I think version V3 is the best so far, V4 seems like it has a bit too big for my liking , reminder they are on Marie's trail,fight could break out even ad early as the first line is said
I think version V3 is the best so far, V4 seems like it has a bit too big for my liking , reminder they are on Marie's trail,fight could break out even ad early as the first line is said
when Asian movies featuring them started getting exported in large numbers, and the Skullgirls world is a few decades before that. The Last Hope are just massive weeaboos. Or at least Valentine is.
So just to have a post with All of Marie's current abilities (Will be updated as she continues to obtain more stuff from us)
Marie:
-Baiken's Baku. If Marie survives an attack, she can turn its power back on her attacker and also prevent them from blocking or escaping her own attacks for a brief period. She can only do this up to four times in a single fight, but if she gets into two separate fights in quick succession she will still start the second fight with all four uses of Baku available. -Kukri's Time Out Box. The ability to make world only she can access that gives anyone put into it what they need to survive and only what they need to survive. -Scorpion's Kunai and Chain: Marie will have Scorpion's kunai on a chain and the skill to use it properly. The weapon never needs any sort of repairs or maintenance, and if the kunai doesn't hit Marie's target it will return to her hand without any complications. The kunai needs about one second to return to Marie's hand, and it has a maximum range of roughly 10 feet or 3 meters. The kunai can pierce through most kinds of fabric or flesh, but any sort of stone or metal object will only be scratched by it. -Chun-Li's knowledge of how to conduct criminal investigations. This includes an understanding of how criminal organizations usually function, how to get information from both cooperative and uncooperative people, how to follow a person without being noticed, how to find and follow a money trail, how to search through records efficiently, what kinds of records are useful for answering different questions, how to gather evidence using methods such as fingerprinting and wiretapping, and how forensic science can be used to identify people. -Twelve's(Street Fighter) Shapeshifting Abilities. She can change her shape in any way she can think of, and her clothes can also change to fit her. She can't alter the color of anything. She can't learn the fighting abiltiies or skill of any figure she copies unlike the original Twelve. -Johnny Cage's Acting Skills: Myriad must give Marie directions like you're shooting a movie when she does get the chance to mess with Double. It doesn't have to be the whole message, just a line doing some bit of stereotypical director talk like "Places, people!" would be enough, but the more elaborate we can make the joke, the better. -Chronos' Jamunaa Raasutaa: Marie will have the ability to ride people like a skateboard. If Marie can grab a person and hold on for at least one whole second without them getting loose, she can jump in the air and put the person she's grabbed under her feet to ride on them. Marie's "skateboard" will behave like a very long but otherwise ordinary skateboard, and the person she uses as a skateboard will not be hurt by this whole process unless Marie specifically wants them to be hurt. -Urien's Aegis Reflector: Marie can make a shield of energy appear in front of her that can travel a short distance away from her. If Marie moves from the position where she summoned the shield while it is still moving, it will continue going in the same direction as when it started. Any projectile that hits the shield will bounce off, and anyone who touches the shield besides Marie will be electrocuted. After taking enough damage, the shield disappears. If Marie hits someone and they fly into the shield, they will be electrocuted and bounce off the shield like a ping-pong ball. Marie can use Aegis Reflector up to four times in a fight, but if she gets into two different fights in quick succession, she will start the second fight with all four uses of Aegis Reflector available.
-Ryu's Power of Nothingness. Marie will be able to notice any supernatural influence on her mind and suppress it, along with gaining control over her ordinary base impulses. Suppressing influences and self-control will both require conscious effort on Marie's part, but it will get easier for her the more she does it. The Power of Nothingness also gives Marie superhuman control over her body, allowing her to perform otherwise impossible feats of dexterity (including doing ordinary motions with superhuman consistency) and to use the exact amount of force she wants in an attack that involves punching, kicking, or anything else along those lines.
-Ryu's Shin Shoryuken technique. Three times in a fight, Marie can hit an opponent with a gut punch that leads into an uppercut strengthened with electricity, which sends the opponent flying through the air. If the first blow is blocked or dodged, Marie cannot perform the uppercut, and it still counts as a use of the Shin Shoryuken in that fight. If Marie gets into two separate fights in quick succession, she will begin the second fight with all three uses available.
-Charlie Nash's Sonic Move.
(We might want for Marie to get some sort of offensive power next chance we get, so she has other ways of fighting aside from her Skullgirls powers)
I'm thinking either Zangrief EX move Flying Power Bomb: Flying Power Bomb
Or maybe Scorpion teleportation abilities or fire manipulation:
heck maybe something like his hellfire punch: Hanzo Hasashi
Hellfire Punch: Teleporting behind his opponent, Scorpion strikes them with a punch. Called the Teleport Attack in Deception and Unchained; Scorpion gained this attack as a kick instead of a punch, however he regained this attack as a punch in Armageddon, whilst the kick form of this attack is given to Chameleon. In Shaolin Monks, the move could be upgraded so as to leave behind a burst of fire when he vanishes. He can also perform it in the air. Also, he has a variation without teleport, going forward to the opponent instead of attacking them in the back. In MK (2011) and MKX, the move is known as Teleport. In MKX, it can be cancelled by making Scorpion teleport back to the edge of the screen or behind his opponent, without actually making a hit. Cancelling the attack requires and spends a full bar of Stamina to cancel. Also in MKX, he will hit the enemy with a kick if it's performed on the ground or a punch if performed in the air. In MK11, this attack is called Hell Port and has Scorpion leave an afterimage of himself behind, teleporting and stabbing the opponent with his kunai instead of punching or kicking them. Additionally in MK11, the attack can miss ducking opponents. (MK, MKII, UMK3, MKT, MK4,
True thoguht from those 2 examples we have so far it doesn't seem Marie gets access to the characters whole skill set but to specific things. So maybe with scorpion we might have to pick 1 between several things.
But you are absolutley right, we need to add "get over here" to Marie's arsenal and have her use it on Lorenzo.
[X] Plan: Battle Prep V3
-[X] (Voice 2) "Start slow and build up power in your attacks if required, it is far easier to be less merciful to the living than it is to be more merciful to the dead. But most importantly do not panic and remain calm, a ninja is at their best when the enemy isn't paying attention to their surroundings."
-[X] (Voice 1) "Ninjas are tricky foes though. They are very fast and agile, use acrobatics. Most likely they will cause distractions to make openings to assault you or attack from blind spots. They are a little tougher than regular humans, but we lack info of how much. Try to separate them if possible, as a team they will be more dangerous."
-[X] (Voice 1) "Unfortunately we lack much data of the individual opponents. We know their team is called Last Hope. Their members are: Christmas, Valentine, Patty, Easter and Hallow."
-[X] (Voice 2) "We are deeply sorry madam that we cannot give further useful intel. Our knowledge of these foes you are facing is...quite lacking in several areas. Please be careful of not hurting yourself too."
May 23rd, evening, outside Canopolis
Val wasn't sure at first, but this close, the new Skullgirl's definitely a kid. Can't be much more than ten, maybe a really malnourished thirteen. Hm, malnutrition might be why she looks like she's listening to someone who isn't there, lack of food does strange things to the brain. Well, that just means the team really will be putting the kid out of her misery.
Val hops out of her cover, the canopy of one of the few trees around, and in front of the kid to get her attention. A bone saw isn't doing much against ghost skeletons, most likely, and she's used to running distraction. Giving her team those last few seconds to get into position for the kill is what she's best at.
...Goddesses, the kid looks rough. She clearly hasn't slept in days, and Val can see her ribs. Not see the kid's ribs through her skin, the bones themselves. If anything besides the Skull Heart is keeping her alive, Val can't imagine what it might be.
The kid looks Val up and down, pausing for a moment at the spot everyone does when they see Val for the first time. Her expression goes from flat to unimpressed.
"Don't you all get cold in outfits like that?" the kid asks.
And as much as Val wants to be angry that even undead little girls have to make comments on how she dresses, she's too busy feeling fear, because the kid knows about the others. Has she already killed them in a way Val couldn't see? Is she the last of the Last Hope?
But then, a syringe comes flying through the air. Hallow, at least, is still alive. But before Val has any time to feel relief, the kid catches the syringe, spins around, and throws it right back where it came. It doesn't even scratch Hallow, but that's only because it tears through her sleeve and barely misses breaking skin. That was intentional. And Val can tell by the sounds of Hallow repositioning that she's taken the hint and is hanging back.
Soon, the rest of the team is down. Patty, she's knocked out by the kid slamming down on one end of her IV pole to bring the other straight into Patty's jaw. The concussion will be nasty, but it's survivable. Christmas, she actually stabs the kid, only for her to take it like a papercut then pull the scalpel out to stab back even deeper. In the stomach, luckily, but she's still in shock and needs treatment she might not get in time. Easter, she tries to get the kid in a bag and pin her down, but a giant skeleton arm grabs her from behind and pulls her off the kid. Val's pretty sure she heard some bones break while the arm slammed Easter around, and with where the arm was holding her, she might have a rib in her lung. Treatable, but only if they were close to a hospital, which they aren't. All this in the space of a minute, and the kid doesn't have a hair out of place. They're beaten, Val can't pretend otherwise, and neither can Hallow.
"You can come out now," the kid says, which must be meant for Hallow. Val hasn't been able to move from her spot in front of the kid since the fighting started, frozen by feelings she won't be sorting out any time soon.
Hallow comes out of wherever she was hiding (Val was careful not to look for her so the kid couldn't find her), her hands up in a clear signal of surrender. Val would be doing it too if she could.
The kid waves her hand and a... glowing portal appears in front of Val and Hallow. She can't see what's on the other side, but she's sure it's nothing good.
"Go through that and take your friends with you," the kid says with a jerk of her head in the direction of the bodies. "If I have a use for you, I'll let you out. Behave, and I might let you stay out."
No need to tell them twice. Val and Hollow pick up the others and get moving. Once they're through, the portal closes, and Val can see an empty white void. Aside from light that she can't find a source of, all there is to see is stores of food, containers of water, and the exact medical equipment needed to keep Christmas and Easter alive.
It's not the easiest operation, but Val and Hallow pull through and keep their teammates alive, the equipment vanishing after they finish up. Once everyone's back at a hundred percent, they talk things out and come to a conclusion. This Skullgirl could have easily killed them, but she didn't and actually helped keep them alive. Whatever she wants them to do, they're doing it. Now they just have to wait until she needs them for something. Val takes a deck of cards out of the same place she keeps everything she has on her.
But then, a syringe comes flying through the air. Hallow, at least, is still alive. But before Val has any time to feel relief, the kid catches the syringe, spins around, and throws it right back where it came. It doesn't even scratch Hallow, but that's only because it tears through her sleeve and barely misses breaking skin. That was intentional. And Val can tell by the sounds of Hallow repositioning that she's taken the hint and is hanging back.
Pretty sure she would know by the Trinity, Aeus and Venus. There's a non zero chance they have been observing Marie and informed Double of things. Thought not sure if they can just look at anywhere they want or just around Double General Area, but i would bet the former is more likely
So things to do so far:
Congratulate Marie on her victory and not killing them.
See what argument we can pull of how and on what use Last Hope on.
continue with the previous discussion of giving Marie the images of lorenzo and the others and a plan.
Hmm, maybe pull one member out on random and have them help Marie against Lorenzo and his mafia, but if it looks like they're about to run switch them for a different member?
Hmm, maybe pull one member out on random and have them help Marie against Lorenzo and his mafia, but if it looks like they're about to run switch them for a different member?
Firstly, that they help her find the actual building, cause we only really have an image to go on. And maybe have one if they infiltrate the tower, and scout things out.
We need to either take Black Dahlia first or have our strike happen when she isn't around, no ifs or buts.
"Don't you get cold in that outfit?" the kid asks.
And as much as Val wants to be angry that even undead little girls have to make comments on how she dresses, she's too busy feeling fear, because the kid knows about the others.
Oh absolutley, only one of them is getting out at the time, as the QM said, conservation of ninjutsu means that together the team is unquestionable weaker than just one.
[] Plan: Nurse Discussion and Continuing a conversation.
-[] (Voice 1) "Well done Marie. You did wonderful! We are proud of you!"
-[] (Voice 1) About what we could do with them…we could perhaps convince one of them to help you find the actual headquarters of the Medici and even scout ahead for you…"
-[] (Voice 2) "By the way madam, here are the images you asked before. Do these work for you?"
-[] Lorezo
-[] Vitale
-[] Black Dahlia
-[] Life Gem
Oh absolutley, only one of them is getting out at the time, as the QM said, conservation of ninjutsu means that together the team is unquestionable weaker than just one.
Yeah fair enough, was just thinking she would want some new moves to use on future opponents, but she does need something to calm her down for now, hopefully we won't run into Big Band or the Black Egrets so soon.
There's still the issue that they can detect her Skullgirls energy, the labs without a doubt will be aware of her. My most likely bet is that we might encounter Painwheel soonish as we get closed to New Meridian
Man we need to find a way to hide her energy signature.
I meant if we have to switch out Valentine with a different member, although I can see Christmas thinking of a plan to escape as Marie takes a member out.
There's still the issue that they can detect her Skullgirls energy, the labs without a doubt will be aware of her. My most likely bet is that we might encounter Painwheel soonish as we get closed to New Meridian
Or even Peacock or any of the other anti-Skullgirl characters as well.
But if it's Painwheel I think its best we don't put her in the same universe as Valentine..
-[X] (Voice 1) About what we could do with them…we could perhaps convince one of them to help you find the actual headquarters of the Medici and even scout ahead for you…"
-[X] (Voice 3) "These are ninja nurses. That is all the reason you need to keep them alive. After all, sometimes you will need to keep other people alive in your quest for vengeance, corpses are hard to interrogate. People who may have been injured. Their ability to keep people alive is much better than yours, so you keep them around for that purpose."
-[X] (Voice 2) "By the way madam, here are the images you asked before. Do these work for you?"
-[X] Lorezo
-[X] Vitale
-[X] Black Dahlia
-[X] Life Gem
-[X] (Voice 2) "By the way madam do you have any preferences on what kind of stuff you want to watch or any music you wouldn't mind listening to?"
-[X] (Voice 1) "…Oh right! Almost forgot, we have another gift ready for you! This one might be a bit… trickier."
For videos or audio, you can do pretty much anything you can put a link to in your post. As long as I can see what it is, it's pretty much fair game, within reason. No 20-hour documentaries or anything like that.