Unexpected Glory (A CK2-style Quest)

Oh, @StormyAngel what about a status bar like
Farmers: rebellious/hateful/discontent/ambivalent/content/happy/ecstatic?
Just bold the status they're at, names subject to change.

That's a pretty good idea, but gives you a firmer idea of where you stand than I want to. Sorry, not sorry. :grin:

Here's what I'll be including in every Turn:

Status:
Corwyn: War-torn, recovering.
Port Helm: Angry, bustling.
Ministers: Apprehensive.
Treasury: Reasonable, diminishing
Army: On loan.
Navy: Nonexistent.


Edit: Adding the Army and Navy, because they should be there.
 
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Edit: Gigantic Wall of Text, sorry folks.

Prototype Plan aka Rough Draft
15 Actions, 6 restricted to Individual Categories so 9 free-flowing actions

Martial:
We Have No Reserves - I'd say the best option is honestly trying to knock out creating our own army part which means doing Military Build Up
Wild Blue Yonder - Out of everything there, Mothballed may be the one to go for first and from there we can get the crews trained up
Orc Hunting - DCs are high, and the action economy is limited. Doing this and succeeding may give us a boost in fame and integrating the natives, failing wastes an action and gives us losses. Skipping it now may still give us losses, but not as bad as losing an action.
Master and Commander - Alvarez's Comrades is an easy choice to say yes to, but looking at actions, we can probably hold off especially since it has a decently high DC.

Diplomacy:
Hearts and Minds - Word to the wise, might better to spend extra dice doing actions here. If we're going to do any actions here, We're All Allies Here and the Try a Different Tact are a must. TDT allows us to get our own people to stop being dumbasses helping remove an issue if we succeed meanwhile WAAH utilizes the most famed method for getting people to work together. Uniting them in hatred of a common foe. Also easy DC. I recommend both of those alongside the next turn knocking out the LTTF action.
Friendly Neighborhood Bard - Essentially dealing with neighbors.... Sending Leliana out for this is probably the best, though we can likely delay this for an action or two but not much longer than that. Aka RTN
Imperial Relations - This is an interesting category each option is good, the main issue is trying to decide if we can or should do it this turn. I honestly say hold off for a turn.
Musics and Lyrics - This is yet another category that I'd have to say we ought to spend multiple actions in, though if we decide not to I recommend doing an action here next turn again. No matter what, spending an action here this turn does seem necessary. Big issue is which one to do, if we aren't going for a Write-In I'd say we probably should be ambitious and aim for A Ballad of Loss, but at the same time Nat 100 DC right there alongside the fact that failing that will suck. We can likely get Your Heroic Rescue which allows us to maybe get a better trait/modifier bonus for composing songs and allow us to get more fame. So if we do an action here, I say YHR or ABL unless we wanna do a write-in that is essentially Song Subject: The people of Port Helm's Strength for enduring dark times, Musical Tone: Epic (?), Target Audience: Native Citizens, Intended Result: Allowing them to feel somewhat better about the Imperials or something.

Stewardship:
A Time to Sow - In all honesty, best option here is going to be Tax Relief. No matter what, because that's pretty much guaranteed to help us. I'd say if we're doing multiple then Coordinate Extra Labor should be done, the laws one can be done next turn but dealing with food issues right here and now needs to be taken care of.
City of Anguish - Right now if we do this option, the best one is Clear the Rubble both due to low DC but also due to the effects it should have. Allows us to get a resource for rebuilding moved about, clear the city up making it look better and improving the mood, puts people to work and keeps them busy, allows the natives to see us getting stuff done and showing them that we are here to work and make their lives better and this city better. If we aren't spending any more actions here, I'd say cool but maybe next turn take a census or even Clarify the Law.
A Merchant Fleet - If we spend an option here, even though it's higher DC recruiting carpenters of our own is best option. Remember relying too much on outside sources can screw one over. That said... finding preexisting ones is easier and less likely to waste an option. I still recommend RC.
A Treasury Afloat - I feel like an action should be spent here every turn, if not just one then two. Anyways, right now it's likely better to knock out Tax Slump and figure out what's happening.
Faith in the People - Useless at the moment, better put off. With that said, for this category itself ECR is best route at the moment.

Intrigue:
Trust, but Verify - If we spend an action here, knock out the 8th Regiment one. Easy to do and allows us to know about the military regiment that's at the moment responsible for defense and such.
The Viper's Nest - Probably best to do this one and pick the cultivate contacts action, next turn either investigate the native's nobles or look into our traffic and figure out if that's part of why we're losing money.
Foreign Work - Uh, just do Gather Information and pay a person, we need our Intrigue Advisor here helping us.
Spider's Web - Going to want to have Esther train up informants for this category, it's too useful to not be done.

Research:
The Rising Tide - If we do this one, either IG or ISP are the ones we ought to do. Both while not as immediately useful give us decent long term benefits in real-life meaning in game some sort of bonus would occur.
Elimora's College - Going to say hold off on this, not enough actions for them all or this.
Offensive Inefficiencies - Inefficient Patrols is the most useful here, but getting SC would be such a bonus as well. Do IP this turn and next SC.
Mother of Invention - Once again action economy and oversaturation of options does not allow us to really spend time here, so don't do anything here. But if we did, knock out the 80 DC option.

Sorcery:
Magical Arms - Communicators, too useful to not do and the other options are meh.
Sorcerous Activity - Probably ought to look into Port Helm itself here.
Assist Another Project - Uh, so add her to another project for extra dice plus bonuses? @StormyAngel Clarify with this one please?
Stranger Things - Meditation likely ought to be done, but we're trying to balance actions here.

Personal Actions:
Investigate Personally - Esther is the main one to look into at the moment, she's our spy and we can't trust her as of now. Which sucks
Build A Rapport - Probably ought to do Sara to handle any issues that may pop up with her.
Personal Study - Martial is best option here, to fix up that weakness. Alvarez, while nice isn't needed for the moment, taking care of our actual combat ability with Dominic, ought to be done and next turn we can do it with Alvarez. Also allows for a building rapport sort of session too.

Diplomatic Communication - Take Advantage is probably necessary here, just for the bonus it may bring.

Personal Communication - Write back with brief summary, don't do much than that. Also, write-in and send money to both Nabel and your mom.

________________________________
[]Plan Rough Draft
-[] Military Build Up
-[] Mothballed
-[] We're All Allies Now
-[] Try a Different Tact
-[] Your Heroic Rescue
-[] Tax Relief
-[] Coordinate Extra Labor
-[] Clear The Rubble
-[] Tax Slump
-[] Recruit Contacts
-[] Train Informants
-[] Innefficient Patrols
-[] Signal Communications
-[] Communicators
-[] Meditation
-[] Investigate Personally: Esther
-[] Personal Study: Martial - Dominic
-[] Take Advantage
-[] Write back with a brief summary of your time here, omitting any sensitive details, but otherwise reassuring them you're fine.
-[] Write-in: Send a little money back to both your mom and Nabel.
 
That's a pretty good idea, but gives you a firmer idea of where you stand than I want to. Sorry, not sorry. :grin:

Here's what I'll be including in every Turn:

Status:
Corwyn: War-torn, recovering.
Port Helm: Angry, bustling.
Ministers: Apprehensive.
Treasury: Reasonable, diminishing
Army: On loan.
Navy: Nonexistent.


Edit: Adding the Army and Navy, because they should be there.
Does feel like a mini rumor mill, so that's fine.
By "on loan", do you mean Dominic is just here for a temporary time?
 
[]Plan Rough Draft
-[] Military Build Up
-[] Mothballed
-[] We're All Allies Now
-[] Try a Different Tact
-[] Your Heroic Rescue
-[] Tax Relief
-[] Coordinate Extra Labor
-[] Clear The Rubble
-[] Tax Slump
-[] Recruit Contacts
-[] Train Informants
-[] Inefficient Patrols
-[] Signal Communications
-[] Communicators
-[] Meditation
-[] Investigate Personally: Esther
-[] Personal Study: Martial - Dominic
-[] Take Advantage
-[] Write back with a brief summary of your time here, omitting any sensitive details, but otherwise reassuring them you're fine.
-[] Write-in: Send a little money back to both your mom and Nabel.

So this plan has us getting our own military established, independent of mercs and the Empire. We also bring out the mothballed ships as most places would. Then in diplomacy, we start off with the Unite Everyone through common foes speech while also trying to get our own folks to cut down on any issues on our side from the being corrupt asses trying to fuck with folks. We then compose the one song that has decently low DC and lets us see how that'll work, perhaps getting us bonuses for song composure. From there we focus on Stewardship going into tax relief which'll help out the poor farmers and coordinating effort to try to get them working and more helping them guaranteeing tax relief pays off and a good harvest may occur. After that we start working on cleaning up the city proper and showing the citizens we're here to stay and help alongside rebuilding. We also investigate the tax issues. From there in spy news we cultivate contacts and train up informants in the city meaning we're setting up our network. In learning we deal with the patrols and making them more effective alongside establishing a decent warning system against orcs. With magic we create communicators which'll help make things so much easier, alongside taking the mysterious meditation choice to potentially up our magic. In personal news we look into our spy and train our body with Dom. On the diplomatic side, we choose to take a risk and hope it works meanwhile maintaining a kinda neutrality with our family and avoiding letting them come until we fix this city. We also help out mom and make little sis happy.
 
Assist Another Project - Uh, so add her to another project for extra dice plus bonuses? @StormyAngel Clarify with this one please?

Adding her to another project uses this action dice (because it requires one to do this) as a boost to that roll. Instead of rolling them separately I will directly add the numbers, meaning you could easily end up with over 200.

...and now I need to go run and edit in a limit to how many times you can do this. Specifically because Zenthalas cannot actually be everywhere at once.

Does feel like a mini rumor mill, so that's fine.
By "on loan", do you mean Dominic is just here for a temporary time?

Dominic and his regiment serve the Emperor. Sure he's standing the unit down in two years, but until then they're still answerable to him. What the individual members of the unit will do two years from now is up to them and their severance pay. The same is true for Dominic.

So if you want to recruit Dominic as a hero unit when that happens, you should probably plan ahead and make sure you talk to him about it.
 
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So if you want to recruit Dominic as a hero unit when that happens, you should probably plan ahead and make sure you talk to him about it.
So a "train with Dominic" action could be simultaneously used for us talking with him about recruiting him?

I could always write up some lyrics if ya want?

Also, your plan pretty much covers what I want! +1 Positivity!

@StormyAngel so does Heroic Rescue have the tone: Epic, Adventurous, and Lighthearted? (Considering we saved the emperor with a simple instrument)
 
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I could always write up some lyrics if ya want?

Also, your plan pretty much covers what I want! +1 Positivity!

I'm cool if you write up lyrics, also, I have now figured out how to possibly achieve the 100's, use the Magic Action for those. Anyone wanna try it or hold off until next turn?

Also, I was just about to ask how people felt about my plan and if y'all think it's a viable plan, especially since I believe Moratorium is over.
 
So a "train with Dominic" action could be simultaneously used for us talking with him about recruiting him?

No, you'd have to write it in under "Build a Rapport"

Although recruiting the Regiment members would be a smart move when the chance comes, so you'll probably end up voting for that at some point once it's available. I doubt Rickard will have any plan that involves recruiting from the regiment that doesn't start with, "Talk to Dominic..."
 
No, you'd have to write it in under "Build a Rapport"

Although recruiting the Regiment members would be a smart move when the chance comes, so you'll probably end up voting for that at some point once it's available. I doubt Rickard will have any plan that involves recruiting from the regiment that doesn't start with, "Talk to Dominic..."

The training with Dominic should allow us to establish and build rapport up to become a friend, while the specific build a rapport is where we make him a close friend that'll want to stay. Correct?

Edit: @StormyAngel even though you're GM, what do you think of my proposed plan, my observations regarding every category and option, and what the plan shall do?
 
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I'm cool if you write up lyrics, also, I have now figured out how to possibly achieve the 100's, use the Magic Action for those. Anyone wanna try it or hold off until next turn?

Also, I was just about to ask how people felt about my plan and if y'all think it's a viable plan, especially since I believe Moratorium is over.
Yeah I feel that it's viable. Not sure how Try A Different Tact would work though, with talking to the regiments. We could replace that with Zentalas helping a high DC action, or replace the meditation action with helping.
I'm fine with either, though getting Zenthalas to help around could warm the others up to her presence, at least in story.
 
Yeah I feel that it's viable. Not sure how Try A Different Tact would work though, with talking to the regiments. We could replace that with Zentalas helping a high DC action, or replace the meditation action with helping.
I'm fine with either, though getting Zenthalas to help around could warm the others up to her presence, at least in story.

I mean, TADT essentially is us talking to them and going, hey don't talk to the civies like such, try to avoid roughing them up like this, or saying these racist things around them, etc... etc...
 
The training with Dominic should allow us to establish and build rapport up to become a friend, while the specific build a rapport is where we make him a close friend that'll want to stay. Correct?

I more mean to say that the option as written doesn't involve talking to him about future plans. You could easily write a Build a Rapport option that involves training with him. The point is that people need to vote for it.

But yeah, training with him would make him more likely to want to stay. Ignoring him for 2 years is pretty much guaranteed to send him packing.

@StormyAngel so does Heroic Rescue have the tone: Epic, Adventurous, and Lighthearted? (Considering we saved the emperor with a simple instrument)

Sure, that'd work. The goal would be to improve your reputation, so pretty much anything other than a song of mockery.

Edit: Although a song mocking the Emperor would probably win you points in Port Helm. I wouldn't recommend this though.
 
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@StormyAngel @Altered just noticed both of yours avatars are the same pose, with different special effects XD are you sure you aren't related?

so pretty much anything other than a song of mockery.
Drats! Okay, well makes sense. Some self-deprecation would be fine I suppose. Gotta sound humble but not humblebragging.
 
I more mean to say that the option as written doesn't involve talking to him about future plans. You could easily write a Build a Rapport option that involves training with him. The point is that people need to vote for it.

But yeah, training with him would make him more likely to want to stay. Ignoring him for 2 years is pretty much guaranteed to send him packing.

Oh, okay. That makes sense. If y'all wanna do that, I say we likely ought to do that, maybe not now. But definitely next turn if we do a build rapport with him now action.


@StormyAngel @Altered just noticed both of yours avatars are the same pose, with different special effects XD are you sure you aren't related?

Honestly first time I noticed that, or have ever met Stormy was in this thread. May I say good taste in avatars and poses.
 
Reminder regarding our current roll bonuses:

Martial: +23
Diplomacy: +42
Intrigue: +38
Stewardship: +32
Research: +32
Sorcery: + 27

Also, Plan Rough Draft is a great plan, but I do have something to say regarding the Personal Actions. I believe that we should replace Martial Training with Building a Raport with Sara and then on Turn 2 go all out on Dominic by training with him and Building a Raport with him, as I think that combining training with socializing might have a bigger impact on improving our relation with Dominic.
 
Also, Plan Rough Draft is a great plan, but I do have something to say regarding the Personal Actions. I believe that we should replace Martial Training with Building a Raport with Sara and then on Turn 2 go all out on Dominic by training with him and Building a Raport with him, as I think that combining training with socializing might have a bigger impact on improving our relation with Dominic.

Seems fair enough, if that's the only complaint? Also thank you for the bonuses, that actual makes thing so much easier.


You still want to do the Zenthalas helping action?

I figure with the current bonuses we can hold off on it, probably better to knock out mysterious meditation.
 
@Altered sounds good! Give it a catchy name (or don't) and it should be good to go!
 
[X] Plan Handling Issues & Basics
-[X] Military Build Up
-[X] Mothballed
-[X] We're All Allies Now
-[X] Try a Different Tact
-[X] Your Heroic Rescue
-[X] Tax Relief
-[X] Coordinate Extra Labor
-[X] Clear The Rubble
-[X] Tax Slump
-[X] Recruit Contacts
-[X] Train Informants
-[X] Inefficient Patrols
-[X] Signal Communications
-[X] Communicators
-[X] Meditation
-[X] Investigate Personally: Esther
-[X] Building A Rapport: Sara
-[X] Take Advantage
-[X] Write back with a brief summary of your time here, omitting any sensitive details, but otherwise reassuring them you're fine.
-[X] Write-in: Send a little money back to both your mom and Nabel.


Unless anyone else has anything to comment about your plan, then that was the only complaint I've had (but, in retrospect, it is a minor one).

Well glad that was it, lol.


@Altered sounds good! Give it a catchy name (or don't) and it should be good to go!

When you suck at naming things...
 
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