I would much rather our Party Laws be "fuck political parties in all their forms" but I guess that's not a real option is it? So might as well clarify those laws.
21 (base) -1 (census) + 5 (scrap) -1 (use of override) = 24 resources to spend.
[]Plan All aboard for democracy!
-Decisions
[]Duty of the Militias
[]Central Census Office
[]Deepen Training
-State Actions
[]Party Laws
[][]Convening of Regional Councils
[]Committee of State Security X0
[]Orbital Command(Groundside) X0
[]Military X2
-Ministry Funding
[]Ministry of Infrastructure X6
[]Ministry of Development X6
[]Ministry of Agriculture X0 slow your roll Frankenstein!
[]Ministry of Industry X5
[]Ministry of Finance X4
-Overrides
[]Seed Quality Improvements
I'm pushing hard on MinInfra here to get rail transport going. Glorious trains! Which hopefully will let us go another turn without MinInd's vehicle plants. MinDev gets whole bunch of funding so they can restore international communications and more importantly
get the education system running.
I originally wanted to give 1 funding to CSS and orbital command each, but I figured they weren't high priority so I pulled them along with 1 unit I couldn't find another good place for into pumbing MinFin up to X4 for those public-private partnerships. Could instead give them to MinInd, but I'm not exactly a fan of him yet.
BTW
@Blackstar who is the "old traitor" described under the healthcare board option?