Mean, so long as we get the choice to not have only sons, there's not much you can do to disappoint me. Seriously though, if Rickard ever gets kids, we shouldn't be stuck with "Exclusively Sons" because that's kind of weird. Like, at least make that an actual choice.
Mean, so long as we get the choice to not have only sons, there's not much you can do to disappoint me. Seriously though, if Rickard ever gets kids, we shouldn't be stuck with "Exclusively Sons" because that's kind of weird. Like, at least make that an actual choice.
Well...we do have multiple sisters , a younger brother and a mom who will be coming to stay with us eventually.
I'm sure QM wont intentionally force only boys on us ( I dont think I ever seen that done in any ck2 quest on this site. In fact SV heavily leans towards female characters when given the chance )
Mean, so long as we get the choice to not have only sons, there's not much you can do to disappoint me. Seriously though, if Rickard ever gets kids, we shouldn't be stuck with "Exclusively Sons" because that's kind of weird. Like, at least make that an actual choice.
I hadn't really considered it, but I believe I can safely promise that, at least. I'd probably just flip a coin each time it came up, but more likely I'd assign the gender according to a narrative approach, and good narratives would call for both genders.
Although this is somewhat of a fantasy world. You may end up cursed to only have children of one gender. (but probably not)
Port Helm was the winner by 2 votes. It was a close-run thing, but it's time to move on. Thank you all for being polite and civil with each other, and for making this a good time.
I'll look at the other two votes in a moment. The Update should be out sometime in the next 5 hours.
Updates out. Winning vote was:
[X] Plan: My unexpected life as a new trade Prince
[X]Port Helm
[X]Write in: Write letters to your family informing them of your new title. Ask for their thoughts and if they would wish to come to your new holdings. Also, if they could write to Leliana as well, you would appreciate it.
[X] Study the native language. You're decently proficient at it already, but a little extra practice couldn't hurt. (???)
Port Helm was the winner by 2 votes. It was a close-run thing, but it's time to move on. Thank you all for being polite and civil with each other, and for making this a good time.
I'll look at the other two votes in a moment. The Update should be out sometime in the next 5 hours.
If people can be cursed to only have one gender type of kids, then surely it'll be easy enough to develop biological kids for same sex couples. Like, if people can already mess with what kids you have, then messing with how you have them should be possible.
If people can be cursed to only have one gender type of kids, then surely it'll be easy enough to develop biological kids for same sex couples. Like, if people can already mess with what kids you have, then messing with how you have them should be possible.
If people can be cursed to only have one gender type of kids, then surely it'll be easy enough to develop biological kids for same sex couples. Like, if people can already mess with what kids you have, then messing with how you have them should be possible.
I'm pretty sure D&D has a magical belt that changes your gender? Anyway, I haven't worked out the specifics of everything magic can do in this world yet, and I hate to say it, but that's not exactly a priority for me. I don't think it's a good idea fr me to try and write about a sensitive topic with which I have so little personal experience.
I'm pretty sure D&D has a magical belt that changes your gender? Anyway, I haven't worked out the specifics of everything magic can do in this world yet, and I hate to say it, but that's not exactly a priority for me. I don't think it's a good idea fr me to try and write about a sensitive topic with which I have so little personal experience.
Yeahhhh nooooooo. Dont do it , it's a very sensitive subject and prob not the best idea to write about a belt that changes genders or that type of thing in general as it could possibly hurt someone if done wrong
I meant more, like, either having a surrogate mother or making an artificial human / homunculus. Genderbending and physical impossibilities are really not necessary or a requirement.
Ah, silly me. What happened to my nice and simple civ quest? You know, the one I packed full of bloody conquest and savage orcs?
Seriously people, I'm looking forward to tormenting you with the waifu debates as much as the next QM, but we haven't even picked out your ministers yet! Wait a round. Or 12. Yeah. 12 is good.
Your right. Prepare for the blood bath of the minister votes. I demand atleast 3 options of each category with both pros and cons for each one of different ages and genders!
Or you know...do your best. ( if you need help finding pics dm me I have a fuckton saved )
Your right. Prepare for the blood bath of the minister votes. I demand atleast 3 options of each category with both pros and cons for each one of different ages and genders!
Or you know...do your best. ( if you need help finding pics dm me I have a fuckton saved )
Ah...yeah, we'll have to make do with my best. (3 hours you say? ) More seriously though, I wasn't planning on including pictures, but if you'd like to submit some after the fact I'll gladly reward you more cookies/their soon to be announced equivalent.
Ah...yeah, we'll have to make do with my best. (3 hours you say? ) More seriously though, I wasn't planning on including pictures, but if you'd like to submit some after the fact I'll gladly reward you more cookies/their soon to be announced equivalent.
Sure. I. Have. Hundreds.
Mostly cus I create characters and like to give them faces when I'm bored or playing a quest like this or thinking of writing my own quest
Edit: Man, that sounds like I think Port Helm winning is a bad thing. Not what I meant to say. I just generally feel depressed about the fact that half of my voters are about to be disappointed is all.
@AdamMButler, @Plausitivity, @Mr.rodent. The three of you should hold +10 Radicalness Cookies. If I'm remembering right it goes something like this:
AdamMButler: 3 Cookies
Plausitivity: 2 Cookies
Mr.rodent: 1 Cookie
Walliseatscheese: 1 Cookie
Let me know if I counted that wrong. If I missed anyone, please speak up.
The purpose of this post is to offer you a trade. You can keep the cookies as they are, or you can swap them 1:1 for a dice manipulation. It works as follows:
1 Radical Cookie: +10 to upcoming roll of your choice. If succeeds because of cookie, will make the success radical. If the roll crits, the Radical will magnify the success. If the roll succeeds without the radical cookie, or I can't think of a way to make a critical/success radical, I will refund your cookie.
1 Dice Manipulation: Select an upcoming roll of your choice, to be rolled with advantage. (I roll 2d100 and take the higher roll). Is used up regardless if both rolls would have succeeded.
This will be your only chance to trade cookies for dice rolls. In the future, I may hand out one or the other but they will not be interchangeable. Let me know if you want to swap and how many.
[X] Plan: My unexpected life as a new trade Prince
[X]Port Helm
[X]Write in: Write letters to your family informing them of your new title. Ask for their thoughts and if they would wish to come to your new holdings. Also, if they could write to Leliana as well, you would appreciate it.
[X] Study the native language. You're decently proficient at it already, but a little extra practice couldn't hurt. (???)
You've just finished making all of the arrangements, finally, when you are approached by an older gentleman dressed in scholarly robes.
"Pardon the intrusion," He nods respectfully. "I have a message for you from the king."
Since you've been fighting all day to get the servants to stop bowing at you, it's almost irrational to feel irritated when this man doesn't, yet you do. Ugh, politics. To distract yourself, you accept the missive which does bear the seal you've grown all too familiar with over the course of the previous week. Breaking it open you unfurl the parchment and read:
The man before you once taught me what it meant to rule an empire. He has offered to tutor you during your travels. Do not take his offer lightly.
The Emperor's own signature reads almost as an afterthought, as you give the man a second look. He's old, very old, with the hair of his beard turned silver and bald along the top. You've never seen quite so many wrinkles before, and now you've just realized you're staring at the Emperor's personal tutor.
You dash a quick bow to hide your embarrassment. "Forgive me, my lord?" You look askance.
"Just Master Miklam will do." He replies easily. "I've never stood much on ceremony. There is a time and place for that sort of thing."
"Master Miklam, then." You accept gracefully. "And you must call me Rick." He snorts.
"Am I to understand that you are accepting my offer?" He raises an eyebrow. You respond in kind, and tilt your head in a thoughtful way.
"Well…" You make a show of thinking on it. Then snap your fingers. "What would you suggest?"
That does get a laugh out of the old man, who shakes his head ruefully. "They told me you were a wit." Then he eyes you with a look you can almost call…vicious. "Let us hope your wit serves you in more important arenas than this."
Your travels consist primarily of such interactions with Miklam, who is almost like the grandfather you never had, except you did have one, so he's just a rather fond reminder of the man you knew.
He plays off this, which is something no one has done since your time with Leliana, which absurdly makes you enjoy his presence even more. Whatever else the man is, he's good.
But that's not all you do during your journey to your new holding. In addition to sending out a couple of letters to your family, you manage to track down a native of the Eastern Lands who's heading the same direction as you to converse with.
At first, he's rather reticent, but once you offer to pay him for the trouble he becomes companionable enough. Which is a good thing, because you actually have to talk to the man to get any use out of the practice. He's even a good conversationalist if you get him onto a topic he actually cares about.
Naturally, this leads you to discussions of the war.
"I'm surprised you even speak our tongue." He grumbles at you, deliberately soft. You simply gesture at your guitar case, slung across the saddle.
"I'm an entertainer." You had managed to keep your exact identity under wraps, and apparently Master Miklam looked enough like a nobleman to explain the guards. "I figured I might as well entertain everybody."
"Your better than most." He replied. "But even that's not saying much, you bloody imp. I'll bet you don't even know where I'm from." You squint agains the sunlight, examining him.
Kals, as he had introduced himself, has dark chocolate skin and long braided hair. The dark skin is nothing new, you saw plenty of it in the south of the Empire, but the hairstyle is clearly unique. You just haven't the slightest clue where it's from.
"Nope. I got nothing." You admit with a shrug. Kals grunts, and the two of you walk on in silence for a little while.
"Where are you from?" You ask him.
"East." He replies. "You wouldn't recognize it."
"Try me."
"Stupid Outlander." He snarls. "It's gone, alright? You're bloody armies and the cursed orcs ground it to dust in between them. My entire city! Gone."
You sit your horse, stunned in growing horror, as it slowly plods along. You'd never really made it out to the front, but…surely somebody would have heard of this?
Only, who was there to care? Who was left to tell? Except Kals, apparently.
"I'm sorry." Your voice is quiet, and your body still. Somber is as Somber does.
"You're not." Kals denies. Then he shakes his head. "It happened years ago, outlander, and I know you had no part in it."
"That doesn't—" you stop, because you can tell he's not interested in your pity, then jump to the first change of topic that comes to mind. "Why do you keep calling me that?"
"What? Outlander?"
"Yes." You point at him faux-accusingly. "That one."
"It's what you are." He replies, distinctly uncomfortable. "You're from outside."
"Outside of what?"
"Here." He gestures vaguely around you. "The Homeland."
And that word, the one he speaks with such reverence, you realize it's something you've heard many times before. Spoken by the natives of the eastern land, humans the Empire hadn't expected to find after Lady Giselle's discovery of the new land. It must be, you realize, the name they use for the entire continent, as opposed to their individual homeland.
"Elimorea" You roll the word around your tongue. It feels right. Like a song.
The Elimorean…no that wasn't right. Ah, you'd get it from him later. He let you ride on in silence and you paid him the same courtesy.
Proficiency in the Elimorean Tongue raised to Fluent. Maluses to interactions with Y'Elim speakers removed.
It was not, however a courtesy you paid to Miklam.
"How could you let him do it?" You shout, later that night. "This whole bloody war has been one catastrophe after another. He clearly respects you, why didn't you stop him?"
"It is not so simple, Rickard." He replies in a tone familiar from his long lectures. After only a few days into your journey you had quickly realized what a priceless opportunity you had been given to learn. Miklam wasn't just smart, he was wise. And his wisdom all involved the duties and responsibilities of a nobleman that you, as a commoner, never learned.
You had come to respect him, and especially for his emphasis on how imperative morality was to a nobleman. But now you can't help feeling that he's failed you.
"The power of even an Emperor such as Magnus is more limited than you know." He sighs. "It is never as simple as deciding to do the right thing."
"He's Emperor isn't he?" You ask. "Nobody can order him to invade anywhere."
"Sometimes the orders we find most painful come from within ourselves." Miklam answers. "You see politics as a game, like a chess board. Well hear me now: the only power Magnus holds greater than you or I is the ability to upend the board. In every other respect he is as limited as you and I. He cannot rewrite the rules. He cannot change the players."
You hear him, and truthfully you know he's right, but it doesn't soothe this anger. The feeling of betrayal.
Bloody Imp, Kals had called you. A common nickname for imperials. And it was true. You were all soaked in the blood of the conquest.
"What Magnus did—" Miklam starts again, haltingly. "What he decided he must do. It was the end of our friendship." You can't quite contain your reaction to that, and he stops you with an upraised hand. "I still respect him, and will serve him loyally. But I told him that this was the wrong path, and as much as I wanted to, I couldn't follow him down it."
"You tried." Your eyes are wide, heart racing with the implications. Emperor Magnus had surely loved this man as a second father. The break between them must have dug nearly as deep as Set Gareth Dain's death. And yet…
"He still did it." Miklam nodded. "It is…good that you have come to think on this so early." Here he almost sounded hesitant. "I had hoped that you might avoid…some of the same pitfalls."
"Well.' You cough, trying to pull yourself together. "It would help if I knew where those pitfalls were." And with an apologetic look, Miklam resumes from where you left off the night before. Basics concerning the economic value of trade.
Later, several weeks later, you arrive at Port Helm. The bustling city is noisy, but ultimately smaller than Port Royal, where the Emperor made you an Earl. The citizenry are very different though. Whereas in Port Royal they are quiet and careful to step out of your way, here they glare from every corner and some of them even spit at your feet. With your red hair you stand out fairly strongly amongst the predominantly blonde population, and once you've stood out your clothes complete their impression of you as a "bloody imp".
This is your new people. What an auspicious beginning.
Parting ways with Kals, who is apparently looking to charter a vessel to travel further north, you head for the Keep. A large stone structure visible for miles around, you easily spot its gates in the center of the city.
It's difficult to wrap your head around the fact that the castle, keep and glaring people and all, is now yours. So you don't. It's much easier to just pretend this is another castle of another lord who you're going to swindle out of as much wine as possible for as little music as possible.
Ah, who are you kidding? The wine is all yours now anyways.
With that depressing thought, you're shown into the main hall, which is thankfully empty, and informed that both Steward Donovan and Marshal Levant are out for the time being, but that the marshal is expected within the hour. Not exactly eager to meet the leader of the Empire's forces in your weary and dust-ridden clothes, you gratefully accept the offer to be shown to your rooms and have a bath drawn for you.
An hour later, much refreshed and wearing your cleanest set of clothes, a servant girl shows you the way to Marshal Levant's office. Just outside the door, however, you are amazed to find your old friend Dominic.
"Dominic!" You exclaim, joyfully. He looks about in confusion, ever so familiar to you, and then…there, that's the flash of recognition you were looking for.
"Rick?" He responds. A series of emotions playing over his face. Then he draws his sword on you.
"Er…Dominic…you're not still mad about that— uh" To be honest, you can't remember what he might be mad about. You could have sworn you parted on amiable terms seven years prior, but it wouldn't surprise you in the least to find that you'd simply forgotten. You had played rather a lot of pranks at that age.
Dominic…doesn't say anything. In fact, he's still walking towards you, and the servant girl who…hey! Where did she run off to?
It occurs to you that you haven't seen your old friend in seven years.
"Oh dear lord in heaven, I'm about to be assassinated by my oldest friend on my first day on the job."
Dominic snorts, then he sheathes his sword and punches you on the shoulder. Hard.
"You imbecile!" He roars, and you can see that although he isn't trying to kill you (anymore?) he is genuinely angry. "What have I always said?"
"Uh…'What have you done this time?'" He glowers at you, but in your defense that was probably the way most of your conversations started back then.
"Run away! You idjit!" He grabs both of your shoulders and shakes you. "When you find yourself in a fight, run away!"
Ah. Right then.
"I wouldn't have made it." You catch his wrists. "The orcs almost had us, Dominic."
"No they…didn't?" He sounds confused now, which tells you the rest of what you need to know.
After your "heroic rescue" of the emperor, all the rest of the bards who had been busily running away (futilely in your mind) did their best to capitalize on your fame, the way all bards do. They immortalized it in song. The upshot of which being: there are at least twenty different versions of the tale floating around out there, some of which have you singlehandedly fighting off an entire band of orcs with nothing but your wit and a magical banjo.
You don't even own a banjo.
Dominic probably got a garbled report secondhand when he and the rest of the empire's forces found out you were coming from his commanding officer. The one who was being remarkably complacent about the shouting noises right outside his door.
"It was bad, Dominic. Really bad." And here you let just a bit of remembered fear show through. "They cut down half the guard with their swords still sheathed."
"And you—"
"I had a choice between being run down, or trying to prevent it from turning into a rout." You shrug as nonchalantly as you can manage. "I chose the latter."
You can see him struggling, working to internalize what you're telling him, but Dominic has always had a good head on his shoulders, and you know when he's seen sense. His shoulders sag in that emotionally transparent way of his, and you give him a hug.
"It's good to see you too."
After all of that fuss, it's really quite embarrassing a few minutes later when you're forced to admit that you forgot Dominic's last name was Levant.
As in, Marshal Levant. The leader of the Empire's military forces in and around Port Helm. Also known as the 8th regiment of the 4th Legion.
"It all went to hell." He explained later that night, tossing back a mug of ale. "The Orcs were everywhere, and the natives did everything in their power to run us out of supplies. We ended up surrounded, deep in unfamiliar territory, when it occurred to me."
"What?" You ask, warily. This storytelling Dominic is a different side of your friend, as is the drinking. He never touched a drop of alcohol in his life.
Maybe it is the ale, or maybe it's just that funny to him, but he cracks up and looks at you, "I asked myself, 'What would Rickard do?'"
"…and that's what got you your promotion?"
"Hell no!" Dominic slams the mug down scornfully. "I laughed at the idea, then I led my men in a charge around the southern flank. The cavalry met us on the other side, and we smashed the suns'a'bitches to pieces." He rolls his eyes. "What did you think we did, sing our way out?"
"It wouldn't be the first time." You reply dryly, before taking a sip of your own ale. Dominic's still the same old earnest, heart-on-his-sleeve, friend you always knew, but beneath it all you think you can feel a…darkness, that didn't used to be there.
Dominic's been fighting for the whole war, all five years, and nobody gets through that kind of experience without some scars. Physical or otherwise.
"Well, it shoulda been." Your old friend shakes his head. "You look tired and there'll be plenty of time to catch up later. What say we hit the hay, yeah?"
"Yes, please." You reply, and you both make your way to your separate rooms. After a long journey, it's nice to rest in a comfortable bed. Almost nice enough to make you forget that this isn't just another stop on the road.
This is now your home.
As over the following days and weeks you are introduced to various staff, get settled in and begin to learn your way around, the feeling stinks in. This, Port Helm, and surrounding lands. It's your home now.
As Miklam takes care to point out to you, it's your responsibility now.
And as you meet with Donovan, the man who'd been holding things together, you get to know more and more about the place. It's history, it's major exports and resources. You know, really romantic stuff.
And it starts to feel like home.
It really sinks in when Leliana shows up one day, quite randomly, dining at your breakfast table. You're not entirely sure who let her in, or when you agreed to house and feed her for the duration of her stay, but you were grateful for her presence nonetheless.
"I'd like to suggest you form a council." Miklam says one morning at the start of your meeting. You're a little surprised, but quickly rally to the point.
"What for?" After all, your only experience with councils would be the one you were constantly dragged before on conduct unbecoming a bard.
To be honest, you hadn't realized that was a thing, but once you knew, well. It was hard to take such a challenge lying face down.
"There are aspects of running a realm that you aren't good at." Miklam points out. "Forming a council of ministers to delegate such tasks to could be highly beneficial."
"I suppose." You replied. "Would you like to join my council?" Miklam merely frowns and tilts his head at you.
"Put more thought into it than that." He shrugs. "I may not be the best fit."
"I'll think on it." You reply. And you do. And the more you talk with Dominic and Leliana, with Donovan and Miklam, the more you realize he's right. You can't do this alone.
You spend a month interviewing candidates. Asking for suggestions from your friends, feeling out possible options, narrowing down the list of candidates until you arrive at the new year.
Winter has been short. Very short, but if you want to be ready to take advantage of spring, you need to have this council assembled and ready to work. The time, as Miklam would say, has come.
Here are your options for Ministerial Positions:
QM Note: The following list is no longer correct, and an updated and newer version is posted in the following threadmark. Sorry for the confusion. This one is just being left here as a record.
Martial
[X] Dominic Levant - Your old friend has been through a lot since you've last seen him, but despite the shadows in his eyes that you can sometimes spot you can tell he's still the same earnest squire at heart. His experience in the war will stand you in good stead as your military commander, and maybe you can help him out while you're at it. (High Martial, Experienced, Direct Commander of Current Military Forces, Unlocks Casualties of War Action Chain)
Diplomacy
[X] Leliana the Nightingale - You considered appointing someone else to the position, but nobody you talk to except Leliana is willing to take it on. You didn't even have any applicants! Thankfully, your old Mentor is willing to take up the post. And really, with her around who else do you need? (Exceptional Diplomacy, Speak Softly, Unlocks Music and Lyrics Action)
Intrigue
[ ] Ilos Langor - A grizzled old bard in clothes that look like they should have given up the ghost long ago, you almost rejected him out of hand. But Leliana told you to give him a chance, and you were amazed by his insightful suggestions during your interview. He seems to have been in the area for a while now, so he's made plenty of friends among the locals. (High Intrigue, Ear to the Ground, Unlocks Unfriendly Sea Action Chain)
[ ] Willem Dain - Lord Dain is the third son of His Grace, The Duke of Cavendyr who recently passed away. He decided to travel to Port Helm in order to offer you his services because he believes you are rather well positioned to win the Tournament of Kings. Seeing as his father was just one day's ride short of the appointment himself, you assume he knows what he's talking about. More importantly, he was preparing to play spymaster for Cavendyr already and has a thoroughly established understanding of the Eastern Province's politics. (High Intrigue, Synergy with Diplomacy Actions, Unlocks The Kingmaker Action Chain)
[ ] Esther - Esther is a servant girl, you're sure of it. Or at least, you were until she challenged you to find one other person who knew her. After your fruitless search, she reappeared from…somewhere…to submit her application for the position. She claims she's a noble and even has all the right forms, complete with seals, but for all you know they're perfect forgeries. Either way, it's clear that she'd make an excellent spymaster. You just have no idea why she's applying. (Exceptional Intrigue, Mystery Incarnate, Unlocks Spider's Web Action Chain)
Stewardship
[ ] Aristo Miklam - An old scholar who Emperor Magnus appointed to teach you during your travels, Master Miklam is well versed in the practice of ruling. His age grants him experience and perspective that you sorely lack, and he would gladly serve in order to help the people of your new domain. (Exceptional Stewardship, Imperial Tutor, Unlocks The Empire Magnified Action Chain)
[ ] Donovan - Following the Siege of Port Helm, Kalvin was forced to appoint three successive stewards to oversee the city due to the constant rioting. Donovan was the third and final appointee because he managed to finally quell the riots and establish an uneasy peace. It's in large part due to his efforts that the Empire can manage to hold the territory with only a Regiment of troops in the area. (High Stewardship, Local Familiarity, Unlocks A Peace of Two Parts Action Chain)
Learning
[ ] Cadmon - A member of the Imperial Engineering Corps, Dominic has agreed to release him from service if you decide to appoint him. The old grump seemed to come alive when you asked if he had any ideas for improving the town. Apparently he's spent his entire life as an engineer begging to implement more efficient systems and experiment with new materials, but none of his ideas have ever gained approval. (High Learning, Synergy with Martial Actions, Unlocks Lifeblood of the Empire Action Chain
[ ] Sara - One of the local girls, a native of the eastern lands, Sara has grown up hauling fish in from the sea. She's considered something of a genius for the way she doubled their weekly hauls, and the faster sail plans she recently came up with apparently make the vessels much faster. She heard about your new title and decided to come beg for funds to build a new ship, of a design that she's certain will be a significant improvement. After your interview, you believe her. (Exceptional Learning, Dislikes You, Unlocks The Mother of Invention Action Chain)
Sorcery
[ ] Abren Canto - A young scholar from the library of Alkaden, Abren is a long way from home. He studied magic as an apprentice and claims to be here on a research trip of all things. He's amenable to joining your council but insists that you not take up too much of his time. (High Sorcery, Limited actions, Unlocks This Land is Different Action Chain)
[ ] Cerryl Mindestr - An aged cleric in the faith, Cerryl assures you that he is familiar with modern magical theory. He is not himself able to wield the arcane mysteries, but claims that his divine connection more than makes up for it. (Exceptional Sorcery, Arcane Cripple, Unlocks The Powers that Be Action Chain)
[ ] Zenthalas - A mysterious young woman who walked out of the woods one day and asked a passing patrol for a chance to speak with you. She claims to have traveled far in search of you, "in order to advise you against the destiny held by malice." When you asked what use she could be as an advisor to you, she demonstrated an impressive display of arcane magics. (High Sorcery, Outside of Your Box, Unlocks Malice Aforethought Action Chain)
This decision is so important because in order to rule well you'll need to leave these people in their positions for a significant amount of time. A changeable lord is a dangerous lord, Miklam was fond of saying. If the commoners saw you one day elevating a friend and the next day casting them down, it would sow doubts about what you would do to them. No, like it or not, you're going to be stuck with these ministers, whoever you choose, for the next ten years.
Unless one of them makes a disastrous mistake of course, but if that happens you'll likely have bigger fish to fry.
@AdamMButler, @Plausitivity, @Mr.rodent. The three of you should hold +10 Radicalness Cookies. If I'm remembering right it goes something like this:
AdamMButler: 3 Cookies
Plausitivity: 2 Cookies
Mr.rodent: 1 Cookie
Let me know if I counted that wrong. If I missed anyone, please speak up.
The purpose of this post is to offer you a trade. You can keep the cookies as they are, or you can swap them 1:1 for a dice manipulation. It works as follows:
1 Radical Cookie: +10 to upcoming roll of your choice. If succeeds because of cookie, will make the success radical. If the roll crits, the Radical will magnify the success. If the roll succeeds without the radical cookie, or I can't think of a way to make a critical/success radical, I will refund your cookie.
1 Dice Manipulation: Select an upcoming roll of your choice, to be rolled with advantage. (I roll 2d100 and take the higher roll). Is used up regardless if both rolls would have succeeded.
This will be your only chance to trade cookies for dice rolls. In the future, I may hand out one or the other but they will not be interchangeable. Let me know if you want to swap and how many.
I think I had a tally:
Cookie tally
Plausitivity ii
Mr.Rodent i
Walliseatscheese i
AdamMButler iii
Excuse the shite formatting, I may also have another cookie or whatever. I'm gonna keep them as cookies, since I'm already dice and don't believe in ownership of my own kind.
Alright everyone, the big ministers vote! PLAN VOTING ONLY. I will actively disregard everything else.
This vote's also super important, so expect it to stay open for at least 24 hours. I am not going to impose a moratorium for discussion since we are so few, but you may want to refrain for a little bit just to get a feel for what people are thinking. It's your decision. A MORATORIUM on voting is in force for 2 hours. Anything posted before that will be disregarded.
In related news, I am open to suggestions for options for Round 1 now. You'll be starting in Spring. Please PM me any suggestions in order to avoid cluttering the thread which will hopefully be centered on minster picks discussion. Also, to avoid giving away the surprise.
@_@ Why are all these options sooooo good? I want all of them!
Edit: My current lean, 2 old but dependable expert with 2 capable (maybe too capable) locals.
[] Plan: Youth and Elder
-[] Esther
-[] Aristo Miklam
-[] Cadmon
-[] Zenthalas