To be clear, there isn't a loss of apparent humanity besides the whole realization that she's a magical T-1000 now. All humanity functions are kept in working order.
Sigh. This isn't anything I wouldn't have asked to clarify of anyone offering me a transhumanist ascension of any kind. So I'm verifying it as insistently as I am.
All of humanity functions? No, that's not (just) for lewds' sake. Homeostasis, hormonal balance, and yes, procreation capability are kinda important to human condition.
Summit would still have all of those functions as long as she kept her body expressed. She could even have normal children, though that's more than a little hassle.
Trying to keep her body in storage for extended periods of time would mess with Anna's thinking and mindset. But this is unlikely since she can't enjoy things the same way without a wetware brain (dopamine) and would quickly deduce the cause.
Sigh. This isn't anything I wouldn't have asked to clarify of anyone offering me a transhumanist ascension of any kind. So I'm verifying it as insistently as I am.
About the exact same "straight to -5" you mentioned or about her actual "-1" state of existence?
Nevermind though. I am sufficiently informed now to withdraw my objections to getting Abomination upgrade.
P.S. What kind of emotion is "" anyway?
Edit: So as not to doublepost, here's a few fun facts:
1) Lunatic Psyker's Leave No Job Unfinished is probably a conditional damage vs hp check for doubling damage, in a manner similar to The Insurmountable Gap.
2) Lunatic Psyker's Mine is the Fury apparently is supposed to turn incoming damage of ineffective attacks into health, as well as grant a Vampire effect.
3) The following XP plan costs EXACTLY 2500 XP: Panoply 35-40 (1850 xp), Rain of Light, Juggernaut (80+80=160), Versatility of Form (490 xp for Protean).
As this tickles my fancy, this is the plan I would advocate if and only if we get that lump sum of 2500 xp, even before my priorities of Gating-Stabilize-Standing Wave-Aegis Field/Ceaseless Warrior.
4) Another "round" XP plan is to raise both Aegis Field and Ceaseless Warrior to 25 (2000 XP), giving us 250 Resilience and 3000 hit points to our 14500 (effective 7500 to our effective 36250).
I'm actually in favor of this to surprise those trying to hit us again.
After that it's 2700 XP to get them to 30 each and us to 21000 hp (52500).
This is actually a two or three step option.
Step 1. Gating 6 to 10 (300 xp), Stabilize (350 xp), Flight 18 to 20 (370 xp).
1020 XP total for team teleportation, and next tier in high speed combat (and countering others without it as well).
Step 2. Shifting 7 to 15 (240+600 xp), Gating 10 to 15 (600 xp), Standing Wave (245 xp).
1685 XP total for long-range Wave Force option.
Step 3 - goes beyond the 2705 xp budget to purchase Intense Wave. Wave Force 20 to 25 (1100 xp) and Intense Wave (490 xp) for 1590 total.
Overall, for my desired spending order it is Step 1 of Travel and Waves, followed by Survival Instinct, Step 2 of Travel and Waves, Dakkamania and Step 3 of Travel and Waves.
Possibly with Reactive Field upgrade in the meantime.
Edit: So as not to doublepost, here's a few fun facts:
1) Lunatic Psyker's Leave No Job Unfinished is probably a conditional damage vs hp check for doubling damage, in a manner similar to The Insurmountable Gap.
2) Lunatic Psyker's Mine is the Fury apparently is supposed to turn incoming damage of ineffective attacks into health, as well as grant a Vampire effect.
3) The following XP plan costs EXACTLY 2500 XP: Panoply 35-40 (1850 xp), Rain of Light, Juggernaut (80+80=160), Versatility of Form (490 xp for Protean).
As this tickles my fancy, this is the plan I would advocate if and only if we get that lump sum of 2500 xp, even before my priorities of Gating-Stabilize-Standing Wave-Aegis Field/Ceaseless Warrior.
4) Another "round" XP plan is to raise both Aegis Field and Ceaseless Warrior to 25 (2000 XP), giving us 250 Resilience and 3000 hit points to our 14500 (effective 7500 to our effective 36250).
I'm actually in favor of this to surprise those trying to hit us again.
After that it's 2700 XP to get them to 30 each and us to 21000 hp (52500).
This is actually a two or three step option.
Step 1. Gating 6 to 10 (300 xp), Stabilize (350 xp), Flight 18 to 20 (370 xp).
1020 XP total for team teleportation, and next tier in high speed combat (and countering others without it as well).
Step 2. Shifting 7 to 15 (240+600 xp), Gating 10 to 15 (600 xp), Standing Wave (245 xp).
1685 XP total for long-range Wave Force option.
Step 3 - goes beyond the 2705 xp budget to purchase Intense Wave. Wave Force 20 to 25 (1100 xp) and Intense Wave (490 xp) for 1590 total.
Overall, for my desired spending order it is Step 1 of Travel and Waves, followed by Survival Instinct, Step 2 of Travel and Waves, Dakkamania and Step 3 of Travel and Waves.
Possibly with Reactive Field upgrade in the meantime.
You've figured out Leave No Job Unfinished, but Mine is the Fury works a little differently. This would probably have been clearer if she had ever regained Health from MitF at any point.
Plan Dakkamania looks fine. I shudder to think of what a Laser*40+Juggernaut+Multi-Shot attack would do...
Plan Survival Instinct probably wants to set aside the 210xp for Formidable Defenses (available every 5 levels of Aegis Field). That would increase Health/Res per level of Aegis Field and end up an increase of 5500 Health and 500 Resilience when combined with 4 levels of Ceaseless Warrior. (20k Health total with both at 25, 27k Health with both at 30)
It's amusing to me that the mood in Solid Core's quest is to hang on to EXP until something new unlocks to avoid spilling out too much power. But here? "Great, we spent 6k EXP, now if we got another 16k we could unlock most of the things..."
Votes are closing soon a couple hours unless a bunch of people want to swap plans to have the Legend-Maker fix the soft-serve ice-cream maker.
Also that over in the other quest, there isn't much left in the shop besides leveling up stuff we already have and mystery boxes that the plot hasn't made available yet.
Wanting to save for those mystery boxes is a thing too.
1) My interest in Lunatic Psyker's abilities is primarily "will she die to Ray Panoply now"? Because with her shown Resilience during Lunatic Burn (9000 + d4000 IIRC), 15000 hp and 50% reduction from Mine is the Fury, she might even die to our 1400*3.5*3*4 (attacks)=58800 full salvo sans one action.
2) In the same manner. Is "Shoot Wave Force at the nearest opportune target to deny the ambushers magic use, fly up in the air and shoot everyone with Ray Panoply" a valid plan to get that amount of dakka on them? I'm not worried about hitting multiple targets since the one example we had seen of Ray, had it covered... I'm worried about the scenario where resurrected Starlancer, LP and some other MGs decide to gang up on Anna and try to get her to surrender by intimidating her and surrounding her.
3) Spectrum is correct, I'm planning up our EXP plans in order to respond to the scenarios that we've faced. And Massy, Lunatic Psyker and Resurrected Starlancer are a possibility I'm not going to relish. And don't forget about that MG that recovered Starlancer's body and is now holding a grudge if her "Damn you, Anna" is any indication.
And in all of these scenarios we kinda needed more firepower and toughness.
4) Formidable Defenses seem NIIIICE. Does it mean Aegis Field 50 is going to have 500 hp 100 resilience per level - as in at least as good for per-level defense gains as Ceaseless Warrior? And will it progress further?.. EDIT: I think I messed up the math...
5) Are we still gonna get Retribution Will Follow for killing Marax? And what does it do?
EDIT:
6) What happened to Herokiller Mica's spear we had?
3) Spectrum is correct, I'm planning up our EXP plans in order to respond to the scenarios that we've faced. And Massy, Lunatic Psyker and Resurrected Starlancer are a possibility I'm not going to relish. And don't forget about that MG that recovered Starlancer's body and is now holding a grudge if her "Damn you, Anna" is any indication.
And in all of these scenarios we kinda needed more firepower and toughness.
I can recognize that it feels bad and boring to not make our bigatons bigger but once we've seen a thing happen once (that is-being unable to intercept or dodge a dangerous attack), I feel that due diligence forces us to plan as if it can happen again.
That's not just fighting a past war, either, since I don't think that's really that rare a scenario moving forward unless we pick up some evasion/parries from some other avenue (which is another way of dealing with the problem, but it still needs to be dealt with).
4) Formidable Defenses seem NIIIICE. Does it mean Aegis Field 50 is going to have 500 hp 100 resilience per level - as in at least as good for per-level defense gains as Ceaseless Warrior? And will it progress further?
5) Are we still gonna get Retribution Will Follow for killing Marax? And what does it do?
EDIT:
6) What happened to Herokiller Mica's spear we had?
Formidable Defenses is pretty boss. At level 50 Aegis Field assuming you purchased it at every opportunity it would give (20, 25, 30, 35, 40, 45, 50) 800 Health and 110 Resilience per level. With it Summit can get almost linear returns on her defensive EXP spending. It keeps progressing until the Reactive Field part gets high enough that only Unstoppable attacks can hurt you.
Marax is dead now, so that option is a little closed off at the moment. Retribution Will Follow would have given a bonus to damage after being damaged, like a single-turn berserk.
Summit is still hauling Mica's spear around. I think she was planning on throwing it at Lunatic but didn't want to stay anywhere close. You can eat it after cutting it down, hang on to it for a secondary weapons, send it to False Heaven as part of a memorial for the heroes Mica has killed, or pass it along to a giant robot project.
Also Tally. Votes closed.
Adhoc vote count started by kelllogo on Dec 25, 2017 at 4:56 PM, finished with 92 posts and 21 votes.
[X] EXP-Plan Build and Dismantle
-[X] Panoply 30-35 (1600 xp)
-[X] Ray (70 xp)
-[X] Instant Manufacture (70 xp)
Formidable Defenses is pretty boss. At level 50 Aegis Field assuming you purchased it at every opportunity it would give (20, 25, 30, 35, 40, 45, 50) 800 Health and 110 Resilience per level. With it Summit can get almost linear returns on her defensive EXP spending. It keeps progressing until the Reactive Field part gets high enough that only Unstoppable attacks can hurt you.
Marax is dead now, so that option is a little closed off at the moment. Retribution Will Follow would have given a bonus to damage after being damaged, like a single-turn berserk.
Summit is still hauling Mica's spear around. I think she was planning on throwing it at Lunatic but didn't want to stay anywhere close. You can eat it after cutting it down, hang on to it for a secondary weapons, send it to False Heaven as part of a memorial for the heroes Mica has killed, or pass it along to a giant robot project.
1) When and how did Marax die? And does it mean we're no longer in danger of being tracked by whatever he had? And for that matter, what happens to our soul now that the demon we signed it off to is dead?
Is this piece of news why we're invited to Signals?
2) So it's 100 HP 10 RES per one purchase of Formidable Defenses?
3) And about Reactive Field... Assuming it will keep scaling with enemy damage, it will keep being affected by Armor Pierce and Juggernaut, and maybe Smite... Are you going to eventually make it a flat-out "ignore incoming attacks without Unstoppable"? And how does it interact with Supremacy - in either case? Also, there will still be Shieldslayer so we won't just be able to stop counting Resilience...
4) Of Mica's spear, you could probably give a short description of possible rewards for any and all options taken. If not now, then in a body of an update when the topic comes up.
Also, memorial and giant robot project?.. Those are a thing?
P.S. Can someone run a calculation of what we'd need to survive one Searing Light from Solar Radiance, out of curiosity?
P.P.S. Nevermind now.
Searing Light: 18,250 Base Damage, +75,000 Dice, +100 Burn In The Light = 93,350 Total Damage
It is also Unstoppable.
And Solar Radiance halves the effectiveness of defensive abilities, so Ceaseless Warrior has 30% damage reduction. And To Defy The Gods will halve it.
TDTG: 46675 Damage
CW 30%:
46675*0.7=32672 Total End Damage.
Hmmm. 35/35 with fully purchased Formidable Defenses (35000 hp) ought to do it. In fact, 35 AF with 31 CW ought to.
...Assuming no defensive boosts other than known ones arise, without TDTG we will need 50 in Aegis Field, 50 in Ceaseless Warrior (40'000+25'000), fully purchased Formidable Defenses, and one more point in either.
1) When and how did Marax die? And does it mean we're no longer in danger of being tracked by whatever he had? And for that matter, what happens to our soul now that the demon we signed it off to is dead?
Is this piece of news why we're invited to Signals?
2) So it's 100 HP 10 RES per one purchase of Formidable Defenses?
3) And about Reactive Field... Assuming it will keep scaling with enemy damage, it will keep being affected by Armor Pierce and Juggernaut, and maybe Smite... Are you going to eventually make it a flat-out "ignore incoming attacks without Unstoppable"? And how does it interact with Supremacy - in either case? Also, there will still be Shieldslayer so we won't just be able to stop counting Resilience...
4) Of Mica's spear, you could probably give a short description of possible rewards for any and all options taken. If not now, then in a body of an update when the topic comes up.
Also, memorial and giant robot project?.. Those are a thing?
P.S. Can someone run a calculation of what we'd need to survive one Searing Light from Solar Radiance, out of curiosity?
P.P.S. Nevermind now.
Searing Light: 18,250 Base Damage, +75,000 Dice, +100 Burn In The Light = 93,350 Total Damage
It is also Unstoppable.
And Solar Radiance halves the effectiveness of defensive abilities, so Ceaseless Warrior has 30% damage reduction.
93350*0.7=65345 Total End Damage.
...Assuming no defensive boosts other than known ones arise, we will need 50 in Aegis Field, 50 in Ceaseless Warrior (40'000+25'000), fully purchased Formidable Defenses, and one more point in either.
IIRC we have Skilled Dodge already, but the spell literally cooked Solid Core from the inside so I'm not sure it will be effective, especially against Solar Skill to boot.
1) When and how did Marax die? And does it mean we're no longer in danger of being tracked by whatever he had? And for that matter, what happens to our soul now that the demon we signed it off to is dead?
Is this piece of news why we're invited to Signals?
2) So it's 100 HP 10 RES per one purchase of Formidable Defenses?
Marax taunted Magical Girl Silver Regent about how Silver's plans for Summit went wrong and Silver Regent smashed him into bloody chunks. This has nothing to do with Signals.
The Formidable Defenses bit is correct. Don't forget the +5% to Reactive Field each purchase also adds.
I would advise against fighting Solar Radiance, Unstoppable effects are bad for you...
Marax taunted Magical Girl Silver Regent about how Silver's plans for Summit went wrong and Silver Regent smashed him into bloody chunks. This has nothing to do with Signals.
The Formidable Defenses bit is correct. Don't forget the +5% to Reactive Field each purchase also adds.
I would advise against fighting Solar Radiance, Unstoppable effects are bad for you...
He never did figure out taunting MGs is bad for him. Especially when Summit is somehow involved.
I know. Solar Radiance however is a decent "gear check" for big leagues play. Survive her Searing Light and you're a tough girl. Also, it set my goals for AF and CW.
IIRC we have Skilled Dodge already, but the spell literally cooked Solid Core from the inside so I'm not sure it will be effective, especially against Solar Skill to boot.
I know. Solar Radiance however is a decent "gear check" for big leagues play. Survive her Searing Light and you're a tough girl. Also, it set my goals for AF and CW.
For the record, Dodge is probably one of the best damage preventives Summit will be able to get easily, and will definitely be worth training up for greater efficiency. Summit's ability to teleport and otherwise warp space synergizes amazingly well with Dodge, the primary limit of which is "where do you go?"
For the record, Dodge is probably one of the best damage preventives Summit will be able to get easily, and will definitely be worth training up for greater efficiency. Summit's ability to teleport and otherwise warp space synergizes amazingly well with Dodge, the primary limit of which is "where do you go?"