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Well a random thought , but what about magnus becoming the elector-count of solland rather than stealing a elector countship off anyone else, i know he wont have alot of time for it with being the emperor but he can farm the job out to a council and the martial leader can carry the runefang and he can probably take back the wissenland annexation if hes doing it aswell without much hassle outside wissenland?

Also how many extra missions would the extra rangers give compared to current plans ?
 
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[canon Omake] Copius Contrafibularities & Clear Drink for the Charcoal
Copius Contrafibularities & Clear Drink for the Charcoal
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"Boss? There's some dwarfs at the gates, callin' themselves an envoy or some such." Hanusch bit back a curse at Lanric's words, as the words snapped him out of a comforting spell of nostalgia. It would not do to show any startlement on his part, lest the lads start thinking that his edge was growing less keen. Turning away from the tankard he'd been sampling from (pewter now, instead of wooden, he was a man of respectable station now), he now faced the man with a quirked brow, and an expression bearing just the right tinge of questioning whether he was born with the brain of a Snotling.

"Again? Didn't that ranger patrol drop by just a fortnight ago to hear our 'pledge' to runnin' this place on their behalf?" It had been satisfying to see the looks of bemusement on their faces as he led them through a village surging to grow, rather than the hamlet terrorized by each dusk they'd clearly been expecting to find. Oh, they tried to play it off with a great deal of grumbling, but Hanusch had seen through those sorts before. Really, when it came down to it, there wasn't all that much difference to deciphering the grousing and surly faces of a dwarf to a man from either bank of the Stir. If anything, the amount of facial hair made the visual tics even more noticeable. For all that their takeover of Steingart may have temporarily uprooted his band, it was pleasing to see the lack of squeamishness on their parts upon sighting the drawn and quartered mutant corpses framing the village gates.

Though he hadn't led them into the woods as part of the tour, so they wouldn't have seen the ones he'd left alive, screaming themselves hoarse on breaking wheels. No sense in testing the water's depth before you knew the current's strength, was one of the truisms his ol' pa had left to him. Hah, he couldn't imagine the man would much recognize his son if he were to look upon him now.

It's funny, the way one's path in life could turn out. Once, he'd been a proper apprentice, learning the trade to take over his family's brewery in Gersdorf. Now, after half a lifetime spent on the run as an outlaw and then cattle rustler, here he was, stooped over a still again.

"Nay, this one weren't those rangers, showed up with four other dwarfs, all wearin' steel from head to toe. Ne'er seen the like of 'em. Shined like mucks*, they did, with carvin's of dwarfs beatin' the snot outta sum Greenskins on 'em, on all their hammers an' armour an'-"

"Right, right, that's enough yappin' outta you already. Get them dwarfs inside an' waitin' at the hall's hearth, on the double. And get Salina in here! I've got guests to prepare for, seems like."

By the time he heard the door swing closed, he had already turned his head back towards the table, leveling a gauging look at the battle atop it. While in the midst of leading his band in driving off the mutants, Hanusch had spied with his eyes the sight of an old boon, one which had had him mutter a genuine prayer to Taal for the first time in years. Looking at the finished, distilled bottle, and the three beside it yet to be uncorked, he felt tempted to utter the prayer again for his good fortune. His half-remembered family recipe had provided an unexpected boon.

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Hanusch pondered, in the privacy of his own thoughts, whether there really was all that much change from his 'profession' as head of a band of rustlers to being a burgomaster. If nothing else, it seemed as though the effect you tried to project through what you wore didn't seem to change much in intent. What those above did with garish colours and expensive silks and rare furs, his ilk did with steel. Power, and the ability to use it. Power over lives, power over wealth. Power over law.

The overcoat he'd chosen to replace his old cloak with was much the same deep green, but thankfully had less patches and obvious seams where tears had been sewn back together. The mantle of fresh wolfskin over his shoulders was a lovely affectation in his opinion, and brought him back to the scarce few good memories of his boyhood. The coat itself was linen, but thickly padded, and Hanusch had chosen to leave it unbuttoned for the moment to show the light blue jack underneath. Though it remained the same canvas and felt affair he'd worn for years, the feel of the steel plates sewn into the underside was more comforting than the softest wool to him.

Perhaps the most outright fanciful addition to his outfit had been the immense belt that cinched the open coat at the waist, apparently having served as the badge of office for Ummenbach for a good three generations after some minor Averheimer ponce had been politely exiled to the place and commissioned it. Good, strong leather covered by solid iron plates, each one engraved with a brass sunburst. The loop at the side was likely meant to have been used for a scabbard, but that had likely been sold off at some point, and the sword with it. For now, it served for carrying a suitably weighty-looking flanged mace, with his old lasso at the same place it had always been.

Oh yes, he was sure he cut an impressive enough figure as he strode in through the door to greet the dwarf envoy. And then he lay eyes on this party of five, and wondered if anything short of carrying a sodding Runefang would have made him feel less underdressed.

Each of the four bodyguards for the envoy were much like Lanric had described. Massive hammers, plate armour polished until it gleamed like silver, engraved with scenes of battles. Hanusch found the great long funnels of steel scales the enveloped their waist-length beards amusing. But the envoy's appearance was what surprised him the most. For one, there was no beard on the face.

Hanusch had once, by happenstance, stumbled onto a roadside shrine to that Tilean Estalian southern goddess, Myrmidia. The troupe had stopped in a sleepy little hamlet where the ranchhands were too sloshed to remember faces, and apparently some 'knight of a blazing sun' had built it a decade earlier to mark leading the local militia against a sizable horde of goblins. While his attention had been more on the style of the small spear-clutching statue (the knight seemed to have been a real talent with a chisel in his day, to get that look of a cloth sash tightly hugging bare hips on unyielding stone) the face had also captivated him for a time.

This dwarf's bare face, framed by a full head of braided hair that reached past her knees, brought to his mind that same... statuesque (heh) look, like her expression had been carved from marble. Hanusch hadn't had the particular displeasure of running across many nobles in his life, but he imagined that most of their legendarily haughty bearing was in an attempt to imitate the expression she cast into the world as though she'd been born with it. She could likely have walked into the room alone wearing nothing but that expression, and still exuded more authority and power than Hanusch could remember from any roadwarden or militia sergeant.

Not that this dwarf lady had done so, by any means. A pair of boots, sturdy and polished leather with hobnails from the sound on the stone of his 'new' towerhouse peeked out from below a thick knee-length skirt. The skirt, in turn, flowed out from a high-necked bodice of boiled leather, itself lovingly chased into decorative symbols he thought looked like gauntlets over a bearded and helmed head, silvered and gilded and studded with opals the size of hen's eggs. The sleeves were loose, embroidered with gold and silver thread before closing to a tight cuff at the wrist.

"Greetings, Khazidbezeki**. You have the honour of being addressed by Kvinn Sidda Hammerfist, niece to Rik Kagnus Hammerfist, king of Karak Gantuk." The words rumbled out from one of the living steel statues her retainers masqueraded as, though the beard-armour kept Hanusch from seeing which one had actually spoken. Clever trick of throwing their voice, that, not breaking uniformity yet not overblowing the announcement by having all four speak at once.

"Yes, uh, and I would be Hanusch Kurst, the, uh... Khassid-beseki of Ummenbach, yes?" He didn't at all like the halting tone he gave, but the first round of this game had been lost. Calling him something or other in a language he didn't know had put him off-balance, keeping him from recovering from the shock of their collective finery when he'd been expecting something more like the rangers before. The first round was theirs, but there were still ways to emerge on top at the end. "May I inquire as to why a king's niece has decided to grace this village with her presence?"

"You may, umgi," now spoke the lady herself, holding herself up with all the imperiousness one could manage for a woman who would need a footstool to be at eye-level with Hanusch's chest. She still didn't do a bad job of that, "With the recent campaign of clearing monsters out of Solland being undertaken by Clan Rakidum, my esteemed uncle had chosen for us to take the overland route to Karak Ornsk and go around the mountains by way of Steingart. While on the road, we caught sight of great columns of smoke, far thicker than our rangers had ever reported sighting from this Khazid. Thinking you were under attack, I chose to come here, to see if we might render any aid." Hanusch wasn't sure if he imagined it, but he thought he'd seen an eyelid twitch at the mention of this decision to intervene in a potential battle through the visor of one of the armoured dwarfs. "Instead, we've found a village hard at work feeding an entire forest to flames."

Hanusch put on, what was in his own estimation, a decent show of being bashful. "Ah, that. Well, no fears on that part. The forest has simply been recently made safer to work in, so we had taken the chance to expand the charcoal-burning operations here. A great deal of smell and smoke, yes, but lucrative all the same." From the corner of his eye, he saw Salina enter the room by a side door, carrying one of the bottles. The bodyguards tensed up for a moment (good ears on them, he'd been a rustler for half his life and not even heard the door give a single creak) but made no other motion as she hastily withdrew.

"Hm, charcoal you say? The trees not good enough for regular timber goods?"

"Nothing wrong with the trees themselves, just the size of the forest and distance from any place that would be interested in buying timber downstream. Any place in easy reach for ferrymen has greater forests nearer to them than our stretch of the woods, and there's no great carpentry tradition to be found within Ummenbach, so turning the wood to charcoal and selling it off is most of what can be done with it with what we have. And charcoal burning is a dirty business, so you don't have as many people hurrying to compete with you."

She gave a steady hm at that, eyes turning away from him for a moment to ponder, before alighting on the bottle. Ah, here Hanusch could get back in his element. "Excellent, the refreshments have arrived. Would you join me in sharing this bottle?"

"Hmph, I shall umgi. But I've not been given much reason to expect much of manling brews." Despite her words, she still joined him over at the desk beside the hearth, placing an engraved tankard of what Hanusch prayed for his heart's sake to be only gilded steel next to the bottle. Popping off the cork, Hanusch poured into her tankard before retrieving his much more modest one of plain pewter.

"Now, manling, how far along would you say you are with your making of charcoal here?" Sidda asked, taking a seat on the chair across from his.

"I would say we are at full swing with piles we have built. With thirty piles burning, we can produce six whole sacks of charcoal each day. Why do you ask?" Hanusch asked in turn, feigning ignorance as to what this conversation was steering towards. Seems like it wasn't grain the dwarfs would come to trade for, like he'd originally expected.

"The simple truth of the matter, is that Karak Gantuk has need of more fuel for the forges. With the recent threat of the Thaggoraki surging, Karak Hirn has need of all the steel it can get, and Karak Gantuk is determined to do their part for the good of the Karaz Ankor. Because of this, my uncle chose me to go forth to clans Rakidum and Silverhaft to negotiate a trade deal for their coal, so that our few miners need not divert from their search for iron ore to seek coal as well, yet keep the forges blazing day and night. And yet, now I wonder if a better accord might be reached with you." Tilting the tankard back, she took a swig and made a surprised hum in her throat. "Not much in the way of flavour, but with a half-decent kick to it. Where did you get this from, Hanusch?" Again with the words he doesn't understand.

"Trade secret, I'm afraid," Hanusch replied cheekily, and she seemed to not be willing to call him out on it. "So, you'd be willing to trade for Ummenbach's charcoal? I'm sure we could come to a satisfactory accord."

"Make no mistake, manling, no deal nor contract has yet been made. A master smith would need to first examine the charcoal you have and gauge whether it is of suitable quality for dawi steelworking. But yes, selling to our Hold with a degree of exclusivity would be lucrative, you can be assured of that. Un ek nuf anurbar um zonbak wazzocki..."*** Taking another sip of her drink, Sidda's brow furrowed. "This really isn't as bad as I'd been warned manling brews were. Were it not for the lack of flavour, I'd think you have served me some beardling brew. What is it?"

The clinking of gold already resounding in his ears, Hanusch replied in good cheer: "Oh, in truth it is my own concoction. I was thinking of 'Black Mountain Meltwater' for a name..."

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*Imperial rural slang for silver. Causes no less confusion in-universe.
**In Khazalid, literally translating to 'village/town/settlement-owner'. Used to address human mayors and land-owners who don't possess noble relations or display immediately obvious martial leanings.
***"And it would mean not having to trade with those sun-touched wazzocks."

So here, part 2 of the amazing adventures of Hanusch Kurst and co. in moonshining and (unintentional) war profiteering. Hope you like the little touches of Khazalid in there, @Mayto.
 
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Well a random thought , but what about magnus becoming the elector-count of solland rather than stealing a elector countship off anyone else, i know he wont have alot of time for it with being the emperor but he can farm the job out to a council and the martial leader can carry the runefang and he can probably take back the wissenland annexation if hes doing it aswell without much hassle outside wissenland?

Also how many extra missions would the extra rangers give compared to current plans ?
In cannon he did it because he did not want to form a political dynasty and did not want to put his kids in danger. But since he seems to be doing even more reform than cannon it is a good idea to keep a umgi family nearby we can trust.
 
Well a random thought , but what about magnus becoming the elector-count of solland rather than stealing a elector countship off anyone else, i know he wont have alot of time for it with being the emperor but he can farm the jobs out to a council and he can probably take back the wissenland annexation if hes doing it ?

Also how many extra missions would the extra rangers give compared to current plans ?

Magnus died without an heir in canon, I suspect he would make a rather bad elector count. Granted he does seem to like ladies if the real old Genevire novels are to be trusted (he coped a feel on the titular vampire once), but it would not be that remarkable for his experience during the war and specifically becoming 'the Pious' to have changed that, there are arcane and divine marks that impact emotion and romantic impulse.
 
In cannon he did it because he did not want to form a political dynasty and did not want to put his kids in danger. But since he seems to be doing even more reform than cannon it is a good idea to keep a umgi family nearby we can trust.
We encourage him to marry, have a daughter, and marry said daughter to the EC of Solland, easy peasy! :p
 
Magnus died without an heir in canon, I suspect he would make a rather bad elector count. Granted he does seem to like ladies if the real old Genevire novels are to be trusted (he coped a feel on the titular vampire once), but it would not be that remarkable for his experience during the war and specifically becoming 'the Pious' to have changed that, there are arcane and divine marks that impact emotion and romantic impulse.
He had bastard children but it is impolite to talk about the emperor having kids out of wedlock.
 
[] Plan: High Places and Higher Standards

-[] Atop the Highest Peak: The tallest mountain of the ring of mountains surrounding Karak Skarrenruf reaches above the clouds. It is currently unnamed and can only be climbed using a narrow trail that only one Dawi can fit through.
Construction will finish in 2313
Ten Dawi can hold off a thousand Greenskins in these narrow passages.
-[] Accept the mission immediately:
The High King asks, and you will answer.
+2 Shame Capacity.



[] Plan: Dum and Dummer
-[]Find the gates of Hell Pit:
Kraka Drak and Kislev attempt to drive a sword into the Hell Pit that will last for many long years. They are gathering friends, allies, and anyone willing to join in this noble initiative.
But for this to be done, first, the location of the foul pit must be discovered.
Rangers Needed: 30
Danger: High.
Unlocks The Assault on Hell Pit.

-[] Marsh patrol:
Barak Varr is sending a Monitor camouflaged as a Skaven ship up the canal the Skaven flees has emerged from. They want to deploy Rangers when they reach the docks and sink as many Skaven ships as possible as they lie at rusty anchor before fleeing.
The mission will be dangerous. But Barak Varr intends to reward you generously.
Rangers needed: 30
Danger: ??
Reward: Large outpost in Barak Varr
A peek at the Skaven Fleet.


The Expedition to Karag Dum:
You finally know the rough location of just where Karag Dum is within the partially expanded wastes and believe you will be able to send an expedition. But this is beyond the Ranger's Guild at the moment. Borek Forkbeard is currently gathering supporters for this expedition in the Everpeak. But they will need all the help they can get. Your Rangers can lay the groundwork for their journey.

-[]Prepare a path for the expedition: Rangers will mark the way to Karag Dum with runic talismans to make sure that they can follow the runes to the Hold when the journey is launched. The land might twist, but the runes should remain the same.
Rangers Needed: 15
Danger: Very High
Increases the odds for the expedition.

-[] Supply Caches for the Expedition:
Rangers will bring bags filled with salted meat and bury these in sealed bags in strategic locations along the path to Karag Dum. This should improve the chances of the expedition.
Rangers Needed: 15
Danger: Very High
Increases the odds for the expedition.

-[] Clear out the detritus of the Wastes:
If you slaughter a few tribes of chaos spawn and the other beasts of the wastes, then they might be less inclined to stay very close to the route leading to Karag Dum.
Rangers Needed: 15
Danger: Very High
Increases the odds for the expedition.

-[] Zhufbar's convoys:
The Skaven are attacking the Zhufbarak armoured caravans as they head through Sylvania and from there to Karak Hirn. The massive steam-powered wagons are freshly guild-approved and still have some -issues with the Sylvanian terrain. Mostly all of the zombies crawling from the dirt. T

The vampiric inhabitants of Sylvannia have been roused by the noise of great steam engines chugging along and have found out what the cargo is. Eager for Gromril, much stronger forces of the undead have been attacking the Caravans.
Rangers needed: 30
Danger: Sylvania. Expect heavy losses.
Increases Karak Hirn's defences
Gain a small Outpost in Zhufbar as thanks.

-[] Reinforce the Anti-Skaven front:
The Holds of Karak Eksfilaz, Karak Grom, and Karak Kaferkammaz have used the reprieve you gave them to form a combined military command, sharing intelligence and forces to crush the Skaven whenever they try to muster.

The Skaven continue to attack along the front and can send some parties through the heavily defended passes. And between the fortresses established by the Vault Triumvirate.

You're being asked to help and drive these Skaven raiding bands back before they can infest the Brenheim pass. Unfortunately, the mercenaries you have hired to guard your trade might not be enough to deal with this threat.
Rangers Needed: 90
Danger: High.
Reward:
Your southern flank remains firmly held by the Vault Triumvirate
Trade is not disrupted.

-[] Purge Karak Norn's mountainside of Clan Eshin.

Karak Norn is still reeling from the poison gas dumped into their Hold by Clan Eshin assassins. So they are asking you to provide rangers to help them clear the mountainside of the Clan Eshin strongholds.

Rangers needed: 60
Danger: Very High
Reward: Pressure on Karak Norn decreases.
Small Outpost in Karak Norn.



SOCIAL LETTERS

-[] Great King Silverbeard.

--Describe what you want to talk about: Write to him, let him know we are taking not only the chance to find the entrances to Hellpit as he suggested but also let him know of the Karag Dum expedition and humbly ask for any aid he might be willing to provide and offer this as a 'joint expedition for the good of all Dawi'.

-[] [Letter] Prince Leopold of Ostland, Knights of Everlasting Light
--[] Ask the Everlasting Light to assist Zhufbar's convoys as they travel across Sylvania. Inform him that they are vital supplies that are going to be used in the defense of the hold and that if they dont get there many may die.

-[] Tzarina of Kislev

--Describe what you want to talk about: Confirm that you will be helping to expose the Hell pit for her and Great King Silverbeard's dual assault upon the hellpit, and explain the Karag Dum expedition, ask for any and all aid she can provide, even if it is only extra supplies and guides up to where they can no longer follow. Provide any and all maps of skaven tunnels in the region that we can provide to help her forces prepare and brace for not only the attack but also defend against reprisal.

-[] Royce Feuerbach. The Elector Count of Talabecland
--Describe what you want to talk about: Offer a copy of the letter you had written to Magnus that Wissenland is waving about and provide your side of the situation. Suggest that working with Averland on restoring the Province of Solland in its entirety will settle the matter as the only authority in the province will then be Elector Count and the Emperor in that order, any economic and ties of friendship are of course a natural byproduct of the goodwill and cooperation of both races. Dawi do not want to rule, and the sooner the province is restored and it's borders reestablished the sooner Clan Rakidum can leave. See if he is willing to approach Hochland about that and convince them to join the "Restore Solland" bloc, or at least show the Hochland Elector Count the evidence that shows that you weren't taking over the province and never intended to.



[] Plan: Oiled Steel

-[] Support the Order:
(Introduced in: The Twin Holds: Dwarf Ranger Quest. (Warhammer Fantasy) Fantasy)

The Order of the Iron Spear has turned Obhaussen into a respectable fortress, and they are growing as more and more Tileans show up looking to start anew in Solland. Selgra, having experience with Tileans, has talked with many of these new arrivals and thinks the Tileans could become the backbone for Solland's future army.

Just providing the Order with chain and leather armour should greatly improve their combat effectiveness. While some assistance from the Stoneback Dwarfs will help construct a new fortress to block off the pass from the South. A Tilean Garrison of two hundred trained defenders will protect the Icy Wind Pass, manning a stone fortress.

With steel spears, and steel hearts, the Order of the Iron Spear will hold the line as a wall of armoured spears, and fighting in the name of Myrmidia, cleanse Solland of evil.

Choose three Solland development options.
-[] The Kolbhugel-Steingart Road:
With much of Solland now taken, the river between Steingart and the other towns of Solland now goes through Wissenland territory. This could result in a problem, as Wissenland might try to cut the river off. Although you doubt they would do this.
Vikki has a solution. She is still field-testing some Zhufbarak road construction tools. Specifically, the ground-pounder. She claims that it should be possible to construct a paved road between Steingart and the now-abandoned town of Kolbhugel. Which can be populated with people from the surrounding villages. The road is across open terrain, not the dangerous forests of other parts of the Empire. This should make a caravan travelling across the open safer, as threats can be spotted from afar.
The town of Kolbhugel is refounded.
A road is constructed between Kolbhugel and Steingart in the event the river trade is interrupted. Mind, it is still faster to use the river than travel overland.
Improves Solland's Infrastructure
Improves Solland's Economy.

-[] Ostermark Colonists. Dwarf homes:
Ostermark's cities are still suffering from the aftermath of the Great War Against Chaos. Many skilled artisans and aimless former soldiers would be willing to start a new life in Solland. Send your stonemasons and artisans to Steingart and expand it to make way for waves of Ostermark colonists.
Steingart gets a large population boost in the towns currently under reconstruction.
Improves Solland's Infrastructure
Improves Solland's Economy.
Improves Solland's Military.

-[] Get Zhufbar Involved:
According to Vikki, there is 'Black Water' to be found near Steingart, something which she says Zhufbar will be very interested in. Zhufbar is quickly growing to consume great quantities of oil to produce fuel for Drakeguns and lubricants for the city's industrial heart. Because weight is a premium for transportation, and most will be done overland, the Zhufbaraks will process all the chemicals on-site until they have useable Drakegun fuel.
Zhufbarak oil refinery: A large fortified compound south of Steingart. Here the Dawi of Zhufbar extract the Black Water from the swamps and use it to produce the chemicals they need. Be it Drakegun fuel or industrial fuels and lubricants.
Five Hundred Dawi will move into this compound and will help protect Steingart if it is threatened. They will also sell industrial byproducts that are either useless or too heavy to transport back to Zhufbar. These will be a large boost to Solland's economy and the Empire as a whole. As no Nuln Engineers have yet discovered either Kerosene or industrial lubricants.
A roll will determine how many things Zhufbar shall sell to the Umgi. Although tar and Kerosene are guaranteed.
One Hold interfering in Solland is one thing. But by involving Zhufbar, you will open the floodgates to the other Dawi Holds who might want to get involved in a potentially very profitable endeavour.





=============================================================

Okay, so the Guild Hall and Karag dum one...Best to take the HIgh Peak option as with all the information, maps, and other secrets and such, we want to be able to ensure that nobody we don't want gets at our stuff. With Karag Dum...there's too many reasons to go.

For the Ranger mission...Edit: So, after some consideration, can see that avoiding the Anti-skaven league isn't doable since we didn't hire the mercenary army to guard the passes and protect our trade. Downside to our plan...that being said, it means we can't do the Karak Izor and the "Zhufbar under attack again" options but gets both the Hell Pit and the Port options done as well ad the Karag dum missions. Norn gets their Clan Eshin problem removed, and we'll be up to 200+ rangers a turn with the 2 small and one large outpost we'd get.

As for the Solland actions.


The Order will provide a solid backbone to the army and more importantly...guard the pass for us. So it's win/win/win on several levels.

For the rest, the road will help trade, rebuild yet another town, as well as ensuring that if Wissenland does anything screwy, it won't hurt us too bad.

The Ostermark Colonists have their malus removed so lets just invite them in and help out Ostermark as well as Solland, helping all around.

And I want to get Zhufbar done because we need that oil exploited, it'll help the region, and trade will boom too.


Lemme know what you all think
 
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Yes even if magnus himself wouldnt be a great elector count , he probably has the best and widest pool of people to recruit for a overpowered council to run the elector countship in his name is my thought and the martial advisor can wear the runefang till magnus chooses a successor ? My fear is that we will get a useless elector-count for it or even worse a scheming one . And this could probably reverse wissenland annexation if magnus is doing it and the averland nibbling and probably also help keep the place kinda under dwarf influence somewhat aswell wich could be helpful and expand magnuses power abit since he currently isnt a elector-count. And also it could probably help with rebuilding solland alot easier and faster than anyone else getting the title i think.

My thought is that magnus probably didnt want to make his children dealing with being emperors , elector count is another thing to consider i think and it would help somewhat if he insists that the emperorship is electable in the future to avoid the empire splitting and bad emperors maybe .
 
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A GENERAL PLEA TO THE THREAD:

Folks, these plans are getting bigger and bigger, and it's already impossible to tell at a glance what one includes without scrolling. Please, please, stop including all the flavor text in your plan vote. Just copy the title of each action, it's all you need. Like what MiskWisk just did.

Second, @argenten, @americanCaeser, congrats of the first threadmarked omakes!

And caesar, some grammar corrections.

Then the Six-SHooters we're upon them with saber in hand, roaring war cry's and absolute rage.

*were upon them with saber in hand, roaring war cries

With the dwarf rangers below chopping at the horse legs with their axes

*horses
The Sollander openly laughed at this, causing the younger dwarf's

*dwarfs

*news

Right, so, my plan:



Second, regarding Ranger actions:

[] Plan: Rakidum from On High
-[] [Guild Hall] Atop the Highest Peak:
-[] [High King] Accept the mission immediately:
-[] [Rangers] Prepare a path for the expedition:
-[] [Rangers] Supply Caches for the Expedition:
-[] [Rangers] Clear out the detritus of the Wastes:
-[] [Rangers] Find the gates of Hell Pit:
-[] [Rangers] Reinforce the Anti-Skaven front:
-[] [Rangers] Marsh patrol:
-[] [Rangers] Zhufbar is still under attack:
-[] [Rangers] Help Karak Izor guards its approaches:
-[] [Rangers] Protect Karak Ziflin's trade routes:
-[] [Letter] Friedrich Von Tarnus
--[] Friedrich promised his aid if we ever needed it - we're calling it in. Ask Friedrich to take himself and any of his mage friends he can convince to come along to journey to Karak Hirn, to participate in the defense.
-[] [Letter] Prince Leopold of Ostland, Knights of Everlasting Light
--[] Ask the Everlasting Light to assist Zhufbar's convoys as they travel across Sylvania. Inform him that they are vital supplies that are going to be used in the defense of the hold and that if they dont get there many may die.
-[] [Letter] Other: King Ungrim of Karak Kadrin
--[] Reach out as head of the Ranger's Guild. Give him an extremely detailed breakdown of the current state of the War against the Skaven, tailored to allow him to pinpoint where he can send Slayers to find their most valiant dooms. Further suggest that if he were to allow you to establish an outpost in Karak Kadrin, he would have access to this sort of intelligence all the time, on all of the Karaz Ankor's enemies - allowing him to help the Slayers find their ends as efficiently and effectively as possible.
-[] [Letter] Magnus Bildenhof, Emperor of the Empire
--[] Warn him of the growing potential problem the Karak Anhazar settlers represent. You have no interest in ruling Solland, but not all Dawi share that perspective. Reassert your willingness to work with Magnus's plans to reincorporate the Elector County of Solland into the Empire, and request his current thoughts on how to move forward.

Guild Hall and High King options because that's who we are.

Karag Dum ranger options because they'll be critical to that mission. Gates of Hell Pit because we can't leave North King hanging - Kislev and Kraka Drakk working together will be terrifying with a target to aim at.

Reinfore the Anti-Skaven Front because we cannot allow ourselves to be weakened when we're supporting half the damn Karaz Ankor.

Marsh Patrol because we can't pass up a large outpost, and intel on the skaven navy could be huge.

Zhufbar Convoys because it nets us another outpost while contributing strategically to the War on Skaven.

And lastly Karak Izor and Zilfin to keep one from collapsing, and gain an outpost from the other.

Letters are pretty self-explanatory. Calling in some diplomatic markers to reinforce against Skaven. Hopefully making a profitable deal with King Ungrim, and giving our bro Magnus a heads up on the Solland situation.
 
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Yes even if magnus himself wouldnt be a great elector count , he probably has the best and widest pool of people to recruit for a overpowered council to run the elector countship in his name is my thought and the martial advisor can wear the runefang till magnus chooses a successor ? My fear is that we will get a useless elector-count for it or even worse a scheming one . And this could probably reverse wissenland annexation if magnus is doing it and the averland nibbling and probably also help keep the place kinda under dwarf influence somewhat aswell .
I think it comes down to how the various descendants of Eldred, if there are any, turn out, as well as if it turns out our resident mercenary captain is an...out of wedlock scion as well. Cause Magnus tossing in his hat directly could make things tricky...
 
[] Plan: Rakidum from On High
-[] [Guild Hall] Atop the Highest Peak:
-[] [High King] Accept the mission immediately:
-[] [Rangers] Prepare a path for the expedition:
-[] [Rangers] Supply Caches for the Expedition:
-[] [Rangers] Clear out the detritus of the Wastes:
-[] [Rangers] Find the gates of Hell Pit:
-[] [Rangers] Reinforce the Anti-Skaven front:
-[] [Rangers] Marsh patrol:
-[] [Rangers] Zhufbar's convoys:
Your plan still has a LOT of rangers in reserve if my math is not wrong
 
Hey Mayto the plan im drawing up requires 315 rangers while we only have 307 so im wondering if we could just send a few of the rangers in our throng to supply the 8 missing rangers.
 
[] Plan Karaz Ankor - Our Duty to the High King and fellow Holds
-[] Atop the Highest Peak
-[] Accept the mission immediately
--- The High King asks, and you will answer.

Ranger Guild Actions
-[] Find the gates of Hell Pit
--- Rangers Needed: 30
-[] The Fate of Karak Vlag
--- Rangers Needed: 30
-[] Prepare a path for the expedition --- Rangers Needed: 15
-[] Supply Caches for the Expedition --- Rangers Needed: 15
-[] Zhufbar's convoys --- Rangers needed: 30
-[] Reinforce the Anti-Skaven front --- Rangers Needed: 90
-[] Help Karak Izor guards its approaches --- Rangers Needed: 30
-[] Purge Karak Norn's mountainside of Clan Eshin --- Rangers needed: 60

Total Rangers used: 300 -- Reserves: 7

Diplomacy
-[] Alexander Hertwig. The Elector Count of Ostermark - Preparation / Assistance for our quest to Karag Dum / Chaos Wastes
-[] Teclis of Ulthuan - Make mention of us heading to the Chaos Wastes, he's free to do with that info what he wants
-[] Tzarina of Kislev - Prepare for more coordination on dealing with the Hell Pit and getting some assistance for Karag Dum
-[] Great King Silverbeard. - Prepare for more coordination on dealing with the Hell Pit and getting some assistance for Karag Dum

Here's my rationale for this plan:
1) the Guild Hall option: We get only one shot at building our hall, and doing it proper, as dawi are wont to do, it makes sense on several sides to build it in the highest peak of Karak Skarrenruf
2) High King message: When the High King calls in a favor, you do not dither, you hop to.
3) Guild Actions:
Rather tough decisions here, obviously skipped all the Solland actions since all of them are low and I feel that the umgis and mercenaries that are in Solland can handle things for now.
Also I've removed the one Karag Dum option where we "thin" the herds a bit, because ... having a force of 300+ heavily armored dawi and steam wagons trundling along the path is more of a deterrent than us "thinning" the herd, which might also lead to more attraction being shed on the area of operations where the "culling" is occurring.
With regards to Zhufbar I've gone for the Karak Hirn / moving about in the open option as opposed to Zhufbar under siege, since Zhufbar is not yet in dire straits I feel.
The Anti Skaven front is a no-brainer in my opinion, and supporting Izor over Ziflin is more important for now to give Izor more breathing room and in a way repaying the debt we incurred recently.
I've also removed the Barak Varr option because I'd have run out of rangers to cover Karak Norn's issue otherwise...
4) Diplomacy: Well, I've added the rationale to each entry.

----

[] Solland Plan - Secure the South Flank and get more Infrastructure
-[] Support the Order
-[] The Kolbhugel-Steingart Road
-[] Ostermark Colonists. Dwarf homes
-[] All mine


So, here's me creating my first ever plan for a quest and ... yeah. Hope it's liked. :)
 
Doing the marsh mission gets a large hall in varr , the same with doing the zilfin mission and also suggest doing both of zhufbar missions for another large hall and thats + 55 rangers a turn next turn . Then the norn mission aswell gives another +10 a turn and probably next turn we can turn into a large if we arent distracted. Im not super interested in the izor mission and wouldnt mind doing a solland action actually if we have any spares and i do like the argument against purging the wastes actually.

We should keep the casualties down when possible is another point in not doing the hardcore missions. And i do agree that the 2 supplies mission to the dum and the vault action are mandatory in any plan.

Edit:
My thought about the magnus suggestion is maybe that magnus probably didnt even have the idea of becoming the elector-count of solland i think and we could bring the idea up in a letter as a action or we could go visit him when we go on dum mission maybe to get a offical answer to idea altough the author isnt thrilled with the idea from his comment ?
 
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