- Pronouns
- He
Saw this a while ago and it reminded me of this quest
View: https://youtube.com/shorts/PzIW9hs_Rc0?si=PIHr6kSxW9djEMMN:
View: https://youtube.com/shorts/PzIW9hs_Rc0?si=PIHr6kSxW9djEMMN:
Diplomacy: 24 (You're charismatic and you know it, using this gift to craft a popular public persona in the front while tempting trainers and gangsters into joining your organization in the backrooms.)
Diplomacy: 25 (+2) (With a charming personality and magnetic charisma, 'Gentlemanly' Jack is a true Gentleman in a world where there are few)
Veteran Socialite: 'Gentlemanly' Jack is well versed in the world of Neo-Kanto's elite class and all that permeates within their gilded halls. +10 to Diplomacy and Intrigue rolls when interacting with the upper class.
[ ] Will to Power: Part 1
DC 150
Surge forwarded you a rather interesting proposal. While he was recovering from his wounds, the lieutenant was made aware of a derelict power plant that had long since been infested by an overgrowth of foliage and swarms of wild pokemon. The plant itself was built shortly after the initial pokemon outbreak, a failed attempt to harness the abilities of electric pokemon for power generation.
With the previous owners missing, the plant is currently in limbo. By acquiring this all but abandoned property and collecting the electric pokemon that have inhabited it for our own purposes, Rocket's grip over Neo Kanto could be further strengthened.
(Reward: Deed to the Kanto Power Plant obtained, additional actions unlocked)
Martial: 15 (+2) (You exercise and are no stranger to combat, but you're far behind the many of the more dedicated citizens of The City in terms of physical strength.)
Martial: 29 (+3) (A former veteran who turned mercenary for a few years, the Lightning Lieutenant is perhaps the most experienced combatant in all of Neo-Kanto)
The Lightning Lieutenant: Surge is one of, if not the premier specialist in Electric-type Pokemon. Gain +10 while facing Electric-types in combat and +5 to all other rolls related to Electric-types.
Struggling Tactician: While Surge is a soldier, he isn't quite a commander yet. In an attempt to remedy this, he's begun to study tactics and engage in wargames. He still has a long way to go, but most progress is good progress. +5 to rolls regarding group combat.
Moonraker Lasers: Rocket's own Zapper, capable of piercing through most armor at a range with relative ease...any relation to any real or fictional weaponry is purely coincidental. Grunts gain +20 to combat encounters.
It's hard to say for sure so we'll have to see if reputation makes the DC lower. if not then maybe there's specific actions that would give DC reductions instead?
probably a chance, though the fact that in this setting Pokémon are animals and stuff mutated by Mu mean that they're probably a bit less mythological, so worth tempering expectations there?My big question in regards to it is if Zapdos would be there. Nabbing a legendary would be huge.
well, for that at least I'm confident the power plant is less desirable a thing to invest in than the Pokémon related products/services and other properties we're competing over (it was shut down for a reason afterall). So unless someone decides they need to cook some electricity or has a similar evil scheme to us(something about electric Pokémon research, i guess?) it probably won't be too relevant to them? and that goes for both Silph and the various smaller factions too..Im a little worried that the factions engaging with silph co might be a rival to securing the plant, who knows