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I do like the usage of Prisms for those who make solarium, but Brilliance Knights is a bit of a mouthful, don't you think? Maybe they have a shorthand or casual slang, hm. Something like Buds, hah.
 
I do like the usage of Prisms for those who make solarium, but Brilliance Knights is a bit of a mouthful, don't you think? Maybe they have a shorthand or casual slang, hm. Something like Buds, hah.
A Bud Knight drinking Bud Light

Puns aside, Buds sounds kind of like it'd be an equivalent to squires. I suppose staying with the theme would give up Blossoms, or Blooms for proper knights? Or maybe Thorns for a more stabbing focused flower sub-theme.
 
[X] Plan: The Sword-Flowers (Flower Harder Edition)
-[X] [Name] House Iris
-[X] [Banner] A silver sword to the stars, intertwined in petals.
-[X] [Titles] Solar King.
The Solar King leads the nation, supported by the Prisms who forge the solarium and the Blooms who wield it so.
-[X] [Sire] Martial Might. Your sire was the armed fist of the Stellarch, leading loyal vassal soldiers of the United Empire into battle against whatever enemies refused to heed decrees or orders sent forth from the Senate.

I like Alectai's plan, just saw 'brilliance knights' and went mmeh and switched to the later suggestion by Edge. The priests being named after light stuff is pretty smart and the king referencing the sun is fine. The warriors/nobles being classified in a distinct but connected way, i.e. light(priests) to flowers(warriors/nobles), makes sense to me.
 
Maybe the Brilliance Knights is the official term to for the entire order, and the individual titles are that after the flowers. So instead of Duke/Dame/Sir, it's the flower terms.

I should make mention that this is the term for the elites with circuits and solarium. You still have regular soldiers and citizens to make up the body, but where differences begin to really tell are in the elites (for now).
 
Maybe the Brilliance Knights is the official term to for the entire order, and the individual titles are that after the flowers. So instead of Duke/Dame/Sir, it's the flower terms.

I should make mention that this is the term for the elites with circuits and solarium. You still have regular soldiers and citizens to make up the body, but where differences begin to really tell are in the elites (for now).

That works nicely I think

Good gravy though, our folks are fearsome when provoked, aren't they?
 
That works nicely I think

Good gravy though, our folks are fearsome when provoked, aren't they?
Just keep in mind that others likely have just as ridiculous units/features that make their version of humanity great. The closest to pure baseline would probably be House Sol and they make up for that with the super developed Core, the cradle of human civilization.
 
Vote closed
Scheduled vote count started by Celeshiro on Feb 4, 2024 at 12:43 PM, finished with 29 posts and 17 votes.

  • [X] Plan: The Sword-Flowers
    -[X] [Name] House Iris
    -[X] [Banner] A silver sword to the stars, intertwined in petals.
    -[X] [Titles] Solar King. The Solar King leads the nation, supported by the Prisms who forge the solarium and the Brilliance Knights who wield it so.
    -[X] [Sire] Martial Might. Your sire was the armed fist of the Stellarch, leading loyal vassal soldiers of the United Empire into battle against whatever enemies refused to heed decrees or orders sent forth from the Senate.
    [X] Plan: The Sword-Flowers (Flower Harder Edition)
    -[X] [Name] House Iris
    -[X] [Banner] A silver sword to the stars, intertwined in petals.
    -[X] [Titles] Solar King. The Solar King leads the nation, supported by the Prisms who forge the solarium and the Blooms who wield it so.
    -[X] [Sire] Martial Might. Your sire was the armed fist of the Stellarch, leading loyal vassal soldiers of the United Empire into battle against whatever enemies refused to heed decrees or orders sent forth from the Senate.
    [X] Plan Stewart of Worlds
    -[X] [Name] House Noctis
    -[X] A large white star in the middle with a golden sword behind it, its pommel, hilt, and blade point all visible. with eight smaller stars of different colours surrounding it in a circle. (made a picture of it using CK3 character gen but couldn't figure out how to upload the pic onto SV from my computer.)
    -[X] [Sire] Stewardship Mastery. Your sire was the open palm of the Stellarch, a genius adminisrator that could take the poorest worlds of the United Empire and turn them into industrial powerhouses of the United Empire.
    -[X] [Titles] First Councilor. The First Councilor leads the nation, supported by the Advisors who forge the solarium and the Knight Guardians who wield is so.
    [X] Plan: Stellar King of Knights
    -[X] House PenDragon
    -[X] A large white star in the middle with a golden sword behind it, its pommel, hilt, and blade point all visible. with eight smaller stars of different colours surrounding it in a circle. (made a picture of it using CK3 character gen but couldn't figure out how to upload the pic onto SV from my computer.)
    -[X] [Titles] Stellar High King The Stellar High King leads the nations, supported by his court of Magi who forge the solarium and the honourable knight order of the round table who wields it so.
    -[X] [Sire] Martial Might. Your sire was the armed fist of the Stellarch, leading loyal vassal soldiers of the United Empire into battle against whatever enemies refused to heed decrees or orders sent forth from the Senate.
 
Looks like your sire was the equivalent to the Praetorian guard for the Stellarch, the one behind their words to make sure things were enforced the way they should be. A little close vote there on the name of your elite order, but we've already talked about that and the differences between organization/individual.

Do you reckon it'd be considered poor taste to have one of the knight positions, the ones related to intrigue, be titled 'Lycoris?'
 
Do you reckon it'd be considered poor taste to have one of the knight positions, the ones related to intrigue, be titled 'Lycoris?'
For the record: I was toying with the notion of an intrigued based character the moment I realized we could both color and flower code them with some variation of the name Violet. As such, I see this as a fortuitous coincidence.

On a more zoomed out note, "spider lily" does work well for intrigue based imagery and fits the lily theme set up by the house name. I'd say it works pretty well as a term, even when setting aside the reference.
 
Origins, Part 3
[X] Plan: The Sword-Flowers
-[X] [Name] House Iris
-[X] [Banner] A silver sword to the stars, intertwined in petals.
-[X] [Titles] Solar King. The Solar King leads the nation, supported by the Prisms who forge the solarium and the Brilliance Knights who wield it so.
-[X] [Sire] Martial Might. Your sire was the armed fist of the Stellarch, leading loyal vassal soldiers of the United Empire into battle against whatever enemies refused to heed decrees or orders sent forth from the Senate.

If the mention of the Helmsmen with their famed solarium circuits was enough to make people take interest, then the presence of House Iris was what made others pay attention with wide eyes. When civilization was finally firmly reestablished on the planet, it was agreed in accordance to their new philosophies that only the greatest among them could faithfully chart a new course for the Helmsmen upon their return to the galactic community. In particular, it would be a lineage for which the history of their home flows through veins of blood and solarium, intertwined together despite the generations between them.

The decision was made between those wisest and strongest circuit wielders, those whose minds and bodies had been honed and enhanced by solarium for many long years. To them, the gifted, fell the responsibility of selecting who would be honored with the burden of leadership. In the end, the choice was unanimous, all concluding that just as blessed circuits shall run through their skin, blessed too must be the blood if nothing else.

So the day that the beacon was finally lit, your sire was crowned the first Solar King of Helm in a ceremony greatly celebrated by the people. The Prisms, those revered master craftsmen of solarium, approached first and presented to their new liege a new set of armor and arms, one uniquely tailored to their personal preferences to bestow upon them even greater power to accompany their new duties. The Brilliance Knights, those bestowed upon circuits to become defenders of knowledge, were next and they fell to a knee regardless of status, swearing oaths of loyalty to they who had the greatest burden and power among them all.

Your sire accepted both blessings and curses for what they were, duty and might intertwined with faith to create a dutiful leader that was determined to see the faith put into them right. Such zealotry did not go unnoticed when the Stellarch arrived to discussion integration into the United Empire, and your sire stood out as one who would wield great power in carrying out their vows. Perhaps it was for that reason, or some other personal detail which convinced the Stellarch to accept Helm's membership with your sire being directly given a pass into the personal court of House Sol.

No time was wasted at all the moment the deal was agreed upon. Your sire attended theses sessions hosted by the Stellarch without fail, present at every meeting to offer quiet thoughts and suggestions on unfolding events presented in the Senate. These were private and direct meetings without the grand tapestry of tradition or ceremony, simple gatherings between like-minded individuals to discuss the course upon which to steer the United Empire and humanity as a whole.

But even though they had been personally invited, many others of the court were skeptical of your sire's words. Helm was known more for its fierce isolationism until recently, so it was understandable that they looked at your sire with doubt, believing that they were ignorant of the wider galactic politics at play. Even the Stellarch would have to speak up for your sire in some of these moments, defending the inclusion of a newly inducted member-state's leader in this exclusive circle. Your sire calmly accepted the criticism for what it was and took it in stride, going to great lengths to make sure that their people strove to soon match the expected standards of member-states across the United Empire. That was, in their opinion at the time, the truest way to prove themselves equal.

An opportunity presented itself sooner than expected, however. House Sol was the heart of the United Empire, but those surrounding it were powerful in their own right as well, the so-called Great Houses which were the largest member states with might slowly catching up to match the Core. In bid for greater influence, a Great House made a gamble and moved to occupy a Core world through political machinations, an act that sparked much outrage within House Sol. Such an act, if unaddressed, would give the other Great Houses leave to also begin to intrude on the Core. This was a crisis in itself, one that had to be addressed. As the act was done through political maneuvering, it had been thought that words could be enough to address this wrong and the Stellarch made to visit the world in question to resolve this misunderstanding.

However, the Great House had plotted for this so and had already deployed military might to entrench themselves planetside. They had invaded with words, and now they planned to defend with steel. The transport carrying the Stellarch and their entourage was conveniently misidentified and fired upon, a hit forcing the lander to make an emergency descent into the wilderness where a prepared black operations team would ensure that their daring and brazen act would go unpunished.

When they set upon the grounded lander, what greeted them was not the pitiful mewling of diplomats or even the ordered fire of the Stellarch's personal guards. Instead, they found their assault suddenly blunted and turned away by what many thought not human and instead monsters, for they weaved through the attackers with an unnatural prowess and finesse matched by truly frightening strength. Even when engaging range, these individuals boasted incredible reflexes that seemingly allowed them to dodge bullets, a chilling sight that made one wondered what was beneath those helmets. That was if one could escape their reach, which was an exercise in futility itself with how swift these mysterious hunters were.

As it had happened, the Stellarch had chosen your sire to escort them down onto the planet and accordingly, the leader of House Iris had handpicked the highest of the Brilliance Knights to accompany them so. Now for the first time, eyes were once again on the Helmsmen with a singular defining image spread throughout known space, one of your sire stepping forward to bisect an attempted ramming by enemy armor, the Stellarch calmly positioned protectively behind them.

With the ambush a thorough failure and the scheme fully exposed, the Stellarch grimly gave a single order to your sire: to purge this planet of the Great House soldiers. They took it in stride with a simple vow to see it down and received command authorizations to take command of the House Sol army waiting in orbit, the emergency option if the talks had soured (though they hadn't even begun in this case). Some were apprehensive but the act of saving the Stellarch had quieted their concerns, so all turned now to your sire for their orders.

It was then that the legend of the Stellarch's 'Iron Flowers' began.

Within a few cycles, the Great House troops still on the planet surrendered. Another cycle passed and then, acting on orders from House Sol in wake of a refusal to negotiate, House Iris was granted authority to invade one of the Great House's systems with a combination of personal and vassal soldiers. The fight was brutal and fierce, with many victories and defeats on either side, but at the end of the day, the flag of a sword intertwined with petals was flown over the captured system capital.

Negotiations finally began afterwards and your sire surprisingly stayed their blade from further bloodshed, patiently awaiting for new orders even if it meant allowing the enemy to reinforce themselves in anticipation of the coming invasion if talks soured once more. However, word soon came down to stand down and House Iris obeyed without question, a gesture that cemented the Stellarch's intent to simply demand reparations for the damage caused, along with a suggested change in leadership within the Great House. Further concessions made by the Great House were of little relevance to your sire, who simply returned back to the Stellarch's side, the blade sheathed once more for now.

It would not be long before it was drawn once more in service of the United Empire and at the behest of House Sol. From handling internal disputes within member-states to leading military operations against the Free States who rejected the call of unification, Helmsmen and House Iris began to cultivate a reputation within the United Empire of being the sword of the Stellarch, the trusted martial arm upon which might was employed when all else failed to achieve resolution. Some even dared whisper that if House Sol and House Iris ever came to blows against one another, the resulting conflict would be close. Many would wonder just what sort of people could boast to have that kind of power to themselves, to be able to hold a monopoly over such a fantastical material that graced their people with enhanced bodies combined with augmented mobility suits, but remain ultimately subservient to a perceived duty and loyalty.

Little widely known then was that thanks to this cultivated trust and loyalty, your sire had the personal favor of the Stellarch in far more than just official affairs. A close bond of sorts was formed, where your sire unhesitatingly bore whatever duties the Stellarch could not handle to help manage the workload, allowing for House Sol to truly cultivate greatness in what they could. Were it known to the wider public, some could call friendship. Others of a daring sort would go so far as to label it as trust between not leaders, but fellow humans.

These rumors, whispers, and more all combined to make House Iris a well-known name in their region of space, leading way to much speculation that this very well could be a new Great House on the rise. As if then to affirm this ascension, the Stellarch granted Helmsmen ownership of a new recently discovered system, which in itself was normally unremarkable when House Iris had already established new outposts. This one in particular though was observed to be far richer than normal, enough so to act as a true industrial expansion that could serve as a clear step up in the United Empire's hierarchy, to be on the way to becoming a Great House. More than that, it was located in the Frontier, the furthest fringes of occupied space so far, so there would be plenty of room for expansion without the Great Houses being able to have a say in the matter.

To that end, a grand colonization effort was put forth. Your sire themselves would lead the expedition to ensure its success while many of Helm's best volunteered to leave their old homes behind to seek new ones in the untamed Frontier. This included much of House Iris though notably not your sire's primary heir, who would stay behind as a test of independence. You, being some ways away from the position, bore no such exception and thus joined without any sort of reservations.

Truth be told though, you were something of an overlooked potential successor to House Iris, with your sire having had many other options throughout their long life. It wasn't that you weren't incompetent so, otherwise you would have never qualified for having solarium circuits implanted into you. It wasn't that you weren't ill-suited either, you had learned a bit from your sire as well as having your own specialty either. It wasn't that you were unpopular especially, not when you had your own devoted follower who stuck by your side through thick and thin.

It was just that you were, simply put, not very interested in the leadership position and had no grand ambition or drive to take it directly. If it were to fall to the designated heir or one of your siblings, so be it. You had already carved a niche for yourself within House Iris that you were quite happy with, enjoying the benefits and duties of your assigned specialty in spite of being so distant from the crown. That was quite fine in fact, you had how rather stressful the position was and wondered how your sire could bear it all.

Then you shook your head and returned to stowing away your belongings and effects, making sure that they would be all secured for the impending FTL drive spin up. You glanced at a wall-mounted mirror, then turned to face a knock at your cabin door. You already knew it was your trusted aide and close friend, wanting to check up and perhaps spend time with you while the final beacon calculations were being commuted.

You gave yourself one last long look in the mirror before speaking up.

Pick your current title.

-[ ] [Title] Solar Prince

-[ ] [Title] Solar Princess


Pick your name. Write-ins are accepted so long as they are appropriate.

-[ ] [Name] Pip Iris

-[ ] [Name] Ariel of Iris

-[ ] [Name] Weisz de Iris

-[ ] [Name] Hai von Iris


Pick your specialty, along with your personality.

-[ ] [Specialty] Martial. You are well-versed in military leadership and strategy, as well as being a good fighter yourself if the moment calls for. You could also put out a pretty good rousing speech yourself to inspire your soldiers or discourage enemies.
--[ ] War Life. "All I know all my life is how to fight. I don't care as to the greater background behind war, all I need is a reason, and comrades to fight alongside with!"

--[ ] Lazy Tactician. "War is such a waste of effort for all, from the industry put in to the politicking to not use it at all. Better to just resolve this with a few efficient strokes, so I don't have to think so hard."

--[ ] Cowardly Hero. "Listen, I saw the opportunity to withdraw and ordered it so to save my skin. How was I supposed to know we were going to run into a stealth flanking enemy force on the way, one that we routed no less!"

-[ ] [Specialty] Diplomacy. You are a smooth talker, one that can persuade and convince others to see your argument while sympathizing with that of others. You can weave together alliances with bonds of friendship and trust while sowing seeds of distrust and suspicion among united enemies.
--[ ] Smiling Fox. "Oh my, I do rather like this proposal. I suppose though it lacks finesse in some regards, perhaps I ought to offer some advice for next time. Or should I not? It would be quite amusing if nobody else understood this."

--[ ] Humbly Misunderstood. "How did you get 'put me in charge' from 'we should have a leader!' I only just brought us together for a causal talk, I hadn't intended on this becoming talks for an alliance!"

--[ ] Dragged Introvert. "I really didn't want to attend at first, but then if there's some food, I guess I'll come along. Maybe I could even get the others talking with each other instead to leave me alone."

-[ ] [Specialty] Stewardship. You are a skilled industrialist, understanding the pull and push of the economy in all things. You know how to persuade the right businesses to sponsor a development and can strike a profit for all, except your enemies.
--[ ] Opportunity Wolf. "Of course it'd be a major scandal if our agreement became public. But that's only if we get caught, otherwise we both stand to profit quite richly. Now then, let's start this party!"

--[ ] Golden Hands. "Money, money, money! Look at that glint of coin, and tell me that you don't understood it's tantalizing gleam that is the lifeblood of this, and any other galaxy!"

--[ ] Sleeping Genius. "Ah, all the latest adjustments and proposals are already approved and are in motion. Please, just let me sleep to the sound of profits in the background."

-[ ] [Specialty] Intrigue. You are adept at keeping out of sight, out of mind with your schemes. Unexplained events may occur that benefit solely you, but few can make the connection to trace the cause back to the plotter in the shadows.
[ ] Hidden Protector. "What goes on behind the scenes is nasty and ugly. But if it can make a beautiful world, then it all feels worth it for me to let others take the spotlight."

--[ ] Domino Webs. "To think, all it takes is a little push with my finger to have everything cascade into a chain of events that puts me ahead of my competition. Now then, push that button for me."

[ ] Secret Seller. "You know, selling out this country is going to be incredibly profitable! Just as soon as I find the right buyer to take care of it after I disappear. I suppose it wouldn't hurt to plump it up a bit more to inflate my asking price."

-[ ] [Specialty] Learning. You are a learned mind, more so than most with an intellect and enthusiasm that few could match. Your belief and knowledge is strength that others can look towards with envy and longing for fantastical reasons.
--[ ] Information Disciple. "The secrets of our people are mighty and great, which makes safeguarding them above all else the right thing. I have little interest in anything else."

--[ ] Research Enthusiast. "The cutting-edge is always moving forwards, so will I! Safety? Bah, a word for the last generation, the future is now!"

--[ ] Gilded Saint. "All I have to do is smile and wave, and the people love me for doing nothing else! They even call me a blessed soul, what a riot!"

Pick a trusted aide. They are those who know your true self and accept it regardless, knowing to speak of it only in private settings.
-[ ] [Aide] Vivi, Rose Knight. Hailing from a lesser but no less honored line on Helm, Vivi was the result of an illegitimate union and was thus disinherited from succeeding anything from her sire. She languished for a while, trapped in a gilded cage until you intervened and persuaded her guardians to give her a chance with solarium. Now, she is sworn to repaid your gratitude by being your arm no matter what, sometimes a bit too enthusiastically.

-[ ] [Aide] Ian, Chrysanthemum Knight. The son of a distinguished captain who had served your sire as their vessel through the stars. He seeks to follow in the footsteps of his sire and was thus assigned to be your minder, a task that was at first disliked. But since then, over time, you two have since eventually bonded together to be just as close as your respective sires. He's loyal without a doubt, and you've heard rumors of him defending you in honor duels between other officers.

-[ ] [Aide] Radana, Camellia Knight. Radana had always exuded a distinguished sort of atmosphere even when she was a young child. She's always hosting some sort of tea party, freely inviting all those to settle their disagreements or friendships at her behest. That was how you two actually met, with you being her first human guest instead of with stuffed animals. She greatly appreciates your company and wants to make sure you are always available for more tea. Just make sure it's the right one.

-[ ] [Aide] Anakin, Poppy Knight. With the Helmsmen encouraging merit as a way to advance in society, there are those who tend to possess incredible ability but little finesse. Anakin is one such individual, having so thoroughly demolished any organized debate opponent in an uncouth and mocking manner. He professes himself to be realpolitik and is unhesitating critical of things, stating them as they were without any sort of dressing. This almost proved to be his downfall had you not been practical to intervene. He's glad that there's at least one other frank individual around.

-[ ] [Aide] Dionysus, Dandelion Knight. Honor and duty may dictate how Helmsmen act, but it is coin that enables such actions and Dionysus knows it well. His sire contributed much supporting the war effort of your own sire, in exchange for the opportunity for their aforementioned child to be given a chance to be inducted into the Blossom Knights. At first, the young child was clearly out of his depth and at risk of being considered unworthy, had you not stepped in and acted like a tutor to aid him so. Now he wonders how much aid he could provide as a full knight would be the appropriate payment for your help.

-[ ] [Aide] Kat, Hyacinth Prism. Prisms are more often than not somewhat reclusive, and Kat fits that stereotype with a nervous demeanor outside her workshop. Many wondered if she was going to be a shut-in forever until you yourself stumbled on her work, only to find her overflowing with life and excitement when working on various projects bordering on revolutionary. The only thing is that she has issue expressing her thoughts outside her safe space, but enough time spent with you has her slowly considering you as a safe companion to freely speak without fear of criticism.

-[ ] [Aide] Dorothea, Lycoris Knight. No matter how far down you were in the chain of succession, you still were a member of House Iris and thus needed a minder willing to keep you safe, no matter the cost. Dorothea was selected to be that protector, chosen for a combination of talent and similar age to ease social interaction between you. She at first was fully committed solely to a professional relationship, but a few close calls over the years has finally gotten you two to open up to each other. Now she sees it less as a duty, and more of a personal desire.

-[ ] [Aide] Algirdas, Dahlia Knight. Algirdas, as a young orphan, had the gall to try and pickpocket from an incognito Brilliance Knight in the market. He was almost immediately caught but instead of being disciplined, your sire saw great potential in those determined eyes and raised him as if their own child, albeit without a claim to House Iris. He and you were of identical age when you were first raised, and so you two became close, more so than even whatever blood siblings you had. Beneath his jovial and friendly attitude is a willingness to do whatever you ask, believing it to be the only way to make sure an orphan would never attempt what he had done as a child with a less generous knight.

-[ ] [Aide] Atlanta, Blossom Prism. When one considers those few masters on the art of making pure solarium, Atlanta is consistently named as one of those experts capable of doing so. It almost didn't turn out that way, given that during her tutelage she had been the boisterous and revolutionary lot that didn't take well to rigid teachings. On the verge of being expelled despite her prodigious skill, you took time to aid her in adopting the strict lessons into something more relaxed and freeform, enabling more Prisms to follow in her footsteps in the future. She's still loud, but she's got your back no matter what.

-[ ] [Aide] Barakat, Lilic Knight. In Barakat's youth, he had been a fearsome Brilliance Knight on the ground, fighting under your sire though many campaigns. But a combination of battlefield injuries and promotions up the ranks resulted in him being chosen as a lifeguard for you. He had been greatly opposed to the role at first, but has since devoted an obscene amount of time in learning whatever he could to pass onto you. He is a trusted mentor and veteran for you, willing to be a source of direct criticism or feedback for your efforts.
-------------------------------------------------------------------------------------​
- This comes a little bit later than I had planned, but brain is mush. We ball regardless.
- Your aide background does not have to match your own chosen background, but there could be narrative synergy to work off it. Consider that an aide picked here is going to basically be your confident to your inner thoughts- the others can still appear later, but are not so close. So pick wisely.
- The 'Reluctant' in the title is sorta literal based off these personalities, don't you think?


24 hour moratorium to make yourself.
 
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Huzzah! Progress!

Solar Princess is absolutely going to happen, the rest... Well, I'll meditate on it. The important part is a fun character above all else though. Personalitywise though, I'm looking at Humbly Misunderstood or Research Enthusiast though. They both sound like Fun in different ways.

Crank that Otome Vibe up to the limit we ball.
 
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I prefer the idea of going for research Enthusiast. Because I want to do Tech things, and push solarium to the limits.
 
[] Plan: Crouching mecha, hidden flower
-[ ] [Title] Solar Princess
-[ ] [Name] Aster d'Iris
-[ ] [Specialty] Intrigue
–[ ] Hidden Protector. "What goes on behind the scenes is nasty and ugly. But if it can make a beautiful world, then it all feels worth it for me to let others take the spotlight."
-[ ] [Aide] Anakin, Poppy Knight. With the Helmsmen encouraging merit as a way to advance in society, there are those who tend to possess incredible ability but little finesse. Anakin is one such individual, having so thoroughly demolished any organized debate opponent in an uncouth and mocking manner. He professes himself to be realpolitik and is unhesitating critical of things, stating them as they were without any sort of dressing. This almost proved to be his downfall had you not been practical to intervene. He's glad that there's at least one other frank individual around.

Have a face for an aide to do things all proper like... but get involved with the occasional bit of assassination, thievery, espionage or pocket grenade to push things along
 
[ ] Plan: The Frontier's Rose
-[ ] [Title] Solar Princess
-[ ] [Name] Violet d'Iris
--[ ] Humbly Misunderstood. "How did you get 'put me in charge' from 'we should have a leader!' I only just brought us together for a causal talk, I hadn't intended on this becoming talks for an alliance!"
-[ ] [Aide] Ian, Chrysanthemum Knight. The son of a distinguished captain who had served your sire as their vessel through the stars. He seeks to follow in the footsteps of his sire and was thus assigned to be your minder, a task that was at first disliked. But since then, over time, you two have since eventually bonded together to be just as close as your respective sires. He's loyal without a doubt, and you've heard rumors of him defending you in honor duels between other officers.

The character practically writes herself, and I like the idea of Ian as a close friend who sees through Violet's aura of misunderstanding.
 
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