If
@StormyAngel actually gave us choices by making it so that people like the thief has visible downsides (has a bounty, might piss off nobles if we take him in, is not an actual bard), while people like the lord have no visible downsides (is noble, not a thief nor random girl, is interested in helping us) then of course people would go with the better choice. I even remember someone mention that the thief is "nerfed" now, so apparently in terms of characterization and usefulness, might as well pick from the
other two options?
Same for the cleric, the power of God AND he gets to have high learned magical knowledge? He's basically minmaxed as hell. Who cares that he's religious at this point if he just prays a little, right?
My plan was a combination of useful advisors for the parts we lacked (naval guy for military, Donovan for keeping the city under control, and Cadmon to have better military action synergy) and some more interesting/fun choices for the others (the thief because he pretended to be a bard. Maybe he's not an actual bard, but he must know a tune or two! The other is the sorceress who is the rarest and coolest option, simply put).
But obviously, unless I vote for your plan, my vote won't matter. This whole campaigning tone is a little grating on my mind, and I was actually considering choosing [] Plan Integration, but I'm not that much of a dick to spite people like that.
So how about you ease up on the "calling people out" and "election campaign" tone of voice, because I think your arguments are fine?
And no, I won't change my vote because I'm just seeing two plans that literally have 60% of my interests at most. Choosing one would mean I only support it that much, and then, what's the point?
Here I thought quests were supposed to be about fun and adventure.
I'll take my "no chance of winning", if you don't mind that my vote doesn't matter anyways.