Unexpected Glory (A CK2-style Quest)

Bad weather actually. The whole system depends on visibility.
You mean Sara, right? The one who invented them?
Ah right, sorry, bad reading comprehension!
It's kinda like those towers on the Great Wall used to signal invaders and such, yeah?
 
Yeah definitely get this spread out, this will be helpful regardless of who gets it within he empire, since I'm guessing we won't be invading our neighbors any time soon.

The Emperor would probably like it, too. Shows we're doing work here. Thank (not) god for Zenthalas!

As stated it all depends on our goals, do we wanna be king of this region or do we care more about the lives of the people? Either way, Emperor would like this as it shows innovation, revealing that this place was useful and strengthens his Empire further not to mention just highlights how advanced they are.

Edit: Due not, weather will be our main foe as stated with these. But if everyone has communicators... welp. Things get easier. Not to mention if we wanna be pragmatic we can wait a few turns to gather data to show to the bibles providing "proof" this works and having an actual reason for why we didn't immediately share, allowing them to suffer some losses that'll ensure our higher position. Of course this assumes you wanna be pragmatic and the King of this region.
 
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As stated it all depends on our goals, do we wanna be king of this region or do we care more about the lives of the people? Either way, Emperor would like this as it shows innovation, revealing that this place was useful and strengthens his Empire further not to mention just highlights how advanced they are.

Edit: Due not, weather will be our main foe as stated with these. But if everyone has communicators... welp. Things get easier. Not to mention if we wanna be pragmatic we can wait a few turns to gather data to show to the bibles providing "proof" this works and having an actual reason for why we didn't immediately share, allowing them to suffer some losses that'll ensure our higher position. Of course this assumes you wanna be pragmatic and the King of this region.
Yes, being Bard King of the region sounds like a good goal for the future!

The people will rejoice under our benevolent rule!
 
Not sure how you can really sell semaphores. Not like they are hard to figure out if you take a look at them. Especially as messaging via signalling should be long in use in the army. "Oh, they build some tall towers to make it work longer distance. Neat. Should be easy enough to build some in my own territory"
 
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Yes, being Bard King of the region sounds like a good goal for the future!

The people will rejoice under our benevolent rule!

That is a legitimate potential goal, OP/GM has stated Emperor is going to have a competition to see who rules best and such then grant them control over everyone in the region. I was pointing out that if we really wanna go for that, I suggest we utilize the pretense of fine tuning - working out the kinks, and gathering data about the Semaphores and some other inventions before spreading them which could mean a year or two of not letting others notice them to gain an advantage. Alternatively, we go full in on sharing and prove we're awesome and continue to do awesome even as others catch up to us in certain terms. We could potentially cultivate a thing we're everyone shares and works together, we most likely might not but that could be a legitimate thing that occurs thanks to us.


Not sure how you can really sell semaphores. Not like they are hard to figure out if you take a look at them. Especially as messaging via signalling should be long in use in the army. "Oh, they build some tall towers to make it work longer distance. Neat. Should be easy enough to build in my own territory"

Meant more of the process and such, sense no one has invented them or anything really to replace them. Once we essentially gift them we see everyone getting an increase in effectiveness of a certain sort. People can respond better and faster. A godsend for those on the border lands or you know costal areas that get hit by pirates. It's more of trading the knowledge on them for political favors or potentially gold because they do technically make money back and save people a lot of issues, not every issue mind you but they mitigate a lot of things.
 
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Meant more of the process and such, sense no one has invented them or anything really to replace them. Once we essentially gift them we see everyone getting an increase in effectiveness of a certain sort. People can respond better and faster. A godsend for those on the border lands or you know costal areas that get hit by pirates. It's more of trading the knowledge on them for political favors or potentially gold because they do technically make money back and save people a lot of issues, not every issue mind you but they mitigate a lot of things.
My point is they're such a simple concept that it would only take one spy taking a look at them to figure them out. Or even a passing merchant who they ask some questions. Why would any lord pay us for them?
 
My point is they're such a simple concept that it would only take one spy taking a look at them to figure them out. Or even a passing merchant who they ask some questions. Why would any lord pay us for them?
I think Sara developed an alphabet behind it, so that's part of the value? More than just a simple smoke signal!
 
Investigate Personally: Esther ???+ Needed
You use her information to fine tune your approach to various leaders of the community, but you try not to rely on it too much. Esther may have demonstrated skills worthy of a spymaster, but you're still not quite sure where she stands in her loyalties.

[Roll: 3 + 18 + 10(Cookie) = 31. Failure]

And unfortunately, despite your attempts to shore up this blind spot, you just can't seem to find any way to verify that Esther's motivations are benign. Even worse, during your bumbling attempts to suss out the truth of her past, you manage to arouse Esther's keen sense of suspicion yourself.

[Esther's Roll: 67 + 20 = 87. Solid Success]

See Interlude: She Knows

Caught checking her out
 
Investigate Personally: Esther ???+ Needed
You use her information to fine tune your approach to various leaders of the community, but you try not to rely on it too much. Esther may have demonstrated skills worthy of a spymaster, but you're still not quite sure where she stands in her loyalties.

[Roll: 3 + 18 + 10(Cookie) = 31. Failure]

And unfortunately, despite your attempts to shore up this blind spot, you just can't seem to find any way to verify that Esther's motivations are benign. Even worse, during your bumbling attempts to suss out the truth of her past, you manage to arouse Esther's keen sense of suspicion yourself.

[Esther's Roll: 67 + 20 = 87. Solid Success]

See Interlude: She Knows

This is going to be a meme for us, isn't it?

You narrowly escaped a critical failure while investigating Esther, which is a shame, because I would have had so much fun with that. Ah well, at least now you get to live with continued ignorance and Esther's personal awareness of your suspicions. You can all thank @Walliseatscheese for using a cookie on that. They prevented it from being a Solid Failure in which case she would be feeling more than merely amused.

Yes, she's going to hold this over our head for a long while, possibly the rest of our lives.
 
Interlude - She Knows
Late in the Winter of 850 A. E.
"I ran my own operation in Keiros." Esther told you. "From simple gossips in the streets to double agents planted early and deep in enemy territory. I ran the whole thing."

"Enemy territory...Not the western quarter?" You questioned. The western quarter was the common term for the nations the Alkadian Empire never got around to conquering in Aldorea, so named for taking up a quarter of the continent. Yet from the sound of things Esther wasn't referring to the foreign lands. She grimaced.

"Politics in the south are…much more contrived, than up north." She replied. "It was simpler just to think of every noble that you didn't serve as enemies." She shakes her head. "The point is that after running the show for a while I realized I couldn't stand it. The politics are too petty. I spent my life learning these skills, and for what? So that Lord Denis can make fun of Lord Parkims bad taste in art?"

"I think I've met those men," You note absently. Esther snorts, so you press on. "So you decided to run off to what? Find some new lost little lordling to dupe?" You raise your eyebrows at her pointedly.

"No, I left to find something better to do with my life." She laughed. "And at the end of the day, I am what I am. I just want to be using my skills for something worthwhile."

"I'm flattered." You replied dryly. Esther rolled her eyes.

"Don't read too much into it." She dismissed. "You were just the least likely to be caught up in all the normal political machinations, so I figured I'd try and keep you honest." Then she smiled, slow and sly. "That way I can run things the way I want to."

As far as reasons go, it's not bad. You had asked Esther to convince you that she wasn't just some spy sent here to gain your trust. You and she both knew that there was little point in the exercise, since she had already demonstrated an ability to act that you think only Leliana might have matched. Still, while it was probably futile, you fully intended to use the information she gave you here to dig deeper on your own time.

Because if you can confirm that Esther means what she says, then you'll be quite glad that you took a chance on her.




…2 Months later…

"You look like you could use a distraction." Esther's cheery voice percolated through your paperwork-addled mind.

You look up from your desk at your spymaster. Esther was apparently working on establishing contacts in the city, so was currently dressed as a local. Rough, but not coarse, cloth with just a touch of refinement. It put her solidly in the middle class, such that she could believably be a well to-do fisherwoman, or perhaps a poor merchant's wife and thus could travel freely almost anywhere.

"A distraction, yes." You reply dryly. Honestly, if you had held the slightest inkling of how much paperwork this all would involve, you would have run away from your audience with the Emperor. "Why don't you go find one of those, Esther? I, meanwhile, still have to deal with this."

This being the latest update on Sara's semaphore posts. Getting the whole thing organized was taking longer than you'd anticipated, and while Sara had promised to write up a new plan for Dominic's patrols you needed to have everything in order before you handed it over to her. It wouldn't do you any good for your head researcher to be wasting time sorting papers rather than working out patrols.

"Yes, well, as it happens. I already found one." And so saying Esther dropped a scroll on your desk with a heavy thunk. "Mail for you."

You sigh, then glance at the scroll. It takes you a moment to recognize the seal, and then you have to fight to keep your reaction hidden, because this is one letter you never intended for Esther to see. It's a response to a letter you had sent off just after forming your council.

You had sent it to an old friend in the south of the empire, along with some gold, asking him to look into Esther's story for you. It was good to finally have a response, but you definitely needed to open this somewhere away from Esther.

"Well, now your task is done. You can be on your way." You tell her faux-haughtily, setting the scroll to one side as if it is of no import whatsoever. You make a show of returning to your paperwork.

"You're not going to read it?" She tilts her head. "But what if it's important?"

"It's waited this long." You reply impatiently. "It can wait another hour."

"Well, it's no skin off my nose." She shrugs and turns to leave. "Keep your wits about you."

Esther always said that. It had the ring of a traditional parting, although you weren't sure if it was intended for friends or for enemies. Just as with everything else she said, it could easily work both ways.

"And you."

You wait a minute or two to be sure that she's gone before cutting open the seal, and unrolling it. Your curiosity is caught when a small slip of paper tumbles loose. Some kind of postscript? You examine it.

It's a good thing this letter isn't important at all, or it'd be the skin off your nose. - Esther

You glare at the little note in consternation. How? The thing was sealed! You examine the wax, but there's no evidence at all of tampering.

You feel a chill run down your spine as you realize Esther's little note is the least of your worries, because now she knows you're looking into her history. Shit.

The implications are terrible. If Esther is who she claims to be, you may have just offended an important ally. If she isn't…

You rush to read through the letter from your contact. It takes you an agonizing ten minutes to get through it all, and at the end you can't help feeling frustrated.

Nothing. You sent all that gold, reached out so far, and possibly antagonized Esther, for nothing.

Well, you reconsider. You didn't get nothing from the endeavor. Esther very clearly went out of her way to let you know that she'd caught you snooping. Would she do that if she was trying to hide anything?

Or perhaps that's what she wants you to think? You rest your head on the table and groan. Mind games. Wheels within wheels. This was never your favorite part of politics.

The worst part is, that regardless of which option is correct, you still have to verify it if you want any peace of mind. And now you'll have to make all of your investigations with the added complication that Esther knows you're looking. You'll have to second guess everything you find, because from here on out it could all have been planted to lead you astray.

With a long sigh, you turn you mind away from the aggravating letter. You never thought you would be grateful for more paperwork.

The Difficulty of Investigate Personally: Esther has been raised 10 points from ??? To ???+10
 
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Well, that took longer than I thought it would. Largely due to my work schedule, actually, but still. Finding a way to convey this information was tricky, and I'm not entirely sure this was worth it. But thankfully, it's done now.

Turn 2 is almost ready, so expect that to go up sometime in the next 12 hours, and then the vote will stay open for exactly 24 hours.
 
She was a mercenary, I'm hoping for more of a soldier in this one
Gotta say I'm looking forward to woo some maidens with our song and natural charisma!
@StormyAngel are we gonna get a list of marriage candidates later on? A personal action with Miklam helping us, perhaps?
 
Gotta say I'm looking forward to woo some maidens with our song and natural charisma!
@StormyAngel are we gonna get a list of marriage candidates later on? A personal action with Miklam helping us, perhaps?
I can see it now

"Hear ye! Hear ye! Former bard turned noble, Rickard Astor, has recently deflowered a full dozen noble, former maidens. His execution/wedding will be held next week at the church"
 
Gotta say I'm looking forward to woo some maidens with our song and natural charisma!
@StormyAngel are we gonna get a list of marriage candidates later on? A personal action with Miklam helping us, perhaps?

I haven't quite decided. There are obviously going to be political marriages (and other sorts) on the table at some point, but what exactly do you think are the odds that they'll all show up at one convenient time?

And knowing about SV's waifu-grabbing tendencies, I probably don't want to pose a vote with early, less-good options and hope that people will reasonably hold off. And I don't intend to turn this into some "polygamy is fine, everyone accepts it" kind of thing either. (Also, cheating on your wife will have realistic consequences, etc.)

So in short, I'm not sure when, but there will eventually be a vote with some options. Ideally several of them will have been introduced beforehand so you all have an idea what you're getting poor Rickard into.
 
Turn 2 - Summer 851
As spring edges over into summer, your exhaustive pace begins to wear on you. Enough so that you aren't surprised when Helan pulls you aside one day in order to suggest that you slow down a little.

"I know it feels like you have to fix everything." He tells you, "But you won't be helping anyone if you work yourself to death." You get the impression that he's speaking from experience, given that he's been trying to clean up the messes of Port Helm for two years longer than you. Regardless, you have to agree that he's right, and you'll need to slow down a bit this season to catch your breath.

The timing could be better, though, because news from the rest of the province is starting to trickle in, and you need to be ready to act on it if necessary.


News from Abroad:
-Emperor Magnus has departed Port Royal for the Empire, officially setting the Tournament of Kings in motion.
-The newly appointed lords and ladies have all arrived at their territories and are settling in.
-The orcs continue to attack in low numbers all across the eastern border with the bloodplains.

Thankfully it appears that nothing too important is happening at the moment. Now, how do you plan to spend this summer?



You have Four (4) dice to spend, plus another One (1) dice from each minister that is locked to their category. That makes a total of Ten (10). Unless an option states otherwise, there is no limit to the number of dice you may spend on one option.

Martial "We've got a long way to go."
Land and Sea: Alvarez laid the groundwork to build your personal forces, now you have to decide whether to build on it now or later.
[ ] Recruit an Army: Have Alvarez start recruiting for your private army. Once he starts, he would prefer not to stop until he's finished. [0/1000, Limit 2 dice, Locks Alvarez' Action Dice until completed or Spring 853]
[ ] Recruit Naval Crews: Your 'new' ships need crews to be useful, otherwise they're just going to sit around all empty and useless. [0/500]
[ ] Master and Commander: Have Alvarez' search for more experienced men to serve as your officers. [60, prompts mini-turn]

Pirates Ahoy!: Helan has discovered hints of pirates poaching from traders just off of your shores. You don't have a navy just yet, but this may be important enough to spend money on.
[ ] Hire Mercenaries: This is an unreliable option, but not terribly expensive unless they succeed. [60]
[ ] Bribe the Imperial Navy: The Empire's navy is only required to protect imperial convoys, but perhaps with a bit of money they could be convinced to run down any pirates they see. [80]

Diplomacy "Good. Now, do it again."
The Tournament Begins: The political landscape is still taking form. Leliana warns you that ignoring it will only harm you in the end.
[ ] Squabbling Neighbors: Both of your direct neighbors have requested a private meeting at the border to discuss "a mutually beneficial alliance". Notably, they each also hold the other in disdain. Meet with them both separately in order to get a feel for the matter.
[ ] Sterling Bay: Lord Dain, Willem's older brother, has been appointed as lord of Port Royal. The other notable port of the bay was given to a Lady Mila Devon. Reach out to both of them as a territory with naturally shared interests.

Soften their Hearts: While your subjects' ire has been subtly redirected, the conquest is too recent to truly be forgotten. Much work remains to be done if you wish to secure your subjects' loyalty.
[ ] Show no Fear: Walk among the people without fanfare, and unguarded. Get to know them personally and provide assistance where you are able. [80]
[ ] For the Empire: Work to help your subjects see themselves as Imperial Citizens. Teach them of Imperial Law and what rights and privileges belong to them. [100]
[ ] Music and Lyrics: Write a song for the people of Corwyn, forging a new identity for them as a people who rise from the ashes. [80]

(I'll give a Bonus if you actually write the song.)

Intrigue "You have good instincts, at least."
A Dance of Shadows: Esther remains convinced the greatest dangers to your rule will come from abroad.
[ ] Gather Information: Pay someone to travel to each of the other territories and report back on what they find. They won't be spying, so much as passively observing common information. It'll give you something to work with, though. [40]
[ ] Train Agents: Esther would be happy to train loyal agents to extend your influence in multiple ways. [80, prompts mini-turn, Takes 2 Seasons]
[ ] Spider's Web: Esther can work to establish a network of truly secure contacts around the world, although it will be slow going. [0/1000, Limit 2 Dice]

Internal Dangers: Your position is still very new, and Esther thinks you'd be a fool not to secure it against internal threats merely as a precaution. After all, you're even investigating her, aren't you? :evil:
[ ] Trust, but Verify: Have Esther look into the members of your council, and Dominic's Regiment. As the means by which you stay in power, these are the two sources of greatest threat should any of them prove to be disloyal. [80]
[ ] Late Night Shipping: Esther's contacts in the city have her worried. She's hearing rumors of shipments coming in under cover of darkness. Smuggling? Or maybe just tax-dodging? There's no way to be sure without giving things a closer look. [60]

Stewardship "We're not out of the woods yet."
Build Corwyn Up: Now that you've ensured plentiful food for your people, Helan has a list of projects that he believes will improve the territory's long term status.
[ ] Permanent Semaphore Stations: Sara's semaphore posts made communicating with far-flung residents of the earldom almost ridiculously easy. Helan wishes to construct more permanent signal stations and make the communication service available to anyone for a small fee. [60]
[ ] Corwyn Trade Center: Helan believes there would be significant advantages to constructing a centralized building for traders to do business. It would make collecting taxes easier too. [60]
[ ] Shipyards: If you intend to build any naval vessels, military or otherwise, you will need to obtain shipyards of your own. Have Helan make it so. [60]

Establish Order: The Empire divides the land into the hands of nobles who then oversee it according to their will, and the laws of the Empire. How will you organize your Earldom?
[ ] Fledgling Democracy: Call a congress of the people together to vote for leaders in a council set to advise you on their needs. [80]
[ ] Reward Loyalty: Appoint those who serve you productively to minor titles and lands, as in the Empire. You will likely never run out of land to reward in your lifetime. [40]
[ ] Maintain Power: Raise up no leaders among your subjects, but instead codify a system of laws (compatible with imperial law) and appoint judges to oversee them. [60]

The Masses of Port Helm: Helan remains committed to helping the people he came here to serve, and has some proposals for that purpose.
[ ] Assist the Displaced: Port Helm is full of refugees and the poor. Helan proposes organizing a combined census taking and charitable giving effort. It should help those most in need whilst also determining what exactly the needs of your subjects are. [40]
[ ] Faith in the People: Allow Helan to investigate the absence of worship in Elimorea. It could help you reach a greater understanding of your subjects. [80]

Research "I have so much work to do."
Simply Improvisation: Sara can think of a few new projects you might find useful.
[ ] A Self-firing Bow: Skill with archery requires practice, but Sara believes she can build a device to fire arrows at the pull of a trigger that even a commoner could aim. It could greatly enhance your untrained troops, once you have some. [80]
[ ] Improved Galleon: Larger galleons would provide you with several opportunities, and Sara would like to see this finished at some point. [40]

Beyond the Expected: When you appointed Sara to your council, it was with a charge to improve Corwyn in ways you "couldn't know to ask for". She has taken your challenge to heart.
[ ] Research Assistants: Having to personally instruct the signalers last season, Sara realized just how wasteful tedious instruction can be of her time. She wants to hire on a few assistants who can take on such tasks in the future. [60]
[ ] Elimorea's College: No one else can make heads nor tails of it. Have Sara examine the college's remnants for inspiration. [60, prompts mini turn]
[ ] Mother of Invention: Sara always has radical proposals for new inventions. Give her free reign to pursue one of her projects. [80]

Sorcery "Some things take time. And luck."
Enchantress: Zenthalas is familiar with the art of enchantment and would be happy to provide a few 'trinkets' to help out.
[ ] Enchant Magical Items: Have Zenthalas enchant some items for you. [60, prompts mini-turn, Limit 2 Dice]
[ ] Examine Magical Galleys: You naturally called Zenthalas over to inspect the galleys once their magical nature was made clear. She seemed amused by them, for some odd reason, and told you that she could probably replicate the enchantment if you gave her time to study them. [80]

Stranger Things: You still don't entirely grasp the powers of sorcery, but thankfully, you have Zenthalas for that.
[ ] Sorcery At Large: Zenthalas continues to detect sorcery in and around Port Helm, and should you ask her to she would be happy to investigate. [60]
[ ] Assist Another Project: Sorcery is a surprisingly versatile resource, according to Zenthalas. She would be happy to tag along with another of your ministers and provide assistance with one of their projects. [Specify Project]
[ ] Meditation: Zenthalas continues to meditate in her grove. She has invited you to join her there when you get the chance. [???]


Status:
Corwyn: War-torn, recovering.
Port Helm: Bitter, bustling.
Ministers: Hard at work.
Treasury: Half-empty, diminishing
Army: Borrowed. Gathering resources.
Navy: New ships, no crew.
 
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So, here we have my second attempt at striking a good balance. I simplified a lot of options, and got rid of some others, narrowing it down to just 33 as opposed to the original 90. Consequently, you have less action dice too.

The Personal Actions and your Correspondence will be part of a second vote to be held after this one. That's because in the future you're going to be getting a lot of diplomatic correspondence (21 heads of state in the Eastern Province people, and that's ignoring the rest of the world). So it'll go something like this from here on out:


Turn Options Vote
Personal Actions/Correspondence Vote
Turn Results
Interlude(s) as appropriate
Repeat


With mini-turns set for: whenever you make that happen, when stuff happens unexpectedly in the world around you, or for combat/war decisions.

The Vote will be open for 24 hours. There will be a 1-hour Moratorium on voting for discussion.
 
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