Great to see more of this

Off the top of my head, I fvor:

[] Plan Focused improvement
-[ ][Martial] Discipline the Grunts
-[ ][Diplomacy] Doctor Doctor!
-[ ][Stewardship] Sterilizing the Hotel or Blood in the Water (Stewardship)
-[ ][Intrigue] Excavate the Rock Tunnel
-[ ][Learning] Beam them Up or Develop a New Pokeball
-[] Personals:
--[ ][Giovanni] Shadow Your Research Staff
--[ ][Giovanni] Meet with Brock
--[ ][Giovanni]
--[ ][Giovanni] Hire a Secretary
--[ ][Arianna] Take Public Speaking Classes
--[ ][Surge] Train With Your Pokemon
--[ ][Copycat] Learn how to ride a Bike
--[ ][Karen] Have Rocket Study Murkrow
--[ ][Jack] Tend to the Water Club
--[ ][Meowth] Talk to your Peers

Getting on with the hospitl plans feels like a good focus to me, though the other Stew action would be good for income

Learning is a bit of a mix-up for immediate gains vs long-term potential

I like the of investigating the Dark type before meeting Sabrina
 
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I'm willing to go after the slug (Slugma and Macargo?), but I'm gonna let the people who know how to make better plans see if we can fit that into our schedule.
 
Personally, I think we should definitely do the Talk with Brock and Talk with Sabrina personal actions. These are important pieces in our game against Silph, and we should act accordingly. I also want to train the grunts and the pokemon academy, so many actions so little time...
 
(seconding past few messages with brock, sabrina and bikers if we can fit them, they all could advance our goals somewhat?)
[] Plan Focused improvement
once the hospital's up it should give us some income too, so there's probably no need to take blood in the water over it as far as i can see?

getting the rock tunnel would be nice since it'd unlock a bunch of stuff, but if it's a mystery DC on a turn where we've got a -10 to rolls i'm unsure if we're likely to manage it, do you think it's worth the risk? would be great if it succeeds since it'd give us options elsewhere and if we roll 35+28(copycat) that's +63, so a more than half chance of success if the DC doesn't exceed 100, but since a failed action's way worse than a success on something smaller the risk may still tip the scales to something else being worthwhile?

no strong feelings about the rest of the actions, forgot about shadowing researchers being probs a good call so nice catch including it and the rest seems fine, though maybe it'd be better for surge to take an action related to them if they're being trained this turn? i can see all the others working in one way or another, maybe accepting challengers since he's recently done tactics, this would help to assert authority, and it'd also maybe work as training a bit?

by the way, sorry for just repeating you a bit without realising when i was editing my previous post with a plan, didn't see it until i was done :/
I consider turn 0 as of dubious canon. More possibilities than things that actually happened unless we locked it in. Regardless she also has the dolls, my concern for her mental state is pretty well founded.

I'm not saying she's untouchable or anything, just that I'd like some steps on our part to curb our chances of getting voodoo dolled for thinking too loudly at the wrong time.
that's a good point tbh, it'd explain why we can't promote any of those when they've been listed as candidates (at least with a reason other than gameplay balance) and we haven't seen any indication they exist yet
anti-mindread defences would be nice going into it, but at the same time i doubt we'd be able to really get anything without help from an esper/psychic (unless maybe we had a relevant pokemon, but i doubt we'd get any on short notice unless we somehow manage to evolve eevee into an espeon) so if we want to take the action we may have to bite the bullet? i'm not saying it needs to happen now, but i don't imagine the situation getting better without major investment
I'm willing to go after the slug (Slugma and Macargo?), but I'm gonna let the people who know how to make better plans see if we can fit that into our schedule.
the actions are probably good but i can't help but prefer to focus on the non-pokemon actions, since there's more to gain there? it's just one species of pokemon after all, and we can't devote tons of resources to messing around with all of them right? is there something i'm missing?

edit: if anyone sees this, do you anticipate any secrecy issues with Gentlemanly Jack? as in, if they do stuff related to rocket and related to above-board stuff could a connection be made and secrecy compromised? i guess they're mostly doing only public stuff but it may be an issue later
and do you know if meowth (100 loyalty, 9 stewardship) beats karen (15 loyalty, 13 stewardship)? i *think* karen is better (at least narratively since it'll be interracting with humans), but not certain :P
 
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anti-mindread defences would be nice going into it, but at the same time i doubt we'd be able to really get anything without help from an esper/psychic (unless maybe we had a relevant pokemon, but i doubt we'd get any on short notice unless we somehow manage to evolve eevee into an espeon) so if we want to take the action we may have to bite the bullet? i'm not saying it needs to happen now, but i don't imagine the situation getting better without major investment
Honestly as long as we take take some kind of step like visiting the black market to see about anti esp toys or connections (not like we're the only series with psychic issues)or trying to get some murkrow or giving the Eevee to Karen and maybe banking for a Umbreon. Just something to give us an extra angle whenever we walk in.

Hell I'm not opposed to taking an occultist or hex maniac something even. Sabrina spooky.
 
the actions are probably good but i can't help but prefer to focus on the non-pokemon actions, since there's more to gain there? it's just one species of pokemon after all, and we can't devote tons of resources to messing around with all of them right? is there something i'm missing?
It's a Johto mon, remember.
 
Honestly as long as we take take some kind of step like visiting the black market to see about anti esp toys or connections (not like we're the only series with psychic issues)or trying to get some murkrow or giving the Eevee to Karen and maybe banking for a Umbreon. Just something to give us an extra angle whenever we walk in.

Hell I'm not opposed to taking an occultist or hex maniac something even. Sabrina spooky
It's a Johto mon, remember.
ah, because it's from Johto we think there might be something new about it? fair enough
hmm, this might be me coping but since Silph are the ones behind the blockade in the first place they probs have access to the Johto pokemon behind it, so there's less point to denying this specific set of pokemon as a resource (they have all the rest, so this group isn't special?)
however, johto pokemon in general may still have scientific value for us since we haven't seen any/what's up there?

hmm, for the time being maybe we could figure that out just by investigating Karen's murcrow? it's an easy action to fit in since it doesn't take a national slot, and while it might not give the full effect of catching a bunch of pokemon it should be good enough to figure that out? and we can specifically go for more later if needed. if we're lucky, our action being informed might even boost the "catch more murcrow" action, either making it easier or directing the focus to getting more of whatever benefit Johto pokemon have?

not a huge commitment, but it seems an easy choice to make and gives at least some progress on the situation.
karen wants the info too, so as long as we don't dissect them there shouldn't be worries for actually doing it?

(this part is where Lifeandlice's post comes in.)
since it's a dark type pokemon we also may be able to get info for possible anti-psychic measures from them like was mentioned. probably not from this one action, but the small scale research might contribute to it at least a bit (and doesn't compete with anything else).

hmm, whilst I think training grunts this turn's more important then mucrow (since it's going to impact a whole lot of stuff, better discipline would be at least a little handy everywhere?), maybe if we've got nothing pressing next turn we can fit in catching some? bit of a delay but seems like it'd achieve both of the aims from that, on top of giving us more pokemon (which we'd probably need to take in one form or another every now and again, but doing it with the martial action category instead of intrigue means intrigue can be used for other stuff)
as a bonus, they seem pretty handy as part of a team and would be suitably aesthetic to distribute to our grunts.
waiting for until after that could put off having them for sabrina for a bit too long though, especially since even with murcrow i doubt we'd get psychic defences right away, it'd probably be a new action afterwards?
i'm not saying it'd be a bad idea since it's useful for the future, but i think it'd take too long to get done even if we started right away, since sabrina/the dojo master won't sit still for that long and the chance could vanish before then

for the record i'm sorry for making a big deal out of this one personal action/possible action next turn, i might have gotten carried away stating the obvious, my point basically boils down to "i think training/infiltrations/escaping the cordon is more important, but maybe doing mucrow next turn would be good enough?"
 
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Great to see more of this

Off the top of my head, I fvor:

[] Plan Focused improvement
-[ ][Martial] Discipline the Grunts
-[ ][Diplomacy] Doctor Doctor!
-[ ][Stewardship] Sterilizing the Hotel or Blood in the Water (Stewardship)
-[ ][Intrigue] Excavate the Rock Tunnel
-[ ][Learning] Beam them Up or Develop a New Pokeball
-[] Personals:
--[ ][Giovanni] Shadow Your Research Staff
--[ ][Giovanni] Meet with Brock
--[ ][Giovanni]
--[ ][Giovanni] Hire a Secretary
--[ ][Arianna] Take Public Speaking Classes
--[ ][Surge] Train With Your Pokemon
--[ ][Copycat] Learn how to ride a Bike
--[ ][Karen] Have Rocket Study Murkrow
--[ ][Jack] Tend to the Water Club
--[ ][Meowth] Talk to your Peers

Getting on with the hospitl plans feels like a good focus to me, though the other Stew action would be good for income

Learning is a bit of a mix-up for immediate gains vs long-term potential

I like the of investigating the Dark type before meeting Sabrina
I'd prefer the slug over the tunnel. The Rock Tunnel has an unknown DC, but the flavor text makes it sound pretty risky and, on a turn where we have a -10, even with Giovanni and Copycat's excellent Intrigue...I don't know, feels like a bit too much of a risk.
 
@Lifeandlice oh, missed this previously, but the text before the actions for this turns refers to Sabrina having previously approached us, so we can probably assume that part of turn 0 is cannon? which might be a good thing if it informs more about her personality/willingness to work with rocket (and thus informs whether it's a good call or not?)
though still hard to tell for sure if we should talk to her or not, even if i'm personally leaning towards doing so both options seem valid choices.

do you have an opinion on brock? that seems a similar situation with being a possible risk but large reward, and i'm worried about the risk but don't really want to pass their opportunity by either.

one take I have is that it feels like if we do one, there's less issue/overall risk in doing the other since we're already reaching out? and being able to work with 3 total gym leaders to exert influence would be more valuable than they are on their own since it gets us more overall leverage in the circuit right?
I'd prefer the slug over the tunnel. The Rock Tunnel has an unknown DC, but the flavor text makes it sound pretty risky and, on a turn where we have a -10, even with Giovanni and Copycat's excellent Intrigue...I don't know, feels like a bit too much of a risk.
if we take slug my issue is that we'd need to wait longer to take tunnel/infiltration actions, all of which seem pretty good to do/relevant long-term? since there's more to gain/lose.
as an aside, I just realised the KPF are doing that action too, and while we shouldn't limit our actions because of that, not taking this action means we stay out of their hair and don't get into a wasteful conflict (while also knowing that if they succeed the slugs are our of Silph's hands, which is better than nothing?)

(note: if we subvert them enough, the KPF's victories are ours too >:)
 
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Considering that Silph is also recruiting, and that the omake reward that stalls them will last for two turns, I do feel we might need to hire while we can, this includes Sabrina of course
While I would like to get Professor Sebastian, Im not sure how long long lasts Kingster´s omake reward as well, so might as well recruit from the City.

[X] Plan: Getting to know Sabrina
-[X](MARTIAL) Discipline the Grunts (Surge)
-[X](DIPLOMACY) Doctor Doctor! ('Gentleman' Jack)
-[X](STEWARDSHIP) Sterilizing the Hotel (Karen)
-[X](INTRIGUE) Slug Trail (Copycat)
-[X](LEARNING) Develop Teleporters (Ariana)
-[X](Giovanni) Shadow Research your staff
-[X](Giovanni) Talk with Brock
-[X](Giovanni) Talk with Sabrina
-[X](Giovanni) Hire a Secretary
-[X](Ariana)Take Public Speaking Classes
-[X](Lt. Surge) Train with your pokemon
-[X](Copycat)Learn how to ride a Bike
-[X](Karen) Have Rocket Study Murkrow
-[X]('Gentlemanly' Jack) Tend to the Water Club
-[X](Meowth) Talk to your Peers

If I should change anything let me know
 
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-[X](INTRIGUE) Excavate the Rock Tunnel
This feels like a bad idea. We don't know the DC on the Rock Tunnel, but reading the action description:
[ ] Excavate the Rock Tunnel
DC ???
Ariana has seen fit to inform you of a tunnel by Lavender Town where the boundary between Neo-Kanto and the Pipeworks is tantalizingly thin. With the use of a few disciplined ground-type Pokemon, an entrance to the Pipeworks can easily be carved out by a few grunts.
This operation is much like the one committed in Diglet's Cave, while also carrying additional risks. This area of the Pipeworks would be completely undocumented. There will be no guarantees of where it leads, or what dangers could be lurking within. Tread carefully.
(Rewards: A route out of Neo-Kanto established, Smuggling actions unlocked, ???)
The flavor text emphasizes how risky this is, and, given we have a -10 to all actions this turn...At least put an actual Hero Unit on it, but honestly i'd prefer something else. Not nessicarrly the slugs, although I would like to do that just to scoop the PKF, but even just building up our info netwoks seems more useful. I COULD see trying as an idea (Giovanni and Copycat's combined Intrigue is pretty massive even with the -10), but not sans hero unit. That's just asking for trouble.
 
Plan: Getting to know Sabrina
Plan: Getting to know Sabrina
we have a mortorium right now, way too early to check those boxes (i don't like bandwagoning, sorry)

sort of disagree with the actions here @GenoWhirl but that's mostly just because i prefer others, it sort of works for its focus? few things though. first, did you initially have stewardship for opening a pokemon academy instead of sterilising the hospital? if you're already focusing on recruitment over the hospital you may want to switch back/do something else, since there's no point to sanitising the hospital if we can't open it (we should be organised enough to be able to do both of those in the same turn).
next, you've put gentlemanly jack on stewardship (they do have our best stewardship but are primarily a diplo hero) and nobody on recruitment (even if jack's going to stewardship, we could put karen or someone on diplo for no cost), so you may want to rework that, especially if stewardship is changed?

lastly, some issues with personals.
you list karen's as "(Karen) Try to Teach Ditto to Mimic Humans" which she does not have :P
you've also forgotten ariana's personal and misspelled "shadow your research staff" (usually not a major issue but may mess up the votes if it's in the plan?)
may be worth reworking giovanni's, but that's a matter of preference. all forms of training/meeting people seem desirable and there's like 3 of each so something's got to be left out
This feels like a bad idea.
oh wow nice catch, wasn't even paying attention to that since rock tunnel should be worthwhile if it succeeds.
(the plan's probably currently being edited, i've seen some actions be changed?)

(for the record, every action should have an assigned hero, they get personals regardless. i don't think this is a purposeful choice in the plan, but just getting it out there)
 
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we have a mortorium right now, way too early to check those boxes (i don't like bandwagoning, sorry)

sort of disagree with the actions here @GenoWhirl but that's mostly just because i prefer others, it sort of works for its focus? few things though. first, did you initially have stewardship for opening a pokemon academy instead of sterilising the hospital? if you're already focusing on recruitment over the hospital you may want to switch back/do something else, since there's no point to sanitising the hospital if we can't open it (we should be organised enough to be able to do both of those in the same turn).
next, you've put gentlemanly jack on stewardship (they do have our best stewardship but are primarily a diplo hero) and nobody on recruitment (even if jack's going to stewardship, we could put karen or someone on diplo for no cost), so you may want to rework that, especially if stewardship is changed?

lastly, some issues with personals.
you list karen's as "(Karen) Try to Teach Ditto to Mimic Humans" which she does not have :P
you've also forgotten ariana's personal and misspelled "shadow your research staff" (usually not a major issue but may mess up the votes if it's in the plan?)
may be worth reworking giovanni's, but that's a matter of preference. all forms of training/meeting people seem desirable and there's like 3 of each so something's got to be left out

oh wow nice catch, wasn't even paying attention to that since rock tunnel should be worthwhile if it succeeds.
(the plan's probably currently being edited, i've seen some actions be changed?)

(for the record, every action should have an assigned hero, they get personals regardless. i don't think this is a purposeful choice in the plan, but just getting it out there)
Could have sworn I placed Karen with the Murkrow action, thanks for letting me know
As for the tunnel, fair thing, might change it with Slugma
As for the academy thing was a mistake due to having accidentaly mixed up the current turn post with the previous one
 
Could have sworn I placed Karen with the Murkrow action, thanks for letting me know
As for the tunnel, fair thing, might change it with Slugma
As for the academy thing was a mistake due to having accidentaly mixed up the current turn post with the previous one
seems like this still lacks an ariana personal
as previously mentioned the "Sterilizing the Hotel" stewardship action probably doesn't achieve anything without the diplomacy action. i would prefer both are taken since we'd get to make use of the major investment that went into buying the building, but imo if you're holding off for one, you might as well hold off for another? doing it now has much less benefit than doing a unrelated stewardship action, unless you anticipate not being able to do the hospital stewardship action on the turn we hire doctors?

also, are you sure you don't want jack on diplomacy and karen on stewardship? it would make diplo roll 11 points higher and stewardship roll only 3 points lower (do you not want jack on diplomacy because it'd feel ill-fitting for him to hire heroes? i think right now we'd ideally want a stewardship hero, so it's fine if they're not going to focus on fighters/criminals or such?)
for reference, karen has 14 diplo and 13 stewardship, jack has 25 diplo and 16 stewardship, and they're both within the 0-25 loyalty bracket

are you particularly set on hunting for slugma, over other possibilities? it's possibly a low DC but IMO there's a lot of reasons not to go for it
 
seems like this still lacks an ariana personal
as previously mentioned the "Sterilizing the Hotel" stewardship action probably doesn't achieve anything without the diplomacy action. i would prefer both are taken since we'd get to make use of the major investment that went into buying the building, but imo if you're holding off for one, you might as well hold off for another? doing it now has much less benefit than doing a unrelated stewardship action, unless you anticipate not being able to do the hospital stewardship action on the turn we hire doctors?

also, are you sure you don't want jack on diplomacy and karen on stewardship? it would make diplo roll 11 points higher and stewardship roll only 3 points lower (do you not want jack on diplomacy because it'd feel ill-fitting for him to hire heroes? i think right now we'd ideally want a stewardship hero, so it's fine if they're not going to focus on fighters/criminals or such?)
for reference, karen has 14 diplo and 13 stewardship, jack has 25 diplo and 16 stewardship, and they're both within the 0-25 loyalty bracket

are you particularly set on hunting for slugma, over other possibilities? it's possibly a low DC but IMO there's a lot of reasons not to go for it
Fixed the Ariana thing

Which do you suggest for the intrigue action? Im thorn on that

As for a potential Giovanni personal, im considering changing "Train your pokemon" for "Talking with Brock", what do you think?

With the diplomacy and stewardship thing...You have a good point with the use of the investment of the building, but on the other side, we dont know how long the Omake reward lasts

@Brightflame Out of curiosity, can the omake reward be activated at a later turn?
 
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as previously mentioned the "Sterilizing the Hotel" stewardship action probably doesn't achieve anything without the diplomacy action. i would prefer both are taken since we'd get to make use of the major investment that went into buying the building, but imo if you're holding off for one, you might as well hold off for another? doing it now has much less benefit than doing a unrelated stewardship action, unless you anticipate not being able to do the hospital stewardship action on the turn we hire doctors?
I mean, it achieves "getting it done now so we don't need to spend a Stewardship action on it next turn". I assume we can do them in any order, and we don't need to do them on the same turn, although, yeah, maybe we should.
(for the record, every action should have an assigned hero, they get personals regardless. i don't think this is a purposeful choice in the plan, but just getting it out there)
Agreed.
 
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oh, missed this previously, but the text before the actions for this turns refers to Sabrina having previously approached us, so we can probably assume that part of turn 0 is cannon? which might be a good thing if it informs more about her personality/willingness to work with rocket (and thus informs whether it's a good call or not?)
though still hard to tell for sure if we should talk to her or not, even if i'm personally leaning towards doing so both options seem valid choices.
That's something and bit of a comfort but I'd still lean cautious just because of her sheer risk of harm.
do you have an opinion on brock? that seems a similar situation with being a possible risk but large reward, and i'm worried about the risk but don't really want to pass their opportunity by either.
Brock I have substantially less issues initially approaching because I consider him a decent bit more manageable than Sabrina. He's capable and potentially dangerous but he's not ripping information from someone's head or giving anyone the "Honey I Shrunk the Kids!" treatment you know?
 
Which do you suggest for the intrigue action? Im thorn on that
ok, generally people are interested in excavating the rock tunnel, infiltrating the federation and catching slugma, the pros and cons of which(that i know) are as follows.
I don't want to say "vote for this" but can see a bunch more advantages to the first two, which one's best probably depends on whether you want to take a risk to advance and unlock new stuff, or play it safer and prevent some future issues?

rock tunnel gives us a route into the pipeworks and out of the zone, unlocking a whole bunch of future actions, like smuggling and whatnot. this has been something we're trying to do for a while and once it's sorted out we'd be able to expand in a bunch of ways and so is probably pretty important to advance the quest.
downside is it's a presumably pretty high mystery DC, so hard to say it'll succeed (though we do have high intrigue+copycat to boost rolls by more than 50, so if it's ~100 we'll have a 50% shot at it), and that we have other actions we can do so don't *need* more (though if they're better that's a good thing)

infiltrating the PKF is a matter of turning a potential enemy on the board into an asset, or at least not an obstacle. since a success angles them away from us we'd have less to worry about in rival reports, and less problems to resolve/defend against (while other factions would suffer more from them). also there's a chance at being able to further subvert them and gain a sub-faction/remove them as an issue or something in the future, which would be wild.
it's also a DC 75 action (85 with the -10 to rolls) which might seem bad but it's pretty achievable with the bonuses we'd have to an intrigue roll, so a good pick for the turn we'd have this malus?
downside's that it might be best to wait for copycat to do personals beforehand to possibly improve the effectiveness of it, and that it means not taking other actions (especially possibly delaying rock tunnel and everything behind it)

Slugma gives us pokemon from Johto(having more pokemon's handy and Johto ones may be special somehow) and stops others from getting it while being an intrigue action (other catching pokemon actions are martial, so this one lets us get pokemon without taking that up)
but the downside's that the PKF are already after it(so we don't need to do anything to stop it from going to Silph, and if we fight over it they could get set against us which could cause problems long-term), taking this would mean we miss out on other strategically important intrigue actions, and it's also a mystery DC (may be doable but you can't say for sure)(note for the record I'm a bit biased against taking this one, i just don't see it as worthwhile)

there's some other actions but those are either locked(leave the zone through the sea, get drugs from the pipeworks), are probably too high a DC to be viable when we have a malus to rolls (inserting moles into Silph, investigating Neo-Johto, power pills, searching for mu-2), or are too expensive (pokesmuggling, which since we only get more pokemon through national actions would require us to keep catching more or run out of ones for personal use)
I mean, it achieves "getting it done now so we don't need to spend a Stewardship action on it next turn". I assume we can do them in any order, and we don't need to do them on the same turn, although, yeah, maybe we should.
yeah that's the advantage, especially since it's hard to trust a quest chat to be able to coordinate/stick to a plan as things get more complicated
from what i can tell, we can do one now, both now, or neither now, and will get the reward once both are done, meaning doing just 1 this turn won't pay off?

my logic is that in the event we're taking diplo recruit heroes this turn and diplo doctors next turn and also have sanitisation to do and one other action (any, really), if in a plan where recruiting doctors gets put off we also put sanitisation off we'd get the benefit from the alternate stewardship action a turn ahead of when we get it otherwise? which could make a difference depending on what it is

of course, this assumes we don't get new urgent stewardship actions the turn after this one.
personally I'd prefer to sort out the stewardship *and* diplo setup actions now since we don't have strong competition for stewardship, there's always the chance of next turn more limited time opportunities/high importance actions popping up (perhaps one for building up fortifications in the pipeworks if that intrigue gets chosen/succeeds, maybe? i could see that being pretty rewarding since the area's so dangerous)
 
So I want to finish the hospital and try and get the Slug as well as meeting both Brock and Sabrina this turn. I have inputted our bonuses for each national action in this plan, with our current turn penalty included, as well as our percental chance to succeed on them.

[X] Plan: Hospital(ity)
-[X](MARTIAL) Discipline the Grunts (Surge)

DC: 65
Bonuses: 15 + 29 *1.15 - 10 => 48
Chance of Success: 83%
-[X](DIPLOMACY) Doctor Doctor! ('Gentleman' Jack)
DC: 65
Bonuses: 22 + 25 * 1.1 - 10 => 40
Chance of Success: 85%
-[X](STEWARDSHIP) Sterilizing the Hotel (Karen)
DC: 50
Bonuses: 21 + 13 * 1.1 - 10 => 25
Chance of Success: 75%
-[X](INTRIGUE) Slug Trail (Copycat)
DC: ???
Bonuses: 35 + 28 * 1.15 - 10 => 57
Chance of Success: ???%
-[X](LEARNING) Develop Teleporters (Ariana)
DC: 70
Bonuses: 15 + 28 *1.25 - 10 => 40
Chance of Success: 70%
-[X](Giovanni) Train with your pokemon
-[X](Giovanni) Meet with Brock
-[X](Giovanni) Talk with Sabrina
-[X](Giovanni) Hire a Secretary
-[X](Ariana)Take Public Speaking Classes
-[X](Lt. Surge) Train with your pokemon
-[X](Copycat)Learn how to ride a Bike
-[X](Karen) Have Rocket Study Murkrow
-[X]('Gentlemanly' Jack) Tend to the Water Club
-[X](Meowth) Talk to your Peers
 
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Fixed the Ariana thing

Which do you suggest for the intrigue action? Im thorn on that

As for a potential Giovanni personal, im considering changing "Train your pokemon" for "Talking with Brock", what do you think?

With the diplomacy and stewardship thing...You have a good point with the use of the investment of the building, but on the other side, we dont know how long the Omake reward lasts

@Brightflame Out of curiosity, can the omake reward be activated at a later turn?

Unless specifically requested to withhold on it, I tend to put omake modifiers on the next applicable turn. Why do you ask?
 
[X] Plan: Hospital(ity)
hospital gang :)/what's your reasoning for slugs?
oh, and as a head's up you seem to also be missing ariana's personal?
Unless specifically requested to withhold on it, I tend to put omake modifiers on the next applicable turn. Why do you ask?
seems like people are worried that if we're doing the hospital recruitment action and not recruiting heroes this turn the bonus might go away/rivals will snap up heroes from under us.

I'm glad there's no worries there, hopefully it'll make people more willing to go with the hospital and we can see it completed
 
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hospital gang :)/what's your reasoning for slugs?
oh, and as a head's up you seem to also be missing ariana's personal?
The biker gang is going after them this turn, so they have kinda become time critical.
'Mimi's' Tip: The KPF is going to search the Cycling Road for the fabled 'slug' Pokemon that has been supposedly sighted in that area!
Thanks for the reminder of Ariana personal, I have now added to [] Take Public Speaking Classes as her Personal Action for this turn.
 
251 No More: Discover or create a pokemon beyond Gen 2
hospital gang :)/what's your reasoning for slugs?
I thought the achievement might be part of the reasoning, but assuming the slugs are the fire type Macargo that's still Gen 2. Other than that, they're time-sensitive and fire types, which as far as we know are very rare. So I understand the reasoning.

The only other slug Pokemon I know of is a sea slug, not a land slug. Shellos and Gastrodon. which seems unlikely
 
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I've got my own idea for a plan here. I'll admit I didn't really write it with other people's plans in mind; I just independently thought about what might be a good idea.

Martial: [ ] Discipline the Grunts (Surge)
Diplomacy: [ ] Doctor Doctor! (Jack)
Stewardship: [ ] Blood in the Water OR [ ] Sterilizing the Hotel (Karen)
Intrigue: [ ] Slug Trail (Copycat)
Learning: [ ] Beam them Up (Arianna)

Giovanni: [ ] Train Your Pokemon, [ ] Meet with Brock, [ ] Meet with Sabrina, [ ] Hire a Secretary
Arianna: [ ] Train Your Pokemon
Surge: [ ] Get to know your Subordinates
Copycat: [ ] Learn how to ride a Bike
Karen: [ ] Have Rocket Study Murkrow
Jack: [ ] Tend to the Water Club
Meowth: [ ] Try to Evolve

We do have a -10 to our rolls, but we also have specialized heroes for four of the five categories. The only odd one out is Stewardship, which is why I'm considering Blood in the Water; it has the lowest DC, and thus the greatest chance of success. Sterilizing the Hotel is only slightly higher, though, so we could also try for that. Given that we seemingly don't need to worry about our omake reward expiring, attempting both halves of completing the hospital seems like a good idea. With DC 75 on recruiting from the city, it's better to pursue that on a turn where we don't have a -10 to rolls anyways.

I've mentioned many times before that I want to Discipline the Grunts, and Beam them Up has some synergy with that. As for Intrigue,
I'm going with Slug Trail because we know another faction is pursuing that, and so it seems like the obvious choice. I see no reason not to go for that while we still can.

With regards to personal actions, Giovanni and Copycat are the only ones who have something I'd consider a high priority. Specifically, Giovanni should meet with Sabrina and Brock, while Copycat should work on learning skills to back up her disguise. I picked training and hiring a secretary as well, because they're both generally useful regardless of what we pursue in the future.

I'd like Arianna to train in the hopes of making it easier to Raid a Silph Co Property in the future, I'm having Surge get to know his subordinates out of curiosity, and I think it would be nice to finally get to study Murkrow. In Jack's case I'm curious about the Water Club, and with Meowth I'd like to see if we can improve his stats a little.
 
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