The Young Xian of the Celestial Realm: Space Cathay 4x Warhammer 40k Quest

It's kind of funny. The Tien have to work to keep the Dragons, particularly the elders, from being raised up as gods by the mortal population, but they act all dismissive of the Imperium whenever the human tendency to idolize superpowered protectors comes up.

There's a lot of doublethink that goes into 'Look at those barbarians, assuming that a gold-plated giant that can kill everyone in a room before any of them realizes what's happened is semi-divine.' and 'No, we are not gods, for the twelfth time. What do you mean that was your grandfather?' with the Xian. Ironically, I imagine Emps and Erda felt very similarly about the Holly Alliance after they figured out what was going on there.
There was this very cool graphic summarizing "us vs. them" mentality somewhere on the Web...

Edit: Found the thing:
 
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Working on gimel update. Don't worry. Will also have some lore drops to...drop soon.
 
I might write a bit about Xiang trying his best to downplay his role in local history when he speaks at a university at Zhujing only for one of the students to identify him as their great grandfather, and then fully ten to twenty per cent of the students identify him as being in their family tree after four hundred years of being around in Zhujing.
 
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I might write a bit about Xiang trying his best to downplay his role in local history when he speaks at a university at Zhujing only for one of the students to identify him as their great grandfather, and then fully ten to twenty per cent of the students identify him as being in their family tree after four hundred years of being around in Zhujing.
That is a great idea. It reinforces the fact that tian'chao has a lot of dragon blooded citizens.
 
That is a great idea. It reinforces the fact that tian'chao has a lot of dragon blooded citizens.
Xianglong also just kind of sleeps around a lot as is typical for the Xianren and is by his own admission, not really the best father since he doesn't take anywhere near as much time away from his administrative and military duties to properly dedicate to his offspring as he really should, though he does try to be around for them when they're still minors.
 
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Xianglong also just kind of sleeps around a lot as is typical for the Xianren and is by his own admission, not really the best father since he doesn't take anywhere near as much time away from his administrative and military duties to properly dedicate to his offspring as he really should, though he does try to be around for them when they're still minors.
Is Xinyi a better mother than or is she as bad as her brother, if you're willing to answer?
 
reposting discord lore because i am paranoid, and because its interesting. it has no spoilers

Spartakrod (Fae/They) — Today at 4:24 AM
Some lifespans in the galaxies of darkness:

Baseline Humann: 200 without rejuvenants due to generally being hardier than modern humans as a result of the dark age's legacy. With Juvenants, a human can last up to 2,000 years before Nagash's curse causes further Juvenant treatments to fail.
Space Marine: Variable depending on the geneseed, as rule about ten times longer than a normal human with or without Juvenants. Chaos Space Marines who do not become Chaos Warriors still age, they just hide around in weird time wedgies where more important ones will experience bent enough flows of time to live to when they are needed.
Custodes: Custodes don't really age, the perception of losing their edge over thousands of years to become eyes of Terra is mostly mental and cultural.
Eldar: Baseline is about 20,000 years without some sort of outside assistance, Eldar death through Old Age is basically Shyish build up from Nagash's curse until their body fades into a wisp. Eldar mature about ten times more slowly than humans.
Dawi: Roughly half that of the Eldar, they also tend to just...fade one day. They mature faster than the Eldar, though still five times slower than humans.
Ogor: Biologically immortal
Orks: Biologically immortal
Tau: Sixty naturally. Tau reach adulthood twice as fast as humans do, being fully grown before their first decade, being regarded as old at thirty, and generally retiring at forty. They have made strides in life extension through study of the Kroot and human Juvenants.
Votanni: 1,000 naturally, their diminished warp-souls allow them to use Juvenants more often without Nagash's withering.
Adventii: 2,000 Naturally.
Lizardmen: Biologically immortal, some of the eldest Itzecanl characters have been around since the war in heaven, a handful predate it.
Necrons: The necrontyr typically lived to 75 (though the intensity of their parent star's high frequency radiation like x or gamma rays could cut this down drastically) before they developed further technologies, but the Old Ones' ability to simply come back to life was the source of their envy.
Barghesi: Biologically immortal, their homeworld's ecosystem is so hyperhostile that there was no biological benefit to developing teleomere shortening so it just didn't happen.
Kroot: Gained biological immortality from eating Orks and Ogors.
Dragons: Dragon maturation is very strange. They are able to reproduce within 50 years, but they aren't considered true adults until they are nearly two thousand years old. This is complicated by the fact that dragons never stop growing and are shapeshifters, so maturity is entirely measured mentally rather than physically.
Q'orl: The Hive Commanders seem to be immortal, while the queens and kings have never been recorded as having passed of old age, other castes have wildly variable lifespans.
Tyranids: Immortal.
Skaven: Skaven mature at the same rate as actual rats and are ready to reproduce in months after conventional birth, your average clanrat dies in less than a decade, stormvermin generally at least live to be a century old due to the greater effort in keeping them alive as the black furs make up the Skaven middle class, but the rulers of Skavendom can reign for centuries or millennia.
Hrud: The Hruds' seeming immunity to their own time distortion fields suggest they live forever.
Sarhuadin: 2,000 naturally, matures at rates similar to humans.
Ythalnzids: Immortal
Slaugth: Immortal
Rak'Gol: Legitimately impossible to know for certain
Rangda: What the rangda are now is so divergent from what they were when the Slaugth uplifted them that figuring out their "normal" lifespan is pointless.
Vespids: Generally to about 500 years nnaturally, maturing within three.
Drax: 400 years naturally, Mature within 10.
Dracolith: Immortal
Fra'al: Immortal
Thyrrus: ???
Hanallante: Immortal
Reek: Most Reek only live to be about 80.
Khrave: Immortal
Cythor Fiends: Immortal
Ulumeathics: 70 years naturally.
Ogryn: About twice as long as normal humans.
Ratlings: About one and a half times the length of baseline humans
Therianids: Largely the same as baseline humans
Anthrazods: 120 years on average
Galg: 300 years on average
Enoulianns: 50 years on average, generally adults by 5.
Fimir: Biologically immortal
Thunderscorn: Biologically Immortal
Beastmen: Your average Gor is dead by 10 and fully grown in less than a year. Chaos beastmenn can live longer if they gain their gods' favour.
Stryxis: 1,000 on average
Loxatl: 150
Mitu: ???
Osirian Psybrids: ???
 
As a note, Nagash's curse basically imposes hard limits on the lifespans of most sophontic beings, with the dragons being one of the few exceptions. He controls the doors of death, and he has power over who will cross it.
 
As a note, Nagash's curse basically imposes hard limits on the lifespans of most sophontic beings, with the dragons being one of the few exceptions. He controls the doors of death, and he has power over who will cross it.
Thanks, I was wondering what that was. I will admit I had a hunch that Nagash's curse was basically lifespan limits. That also explains why most eidolons and those that straddle the line like lizardmen and custodes are biologically immortal.
 
As a note, Nagash's curse basically imposes hard limits on the lifespans of most sophontic beings, with the dragons being one of the few exceptions. He controls the doors of death, and he has power over who will cross it.

I'm guessing the Dragons are an exception in part because of their non-nativeness to Mallus, partially due to their general enlightenment, and partially due to being more akin to Spirits than physical beings?
 
I'm guessing the Dragons are an exception in part because of their non-nativeness to Mallus, partially due to their general enlightenment, and partially due to being more akin to Spirits than physical beings?
They're too connected to the Tree of Life like most immortals are to suffer from Nagash's enervation.
 
They're too connected to the Tree of Life like most immortals are to suffer from Nagash's enervation.

Huh. I suppose alignment with Light/Order does lend itself towards a general alignment with the Sephirot.

On a different note, was Forteia generally recognized as the leader of the Lords of Order before Sigmar, and is essentially his second in command these days among them?
 
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That's the tree of life Leman Russ went to find right?
Possibly. The Tree is regarded as a metaphor for the power of life itself as well as an actual thing, much as how the Black Pyramid is synonymous with death. There are many theories on the Tree's nature, but little hard evidence.
 
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posting because i am paranoid

from the skaven doc

Gnawhole: While the primary Skaven method of traveling extreme distances is the Underway, it is not the only way the children of the Horned Rat travel. In place of the more common Windgates, the Skaven use Gnawholes.

Windgates are a relatively common form of esoteric portal, and are extremely safe to use due to the Wind Realms being the safest of all esoteric planes. Gnawholes on the other hand are portals that run across the Realm of Ruin, which is the domain of Vershiv. Only the Skaven can use these holes in reality, and all others who step in one will die. And like the Underway, Gnawholes can open anywhere in the Garden.

Gnawholes are made using similar methods to the creation of new Underway Passages, but with the direct blessing of Vershiv, with each Supreme Clan having their own method to make them, the particular blessings being a secret to all save the Supreme Clan. Supreme Clan Skyre uses reality piercing drills powered by the highest grade warpstone and monstrous gyre engines. Supreme Clan Moulder uses enormous borrowing rat beasts, blind and hairless abominations that burrow tirelessly through the void. Supreme Clan Pestilens uses corrosive Gnaw-Plagues, while Supreme Clan Mors uses thousands of skaven slave packs to make them.

Gnawholes do have many drawbacks that ensure the Underway is the primary form of Skaven travel for the long distances crossed by things like FTL and Windgates. The first is the extreme cost of making Gnawholes, which means they can only be used at ground level and can not be viable for true FTL. The second is that Gnawholes are just as unreliable as Underway Gates, often depositing the Skaven in hostile locales like deep space, an erupting volcano, or the bottom of an ocean. Third is the lethality to all non Skaven that use it, requiring the Skaven that use Gnawholes can only rely upon things directly of the Skaven or made by them; this is a major blow to Skaven strength as the ratmen are experts at uniting chaos and almost never fight without some form of non-Skaven support. Fourth is the fact that only the true Supreme Clans can make Gnawholes, as the secrets are never given to sub-clans or Warlord Clans. And Fifth is the eternal conflict with the church of the Man-Rat.

While Skaven use everything as proof of their own superiority, Gnawholes are indisputable proof of Vershivs favor. As such the Warren Guard and Word Bearers who champion the Church of the Man Rat, as part of their eternal conflict with the Skaven Under-Imperium, seeks out the secret of making Gnawholes. If the Church of the Man-Rat can create Gnawholes and use them with perishing, it would be a solidification of the humanocentric doctrine that not even the Skaven would be able to ignore. It could quite possibly spell the end of the Under-Imperium.

The Skaven do not truly believe it could happen, as they are arrogant in the extreme and Vershiv still favors them above all others. But the fact that Vershiv has given his favor to non-Skaven worshipers was also thought to never be able to happen. As such, the possibility of non-Skaven using Gnawholes and delivering a second blow to the Skavens place in the universe, no matter how miniscule, is enough to ensure Gnawholes are rare in the extreme.
 
@Spartakrod

I would like to put forth a few new research ideas.

MCV's: Mobile Construction Vehicles. Inspired by interactions with the League the realm has decided to construct its own variant of this machine. Ideally it would be used to rapidly establish colonies, infrastructure, and defenses where needed. In battle it can be used to construct additional defenses as needed as well as produce weapons and gear by salvaging debris. Possibly even construct new factories to build cannon fodder machines. In a pinch its large girth can crush infantry beneath its wheels along with a power ram.

Nano-assembly: This modification to our factories was conceived in response to the need for ever greater production capacity. While outright assembly of units like the Numerians is impossible at the moment we can still make use of this. Specialized machines can be used to rapidly make parts to be assembled by workers or other machines. The only limit is feeding sufficient material into it. Saved space can be used for other purposes. Ground-side production and factories on ships.

Cryo-Weaponry: Derived from high grade industrial coolant. Like what's used in high end reactors. The idea is to supercool whatever it hits and cause its energy and strength to drop. Leading it to become fragile and shatter into pieces. Ideally this would be used on armored and regenerating units to weaken them. At the same time it could be effective against the Undead. Forcing them to direct far more power to stitch the shattered pieces back together and thaw them.
 
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I edited in an extra idea that occurred to me. Thought it made sense since the Undead don't really have body heat that they would be even more susceptible. Skaven tech in general is also supposed to be pretty rickety.
 
posting because i am paranoid

this comes from the maggotkin doc, and i am reasonably sure its the first unit i ever pitched. so i hope people like it

Zohar: a minor species devoted to Nurgle, these creatures stand out among the hosts of the Plaguefather. Like the Pale Lotus Sect that plagues the Hua Yuan Galixa, the Zohar are hyper-focused on cleanliness. Resembling six-foot-tall cockroaches in hazmat suits, these creatures are cursed with an extremely deficient immune system. Having been exposed to no diseases or microbes on their home planet (a radioactive hellhole even before Nurgle's blessings) they found that even a sterile room of other species was enough for their immune system to tear them apart. Making a deal with Nurgle for protection in exchange for service, the Zohar use their cleaning devices (so powerful that it causes all hit by it save the Zohar themselves to unravel in a gooey mess) and large amounts of radioactive weaponry (to which the Zohar are immune) against the foes of Nurgle to ensure their species survival.
 
@Spartakrod

I would like to pitch a few more ideas. Let me know if they don't work and I'll remove them.

Repair Drones: Small spherical machines these drones possess a myriad of tools to fulfill their jobs. Inspired by the need for more advanced repair systems in a war of attrition. Nanites might repair outer hulls but cannot help finer technology as of yet. The drones were built to be able to weld metal, repair wiring, replace computation systems and more. They can be installed in any large enough area. Ranging from large ships to mega tanks to defensive installations.

Sun Touched Plasma: A series of new plasma weapons imbued with the wind of Hysh. Inspired by the need to better effect Undead this was created. It channels the purifying power of light and the link to the sun to better damage enemies. Most effective against chaos and undead enemies.

The Yuan Archer Battleship: This vessel was designed to combat top heavy forces. Most of its fire power is dedicated to its oversized main cannon with mainly turrets covering its own needs. It is intended to destroy larger vessels and other such installations. At least be able to bring down their shields to provide an opening for ships of the Realm to destroy them.
 
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