Cycle 25.1
(Visit the Academies (Riluo Bank)): 78 +15 (Kat) +12 (Wealth) = 105)

Progress: 6/6. Completed!

Riluo Banks are now available as an upgrade for Sunrise Banks.


With a kick, the Hyacinth Prism spun around in her swivel chair to face the supplicants who had gotten past her subordinates with a bit of bluster. Kat raised an eyebrow and glanced between the representatives of both Sunrise Banks and Riluo Banks, both of them faltering at her fierce eyes. "So what's the bloody mess this time?" She asked pointedly, her tongue loosened with her workshop domain. "You two going to start picking a fight and make life shitty for all of your clients? Dick each other over and us in the process?" She growled threateningly.

Both individuals in fine suits hastily raised their hands and frantically shook their heads. "N-nothing of the sort!" The one from Riluo Banks stammered, taken slightly aback by her personality shift. But they pushed through and nervously cleared their throat. "In fact, we were thinking the opposite, of cooperation to better service clients of House Iris."

Immediately Kat's eye was locked onto him. "Make your fucking pitch before I start assuming you're forming a backroom monopoly."

"We quickly realized that our systems are pretty much near-interchangeable, owing to the incredible efforts of our hosts- you Prisms, skilled in so many technical fields," the one from Sunrise Banks explained. Kat's expression softened slightly, but not much. "So we're thinking of perhaps making better use of our spaces to feature access to both. Would it possible for your architecture to make it so without compromising security?"

She gave a loud bark and turned in her chair to access her computer workstation. "Hah! Really, getting getting anxious all over that? No worries." Kat did a through check of the firewall of the code. "Long answer short for you dunderheads, yes. Even if we end up crossing data streams between your two databases, our programs are smart enough to filter and direct one lot from another. So yes, with a bit of work, we could make it happen."

The corporate representatives visibly relaxed. "So how long are we talking about then? Because we can start making it an advertising campaign. Get folks interested in having accounts with both of us, offer travel miles for the credits they'll spend on vacations-"

"It's already done," Kat snapped and waved a hand without turning away from her computer. "So get your butts moving before I decide to do it for you with my hammer!"

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(Colonial Expansion (Calenwyrm)): 77 +16 (Radana) +12 (Wealth) = 105)

Progress: 5/8 (Stage 3). In Progress.

Radana blinked once.

Twice.

Slowly, her head tilted just to make sure she was looking at it correctly.

Then she sighed and decided to just let the proposed ad go through. If it would help make the idea of a cruiser base in their city of tourists a bit more marketable, then she really couldn't say anything about it. They were their own people after all, though connected by blood and heritage. Maybe she'd have to keep an eye out to see if any other local dockyard companies got even odder ideas in their head.

Though to be fair, that was probably more her best friend's job, who likely had seen the ad already. Ah, perhaps she better prepare a nice calming brew in preparation then.

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(Establish Cells (Great House Orochi): 43 +18 (Violet) +12 (Wealth) = 73)

Progress: 4/4. Completed!

Two (2) Cells have been dispatched to Great House Orochi (Total: 4 Spies, 4 Cells)


The video quality was quite bad and the camera work was terrible, both owing to the fact that it was likely captured on some cheap handheld. But enough could be made out of the militia passing through the small settlement, riding cheap converted vehicles customized with their personal colors. That wasn't what drew the eye's gaze though.

Rather, it was the dangerous military-grade weaponry they carried, with the ease of individuals trained in using them.

You paused the video and checked the comments on the site it had been uploaded to. It was a video sharing server hosted in Orochi itself, so it could be reasoned to assume that majority of comments were likely from their own people. An idle background check confirmed it so, and with only a few duplicate origins at that. So you got a good idea for what the reaction was around to Orochi to more and more militants rising up.

Thanks to what you had learned already, you were already braced for the fact that so many actually were excited about this. The idea that there was some civil discontent wasn't a sign of concern to the average citizen of House Orochi, or at least those who frequented this particular site. No, rather, it was an opportunity to test themselves against one another if need be, to see if true strength could be found.

How interesting, you mused, and got up from your office chair. Your steps took you over to a wall, which suddenly opened up with a secret gesture of your fingers. A familiar sight emerged from within, a bulletin board that was beginning to fill up quite a bit. Carefully, you took out a printed image of the militia convoy passing through and studied it, wondering where to tack it on. Perhaps next to a picture featuring a crate of weapons bearing the mark of Lily and Lily? Or maybe next to a government report from a spy about military efforts being focused elsewhere?

Despite everything, including what was undoubtedly a tragedy you were crafting for Orochi, there was no denying the immense satisfaction from crafting a conspiracy yourself. You finished putting the video thumbnail in place and hummed, looking over to the large and empty space in the hidden wall. You honestly couldn't wait to fill those up too, perhaps starting with York next.

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(Infiltrate Spies (Great House York): 80 +14 (Dorothea) +12 (Wealth) = 106)

Progress: 6/4. Completed!

Two (2) Spies have been dispatched to Great House York (Total: 2 Spies, 0 Cells)


The hidden spy from House Iris was confused, annoyed, and most of all, tired. The trip over to one of the home planets of Great House York was already bothersome enough with their ridiculous visa requirements, but the travel agency that they had used to help provide a cover had included a 'local tourism ambassador' that just wouldn't shut up. From the moment they stepped off the starship they had been there immediately, going on and on about how excited they were to show them around.

Foolishly, the spy had accepted the guide's offer to show them around, only to realize their mistake after the first few hours.

The worst part about it all was how genuine the hired local talked proudly about their city and people. It wasn't with patriotic or nationalist overtones, but a genuine love for the community they were a part of. So the spy couldn't find it in themselves to interrupt the guide yet, but they were getting awfully close when the yapping so happened to diverge into the topic of visas.

"Right, you had to go through the entire ordeal of needing to be approved by all the cities on the planet right?" The local chirped, unknowingly stirring up dark memories of paperwork with a very frustrated boss. "Don't worry, a lot of others I've talked to have the same issue, you're not alone there."

"I'm so very glad for that," the visitor ground out through clenched teeth. "It seems so pointless."

"Ah, but that's the thing- it isn't. Oh look at the time!" They exclaimed and turned to a set of stairs, gesturing. "Come on, believe me, you don't want to miss this!"

The spy blinked at the sudden urgency in the guide's voice and decided to indeed follow, if only to gain more information. They began to ascend the stairs, one hand lightly touching the handrail just in case but never needing it. Say what you liked about the moving walkers that York's cities were built upon, but they were awfully stable all things considered. Maybe they had really good suspensions built in.

Still, there was only so much space horizontally, leading to the necessity of gaining space vertically. So it was that the walking city reached for the skies, with levels upon levels being added upon as needed, but the it seemed the designers had foreseen this. Never was there any area fully blocked off from the open air, with plenty of plazas and galleries to take in the sight of the passing landscape. That was assuming that there wasn't another lumbering settlement in sight.

Unfortunately, there was one such walker now. It was a much smaller one than the large city they were in, something that probably could be a suburban space compared to the concrete jungle. The spy watched it go from their spot in the stairway, frowning when they realized something. "It's approaching us?"

"It is, but hurry! Trust me, you don't want to miss this!" The guide insisted. The spy, exhaustion forgotten, doubled their pace and followed the local to a plaza that was surprisingly bereft of many others. Just a few other tourists, and a family with kids looking eagerly on. "It's actually great timing that you arrived when you did. Now you get to see why you need those other visas!"

The fake guest had an idea, but it still was something to definitely witness in person. The two massive walkers filled with communities came closer together, the smaller one slightly adjusting their pace and heading until they were traveling in lock-step with the larger entity. Then when they seemed perfectly matched, a portion of the chassis from the mechanisms that propelled that city forwards detached and began to extend out. It was matched by a smaller extension that was only the fraction of the size from the other, but still the two reached out for one another. There were a few near-misses, then eventually the smaller one was able to slid neatly into the larger machine. Immediately, sheets of metal shot out to lock and secure the connection, clamping down securely.

A few tense moments passed, then a loud bell rang out that was apparently the signal for the kids to let out an excited cheer. The local turned with a relieved sigh and shook their head. "Even though it's been so long since we developed the technology, there's still the fear of accidents happening. Or maybe my grandparents were just telling some scary stories to get us to behave." They hummed and gave one last look at the newly connected suburbs. "They'll likely stay with us for a week before departing, so the transit workers work quickly. I expect them to have the connection available in a few hours if you're interested in paying a visit."

"I would like to." A flash of realization struck. "And I wouldn't have to fill out anything for it thanks to being approved already via visa."

"Exactly! Now you get to experience something new from somebody who's connected with us too!"

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- All characters finished with their actions, huh. That's an interesting rarity, but a good one.
- It's always interesting to explore cultures beyond your own people, and I hope you enjoy these snips as well.
 
Cycle 26.0
Radana entered your office, took one look, and groaned. "Not this again."

"That's what you said last time, and that didn't stop me!" You gleefully retorted and rapped the back of your hand against the bulletin board. "Plus, as you've seen, it works. Just be glad that this time, I'm using against somebody other than our own blood."

"Oh that makes this unbecoming behavior all the more palatable," she dryly declared with a shake of the head. "But there's not a chance I can convince you otherwise, is there?"

"We jest, but I really do need these as an effective way of organizing my plots and schemes." The jovial tone dropped from your voice and you turned to give her a serious look. "By making sure everything goes to plan, it'll ideally be the route of least resistance and chaos. Even if what we do will hurt others, making sure everything goes well is what differentiates the precise scalpel from the clumsy hammer. Maybe it could be argued that just getting it over is the best, that the results always justify the means.

"But I think that is the swiftest way to forget what we do this. Why we, who lead, choose to bear all the light and darkness from our decisions." Your hand raised up, opening and closing into a fist that you stared at. "It's too easy to start forgetting that even our most hated enemies are human too in the end. That at the opposite end of the gun barrel is a being that surely wants to live."

Your best friend let out a cough. "If I might, that sounds a bit too much like the rhetoric preached by the Imperial Saints. 'Every act of violence does not solve violence- it merely turns the cycle anew. Withstand and accept it to break it then.' Are you a true pacifist now like them?"

"Were it so easy to give up like that," you quietly told. "The Imperial Saints choose to forsake attachments for that very reason, so that they have nothing to lose by not fighting. But for us who do, for the people who could lose everything if we just gave up, that's not an option."

"I see, or perhaps I don't," she delicately phrased with a sigh. "I confess that these matters of spirituality are more the domain of Dorothea or even Kat."

"Think nothing of it, honestly. Just some idle thoughts that I can use to tell myself what we're doing is right." You stepped away from your conspiracy boards, giving a final look to the one labeled for Orochi. "We do have some possibilities. The question is if we want to do so, and if the time is ripe so."

Resource Stockpile: 40/40

Create a plan that you and your aides will execute over the duration of the cycle. Each person will have a general order that they will attempt to carry out at your command. Orders can be repeatedly taken by multiple characters for greater progression, but characters will be locked in the order until it is finished. Many actions will require a target.

[ ] Plan ____
-[ ] [Character] ______
--[ ] [Task] ________
---[ ] [Target] _____
-[ ] [Officer] ______
--[ ] [Task] ________
---[ ] [Target] _____

-[ ] [Character] Violet d'Iris, Solar Princess

-[ ] [Character] Radana, Camellia Knight
Busy with Colonial Expansion-Calenwyrm (5/8)

-[ ] [Character] Kat, Hyacinth Prism


-[ ] [Character] Dorothea, Lycoris Knight

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--[ ] [Martial] Recruit Regiment. Induce a lifetime of war for many, their fates now tied to glory and victory in the name of House Iris. Requires seven (7) progress.
---[ ] Requires Base Housing
----[ ] Requires Regiment Name
-----[ ] Requires Battalion Composition (Four (4) Battalions)


-----[ ] Lily Guard Battalion. A skirmish infantry unit that can hold their ground surprisingly well, and boost anti-air capabilities in addition. Requires Arms Facility (Lily Guard).

--[ ] [Martial] Commission Ship. Reach out to the dockyards and purchase or order a new ship to join your fleets. Cost varies.
---[ ] Requires Berth Location
----[ ] Requires Ship Class/Name


---[ ] Wisteria-class Destroyer. A fast moving escort destroyer that can pack a surprising punch from afar. Requires Void Drydock (Wisteria-class). Requires three (3) progress.

--[ ] [Martial] Adjust Stratagem. Adjust and adapt to the ever-evolving art of war, or be left behind. Requires two (2) progress.
---[ ] Requires Replacement Stratagem (Old Stratagem)

--[ ] [Martial] Battlegroup Management.
Create or change how a battlegroup is currently setup under the leadership of a chosen character. Requires two (2) progress.
---[ ] Requires New Battlegroup name or Existing Battlegroup name.

--[ ] [Diplomacy] Goodwill Mission. Send diplomats armed and equipped with some expensive gifts to another in hopes of improving a positive relationship with them. Generate five (5) Goodwill with another faction. Requires four (4) progress.
---[ ] Requires Target Faction

--[ ] [Diplomacy] Meet Leader.
Arrange for a personal trip to or for a people's leader, sitting down for a direct meeting to reevaluate your current relationship. Will generate a task to increase diplomatic standing. Cost Varies.
---[ ] Requires Target Faction

---[ ] House (Current Standing: Unfriendly) Costs 40 Goodwill. Requires six (6) progress.
---[ ] House (Current Standing: Neutral) Costs 20 Goodwill. Requires four (4) progress.
---[ ] House (Current Standing: Friendly) Costs 40 Goodwill. Requires four (4) progress.

--[ ] [Diplomacy] Request Favor. Make use of your garnered goodwill to request a simple and plain boon from another, a way to even the scales on both ends. Requires four (4) progress. Cost varies.
---[ ] Requires Target Faction
----[ ] Requires Favor


Requires at least Standing: Neutral
----[ ] Non-Aggression Pact. If you stay on your side of the line, they'll stay on their side of the line, for now. Establish a non-aggression treaty promising neutrality no matter the occasion. A side that breaks this for whatever reason will incur a minor Goodwill loss with other powers. Costs 20 Goodwill. Requires four (4) progress.

----[ ] Trade Agreement. A simple handshake to allow goods to flow just a bit easier between peoples.
Construct a Trade Post aligned to the faction that increase Resources and Wealth by two (2). Costs 20 Goodwill. Requires six (6) progress.
-----[ ] Requires Target City

----[ ] Senate Agenda.
Have a chat with the influential voters and policy makers in an attempt to change their thoughts on a topic. Attempt to convince the faction to swap their voting alignment on a topic. Costs 20 Goodwill. Requires four (4) progress. Only applicable to United Empire Houses.
-----[ ] Requires Desired Agenda or Alignment.


Requires at least Standing: Friendly
----[ ] Defense Treaty. Together, you link arms to stand against whatever comes your way. Establish a defensive pact promising aid to each other in the event of an attack from the outside. Refusing to send aid will incur a major Goodwill loss with other powers. Costs 40 Goodwill. Requires four (4) progress. Will replace Non-Aggression Pact.

----[ ] Request Volunteers.
Be allowed to make a personal plea to the other side for able-bodied and willing individuals to courageously step up and travel to fight for your cause. Gain volunteer units from the House. Costs 40 Goodwill. Requires four (4) progress.

---[ ] Trade Port. Slowly begin to break down the barriers between your people and theirs, by having them get used to living next to one another in an experimental treaty port. Upgrade an existing Trade Post aligned to the faction into a Trade Port that now increases Resources and Wealth by five (5). Costs 60 Goodwill. Requires four (4) progress. This will require a Post building slot.

----[ ] Petition Votes.
Call in favors and debts on your end to encourage a certain sort of voting preference you would want from a political ally. Convince the faction to contribute all their votes to a specific agenda and alignment next Senate meeting. This will not generate any Goodwill for this faction when tallied. Costs 40 Goodwill. Requires four (4) progress. Only applicable to United Empire Houses.
-----[ ] Requires Desired vote alignment.


Requires at least Standing: United
----[ ] Military Alliance. Support each other through thick and thin, no matter the occasion, like a true friend ought to. Establish a true alliance of equals in which their enemies are your enemies, that the blood shed by one in conflict is blood shared together. Either on attack or defense, you have each other's back no matter what. Refusing to honor this agreement will incur a significant Goodwill loss with other powers. Costs 60 Goodwill. Requires six (6) progress. Will replace Defense Treaty and Non-Aggression Pact.

----[ ] Trade District.
With the final parts of integrated nearing completion, declare the process a success and recognize your new duel citizens. Upgrade an existing Trade Port aligned to the faction into a Trade District that now also increases Military and Influence by five (5). Additionally, it will house two (2) unique hybrid units that will be recruited upon completion. Requires four (4) progress. This will require a Chain building slot.

--[ ] [Diplomacy] Establish Claim. Spread the word and push forward a narrative among the others that your people have rightful ownership to a system, to muddy the waters when others claim otherwise. Gain a claim to a galactic system. Requires six (6) progress.
-----[ ] Requires System

--[ ] [Diplomacy] Colonial Expansion
. Begin to attract and gather people looking for a fresh start. Back their efforts and begin to slowly immigrate them to a new system, funneling resources to them while they get setup. Begin to found a colony on a new system. Requires eight (8) progress, time may increase based on system size and potential other claims.
-----[ ] Requires System

--[ ] [Stewardship] Develop City. Expand the outreaches of the urban jungle, developing infrastructure and encouraging greater urban incorporation to grow a settlement taller. Increase Industry by one (1). Requires two (2) progress.
---[ ] Requires Target City

--[ ] [Stewardship] Found City.
Put forward a concentrated effort to unite previously distant rural communities into a new joint union capable of supporting a concentrated industrial effort. Found a new city that increases Industry by five (5). Requires four (4) progress.
---[ ] Requires Target Location
---[ ] Requires New City name

--[ ] [Stewardship] Construct Chain.
Meet with contractors and build a new specific industry in the system. Cost varies. Each building chain may only be built once per system.
---[ ] Requires Target City
----[ ] Requires Building Choice


----[ ] Data Reliquary. The signature monument of the Helmsmen, a testament to their perceived duty to preserving information at all costs if the worst should ever come. The information kept below is reflected in the grandeur above, with only those ordained with the greatest duties able to access the sacred archives unfiltered. Increases Influence by ten (10). Requires two (2) progress. This building must be constructed first before all others in every system of House Iris.

----[ ] Solarium Forge. A monastery-forge that orbits around the local star, the only place in which the secret alloy of the Helmsmen may be created by skilled Prisms. It is both a place of worship and a place of industry at the same time, producing sacred solarium for use across the stars. Increases Resources and Influence by five (5). Requires five (5) progress.

----[ ] Chrysanthemum Scales. A regal and ornate building that serves as the system's headquarters for marketplace and trade officers. It is staffed by a mix of Brilliance Knights and Prisms suited for administrative duties, using their Solarium circuits to process incoming information quicker and come up with streamlined delivery chains to ensure a healthy marketplace for the people. Increases Wealth by eight (8). Decreases Resources by two (2). Requires four (4) progress.

----[ ] Lycoris Sanctuary. The Lycoris Knights are those Brilliance Knights who help maintain public order, acting as both counselors and confessors for those in need. This also makes them quite keen on what the public currently feel is most pressing, and so what will best appeal to them. Increases Influence by ten (10). Decreases Wealth by four (4). Requires four (4) progress.

----[ ] Arms Facility. Glowing sparks of industry fly between these interconnected factories, an ever hungering machine that consumes raw material to process and refine into tools of war. Already while the metals cool, the air is filled with the cries of soldiers being put through proficiency training to use these weapons fresh from the forge. It is a well-oiled union that fuels the fires of the defense industry.
Benefits and costs varies. Enables recruitment for specified troop kit. This may be taken multiple times with different specializations.
-----[ ] Requires Named Troop Outfit

Infantry: Increases Military by four (4). Decrease Resources and Wealth by four (4). Requires four (4) progress.

----[ ] Void Drydock. In order to maximize production and streamline the process, it is best if large voidships are actually built in the vacuum of space, or as close as possible to it. The orbit around a planet is an ideal spot for such a task, especially when paired with a space elevator on the ground to facilitate efficient resource from planetside. Should this link be cut off, the facility grinds to a halt. Benefits and costs varies. Enables recruitment for specified ship class. This may be taken multiple times with different specializations.
-----[ ] Requires Named Ship Class

Destroyers: Increases Military by four (4). Decrease Resources and Wealth by four (4). Requires four (4) progress.
Cruisers: Increases Military by six (6). Decrease Resources and Wealth by six (6). Requires six (6) progress.

----[ ] Plane Factory. Erect massive and large warehouses, then fill them with the necessary specialist equipment for building jet aircraft. Each plane is laboriously worked on as an individual product with a dedicated team, every feature given only the best attention and focus as possible. After all, it is the trainee pilots in the adjacent airfield that will soon be entrusting their lives to these planes, so no mistakes or skips can be tolerated. Increases Military by four (4). Decrease Resources and Wealth by four (4). Requires six (6) progress. This may be taken multiple times with different specializations.
-----[ ] Requires Named Aircraft Chassis

-----[ ] Star Armory.
The allure of grand fortifications remains strong even when among the stars, so the technique has simply been refined and adapted to suit the needs of modern war. It is on a larger scale than any similar structure that may have once existed on ancient Terra, a necessary adjustment to accommodate the more vast nature of stellar warfare. It is not unusual for an entire community to spring up around such a base to do business with those quartered within. Increases Military by six (6). Decreases Wealth and Influence by six (6). Housing for three (3) regiments. Berth for one (1) destroyer. Basing for one (1) wing. Requires six (6) progress.

-----[ ] Fleet Port. What can be easily mistaken for construction around natural formations is actually purposefully shaped to accommodate for the planned housing of enormous ships meant to cross the void of space. Even when the star sailors onboard rest, the dock workers are awaken performing necessary maintenance and repairs in preparation for the next voyage. Increases Military by six (6). Decreases Wealth and Influence by six (6). Housing for one (1) regiment. Berth for two (2) cruisers and one (1) destroyer. Basing for one (1) wing. Requires six (6) progress.

-----[ ] Space Terminal. Flatten out a large lot of land, reducing hills and mountains into plains if need be. Then build upon it, putting together a grand airport with multiple airstrips for both military and civilian craft. It is from here that one arrives to this part of space, and then catches a flight to elsewhere in the system. Increases Military by six (6). Decreases Wealth and Influence by six (6). Housing for one (1) regiment. Berth for one (1) destroyer. Basing for three (3) wings. Requires six (6) progress.

----[ ] Stellar Archive. To preserve and safeguard sacred knowledge in this chaotic times, the librarians must take up arms themselves to defend them so. So are the Brilliance Knights charged with this holy duty, gathering and training in these hallowed halls to serve. Increases Influence and Military by two (2). Decreases Resources and Wealth by six (6). Requires eight (8) progress. Housing for two (2) elites (Brilliance Knights). Berth for one (1) destroyer.
-----[ ] Requires Named Order

--[ ] [Stewardship] Construct Post. Utilize some empty space in a city to build an independent facility. Cost varies. Each building post may only be built once per city.
---[ ] Requires Target City
----[ ] Requires Building Choice


----[ ] Sunrise Bank. Accounts now guaranteed under government-subsidized insurance! Open an account today, withdraw your money a galaxy away! Increases Wealth by three (3). Decreases Resources by one (1). Requires four (4) progress.

----[ ] Stellar Mall. Groceries, clothes, electronics, firearms, ships, and so much more from across the galaxy! If something's not in stock, just place an order and we'll ship it for pickup to your nearest location- for a small fee. Increases Influence by four (4). Decreases Resources by one (1) and Wealth by two (2). Requires four (4) progress.

----[ ] Camp Barracks. It is one thing to be willing to kill for a cause, but it is here where the willingness to die for a cause is born and tempered. Today's sacrifices are the heroes of tomorrow. Increases Military by two (2). Decreases Wealth and Influence by two (2). Berth for one (1) regiment. Requires three (3) progress.

----[ ] Commercial Spaceport. Under the United Empire common law, no trader that does not posses hostile, hazardous, or forbidden material is to be turned away. They are to be allowed to ply their wares as they see fit, though local oversight is certainly permitted. Increases Military by two (2). Decreases Wealth and Influence by two (2). Berth for two (2) destroyers OR one (1) cruiser. Requires four (4) progress.

----[ ] City Airport. There exists a flourishing market for private single-seat aircraft, for either recreational purposes or a little bit of personal safety. Just be sure to have the IFF on in civilized space, or else. Increases Military by two (2). Decreases Wealth and Influence by two (2). Berth for one (1) wing. Requires four (4) progress.

--[ ] [Stewardship] Upgrade Building. Commence extensive renovations and extensively remodel existing structures into augmented versions of themselves. Cost varies.
---[ ] Requires Target City
----[ ] Requires Upgrade Choice


----[ ] Solar Drydock. Ornately decorated shrines made of solarium batteries now provide the energy necessary for zero-g construction, greatly reducing operation costs while adding a sense of ceremony to ship-building. Upgrade for Void Drydock. Increases Resources by half of Resources consumption. Decreases Influence by half of Resources consumption. Requires six (6) progress.

----[ ] Riluo Bank. Low on credits? No problem, Riluo Bank has the best loan deals this side of the galaxy! Talk to us now and get a new account interest discount! Upgrade for Sunrise Bank. Decreases Resources by one (1). Increases Wealth by two (2). Requires six (6) progress.

--[ ] [Stewardship] Production Retool. Instead of building entirely new factories, spend time reworking existing production lines to refit to new kits. Cost varies. Will be more time-consuming the more different the swap is.
---[ ] Requires Target City
----[ ] Requires Target Building (and Rework)

--[ ] [Stewardship] Abandon Building.
Foreclose and bulldoze over occupied land to ready it for fresh projects. Cost is equal to half the construction time, minimum two (2).
---[ ] Requires Target City
----[ ] Requires Target Building

--[ ] [Intrigue] Infiltrate Spies. Send in covert agents to infiltrate a faction's bureaucracy or hierarchy, either individual spies or teams of operatives working together to begin a plot. Increases Spy count in target faction by two (2). Requires four (4) progress.
---[ ] Requires Target Faction

--[ ] [Intrigue] Establish Cells.
Establish contact with discontented parties and begin to discretely send them support, from plain and generic assets to subject experts willing to train sympathizers. Increase Cell count in target faction by two (2). Requires four (4) progress.
---[ ] Requires Target Faction

--[ ] [Intrigue] Reveal Orders.
Have spies quietly break into private offices and servers to obtain top-secret orders of a specific power. Grants knowledge of a faction's planned actions based on operational success. Minimum one (1) Spy. Each additional Spy assigned increases operational success. Requires four (4) progress.
---[ ] Requires Target Faction
----[ ] Number of Spies Committed

--[ ] [Intrigue] Incite Unrest.
Agitate the local dissidents into making their voices heard in a more direct manner, conveniently providing targets of opportunity for them to lash out against. Faction's planned actions will be inflicted a negative modifier depending on operational success. Minimum one (1) Cell. Each additional Cell assigned increases operational success. Requires four (4) progress.
---[ ] Requires Target Faction
----[ ] Number of Cells Committed

--[ ] [Intrigue] Military Salvage.
Have some of the more volatile troublemakers start rattling military targets, forcing deployment and perhaps even conflict. From there, have your spies discretely observe their operations while also paying handsomely for recovered salvage to study back home. Gain insight into a power's military structure and doctrines based on operational success. Minimum one (1) Spy and two (2) Cells. Each additional Spy and Cell assigned increases operational success. Requires four (4) progress.
---[ ] Requires Target Faction
----[ ] Number of Spies and Cells Committed

--[ ] [Intrigue] Disillusion Voters.
Stir up a storm of sour feelings and negative attitudes towards the current regime through infiltrated agents spreading misinformation. Add in a spice of chaos from political violence, and suddenly the people don't feel like supporting their current government. Reduce a power's Senate votes depending operational success. Minimum (2) Spies and one (1) Cell. Each additional Spy and Cell assigned increases operational success. Requires six (6) progress.
---[ ] Requires Target Faction
----[ ] Number of Spies and Cells Committed

--[ ] [Intrigue] Diplomatic Incident.
Plot and conspire a significant diplomatic incident to occur under this power's jurisdiction, perhaps even souring relations between them and another. If it gets large enough, it could even be the spark for open conflict! Sabotage relationships between two factions based on operational success. Minimum (2) Spies and two (2) Cells. Every additional two (2) Spies and Cells assigned increases operational success. Requires six (6) progress.
---[ ] Requires Target Faction (and other Faction)
----[ ] Number of Spies and Cells Committed

--[ ] [Learning] Outfit Troops. Consider what the gear your soldiers carry into battle, and create a new outfit for the boots on the ground to equip themselves with. Cost varies.
---[ ] Requires Troop Unit

---[ ] Infantry. The very basic, but essential, foot soldiers that both take and occupy ground when ordered so. Even with mechanized transports, they move fairly slowly around on the battlefield but when it comes to holding the line, their numbers help absorb dire hits. Requires four (4) progress.
---[ ] Artillery. When more finesse is needed on the battlefield, it is the role of land artillery units to provide. They can bring some of the biggest guns of an army's arsenal to bear to flatten terrain and eradicate any remaining resistance from dug-in units. However, this comes at the price of being incredibly fragile and vulnerable themselves. Requires five (5) progress.
---[ ] Mechanized. Quick and fast fighting vehicles tear across the battlefield at lightning speeds, launching surprise attacks wherever gaps present themselves. While their weapons bark away at the enemy, the doors come slamming open to unload the infantry squads within to aid in the assault or begin already digging in. Speed is key for all in the unit. Requires five (5) progress.

--[ ] [Learning] Design Ship. Break out pencils and call up interested naval contractors to kickstart the race to create, prototype, and sell an entirely new spaceship design for your forces. Cost varies.
---[ ] Requires Ship Type

---[ ] Destroyer. The smallest of notable navy vessels, but vital for domination of local space along and necessary for group troop transports. Requires four (4) progress.
---[ ] Cruiser. Large voidships that traverse the stars and make up the bulk of any fleet that crosses systems. Requires six (6) progress.
---[ ] Warship. Humongous and heavily armed voidships that are not subtle in the very least. It is said that calling one to arms is all but a declaration of war. Requires eight (8) progress.

--[ ] [Learning] Design Aircraft. Defense contractors all but salivate at the call to design a new generation of fighter craft, the chance to leave their brand across the galaxy be it on planets or in space. Requires six (6) progress.

--[ ] [Learning] Consecrate Order. Begin to gather Brilliance Knights under the formation of a new Order to add them to your active forces. Once supplied properly with a planned selection equipment and recruits, they will enthusiastically take on their sworn roles and fight in your name. Requires eight (8) progress.

--[ ] [Learning] System Expedition. Organize a research and scout team to travel afar and study a system beyond your current borders. They will conduct a full survey and report back anything of interest. Requires minimum two (2) progress, time may increase based on system size.
-----[ ] Requires System

--[ ] [Learning] Visit the Academies.
Send somebody to go to the Imperial Academies and peruse their records or listen in on lectures to gain insights on the general progress of technology around the United Empire. Then see if you can't perhaps bring some of that back and adopt it to your people. Research option. Cost varies.
-----[ ] Requires Civic or Military focus.

--[ ] [Learning] Awaken Solarium.
The unique material of your people has strong cultural and religious significance owing to its empowering nature. Work with it now to unlock more of its potential for exploitation. Research option. Cost varies.
-----[ ] Requires Civic or Military focus.

-------------------------------------------------------------------------------------​
- Remember that the Second Senate is coming up, and with it the vote for the House Kelon campaign. That's definitely the big one to consider.

14 hour moratorium to make a cycle plan
 
Last edited:
Cycle 26.1
[X] Plan P2P6 Precision, hopefully.

(Infiltrate Spies (Great House York): 98 +14 (Dorothea) +12 (Wealth) = 124)

Progress: 4/4. Completed!

Two (2) Spies have been dispatched to Great House York (Total: 4 Spies, 0 Cells)

Encrypted transmission received. Decrypting…

This is Agent P. Making scheduled contact with Handler R. Reporting no issues upon arrival, cover fully maintained. Proceeded with plan to investigate mechanisms of city motive systems. Details are as follow.

Small areas are open to public, observed religious undertone in the form of shrines and temples. Deeper areas off-limits, not permitted if you are not an ordained member of local priesthood. Perhaps akin to Prisms, but definitely more focused on practice than theory.

Undetected espionage in these areas support this theory. High ranking members observed to be incredibly technical-fluent, able to diagnose and fix malfunction based on intuition alone. No written guide spotted, supporting idea of spiritual attachment to these systems.

More information needed before deeper infiltration. Will attend...sermon tomorrow. Transcript copy will be recorded and sent.

Long live Her Majesty.


"Oh, shut it," you grumbled and closed out the holographic report you had subtly picked up and copied from Dorothea's systems. She'd probably go through and assemble a full analysis to present with later, but a quick peak couldn't hurt. Besides, it meant you could form your own opinions and thoughts without her input then.

Radana wasn't here to chime in either with her thoughts, but mainly because the next bit of spywork was something she as a diplomat had to deny knowing about. It was the dirty stuff when you actually began to tug on your string of webs and cause a little bit of chaos to your benefit, all through actors unknowing of your setup. Anonymity was what shielded you, and House Iris, from direct accusation of foreign meddling.

Assuming that the operation went well that was, but even then you had taken great lengths to make sure there was always plausible deniability to at least make it easy for your people to rally against. After all, there wasn't a better way to make people suddenly be very keen on fighting together than serious accusations from abroad. Xenophobia was definitely something you didn't encourage, but it did come in handy in getting a united front going. All without you needing to give a speech either, which was a bonus!

You paused, feeling like Radana was giving an exasperated sigh somewhere, and mentally reviewed the perception. Okay, you did suppose it could look like the Helmsman rallying to defend their chosen monarch against baseless accusations from other powers, and maybe it could be a popular gesture that further cemented their faith in you. But it wasn't, because that would be silly to trust you so wholeheartedly so.

Right.

Now reassured, you took to reviewing the orders you would be sending out soon to Dorothea's office. The Lycoris Knight would take care of organizing the general plan and sending it out, but you'd slip in a few adjustments here and there personally as well, adding references and connections to other contacts you'd made that should help the odds of success. While there was always some element of luck involved in these operations, you intended on reducing that by making hopeful happenstance be more coordinated circumstance.

The question now was what to orchestrate your web against. You studied your conspiracy board for Orochi and hummed, rubbing your chin. There were a few enticing targets, but you could strike and retrieve only one of them for military analysis right now. Taking too much would definitely bring too much heat onto your other webs, so you'd have to be careful and precise. After all, you did want to be able to do this again if needed.

All that had to be determined now was the target your mind settled upon.

[ ] [Military Salvage] Kusanagi Mk 1 (Fighter Aircraft)

[ ] [Military Salvage] Onimaru Mk 1 (Bomber Aircraft)

[ ] [Military Salvage] Minow Mk 1 (Destroyer)


-------------------------------------------------------------------------------------​
- Turns out, picking a spy focus character somehow translates to you having some of the best spy rolls in the game. Jeez, let's hope you didn't just burn your operation luck on that.
- I take it back, the sub-choices that got rolled up sort of balanced it out. But I imagine you can still find a use for this information, one way or another.


14 hour moratorium to convene the Violet council.
 
Cycle 26.2
[X] [Military Salvage] Minow Mk 1 (Destroyer)

After some thought, you settled your gaze on the Minow-class destroyer that House Orochi used. While definitely not as grand or powerful like their aircraft, it was what enabled those and more to operate planetside. If they wanted to boast and claim about how their genetically altered and cybernetic augmented soldiers were unbeatable in a straight fight, then fine.

You wouldn't take them in a straight fight, and just blow them up on the way down.

A quick search revealed an ideal matching target and your mind swiftly concocted a plan. It would involve feeding some false information from a well-placed spy, which would then conveniently transit via word of mouth through the grapevine until they reached a certain set of ears. Namely, a young and overeager vice-commander wishing to earn accomplishments already who had coincidentally taken operational command when their superior fell ill to a bout of unusual and intense food poisoning.

From there, it would be painfully simply to lure them into a trap set by some militas you had your fingers in. The tricky part would just be needing to take the destroyer intact. Hm, perhaps you'd leak some reactor shutdown codes right before, that could work. It all depended on if you could pique the interest of a local hacking group.

(Military Salvage (Great House Orochi- Minow): 64 +18 (Violet) +12 (Wealth) = 84)

Progress: 3/4. In Progress.

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(Upgrade Building (Pendragon- Riluo Bank)): 91 +17 (Kat) +12 (Wealth) = 120)

Progress: 4/6. In Progress.

Kat sighed when the alert came through of the attempted data breach over her helmet. She paused her work on the prototype she was tinkering with and dialed up a subordinate with a blink. "Attempted hack in your region. Get groundside and start backtracing to nail their fucking ass to the wall!" She snarled at the surprised Prism and closed the connection. Then she made another call, one that was less intense but still equally as vulgar. "Dorothea, are you ready to rip and tear somebody a new hole?"

"A bit colorful there, and we do try to be gentle if we can. Unless that's a request."

"They interrupted my workshop time!" She hissed and slammed her hammer down on the prototype for effect. "That's a crime, isn't it?"

"Depends on the court and jurisdiction, but federally? You could probably wedge it under Purposeful Obstruction of a Prism's workflow-"

"Blah blah, tell me when you want me to show up with evidence and I'll do it. Just take care of it for me if you can."

"I'll task some of my subordinates to handle it. Rest assure, the hackers will regret trying to break in."

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(Colonial Expansion (Calenwyrm)): 58 +16 (Radana) +12 (Wealth) = 86)

Progress: 8/8 (Stage 3). Finished!

The camera begins with a zoom towards a street view of Kingsdream's main street, passing right along the established city hall converted from the old colony ship. Then the view shifts to a descend down beneath the waves, to view what the Coral District looked like from the outside. A nice little cut of bubbles then shifts to an internal view of said feature, demonstrating the incredible feat of engineering that was walking perfectly dry along the ocean floor.

Then it swerves oddly into a sideroom that seemed to be an exhibit, one of the Calenwyrm II itself. But there was a notable addition, that of a large cruiser hovering around. Smoothly, the holographic planet and model transitioned into what seemed to be a camera feed of an actual cruiser orbiting above the water planet. Behind them, the stars seemed to drift together to spell out a message to viewers.

CORONA-CLASS CRUISER- THE OFFICIAL MASCOT SHIP OF KINGSDREAM. COMMISSION ONE TODAY!


Radana couldn't hold it back anymore and hastily paused the commercial before she devolved into a fit of giggles. It was just far too much! She choked and tried to regain her calm, stifling the overwhelming mirth from such a forced and campy advertisement. But well, if Andernia Defense Systems Corporation was willing to partner with the city officials, there really wasn't anything she could do. It was their choice on how to advertise, after all.

The only issue was that there currently was no dockyard to produce said ship class, but she was sure the Solar Queen was already planning for or around that. If nothing else, the preorder money could come in handy for some other project, like perhaps commissioning a warship design next. Oh, I wonder if the mayor of Kingsdream would sponsor that next!

Then Radana blinked and recalled she had been just sent another suggestion missive from said representatives. She took out a datapad and reviewed these proposals now, eyebrows climbing higher with every passing tap. "Well," she spoke aloud, "they certainly are ambitious. I just hope they'll make a warship mascot look a bit better with preparation this time. Or perhaps we'll even name it after a local drink."

Assuming that she approved the suggestion, that was.

[ ] [Kingsdream] Build the Coral Flagship. A cruiser is a nice start, but a true monarch arrives in naught less than a true warship, even in peace. A statement must always be made on their coming presence, and this would certainly ensure it so. Advance to Stage 4 construction that costs ten (10) Progress. Upon completion, upgrade the Coral Parade into the Coral Flagship. The cruiser berth is now upgraded to a warship berth, and increases Influence from three (3) to five (5).

[ ] [Kingsdream] Mascot Redesign. This is getting out of hand, when there's already a good mascot for the city right there. If they complain, then they just have to redesign it into something cuter.

-------------------------------------------------------------------------------------​
- If you can't tell, I do enjoy tempting you with these Faustian Bargains for these unique colony developments. There's theoretically no cap, but at some point, one questions if the time investment is worth trying to work around in your planning.

14 hour moratorium to make a cute mascot.
 
Cycle 26.3
[X] [Kingsdream] Mascot Redesign

For a moment, Radana was sorely tempted. What diplomat wasn't? After all, it was definitely far easier to convince others when you had a warship or two in your pocket. Fielding those was every little girl's dream, to be able to feel the weight of war in space itself from its overwhelming presence. There was a good reason why they were a declaration of power in themselves.

But in the end, she managed to catch herself and typed out a strong suggestion of reconsideration to the ruling city council. While they clearly had grand ambitions for being the jewel of House Iris, at some point they had to stop simply looking pretty and actually begin using it to draw it tourists for money. Partnering with even more military production companies wasn't going to cut the trick when the quality itself was questionable.

Yes, that was how she'd frame it. To work with already existing infrastructure, the grand jaw-dropping Coral Parade, and make it even better. Humanity could only refine so much when there was an abundance of natural beauty about on the planet, eternal hurricane notwithstanding. Hm, perhaps she'd take a page of her best friend's book and slip some aspiring artist a casual suggestion to work that into whatever mascot redesign they settle on.

Calenwyrm has been colonized!

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"Good evening everybody! This is Sundown News, broadcasting live from Mars! Your number one trusted news source for occurrences across the stars, covering everything everyday! We're glad to have you with us, so settle in and get ready to hear what's going on about the galaxy today.

No More Acquisitions, Says Archon!

"Following up on our previous piece regarding the ongoing trade conflict between Great House Tyto and Ababil, there has been a shocking development. A new party has joined the party, in the form of Great House York announcing they have uncovered and revealed a shocking conspiracy by Ababil to sabotage the economic development of House Archon, Tyto's vassal state! Almost instantly, Archon announced widespread arrests being carried out with positive identification and confirmation of these saboteurs.

"But that didn't seem to be enough, according to a joint statement between Tyto, Archon, and York. In a shocking show of unity, spurred on perhaps by the attempt, they have announced a total economic embargo of Great House Ababil and invite all those displeased with the 'greed and hunger of the vulture' to join them so. This is a frankly shocking development, and we are pleased to capture the moment of this rare cooperation between such powerful members of the United Empire. Listen to the representative from House York now."

"We are aware that there are a great many things that our Houses don't see eye to eye on. But we do it openly and honestly! This cowardly subversion on the part of Ababil is unbecoming of a Great House, especially when they dare to harm that under other's aegis! We stand in solidarity with friends across the stars against this terrorism, and insist all who feel similarly to consider standing with us so."

"A fiery declaration for sure, but one wonders how effective it'll actually be. Expert economists from Pluto are predicting only the slightest of dips for stocks based in Great House Ababil, citing their considerable accumulated hoard. Here's one of them now."

"While we cannot deny that what has happened is disgraceful, one really has to wonder if this reaction will accomplish much. It's almost akin to whining to the teachers about bullying, and them giving a sternly worded warning in response. The dip does exist but it seems more conciliatory than anything significant. I expect that if the matter does not escalate, the affair should be forgotten soon."

"Bold words, but I trust in our analysts' expertise. We'll keep you updated if it does escalate, so do make sure you are subscribed to our StarNet Alerts as well. Now onto our next feature piece."

Orochi Militants: A Growing Threat?

"To the average viewer at home, the strong warrior culture of Great House Orochi needs no introduction. But what if we were to say that it's now become a potential source of downfall for them? We have received worrying news from affiliate stations based in their territory that there has been an uptick in discontent within their borders. Various militia groups have declared themselves new blocs of power that are trying to amass enough strength to make a difference internally across Orochi's planets.

"While internal discontent and struggle is hardly new with Orochi's culture, what is more concerning is a seeming lack of effective control and response on the part of the government. The videos you are seeing now are showing the aftermath of these militia attacks on factories and banks affiliated with the ruling power, and they are not pretty. Each attack has multiple groups stepping up to proudly take responsibility over media channels, eventually inciting an official response from a representative of Great House Orochi."

"These attacks are on defenseless targets who have no means of protection. This is not a trial of strength as our tradition claims- it is slaughter! We will not show any hesitation in severe prosecution of these groups, and pursue further action against whoever supports them! This is what true strength means!"

"We here at Sundown News can only wish them and their victims the best, but even we must ask: is this what their culture means, or is this cannibalism? This leads into our next piece, stay tuned."

Opinion Piece: Orochi, The Strong Rule

"With the upcoming potential military action against the Free States, it is expected that Orochi will spearhead the campaign with their continued support for House Kelon. It is rare for a Great House and their vassal to be so closely aligned, but it seems to be that with Kelon even being granted the honor of working with Orochi's genetic machines, one of their people's greatest discoveries. This brings us to tonight's debate: what is the purpose of this seeming obsession with strength? Our guests are anonymous, as always, so let's begin the discussion."

"Ah, ah, is this on? It is! Okay, I am- oh, I can't say that, can I? Well, let's just say I'm somebody whose served with House Orochi mercenaries on the field. I can say that, right? Guess so. Right, let me begin by saying that this pursuit of 'strength' is massively, massively oversimplified for those outside their culture. What they say in reference to their dedication to the craft has so many layers of context that you can only learn after serving with them on the battlefield after many years."

"What do you mean? Could you explain?"

"I can try to, but you'll have to bear with a bit of rambling. It all has to do with how they survived the Age of Troubles, see? Their capital planet, their home, it's located in a nasty place where pirates would come and pillage them often. They could barely go a few cycles without getting what must be a pirate armada coming by to shake them up for all they've got, and killing those who fight back. But here's the thing, if you've ever known anybody from there- Orochi's awfully stubborn bastards. Oh, oops."

"We'll advise view discretion due to strong language. Continue on."

"Sorry. But yeah, so they stop getting angry and start getting clever. Instead of giving up when they lose, they stew on it. Start reviewing what went wrong, how they can get stronger. Each and every time those pirates came around for an annual teeth kicking, they still met them on, then limped away spitting blood. They realize, cleverly, they're getting closer with every iteration, the line coming closer to the day of reckoning. All they need is to keep pushing that edge, chasing more advantages, finding that little bit of extra strength where it matters, from genes, machine, or weapons.

"It doesn't matter, if it can help them win, they'll learn it and master it, those mad folk. Talking and forming alliances between the families, engineering to rig up bigger guns, shadow work to learn when the pirates are weakest, everything. They get so busy that they can't even bother having kids and start using machines to do it for them, repurposed tech from their decadent founders. Man, it was really weird when I tried hitting up some of them for the first time and they were genuinely confused about what 'going to your room' really meant- oh, I'm getting distracted!

"So the day finally comes and the pirates show up, filled to the brim with loot and wanting to do a little hunting to blow things off. Then here comes House Orochi, striking even before these raiders realize, and taking their armada. You'd think it was the end of it, but it wasn't. Because the way they see it, they aren't done. They've only won this time, but what about the next time? If they get sloppy and complacent like their ancestors back in the Age of Expansion, it'll happen again, a new Age of Troubles for them! So they're determined to keep honing their edge, now with experience, for whatever awaits them next."


"I see. So this pursuit of strength is not necessarily just a martial aspect, but in everything that surrounds the battle itself. This does tie into many wondering why some genetic manipulations and cybernetics seem to focus on other areas other than power. Thank you for this insight. Now then, our next speaker."

"MURDERERS! KILLERS!"

"W-what? Please keep your tone down!"

"House Orochi are nothing but a bunch of butchers! They'll cut up anything that doesn't fit with their model of the ideal warrior! Ethics, society, bodies, it'll all carve up one and the same! See how their vassals 'shift' to better fucking fit their ideals over time through their manipulation!"

"Calm down-"

"Oh, you wanna have a fucking go? How many of those lesser Houses were mired so deep in corruption and up their own arse to speak in shit? How many did Orochi forcibly rip from their idiot isolation to face the wider galaxy?!"

"Not as many I'm sure they kill regularly in their own laboratories because they weren't 'ideal!'"

"THAT'S A FUCKING DISGUSTING MYTH BY YORK, YOU RACIST-"

"Ahem. I apologize to all our viewers for that outburst. As per Sundown News policy, I will inform you that Orochi's latest self-reported laboratory terminations average less than 5% of all successful embryos. More importantly, they were almost always done in compliance of local laws that excluded certain 'unstable genes' from forming that could induce premature early cell instability and degradation. Let's cut to commercial break now to let that stew on and cool our heads."

"Hey. Discount Daniel here. You ever hear about that solarium stuff and want a sniff? Well I've got the next best thing, it's called danium, and it's even better! What, did you think it was weaker? Fuck you, who's asking? Anyway, how it works is that you give me your credits, all your credits, then I'll send you a black suitcase with the stuff in it. Totally not suspicious, absolutely legit. You should hear our customer testimonies once they're done riding the high, and totally not in the ICU for overdose! If you're interested, hit me up at this number here, and worry not. I will always take your credits, guaranteed!"

-------------------------------------------------------------------------------------​
- Let's try making colored text for the news segment speakers to make them a bit more legible. Hope they are.
- I'll put up a Calenwyrm System Sheet soon, congratulations on your first expansion! Here's hoping it won't be your last.
- Also to clarify, all those militants definitely weren't yours. Violet would definitely know, but seems like she's not the only one with a similar idea.
 
Last edited:
Cycle 27.0
You closed your eyes while the commercial from Discount Daniel played over the news network. Radana moved for you instead, her fingers shutting down the broadcast playing on your desk to give you some quiet. It was a welcomed and comfortable silence where you could hear yourself think. Perhaps a bit literally with all the different voices carefully dissecting and analyzing the situation to figure out what was really going on, and how to manipulate it so.

After a few minutes, your eyes opened and you glanced at your trusted aide. Radana recognized the prompt and cleared her throat, her own opinions likely bouncing about in her head. She opened with a careful neutral statement to test the waters. "That was way too messy to be you."

"Absolutely. While you could argue there to be purpose to sabotaging industrial and wealth facilities, doing so directly is juvenile and amateur." You sniffed and shook your head. "An unrefined operation smashes the tools, then leaves. A deeper conspiracy steals the tools, and frames the toolmaker."

"The militia groups are still active, so they could wreck more trouble."

"But they've already overplayed their hand and revealed themselves. Orochi has taken notice," you bluntly declared. "They undoubtedly will begin to crack down now that it's become such a mess in public. You heard them, they aren't playing about anymore, not after how sloppy it all was. They'll destroy those militias."

"I see." The diplomat put a hand to her chin in thought. "What are the odds they'll figure out who was behind them? Will they announce it?"

"It'll depend on how they pursue destroying these groups. Outright military action is likely, but it's also the least likely to truly unearth the groups' backers." You drummed your fingers against your desk. "Not that they'll care either way, to be quite honest. The damage is already done and tensions are heating up. It's also already plain who caused these."

That caught Radana by surprise and her head snapped to yours with wide eyes. "Really?"

You frowned, confused. "It is. Did you not catch it?"

Your best friend stared and shook her head. You clucked your tongue and brought up a recording of the news broadcast, rewinding the footage. Then you paused exactly on a single frame and pointed. "There, right there. That's our culprits."

Radana leaned in and gave a slow blink. "That's the press conference between Archon, Tyto, and York." A moment's pause, then her jaw dropped. "Wait, surely you're not implying-"

"But it's obviously so," you repeated, still befuddled by how it wasn't plain to anybody with a modicum of dabbling in the shadows. "A sponsored attack on this scale requires more than just the efforts of a single Great House. Even I'd be hard pressed to orchestra so many at once. So naturally, we must look for a pair of suspects and what better than the ones who just formed a brief friendship?"

She hissed, looking properly riled up now. Her fingers began to match yours, beating a pattern into the desk while her diplomatic skills came in. "An alliance between Tyto and York is dangerous. Ababil and Orochi would be inclined to ally together in response, and that's the United Empire split horrifically in half. If it escalates from there, forget the Free States campaigns. We'd have the Great Houses tearing at one another in a schism!"

"Yes," you calmly agreed and held up a hand. "But that depends on if the situation develops further. As I mentioned, this is currently looking to just be a quick and dirty fling, bonding over defending House Archon. We'd have to see if they want to go in for a repeat performance.

"More to the point, Ababil and Orochi don't have great ties yet. Though if the two pressure them so, they might drift together without intervention." You exhaled noisily through your nose. "This could be a chance ourselves to spark something if we want to isolate one of the two. I'm not quite sure it's a good idea though on the cusp of a campaign."

Radana winced and nodded wordlessly. Then she jabbed a finger at the final party involved in all this. "What about Archon? Do you think they had a part to play?"

You hummed, then tilted your head. "No. They focused entirely against Ababil, so they wouldn't have the energies to also tackle Orochi at the same time," you concluded after some consideration. "Though at the same time, I do have to put a pin on their behavior on the boards. York's definitely earned some degree of gratitude from them by helping them out, so they might be swayed in their direction."

"Much to Tyto's dismay if they care," murmured the Camellia Knight. "Which could also be something that drives the friendship apart, and even more if Archon decides they'd like a new liege who actually helped them out."

"I wouldn't count on it yet, but again. Pin on the board." You leaned back in your office chair and sighed deeply. "We're on the cusp of a possible campaign against the Free States, and everybody's already at each other's throats. I suppose this is ever a constant regardless of whatever United Empire we find ourselves in."

"It's enough to make me want to drink. Some blossom tea?"

"Please. We have a lot of work to do."

Resource Stockpile: 40/40

Create a plan that you and your aides will execute over the duration of the cycle. Each person will have a general order that they will attempt to carry out at your command. Orders can be repeatedly taken by multiple characters for greater progression, but characters will be locked in the order until it is finished. Many actions will require a target.

[ ] Plan ____
-[ ] [Character] ______
--[ ] [Task] ________
---[ ] [Target] _____
-[ ] [Officer] ______
--[ ] [Task] ________
---[ ] [Target] _____

-[ ] [Character] Violet d'Iris, Solar Princess
Busy with Military Salvage (Minow-class) (3/4)

-[ ] [Character] Radana, Camellia Knight


-[ ] [Character] Kat, Hyacinth Prism
Busy with Upgrade Building (Riluo Bank) (4/6)

-[ ] [Character] Dorothea, Lycoris Knight

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--[ ] [Martial] Recruit Regiment. Induce a lifetime of war for many, their fates now tied to glory and victory in the name of House Iris. Requires seven (7) progress.
---[ ] Requires Base Housing
----[ ] Requires Regiment Name
-----[ ] Requires Battalion Composition (Four (4) Battalions)


-----[ ] Lily Guard Battalion. A skirmish infantry unit that can hold their ground surprisingly well, and boost anti-air capabilities in addition. Requires Arms Facility (Lily Guard).

--[ ] [Martial] Commission Ship. Reach out to the dockyards and purchase or order a new ship to join your fleets. Cost varies.
---[ ] Requires Berth Location
----[ ] Requires Ship Class/Name


---[ ] Wisteria-class Destroyer. A fast moving escort destroyer that can pack a surprising punch from afar. Requires Void Drydock (Wisteria-class). Requires three (3) progress.

--[ ] [Martial] Adjust Stratagem. Adjust and adapt to the ever-evolving art of war, or be left behind. Requires two (2) progress.
---[ ] Requires Replacement Stratagem (Old Stratagem)

--[ ] [Martial] Battlegroup Management.
Create or change how a battlegroup is currently setup under the leadership of a chosen character. Requires two (2) progress.
---[ ] Requires New Battlegroup name or Existing Battlegroup name.

--[ ] [Diplomacy] Goodwill Mission. Send diplomats armed and equipped with some expensive gifts to another in hopes of improving a positive relationship with them. Generate five (5) Goodwill with another faction. Requires four (4) progress.
---[ ] Requires Target Faction

--[ ] [Diplomacy] Meet Leader.
Arrange for a personal trip to or for a people's leader, sitting down for a direct meeting to reevaluate your current relationship. Will generate a task to increase diplomatic standing. Cost Varies.
---[ ] Requires Target Faction

---[ ] House (Current Standing: Unfriendly) Costs 40 Goodwill. Requires six (6) progress.
---[ ] House (Current Standing: Neutral) Costs 20 Goodwill. Requires four (4) progress.
---[ ] House (Current Standing: Friendly) Costs 40 Goodwill. Requires four (4) progress.

--[ ] [Diplomacy] Request Favor. Make use of your garnered goodwill to request a simple and plain boon from another, a way to even the scales on both ends. Requires four (4) progress. Cost varies.
---[ ] Requires Target Faction
----[ ] Requires Favor


Requires at least Standing: Neutral
----[ ] Non-Aggression Pact. If you stay on your side of the line, they'll stay on their side of the line, for now. Establish a non-aggression treaty promising neutrality no matter the occasion. A side that breaks this for whatever reason will incur a minor Goodwill loss with other powers. Costs 20 Goodwill. Requires four (4) progress.

----[ ] Trade Agreement. A simple handshake to allow goods to flow just a bit easier between peoples.
Construct a Trade Post aligned to the faction that increase Resources and Wealth by two (2). Costs 20 Goodwill. Requires six (6) progress.
-----[ ] Requires Target City

----[ ] Senate Agenda. Have a chat with the influential voters and policy makers in an attempt to change their thoughts on a topic. Attempt to convince the faction to swap their voting alignment on a topic. Costs 20 Goodwill. Requires four (4) progress. Only applicable to United Empire Houses.
-----[ ] Requires Desired Agenda or Alignment.


Requires at least Standing: Friendly
----[ ] Defense Treaty. Together, you link arms to stand against whatever comes your way. Establish a defensive pact promising aid to each other in the event of an attack from the outside. Refusing to send aid will incur a major Goodwill loss with other powers. Costs 40 Goodwill. Requires four (4) progress. Will replace Non-Aggression Pact.

----[ ] Request Volunteers.
Be allowed to make a personal plea to the other side for able-bodied and willing individuals to courageously step up and travel to fight for your cause. Gain volunteer units from the House. Costs 40 Goodwill. Requires four (4) progress.

---[ ] Trade Port. Slowly begin to break down the barriers between your people and theirs, by having them get used to living next to one another in an experimental treaty port. Upgrade an existing Trade Post aligned to the faction into a Trade Port that now increases Resources and Wealth by five (5). Costs 60 Goodwill. Requires four (4) progress. This will require a Post building slot.

----[ ] Petition Votes.
Call in favors and debts on your end to encourage a certain sort of voting preference you would want from a political ally. Convince the faction to contribute all their votes to a specific agenda and alignment next Senate meeting. This will not generate any Goodwill for this faction when tallied. Costs 40 Goodwill. Requires four (4) progress. Only applicable to United Empire Houses.
-----[ ] Requires Desired vote alignment.


Requires at least Standing: United
----[ ] Military Alliance. Support each other through thick and thin, no matter the occasion, like a true friend ought to. Establish a true alliance of equals in which their enemies are your enemies, that the blood shed by one in conflict is blood shared together. Either on attack or defense, you have each other's back no matter what. Refusing to honor this agreement will incur a significant Goodwill loss with other powers. Costs 60 Goodwill. Requires six (6) progress. Will replace Defense Treaty and Non-Aggression Pact.

----[ ] Trade District.
With the final parts of integrated nearing completion, declare the process a success and recognize your new duel citizens. Upgrade an existing Trade Port aligned to the faction into a Trade District that now also increases Military and Influence by five (5). Additionally, it will house two (2) unique hybrid units that will be recruited upon completion. Requires four (4) progress. This will require a Chain building slot.

--[ ] [Diplomacy] Establish Claim. Spread the word and push forward a narrative among the others that your people have rightful ownership to a system, to muddy the waters when others claim otherwise. Gain a claim to a galactic system. Requires six (6) progress.
-----[ ] Requires System

--[ ] [Diplomacy] Colonial Expansion
. Begin to attract and gather people looking for a fresh start. Back their efforts and begin to slowly immigrate them to a new system, funneling resources to them while they get setup. Begin to found a colony on a new system. Requires eight (8) progress, time may increase based on system size and potential other claims.
-----[ ] Requires System

--[ ] [Stewardship] Develop City. Expand the outreaches of the urban jungle, developing infrastructure and encouraging greater urban incorporation to grow a settlement taller. Increase Industry by one (1). Requires two (2) progress.
---[ ] Requires Target City

--[ ] [Stewardship] Found City.
Put forward a concentrated effort to unite previously distant rural communities into a new joint union capable of supporting a concentrated industrial effort. Found a new city that increases Industry by five (5). Requires four (4) progress.
---[ ] Requires Target Location
---[ ] Requires New City name

--[ ] [Stewardship] Construct Chain.
Meet with contractors and build a new specific industry in the system. Cost varies. Each building chain may only be built once per system.
---[ ] Requires Target City
----[ ] Requires Building Choice


----[ ] Data Reliquary. The signature monument of the Helmsmen, a testament to their perceived duty to preserving information at all costs if the worst should ever come. The information kept below is reflected in the grandeur above, with only those ordained with the greatest duties able to access the sacred archives unfiltered. Increases Influence by ten (10). Requires two (2) progress. This building must be constructed first before all others in every system of House Iris.

----[ ] Solarium Forge. A monastery-forge that orbits around the local star, the only place in which the secret alloy of the Helmsmen may be created by skilled Prisms. It is both a place of worship and a place of industry at the same time, producing sacred solarium for use across the stars. Increases Resources and Influence by five (5). Requires five (5) progress.

----[ ] Chrysanthemum Scales. A regal and ornate building that serves as the system's headquarters for marketplace and trade officers. It is staffed by a mix of Brilliance Knights and Prisms suited for administrative duties, using their Solarium circuits to process incoming information quicker and come up with streamlined delivery chains to ensure a healthy marketplace for the people. Increases Wealth by eight (8). Decreases Resources by two (2). Requires four (4) progress.

----[ ] Lycoris Sanctuary. The Lycoris Knights are those Brilliance Knights who help maintain public order, acting as both counselors and confessors for those in need. This also makes them quite keen on what the public currently feel is most pressing, and so what will best appeal to them. Increases Influence by ten (10). Decreases Wealth by four (4). Requires four (4) progress.

----[ ] Arms Facility. Glowing sparks of industry fly between these interconnected factories, an ever hungering machine that consumes raw material to process and refine into tools of war. Already while the metals cool, the air is filled with the cries of soldiers being put through proficiency training to use these weapons fresh from the forge. It is a well-oiled union that fuels the fires of the defense industry.
Benefits and costs varies. Enables recruitment for specified troop kit. This may be taken multiple times with different specializations.
-----[ ] Requires Named Troop Outfit

Infantry: Increases Military by four (4). Decrease Resources and Wealth by four (4). Requires four (4) progress.

----[ ] Void Drydock. In order to maximize production and streamline the process, it is best if large voidships are actually built in the vacuum of space, or as close as possible to it. The orbit around a planet is an ideal spot for such a task, especially when paired with a space elevator on the ground to facilitate efficient resource from planetside. Should this link be cut off, the facility grinds to a halt. Benefits and costs varies. Enables recruitment for specified ship class. This may be taken multiple times with different specializations.
-----[ ] Requires Named Ship Class

Destroyers: Increases Military by four (4). Decrease Resources and Wealth by four (4). Requires four (4) progress.
Cruisers: Increases Military by six (6). Decrease Resources and Wealth by six (6). Requires six (6) progress.

----[ ] Plane Factory. Erect massive and large warehouses, then fill them with the necessary specialist equipment for building jet aircraft. Each plane is laboriously worked on as an individual product with a dedicated team, every feature given only the best attention and focus as possible. After all, it is the trainee pilots in the adjacent airfield that will soon be entrusting their lives to these planes, so no mistakes or skips can be tolerated. Increases Military by four (4). Decrease Resources and Wealth by four (4). Requires six (6) progress. This may be taken multiple times with different specializations.
-----[ ] Requires Named Aircraft Chassis

-----[ ] Star Armory.
The allure of grand fortifications remains strong even when among the stars, so the technique has simply been refined and adapted to suit the needs of modern war. It is on a larger scale than any similar structure that may have once existed on ancient Terra, a necessary adjustment to accommodate the more vast nature of stellar warfare. It is not unusual for an entire community to spring up around such a base to do business with those quartered within. Increases Military by six (6). Decreases Wealth and Influence by six (6). Housing for three (3) regiments. Berth for one (1) destroyer. Basing for one (1) wing. Requires six (6) progress.

-----[ ] Fleet Port. What can be easily mistaken for construction around natural formations is actually purposefully shaped to accommodate for the planned housing of enormous ships meant to cross the void of space. Even when the star sailors onboard rest, the dock workers are awaken performing necessary maintenance and repairs in preparation for the next voyage. Increases Military by six (6). Decreases Wealth and Influence by six (6). Housing for one (1) regiment. Berth for two (2) cruisers and one (1) destroyer. Basing for one (1) wing. Requires six (6) progress.

-----[ ] Space Terminal. Flatten out a large lot of land, reducing hills and mountains into plains if need be. Then build upon it, putting together a grand airport with multiple airstrips for both military and civilian craft. It is from here that one arrives to this part of space, and then catches a flight to elsewhere in the system. Increases Military by six (6). Decreases Wealth and Influence by six (6). Housing for one (1) regiment. Berth for one (1) destroyer. Basing for three (3) wings. Requires six (6) progress.

----[ ] Stellar Archive. To preserve and safeguard sacred knowledge in this chaotic times, the librarians must take up arms themselves to defend them so. So are the Brilliance Knights charged with this holy duty, gathering and training in these hallowed halls to serve. Increases Influence and Military by two (2). Decreases Resources and Wealth by six (6). Requires eight (8) progress. Housing for two (2) elites (Brilliance Knights). Berth for one (1) destroyer.
-----[ ] Requires Named Order

--[ ] [Stewardship] Construct Post. Utilize some empty space in a city to build an independent facility. Cost varies. Each building post may only be built once per city.
---[ ] Requires Target City
----[ ] Requires Building Choice


----[ ] Sunrise Bank. Accounts now guaranteed under government-subsidized insurance! Open an account today, withdraw your money a galaxy away! Increases Wealth by three (3). Decreases Resources by one (1). Requires four (4) progress.

----[ ] Stellar Mall. Groceries, clothes, electronics, firearms, ships, and so much more from across the galaxy! If something's not in stock, just place an order and we'll ship it for pickup to your nearest location- for a small fee. Increases Influence by four (4). Decreases Resources by one (1) and Wealth by two (2). Requires four (4) progress.

----[ ] Camp Barracks. It is one thing to be willing to kill for a cause, but it is here where the willingness to die for a cause is born and tempered. Today's sacrifices are the heroes of tomorrow. Increases Military by two (2). Decreases Wealth and Influence by two (2). Berth for one (1) regiment. Requires three (3) progress.

----[ ] Commercial Spaceport. Under the United Empire common law, no trader that does not posses hostile, hazardous, or forbidden material is to be turned away. They are to be allowed to ply their wares as they see fit, though local oversight is certainly permitted. Increases Military by two (2). Decreases Wealth and Influence by two (2). Berth for two (2) destroyers OR one (1) cruiser. Requires four (4) progress.

----[ ] City Airport. There exists a flourishing market for private single-seat aircraft, for either recreational purposes or a little bit of personal safety. Just be sure to have the IFF on in civilized space, or else. Increases Military by two (2). Decreases Wealth and Influence by two (2). Berth for one (1) wing. Requires four (4) progress.

--[ ] [Stewardship] Upgrade Building. Commence extensive renovations and extensively remodel existing structures into augmented versions of themselves. Cost varies.
---[ ] Requires Target City
----[ ] Requires Upgrade Choice


----[ ] Solar Drydock. Ornately decorated shrines made of solarium batteries now provide the energy necessary for zero-g construction, greatly reducing operation costs while adding a sense of ceremony to ship-building. Upgrade for Void Drydock. Increases Resources by half of Resources consumption. Decreases Influence by half of Resources consumption. Requires six (6) progress.

----[ ] Riluo Bank. Low on credits? No problem, Riluo Bank has the best loan deals this side of the galaxy! Talk to us now and get a new account interest discount! Upgrade for Sunrise Bank. Decreases Resources by one (1). Increases Wealth by two (2). Requires six (6) progress.

--[ ] [Stewardship] Production Retool. Instead of building entirely new factories, spend time reworking existing production lines to refit to new kits. Cost varies. Will be more time-consuming the more different the swap is.
---[ ] Requires Target City
----[ ] Requires Target Building (and Rework)

--[ ] [Stewardship] Abandon Building.
Foreclose and bulldoze over occupied land to ready it for fresh projects. Cost is equal to half the construction time, minimum two (2).
---[ ] Requires Target City
----[ ] Requires Target Building

--[ ] [Intrigue] Infiltrate Spies. Send in covert agents to infiltrate a faction's bureaucracy or hierarchy, either individual spies or teams of operatives working together to begin a plot. Increases Spy count in target faction by two (2). Requires four (4) progress.
---[ ] Requires Target Faction

--[ ] [Intrigue] Establish Cells.
Establish contact with discontented parties and begin to discretely send them support, from plain and generic assets to subject experts willing to train sympathizers. Increase Cell count in target faction by two (2). Requires four (4) progress.
---[ ] Requires Target Faction

--[ ] [Intrigue] Reveal Orders.
Have spies quietly break into private offices and servers to obtain top-secret orders of a specific power. Grants knowledge of a faction's planned actions based on operational success. Minimum one (1) Spy. Each additional Spy assigned increases operational success. Requires four (4) progress.
---[ ] Requires Target Faction
----[ ] Number of Spies Committed

--[ ] [Intrigue] Incite Unrest.
Agitate the local dissidents into making their voices heard in a more direct manner, conveniently providing targets of opportunity for them to lash out against. Faction's planned actions will be inflicted a negative modifier depending on operational success. Minimum one (1) Cell. Each additional Cell assigned increases operational success. Requires four (4) progress.
---[ ] Requires Target Faction
----[ ] Number of Cells Committed

--[ ] [Intrigue] Military Salvage.
Have some of the more volatile troublemakers start rattling military targets, forcing deployment and perhaps even conflict. From there, have your spies discretely observe their operations while also paying handsomely for recovered salvage to study back home. Gain insight into a power's military structure and doctrines based on operational success. Minimum one (1) Spy and two (2) Cells. Each additional Spy and Cell assigned increases operational success. Requires four (4) progress.
---[ ] Requires Target Faction
----[ ] Number of Spies and Cells Committed

--[ ] [Intrigue] Disillusion Voters.
Stir up a storm of sour feelings and negative attitudes towards the current regime through infiltrated agents spreading misinformation. Add in a spice of chaos from political violence, and suddenly the people don't feel like supporting their current government. Reduce a power's Senate votes depending operational success. Minimum (2) Spies and one (1) Cell. Each additional Spy and Cell assigned increases operational success. Requires six (6) progress.
---[ ] Requires Target Faction
----[ ] Number of Spies and Cells Committed

--[ ] [Intrigue] Diplomatic Incident.
Plot and conspire a significant diplomatic incident to occur under this power's jurisdiction, perhaps even souring relations between them and another. If it gets large enough, it could even be the spark for open conflict! Sabotage relationships between two factions based on operational success. Minimum (2) Spies and two (2) Cells. Every additional two (2) Spies and Cells assigned increases operational success. Requires six (6) progress.
---[ ] Requires Target Faction (and other Faction)
----[ ] Number of Spies and Cells Committed

--[ ] [Learning] Outfit Troops. Consider what the gear your soldiers carry into battle, and create a new outfit for the boots on the ground to equip themselves with. Cost varies.
---[ ] Requires Troop Unit

---[ ] Infantry. The very basic, but essential, foot soldiers that both take and occupy ground when ordered so. Even with mechanized transports, they move fairly slowly around on the battlefield but when it comes to holding the line, their numbers help absorb dire hits. Requires four (4) progress.
---[ ] Artillery. When more finesse is needed on the battlefield, it is the role of land artillery units to provide. They can bring some of the biggest guns of an army's arsenal to bear to flatten terrain and eradicate any remaining resistance from dug-in units. However, this comes at the price of being incredibly fragile and vulnerable themselves. Requires five (5) progress.
---[ ] Mechanized. Quick and fast fighting vehicles tear across the battlefield at lightning speeds, launching surprise attacks wherever gaps present themselves. While their weapons bark away at the enemy, the doors come slamming open to unload the infantry squads within to aid in the assault or begin already digging in. Speed is key for all in the unit. Requires five (5) progress.

--[ ] [Learning] Design Ship. Break out pencils and call up interested naval contractors to kickstart the race to create, prototype, and sell an entirely new spaceship design for your forces. Cost varies.
---[ ] Requires Ship Type

---[ ] Destroyer. The smallest of notable navy vessels, but vital for domination of local space along and necessary for group troop transports. Requires four (4) progress.
---[ ] Cruiser. Large voidships that traverse the stars and make up the bulk of any fleet that crosses systems. Requires six (6) progress.
---[ ] Warship. Humongous and heavily armed voidships that are not subtle in the very least. It is said that calling one to arms is all but a declaration of war. Requires eight (8) progress.

--[ ] [Learning] Design Aircraft. Defense contractors all but salivate at the call to design a new generation of fighter craft, the chance to leave their brand across the galaxy be it on planets or in space. Requires six (6) progress.

--[ ] [Learning] Consecrate Order. Begin to gather Brilliance Knights under the formation of a new Order to add them to your active forces. Once supplied properly with a planned selection equipment and recruits, they will enthusiastically take on their sworn roles and fight in your name. Requires eight (8) progress.

--[ ] [Learning] System Expedition. Organize a research and scout team to travel afar and study a system beyond your current borders. They will conduct a full survey and report back anything of interest. Requires minimum two (2) progress, time may increase based on system size.
-----[ ] Requires System

--[ ] [Learning] Visit the Academies.
Send somebody to go to the Imperial Academies and peruse their records or listen in on lectures to gain insights on the general progress of technology around the United Empire. Then see if you can't perhaps bring some of that back and adopt it to your people. Research option. Cost varies.
-----[ ] Requires Civic or Military focus.

--[ ] [Learning] Awaken Solarium.
The unique material of your people has strong cultural and religious significance owing to its empowering nature. Work with it now to unlock more of its potential for exploitation. Research option. Cost varies.
-----[ ] Requires Civic or Military focus.

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- So as a reminder, these are only just the sparks of anything. It could develop into something, it could fizzle into nothing. It all depends on the dice and whatever happens before the next set of faction orders pops. I think it's an interesting and exciting dynamic that a webmaker like Violet would delight in.
- No, House Iris can't send a Cease and Desist to Discount Daniel. He's too powerful.


14 hour moratorium to make a cycle plan.
 
Cycle 27.1
[X] Plan P3P1: Duty and Respect

(Construct Chain (Kingsdream- Data Reliquary): 32 +7 (Dorothea) +15 (Wealth) = 54)

Progress: 2/2. Completed!

Data Reliquary has been built in Kingsdream, increasing Influence by ten (10).


Dorothea looked over at the opening ceremony for the Data Reliquary, which was taking place just across the street. Then she pushed up her sunglasses and took a sip of her King's Tea, soaking in the rhythmic crashing of waves nearby. It was mixed with the joyful laughter of her friends she had brought over, all of them indulging in some private recreation off the books. "Mmh. A vacation is good now and then," she idly declared before ordering another drink. "Hopefully everybody have things well in hand back home."

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(Upgrade Building (Pendragon- Riluo Bank): 43 +17 (Kat) +12 (Wealth) = 72)

Progress: 6/6. Completed!

Sunrise Bank has been upgraded into Riluo Bank in Pendragon, increasing Resources by one (1) and Wealth by three (3).


Hacking was, at this point of human history, a rather old profession ever since the first dataflow was conceived. It has at times changed and adapted to ever-evolving digital security, an eternal arms race between law and crime. It can even take different forms, with an especially popular one being a direct site breach through immediate connection. It was paradoxically the riskiest and easiest option, exposing one's self directly to danger while bypassing most innate external blocks via personal upload of viruses.

On the other hand, a far safer and more reliable method was remote breaching, done usually at a computer terminal far away and using nothing but pure data to force one's way through. It was this method that was employed by most hackers starting out, trying to find exploits in bank systems to steal a few errant credits. While outwardly these financial institutions would denounce such methods and insist on pursing the harshest possible punishment per the law, it was also common for them to subtly approach identified hackers and offer them deals. Sometimes, it was information on how they were breached to quietly patch up exploits. Rarer but not unheard of were some banks putting quiet bounties on rival firewalls, wishing to create scandals for their competition to gain an edge.

So when the primary culprit of the ongoing hack against Riluo Banks had been identified, the individual in question expected a quiet knock on the door with some deniable corporate agents making deals. They, however, did not expect there to be Brilliance Knights there with a single question: compliance, or resistance?

Wisely, the hacker surrendered themselves to the Lycoris Knights. Not long after, the news broke and the people breathed a sigh of relief to hear that their banking accounts were safe thanks to the efforts of their ruling government. More than a few once again praised the reign of the Solar Queen, feeling more reassured than ever that she truly watched over all of them.

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(Goodwill Mission (Archon): 94 +16 (Radana) +12 (Wealth) = 122)

Progress: 4/4. Completed!

House Iris has gained five (5) Goodwill with House Archon. (Total Goodwill: +20)


"Another gift from the knights? What's inside?"

"I haven't the slightest idea," the trader sullenly informed with a grumble. "They didn't tell me anything this time, that smiling lady just saying I'm now a 'trusted courier' for them! What a bother, doesn't she know I'm a merchant?"

"Yet you still delivered."

"Because she paid me some credits," they admitted. "And well, I guess it's on my way, I might as well. It's basically covering the price of fuel."

"I see." The chosen human representative decided to open the package and have a look inside, to make sure it was safe. "Oh goodness, the fine lady definitely has met the Gale. What a thoughtful gift for them."

"What is it?"

"It seems to be a feather fan, but one made with a very colorful assortment of feathers. I wonder- ah, yes, right here. Taken and assembled from an assorted number of avian species found across the United Empire." He hummed before giving a solid nod. "Yes, I believe my master would gratefully accept this, especially since it seems tailored to them."

The trader frowned. "I recall last time the gift of rare computer chips being given off because Gale Valya didn't need them so. Is this perhaps an adjustment from that?"

"Perhaps so! Either way, would you be perhaps interested in making some credits on the way back to House Iris? I daresay Valya would like a chance to pass on a message back, with a gift in return."

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(Military Salvage (Great House Orochi- Minow): 37 +18 (Violet) +12 (Wealth) = 67)

Progress: 5/4. Completed!

United Correspondence- War Room
A Not so Small Disaster! OSS Mino Lost to Militants!

In a stunning reversal, it seems that the militia isn't all bark without bite.

As of part of a first wave counterinsurgency effort, the destroyer
OSS Mino was sent to provide orbital reconnaissance support for troops belonging to House Orochi. However, it is reported that shortly after the start of operations, the destroyer began to suffer mysterious engine failures. These then began to compound into a serious loss of function across all stations, possibly leading to the crew being stranded in orbit without life support.

Acting Captain Vice-Lieutenant Ajto then made the unorthodox decision to take the destroyer out of orbit and into the planet's cloud layer. However, the cascading power shutdowns continued and against orders, Ajito ordered the destroyer to make an emergency landing in a nearby mountainous region. According to recovered logs, it is speculated that the Vice-Captain believed it possible to repair the ship's systems using a local specialty ore that the region supposedly features.

Contact was lost with
OSS Mino after they entered the mountains, the signals being lost in the peaks. Hours later, a panicked distress beacon was picked up and House Orochi attempted to mobilize an emergency response team from present army troops. However, fierce militia resistance on the way slowed their efforts and when they arrived at the area, there was no trace of OSS Mino.

As of now, there is no further information on the whereabouts of OSS Mino. However given the heavy militia presence, it has to be assumed the worst. The latest statement by House Orochi insists the ship is not struck from their lists until proof is presented otherwise. However, the loss of a destroyer represents a significant escalation in militant ability that has been otherwise mundane. It is expected by our expert panel that House Orochi will send reinforcements to suppress the growing uprising.

Operation Small Bite: 40 +30 (More Agents) = 70. Success.

Spies Lost: 3 (Spies Left: 1)
Cells Lost: 4 (Cells Left: 0)


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- Unfortunately, the die gave you nothing back in terms of Spies/Cells. But you definitely got the information and while Orochi is aware something is up, they can't pinpoint it on anybody. I'll drop the Minow stats at the start of the next update so Violet can have fun dissecting it.
 
Last edited:
Cycle 28.0
As Solar Queen, you did officially have a mailbox for receiving correspondence from your subjects. It wasn't something you recalled advertising, yet that annoyingly didn't stop it from filling up with regular frequency over and over again. There was some actual business sometimes in there, but most of the time it was meaningless stuff like classroom group doodling or little good luck trinkets, that which you couldn't bear to throw away. At best, you resigned yourself to sending it back with a signature or a personal touch like a stamp of House Iris, something to indicate your gratitude for their gifts. Keeping it sadly wasn't an option if you didn't want to start renting warehouses.

However, for gifts that happened to go beyond the mailbox, that certainly warranted something special. And for you to be given two of them in such a short period of time! Though really, there was only one gift from another power. The other was something you more just gave to yourself.

Hm. That came a bit too close to awarding medals to yourself.

"Presenting," announced Radana, deliberately not allowing you time to indulge your brooding, "a gift delivered via trade courier from Gale Valya of House Archon to Violet d'Iris."

You returned your attention back to the moment and rolled your eyes, but there was undeniable interest in your gaze when you looked at the box on your desk. You knew your best friend had obviously taken a peek before to make sure it wasn't anything dangerous and glanced at her for a hint. Frustratingly, her masterful poker face so emblematic of a trained diplomat didn't give away anything, just like it had in the little spy recording you had captured of her checking it. It was truly a surprise to you.

What a rare occurrence.

Deciding you had delayed for long enough, you carefully lifted the lid off the box and beheld what was inside with a raised eyebrow. "My. This looks expensive," you remarked and gingerly lifted a single feather that was laying on the cushion within. A bit of energy channeled through your solarium circuits allowed you to dexterously twirl it about, showing off its surprisingly lightness with little air resistance. "This is obviously synthetic, but there is a quality to it, one that indicates not inconsiderable effort put into its creation. They actually went so far as to add semi-random burrs to make it look natural."

"According to what the courier mentioned, it likely was created by Gale Valya themselves," your aide revealed with a measured nod. "You'll find a letter enclosed in the gift as well, but if you would allow me to summarize both it and its meaning?"

You picked up on the eagerness in her voice and smiled. "By all means."

"According to their own testimony, this feather was one taken from the plumage that Gale Valya's true body is adorned with. It is no simple and thoughtless decoration either- each and every one of them is created according to Valya's own logic pattern, mapping out a complete set with each and every feather perfectly visualized," she eagerly detailed. "Only then is its manufacture ordered and then further personalized. It is even said that Valya makes sure to imbue an essence of wind within each creation, allowing the gusts to settle the final shape.

"Needless to say, my lady, this is a very deeply personal and valuable gift. It is akin to an expensive good luck charm among the people of House Archon, who would view such items as divine gifts."

"Something not unlike solarium then," you considered with a furrowed brow. "How curious, when there's not much energy actually in this one."

"Individually, likely not. It is only combined in great number- like that of Valya's true body- where its potential is manifest." Radana began to pace about, an unseemly indication that she was getting excited about a discussion. "However, more to the point, this is good. Very good, an escalation in diplomatic exchange between us and them."

You blinked, genuinely confused while you set down the gift. "How so? I know for a fact we spent quite a fair bit on those rare chips and feather fan we purchased through House Sol. But while I understand this is an expensive gift in return, it really can't compare. Right?"

"No, it's in fact said to be a form of self fundraising given that Valya can make it themselves whenever they have time. But that's the point!" She emphasized with a wave of the hand. "It's a personal and dedicated gift to reciprocate our generic approaches so far! It is a strong push back to us, subtly suggesting that it's now our turn."

"I really don't get any of this," you complained with a frown. "So what, are they expecting an ingot of solarium made by me in return? I don't think Kat would take kindly to me clumsily forging one such thing, nor would any Prism take it well if I start sharing our people's secrets like that."

"No, obviously not. But there are other things that you surely can gift out, things that could be considered good luck charms by our own people as well." She strode to your desk and placed a finger onto its surface. "Think, about how many gifts you receive, and how often the people think themselves blessed when you acknowledge them. It's the same concept."

"So I should send back the gift with something else?" You dryly retorted before pausing, an idea striking. "Actually, that's not a bad idea." You picked up the feather again and examined the tip carefully. You had an idea, one that surprisingly wouldn't take much effort on your part. Just a quick chat with Kat, who could probably make it half-asleep, then forward the result to Radana to work with.

Just to be sure, you explained your plan to your friend who smiled warmly. "I think that would be a wonderful way to show our people wishing to perhaps grow closer together, one way or another. I look forward to writing the letter to accompany it so."

"Sounds like a plan," you chirped and set aside the gift. Then you waved a hand to summon forth the other gift you had been blessed with as of late. This one definitely wasn't given quite as freely or willingly, given that its corridors were painted with the blood of those who tried to resist its capture.

OSS Mino, the lost destroyer of House Orochi, now sitting smugly in a salvage yard owned by scrappers you financed through a shell company. Radana took in the reveal before glancing your way, a question on her lips, "How many died?"

"Surprisingly, not too many. I did compromise the chief of security by having secret mail leak about their successful conception with their partner's genetic material, so they were torn between dying in glory or living to see their child." You sighed and shook your head. "Then the vice-captain didn't like that and shot them. It was a little nasty quarrel that the militia actually stormed through to break up. Still, the militia captured the vice-captain for their troubles, so they'll have a tidy little ransom to help justify their spending while we take the ship and leave them be."

"I see. Was it worth the trouble?"

"A bit. Here, the initial surveys of what House Orochi's primary destroyers are like."

Aviation Destroyer (Mark 1)
Sword Cannon (Mark 2)
Hangers:
1

Radana gaped at the breakdown. "No defenses whatsoever?" She muttered in a disbelieving tone. "Everything committed to war, and not an iota for what comes after!"

"Not just that, but specifically war where glory can be won individually through the efforts of daring pilots." It was a daring concept, one you could actually understand. Though it wasn't yet all-in on being a pure aircraft carrier, given the presence of advanced ballistics. Still, it was tempting and you were half convinced to discretely send a livestream of the ship's vivisection over to Kat to have a crack at. "It's quite a daring reliance on their air power to win in orbit, so that it can also contribute down below."

"It does make me fret though. If this is what their troop ships are like, then for those actually devoted to battles in space, what is their doctrine?"

Resource Stockpile: 40/40

Create a plan that you and your aides will execute over the duration of the cycle. Each person will have a general order that they will attempt to carry out at your command. Orders can be repeatedly taken by multiple characters for greater progression, but characters will be locked in the order until it is finished. Many actions will require a target.

[ ] Plan ____
-[ ] [Character] ______
--[ ] [Task] ________
---[ ] [Target] _____
-[ ] [Officer] ______
--[ ] [Task] ________
---[ ] [Target] _____

-[ ] [Character] Violet d'Iris, Solar Princess

-[ ] [Character] Radana, Camellia Knight

-[ ] [Character] Kat, Hyacinth Prism

-[ ] [Character] Dorothea, Lycoris Knight

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--[ ] [Martial] Recruit Regiment. Induce a lifetime of war for many, their fates now tied to glory and victory in the name of House Iris. Requires seven (7) progress.
---[ ] Requires Base Housing
----[ ] Requires Regiment Name
-----[ ] Requires Battalion Composition (Four (4) Battalions)


-----[ ] Lily Guard Battalion. A skirmish infantry unit that can hold their ground surprisingly well, and boost anti-air capabilities in addition. Requires Arms Facility (Lily Guard).

--[ ] [Martial] Commission Ship. Reach out to the dockyards and purchase or order a new ship to join your fleets. Cost varies.
---[ ] Requires Berth Location
----[ ] Requires Ship Class/Name


---[ ] Wisteria-class Destroyer. A fast moving escort destroyer that can pack a surprising punch from afar. Requires Void Drydock (Wisteria-class). Requires three (3) progress.

--[ ] [Martial] Adjust Stratagem. Adjust and adapt to the ever-evolving art of war, or be left behind. Requires two (2) progress.
---[ ] Requires Replacement Stratagem (Old Stratagem)

--[ ] [Martial] Battlegroup Management.
Create or change how a battlegroup is currently setup under the leadership of a chosen character. Requires two (2) progress.
---[ ] Requires New Battlegroup name or Existing Battlegroup name.

--[ ] [Diplomacy] Goodwill Mission. Send diplomats armed and equipped with some expensive gifts to another in hopes of improving a positive relationship with them. Generate five (5) Goodwill with another faction. Requires four (4) progress.
---[ ] Requires Target Faction

--[ ] [Diplomacy] Meet Leader.
Arrange for a personal trip to or for a people's leader, sitting down for a direct meeting to reevaluate your current relationship. Will generate a task to increase diplomatic standing. Cost Varies.
---[ ] Requires Target Faction

---[ ] House (Current Standing: Unfriendly) Costs 40 Goodwill. Requires six (6) progress.
---[ ] House (Current Standing: Neutral) Costs 20 Goodwill. Requires four (4) progress.
---[ ] House (Current Standing: Friendly) Costs 40 Goodwill. Requires four (4) progress.

--[ ] [Diplomacy] Request Favor. Make use of your garnered goodwill to request a simple and plain boon from another, a way to even the scales on both ends. Requires four (4) progress. Cost varies.
---[ ] Requires Target Faction
----[ ] Requires Favor


Requires at least Standing: Neutral
----[ ] Non-Aggression Pact. If you stay on your side of the line, they'll stay on their side of the line, for now. Establish a non-aggression treaty promising neutrality no matter the occasion. A side that breaks this for whatever reason will incur a minor Goodwill loss with other powers. Costs 20 Goodwill. Requires four (4) progress.

----[ ] Trade Agreement. A simple handshake to allow goods to flow just a bit easier between peoples.
Construct a Trade Post aligned to the faction that increase Resources and Wealth by two (2). Costs 20 Goodwill. Requires six (6) progress.
-----[ ] Requires Target City

----[ ] Senate Agenda. Have a chat with the influential voters and policy makers in an attempt to change their thoughts on a topic. Attempt to convince the faction to swap their voting alignment on a topic. Costs 20 Goodwill. Requires four (4) progress. Only applicable to United Empire Houses.
-----[ ] Requires Desired Agenda or Alignment.


Requires at least Standing: Friendly
----[ ] Defense Treaty. Together, you link arms to stand against whatever comes your way. Establish a defensive pact promising aid to each other in the event of an attack from the outside. Refusing to send aid will incur a major Goodwill loss with other powers. Costs 40 Goodwill. Requires four (4) progress. Will replace Non-Aggression Pact.

----[ ] Request Volunteers.
Be allowed to make a personal plea to the other side for able-bodied and willing individuals to courageously step up and travel to fight for your cause. Gain volunteer units from the House. Costs 40 Goodwill. Requires four (4) progress.

---[ ] Trade Port. Slowly begin to break down the barriers between your people and theirs, by having them get used to living next to one another in an experimental treaty port. Upgrade an existing Trade Post aligned to the faction into a Trade Port that now increases Resources and Wealth by five (5). Costs 60 Goodwill. Requires four (4) progress. This will require a Post building slot.

----[ ] Petition Votes.
Call in favors and debts on your end to encourage a certain sort of voting preference you would want from a political ally. Convince the faction to contribute all their votes to a specific agenda and alignment next Senate meeting. This will not generate any Goodwill for this faction when tallied. Costs 40 Goodwill. Requires four (4) progress. Only applicable to United Empire Houses.
-----[ ] Requires Desired vote alignment.


Requires at least Standing: United
----[ ] Military Alliance. Support each other through thick and thin, no matter the occasion, like a true friend ought to. Establish a true alliance of equals in which their enemies are your enemies, that the blood shed by one in conflict is blood shared together. Either on attack or defense, you have each other's back no matter what. Refusing to honor this agreement will incur a significant Goodwill loss with other powers. Costs 60 Goodwill. Requires six (6) progress. Will replace Defense Treaty and Non-Aggression Pact.

----[ ] Trade District.
With the final parts of integrated nearing completion, declare the process a success and recognize your new duel citizens. Upgrade an existing Trade Port aligned to the faction into a Trade District that now also increases Military and Influence by five (5). Additionally, it will house two (2) unique hybrid units that will be recruited upon completion. Requires four (4) progress. This will require a Chain building slot.

--[ ] [Diplomacy] Establish Claim. Spread the word and push forward a narrative among the others that your people have rightful ownership to a system, to muddy the waters when others claim otherwise. Gain a claim to a galactic system. Requires six (6) progress.
-----[ ] Requires System

--[ ] [Diplomacy] Colonial Expansion
. Begin to attract and gather people looking for a fresh start. Back their efforts and begin to slowly immigrate them to a new system, funneling resources to them while they get setup. Begin to found a colony on a new system. Requires eight (8) progress, time may increase based on system size and potential other claims.
-----[ ] Requires System

--[ ] [Stewardship] Develop City. Expand the outreaches of the urban jungle, developing infrastructure and encouraging greater urban incorporation to grow a settlement taller. Increase Industry by one (1). Requires two (2) progress.
---[ ] Requires Target City

--[ ] [Stewardship] Found City.
Put forward a concentrated effort to unite previously distant rural communities into a new joint union capable of supporting a concentrated industrial effort. Found a new city that increases Industry by five (5). Requires four (4) progress.
---[ ] Requires Target Location
---[ ] Requires New City name

--[ ] [Stewardship] Construct Chain.
Meet with contractors and build a new specific industry in the system. Cost varies. Each building chain may only be built once per system.
---[ ] Requires Target City
----[ ] Requires Building Choice


----[ ] Data Reliquary. The signature monument of the Helmsmen, a testament to their perceived duty to preserving information at all costs if the worst should ever come. The information kept below is reflected in the grandeur above, with only those ordained with the greatest duties able to access the sacred archives unfiltered. Increases Influence by ten (10). Requires two (2) progress. This building must be constructed first before all others in every system of House Iris.

----[ ] Solarium Forge. A monastery-forge that orbits around the local star, the only place in which the secret alloy of the Helmsmen may be created by skilled Prisms. It is both a place of worship and a place of industry at the same time, producing sacred solarium for use across the stars. Increases Resources and Influence by five (5). Requires five (5) progress.

----[ ] Chrysanthemum Scales. A regal and ornate building that serves as the system's headquarters for marketplace and trade officers. It is staffed by a mix of Brilliance Knights and Prisms suited for administrative duties, using their Solarium circuits to process incoming information quicker and come up with streamlined delivery chains to ensure a healthy marketplace for the people. Increases Wealth by eight (8). Decreases Resources by two (2). Requires four (4) progress.

----[ ] Lycoris Sanctuary. The Lycoris Knights are those Brilliance Knights who help maintain public order, acting as both counselors and confessors for those in need. This also makes them quite keen on what the public currently feel is most pressing, and so what will best appeal to them. Increases Influence by ten (10). Decreases Wealth by four (4). Requires four (4) progress.

----[ ] Arms Facility. Glowing sparks of industry fly between these interconnected factories, an ever hungering machine that consumes raw material to process and refine into tools of war. Already while the metals cool, the air is filled with the cries of soldiers being put through proficiency training to use these weapons fresh from the forge. It is a well-oiled union that fuels the fires of the defense industry.
Benefits and costs varies. Enables recruitment for specified troop kit. This may be taken multiple times with different specializations.
-----[ ] Requires Named Troop Outfit

Infantry: Increases Military by four (4). Decrease Resources and Wealth by four (4). Requires four (4) progress.

----[ ] Void Drydock. In order to maximize production and streamline the process, it is best if large voidships are actually built in the vacuum of space, or as close as possible to it. The orbit around a planet is an ideal spot for such a task, especially when paired with a space elevator on the ground to facilitate efficient resource from planetside. Should this link be cut off, the facility grinds to a halt. Benefits and costs varies. Enables recruitment for specified ship class. This may be taken multiple times with different specializations.
-----[ ] Requires Named Ship Class

Destroyers: Increases Military by four (4). Decrease Resources and Wealth by four (4). Requires four (4) progress.
Cruisers: Increases Military by six (6). Decrease Resources and Wealth by six (6). Requires six (6) progress.

----[ ] Plane Factory. Erect massive and large warehouses, then fill them with the necessary specialist equipment for building jet aircraft. Each plane is laboriously worked on as an individual product with a dedicated team, every feature given only the best attention and focus as possible. After all, it is the trainee pilots in the adjacent airfield that will soon be entrusting their lives to these planes, so no mistakes or skips can be tolerated. Increases Military by four (4). Decrease Resources and Wealth by four (4). Requires six (6) progress. This may be taken multiple times with different specializations.
-----[ ] Requires Named Aircraft Chassis

-----[ ] Star Armory.
The allure of grand fortifications remains strong even when among the stars, so the technique has simply been refined and adapted to suit the needs of modern war. It is on a larger scale than any similar structure that may have once existed on ancient Terra, a necessary adjustment to accommodate the more vast nature of stellar warfare. It is not unusual for an entire community to spring up around such a base to do business with those quartered within. Increases Military by six (6). Decreases Wealth and Influence by six (6). Housing for three (3) regiments. Berth for one (1) destroyer. Basing for one (1) wing. Requires six (6) progress.

-----[ ] Fleet Port. What can be easily mistaken for construction around natural formations is actually purposefully shaped to accommodate for the planned housing of enormous ships meant to cross the void of space. Even when the star sailors onboard rest, the dock workers are awaken performing necessary maintenance and repairs in preparation for the next voyage. Increases Military by six (6). Decreases Wealth and Influence by six (6). Housing for one (1) regiment. Berth for two (2) cruisers and one (1) destroyer. Basing for one (1) wing. Requires six (6) progress.

-----[ ] Space Terminal. Flatten out a large lot of land, reducing hills and mountains into plains if need be. Then build upon it, putting together a grand airport with multiple airstrips for both military and civilian craft. It is from here that one arrives to this part of space, and then catches a flight to elsewhere in the system. Increases Military by six (6). Decreases Wealth and Influence by six (6). Housing for one (1) regiment. Berth for one (1) destroyer. Basing for three (3) wings. Requires six (6) progress.

----[ ] Stellar Archive. To preserve and safeguard sacred knowledge in this chaotic times, the librarians must take up arms themselves to defend them so. So are the Brilliance Knights charged with this holy duty, gathering and training in these hallowed halls to serve. Increases Influence and Military by two (2). Decreases Resources and Wealth by six (6). Requires eight (8) progress. Housing for two (2) elites (Brilliance Knights). Berth for one (1) destroyer.
-----[ ] Requires Named Order

--[ ] [Stewardship] Construct Post. Utilize some empty space in a city to build an independent facility. Cost varies. Each building post may only be built once per city.
---[ ] Requires Target City
----[ ] Requires Building Choice


----[ ] Sunrise Bank. Accounts now guaranteed under government-subsidized insurance! Open an account today, withdraw your money a galaxy away! Increases Wealth by three (3). Decreases Resources by one (1). Requires four (4) progress.

----[ ] Stellar Mall. Groceries, clothes, electronics, firearms, ships, and so much more from across the galaxy! If something's not in stock, just place an order and we'll ship it for pickup to your nearest location- for a small fee. Increases Influence by four (4). Decreases Resources by one (1) and Wealth by two (2). Requires four (4) progress.

----[ ] Camp Barracks. It is one thing to be willing to kill for a cause, but it is here where the willingness to die for a cause is born and tempered. Today's sacrifices are the heroes of tomorrow. Increases Military by two (2). Decreases Wealth and Influence by two (2). Berth for one (1) regiment. Requires three (3) progress.

----[ ] Commercial Spaceport. Under the United Empire common law, no trader that does not posses hostile, hazardous, or forbidden material is to be turned away. They are to be allowed to ply their wares as they see fit, though local oversight is certainly permitted. Increases Military by two (2). Decreases Wealth and Influence by two (2). Berth for two (2) destroyers OR one (1) cruiser. Requires four (4) progress.

----[ ] City Airport. There exists a flourishing market for private single-seat aircraft, for either recreational purposes or a little bit of personal safety. Just be sure to have the IFF on in civilized space, or else. Increases Military by two (2). Decreases Wealth and Influence by two (2). Berth for one (1) wing. Requires four (4) progress.

--[ ] [Stewardship] Upgrade Building. Commence extensive renovations and extensively remodel existing structures into augmented versions of themselves. Cost varies.
---[ ] Requires Target City
----[ ] Requires Upgrade Choice


----[ ] Solar Drydock. Ornately decorated shrines made of solarium batteries now provide the energy necessary for zero-g construction, greatly reducing operation costs while adding a sense of ceremony to ship-building. Upgrade for Void Drydock. Increases Resources by half of Resources consumption. Decreases Influence by half of Resources consumption. Requires six (6) progress.

----[ ] Riluo Bank. Low on credits? No problem, Riluo Bank has the best loan deals this side of the galaxy! Talk to us now and get a new account interest discount! Upgrade for Sunrise Bank. Decreases Resources by one (1). Increases Wealth by two (2). Requires six (6) progress.

--[ ] [Stewardship] Production Retool. Instead of building entirely new factories, spend time reworking existing production lines to refit to new kits. Cost varies. Will be more time-consuming the more different the swap is.
---[ ] Requires Target City
----[ ] Requires Target Building (and Rework)

--[ ] [Stewardship] Abandon Building.
Foreclose and bulldoze over occupied land to ready it for fresh projects. Cost is equal to half the construction time, minimum two (2).
---[ ] Requires Target City
----[ ] Requires Target Building

--[ ] [Intrigue] Infiltrate Spies. Send in covert agents to infiltrate a faction's bureaucracy or hierarchy, either individual spies or teams of operatives working together to begin a plot. Increases Spy count in target faction by two (2). Requires four (4) progress.
---[ ] Requires Target Faction

--[ ] [Intrigue] Establish Cells.
Establish contact with discontented parties and begin to discretely send them support, from plain and generic assets to subject experts willing to train sympathizers. Increase Cell count in target faction by two (2). Requires four (4) progress.
---[ ] Requires Target Faction

--[ ] [Intrigue] Reveal Orders.
Have spies quietly break into private offices and servers to obtain top-secret orders of a specific power. Grants knowledge of a faction's planned actions based on operational success. Minimum one (1) Spy. Each additional Spy assigned increases operational success. Requires four (4) progress.
---[ ] Requires Target Faction
----[ ] Number of Spies Committed

--[ ] [Intrigue] Incite Unrest.
Agitate the local dissidents into making their voices heard in a more direct manner, conveniently providing targets of opportunity for them to lash out against. Faction's planned actions will be inflicted a negative modifier depending on operational success. Minimum one (1) Cell. Each additional Cell assigned increases operational success. Requires four (4) progress.
---[ ] Requires Target Faction
----[ ] Number of Cells Committed

--[ ] [Intrigue] Military Salvage.
Have some of the more volatile troublemakers start rattling military targets, forcing deployment and perhaps even conflict. From there, have your spies discretely observe their operations while also paying handsomely for recovered salvage to study back home. Gain insight into a power's military structure and doctrines based on operational success. Minimum one (1) Spy and two (2) Cells. Each additional Spy and Cell assigned increases operational success. Requires four (4) progress.
---[ ] Requires Target Faction
----[ ] Number of Spies and Cells Committed

--[ ] [Intrigue] Disillusion Voters.
Stir up a storm of sour feelings and negative attitudes towards the current regime through infiltrated agents spreading misinformation. Add in a spice of chaos from political violence, and suddenly the people don't feel like supporting their current government. Reduce a power's Senate votes depending operational success. Minimum (2) Spies and one (1) Cell. Each additional Spy and Cell assigned increases operational success. Requires six (6) progress.
---[ ] Requires Target Faction
----[ ] Number of Spies and Cells Committed

--[ ] [Intrigue] Diplomatic Incident.
Plot and conspire a significant diplomatic incident to occur under this power's jurisdiction, perhaps even souring relations between them and another. If it gets large enough, it could even be the spark for open conflict! Sabotage relationships between two factions based on operational success. Minimum (2) Spies and two (2) Cells. Every additional two (2) Spies and Cells assigned increases operational success. Requires six (6) progress.
---[ ] Requires Target Faction (and other Faction)
----[ ] Number of Spies and Cells Committed

--[ ] [Learning] Outfit Troops. Consider what the gear your soldiers carry into battle, and create a new outfit for the boots on the ground to equip themselves with. Cost varies.
---[ ] Requires Troop Unit

---[ ] Infantry. The very basic, but essential, foot soldiers that both take and occupy ground when ordered so. Even with mechanized transports, they move fairly slowly around on the battlefield but when it comes to holding the line, their numbers help absorb dire hits. Requires four (4) progress.
---[ ] Artillery. When more finesse is needed on the battlefield, it is the role of land artillery units to provide. They can bring some of the biggest guns of an army's arsenal to bear to flatten terrain and eradicate any remaining resistance from dug-in units. However, this comes at the price of being incredibly fragile and vulnerable themselves. Requires five (5) progress.
---[ ] Mechanized. Quick and fast fighting vehicles tear across the battlefield at lightning speeds, launching surprise attacks wherever gaps present themselves. While their weapons bark away at the enemy, the doors come slamming open to unload the infantry squads within to aid in the assault or begin already digging in. Speed is key for all in the unit. Requires five (5) progress.

--[ ] [Learning] Design Ship. Break out pencils and call up interested naval contractors to kickstart the race to create, prototype, and sell an entirely new spaceship design for your forces. Cost varies.
---[ ] Requires Ship Type

---[ ] Destroyer. The smallest of notable navy vessels, but vital for domination of local space along and necessary for group troop transports. Requires four (4) progress.
---[ ] Cruiser. Large voidships that traverse the stars and make up the bulk of any fleet that crosses systems. Requires six (6) progress.
---[ ] Warship. Humongous and heavily armed voidships that are not subtle in the very least. It is said that calling one to arms is all but a declaration of war. Requires eight (8) progress.

--[ ] [Learning] Design Aircraft. Defense contractors all but salivate at the call to design a new generation of fighter craft, the chance to leave their brand across the galaxy be it on planets or in space. Requires six (6) progress.

--[ ] [Learning] Consecrate Order. Begin to gather Brilliance Knights under the formation of a new Order to add them to your active forces. Once supplied properly with a planned selection equipment and recruits, they will enthusiastically take on their sworn roles and fight in your name. Requires eight (8) progress.

--[ ] [Learning] System Expedition. Organize a research and scout team to travel afar and study a system beyond your current borders. They will conduct a full survey and report back anything of interest. Requires minimum two (2) progress, time may increase based on system size.
-----[ ] Requires System

--[ ] [Learning] Visit the Academies.
Send somebody to go to the Imperial Academies and peruse their records or listen in on lectures to gain insights on the general progress of technology around the United Empire. Then see if you can't perhaps bring some of that back and adopt it to your people. Research option. Cost varies.
-----[ ] Requires Civic or Military focus.

--[ ] [Learning] Awaken Solarium.
The unique material of your people has strong cultural and religious significance owing to its empowering nature. Work with it now to unlock more of its potential for exploitation. Research option. Cost varies.
-----[ ] Requires Civic or Military focus.

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- First, it's just sending feathers back and forth, then we start tossing trade at one another. Truly, human-AI friendship!
- I'll actually give you an opportunity to 'steal' inspiration from the destroyer being dismantled if you're interested. Perform a Visit the Academy action with a character and some of the options will be taken directly from that.


14 hour moratorium to make a cycle plan.
 
Cycle 28.1
[X] Plan P3P2: Slow Roll

(Production Retool (New Helm): 28 +17 (Kat) +13 (Andernia) = 58)

Progress: 2/8. In Progress.

The dockyard manager looked over the many new faces chatting among themselves, each of them fresh and eager hires for the coming expansion process. They cleared their throat loudly to gain their attention and gestured for the room's lights to dim. "Good day, or good evening everybody. There's not much difference for that out here, only work hours and off hours." That earned a laugh to help ease the tension. "I hope you all had a good trip up here. Welcome to your new workplace. Let's start going through orientation and on-boarding, then I'll give you a tour of our facility. Do mind the construction, I'm told it's quite loud. At least we can't hear that in space!"

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(Found City (Prydwen Serol): 20 +10 (Violet) +7 (Calenwyrm) = 37)

Progress: 2/4. In Progress.

Kingsdream, now fully established, was beginning to hit its stride as a popular tourist destination. An aggressive marketing campaign helped propel it to be in the mind of many who lived in the Core. The natural allure of the Frontier was definitely in full force to help draw these rich visitors, bolstered by the fact that House Iris had purposefully built more beneath the waves to preserve the shoreline view.

Yet with all these fancy folk coming down and expressing just how quaint everything was, commenting on the way these people from the 'lower' Houses lived, some of the original settlers grew dissatisfied. They had liked the idea of a vacation home, but the reality of having so many from afar go through their streets and point at everything as 'native quirks' did annoy them so. Maybe it was the honeymoon period fading, when the reality of living of a travel destination set in.

So you began to gather them up, hinting at an opportunity to live the idyllic environment without the incessant travelers. The cost would be needing to actually do some work in exchange, perhaps even hard labor instead of customer service. An exchange that some would balk at.

But for those who had dared struck out already for Calenwyrm from Andernia, it had been what was already expected of them. So they readied to build yet another city.

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(Construct Post (Kingsdream- Sunrise Bank): 37 +7 (Dorothea) +7 (Calenwyrm) = 51)

Progress: 2/4. In Progress.

Dorothea could hear them before she saw them. "What do you mean you won't take my credits? These are accredited and backed by one of the most prestigious financial institutions on Pluto. Pluto, the economic hub of the United Empire!"

The poor vendor could only stutter out the same explanation. "W-while it could very well be backed by House Sol, our systems aren't connected or linked. We ask for you to please first get them backed up by a financial system hosted by House Iris."

The tourist looked ready to explode again until Dorothea stepped up and calmly cleared her throat, the noise augmented by her Guardian suit's speakers. They still whipped around and looked ready to yell about this inconvenience to their vacation, only to falter at the sight of the armored Lycoris Knight. She used that moment to inject her casual suggestion, "I think it's best if we resolve this quietly and calmly so as to not bother anybody else enjoying their trip. Would you kindly step to the side here? I'm sure we can come to a solution if we think about this rationally."

The upset guest from afar could only mumble a vague agreement and follow.

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(Request Favor (Trade Agreement- Archon): 29 +16 (Radana) +13 (Andernia) = 58)

Progress: 2/6. In Progress.

"Finally!" The merchant crowed and clasped the amused lady's hands. "I don't mean to offend, but I have been waiting all this while for this courier business to finally give me something back. I would be honored to accept it so!"

"I see," Radana commented with a patient smile. "Do be warned though that I intend on giving out this tax exemption to others in time. So I would encourage you make use of it then."

"I will! Alright, let's buy low in House Iris and sell high in House Archon! And vice versa! Huzzah for free trade!"

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- Eesh. Rolls weren't good this time round. This might get interesting with an upcoming roll I plan on doing for House Orochi's ongoing troubles.
 
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Struggle and Strength Within
(A Nation's Test...)

The capital of House Orochi was located in the Miloux system, a surprisingly humble and remote couple of planets whose only boast was their robust habitability. Vibrant and vivid flora blossom in the vast jungles and forests on the planets, a colorful tropical environment that lends itself well to growth. The settlers from the Age of Exploration took this as a sign, to specialize in farming genetically engineered crops that would grow and bear much fruit.

Later on, the survivors from the Age of Troubles would extend this philosophy to their very own bodies. To grow and flourish for as long as they can, leaving behind the very best seeds for the next generation to bloom into their own as well. That was what their people genuinely believed, and so only those who could offer the greatest legacy were permitted to take command rule. In this case, it would be the bloodline of the one who had led them to finally defeat the era of pirate raiding and into the significant power they were now in the United Empire.

Stagnation was death. Improvement was life.

These were the two pillars that held up their society and now, it could be what led to a great fracturing.

Within their fortress-home on their capital, the members of House Orochi were gathering in their family's seat of power. It was primarily their senior and older members, sprinkled in with a few promising candidates worthy of elevation. The younger members were, for the most part, excluded and only permitted to stay in the grand hall for a few minutes before reluctantly leaving, deemed so far unworthy of leaving a lasting mark. For it was the former battleground upon which their great ancestor had slain the leader of those raiders, proving that their pursuit of ever-growing strength was not a senseless obsession- it had been all worth it to free the next generation into the Age of Unification.

So now, when said pursuit was seemingly beginning to act against them, there were the starts of a moral crisis to their philosophy. Internal discontent and rebel uprisings were nothing new for Orochi, and they in fact welcomed them. They were challenges of strength that one would emerge all the stronger from. Even minor setbacks were grounds for self-reflection and self-improvement, provided one did win in the end.

This string of constant defeats and embarrassments, however, was now beginning to move from a test of might into a crisis of weakness. Uncertainty flickered between the faces of those here, experienced expressions giving way to unbecoming worry and fret. It didn't matter if they were grizzled veteran or noble-mannered administrator, all that shared the bloodline of their progenitor were alarmed by this turn of events. A few attendants were being constantly rotated in and out to bring the latest reports from across their territories, the depressing frequency of militant uprisings now beginning to hang over those assembled.

A hand rose up and the hushed whispering was silenced immediately when a figure at their front strode forward. They were Manoa Orochi, Champion-Aspirant who led their people. The lower-ranking and other retinue immediately departed, sensing that this was to be a private senior family conversation. None would be permitted to stay on the hollowed battleground, especially just in case they were spies working for other powers. None were though, and neither were any of those remaining.

The electronic handheld belonging to one of their mercenary members though, picked up for cheap from a passing merchant? That one hosted a little virus that now activated to begin a recording to send to a handler off-site. Then it would self-terminate to maintain secrecy.

The words that came from their Champion-Aspirant now were recorded perfectly clear by the handheld. "It would appear that we face perhaps the greatest trial we have seen ever since our people's liberation," they somberly declared. "And perhaps appropriately, it comes from within ourselves. If nothing else, I urge you all to take pride in this. That it was no rival Great House that dares to contest us, no stubborn Council State who resists us, that led up to this.

"No, it was us, and only us, who knew how to defeat ourselves!" The proclamation did stir up some sparks from the listless relatives and family members. "So we will welcome this trial, but now we must treat it not with the casualness and laxness that has led to the disasters. No, we must face it with all our might, no matter what. We shall recognize the threat to us and hold nothing back, in respect for the challenge they have given."

Now more were getting motivated, realizing that this setback was not yet the end. It was never over, not until the last shot was fired. But one of them dared voice a question in the mind of many. "What of our commitments to House Kelon? If we are to mobilize everything to face the militants, what of our promised support?"

Champion-Aspirant Manoa quietly closed their eyes and spoke in a low tone. "A passing fancy that we cannot support any longer. We will grant them only what is already written- time to speak their cause in the Senate- but nothing else. All our assets and efforts must be devoted to the true trial we face." A hand rose up to forestall the incoming protest. "I do not make this choice lightly after all we have already invested in them, offering them worlds to rebuild and rearm. Nor am I blind to the fact they will insist on continuing the campaign with or without support, for they dream too longingly of their home. I doubt that they will honestly want anything to do with us after we withdraw from any agreements with them.

"Yet now like us, they must muster up and find the strength within to carry on regardless. If they cannot, then they simply do not have a worthy legacy to leave behind, or a future to win." They looked evenly at each member of House Orochi. "Refrain from telling them until after the Senate is over. We will be able to deal with the fallout then once our forces are mobilized and organized. Perhaps then they shall present yet another trial for us to overcome and be all the better for."

Slowly, reluctantly, heads nodded in agreement. More than a few did it with a bit more eagerness to the gesture, realizing that there was to be quite a bit of conflict in the upcoming future. And if there was anything their people were good at, it was making money from war. If only it wasn't against their own.

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- We'll go over the exact implication of this at the start of the next turn. Needless to say, this is quite an interesting twist.
 
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