Unexpected Glory (A CK2-style Quest)

"Helm" was obviously the locals' tongue for "port", so calling it Port Port is kinda silly.
Let's call the city RICKtopia, after the great dictator himself!
Or Helmastor, the combination of Helm and Astor!

Everyone take note: these are the suggestions I am not looking for. :rolleyes:

Although if it wasn't so self-aggrandizing Helmastor would actually not be half bad.
 
WHERE WERE YOU?

But seriously, I am still open to suggestions on this topic.

Well most places are generally name for geographic features that they are on or near.

Or famous individuals who lives there.

In this case you can think of the history regarding the region. If it was one of the first places the empire captured it could be called spearpoint, the breach or something along those lines. Maybe have the city name mocked in some way or disdained by the locals cus as of right now the local customs and traditions prob need to be fleshed out a lot.

If your truly desperate theres always Roleplaying Dice Roller · Rolz

For dice rolls and to generate stuff. But you can also just Google name generator too
 
Do they have banks?

Does the Empire have banks?

If yes, do you have the prerequisite knowledge for that to be relevant to our gameplay and choices, including things like starting our own bank (and the massive politics involved) and taking out loans?

The Empire absolutely has banks. Do I know the first thing about banking? Probably. Do I remember it? ...maybe less than I should. I'm fairly confident I could brush up on this though. Thanks for the suggestion!

(The Treehugger banks will remain my personal little schrodinger's cat for now.)

Well most places are generally name for geographic features that they are on or near.

Or famous individuals who lives there.

In this case you can think of the history regarding the region. If it was one of the first places the empire captured it could be called spearpoint, the breach or something along those lines. Maybe have the city name mocked in some way or disdained by the locals cus as of right now the local customs and traditions prob need to be fleshed out a lot.

If your truly desperate theres always Roleplaying Dice Roller · Rolz

For dice rolls and to generate stuff. But you can also just Google name generator too

This is all excellent advice. Thanks. :)
 
If the water near the city is clear and pretty then maybe clearport, if the ocean is dark or waves are a bit powerful /treacherous then maybe something referencing that.

The locals are blonde which is interesting. Our red hair made us stand out, what color skin and hair do the imperials have?

They called us bloody imps when we first arrived so maybe the locals think the empire demons? So demonic names could work too, especially since there was a failed uprising I'm sure it wasnt bloodless or pretty. ( examples need to be made after all )

So there could be geographic features in the city like "the gallows" "blaze town" "blood street"
 
If the water near the city is clear and pretty then maybe clearport, if the ocean is dark or waves are a bit powerful /treacherous then maybe something referencing that.

The locals are blonde which is interesting. Our red hair made us stand out, what color skin and hair do the imperials have?

They called us bloody imps when we first arrived so maybe the locals think the empire demons? So demonic names could work too, especially since there was a failed uprising I'm sure it wasnt bloodless or pretty. ( examples need to be made after all )

So there could be geographic features in the city like "the gallows" "blaze town" "blood street"
Since we're a bard, it makes sense to have a musical name.
Also, the town is a port, so we should include a nautical reference.
Like Sea's Note, or Tempo's Pearl.
 
You guys aren't actually naming the region though. This is just me as a struggling QM trying to come up with setting info.

Keep that in mind though, you may someday be naming places.
 
You guys aren't actually naming the region though. This is just me as a struggling QM trying to come up with setting info.

Keep that in mind though, you may someday be naming places.
*gives you big bard energy*
Become inspired, young QM!
 
The Empire absolutely has banks. Do I know the first thing about banking? Probably. Do I remember it? ...maybe less than I should. I'm fairly confident I could brush up on this though. Thanks for the suggestion!

(The Treehugger banks will remain my personal little schrodinger's cat for now.)


Want to hear an absolutely horrible idea?

We could make mobile banks!

They would slowly move around the region, stopping in at Port [To Be Renamed] with their paperwork yearly, allowing more people to access the banking system without actually needing to come to the city.

It would be a tremendous security risk, but

We could call the route they take, Rick's Roll
 
Want to hear an absolutely horrible idea?
No.
We could make mobile banks!

I said no.
They would slowly move around the region, stopping in at Port [To Be Renamed] with their paperwork yearly, allowing more people to access the banking system without actually needing to come to the city.
No! Stop! Stahhpp!
It would be a tremendous security risk, but

We could call the route they take, Rick's Roll
What have you done. O.O WHAT HAVE YOU DONE!!!!!

On second thought, you guys are going to get to rename something very soon*. Your PC**. I'm vetoing any variation on Rick right now though.

*no you're not.
**I wish. Oh how I wish. :cry:
 
No.

I said no.

No! Stop! Stahhpp!

What have you done. O.O WHAT HAVE YOU DONE!!!!!

On second thought, you guys are going to get to rename something very soon*. Your PC**. I'm vetoing any variation on Rick right now though.

*no you're not.
**I wish. Oh how I wish. :cry:
Your heart's been aching, but
You're too shy to say it! (Say it!)

Yes, both know what's been

Going on,
You know the game and we're
Gonna play it!
 
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And now cometh the first turn. And our first rolls. Let us pray brothers that we need not expend our first dice re rolls or cookies so early
 
The options are taking a bit longer to pull together than I had anticipated, unfortunately. I am working hard on this, but the update may not be out for a while yet. I'm hoping to have it ready for release sometime today, but it may be tomorrow instead.
 
Need any ideas help? Not any options themselves becuase that would make me a biased voter next turn but basic ideas and examples from other ck2 quest
 
@StormyAngel Could sorcery interact with music in some capacity?
I'm thinking we could become like a bard in D&D, unless you don't wanna go that way.
 
@StormyAngel Could sorcery interact with music in some capacity?
I'm thinking we could become like a bard in D&D, unless you don't wanna go that way.

Lol. You've been pushing for this from day one, haven't you. I'm afraid I've grown paranoid about confirming things one way or another when your character has no way of knowing it so the answer is: you don't know. Rickard has never heard of a magician who performed magic through song, but he's not exactly an expert.

Regardless, I doubt you'll ever be quite like a D&D Bard, not the least of which because I have no direct experience with D&D. (My tabletop experience begins and ends with Pathfinder).
 
Lol. You've been pushing for this from day one, haven't you. I'm afraid I've grown paranoid about confirming things one way or another when your character has no way of knowing it so the answer is: you don't know. Rickard has never heard of a magician who performed magic through song, but he's not exactly an expert.

Regardless, I doubt you'll ever be quite like a D&D Bard, not the least of which because I have no direct experience with D&D. (My tabletop experience begins and ends with Pathfinder).
So is learning going to be mostly developing new tech? How high tech are we going to get? Like da Vinci levels of invention, but put into action?
I can imagine a one-man flying contraption being developed in the future!
 
So is learning going to be mostly developing new tech? How high tech are we going to get? Like da Vinci levels of invention, but put into action?
I can imagine a one-man flying contraption being developed in the future!

In the quest I've stolen most of this format from, Learning was the "invent new stuff" category. So it's where you'd develop new weapons that you later train your soldiers to use, for example. That being said, I want this to feel like a realistic level of progression here, so don't expect Sara to be cracking the secrets of nuclear fission anytime soon.

I also expect the addition of magic to have an impact on the kinds of things that are possible, so a one man flying machine might actually be feasible to create in conjunction with sorcery, instead of one that theoretically works but no man could possibly be strong enough to use.
 
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In the quest I've stolen most of this format from, Learning was the "invent new stuff" category. So it's where you'd develop new weapons that you later train your soldiers to use, for example. That being said, I want this to feel like a realistic level of progression here, so don't expect Sara to be cracking the secrets of nuclear fission anytime soon.

I also expect the addition of magic to have an impact on the kinds of things that are possible, so a one man flying machine might actually be feasible to create in conjunction with sorcery, instead of one that theoretically works but no man could possible be strong enough to use.
Cool! I hope we could have the learning and sorcery departments work together for some projects to make awesome magical artifacts!
Like golems, superbows, or some other magitech items!
 
So, the update is finished. I'm just tidying up some odds and ends and then it should be up shortly after that. For those of you who are interested, I've updated the Quest Mechanics Informational post. I've also updated the People of Interest Informational post, and your ministers most important stats are now listed.

They are:

Alvarez Nairos 17
Leliana Nightingale 19
Esther 20
Helan Vander 16
Sara 20
Zenthalas 18

Which means that you'll be rolling:

Martial +23
Diplomacy +42
Intrigue +38
Stewardship +32
Research +32
Sorcery + 27

And now, to finally take a look at those pictures Mr.rodent posted up a while back.
Heres some clip art while we wait for vote to close.
I'm only going to comment on the ones that are still relevant.

+ 1 Cookie


A bit too carribean. I know I haven't described anyone at all (on purpose) but he's more like an Italian explorer kind of sailor.


+1 Dice Manipulation



Sadly, this is just far too badass for Esther. Not that she isn't badass, but she'd never be so blatant about it.


This one fits pretty well, but I'm not certain Miklam will be relevant anymore so we should save it for somebody else.


It's not a bad look, but Helan can't heal, so it'd be misleading.


+1 Cookie. This really nailed it perfectly.

Sadly, This is too...tribal? Druidic is the right direction, but the body paint is not.

Wow. Great pictures all around. Thanks again. The Quest Mechanics post also has a tally of Cookies/DiceManipulation's earned.
 
Here's a new map, by the way. Say hello to your new neighbors who have both decided to call their earldom Anselm after the river. Naturally, neither of them is willing to budge on the issue, so they'll be North Anselm and South Anselm for everyone else.
And yes, the river is their shared border.

 
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