Zeitgeist Blue
Currently Made of Metal
- Location
- Manila, Philippines, GMT +8
[X] Plan The Drums of War
Military
-[X] Search for weapons: The weapons of the First remain without peer, and the stories of some of the power of some of the lost devices are both chilling and incredible. With war looming, you need every piece of that power that you can find. [60%, locked 1 year]
-[X] Search for devices: Weapons were most of what the First Awoken created, but it was not all. The Elder First are said to have built many things in the first years after the awakening, all of which vanished five years later. What did they create, and why did they choose to lose it? [25%, locked 1 year] - 1 Locked Die, 1 Die
- [X] The Haft: The proposal from the SDC is well made, a new line of warships reinforced by Practice to expand their limited space presence. Individually they'll still be much weaker than Shiplord vessels, but quantity has a quality of its own. And from the looks of their plan, they've been working on the tactics and logistics involved for the last three decades. [70%, 2 years] - 1 Die
-[X] The Hilt: You really didn't expect that Restorers like yourself would have an idea for the fleet, but it years out that you'd be wrong. The weapons of the Shiplords were unlike anything humanity had ever encountered, but Practice could level that playing field. Using some of the results gleaned from Project Insight, they've designed a vessel that should be able to shield others from Shiplord fire. Each one requires fine Practice, limiting their numbers, but as a shield they will be without peer. [50%, 2 years]
-[X] The Blade: The plan created by the First is unsurprising, but exceptionally detailed in terms of costs and time required. They also seem to have known about the other proposals before you did, which raises some interesting questions. When the Shiplords came, they came in small numbers, and the workings of Project Insight lead the First to believe that they may be able to build ships capable of matching them. Not many, but if the Week of Sorrows was anything to go by you won't need many if they can match Shiplord technology. [55%, 2 years]
-[X] Walls of Steel: The new orbitals across the solar system are all armed, but their construction was never designed to hold up to Shiplord firepower; only Prometheus Station coming close. That can be fixed, but it will take time. [70%, 3 years] - 1 Die, 1 Practice Die
-[X] The Aegis: Orbitals are well and good, but Project Insight has shown that the Shiplords can be a truly spiteful people. You have some planetary defences, but nothing unified, and the planetary shield network has been stalled in the construction phase for years. If humanity is to live, you must be able to protect Earth. [50%, 3 years] - 1 Die, 1 Practice Die
-[X] Corps Discipline: The SDC are the only group that actually have a real chain of command, so building off of that will be comparatively easy. The hard part will be making sure that the other groups aren't underrepresented without making waves. [70%, 1 years]
-[X] Swift Caution: You'd love to take more time to make sure all of this will work, but there's a war on the horizon. Formalise the package, run it through a quick editing, then distribute and begin training rotations. [50%, 2 years]
Stewardship
[X] Cities of Light: Most of humanity still lives in sprawling settlements that have grown around the Institutes, but hundreds of millions have found their way to the glittering cities that the Restorer-Focused rebuilt over the last thirty years. This is long work, and will take time to come to fruition, but moving all of Earth into Practice-built cities would have many benefits. [60%, locked 1 year, requires a Practice dice] - 1 Locked Die, 1 Locked Practice Die
[X] Return to Red Sand: It had always been your intention to return in full to Mars, and Vega's Miracle presents the perfect opportunity. It will be something of a rush job, but with the advantages that she and the other Potentials have given, it should also be possible. [55%, locked 1 year] - 1 Locked Die
-[X] Overwhelming support: If Mary has continued talking to her after she explained the idea, then it has to have merit. Throw every resource you can at the project. If she needs access to the entire distributed network, she'll have it and more besides.
[Progress: 210/???]
Intrigue
-[X] Visions of the Lost: There are, now that you think of it, records of the Shiplords during the battles that began the Week of Sorrows. Recorded across every spectrum that humanity knew of at that time, they could be a valuable resource that none have thought to tap. [50%, 2 years] - 1 Die
-[X] Forensic Detail: Throw the full weight of the Ministry behind the investigation into the assassination attempt, and support it on a governmental level. Autopsy the remains of the assassins, and track them back to the source. [???] - 2 Dice
Learning
-[X] Small is Beautiful: The Potentials have given many Miracles within the field of nanotechnology, and science has struggled for years to catch up to them. Some of what the first generations of Prologue could do is now in the grasp of 'regular' science, but there were those in the Red Tower who disagreed with humanity's focus on the Second Secret. [40%, 4 years] - 1 Free Die - 1 Practice Die
Practice Actions
[X] Practical Proofs: One of the reasons that she's been having so much trouble is that she's not been able to actually show her work. Bring in some Potentials and get them to Practice with her, that should get some results. [60%, locked 1 year]
-[X] 1 Locked Die
Personal Actions
[X] Music of the Soul: Even though you're back to where you were before, there's always room to improve further. And you're starting to find a real connection between music and your ability to touch the stranger side of your Potential.
[X] Power in Balance: Vega made it quite clear that you needed to heal in a way not of the physical when she met you after the attack. She also somehow got Mary to support her, and so this was less of a request and more of a notification.
Edit: Anyway, my explanation.
Most of the dice are in the military, 9 out of 17. There's synergy with The Haft and The Blade, with the few shield ships we can build protecting our few but powerful ships that The Blade offers. I'm also focusing on the biggest projects around, The Aegis and Walls of Steel before they become defunt. They'll be done by Turn 7.
Then there're the Intrigue options to gain more intel on the Shiplords. I see them as more focused versions of Watching the Stars. We're looking for info but in two certain directions, the assassin bots and the records of humanity. The same can be said of our Learning option, Small is Beautiful. It's something like Unravelling the Impossible but on nanotech.
This, Walls of Steel and The Aegis each have a Practice Die to them in the hopes that we may get a Miracle and expediate the extremely long process.
Military
-[X] Search for weapons: The weapons of the First remain without peer, and the stories of some of the power of some of the lost devices are both chilling and incredible. With war looming, you need every piece of that power that you can find. [60%, locked 1 year]
-[X] Search for devices: Weapons were most of what the First Awoken created, but it was not all. The Elder First are said to have built many things in the first years after the awakening, all of which vanished five years later. What did they create, and why did they choose to lose it? [25%, locked 1 year] - 1 Locked Die, 1 Die
- [X] The Haft: The proposal from the SDC is well made, a new line of warships reinforced by Practice to expand their limited space presence. Individually they'll still be much weaker than Shiplord vessels, but quantity has a quality of its own. And from the looks of their plan, they've been working on the tactics and logistics involved for the last three decades. [70%, 2 years] - 1 Die
-[X] The Hilt: You really didn't expect that Restorers like yourself would have an idea for the fleet, but it years out that you'd be wrong. The weapons of the Shiplords were unlike anything humanity had ever encountered, but Practice could level that playing field. Using some of the results gleaned from Project Insight, they've designed a vessel that should be able to shield others from Shiplord fire. Each one requires fine Practice, limiting their numbers, but as a shield they will be without peer. [50%, 2 years]
-[X] The Blade: The plan created by the First is unsurprising, but exceptionally detailed in terms of costs and time required. They also seem to have known about the other proposals before you did, which raises some interesting questions. When the Shiplords came, they came in small numbers, and the workings of Project Insight lead the First to believe that they may be able to build ships capable of matching them. Not many, but if the Week of Sorrows was anything to go by you won't need many if they can match Shiplord technology. [55%, 2 years]
-[X] Walls of Steel: The new orbitals across the solar system are all armed, but their construction was never designed to hold up to Shiplord firepower; only Prometheus Station coming close. That can be fixed, but it will take time. [70%, 3 years] - 1 Die, 1 Practice Die
-[X] The Aegis: Orbitals are well and good, but Project Insight has shown that the Shiplords can be a truly spiteful people. You have some planetary defences, but nothing unified, and the planetary shield network has been stalled in the construction phase for years. If humanity is to live, you must be able to protect Earth. [50%, 3 years] - 1 Die, 1 Practice Die
-[X] Corps Discipline: The SDC are the only group that actually have a real chain of command, so building off of that will be comparatively easy. The hard part will be making sure that the other groups aren't underrepresented without making waves. [70%, 1 years]
-[X] Swift Caution: You'd love to take more time to make sure all of this will work, but there's a war on the horizon. Formalise the package, run it through a quick editing, then distribute and begin training rotations. [50%, 2 years]
Stewardship
[X] Cities of Light: Most of humanity still lives in sprawling settlements that have grown around the Institutes, but hundreds of millions have found their way to the glittering cities that the Restorer-Focused rebuilt over the last thirty years. This is long work, and will take time to come to fruition, but moving all of Earth into Practice-built cities would have many benefits. [60%, locked 1 year, requires a Practice dice] - 1 Locked Die, 1 Locked Practice Die
[X] Return to Red Sand: It had always been your intention to return in full to Mars, and Vega's Miracle presents the perfect opportunity. It will be something of a rush job, but with the advantages that she and the other Potentials have given, it should also be possible. [55%, locked 1 year] - 1 Locked Die
-[X] Overwhelming support: If Mary has continued talking to her after she explained the idea, then it has to have merit. Throw every resource you can at the project. If she needs access to the entire distributed network, she'll have it and more besides.
[Progress: 210/???]
Intrigue
-[X] Visions of the Lost: There are, now that you think of it, records of the Shiplords during the battles that began the Week of Sorrows. Recorded across every spectrum that humanity knew of at that time, they could be a valuable resource that none have thought to tap. [50%, 2 years] - 1 Die
-[X] Forensic Detail: Throw the full weight of the Ministry behind the investigation into the assassination attempt, and support it on a governmental level. Autopsy the remains of the assassins, and track them back to the source. [???] - 2 Dice
Learning
-[X] Small is Beautiful: The Potentials have given many Miracles within the field of nanotechnology, and science has struggled for years to catch up to them. Some of what the first generations of Prologue could do is now in the grasp of 'regular' science, but there were those in the Red Tower who disagreed with humanity's focus on the Second Secret. [40%, 4 years] - 1 Free Die - 1 Practice Die
Practice Actions
[X] Practical Proofs: One of the reasons that she's been having so much trouble is that she's not been able to actually show her work. Bring in some Potentials and get them to Practice with her, that should get some results. [60%, locked 1 year]
-[X] 1 Locked Die
Personal Actions
[X] Music of the Soul: Even though you're back to where you were before, there's always room to improve further. And you're starting to find a real connection between music and your ability to touch the stranger side of your Potential.
[X] Power in Balance: Vega made it quite clear that you needed to heal in a way not of the physical when she met you after the attack. She also somehow got Mary to support her, and so this was less of a request and more of a notification.
Edit: Anyway, my explanation.
Most of the dice are in the military, 9 out of 17. There's synergy with The Haft and The Blade, with the few shield ships we can build protecting our few but powerful ships that The Blade offers. I'm also focusing on the biggest projects around, The Aegis and Walls of Steel before they become defunt. They'll be done by Turn 7.
Then there're the Intrigue options to gain more intel on the Shiplords. I see them as more focused versions of Watching the Stars. We're looking for info but in two certain directions, the assassin bots and the records of humanity. The same can be said of our Learning option, Small is Beautiful. It's something like Unravelling the Impossible but on nanotech.
This, Walls of Steel and The Aegis each have a Practice Die to them in the hopes that we may get a Miracle and expediate the extremely long process.
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