You and the Imperium both use Adamantium as your high-end armor material, although yours is heavily doped with black holes and additional strengthening fields. I consider 40k Adamantium to be a collection of super-heavy elements made up of the transition metals of period 8, these being elements 157 to 166. The most wanted element should be the one in group 6 with Tungsten, element 160 with an estimated natural density at 36 to 40 times water, roughly twice that of Uranium. The nucleus of these element should not be made of protons and neutrons, and should instead be made of up-down quark matter.
This is kiiind of gibberish. Firstly, assuming for the sake of argument that these superheavy transition metals are stable, there is no reason to expect the nuclei to not be made of protons and neutrons. "Up-down quark matter" is protons and neutrons; those are the stable configurations up and down quarks form at energies vaguely remotely resembling 'normal.' A quark-gluon plasma of up and down quarks could exist, but only at absurd energies that would recondense into protons and neutrons if you let it cool down. Nothing about a superheavy chemical element gives us reason to think its nucleus should be a quark-gluon plasma; whatever stabilizes the nucleus won't be that.

Adamantium on its own would be strong but not as strong as it is in practice if it were not for an additional property that it has, which is like an exaggerated version of metallic bonds and delocalized electrons. Instead of just bonding with the closest atoms, each atom's reach goes much further than that, causing bigger solid contiguous chunks to be both stronger and denser. Battleships are stronger and denser than Escorts, but Escorts whose role requires them to accelerate fast don't exactly want to be that dense either.
I assume you're talking in detail about the things that are canon in this other quest?
 
This is kiiind of gibberish. Firstly, assuming for the sake of argument that these superheavy transition metals are stable, there is no reason to expect the nuclei to not be made of protons and neutrons. "Up-down quark matter" is protons and neutrons; those are the stable configurations up and down quarks form at energies vaguely remotely resembling 'normal.' A quark-gluon plasma of up and down quarks could exist, but only at absurd energies that would recondense into protons and neutrons if you let it cool down. Nothing about a superheavy chemical element gives us reason to think its nucleus should be a quark-gluon plasma; whatever stabilizes the nucleus won't be that.

I assume you're talking in detail about the things that are canon in this other quest?

Yes. Everything between RedFlag and my asking if it was helpful is direct quoting.
 
Yes. Everything between RedFlag and my asking if it was helpful is direct quoting.

To add on to what Jester has said, paraphrasing my tech support here:
PW Tech Support said:
Adamantine is carbon fiber that's been blessed by the gods to contain demons.

The structure of matter depends on containing charged particles which are individually immutable, yet have polarity. Black holes fail on both steps. You could perhaps charge one, but it wouldn't stay charged.

Not going to work, I'm afraid. Physics says no.
 

Pretty much everything is! I don't enjoy saying no to suggestions like this, but it's (as I've said before) one of the limitations of writing within a very well defined (thanks to my tech support people) hard sci-fi reality. Thank you for your suggestions, and I hope you enjoyed the conclusion of PW and continue to enjoy Secrets' Crusade :smile:

On that note, been working on the update over the weekend. I've got a good outline down, just need to fill out the rest. Then I'll aim for getting back into the weekly update cycle.
 
I consider 40k Adamantium to be a collection of super-heavy elements made up of the transition metals of period 8, these being elements 157 to 166. The most wanted element should be the one in group 6 with Tungsten, element 160 with an estimated natural density at 36 to 40 times water, roughly twice that of Uranium. The nucleus of these element should not be made of protons and neutrons, and should instead be made of up-down quark matter. DAoT Humanity and the Iron Men mass produced this stuff as a side product of their power generation methods, but the Imperium has lost that, and now either has to make it intentionally with energetically expensive particle colliders or has to mine it from DAoT deposits and naturally occurring sources (such as what Nostramo was filled with).

Adamantium on its own would be strong but not as strong as it is in practice if it were not for an additional property that it has, which is like an exaggerated version of metallic bonds and delocalized electrons. Instead of just bonding with the closest atoms, each atom's reach goes much further than that, causing bigger solid contiguous chunks to be both stronger and denser. Battleships are stronger and denser than Escorts, but Escorts whose role requires them to accelerate fast don't exactly want to be that dense either.

There are ways to use a modified power field to strengthen this effect in a smaller piece of Adamantium, but the problem is this will cause your piece to shrink. And if you didn't get all your atomic placements right, your armor might deform or explode or at least develop stress fractures that weaken the thing, while also being hard as fuck all to disassemble. DAoT fabrication machines almost never make these errors, but this is the main difficulty in making Terminator Armor for the Imperium. Any units with significant strengthened Adamantium usage have SuperHeavy armor, and this property is enough to resist the bond disrupting effect of weaker power weapons, like Space Marine / Guard Officer power swords (which don't have SH Effectiveness). This variable strength also accounts for the variable showings of Adamantium in 40k's sources.

I consider Adamantium to be about as good as you can get with conventional materials. Adamantium is made of stable super-heavy elements, in some cases with nuclei made of up-down quark matter once it gets too heavy. It is ridiculously dense, and usually alloyed with lighter metals to reduce weight when used on ground units and light starships. Traditional alloying techniques don't work so well though, as the melting point of Adamantium is so high that normal metals would vaporize explosively on contact. In this case the Imperium has to sinter, crushing powders together kind of like compacting snow into a snowball. Crappier techniques produce lower grade stuff that's more brittle, porous, and uneven, while more advanced methods (which may use gravity like what the Lathe Worlds can do) can keep more good qualities. Terminator Armor is made of some of the best work that the Imperium can do, and the difficulty in manufacture and unwillingness by its holders to share the knowledge keeps their numbers low.

Iron Men use the same materials, but they have nanolathes so they can do a flawless job every time. Likewise when working with "pure" (not really pure because it's still multiple elements) Adamantium, the Imperium usually does a subpar job, which it can't correct because the material is still too hard. Iron Men won't screw up.
This is all basically science fantasy, as you'd expect from any WH40K content since it's all based around a fantasy world with 40,000 years of magitech cruft built up around it.

Ah, and ninja-d by author and tech team.

As for the supersoldier thing, we've mostly obviated most of the things we'd want to do with the Second Secret due to some incredibly fast progress with the Sixth. Seriously, as of Second Contact, we've created accelerated neural processing stacks for mundane humans, which means, half a decade before the Third Battle of Sol, we could already:
  • Read and write raw braintext to a human brain
  • Perfectly map out how an individual human brain would think about something
  • Accelerate that using optical computing techniques, such that the human could communicate in real time with an accelerated-perception Unisonbound
  • And, best of all, all of this can be reconciled with the human's meat brain without hitting any soul-related snags
All in a package that was deemed safe enough to put in the President's brain.

Now, there were likely limitations to the early gen stuff, and we've more than likely addressed some of that in the years between Second Contact and the Third Battle of Sol, but I'm not sure I can quite articulate how much of a game changer this is. It certainly blows anything that 40K has out of the water, simply because any faction in 40K that could do accelerated perception to the degree that Amanda and Adriana demonstrated in that exchange would instantly win every exchange in that game before the other side even perceived that the battle had started. We're talking the difference between a human brain, which runs at roughly 60-120 Hz at the best of times, competing against a computer operating at 5-10,000,000,000 Hz.

Simply put, in order to make a Second Secret supersoldier serum that would even begin to compete with that, you'd need to progress so far past mundane human biology that we'd probably be sent completely back to the drawing board. That, I presume, is what the Shiplords did, which is why they have their "nanobiotechnology", but they've had millions/billions of years to do so; we simply don't have the time to go back to first principles like that.

(Edit): To be more clear about how much of a game changer accelerated perception is, if you had a 40K tabletop battle, with PW Humanity going up against any 40K faction, PW Humanity would win hands down due to accelerated perception. It wouldn't even be a contest: PW Humanity would get the equivalent of like 5,000 full turns before the 40K faction could even begin their movement phase. They wouldn't even lose in the blink of an eye: the blink reflex is simply too damn slow. It'd be like a frame jump in a horror movie: literally between the frames that a normal person can perceive PW humanity would have fired and snipe-killed every member of the opposing side.

It's why the smart people IRL are so worried about AI research. If an emergent AI became hostile to humanity, it wouldn't be like Terminator; if it ever happens, humanity would lose before we knew anything was going on.
 
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Simply put, in order to make a Second Secret supersoldier serum that would even begin to compete with that, you'd need to progress so far past mundane human biology that we'd probably be sent completely back to the drawing board. That, I presume, is what the Shiplords did, which is why they have their "nanobiotechnology", but they've had millions/billions of years to do so; we simply don't have the time to go back to first principles like that.

Or, y'know, be a Unisonbound. That works too :p
 
This is all basically science fantasy, as you'd expect from any WH40K content since it's all based around a fantasy world with 40,000 years of magitech cruft built up around it.

Ah, and ninja-d by author and tech team.

As for the supersoldier thing, we've mostly obviated most of the things we'd want to do with the Second Secret due to some incredibly fast progress with the Sixth. Seriously, as of Second Contact, we've created accelerated neural processing stacks for mundane humans, which means, half a decade before the Third Battle of Sol, we could already:
  • Read and write raw braintext to a human brain
  • Perfectly map out how an individual human brain would think about something
  • Accelerate that using optical computing techniques, such that the human could communicate in real time with an accelerated-perception Unisonbound
  • And, best of all, all of this can be reconciled with the human's meat brain without hitting any soul-related snags
All in a package that was deemed safe enough to put in the President's brain.

Now, there were likely limitations to the early gen stuff, and we've more than likely addressed some of that in the years between Second Contact and the Third Battle of Sol, but I'm not sure I can quite articulate how much of a game changer this is. It certainly blows anything that 40K has out of the water, simply because any faction in 40K that could do accelerated perception to the degree that Amanda and Adriana demonstrated in that exchange would instantly win every exchange in that game before the other side even perceived that the battle had started. We're talking the difference between a human brain, which runs at roughly 60-120 Hz at the best of times, competing against a computer operating at 5-10,000,000,000 Hz.

Simply put, in order to make a Second Secret supersoldier serum that would even begin to compete with that, you'd need to progress so far past mundane human biology that we'd probably be sent completely back to the drawing board. That, I presume, is what the Shiplords did, which is why they have their "nanobiotechnology", but they've had millions/billions of years to do so; we simply don't have the time to go back to first principles like that.

The enhanced durability, strength, speed/mobility, healing, survivability, ability to go up to a month without proper sleep, enhanced senses, and relative mass production ability compared to Potentials who cannot be artificially produced are the advantages Astartes would have. Astartes can be made, Potentials can't. However, Snowfire says that making people into weapons is much too close to what the Shiplords do for Humanity 2.0 to consider it, making this rather moot.

Say, @Snowfire, have you ever heard of Epithet Erased? The powers there have quite a few parallels to Potential Focuses. See, people are randomly born with a word attached to their soul called an Epithet, making them Inscribed. Having Inscribed in your family has little bearing on whether you have an Epithet yourself. A word like Dumb can be used to create a bubble of silence where shouting at the top of your lungs won't be heard 10 feet away, shut down constructs made via others powers, literally make people stupid(temporarily) or deaden impacts, though this requires direct contact. Similarly, a Fragile Epithet allows the user to make things fragile, steal vitality from others like some kind of durability vampire via direct contact, create glass, or shatter constructs, though this affects their own body constantly, and the stronger their power grows the worse this gets. Further, a potent enough Epithet can be imbued into objects, a process known as Transcribing. There doesn't seem to be any limitation on this beyond simply being able to do it, and Transcribed objects include handcuffs, an amulet, bullets, and a sword. The second being able to steal Epithets and give them to others.

Epithets themselves have a few rules. First, they can be nouns, verbs, adjectives, swears, animal names, even double-ups like ice cream are fine as long as it means something specific, though names like Benedict Arnold or Midas are not allowed. Only one person can have a given one at a time, though if I had 'Cat' as an Epithet it would be available again when I died, and they are with you from birth until then, though you may not discover them for decades, or even at all. Words like 'Tear a piece of paper.' and 'Crying Tears.' are different Epithets, while 'Bear in mind.' and 'Watch out for Bears.' are the same because they are both spelled and pronounced the same way. Grammatical derivatives, ie: Talk and Talking, are the same Epithet, however. Similarly, a word that is a noun and a verb would have both definitions available for powers. Also, how the person thinks of a given word affects how their Epithet works.

An Epithet is usually discovered when someone comes across the word, either spoken or written, and it resonates with them, though simply liking a word has been known to give false positives. Unlike these Epiphanies, an Epitome is when sheer survival instinct triggers the Epithet's strongest ability, though this is not common even if you have one.
 
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Yeah they get to fight things with the power of friendship. It's pretty great.

This is abuse!

The enhanced durability, strength, speed/mobility, healing, survivability, ability to go up to a month without proper sleep, enhanced senses, and relative mass production ability compared to Potentials who cannot be artificially produced are the advantages Astartes would have. Astartes can be made, Potentials can't. However, Snowfire says that making people into weapons is much too close to what the Shiplords do for Humanity 2.0 to consider it, making this rather moot.

I mean, a Potential has pretty much all of these things but the mass production capacity. And most Potentials fully geared up with Artefacts I'd give a good chance of matching an Astartes in full kit. Potentials with a Focus that is applicable to combat are able to do rather more. And then, of course, you have Speakers (Unisonbound have been covered) who...well. I think what they're capable of speaks for itself.

Say, @Snowfire, have you ever heard of Epithet Erased? The powers there have quite a few parallels to Potential Focuses. See, people are randomly born with a word attached to their soul called an Epithet, making them Inscribed. Having Inscribed in your family has little bearing on whether you have an Epithet yourself. A word like Dumb can be used to create a bubble of silence where shouting at the top of your lungs won't be heard 10 feet away, shut down constructs made via others powers, literally make people stupid(temporarily) or deaden impacts, though this requires direct contact. Similarly, a Fragile Epithet allows the user to make things fragile, steal vitality from others like some kind of durability vampire via direct contact, create glass, or shatter constructs, though this affects their own body constantly, and the stronger their power grows the worse this gets. Further, a potent enough Epithet can be imbued into objects, a process known as Transcribing. There doesn't seem to be any limitation on this beyond simply being able to do it, and Transcribed objects include handcuffs, an amulet, bullets, and a sword. The second being able to steal Epithets and give them to others.

Epithets themselves have a few rules. First, they can be nouns, verbs, adjectives, swears, animal names, even double-ups like ice cream are fine as long as it means something specific, though names like Benedict Arnold or Midas are not allowed. Only one person can have a given one at a time, though if I had 'Cat' as an Epithet it would be available again when I died, and they are with you from birth until then, though you may not discover them for decades, or even at all. Words like 'Tear a piece of paper.' and 'Crying Tears.' are different Epithets, while 'Bear in mind.' and 'Watch out for Bears.' are the same because they are both spelled and pronounced the same way. Grammatical derivatives, ie: Talk and Talking, are the same Epithet, however. Similarly, a word that is a noun and a verb would have both definitions available for powers.

An Epithet is usually discovered when someone comes across the word, either spoken or written, and it resonates with them, though simply liking a word has been known to give false positives. Unlike these Epiphanies, an Epitome is when sheer survival instinct triggers the Epithet's strongest ability, though this is not common even if you have one.

I have not. Interesting ideas!
 
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Accelerate that using optical computing techniques
It's not optical. We outgrew optical computing already.

It's lagless. Data teleports from point to point.

(EDIT: I imagine we probably do still use optical -- and even copper -- for a lot of technology, just because not everything needs to have the cutting-edge stuff. But our neural implants are surely using the best of the best.)
 
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The enhanced durability, strength, speed/mobility, healing, survivability, ability to go up to a month without proper sleep, enhanced senses, and relative mass production ability compared to Potentials who cannot be artificially produced are the advantages Astartes would have. Astartes can be made, Potentials can't. However, Snowfire says that making people into weapons is much too close to what the Shiplords do for Humanity 2.0 to consider it, making this rather moot.
Also, most of those things can be duplicated with Sixth Secret technology insofar as they are useful.

Remember that the conflict with the Shiplords has not, on the whole, been an infantry battle. Boarding actions are vanishingly rare, and ships normally beat each other to death with superheavy weapons from long ranges. The Shiplords in particular don't really bother invading places, they just kill the shit out of the orbital defenses and then bombard.

Space Marines would be vastly less useful to the Imperium if it didn't have so much need for superhuman infantry, specifically. Most of their modifications aren't very useful outside that context, or can be replaced by other enhancements that are just as useful if not more so. In areas that are actually relevant to the war effort as it exists, Practice War humanity has plenty of enhancement options that are equal or superior (like the cognitive speed enhancement stack, or advanced personal body armor).

It's not optical. We outgrew optical computing already.

It's lagless. Data teleports from point to point.

(EDIT: I imagine we probably do still use optical -- and even copper -- for a lot of technology, just because not everything needs to have the cutting-edge stuff. But our neural implants are surely using the best of the best.)
There may be applications for which optical and electronic computing are superior, say because they're more compact or have lower heat requirements. Both of which are very important for neural implants.
 
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I imagine we probably do still use optical -- and even copper

*hisssssss*

Say, @Snowfire, have you ever heard of Epithet Erased? The powers there have quite a few parallels to Potential Focuses. See, people are randomly born with a word attached to their soul called an Epithet, making them Inscribed. Having Inscribed in your family has little bearing on whether you have an Epithet yourself. A word like Dumb can be used to create a bubble of silence where shouting at the top of your lungs won't be heard 10 feet away, shut down constructs made via others powers, literally make people stupid(temporarily) or deaden impacts, though this requires direct contact. Similarly, a Fragile Epithet allows the user to make things fragile, steal vitality from others like some kind of durability vampire via direct contact, create glass, or shatter constructs, though this affects their own body constantly, and the stronger their power grows the worse this gets. Further, a potent enough Epithet can be imbued into objects, a process known as Transcribing. There doesn't seem to be any limitation on this beyond simply being able to do it, and Transcribed objects include handcuffs, an amulet, bullets, and a sword. The second being able to steal Epithets and give them to others.

Epithets themselves have a few rules. First, they can be nouns, verbs, adjectives, swears, animal names, even double-ups like ice cream are fine as long as it means something specific, though names like Benedict Arnold or Midas are not allowed. Only one person can have a given one at a time, though if I had 'Cat' as an Epithet it would be available again when I died, and they are with you from birth until then, though you may not discover them for decades, or even at all. Words like 'Tear a piece of paper.' and 'Crying Tears.' are different Epithets, while 'Bear in mind.' and 'Watch out for Bears.' are the same because they are both spelled and pronounced the same way. Grammatical derivatives, ie: Talk and Talking, are the same Epithet, however. Similarly, a word that is a noun and a verb would have both definitions available for powers. Also, how the person thinks of a given word affects how their Epithet works.

An Epithet is usually discovered when someone comes across the word, either spoken or written, and it resonates with them, though simply liking a word has been known to give false positives. Unlike these Epiphanies, an Epitome is when sheer survival instinct triggers the Epithet's strongest ability, though this is not common even if you have one.

Did you have an intended reply to this, or was it an accidental misquote?
 
It's not optical. We outgrew optical computing already.

It's lagless. Data teleports from point to point.

(EDIT: I imagine we probably do still use optical -- and even copper -- for a lot of technology, just because not everything needs to have the cutting-edge stuff. But our neural implants are surely using the best of the best.)
Um, I really rather doubt that we have lagless data processing; if we did, then P==NP==0 and the world would collapse into a data singularity of pure bullshitium. We kind of had a huge discussion about that in the last thread; IIRC, it was that discussion that lead to the founding of the tech team in the first place.

What we do have, I'm pretty sure, is lagless data interconnection, which was the key piece that let us amass all that data we were gathering from the Orrery, process it, and dispatch it to our defensive emplacements quickly enough to be useful in fighting off a War Fleet. For the CS majors out there, our clock speeds aren't infinite, but our data latency, even for giant multi-threaded Big Data jobs, is essentially negligible, due to using First Secret Aperture Science BS instead of normal north-bridge/south-bridge/Ethernet to bus data between our processors and memory.

And all that lagless, data teleportation stuff I envisioned using some sort of weird First Secret space congruency portal tech, none of which I would be particularly enamored of installing inside a person's skull, not least because forcing a human soul's thoughts to essentially occupy a spacial null point, where all points are the same point and all things are Everywhere and Nowhere simultaneously, might cause some weird identity issues.
 
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Um, I really rather doubt that we have lagless data processing; if we did, then P==NP==0 and the world would collapse into a data singularity of pure bullshitium. We kind of had a huge discussion about that in the last thread; IIRC, it was that discussion that lead to the founding of the tech team in the first place.

What we do have, I'm pretty sure, is lagless data interconnection, which was the key piece that let us amass all that data we were gathering from the Orrery, process it, and dispatch it to our defensive emplacements quickly enough to be useful in fighting off a War Fleet. For the CS majors out there, our clock speeds aren't infinite, but our data latency, even for giant multi-threaded Big Data jobs, is essentially negligible, due to using First Secret Aperture Science BS instead of normal north-bridge/south-bridge/Ethernet to bus data between our processors and memory.

And all that lagless, data teleportation stuff I envisioned using some sort of weird First Secret space congruency portal tech, none of which I would be particularly enamored of installing inside a person's skull, not least because forcing a human soul's thoughts to essentially occupy a spacial null point, where all points are the same point and all things are Everywhere and Nowhere simultaneously, might cause some weird identity issues.
Your description was correct up until 2129, when we researched Lightless Circuits and rolled it out to the cutting edge of human tech. What that does is to reduce propagation delay within circuitry to zero. In and of itself it doesn't do anything to help with the switching time of logic gates, so it still takes time to do computations. (And I say "doesn't" instead of "shouldn't" because your exact reservation about instantaneous computing came up in-thread and was answered, so this isn't speculation.)

This also means that, as a further benefit to processing speed, circuit designs won't need to introduce artificial delay lines to make sure that parallel signals stay parallel. (This is a surprisingly difficult task in real-world computing, which is one of the many reasons that serial transmission is paradoxically faster than parallel.)

It doesn't sidestep P?=NP because no matter how fast any individual step can be carried out they all still have to be done in order (at least from some frame of reference). If we COULD violate that constraint then we could implement NP (actually, PSPACE, which is bigger) machines regardless of P?=NP.
 
The enhanced durability, strength, speed/mobility, healing, survivability, ability to go up to a month without proper sleep, enhanced senses, and relative mass production ability compared to Potentials who cannot be artificially produced are the advantages Astartes would have.
If you go back to the Interlude Blood on Red Sands, or the Shadows of Sorrows raid, or even the Kingslayer assassination attempt on Amanda, you'll get some idea of what the actual infantry environment in the Practiceverse is like.

The enemy ships have integral spawning points for hypertech military drones armed with, among other things, infantry-scale KEWs and miniaturized disruptors. In the millions; we have IC confirmation of at least 5.5 million Shiplord military drones on Mars as the first wave, facing a hundred thousand human infantry.

On the side of humanity, their heavy artillery comprised of grav guns deploying fusion warheads at Mach 15, and power armor was apparently regular issue for everyone.

And critically, for all the caution about Shiplord subversion, Practiceverse Humanity are not Luddites. They aren't afraid of technology or innovation. Weapon development cycles are on the scale of months and years, not centuries or millenia. Most of the alleged advantages of Astartes only work if you assume a society as constrained as the Imperium; more sensibly organized nationsates would outperform them handily.

Astartes can be made, Potentials can't.
Drones can be mass-produced though, in a way that Astartes cannot.
And I don't really see Astartes surviving the sort of droneswarm that we see Shiplords use, let alone actual Shiplords.

And you do Potentials a disservice equating them with Astartes. Space Marines are supersoldiers; that's pretty much it.
Potentials OTOH are basically Celestial Exalts; they can fight, but pound for pound there are more cost-effective and replaceable units.
Their strategic effects far outweigh their tactical ones.

Even in combat, you will seldom find a Potential basically carrying a bolter to shoot up enemy mooks.
More effective ways to employ them.
However, Snowfire says that making people into weapons is much too close to what the Shiplords do for Humanity 2.0 to consider it, making this rather moot.
Honestly, if Practiceverse Humanity were going to make people into weapons, and came to terms with the ethical issues involved?
They wouldn't go the Astartes route. That plain is inefficient in the Practiceverse paradigm.
Look at the Dragons for some idea of what they'd do. Reality-warping biological capital ship killers.

Speaking of which:

@Snowfire
QUESTION
Do we have any better idea of what the Shiplords used to kill the Dragons, and why they were uniquely vulnerable to it?
Because if there is any reason to crack open the Second Secret, that's it. Especially since most all of Humanity are beneficiaries of Second Secret modifications.
 
Do we have any better idea of what the Shiplords used to kill the Dragons, and why they were uniquely vulnerable to it?
Because if there is any reason to crack open the Second Secret, that's it. Especially since most all of Humanity are beneficiaries of Second Secret modifications.

This is covered in the Metaconcert interlude, at least to a point. The Shiplord Tribute Fleets appear to utilise no-sell cards against most basic Secret use: in the case of the Dragons, this took the form of a weapon that induced crippling to lethal feedback in their neural structure. Curiously, this didn't have any effect on the humans aboard the Dragons, which implies that the vector for this weapon was something that the Second Secret leaves open. More experienced users can, it's believed, patch it. That, or there's another reason as to why the Shiplords use nanobiological goop as their primary construction material.
 
This is covered in the Metaconcert interlude, at least to a point. The Shiplord Tribute Fleets appear to utilise no-sell cards against most basic Secret use: in the case of the Dragons, this took the form of a weapon that induced crippling to lethal feedback in their neural structure. Curiously, this didn't have any effect on the humans aboard the Dragons, which implies that the vector for this weapon was something that the Second Secret leaves open. More experienced users can, it's believed, patch it. That, or there's another reason as to why the Shiplords use nanobiological goop as their primary construction material.
Well then, I don't think Humanity has a real choice but to open up Second Secret research again.
The existence of one such security vulnerability suggests that others might exist. And the Shiplords are taking off the kid gloves.
In an existential war against a species willing to genocide multiple species to keep their order in place, they really can't rely on Shiplord forbearance.

Neither can the Contact Group, come to think of it.
The Cichswa Confederacy have Shiplord-approved Second Secret mods integrated as the basis of their multispecies community.
 
So, this is from Academia Nut's (Dead) Sci-Fi Quest which seems to take Star Trek influence in terms of ideals. I realize Secret Drives are kind of already this but I wondered if non-Secret Alcubierre Drives could be developed, as Uju's concern over the potential 'And then the Secret stopped working right.' button the Shiplords seem to have echoed in me. If nothing else, progressing along the tech tree there.

Running on surprisingly simple technology for what it does, the Dark Energy Manipulator allows for the alteration of local space-time, which at this level of development allows for the construction of simple reactionless drives. While a single configuration has been shown to work, initial models show that this configuration is extremely inefficient and there is remarkable room for improvement. However, while the technology is simple, the underlying physics is not, and determining a new stable configuration has proven fiendishly difficult. It is currently estimated that the computational modelling required will encompass much of the entire planet's capacity of supercomputers to achieve within a reasonable time frame.

Main Keel - A simple design, this uses a single massive linear accelerator to establish a linear dark energy gradient parallel to its axis. While not the most sophisticated design, it is projected to be extremely energy efficient and robust in comparison to other proposals. Projected Pros: High Endurance, Relative Simplicity. Projected Cons: Lower Speed, Poor Maneuverability.

Nacelles - While overlapping fields have already been shown to interfere with each other, initial models show that precise alignment of two fields should produce a complex interaction between them that would create an exponentially greater spatial distortion than a single field on its own. While a this would also require a much higher input of energy, it is also projected that the velocities achievable would also be much higher. Projected Pros: High Speed, Decent Maneuverability. Projected Cons: Lower Endurance, Delicate Construction

Crescent Wings - Instead of orienting the accelerator parallel to the axis of travel, if given a curve to produce self-interaction effects from the tips, it could be oriented perpendicular to travel. While this configuration would definitely be slower than linear designs, it would also be able to reorient much faster. Projected Pros: Extreme Maneuverability. Projected Cons: Lower Speed, Poor Endurance.

Torus - The curved accelerator design taken to its logical conclusion, a toroidal design would produce extreme self-interaction effects in the center of the ring. While this would negate much of its capacity as a reactionless drive, the center could become a point of pinched space-time that could replicate the interior of stars, producing an efficient fusion reactor. Better yet, the external fields could be used to funnel interstellar gas into the pinch point, producing a Bussard ramjet. Projected Pros: Power Source, Unlimited Endurance. Cons: Abysmal Speed and Manueverability

The rest is from Red Flag's Quest again, mostly their descriptions of how tech and superweapons work.

Red Flag: What it does is it displaces the effects of force carrier particles. A photon fired in Solar can exert its effects in Tempestus. It has a limit on volume, and it can't do anything like copying Null or the Oracle's time travel or a C'tan's quantum field reality warping.

Comment: Description of a mirror-like superweapon that uses quantum nonsense to 'duplicate' ships, allowing them to affect people on the other side of the galaxy without being harmed by anything not either fellow quantum nonsense, or Practice-esque. These somehow afflict the real deal using the link, which frustrates the creator of the superweapon because he didn't really grok emotions before he made himself into a monster.

Red Flag: It's definitely better actually for the Lizardmen to take after the Seraphon, and have unused casting capacity be used to resurrect lost troops. Infantry and monsters can be resurrected indefinitely as long as there are enough Slann around to memorize them, including spawning new Slann to have them peruse the records and take over for one that died. Once they're out of battle, you can assume that they will resurrect to the full memory capacity of the Slann that they have available.

Comment: Essentially, they record every detail and the memories of someone/something, and then use that to resurrect them with Practice-esque nonsense. Sort of like the Stacks in Altered Carbon. Though, these guys are actually unknowing manifestations of unreality seeping into reality from the layer of conceptual nonsense where all the concepts that don't or can't exist are, so I'd be unsurpised if Practice couldn't pull this off. Real glad conceptual cancer isn't a thing with Practice. Otherwise...

Red Flag: On another note, consider what death is for the Chaos Gods. Metaphysically, we might think of most beings as having an outward self - made up of references to them, facts about their existence, etc - and an inward self, comprised of personal experiences and such. This is true even for something as weird as the New Devourer, to which you only theoretically exist unless she's eating you, and then you only theoretically existed.

True death then is defined as a reduction in a being's metaphysical significance via the erasure of the inner self. No more experiences for you. The references to you continue to exist, but they are static, and less than what you were back when you had both references and experiences.

Now a Chaos God is just a bundle of self-promoting simplistic concepts. It has no experiences, only references. When a Chaos God dies, you just tack 'dead' onto its references, and oh hey look, that's more than you had before. Since death is supposed to be a reduction, let's apply it until we get it right, except the dead-times-a-million Chaos God that we have is now metaphysically even bigger than what we started with. This process just continues like a black hole collapsing indefinitely past its event horizon, just dying and dying, losing more and more when you had less than nothing to begin with.

Basically it's like if the CrossyCross account was deleted from Spacebattles, but instead of actually being deleted it just creates a DeletedCrossyCross account. The admins try to delete the original account again, which just creates a DeletedCrossyCross2 account. The attempt to delete the second account simply creates a DeletedDeletedCrossyCross account, and an attempt to delete that creates a DeletedDeletedDeletedCrossyCross account.

Also if you normally spend say, 1 hour per day on spacebattles, you are now forced to spend that amount of time on each of your new accounts, which can only reply to each other. Soon you will have more than 24 accounts, and there's only 24 hours in a day, so you'll have to steal hours from tomorrow in order to make your account quotas, eventually causing the universe to freeze on the date.

Stratum Aetheris is the layer of potential events. This is the layer that Warp travelers travel through, because this layer can be used to navigate to the potential event of being at your destination at this particular time. Daemons can reach up here but don't originate from here, and here the Gellar Field can keep them out. Tyranid synapse communication goes through this layer.

Stratum Profundis is the layer of potential narratives. For example, Skulltaker is a badass Bloodletter who chopped off the head of the first thing he saw the moment he was born, and ran up a kill streak 888 skulls long before Khorne made him Executioner. The realms of the Chaos Gods extend up here, along with their Daemons. Racial gods like Asuryan and Kadmon are also here, the Hive-Waaagh is here, and the Waaagh!! and War!! fields store their racial knowledge here.

Stratum Obscurus is the layer of concepts, or more specifically, the potential for these concepts to continue existing. The Chaos Gods are here, and there are lots of others beside them that are passive because they lack the ability to self-perpetuate due to not being based on the emotions or actions of psychic beings. Gork and Mork in their activated states also exist here. If the New Devourer achieves universal dominance, then her Hive-Waaagh will reach into this layer, and begin to devour any concepts that are not compatible with a universe made out of nothing except her. This will also cause her to forget about them in her solipsism. Whatever a star is, it probably only hypothetically existed.

And finally in our cosmology, there is a last one called Stratum Nihilus. This is the Qlippoth, but it kind of incorporates a negative of all of the Warp's layers too. All concepts, narratives, events, objects, forces, etc that cannot exist, which number infinitely more than those that do exist, are here.

Comment: So, uh, do the Uninvolved have to worry about this sort of thing? Because they explicitly don't know what's going on with Practice, which suggest conceptual inviolacy is not necessarily applicable to them. Back to tech... and sanity.

Red Flag: A virtual power grid applies this idea to transmission, where the power transmission can form new grids and circuits as needed. This technology starts to appear with the AdMech, whose units have electoo circuits that conduct extra power. More advanced units will have these circuits be made of semi-liquid superconductors, which can flow around to make new or more connections on demand. This is how an AdMech unit can be boosting its gun one moment, and then shooting lightning out of its skin the next when a Magos gives the order. Iron Men as well as the most advanced AdMech Arks can do this with plasma 'wires' that transmit power and can reconfigure almost instantly since they're gaseous.

The most advanced stage of this would be things like Krork holeum matter, which can be used to dope basically any substance into something that transmits power. Eldar Wraithbone and derivatives work similarly, and can act like almost any kind of matter. The Iron Men never achieved Astrallects during the DAoT, but an Astrallect's processors are also its reactors (allowing it to be a much bigger portion of the unit than the processor of an Anakim or Zenith, and also making it closer to a C'tan), and rather than using external systems to contain the plasma, instead uses monopole structures inside the plasma to generate containment fields.

And then you have various odds and ends from the hypertech factions. Necrons can transmit power across interstellar distances using quantum entanglement; an AdMech Magos examining a Necron Warrior once noted that there was no power generation built into there, and the power just appeared from somewhere. The Dragon is of course also able to do this, and additionally knows how to store energy in the zero point energy field and extract it later. New Devourer is a perpetual motion machine, but still has reactors or collectors to generate extra power, which she transmutes to psychic power that she then distributes to other parts of the Warforme through her Hive-Waaagh. Beast units have power as long as everybody thinks that they do.

Comment: So, with the Third Secret plodding along, how hard would it be to make Lightless Circuits apply to energy transmission?

Red Flag: Volkite particle beam weapons that set off muon-catalyzed fusion inside a water-containing target, monopole weapons that scatter monopoles inside a target which will continue to annihilate nuclei.

Comment: I would be completely unsurprised to learn an Emitter could pull this.

Red Flag: Okay, so it seems like B-balls are the type of Q-ball that convert matter into antimatter, and in doing so can store double the mass of the converted baryon, mostly in the boson field while only increasing its own mass by a little bit. This energy can later be dumped out in the form of either mass or radiation. This should be how embedded war C'tan feed themselves, and is how a lot of Necron and Dragon superweapons are powered, and lack of mastery of Q-ball mechanics is why Necrons can't reproduce them easily. The black hole part of the Speranza's main gun can also be explained as this, which goes well with the statement that it uses dark matter.

Comment: Probably non-viable because of the indiscriminate nature of antimatter, but still.

And that's everything for now. This is getting pretty long anyway.
 
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