- Location
- Goose Land
[X] Serolmic Region
Do not flatter yourself, Rodent friend of mine,@Plausitivity is there anyway I can change your mind? /fans self seductively
Well I think that's diplo as well, since we want to also throw shade in their faces!
Does not inspire confidence. The commoners are evil!Don't forget, the Port Helm Commoners Hate Your Guts. You're gonna need it.
Edit: How high is you're intrigue again? Oh yeah... *scribble scribble*
Edit Again: Anyone for Serolm?
"What? This tin pot on my head? It is merely to protect me from the aliens! I'm not ruling with absolute brutality, what are you talki--take him out."There is nothing evil with controlling the masses with media and song. No sir. We are a good empire noble. With morals. Surely we wont crush whatever rebellion these folks got stirring up with a brutal fist of a dictator.
"What? This tin pot on my head? It is merely to protect me from the aliens! I'm not ruling with absolute brutality, what are you talki--take him out."
See how fun it is being a dictator ?! Come @Plausitivity . Join our side. Become the brutal trade prince bard dictator . BWAHAHAHHA WE HAVE COOKIES
Maybe we can channel whatever this setting's equivalent of Sheogorath is.
It might help if I knew what Sheogorath is. Or...would I rather not? It sounds Lovecraftian.
It might help if I knew what Sheogorath is. Or...would I rather not? It sounds Lovecraftian.
Elder scrolls reference. Demon god of madness. Often channels a bard like energy always a cheeky git.
Sheogorath
Sheogorath (in Daedric script, ) is the Daedric Prince of Madness. His realm in Oblivion is known as the Shivering Isles,[1] otherwise known as the Madhouse or "The Asylums" [UL 1]. It is separated into two distinct communities: Mania, the fantastic, colorful side, where art enthusiasts and...elderscrolls.fandom.com
[X] Plan: My unexpected life as a new trade Prince
Only hesitation is that we are studying known language instead of getting to know unknown local noble politics.
The politics we can pick up in the next few turns. Brushing up on the language is super important as the population HATES US. So knowing how to communicate with them (and understand their plots) will help with our diplomacy and intrigue.
The politics we can pick up in the next few turns. Brushing up on the language is super important as the population HATES US. So knowing how to communicate with them (and understand their plots) will help with our diplomacy and intrigue.
I mean the option states we know of it at decent level. And mingling with frontier nobility is hard at best of time, since you know busy warring and building fief.
Personally with our +27 modifier with commoners I think it would be an absolute shame not to pick Port as it has the most synergy and would do the empire the most good getting rid of a problematic area. It sure as hell wont be easy but when you get a +25-27 to any roll BEFORE you add any modifiers that we get later or hero units assigned with us then it sure as hell will be a lot easier.
Even with the -2 modifier with nobles we still get a good +23-25 diplo score with them. And we can leverage that hugely with nobles nearby and across the sea. Or stewardship skill isnt bad either
unless we personally save the lives of every noble on this continent
Sorry, useless QM here, I just wanted to say: That can be arranged.
Ok, bye, back to the update *dodges thrown knife*
there are plenty of ways to prove ourselves when we finally pick our person (if the voters decide not to go for king route ) I think instead of building something from scratch that is a relatively easy zone so to speak is a lot less impressive then taking something that was on fire, fixing it, and making it a place that's both safe and prosperous shows better initiative and skill tbh.That just means that we need to pick out our person to make into a King and prove ourselves a valuable member of the Peerage.
That leaves Serolmic and getting to know the politics
Look to the freys in GoT to see how people feel about tax collectors. Let alone a recently uplifted one hogging all the taxes. This location is gonna make the nobles really not like us . As they will grumble about paying the peasent to simply travel or obtain important neccesary goods.Serolmic is important because it gurantees us a noncontestable position of importance in local politics (Pass Holder) and lines us up to make a new port which everyone on our side of the mountains will need to make use of.
Again see above. While the position if desirable , it also places us in that awkward position where we are the ones taxing our neighbors and allowing them to travel while also being responsible for their saftey (the pass and sea) with a martial or 6 that's gonna defitnitly be a concern. And while we can def use the diplomacy here I fully expect some bad blood that the emperor gave such a strategic location to an upraised peasent.When it comes to concerns about actually funding the set up, we won't be left completely out on a limb to start with and Diplo memes mean Trade Deal Memes. We're perfectly positioned to get taxes from everyone who wants to use the Pass, which we'll use to fund our Pass Guarding as well as developing the rest of our economy.
while we will def be able to provide another place to trade with and that's important it is still a concern being able to GET to us. Due to the hostile nature of the landscape. Empire ships dpending on the level of tech will still prob have to dock at the Port location for recources and repairsAnd then, once we have our own Port set up, we'll be able to contest the openly hostile Port and make some signficant profits by trading with them.
And when it comes to Kingmaking? We'll have sussed out who we should throw ourselves behind by turn 15, allowing us to spend 25 turns hyping them up and arranging for them to get the credit for of so many things that otherwise would be under greater scrutiny if we were so close to the main line of politics.
Port "Incoming Revolt" is going to be a constant struggle to balance if we want to do anything beyond managing it.