Alright, the Vote is now Closed. Handsome Ginger is the winner in all categories. It fell out like this:
5[X] To a lowly barmaid. (Gain Trait: Not so Common After All) 8[X] write in: To a family of tailors (Gain trait: Fashionable)
1[X] To minor nobles. (Gain Trait: Disowned)
10[X] Capital City, Alkaden (Gain Trait: Political Gossip, Gain Trait: Cityborn)
3[x] Southern end of the Empire (Gain Trait: Ancient Mythology, Gain Trait: Explorer)
1[X] Far North (Gain Trait: Innovative, Gain Trait: Survivalist)
10[X] was a local squire. He loved your stories, and would always listen to your troubles. (???)
4[X] was your guitar. You whiled away the hours in song. (???)
4[X] who you can't recall. But he left an impression. (No Mentor, Gain Trait: Self-Taught) 8[X] of some renown, named Lelliana the Nightingale (+Diplomacy)
2[x] of ill repute, named Ilos Langor (+Intrigue)
14[X] With your instrument (???)
For those unfamiliar, Plan Handsome Ginger also came with this lovely character portrait:
[X]Plan Handsome Ginger
My thanks to @Mr.rodent. Have a cookie: +10 Radicalness. (Radical cookies will be my stand-in until I come up with more tangible rewards for contributions above and beyond)
And now, if you'll excuse me I have to go see about an update. Ha, now to write a believable bard who doesn't let his sharp wit get his head cut off...oh dear...what have they done to me?
Well personally I see him as a bit flamboyant but also nervous mixed with confidence. Due to his background, yes hes going to be nervous by all the attention, but due to his traits he shouldn't be floundering too much. He was born in the capital city (so massive population ) and hes used to large crowds.
He was taught by a famous singer , so he knows at least peripherally what fame and status looks like.
Next stack his tailor BG, and you have a boy who is used to flamboyant and eccentric requests, and nobles. He knows the latest trends, he knows the local gossip. Hes been to parties and played at events , depending on the clientele his family took he honestly shouldnt have too much of any trouble integrating into the nobility and lifestyle.
It's the martial aspects that should really hurt him. In all honesty our boy should be a bit soft, not used to hyper levels of violence (even if he went to the war to see such things) , maybe not used to the rougher aspects of life. Despite it saying he had a "rough" childhood in the character generation, I very much doubt that.
He isnt really a leader of men (though a bard's charisma can take him far), hes not used to the outdoorsy lifestyle or nature. He might know about magic (since it's the capital, after all. It would be weird for there not to be more mages then other areas of the kingdom ) but I doubt he knows any major spells. Maybe a cantrip or two from his mentor.
He wont be used to rigorous training or excersice so a lean but not gangly build. Since his childhood friend was a squire I except atleast some of that play time to be rough housing.
At the end of the day it's up to you how you want to create him, these are just my thoughts based on traits. Hopefully this rambling helps.
Also last note- while the character started as a bit of a meme, dont be afraid to take him into a serious direction either. Maybe his parents buisness was failing. Maybe his mother fell ill and his sister was the current tailoress/seamstress. I dont think they would think badly for him being a bard , since hes still young and becuase it's not a military family there wouldnt be any " my boys a Nancy oh woe is me".
The radicalness thing can be used as a funny aspect to throw in say..when we crit? I think that would be the most funny but also creative thing to do.
We get a crit and the radicalness kicks in. Music plays in the background and shit gets real
Alternatively, maybe when radicalness is spent on an action it doesn't affect the chances of success, but just ensures that pass or fail we do so with style.
Alternatively, maybe when radicalness is spent on an action it doesn't affect the chances of success, but just ensures that pass or fail we do so with style.
I was thinking more along these lines. But nothing says I can't do both. I'm looking forward to your first critical where radicalness has been applied.
In other news, the update is coming along, but is significantly bigger in every way compared to the first two. It'll be a little while yet before it's ready, but hopefully I'll finish it sometime tonight.
[X] write in: To a family of tailors (Gain Trait: Fashionable)
[X] Capital City, Alkaden (Gain Trait: Political Gossip, Gain Trait: Cityborn Child of the Capital)
[X] was a local squire. He loved your stories, and would always listen to your troubles. (???)
[X] of some renown, named Lelliana the Nightingale (+Diplomacy)
[X] With your instrument (???)
Gained Trait: Fashionable: You were raised by tailors, and good ones. You know at a glance what someone's dress is meant to convey, and are not without skill with needle and thread yourself. (+2 Intrigue, +2 Stewardship)
Gained Trait: Political Gossip: Interacting with both rich and poor, noble and common, you had the opportunity to observe the games of the powerful in the heart of it all. You learned much. (+2 Intrigue, +2 Diplomacy)
Gained Trait: Child of the Capital: Raised in the capital of the Empire, the Golden City, you received an education simply by osmosis that was far above your station. You have also observed the challenges inherent in the administration of a massive city. (+2 Learning, + 2 Stewardship)
Gained Trait: Disciple of the Nightingale: Leliana Nightingale's tutelage was as peculiar as she was, quicksilver and beautiful. Under her watchful eyes you learned to walk the halls of power with finesse and grace. (+2 Diplomacy)
Gainted Trait: Not So Common After All: As a commoner who has been raised to join the peerage some nobles will insist on looking down on you. Commoners will have an easier time in your presence than that of other nobles. (-2 Diplomacy v. Nobles, +2 Diplomacy v. Commoners.)
Your hands feel empty as you step into the grand hall. The Emperor's court is much reduced according to necessity, traveling through conquered and dangerous lands as it has for the last five years. Still, a number of courtiers continue to cling to the center of power even so, as well as the regular retinue of an Emperor at war. As one of the regular camp followers, you've attended the court yourself a time or two before, usually as the entertainment.
You wish you had your beloved instrument with you now, because at least then you would have something to hold onto. But alas, you sacrificed it in your last resort effort to defend the Emperor. It's discordant clatter as the orc's blow splintered and rent it still rings in your ears. By all accounts it was the unexpected nature of the sound that brought you to the surviving guardsmen's eyes, and thus saved both the Emperor as well as yourself from an ignominious death.
But there will be little ignominy now. The Herald describes, with just the right touch of embellishment, you note distantly, how your heroics had saved the Emperor and by which you "…have come to be known as the Chivalrous Bard."
The last time you'd stood before the court, you'd been singing a rousing tune in the middle of a feast. You'd been a center of attention, and had thought yourself handling it quite well. Now, you were the center of attention, as all eyes rested upon you. You hadn't realized it could feel so different.
But…well, you are a bard.
You sweep gracefully into the room, your beard trimmed, hair cropped close and tight. You'd chosen a military cut, because after five years of war the Emperor was very much a military man. Your clothes were hastily purchased using the last of your savings, and you'd spent the last day making alterations for the best you could manage.
The best you could manage was actually pretty good. Your mother's stitching was famous in Alkaden. Dress to Impress, she always said.
She also said Keep your head down, you fool, or you'll lose it to someone dumber and stronger. You suppress a rueful grin.
Upon reaching your destination, about halfway down the hall, you smoothly drop to a knee and bow your head to the Emperor, with a quiet murmur of "Your Imperial Majesty, Emperor of Alkaden."
The hall was silent, but for the quiet murmuring of a dozen whispers. So you heard quite clearly when the Emperor spoke.
"Rise, Rickard Astor, my faithful servant." And you do so, at last close enough to look directly into the Emperor's eyes.
They are eyes of steel.
You are no stranger to the halls of power. As the son of a tailor who dressed nobles, and later the apprentice of the Nightingale herself, you often sat at the lower tables of the noble and rich. You'd learned to observe politics from the fringes, observing both players and pieces in an ever more intricate dance. Some handled it well, while others felt the weight of their game dearly.
Emperor Magnus, you realize, is one of the latter. You feel surprised at this, because this war he'd begun and led did not seem to fit a man who grieved for his fallen soldiers. Perhaps the weight of power grows stronger at its center, that even the most heartless of players must feel its touch. Or perhaps the fringes can only show you so much. You don't know which is correct, but you feel confident in one thing: This is a tired man.
Tired as he may be, Emperor Magnus considers you with his steely gaze. You maintain your poise, a carefully neutral hint of a smile gracing your lips, but internally you are sweating up a storm. You know that you're here to be rewarded, but can't help feeling as the ant beneath the elephant's feet. The last thing you long for is attention. Not when the man before you could crush you as easily as any ant.
Uncomfortable, your gaze flickers to the left for a moment. You catch yourself immediately, but returning to your imperial staring contest only reveals that the mistake was noticed, and you kick yourself for being so foolish.
The chair placed on the Emperor's right hand is empty. It's an unfamiliar sight because for the last eight years it has been filled by His Grace The Duke of Cavendyr, Sir Gareth Dain. The Emperor's closest advisor and friend, who just happens to have died in the ambush.
The Emperor sighs softly, his eyes closing for a moment, before drawing himself up from his chair.
"Rickard. A faithful servant indeed." He speaks, loud and clear in his strong baritone. A part of you, madly, begins to imagine what it would sound like to hear him sing before your mind blanks out in horror and immediately terminates the thought.
"More than that." The Emperor continues. "You have saved our very self. A service for which the Empire owes a great debt."
"A debt which shall be paid, however inadequately." He smiles benevolently, and if you hadn't only just realized how full of grief the man was you might even have bought it. "With Land and Title."
And that sets off a susurrous reaction among the court. Truth be told, it does so in you as well.
You had only…well he was the Emperor and without an acknowledged heir there probably would have been a civil war…but it's not as if his guards didn't do just as much or more. And he actually knew and probably liked them. Why would he go so far for a common minstrel?
That last part catches in your mind, finally calming your racing heart as dread suspicion begins to set in. Always watch for the hooks, Leliana had murmured with a soft sly smile. You work to keep your emotions off of your face as the Emperor gestures to a servant.
"But first," He continues. "A gift." The servant rushes forward, holding something beneath a cloth. As they approach, they pull the cloth free to reveal…the single most beautiful guitar you have ever seen.
Gain Inventory: An Imperial Gift
Its edge is lined with golden filigree, and the strings are of finely crafted metal. It's not unlike some of the showpieces you recall having seen in windows of the high streets of Alkaden. The Golden City did not want for wealth, after all, but you had been disappointed to discover that most such guitars were fake. They were merely designed to look pretty and not actually fit for use.
But, as the Emperor bids you to examine the gift—again with that false, benevolent smile—you realize that this guitar is so far beyond those. You can feel it in your bones, a slight tremor in your hand as you feel the fine grain of the wood, imported from the southern groves. This guitar can more than dazzle the eye, it can sing.
And there, stamped on the base, is the emblem of the master crafter himself: Salander.
To be honest, you would have considered this alone a worthy repayment.
The Emperor considers you, his eyebrow raised in amusement at your awe. You quickly realize your mistake. You bow your head once more, in gratitude this time.
"Your Majesty." Your voice is your oldest friend and it does not fail you now. "Truly I cannot express my unworthiness enough. You have been too kind to one who only desired to fulfill his duty."
And that would be perfect, actually. With this guitar, and the tale of your heroism properly written up in song, you could probably live a life of luxury for the rest of your days. You certainly don't need Land and Title to be a famous bard, and you're not entirely certain you'd be at all suited for the task. Perhaps, if you protested, the Emperor might withdraw his offer.
It would be a victory for all involved, after all. The Emperor appears magnanimous and grateful, respectful of even a commoner who showed courage. Meanwhile you get a new instrument, a boost to your reputation, and are not suddenly thrust headfirst into the world of politics.
With a sinking feeling in your gut, you banish the daydream before your hopes can rise any higher.
"Duty." He repeats. The Emperor smiles, and this time you can see he intends for you to see through it. "We are impressed by your humility, Rickard. We will, however, reward those we see fit, as we see fit." And the tiniest bit of steel leaks through into his voice, and you meekly accept defeat.
Your private audience with the Emperor immediately following this is very different from the one at Court. You're quickly ushered into a smaller room with the air of an office, where the Emperor introduces you to his Steward, Kalvin.
Steward Kalvin stands witness as you swear an oath of fealty to the Emperor as a newly elevated Peer of the Realm, an Earl.
Then Magnus orders you to forgo the formalities for the rest of the meeting, because he can't stand such nonsense. Especially from those he doesn't know well.
You're still trying to wrap your head around that when Kalvin draws your attention to the large table in the center of the room, the one with a map covering the entire thing. It takes you a moment to place it, but you realize that it's a to-scale map of the eastern lands.
Kalvin explains, almost apologetically, that they've only managed to map the parts of the land that the empire actually holds control over, and that makes you take a second look at the the thing, because the parts that have been mapped are, quite frankly, rather large. There's enough space there for multiple kingdoms. With the bitter disappointment that the war turned into, you honestly weren't expecting that.
The Emperor interjects that some of the holdings are more tenuous than others, but seems content to leave the remainder of the explanations up to his steward, who shows you upon the map the location of your new holdings…
Option 1: The Port Helm Region. The holding was conquered relatively early in the war, but its people still chafe under imperial rule. It's currently manned by a single regiment of the 4th Legion, seeing as it is as far from the front edge of the war as a holding can be. With the mouth of the river Anselm running into the ocean, the territory is ideally positioned for trade with the Empire.
Summary:
Port Helm: A small port city where the Anselm river meets the sea. Deep in conquered territory
Populace: Conquered/Hostile
Armed Forces: 8th Regiment of the 4th Legion.
Natural Resources: Ocean access. Suitable Farmland.
Borders: The ocean and your fellow nobles.
Option 2: The Fort Cedre Region. Standing at the very edge of Imperial Territory, Cedre is bordered on the north by deep forests, and is bisected by the river Anselm. The 5th Legion currently maintains the borders against orcish incursions, protecting the Empires' colonists who are populating the region. You would think no one could possibly want to live there, but the area is full of rich farmland, and has drawn many colonists from the empire despite the risks.
Summary:
Cedre Region: The edge of the conquered lands.
Populace: Entirely Imperial Colonials
Armed Forces: 5th Legion
Natural Resources: Borders on a large forest. Fertile farmland, a river runs through the middle. Room to grow eastwards.
Borders:Forest to the North/Northeast. Plains southeast under orc control. Farmlands west under imperial control.
Option 3: The Serolmic Region. Resting behind the mountains to the south, the Serolmic region has been protected from the war ever since the bloody battle where Emperor Magnus captured the pass. Maintaining it is key to the security of the region, but makes your safety assured. You would also have access to the only natural port of the area, although nothing has been done to make use of it. The area has been settled by some colonials, who have not been mixing well with the relatively sparse native population.
Summary:
Serolmic Region: Something of a blank slate. Could be close to the warfront depending on developments.
Populace:A mix of colonist and conquered
Armed Forces: A single battalion of the 7th Legion.
Natural Resources: Access to a bay. Sheltered by mountains with one viable pass
Borders: Mountains, the edge of a bay, and your fellow nobleman to the west.
Domain
[ ] Port Helm
[ ] Fort Cedre
[ ] Serolmic Region
Steward Kalvin is not actually giving you an option here, I am. So don't go thinking the Emperor likes you that much, just because I want to see what kind of quest you're all interested in pursuing.
But no write-ins this time. You just don't have the context for them.
Steward Kalvin explains that while the Emperor had declared victory, there have been no actual negotiations with the native peoples, who quite naturally consider themselves still at war. Part of your job as a newly created Earl will be to find a way to integrate your lands into the Empire as a whole.
A task that will be further complicated by the fact that the Emperor intends to stand down the majority of his armies over the coming two years. Some of them will be shipping home, while others will be simply disbanded, but the gist of it all is that you will need to make preparations to maintain your lands independently when the time comes.
You were just beginning to feel overwhelmed by this, when the Emperor explained that very soon he would be announcing a "Tournament of Kings". The tournament would be the process by which he determined which of his nobles is worthy of holding the title of King in the Eastern Province. After distributing the conquered lands to those he deemed worthy, he would depart for Alkaden. In ten years time, he would return to inspect everyone's progress, and whoever proved themselves best would be given stewardship over the entire province.
The steward must notice how overwhelmed you're starting to feel, because he explains that they don't expect you to win this contest, merely that the Emperor wishes to inform you as a favor for saving his life.
Once all of that has been explained, the steward schedules a time to meet with you once more to go over the details of your new domain, and you are excused from His Imperial Majesty's presence.
In the privacy of your own rooms, handling the awesome Salander, you consider the many changes that are about to sweep over your life. You feel that in some ways you are strangely suited to life as a noble, but in others helplessly inept. You can only hope you'll be up to the task at hand.
But first, you have a decision to make.
As a new Peer of the Realm, you will have access to wealth you hadn't previously imagined. Do you want to send for your family to have them join you in your new domain?
Send for Family
[ ] Yes.
[ ] No.
[ ] Delay this decision.
[ ] Write-in subject to approval.
And the journey to your new land will take some time. What do you plan to do with that time?
Travel
[ ] Steward Kalvin has assembled reports for you to read about your new land. Dig into those. (???)
[ ] Study the native language. You're decently proficient at it already, but a little extra practice couldn't hurt. (???)
[ ] A fellow nobleman has expressed an interest in seeing your new lands and has offered to accompany you. Use the opportunity to learn more about the local politics and get to know them. (???)
[ ] Write-in subject to approval
As you can see, this is a big decision. I am not entirely happy with the second half, but if I tried to write out all the interactions I'd be at this for days. This conveys the important stuff hopefully.
When we get to the CK2 stuff, which should be in two more posts, each round is going to cover approximately 3 months/a season. So the Tournament of Kings will be effectively 40 rounds long, which I'm thinking will give us lots of breathing room for all kinds of stuff to happen.
I will still allow approval voting for the second two votes, but not for the Domain, so make sure you only vote for the one you want. Feel free to vote by plan if you want, I'll count both ways for now.
[X] Serolmic Region
[X] Yes. However, send for close family and those you trust.
[X] Study the native language. You're decently proficient at it already, but a little extra practice couldn't hurt. (???)
@StormyAngel: So what exactly are the Orcs in this setting? Mostly I ask because I'm intrigued by the prospect of Rickard getting an Orc waifu, and for that sweet drama their half-breed kids would go through.
[X] Serolmic Region
[X] Yes. However, send for close family and those you trust.
[X] Study the native language. You're decently proficient at it already, but a little extra practice couldn't hurt. (???)
Oooof a really hard choice, great chapter all around man. So here are my initial thoughts.
Option 1: The Port Helm Region.The holding was conquered relatively early in the war, but its people still chafe under imperial rule. It's currently manned by a single regiment of the 4th Legion, seeing as it is as far from the front edge of the war as a holding can be. With the mouth of the river Anselm running into the ocean, the territory is ideally positioned for trade with the Empire.
Summary:
Port Helm: A small port city where the Anselm river meets the sea. Deep in conquered territory
Populace: Conquered/Hostile
Armed Forces: 8th Regiment of the 4th Legion.
Natural Resources: Ocean access. Suitable Farmland.
Borders: The ocean and your fellow nobles.
Top choice. We really arent suited for war, but trade and diplomatic relations work in our favour heavily. Having the most access to the empire at large will help make us a POWER house in this new conquered region.
That being said a hostile population is gonna suck at first. With our diplomacy intrigue build though this option feels the most suited for us however.
Option 2: The Fort Cedre Region. Standing at the very edge of Imperial Territory, Cedre is bordered on the north by deep forests, and is bisected by the river Anselm. The 5th Legion currently maintains the borders against orcish incursions, protecting the Empires' colonists who are populating the region. You would think no one could possibly want to live there, but the area is full of rich farmland, and has drawn many colonists from the empire despite the risks.
Summary:
Cedre Region: The edge of the conquered lands.
Populace: Entirely Imperial Colonials
Armed Forces: 5th Legion
Natural Resources: Borders on a large forest. Fertile farmland, a river runs through the middle. Borders: Room to grow eastwards.
Borders:Forest to the North/Northeast. Plains southeast under orc control. Farmlands west under imperial control.
Not the worst option but at same time. Military skills and martial are important here, we arent really suited for it, the population and soldiers will look to us for orders. And the orcish raids will be something to heavily consider.
Option 3: The Serolmic Region. Resting behind the mountains to the south, the Serolmic region has been protected from the war ever since the bloody battle where Emperor Magnus captured the pass. Maintaining it is key to the security of the region, but makes your safety assured. You would also have access to the only natural port of the area, although nothing has been done to make use of it. The area has been settled by some colonials, who have not been mixing well with the relatively sparse native population.
Summary:
Serolmic Region: Something of a blank slate. Could be close to the warfront depending on developments.
Populace:A mix of colonist and conquered
Armed Forces: A single battalion of the 7th Legion.
Natural Resources: Access to a bay. Sheltered by mountains with one viable pass
Borders: Mountains, the edge of a bay, and your fellow nobleman to the west.
Prob the option with the most freedom to build as we will but also pretty dangerous depending on how things go. Very risky option.
As for family I say we actually ASK them , write to them about recent events, see what they want to do etc. Maybe have them get into contact with our mentor , see if they have any valuable insights etc.
This is hostile territory after all. It could be dangerous having them here but also help a lot having loyal family around.
The travel option would prob he hest to study new region, however if we choose option 1 we should consider language as it would help with our diplomatic relations with new people
A fellow nobleman has expressed an interest in seeing your new lands and has offered to accompany you. Use the opportunity to learn more about the local politics and get to know them. (???)
[X] Plan: My unexpected life as a new trade Prince
[X]Port Helm
[X]Write in: Write letters to your family informing them of your new title. Ask for their thoughts and if they would wish to come to your new holdings. Also, if they could write to Leliana as well, you would appreciate it.
[X] Study the native language. You're decently proficient at it already, but a little extra practice couldn't hurt. (???)
[X] Serolmic Region
[X] Yes. However, send for close family and those you trust.
[X] A fellow nobleman has expressed an interest in seeing your new lands and has offered to accompany you. Use the opportunity to learn more about the local politics and get to know them. (???)
So I think studying the language of the population to use our bard rhetoric and create songs in their language or at the very least learn about the culture of the people we are ruling over will help immensely with integration.
I think the ocean route is the best as it gives us easier access to the empire at large , allows for more trade and different goods that we couldnt possibly get at the other locations. Seriously, being the guy who can get you stuff from home will make us immensely popular with our fellow nobles in this new hostile land. And since were all we have , having friends is better then enemies.
It also gives us knowledge of dealings back home, and worse comes to worse we are the ones with boats who can flee the giant orcish horde on the horizon. Though this is unlikely , it's better then being a border lord.
And while family is nice we havent even settled our new home. We should at the very least ask them for permission before dragging them to new hostile territory. They are apparently really popular tailors in good standing. Why take them from all their buisness to some back water farm lands in the boonies ? That's just awful .
@StormyAngel: So what exactly are the Orcs in this setting? Mostly I ask because I'm intrigued by the prospect of Rickard getting an Orc waifu, and for that sweet drama their half-breed kids would go through.
Not as per se, more like, information about the Eastern Province's politics. Stuff you'd probably want to know if you intend to make a play for King. Edit: Although it'll definitely be useful just in maintaining relations with your neighbors. You're all technically vassals of the Empire, but it's very much going to be like you're ruling your own kingdoms out here.
Alright. Here's something that might interest you. I don't have any artistic skill whatsoever, but this is a basic map of the world, with relevant sections labeled.
And I can't seem to figure out how to display a picture here without using Imgur. I'll give a cookie to whoever teaches me how that works.
Not entirely sure on the whole post an image thing myself besides linking an image via the lil picture button next to the emojis.
Looking at map I still think the port is the best option. While serolmic has that natural mountain border territory it's also really close to another landmass that we can be invaded from if they dont want to go through mountain pass. Also @StormyAngel how much of the land would be ours over there? It's hard to see borders on the imgur map as its blurry.
I'm seeing that port ALSO has a river connecting it to fort , from ocean. Omg the stewardship in me is salivating. Imagining all the goods we can ferry down the river and the taxes we can earn from all the trade goods we import. And export back to the empire too. Holy shit all the spices, foreign goods fur, idols, etc will be amazing for our coffers
Unfortunately, that's the thing I can never get to work.
Looking at map I still think the port is the best option. While serolmic has that natural mountain border territory it's also really close to another landmass that we can be invaded from if they dont want to go through mountain pass. Also @StormyAngel how much of the land would be ours over there? It's hard to see borders on the imgur map as its blurry.
It's difficult to convey this in a basic 2d map, but everything south of the mountains is basically inaccessible by sea. The coasts are massive cliffs that it'd be a nightmare to get an army up. The Serolmic region edges onto that bay to the right, which is why it's mentioned you'd have the only accessible port in the area, although there's literally nothing there at the moment, so you'd be building from the ground up.
To answer your question though, draw a straight line down from the gap in the mountains. Everything to the right of it is yours.
The more I hear about Serolmic the more attractive it seems. A natural harbor to build up, a chance to use our basic skills to integrate natives, a whole locked off area for us to develop how we like...
It is definitely the most attractive to me by far.
The more I hear about Serolmic the more attractive it seems. A natural harbor to build up, a chance to use our basic skills to integrate natives, a whole locked off area for us to develop how we like...
It is definitely the most attractive to me by far.
Just to be clear though, all the territory west of the line is already owned by other nobles. It's also where most of the native population south of the mountains was concentrated when it was conquered.
Just to be clear though, all the territory west of the line is already owned by other nobles. It's also where most of the native population south of the mountains was concentrated when it was conquered.
Good enough for me. If we control the only natural harbor, have mountains at our backs and are right next to the most obvious pass, then that's an extremely valuable strategic position. I'm good for that.
[X] Serolmic Region
[X] Yes. However, send for close family and those you trust.
[X] A fellow nobleman has expressed an interest in seeing your new lands and has offered to accompany you. Use the opportunity to learn more about the local politics and get to know them. (???)