I'm sorry, but I have to make the joke now guys.

Dear lord I can't wait to get back to crime.
 
Here I was going to drop this Quest, had the fight kept going but it looks like that slog is over and done with, maybe we should avoid battles if it's going to take this long for a simple Doubles match.
while that's a completely reasonable suggestion, i personally wouldn't be discouraged too much? forgoing an entire thing would have some negative consequences in universe, not least of which being lack of access to the rewards for it

speaking of those, it's an interesting situation we're in right now. if we have the choice to side with one person i'd probably go with sabrina since she (at least nominally) works for us and thus we can have influence over stuff better/avoid drawing mishima zaibutsu attention.
slighting sabrina would suck because she works for us and thus betrayals could be an issue
slighting Koichi would suck because he seems pretty good aligned, but issues with that could happen even if we let him win and he doesn't like that?

might still be possible to take advantage of the situation though. since she works for us perhaps can we get sabrina on board with some scheme to manipulate Koichi? giving him a partial win and getting them to move in a direction we want, or something. it'd suck if he finds out, but we might be able to prevent that?
 
I personally didn't mind the long wait, since my approach is to watch a lot of quests at once and focus on whichever one is most active at the moment. That being said, I also think a different approach to battles would help, so that we don't have to avoid them entirely.

I'll admit I don't have much of a plan for the next turn at the moment, beyond bringing up once again that we should probably upgrade the quality of our grunts.
 
as a reminder to everyone, i'm fairly sure rocket group's current priority is opposing silph co (who have nominal control of the sector and are messing with us via PR/strengthening law enforcement). we basically need to crush them before they crush us?

as such, things that give an advantage over them/prevent them from screwing with us are probably strong picks, whether that's by improving our position, producing products to sell before they can for some sweet market share, or some other stuff i can't think of off the top of my head
one goal of note is trying to get around a blockade they setup, which will presumably unlock a bunch of options regarding other factions.
we've also recently bought some real estate that i think is set to be renovated into a hospital, though doing so will probably cost us when it comes to funds/actions (as well as a malus to actions this turn as a result of buying it)
 
Last edited:
Personally, I would like to advocate for disciplining our rank-and-file rocket members because if I remember correctly one reward from an earlier Omake revealed that if we do, we can get our hands on homegrown heroes and increase the general efficacy of our grunts. It just seems like an important step for us to take early in the journey. If we don't do it soon, our grunts may not be performing well when it comes time for proper fights.

Outside of that... (Looking back at turn 4) there's a lot to consider and priorities might change depending on any events that happen. But assuming nothing else I'm interested in meeting with Bill, getting our hands on an old Pokeball factory, building a Pokemon Academy, excavating the rock tunnel, looking for the slug pokemon (Slugma probably?) and whatever kind of research strikes our fancy. I can be flexible, but that's just what I'm interested in at the moment.
 
Personally, I would like to advocate for disciplining our rank-and-file rocket members because if I remember correctly one reward from an earlier Omake revealed that if we do, we can get our hands on homegrown heroes and increase the general efficacy of our grunts. It just seems like an important step for us to take early in the journey. If we don't do it soon, our grunts may not be performing well when it comes time for proper fights.

Outside of that... (Looking back at turn 4) there's a lot to consider and priorities might change depending on any events that happen. But assuming nothing else I'm interested in meeting with Bill, getting our hands on an old Pokeball factory, building a Pokemon Academy, excavating the rock tunnel, looking for the slug pokemon (Slugma probably?) and whatever kind of research strikes our fancy. I can be flexible, but that's just what I'm interested in at the moment.
Yeah, I've brought it up every so often because I remember we received advice from the QM as a reward of some kind, and we were advised to do something about the grunts. But that's only one action, so we'd still need to figure out what to do in all the other categories, and I'm inclined to wait until we get an overview of what our current options are.
 
recruiting from outisde of Kanto is an option, with my reward from Bison's quest we can get a really good/decent hero unit and while the said low/negative loyalty could be an issue, that's something that can be fixed with time.

Other things are following Sabrina's trail and try and recruit her, as much as the the martial artist group interest me, Sabrina and psychic, those 2 things win me over all the time.

Will depend what the rivals report bring but unless some outrightious things happen, I think i'm starting to have a plan in mind for next turn.
 
Here I was going to drop this Quest, had the fight kept going but it looks like that slog is over and done with, maybe we should avoid battles if it's going to take this long for a simple Doubles match.

Pretty sure the qm is gonna do something different next time

Yeah I am definitely going back to the drawing board for this and put a hold on battles of this nature for the time being. Thought this was a decent way to insert Pokemon battles in a CK quest but it all turned out to be a horrible slog. I would not be surprised if several people lost interest as a result. Ah well, at least I now know what doesn't work.
 
Rival Reports & Events: July/August 200X
Silph Co

Deploy the Rangers to Vermillion


In response to recent criticisms, the Ranger Union announced early in July that it would construct a regional headquarters within Vermillion City to prevent events such as the recent Grimer infestation from ever repeating. By August, the Rangers' red uniforms were seen patrolling Vermillion's streets.

Almost immediately afterward, a massive scandal occurred when one overeager ranger forcefully breached a small fishing boat owned by a father and son, suspecting them of harboring unregistered Pokemon for the black market. While it is unsure where he exactly got this conclusion from, the result was the blatant abuse of authority by the Ranger over suspicions that were ultimately unfounded, alongside the injuring of the father, who attempted to resist and received several burns from the Ranger's Growlithe in response.

While Silph Co and the Ranger Union were quick to fire this man and charge him for this abuse of power, it didn't prevent the incident from circulating throughout the local community. Already skeptical of the Rangers for their inaction during the Grimer infestation, this incident had soured the residents' remaining goodwill for most official authorities. Greatly hindered by Vermillion's growing disdain for the Union, the fledgling ranger branch would ultimately impact little; at most, it drew the city deeper into Rocket's grasp than anything else.

+5 to Public Perception

Kanto Pokemon Federation

Claim Route 17


Conversely, 'Mimi' informed you that the Rider Federation has begun moving on the great Cycling Road. Long coveted by them, adding the local Sunnytown Gang into their ranks seems to have emboldened the bikers to stake their claim over Neo-Kanto's most significant highway. On a cold day in July, countless bikers were seen riding through the Route with the banner of the Federation proudly flying on the back of their bikes, announcing that they were the new rulers of this slice of Kanto.

The final result was…mixed, to say the least. While local communities stood down after a few acts of intimidation, this brazen act has caught the attention of police authorities. Additionally, your mole has informed you that the Federation's gangs have fallen into a bout of infighting over the division of the Federation's new rackets and tributaries between the various gangs.

Good. Let the vermin fight amongst themselves.

Volt Electronics

???


After an extended period of no public appearances, Doctor Suzuhei Yoshiyama returned to the world at a press conference regarding his company's future. While saying little about his disappearance, he stated that Volt Electronics was on the cusp of its 'greatest breakthrough yet.' Still, he remained sparse on the details before dismissing the gathered reporters with more questions than they had answers to.

In either case, Volt City is returning to normalcy as its CEO returns to taking a more active role in management.

???

???


Shocking news comes from Fuchsia as several makeshift C4s are discovered throughout the city, planted on several prominent buildings already armed and ready to detonate! It is frankly a miracle that an off-duty Ranger found the first one during their smoke break behind Union HQ, alerting the authorities and sending them out to scour for the additional ones.

While they were doing this, an unknown party broke into the Fuchsia Historic Preservation Society and pillaged the building before withdrawing from the scene. Several Pre-Crash artifacts are reportedly stolen, including the Society's most prized artifact: The Kusanagi no Tsurugi, one of the pieces of old Japan's regalia of its Imperial family. The culprit, thus far, is still at large, and a full investigation has been conducted into both incidents. Until then, the municipal authorities have suspended the upcoming festivities indefinitely, installed a temporary curfew, and are now heavily restricting both in and outgoing traffic to Fuchsia until the investigation is complete.

The public's opinion is far more varied as unease grips the populace, with fingers pointed all around at anyone who could have a motive, from Rocket to the KPF to Koga and his affiliates within the city. So far, all of these accusations are entirely unfounded…but if there was any evidence that could point others in the right direction, the Union is withholding it for the time being. How frustrating.

All factions receive a -20 malus to any actions committed in Fuchsia City this turn.

Local Rumors:

Celadon's first major hospital in construction

'The CEO of Viridian Pharmaceuticals announces his most ambitious project,' or so the news is exaggerating. Word of what you intend to do with the former hotel has begun to spread. While some are skeptical about a company mainly specializing in medicine for Pokemon entering the domain of human healthcare, you've gauged that public opinion is mostly positive. As you had expected, many are hopeful that there will soon be an alternative outside paying Silph Co's significant fees for specialized treatments…whether or not those hopes will be dashed depends on how much their approval is worth, you suppose.

Speaking of Sliph Co., they've been silent despite this technically intruding in their founding industry. You have no doubt some are unhappy with this, and you may have a few more eyes on you than before, but you also doubt they'll genuinely take any action without you giving them a justified reason to do so. You don't intend to, of course, so let them glare at you and your success.

The Return of 'Dojo Busting'?

You suppose it was a matter of time for even this to be tainted by mankind's competitive spirit. Still, with the rising fad of Pokemon Gyms gaining traction, people are rushing to establish their own in cities without them…only to be ransacked before they can settle themselves in by competitors that have begun to sprout.

This phenomenon, called 'Dojo-busting,' has also begun to affect established gyms after a particular incident in Saffron that you've become familiar with. Surge has reported several incidents where small gangs of trainers have been trying to 'take over' his gym by force while the Cerulean and Pewter Gyms are experiencing the same. So far, all attempts have been thwarted, but you feel like this will be another annoyance you'll have to deal with in the foreseeable future.

***

Sir

It has come to our attention that several of our informants outside Neo-Kanto have been…lacking, especially when considering the bribes needed for their cooperation. As such, I had a small team of technicians try to remedy this and eliminate the need for such informants entirely by attempting to bypass Silph Co's signal blockers and tap into news networks directly.

The result was the discovery of a technically illegal broadcasting service called the Space Pirate Broadcasting Station. While we were aware of several 'Space Channels' that relayed the news of events across Hylian space in the past, SPBS ironically appears to be the most reliable and with considerably less corporate jargon that often taints the truth of any situation it touches. We've decided this could be a boon to our information network and established a permanent connection to the SPBS broadcast that should, barring any interference, remain operable for us despite Silph Co.'s attempts to suppress such networks from leaking in.

-Ariana


The City-wide Rival Reports have been upgraded to the Space Pirate Broadcasting News Report, detailing most major events occurring within the City regardless of the factions involved!

Space Pirate Broadcasting News Report:

"We are the voice of truth."

WilySphere:

New Robot Master Sighted?: While there hasn't been an official announcement, there have been sightings of a new robotic creation of an unusual design patrolling Doctor Wily's mega-zone of Monsteropolis, punishing dissenters with what is described to be weaponized blasts of air. This robot, dubbed 'Air Man' due its unusual design and methods of combat, is speculated to be the latest of the Doctor's Robot Masters, created in response to the shortcomings of its predecessors as WilyCorp begins to expand further, a theory evidently supported by the lack of action from WilyCorp to detain the robot like they would with most Mavericks within their territory.

Riveting Schemes in River City: River City, a zone well-known for its 'controlled chaos' and its never-ending cycle of gang warfare, looks like it's about to get a bit more chaotic as another player begins interfering with its daily operations.

Recently, representatives from one of the main gangs in the zone, the Ground Zeroes, have been sighted meeting with representatives from another group, who proceeded to provide them with high-quality narcotics and performance-enhancing drugs. While this of itself is no concern, the Ground Zeroes being infamous for their known abuse of such substances, what raises a few eyebrows is the uniforms of those they met; all bearing the symbol of a winged skull with a thunderbolt etched into its head—the symbol of the infamous cartel known as Shadow Law, or Shadaloo for short. Not long after, the Ground Zeroes made advances on several of their rival's rackets and were mostly successful, only failing to make gains on the Sanwakai and the Black Warriors.

It seems the madman known as Bison is hedging his bets by openly providing support to one of River City's prominent gangs. The question is, though, for what purpose? Does he seek to add another 'vassal' in his impossible quest to overthrow the hierarchy of The City, or is there a motive that the ordinary eye cannot see?

Grizzly Sightings in Neo-Kobe: The far-flung 'sister' of Neo-Kanto and Johto has also had its fair share of peculiar events aswell. Residents of the technologically advanced zone have had the misfortune to discover several greatly disfigured bodies whose shapes could barely be described as human. It was as if the victims were mauled by some beast from the Outlands, but that was simply impossible.

These discoveries are made all the more strange when you take into consideration that there have been no recent residents who have gone missing, making the identities of the victims a mystery to local authorities. Is there some killer going out there targeting tourists or something of that nature? No one is sure, but a lingering fear begins to grip the hearts of Neo-Kobe's residents as at least one killer is there among them.

EggSphere:

Meet the new boss (same as the old one): In a surprising announcement, Doctor Ivo Robotnik has stated that Robodyne will be undergoing a period of rebranding. The now newly-minted Eggdyne is, for all intents and purposes…near identical to its predecessor.

You must admit to being baffled by this and don't seem to be the only one. The most common reaction in the wider populace appears to be confusion. Most speculate this change is the Doctor's response to a derogatory nickname that has become increasingly used in the City, especially in zones outside Robo-...Eggdyne's control and this is an attempt to turn it into a mark of pride.

Well…you can't really criticize one of the most powerful men on Princeps over their choice of aesthetics. What matters is that even if the name changes, it still has the same face.

A Tale of Two Yakuzas: After leading the Tojo Clan away from Earth's destruction and raising the final vestige of the Yakuza to its greatest heights, the now-ancient Takashi Nihara has officially resigned his position as the Chairman of the Tojo Clan as well as the governor of the Kamurocho Zone.

That alone is a cause for shock, but the following news is even more shocking when his successor is announced, for it is none other than Goji Rokkaku, the head of the Tojo affiliate and X-Syndicate member known as the Rokkaku Group. With this, the Tojo Clan will inevitably be absorbed into the Rokkaku Group; a move most seem to accept as Kamurocho is 'integrated' into Rokkaku's neighboring zone of Tokyo-to and the subsidiary families of the Clan prepare for the transition—the few who don't appear to mostly defect to the Golden Rhinos gang that operates within Tokyo-to. However, with rumors of the said gang being indirectly controlled by the Rokkaku regardless, you suspect this is more a means to dump the Tojo's more violent assets before they could harm the image Goji himself has built of himself.

With their influence nearly doubling, more than a few wonder what the typically withdrawn Rokkaku Group intends to do with it.

Another Fighter in the Ring: Elsewhere, in the zone of Virtua City, a new combat tournament has been announced, adding one more contender to the already hotly contested combat sports industry. The World Fighting Tournament (not to be confused with Shadaloo's 'World Fighter' Tournament) has been announced with a starting date sometime next year. Sponsored by E.V.I.L Inc, the main draw of this tournament seems to be its looser restrictions and lower qualification standards to give lesser fighters a chance to shine, though knowing E.V.I.L and their tendency to sponsor 'inferior' sporting events such as Virtua Racing, you have little doubt this is another stunt of theirs to recruit trained individuals as future hitmen.

Despite this, it seems that this has garnered a fair share of attention from both the public and skilled combatants alike, giving it the potential to become another competitor for The City's television screens. On another note, several E.V.I.L Inc. employees were said to have been assaulted and beaten by members of Shadaloo in supposed retribution for their 'plagiarism' of their leader's creation. However, Bison himself has remained silent on this.

MetSphere:

Dezno Founded: Out of all the corporations and syndicates that call The City home, the most enigmatic one remains the final of the Big Three; Metpharm. Outside of a single zone, Metpharm has entirely centered its major assets around the Hylian moon known as Zebes, with most of its physical existence in the City of Light itself being its medical firms and hospitals that are present in almost every zone to this day.

At least until today. Frustratingly, below your nose, it seems that not only has Metpharm purchased a 'hazard' zone, a residential zone that has long since been written off as a ruin, but also reconstructed it in similar vain to their other zone known as Palm. The purpose eludes everyone, but you have noted its influence already. Metpharm's currency, known as Miseta, has become increasingly common in Neo-Kanto in the past few months thanks to visiting merchants.

Outlands:

Cervantes Cleaves the Waves: Beyond The City, chaos reigns. Of course, being a primitive backwater you expected no less, but apparently even more than usual. Thanks to one particular man: Cervantes de Leon, one of the infamous pirate lords that sail the seas beyond The City.

From what is known about the man, he was once a member of the Spanish navy before The Crash and struck out on his own when he landed on Princeps out of distaste for The City itself. Soon enough, he became a powerful mercenary and privateer before committing himself fully to piracy. Since then, he has been unofficially recognized as one of the most powerful terrors on the Hylian seas with a formidable fleet at his back.

Still, even then, he displayed some constraint, a constraint that he now appears to be missing. As of late, Cervantes fleet has been preying upon any and all ships and ports he comes across, slaughtering their residents with brutality never seen before by the man. This sudden personality change is left without explanation; perhaps the Pirate Lord has finally let power go to his head or maybe the man is searching for something himself to obsessive levels. Regardless, the result is now him leaving crimson waters and the carcasses of ships behind wherever he sails.

His terror has gotten to the point where trade between The City and the Outlands has slowed considerably as even the most enterprising merchants fear of becoming the next victims of Cervantes' wrath.

DC for certain actions are raised for this turn.
 
Last edited:
Yeah I am definitely going back to the drawing board for this and put a hold on battles of this nature for the time being. Thought this was a decent way to insert Pokemon battles in a CK quest but it all turned out to be a horrible slog. I would not be surprised if several people lost interest as a result. Ah well, at least I now know what doesn't work.
Have you considered making the battles more narrative focused? In terms of story brevity, the entire dojo thing could've been a single chapter, maybe two.
 
Hm. We really do need to buff up our info networks, and maybe do some outreach. Strike while the iron is hot. I want to get our reputation in the positive. We should also probably take action to consolidate our hold on Vermillion...Hm..
 
rival reports are fun to see (we love Silph comitting PR blunders), only one or two things are directly bad for us too, we'll have to hope enemy secret actions also didn't go all that well

anyone know what Volt Electronics might be up to? if it's something that impacts that might affect what actions we should be taking, especially if it's a potential competing product or something (either avoid wasting resources on it or try and snag the patent/fame from under them if it's something on our tech tree?)
the Fuchsia city malus is something to remember, i guess it's probs best to stay out of there unless we've got super easy DC actions?
figuring out what happened may be big, but we've got plenty of other things to do and aren't really well positioned to take advantage, especially if the benefits are unknown.

it's nice we have wider reports now (wonder what unlocked that?), but if metapharm are setting up in a nearby zone looks like they *will* be relevant, darn. maybe if we can reduce Silph's relevancy in the medical field while the quarantine's still up we can snag whatever deal metapharm has with Silph? if it's a fait accompli they're unlikely to interfere too much and if we get a worse deal it means that money/whatever *isn't* going to Silph

Hm. We really do need to buff up our info networks, and maybe do some outreach. Strike while the iron is hot. I want to get our reputation in the positive. We should also probably take action to consolidate our hold on Vermillion...Hm..
the info networks (at least for the wider city) seem good for the time being (hard to improve, not as directly relevant since most stuff's far away), but i'd agree on having penetration into other factions being nice, at the very least the basic levels of it since that's probably pretty efficient in terms of giving more info/preventing us from getting blindsided by stuff

as for PR, maybe there'll be some sort of "sabotage reputation of the Pokemon rangers" action? putting a dampener on that initiative and reducing its credibility as far as possible would probably save us some hassle later on since as a criminal organisation law enforcement is the most direct way to screw with us.

as always we'll have to see what we can fit in and what gives the most results, we can't only knock rivals down or we'll get overtaken, and some actions may be too limited in scope to work out long term...
 
Last edited:
anyone know what Volt Electronics might be up to?
They're reffencing Pulseman, the most notable game made by Gamefreak BEFORE Pokemon, hence being our neighbors. This involves virtual reality and half-human-half-programs.

By the way, in terms of PAs, I want to take that action to try and increase our Learning. Our Martial has been buffed enough that i'm comfortable focusing on something else for a bit, and Learning is our weakest stat at the moment. A good King has to be well-rounded.
 
Last edited:
They're reffencing Pulseman, the most notable game made by Gamefreak BEFORE Pokemon, hence being our neighbors. This involves virtual reality and half-human-half-programs.
oh yeah that was a thing, wasn't it?
ok, if it's not pokemon related that probs won't mess with our existing businesses/possible future products/research, but they may be an issue if they either get too successful or another megacorp tries to buy them out. i'm fine with a wait and see approach, with maybe wanting to get eyes there if possible.
By the way, in terms of PAs, I want to take that action to try and increase our Learning. Our Martial has been buffed enough that i'm comfortable focusing on something else for a bit, and Learning is our weakest stat at the moment. A good King has to be well-rounded.
hmm, you mean the action for shadowing research staff? well luckily we don't have fierce competition for personal actions so it could probs get in, though you shouldn't assume it'll necessarily increase our learning (may need a pretty good d100 roll or such)

wouldn't go for it at the exclusion of training though, boosting learning's big to gain bonuses for the long-term, but martial actions seem generally more important to make succeed (since failures for learning are just missed opportunities, but martial failures are public and can be a pain (loss of time limited opportunities, others exploiting vulnerabilites, etc)
if possible tbh we might want to do both that and training, will have to see if there's anything new when the turn drops, but going by turn 4's options if we're not hunting for more pokemon(probs unneeded)/going shopping(we're low on funds atm) there's only 4 options *for* personals
 
I recognized most of references except Ground Zeroes, Neo-Kobe and Dezno
neo-kobe at least is iirc from "snatcher" which is a setting that's already cyberpunk and features CHUDs or something (but they're robots)
only know about it from pizza, though :P

the ground zeroes may just be a random gang that aren't actually from any source if they're in river city, but can't say for sure.
 
Turn 5- September/October 200X
Deep Inside Rocket's Hideout, Celadon City

"What can you tell me about Sabrina?"

Ariana looks up from the blueprints she was analyzing, taken off-guard by the sudden question. The two of you were in your office going over the plans drafted by your experts on the renovations at the former Celadon Hotel, so it was only natural at the sudden change in topic.

"Sabrina? Well…" A pensive look comes across Ariana's features as she puts her thumb to her chin. "I can't say that I ever met her outside of the day she approached us, but if I had to describe her…she's-"

"Cold? Arrogant? Has the personality of a dead fish?"

Both you and Ariana turn to see Karen leaning on the doorframe, must have gotten back from her latest mission.

Ariana's eyebrow twitches slightly, "I would have put it in more diplomatic terms but…I also can't say your assessment is inaccurate either."

In other words…she'll be difficult.

"Have you met her before, Karen?" You ask your subordinate.

She gives a 'so-so' gesture, "I'm not exactly friends with her if that's what you're wondering, but I did meet her when I challenged her at her fighting ring."

"I see, then provide me your impressions of her in greater detail if you could."

Karen thinks for a moment, "As a trainer, she's exemplary. I don't know how she does it, but her coordination with her Pokemon is on a whole other level; it's as if her Pokemon already know what command she's going to give well before she actually does, and that practically ensures she's always one step ahead of you in a battle. As a person, though? She always has this blank expression on her face and always talks in that deadpan tone of hers, which makes her a real pain to try to read. What is clear is that she has a tendency to look down on any trainer who doesn't exclusively use Psychic-types; she thinks any other types are inferior to them in every way."

She then placed a hand on her head with a sigh, as if remembering an unpleasant memory, "And then there's those dolls of her that she has around…I don't know why but they give even me the creeps, especially the one that always seems to be on her lap. Why are you interested in her anyway?"

A fair enough question you suppose, so you give her an honest answer.

"Recent developments have made me curious about her. She may play a pivotal part in extending our control in Silph Co's capital city, and I'm debating whether or not she could be a worthwhile ally if we offer our support."

This causes Karen to smirk as pushes herself off the door frame and walks into the room fully, "Really? Well, good luck then. I won't deny she'd be someone I would rather have as a friend than an enemy, but tell her I'm itching for a rematch also. Anyways, do you have my next mission for me?"

You nod, "You'll be debriefed fully in the coming meeting, but for now, remain on standby…I may find a use for you before then."

ROCKET ACTIONS

'Mimi's' Tip: The KPF is going to search the Cycling Road for the fabled 'slug' Pokemon that has been supposedly sighted in that area!

New Actions Highlighted

Reminder: All Rolls suffer a -10 malus due to expenditures from last month!


[ ] Catch Wild Pokemon
DC 30/60/90
If there's one thing Neo-Kanto has in abundance, it would be wild pokemon. Any trainer worthy of being called one can catch a couple of pokemon for private use, but organized catching parties are required to collect scores of wild pokemon. To maintain the secrecy of these missions, Rocket can only mass poach around cities they have influence over.
-[ ] Celadon City
Normal and Grass pokemon can be found here.
-[ ] Vermillion City
Normal, Flying, and Water pokemon can be found here.
(Reward: Wild Pokemon are captured and sent to Rocket bases. The types, numbers, and rarity of the pokemon collected will vary by general area.)

[ ] Steal Pokemon
DC 50/70/100
Catching is a perfectly viable, if time-consuming, process to obtain more of them. Alternatively, you can have agents ambush unsuspecting trainers and take their pokemon for the Rocket Group's disposal. This will most definitely harm the organization's optics, though this can be outweighed by the potential benefits. It remains an option on the table, should capturing become unable to satiate Rocket's hunger for more.
(Reward: Rocket Group steals pokemon of a quality and quantity determined by the roll. If caught in the act, Rocket's public image will decrease.)

[ ] Discipline the Grunts
DC 65
The 'grunts' are the lifeblood of Rocket. A lifeblood that is currently more akin to a disorganized mob of thugs than the army of elite trainers you'll need to seize power. Before you can train them, you'll need to get this rowdy band of gangsters in line. Only then can you reforge this chaff into knives directed against your enemies.
(Reward: Grunts are disciplined. First step into creating a professional fighting force and finding promotable heroes already in the ranks.)

[ ] Purchase Watercraft
DC 40/75
With your presence in Vermillion City established, the next logical step would be to take to the water. In addition to facilitating a means for travel between coastal cities, the salinated sea around Neo-Kanto is home to several islands and countless water pokemon. Purchasing a ship for Rocket's private use and obscuring its origins would allow you to exploit these resources while staying off Silph Co's maritime radar.
(Reward: Rocket Group obtains a ship for covert maritime actions and capturing rare aquatic pokemon.)

[ ] Murky Skies
DC 55/70/100
As part of the agreement made with your newest recruit, Karen has provided Rocket with the location of where she found her crow pokemon, Murkrow. It's time to test her claim. With the location known, all you need to do is give out the order. Send out your men, and capture these pokemon for the benefit of Rocket Group!
(Reward: Rocket captures more Murkrows to use and study.)

[ ] Blood in the Water (Martial)
DC 45
Loansharking is a practice almost as old as the profession that uses it and has done well in supporting more than one enterprising crimelord in the past. While the advancements of the modern age have made it considerably less lucrative, it still exists as a relatively low-risk way to…' gather capital' for organizations like yours. With Rocket's latest expenditures still fresh in your memory, perhaps it's time to resort to some old tricks and set up a loansharking operation yourself.

And wouldn't you know it? There's conveniently an open lot adjacent to the Game Corner up for purchase, one any
eager gambler would notice before they reach the slots. Of course, any civilized being would know when to exercise restraint and ignore such a tempting offer when wanting to win big…right?
(This cannot be taken with: Blood in the Water (Stewardship))
(Reward: Loansharking operation established, +2 Annual Income)

[ ] Causing a Racket (Vermillion)
DC 40/60/85
You've grown confident enough in your hold on Vermillion City to begin sending out agents to an old tradition for organizations such as yours: Racketeering. Vermillion is home to several well-off businesses; after all, surely they're willing to repay you for all of the good service Rocket has done for their community as of late. If not…well, remind them that nothing in this world comes for free.
(Failure may cause a decrease in public perception)
(Reward: Vermillion Rackets are established, granting more annual income)

[ ] Engage in Philanthropy
DC Auto-Pass: The higher the roll, the greater the effects.
Even in this cynical city, you can win the hearts of the naive and foolish by merely performing a few acts of public charity. Write a few large checks, speak out against ever-present injustices, and generally present yourself as 'good' for a few months. This kowtowing to the people of Neo-Kanto is grating, but the benefits will speak for themselves if your leadership of the Rocket Group was to become public knowledge. In the worst-case scenario, a positive public image could make all the difference in how the masses respond.
(Reward: Increase in Public Perception. Can be taken multiple times, with diminishing returns.)

[] Recruit an Agent (Neo-Kanto)
DC: Varies
You've just about exhausted how far your resources can go when it comes to finding and recruiting new talent, but you still have several promising individuals you can reach out to still, and the groundwork to be notified of any new additions as Rocket's influence expands.

-
-[ ] Joey (DC: 30)
An exuberant young braggart who boasts his rattata is in the "top percentage of rattatas". He is a mediocre trainer with scant prospects outside of gangs or Team Rocket.

Being loyal and just smart enough not to question orders, the makings of a good soldier are present. Though it may take extra time for the positive qualities of this particular soldier to bubble to the surface.

Known Pokemon: Rattata (Ace)

-[ ] Wilton (DC: 40)
Wilton is the youngest of the "Fishing Gurus" a trio of pro fishermen who adapted their skills at angling fish to catching water pokemon. According to your recruiters, Wilton is tired of living in his brothers' shadows and is seeking his own success. He has reluctantly approached Rocket for opportunities to make a proper name for himself.

He is a middle-of-the-road water specialist, who uses fish pokemon such as Goldeen and Seaking in battles. His expertise lies in catching and raising aquatic pokemon, as well as business acumen that Rocket Group has been lacking since its split from Silph Co.

Wilton would make a fine asset as you expand into more legitimate sectors along the coast.

Known Pokemon: Goldeen, Goldeen, Seaking (Ace)

-[ ] Eusine (DC: 50)
An arrogant man in theatrical clothing, you were skeptical of Eusine's certifications as a pokemon researcher until you saw them yourself. While his credentials are real, Eusine has been shunned by his peers due to his radical theories on the origin of Mu and methods that have been criticized as bordering on pseudoscientific bunk. These claims have done little to hinder his quest for knowledge, but they have denied him funding from Silph Co or Blackthorn. Now, Eusine comes to you.

While unorthodox, Eusine can aid in Rocket's many experiments to unlock the true potential of pokemon. Provided you grant him the time and resources to pursue his own studies. Perhaps something useful will come out of them.

Known Pokemon: Drowsy, Haunter, Electrode (Ace)

-[ ] Professor Sebastian (DC: 55)
A former researcher under Silph Co, Professor Sebastian is most well known in scientific circles for his thesis regarding the application of radiation in "encouraging" pokemon evolution. While his thesis garnered some acclaim at the time, his attempts at securing funding for radiation treatments were shot down by Silph Co's ethics board. Using his position to "reallocate" resources to his restricted project netted him five years behind bars, reduced from his prior sentence only after he turned over the fruits of his labors to the company that scorned him.

Now that he has been released, his doubtlessly significant grudge against Silph Co can be exploited to sway him to your side. Should Professor Sebastian's theories hold water, being able to artificially force a pokemon to evolve would be a massive boon to Rocket.

Known Pokemon: N/A
(Reward: Recruitment of a new Hero Unit local to Neo-Kanto)

[ ] Now Hiring (The City)
DC 75
Why stop at Neo-Kanto? The City is home to countless mercenaries, hitmen, and other characters of unsavory persuasion that could be enticed to make Neo-Kanto their new home away from home. Silph Co tries to restrict movement in and out of the region through their draconian laws, but by looking outwards you can guarantee they won't be tainted by local propaganda. Perhaps these foreigners will bring things to the table that you've never even considered.
(Reward: Choice of several Heroes from franchises NOT based in Pokemon. This is a potential grab-bag of random characters that can be found across the rest of 8-Bit Dystopia, with the roll determining the quality of the Heroes to choose from.)

[ ] Reach Out to the X-Syndicate
DC 110
At this time, only one group in the City will entertain the idea of meeting with representatives of the Rocket Group: The criminal alliance known as the X-Syndicate. Should you be able to reach out and convince the enigmatic "Mr. X" to hear you out, you could gain a powerful ally against Silph Co. One that doesn't play by their rules in the slightest.
You aren't such a fool as to believe any boons from Mr. X would be provided without strings attached. For every inch of Neo-Kanto they help you gain, the X-Syndicate will want a larger slice of the pie when it's won.
(Reward: Open communications with the X-Syndicate.)

[ ] Meet with Bill
DC ??
Even with a working prototype of the Trade Terminal, installing a large-scale "Trade System" and laying cables across the whole of Neo-Kanto would be prohibitively expensive. Never mind the complexity of the algorithms needed to keep up with the transfers without dropping "packets" and leaving traded pokemon in electronic limbo.
Enter Bill. A freelance computer savant, Bill single handedly developed a means by which large quantities of pokemon can be stored on hard drives. Bill's PC Storage System is an advantage Silph Co managed to hold on to during the scramble to clean house. If anyone can make the Trade System work, it's him. Meeting with Bill to propose he assist you in the development of the Trade System is as easy as walking into the Pokemon Fan Club, though finding which rare pokemon it will take to bait him into helping you is the hard part.
(Reward: Bill is contacted with a proposal to develop the Trade System. Regardless of what he asks for to make it possible, this action must be attempted once before trying to do it in-house.)

[ ] Will to Power: Part 1
DC 150
Surge forwarded you a rather interesting proposal. While he was recovering from his wounds, the lieutenant was made aware of a derelict power plant that had long since been infested by an overgrowth of foliage and swarms of wild pokemon. The plant itself was built shortly after the initial pokemon outbreak, a failed attempt to harness the abilities of electric pokemon for power generation.
With the previous owners missing, the plant is currently in limbo. By acquiring this all but abandoned property and collecting the electric pokemon that have inhabited it for our own purposes, Rocket's grip over Neo Kanto could be further strengthened.
(Reward: Deed to the Kanto Power Plant obtained, additional actions unlocked)

[ ] Reach Out to the Kanto Pokemon Federation
DC 80
A new gang has emerged along the routes surrounding Saffron City. They are known as the Kanto Pokemon Federation, a collection of biker clubs that have banded together due to a mutual interest in maintaining their independence and spitting in Silph Co's eye. Such a defiant group will be hard to play nice with, but they detest Silph Co far more than they do you. An alliance is probably out of the question, though you could send out a representative and rule out a mutual agreement that both parties won't hinder the operations of the other.
(Reward: Non-aggression pact with the Kanto Pokemon Federation established)

[ ] Doctor Doctor!
DC 65
With plans to convert the Celadon Hotel into a proper hospital now underway, the most pressing matter is finding the right people to staff it, a task easier said than done when Silph Co has already taken in most of the talent on that end. There are, however, several independent clinics present in Neo-Kanto that you can try to convince to work for you instead. There are likely several of Silph Co's own that can be poached away if presented with a better opportunity to advance…all you need to do is say the right words and make an offer they can't refuse.
(Reward: Staff for the Celadon Hospital acquired. One-half of the Celadon Hospital chain completed)

[ ] Buy a Secret Base
DC 50
Silph Co developed many wide, expansive bunkers over the years. Some were built in the event of an attack from neighboring zones, while others served to hide Silph Co's secret projects. Before Bill's PC, Silph Cop made several bunkers just to store pokemon! The company is attempting to sell these excess shelters off to anyone with the money to buy them, so why not generously take one of these "Secret Bases" off their hands?
(Reward: A Secret Base falls into Rocket Group's hands. Unlocks a subvote for which town it's located in. 5% influence to the selected settlement)

[ ] Open a Pokemon Academy
DC 65/80
Duration: 2 Rounds/1 Round
Ariana has recently approached you with a rather novel idea. Despite how prevalent pokemon training has become in Neo-Kanto, the region is lacking a formal institution to properly teach the newest batch of trainers the basics. You can change that by funding the construction of a "Pokemon Academy" for that explicit purpose. Sponsoring a school staffed by Rocket Group personnel would give you direct access to the next generation of trainers under the cover of being a respectable institution. Any recruits picked up from this program would be of a calibur above the current rank-and-file grunts.
(Rewards: A Pokemon Academy is built in Viridian City. This will significantly benefit public opinion and influence.)
SPECIAL: This action takes two rounds to perform if passed at the base threshold, and only one round if passed at the higher one.

[ ] A Gym of Our Own
DC ??
It appears the innovation of pokemon gyms is growing to prominence even you did not expect. With three gyms established in less than a year and now others competing to establish their own in unclaimed territory, you can see this won't stop until just about every city has an established gym of its own. With that inmind, it's a rather enticing prospect to ensure as many of these gyms are Rocket affiliates so you may reap the benefits of both the wealth and influence they provide.

Just need to be prepared for any would-be 'Dojo Busters' trying to take what's yours.
(Reward: Several opportunities to establish another Gym and selecting a Gym Leader out of available hero units.)


[ ] Our 'Specialty'
DC: 65
Recently, Silph Co has shut down several Pokeball factories across Neo-Kanto and while most will be placed under direct Silph Co ownership, a few are being put up for sale, equipment and all. However, thanks to Rocket's development of the Net Ball, you have something that theoretically skirts around Silph Co's own patents. They certainly won't approve, but they will be powerless to do anything once the factory is in your hands without resorting to actions they are too cowardly to pursue!
(Reward: A Pokeball factory is obtained to mass produce Net Balls and future Speciality Balls)

[ ] Blood in the Water (Stewardship)
DC 45
Loansharking is a practice almost as old as the profession that uses it and has done well in supporting more than one enterprising crimelord in the past. While the advancements of the modern age have made it considerably less lucrative, it still exists as a relatively low-risk way to…' gather capital' for organizations like yours. With Rocket's latest expenditures still fresh in your memory, perhaps it's time to resort to some old tricks and set up a loansharking operation yourself.

And wouldn't you know it? There's conveniently an open lot adjacent to the Game Corner up for purchase, one any
eager gambler would notice before they reach the slots. Of course, any civilized being would know when to exercise restraint and ignore such a tempting offer when wanting to win big…right?
(This cannot be taken with: Blood in the Water (Martial))
(Reward: Loansharking operation established, +2 Annual Income)

[ ] Sterilizing the Hotel
DC 50
While it somewhat pains you to do away with the Hotel's glamour, it is the harsh reality that it is an unacceptable place to house the sick and wounded as it is now. From top to bottom, the Hotel needs to be renovated. Its carpet needs to be torn out and replaced with sterile flooring, and its rooms redesigned so the less fortunate can be housed without risk, and vital equipment and medicines can be ensured to remain untainted or undamaged by the environment. It'll require quite a bit of effort, but you wouldn't have bothered buy the damn hotel in the first place if that deterred you.
(Reward: Celadon Hotel renovated. One-half of the Celadon Hospital chain completed)

[ ] An Ear to the Ground
DC 80/100
The purge of Rocket from Silph Co, while thorough, was not foolproof. There are several members of their regular staff who remain sympathetic to the cause of Rocket, those who were considered too inconsequential to remove at the time. Reach out to these individuals and convince them to act as your eyes and ears inside the company. They have much to risk from associating with Rocket, and much more to lose if caught in the act. Sympathetic or not, you'll have to bribe most of them to make the risk worth it.
(Reward: Silph Co will have higher DCs to target Rocket until these moles are purged. Silph Co action reports will be more detailed.)

[ ] Investigate Neo-Johto
DC 125
Rumors of wild pokemon being spotted in the neighboring Neo-Johto are spreading like the new species of pokemon themselves. Silph Co has tried to silence these rumors by putting roads to the Indigo Plateau and Mt. Silver on lockdown, but land barriers do little to stop the black, corvid pokemon who seemingly migrated to Neo-Kanto from the wrong side of the quarantine zone. While it would be a difficult undertaking to get around their barricades, you want to get agents into Neo-Johto and out again with the unique pokemon of the neighboring region. Only then will you know if expanding into Neo-Johto is necessary to capitalize on this unique opportunity.
(Reward: Insight on Neo-Johto's current situation, and confirmation whether or not the rumors of Pokemon crossing into the zone is true)

[ ] Excavate the Rock Tunnel
DC ???
Ariana has seen fit to inform you of a tunnel by Lavender Town where the boundary between Neo-Kanto and the Pipeworks is tantalizingly thin. With the use of a few disciplined ground-type Pokemon, an entrance to the Pipeworks can easily be carved out by a few grunts.
This operation is much like the one committed in Diglet's Cave, while also carrying additional risks. This area of the Pipeworks would be completely undocumented. There will be no guarantees of where it leads, or what dangers could be lurking within. Tread carefully.
(Rewards: A route out of Neo-Kanto established, Smuggling actions unlocked, ???)

[ ] Pursue the Seafoam Lead
DC 85
Freak blizzards occurring around the Seafoam Islands have led to gaps in Silph Co's naval patrols around the eastern Sevii Islands. By having a squad brave the icy mists, they can exploit this opening and exit Neo Kanto with Silph Co being none the wiser. The adjacent zone accessible by sea is said to be one lacking a central authority that would take umbrage to your intrusion, making it a ripe target for expansion.
(Rewards: A route from Neo-Kanto to ??? established, Smuggling actions unlocked, actions regarding zone of ??? unlocked)

LOCKED: Requires Rocket to have a seaworthy vessel

[ ] Infiltrate the Federation Further
DC 75
"Mimi" and her efforts in inducting the Sunnytown Gang into the better graces of the KPF was quite fortunate. It also paves way to deepen your influence in this would-be rival and make the leadership more…amiable to you and your agents. An outright takeover is still off the table, but each gang has their own ulterior motives that you can exploit to improve Rocket's perception to the group overall. All you need to do is find which ones will work with the Sunnytown Gang (and by extension, Rocket) in return for…'gifts'.
(Reward: Deeper ties into the Federation. PKF will be less likely to engage in actions directly opposing Rocket)


[ ] Treasure Down the Pipes
DC 75
The vast majority of The City's narcotics come from one source: The Pipeworks. Many strange and foreign substances are said to grow within those dark tunnels; from oversized mushrooms that strengthen the body to bright red flowers that cause fire to erupt from your fingertips. These abnormal properties combined with their addictive ones has ensured their high demand across The City and the drug industry has never thrived more. Yet, Neo-Kanto itself has been mostly spared from the trade due to its isolation, with only a few desperate smuggler rings willing to take the immense risk to bring them into the Zone. With your wider array of resources however, you can take greater advantage of this untapped market than they ever could and potentially secure a very lucrative market to Rocket's benefit.
(Reward: Rocket develops a smuggling network to insert Piperwork-based narcotics into Neo-Kanto.)

LOCKED: Requires access to the Pipeworks

[ ] Power Up
DC 90/110
…There are a few exceptions, one of which are Power Pellets. It is known to be a powerful anti-anxiety drug that also increases the focus of the consumer, making it a god-send for high-stress jobs within the City and a cheap way for gunmen to improve their aim. It is also rather addictive and possesses side effects… abnormal appetite, intense paranoia, and even hallucinations. Unlike most other popular narcotics , the ingredients used to make Power Pellets all come from the Outlands. You'll have to get creative, have several of Rocket's fronts import an individual ingredient each and perhaps bribe custom agents to look the other way as to avoid suspicion, but doing so may prove to be less difficult than any alternatives in the long run while still having a wide market of potential consumers.
(Reward: Rocket begins to develop Power Pellets.)

[ ] Pokesmuggling
DC 40
It's time for Rocket to take control of what rightfully belongs to them and become the sole distributor of unauthorized pokemon across the Zone, utilizing Rocket's stores of captured pokemon to exploit the current vacuum and outright monopolize the trade outright! The hard part will be maintaining the monopoly. In order to placate demand, Rocket will undoubtedly need to commit a greater amount of resources so their control remains unchallenged and could prove to be a strain if the proper measures aren't taken to make up the loss.
(Reward: Rocket dominates the illegal Pokemon trade and reaps the benefits, at the cost of 5 pokemon in storage every turn)

[ ] Slug Trail
DC ???
Last month, rumors about a slug-like pokemon around Route 17 began to surface. Consulting your experts, there is no such pokemon whose description matches this mysterious creature. The Cycling Road is not far from Celadon and there's low risk in sending out a squad of grunts to look for this pokemon and capture it for Rocket's benefit, and the quicker you do so, the less chance there is for Silph Co to rob you of this opportunity. All pokemon belong to Rocket in the end, and you will be damned if you allow Silph to get ahead of you in this.
(Reward: You capture the unknown slug pokemon)

[ ] Search for Mu-2
DC ??
The goal of the Mu-2 project was to make the most powerful pokemon in existence, with the strengths of all and the weaknesses of none. The result of this was the incident on Cinnabar Island. For their failure, the Rocket Group was removed from Silph Co with extreme prejudice.
Your scientists know the truth. You know the truth. Mu-2 was a success, greater than the feeble minds of Silph Co's board could ever hope to achieve on their own. The ultimate pokemon destroyed the facility and escaped to parts unknown, never to be seen again.
Search the region. Find it. Achieve ultimate power.
(Reward: ???)

[ ] Pokemon Research
DC 40/60/80
With the hideout established, you now have a centralized location where your experiments on pokemon can take place. There are so many things still unknown about these creatures and how to bring out their full power.
-[ ] General Research
General lab testing on various pokemon to discern their attributes and expand your understanding of their properties. Results will vary.
-[ ] Trade Evolutions
Expose pokemon to the "trading" process with various modifications and factors to see if other pokemon besides Graveler are affected by it. Costs 15 pokemon of each type.
-[ ] Breeding Observations
Attempt to study pokemon breeding, which has thus far evaded external observation. Costs 10 pokemon of each available type.
-[ ] Write-In
You may write a suggestion for what Rocket Group can focus their research on, pending QM approval.
(Reward: Additional insight on pokemon that may lead to additional benefits or follow-up actions.)

[ ] Develop a New Potion
DC 100
While the Super Potion is already a vast improvement over its predecessor, there is still room for improvement. Your scientists may have possibly reached the extent on what they can do through traditional medicinal practices, that just means its time to begin thinking outside of the box and resort to more unorthodox and untested methods to ensure Rocket remains at the top of the medical field.
(Reward: Development of the Max Potion)

[ ] Develop a New Pokeball
DC 50/70
While Silph Co retains the patent on the pokeball, there is an opportunity to make your own model with properties slightly different from the original. Or simply make a new, better pokeball. Your scientists would relish the opportunity to one-up their former bosses, and the new pokeballs would have unique benefits to assist in capturing wild pokemon.
(Reward: Creation of a Pokeball with unique properties.)

[ ] Develop Teleporters
DC 70
Instant and spontaneous teleportation has been a phenomenon that has long since been cracked by the more major Megacorps that reside in The City, so why can't Rocket do the same? Infact, Rocket Division had their own pet project on the very subject before the outbreak; a potential model that they called Warp Tiles. Perhaps it is time to dust off that project, utilize it for the betterment of its successor.
(Rewards: Development of Warp Tiles for Rocket bases)

[ ] Beam them Up
DC 60/80
Surprisingly, Neo-Kanto has a considerable demand for firearms, and with Rocket's dominance over the underworld, you doubt anyone will step in to fill it soon. All Rocket must do is to find out how to make the weaponry itself, surely a trivial task for the scientists and engineers of Rocket, even if its beyond their usual projects. Even if the demand were to dry up, there wouldn't be any harm to equipping your grunts with some protection beyond the pokemon they carry.
(Reward: Rocket develops their own, laser-based firearm)

PERSONAL ACTIONS
Giovanni has access to four personal actions, or one and a free reroll.
All other hero units have one personal action AND can be assigned to one national action

[ ] Train Your Pokemon
If Pokemon are tools, then it's only common sense to keep them in good condition. Set up a few mock battles between your Pokemon and increase their strength.

[ ] Train with Master Kiyo
Your training to become a competent combatant on your own merit still has a long way to go. Engage in another lesson with your mentor to further that goal.

[ ] Visit the Neo-Kanto Underground Market
In the slums of Center Kanto, there exists a market where people peddle various goods, from worthless nicknacks to rare Pokemon, the only constant on the merchandise there is how it was obtained. Perhaps you should take a visit and browse what illegal contraband is up for sale?

[ ] Go Hunting for Pokemon Personally
You must admit, you do feel a thrill in capturing Pokemon like a trainer usually does, a thrill absent when being given Pokemon by your subordinates, perhaps you should go out for a walk and search for promising Pokemon yourself.

[ ] Visit the Safari Zone
Or if you are willing to cough up the zennys, you could take a visit to the Safari Zone and capture a few in there. You would have a higher chance of the journey being fruitful, but it would still cost a pretty penny. (-2 Funds)

[ ] Break Bread with One of Your Subordinates
While you have better things to do, a boss that takes a few moments to check up on their employees is a good way to assure said employees' loyalty. Pick one hero unit to spend time with, that unit will gain a +10 in opinion for the next three turns.

[ ] Shadow Your Research Staff
You are a proud man, but not proud enough to be ignorant of your own shortcomings. While you know what your scientists develop, you lack the understanding of the finer details of their research and how they achieve results. It is time to change this; take some time to observe their work, ask questions when necessary, understand what they do and become a wiser man for it.

[ ] Meet with Brock
Last month, the Game Corner received a message from Brock, the Pewter City Gym leader and arguably the man who kicked off the whole fad. What he wanted was simple: He was interested in joining Rocket Group and wanted to meet with the Rocket Boss personally.

He was asking for you to take quite a risk by exposing your true identity to him…but at the same time, successfully poaching him could be quite the boon to Rocket's influence in both Pewter and, from what you have gathered, he's quite the capable man himself. Well, the life of a crimeboss is full of risks, so what's not one more?

[ ] Meet with Sabrina
The revelations gained from your visit to the Battle Dojo has brought your sights on someone you've passed on before: the Psychic trainer and Rocket affiliate Sabrina. According to what the Karate King had informed you of, she was the one responsible for the Dojo's downfall and he intends to avenge that past loss eventually by turning the Dojo into the local Gym…something you feel Sabrina herself won't take standing down.

A struggle for the battle scene in Saffron is going to go down eventually, and you are in a good position to act as a kingmaker in it; the real question is, who do you throw your support behind?

Before you decide, though, you should arrange a meeting and see Sabrina in person to get a proper grasp of her character.

[ ] Hire a Secretary
With Rocket's operations expanding daily, the organization's day-to-day management has consumed your attention in greater quantities. Sooner or later, you'll need to delegate higher responsibilities to your subordinates in order to keep Rocket as the well-oiled machine that it is. Perhaps you can start by hiring a personal assistant to help elevate your current burden and handle the more trivial aspects of your position. At the very least, it'll give you more time to pursue other things.


[ ] Give one of your projects some of your personal attention (Costs 3 personal actions)
-[ ] Write-In

[ ] Resume Your Personal Projects
With the Hideout finally done, you find yourself with a bit of free time, perhaps you should use it to continue those projects you've put on the shelf since Silph Co fired you?

[ ] Train Your Pokemon
If Pokemon are tools, then it's only common sense to keep them in good condition. Set up a few mock battles between your Pokemon and increase their strength.

[ ] Take Public Speaking Classes
As much as you will despise it, with Rocket growing in both size and legitimacy, you'll be expected to work and communicate with those bratty kids and your peers alike, and heaven knows what other duties you'll have if Rocket goes public. Because of this, you'll need to work on your social skills to fulfill these future duties.

[ ] Raid a Silph Co Property
You despise your former employer how they turned their backs on Rocket,a scathing hatred that will only be satisfied with its destruction. While that dream is still far away, you could gather some grunts and wreak havoc on one of their properties in the zone as a way to relieve stress.

[ ] Accept Challengers at the Ring
You may be one of the higher ups at Rocket now, but that doesn't mean you'll shirk your duties at your other job entirely, people will think you're getting weak otherwise! So what better way to assure people of your strength than by knocking down some arrogant trainers and taking some of their zennys as punishment?

[ ] Train With Your Pokemon
You're one of the strongest trainers, you're sure of it, that doesn't mean you can't get stronger though, nor does it mean you can slack off. Put you and your Pokemon through a series of exercises that are bound to benefit you all!

[ ] Study Tactics
You're a soldier, not a tactician or strategist, but you're also the closest thing Rocket has to one so you're going to have to step up and shoulder that responsibility for now and not disappoint. A good starting point would be to hit the books, read up what you can on urban warfare strategy for the fights to come.

[ ] Get to know your Subordinates
So once again you have a few 'cadets' working under you at your gym, primarily people who share your love for your electrifying comrades, but you also have to admit there are a few oddballs amongst this squad. A formation is only as strong as the comradery of those who make it, so sit down and get to know them some more.

[ ] Play a Prank
There's not a lot to do around here when you aren't on missions, and they won't even let you play anything in the Game Corner above so you don't wither away from boredom! Hmph, guess you'll need to make your own entertainment. Surely the boss-man won't be too mad if you play a few harmless pranks on some unsuspecting grunts, riiiight?

[ ] Engage in Petty Crime
Orrr maybe you could go out in town and engage in some devious behavior. Nothing that could balloon into something big, picking the pockets of some sleazy fat cats, shoplift a Poke Mart or two, or maybe use those graffiti skills you learned from those guys from Tokyo-To! Maybe that will satisfy your boredom instead!

[ ] Collect Pokedolls
Those that say dolls are for kids only are a bunch of chumps! No one can tell you what you can or can't enjoy, so you should continue collecting dolls! It just so happens a toy company just released a new line of Pokemon-themed dolls too! Maybe if you're lucky you'll find a Clefairy one, which would be almost as good as catching an actual Clefairy!

[ ] Try to Teach Ditto to Mimic Humans
Your Ditto can replicate any Pokemon flawlessly, but you do wonder something; what about things that aren't Pokemon? Can they mimic those?
Only one way to find out! Begin practicing with your Ditto and try to get them to replicate the human form as a starting point, that way they could potentially help in infiltration missions in the future! If you succeed, a whole new road of possibilities would suddenly open up for both you and Dittokind! Some people may have issues with a creature that can transform into them, but it's not like you'll be kicking off an invasion where Dittos begin secretly replacing people in your life, you know?

[ ] Learn how to ride a Bike
Okay, you KNOW how to ride a bike! Just…not a motorized one, and apparently the leaders at the KPF will only respect you if you have one so…the boss leased you the money for a motorbike (putting you in even MORE debt). You got it and now just need to learn how to ride it! It can't be all that different from a normal bike…right?

[ ] Meet the Gang!
So you're now leading a whole biker gang, but you don't know jack about anyone in it. You should probably change that and try to get to know your new underlings! Just…don't call them that to their face.

[ ] Train your Pokemon
Strong pokemon, weak pokemon… to you, those are only perceptions of selfish people, a true trainer should know that any pokemon can become strong when its trainer knows how to utilize them, and you are not arrogant enough to think you understand your companions completely. Engage in a few spars, have them learn as you learn more of them by witnessing their battles.

[ ] Have Rocket Study Murkrow
Your 'ace' has gained the attention of Rocket and it was because of your crow-like friend that Rocket decided to sponsor your trainer career. It is without question if Rocket Group's scientists will want to run trials on them, rather it's a question of when. You're fine with that, otherwise you would have never approached Rocket to begin with. There's many things you don't know about your ace yourself and you may actually come out as a better pair by learning more of the pokemon. So long as those scientists don't try ruffle her feathers too much in their quest for knowledge.

[ ] Challenge Trainers
As Pokemon battles become more common and accepted within Kanto society, you would be a fool not to engage in the practice if you want to make a name for yourself. See if there's any members of Rocket that seem like a good battle or, failing that, waiting alongside the routes for passing trainers and challenge any that cross your way!

[ ] Explore Neo-Kanto
Despite its urban landscape, there are many areas of the zone hidden, teeming with potential of new discoveries. Dens of rare pokemon, unexplored caves with untapped wealth, green grooves passed by the Lemmings…those are all but a few examples of what could be beyond the cities and the routes, waiting to be discovered. Adventure should be the highlight of anyone's pokemon journey, and you do not intend to be the exception in this.

[ ] Train your Pokemon
Despite what most people would think by your appearance, you love the thrill of battle just as much as any true trainer! See if these 'grunts' of your employer are up to snuff by sparring with them while ensuring your own never lose their edge!

[ ] Tend to the Water Club
The Water Club, your pride and joy. It has seen better days, surly, but all things do once they pass their prime. With enough work and effort, you are certain you can raise it back to its old heights and perhaps greater ones still.

[ ] Partake in High Society
Being the sophisticated gentleman that you are, you often receive more than a few invitations to various parties, galas, and other social events by Neo-Kanto's Cream of the Crop. Most of these gatherings are frankly a bore to you, but you have an image to maintain. Not to mention, you are bound to meet some influential people who could be of interest to your employer and hear things one would only say under the influence of overpriced alcohol…

[ ] Enact your Vengence
Isaac…that yellow-haired dastard! He may deny it all he likes, but that man has been a bane on your existence ever since he copied you and opened up that 'Lightning Club' of his and has since done his most to undermine you! No more, you say! With some of these 'grunts' of Rocket, you'll begin to strike back at him for slighting you and your pride!

[ ] Spy for the Boss
It's time to prove ya worth to the boss and da best way to do that is by spying on the competition! Most people say it ain't that easy, but so long as ya don't talk who's going to accuse a stray pokemon of being a spy?

[ ] Talk to your Peers
…Or try to at least. People aren't really used to a talking Meowth just yet, so far most of the run screaming or throw a pokeball at ya! Maybe ya should try talking to his higher ups first…like miss Ariana!

[ ] Try to Evolve
Dat Persian of the Boss' thinks it's so cool…well just you wait, buster! You'll fight, train, and…other things, and soon enough you'll evolve too, and then YOU'LL be the boss' favorite!

[ ] 'Collect' Shiny Things
Humans are so careless with der money…well, more for you! Scrounge around for fallen change…or maybe pick a few pockets for a few wallets.

What? You can't help it, it's in your blood!
-

THERE WILL BE A 3 DAY MORATORIUM ON VOTING
 
neo-kobe at least is iirc from "snatcher" which is a setting that's already cyberpunk and features CHUDs or something (but they're robots)
only know about it from pizza, though :P

the ground zeroes may just be a random gang that aren't actually from any source if they're in river city, but can't say for sure.

I will say that the Ground Zero/The Ground Zeroes are infact from a franchise: The Combatribes which is sorta a 'sibling' of the Double Dragon and River City franchises, though much less well known.
 
Okey so so far what catches my attention so far is:

[ ] Discipline the Grunts

[ ] Now Hiring (The City) (Have my omakem reward of a promising hero unit to recruit)

[ ] Sterilizing the Hotel
[ ] Slug Trail

[ ] Beam them Up

Martial and learnign feel like something that would synergize.
Stewarship, we already spent so much income on the hotel, we need to cmmit to it,
slug trail it's our chance before we lose it.

For personals my only absolutes i want there so far are meet with sabrina and hire a secretary.

Will draft a plan in a bit.

Excited to see a new update of this Brightflame!
 
Before anything happens id like to say what a joy it is to see this back.

Now id also like to take this opportunity to say we are not at all prepared for Sabrina and we definitely shouldn't meet her this turn. She's a touch scary and touchy for me to support just yet.
 
woo, new turn!
working on a plan atm. right now since we have a -10 malus to all actions it makes sense to go for easier actions (that we still want anyhow) and thus reduce the risk of failures, at least in my opinion? as such i'm suggesting the following:
Martial: [ ] Discipline the Grunts (DC 65)(Lieutenant Surge), makes them more professional and unlocks future heroes
diplomacy: [ ] Doctor Doctor! (DC 65)('Gentlemanly' Jack), 1/2 of hotel completion
Stewardship: [ ] Sterilizing the Hotel (DC 50)(Karen), 1/2 of hotel completion
Intrigue: [ ] Infiltrate the Federation Further (DC 75)(Copycat), depen ties/reduce chance of PKF targeting rocket
Learning: [ ] Beam them Up (DC 60/80)(Ariana), gain guns and a possible synergy with martial?

personals:
[ ] Shadow Your Research Staff
[ ] Meet with Brock
[ ] Meet with Sabrina
[ ] Hire a Secretary

[ ] Take Public Speaking Classes
[ ] Accept Challengers at the Ring
[ ] Learn how to ride a Bike
[ ] Have Rocket Study Murkrow
[ ] Tend to the Water Club
[ ] Talk to your Peers



see below for reasoning, though if anyone has suggestions i'll be happy to hear them.

martial has been talked about for a while before now iirc, and i think it's worthwhile for the presumable boost to effectiveness it'll get us. at the very least should reduce chance of disasters like the diglet cave issue, which will save us a lot of hassle later.

If we're doing one of the hotel chain actions it makes sense to do the other (so use up both Diplo and Stewardship here) since we wouldn't get the rewards from only doing half of it and it'd just leave the any actions/resources previously invested doing nothing(including the budget, since we wouldn't be getting payoff from this turn's -10 until it's built).
completing it would hopefully make money/expand our influence so should hopefully be worthwhile and the DCs are actually pretty low so definitely doable with our -10 malus, and i want to get it out of the way before it becomes less of a lucrative opportunity (should still be good now, but there may be problems if we leave it until other factions mess around)
may be lame to miss out on recruiting more heroes, but we can't do it forever? at least now we only lack a dedicated stewardship hero, for which karen/meowth can substitute for the time being? and don't desperately need more stewardship due to there being plenty of options. who knows, maybe the actions unlocked after training our grunts could give us a stewardship-focused administrator similiar to Ariana? that would definitely be convenient :P


the lowest DC intrigue action is pokesmuggling but i don't think that's too appealing since it drains pokemon, but the next lowest (known DC) of increasing influence on the KPF could be worth doing. influencing/redirecting a faction should be great for increasing our our influence/getting a leg up in the shadow war, since it's more stuff we don't need to deal with and our enemies do need to deal with.

learning has a lot of options, i'd like to progress research into potions so we can get more money and stop anyone else from beating us to it but the DC's pretty high at 110 this turn, so maybe researching guns or something would be better? thinking it could provide some bonuses in combat and synergise well with training our grunts, though it might be a shame to only hit the first DC and get lower-quality guns, so i would also be fine with researching pokeballs to try and discover the great ball before Silph (has a lower DC)

for personals,
giovanni should probably keep up with training/martial arts since it buffs stats and we don't have massive competition for personals, but there's lots of new things that stand out this turn that getting out of the way would be important. brock/sabrina might cause problems(brock's mentions exposing our identity, which could be an issue but would progress stuff so are worth taking, shadowing research staff is a possible stat boost personal that we haven't taken yet so might have good options, and getting a secretary might provide some easy boost to rocket's management/logistics which could be pretty good.


surge's fighting personal is closest in flavor to disiplining grunts so might work together, even if it's people who aren't team rocket some grunts might want to try and proving he's stronger than them could make them less rowdy?)

ariana's just got a high roll from personal projects so it makes sense to vary it up, and this might help her anger management or something

copycat's got some promising personals for the KPF that're probably worth doing since they'd help improve/maintain her influence there (and thus have a benefit on the strategic level, which is rare for personals), so either practicing with the bike/getting to know her gang would be good. preferring bike because it'd probably make future stuff like meeting the gang easier/prevent cover being blown

karen wants to study murcrow and it also may benefit rocket at the strategic level, so should be decently rewarding if it rolls successfully

tending to the water club seems something both safe and important for jack, though admittedly it doesn't stand out

meowth interracting with grunts rips any bandaids off and gets them out of the way, and might lead to stuff in the future (or at least them being able to work with others, which is important)

as an aside, this doesn't really fit but multiple of our heroes have personals for training (in particular gentlemanly jack's, but also the various interact with subordinates, train, fight people etc... ones) that include various grunts right? maybe it'd help to do those ones either on the same turn we're disciplining the grunts, or promptly after it? might either aid in training the grunts or boost the value heroes get out of it (in the case of jack, it may result in him having a higher impression of the grunts? which would be good for increasing his loyalty/willingness to interact with them)

also, just want to clarify @Lifeandlice on turn 0 sabrina actually reached out to us saying she wanted to work together, so she's dedinitely willing to collaborate/be civil?
and i'd say our prospects are actually better the earlier we get it, since if we wait too long she'll go off and do stuff that may make the opportunity go away? did you want to delay for any specific reason? don't think waiting until we progress more will notably change any power dynamics/give us leverage or anything.
(whether the action is actually worth the action or not is a separate argument, but basically i don't think she's too scary to meet, even if she's strong we have the power of having multiple people working for us so should be pretty secure physically? though there may be a risk of her doing something indirect if we piss her off or something...)
 
Last edited:
have some thoughts but no strong plans yet, so for now just want to clarify @Lifeandlice on turn 0 sabrina actually reached out to us saying she wanted to work together, so she's dedinitely willing to collaborate/be civil?
I consider turn 0 as of dubious canon. More possibilities than things that actually happened unless we locked it in. Regardless she also has the dolls, my concern for her mental state is pretty well founded.

I'm not saying she's untouchable or anything, just that I'd like some steps on our part to curb our chances of getting voodoo dolled for thinking too loudly at the wrong time.
 
Back
Top