I'd like to pursue Inheritor's Legacy. Very much. I think it might be transformational, and knowing that there's going to be something of a 'phase change' in the quest soon makes that seem all the more important.

On the other hand...

A Skin of Steel could be helpful in keeping naval casualties to a relative minimum in the Third Battle of Sol, though, and that's nothing to sneeze at. I'm curious what @Snowfire has to say about the number of ships the Earth forces are planning to deploy and the size of their human crews, but we may want to prioritize force preservation, and you could make a case that A Skin of Steel is likely to complete early enough for us to implement it before the Regulars get here in a few years.

A Clear Sky and Wings of Starlight sound like the kind of projects that are interesting but can be left to tick over gradually compared to the importance of the other work we're engaged in. I think.

Practice in Unity and The Eternal Well also sound like other projects that have the potential to be transformational, but also ones that are more likely to take a while.
 
I'm waiting for whatever disaster/miracle the [1d100:1, 1d2:1, 1d100:100] spawned...
Wait, when did this happen? Something rolled in chat?
(Edit): Ah, okay then. Hopefully it won't be too bad; I mean, a nat 1 on a d100 isn't that rare, and under normal circumstances we should have had a lot more of them by now, given how many dice we roll in this Quest.

Well that was a long turn.
Bound Souls is complete. Probably a Minor Action will pop up to help train newbies, but the major seems done.
So we move on.

Skins of Steel, or Practice In Unity? Or even Wings of Starlight?
I mean, I want to push Wings of Starlight(zoom zoom), but I acknowledge that Practice In Unity + Mother of Circles + Healer's Fire might be a better allocation of resources at the moment, especially since it falls into Vega's bailiwick and Mary isn't free.

Or is it more thematically appropriate to pursue a civilian-industrial option like A Clear Sky or Inheritor's Legacy?
Vega recreated a bunch of them, so her bonus should apply there too.

I'm open to opinions.
I think I agree with @Simon_Jester about Inheritor's Legacy; I think that might be a quick project (thanks to the Miracle that restored the index), yet simultaneously one that could be very important since a lot of the Elder First's secrets have been so far unexplored.

But yeah, Skin of Steel and Practice in Unity are also very tempting.
 
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Wait, when did this happen? Something rolled in chat?
(Edit): Ah, okay then. Hopefully it won't be too bad; I mean, a nat 1 on a d100 isn't that rare, and under normal circumstances we should have had a lot more of them by now, given how many dice we roll in this Quest.

Yeah, I use the bot in the PW discord to roll things sometimes. It continues to be utterly rigged - seriously, of the last ten rolls I've made with it for the quest, only three have been below 80.

And before you ask, no, I did not write this bot and yes it is fully capable of producing low results. It just refuses to when I roll things there for PW. Why? I have no clue.
 
Yeah, I use the bot in the PW discord to roll things sometimes. It continues to be utterly rigged - seriously, of the last ten rolls I've made with it for the quest, only three have been below 80.

And before you ask, no, I did not write this bot and yes it is fully capable of producing low results. It just refuses to when I roll things there for PW. Why? I have no clue.
Amanda just goes "All will be well" through the 4th wall and the dice obey.

I think your test roll the other night was a 34 or something, so... *Shrug*
 
Wait, when did this happen? Something rolled in chat?
(Edit): Ah, okay then. Hopefully it won't be too bad; I mean, a nat 1 on a d100 isn't that rare, and under normal circumstances we should have had a lot more of them by now, given how many dice we roll in this Quest.


I think I agree with @Simon_Jester about Inheritor's Legacy; I think that might be a quick project (thanks to the Miracle that restored the index), yet simultaneously one that could be very important since a lot of the Elder First's secrets have been so far unexplored.

But yeah, Skin of Steel and Practice in Unity are also very tempting.
Maybe we can squeeze Skin of Steel in after Inheritor's Legacy. It COULD be a fast project and we've already made progress on it.
 
I don't know what @Snowfire thought, or what he is thinking. I just know that Amanda frequently talks to him to dictate the way the story is going.

Amanda isn't the only one to have done that. I write what my world shows me when I plug in votes and statistical data. Sometimes that involves me thinking things should go one way and them taking me an entirely different direction.
 
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Answer 8 - Survivalism
[Answer] Are there preppers/survivalists in the Sol System? What form do they take if so?

After the Week of Sorrows proved that there was an enemy out there that cared nothing for the lifestyle of their targets, the doctrine of survivalism that had already been steadily dying found itself in a precarious position within human culture. On the one hand, those like them had predicted the possible existence of something like the Shiplords. On the other, all their preparations had done nothing to save anyone. There were some among those left behind by the Shiplords who embraced it in as much as they could, but the centralising Institutes and swiftly retooled basic infrastructure provided sufficient security to prevent the ideology taking root before the First Awakening changed everything.

Although the philosophy might have been relegated to history then, the Elder First saw in the movement's more moderate doctrine some things that could be of great value to humanity. Preparation without reason was, of course, not of aid to the world that needed to be built. But there was now a great and very deadly reason to prepare for death from the stars, even if all the preparations in the world wouldn't save you from a species that could crack planets and snuff out suns. In the end, knowing that there were shelters and safe places would help the newly budding humanity to feel safer in a universe that they now knew was harsh and uncaring.

In the end, those embracing this ideal were rolled into a section of the War Office dedicated to fortification and fixed defence, instead of being cast aside. This group eventually formed the heart of the sections of the Office that would become Fortress Command during my Presidency. I didn't know that at the time, but I made the effort to learn about all the pieces of humanity's shield. As befits an eclectic group, many of them brilliant in their own ways, they undertook many experimental projects searching for ways to overcome the firepower that we knew the Shiplords could bring to bear. Even before we discovered the truth of War Fleets, and what the special deployment sections of the Shiplord fleet could do, they were preparing.

In truth, the Orrery began as their work, although it took significant investment of expertise from other areas to create the design we hope will allows us to beat back a War Fleet. Many of their other experiments have proven…less immediately useful. Fortunately, the idea of relocating cities into just above the Earth's mantle was shot down several decades before our discovery that the Shiplords would be returning. The technological capacity certainly existed, and was viable for use from their own testing. But it was also prohibitively expensive to engineer on anything but a small scale. And, perhaps most important, the cultural gestalt that the Elder First had given us was designed to keep us from becoming a society who lived ever behind walls.

Some still do, and the experiments with sub-Crust living gave those who wished to do so means and opportunity. It was expensive, yes, but as the Sixth Secret has come into its own that expense has reduced significantly. But in general terms, the last real bastion of the ideology is the research and development group attached to Fortress Command, and even they have mellowed. Fabbers make preparation for apocalypse mostly inconsequential, unless one assumes that they too will break down. There are some who distrust the Secrets on principle and refuse to use them barring the very minimum. Of course, they can't remove the genemods of the Second Secret that are now all but universal among our species, but they do their best to remove themselves from their influence.

It's ultimately futile. The Secrets are so intertwined with human technology now that to cast them aside requires deliberate devolution of technology back several generations. And no one is willing to do that, not when it robs you of the very weapons and defences needed to withstand the Shiplords. Those that did so at the Second Battle of Sol and will do so again at the Third.

Preparation is all well and good, and it's become a staple in the shared consensus of humanity. But there are limits to that preparation, and in the world we live in, there are few true catastrophes that we can prepare for without relying on things that could themselves, theoretically, catastrophically fail. We may be champions of hypocrisy, that much hasn't changed much. But when the choice is between preparing for the failure of the systems that would protect us from the Shiplords, itself an impossible task, or ourselves for the Shiplords themselves? The choice is easier than one might think.

It's true that FCR&D have some wild ideas. Floating colonies hidden among the clouds of Venus, or even Jupiter are a current favourite. I know there's currently stalled project where a particularly persistent group of specialists are trying to design a city that could comfortably house a population inside the Sun. From the outside, it sounds ridiculous. Yet those same groups have produced a steady stream of valuable inventions and improvements over the years.

And at the end of the day, they're important for more than just that. Without them, we'd lose part of our history; those pieces that go unwritten and die when those who remembered them do. In my opinion, suffering the occasional mad experiment is a reasonable sacrifice to make for that. And that would be the case even if they didn't come up with the occasional sparks of brilliance.
 
I really enjoyed writing this update. It adds a little to the world, gives you a picture of both past and present, and was just nice to write. It's not that I dislike the philosophy based votes that the Answers have been in the past few turns, but they take a lot more thinking to complete. Relative to those, this was easy, and that can be really refreshing sometimes. More [Answer] votes like this in the future if you can, please?

Many thanks to @Coda for checking this over for me!
 
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It's true that FCR&D have some wild ideas. Floating colonies hidden among the clouds of Venus, or even Jupiter are a current favourite.
I'm rather surprised these aren't a thing, actually. Hell, the Venus one should have had a pilot project back when the first Mars colonies were being proposed; living on a giant blimp shouldn't be all that much harder than living on Mars, after all, and from what I remember the conditions at human-livable altitudes aren't so bad around Venus (you don't want to live on the surface, but Cloud City-style shenanigans actually make some amount of sense).

The Jupiter one ought to have existed as well, as a mining colony for He-3 (well, more likely Uranus, as the radiation problems are likely less severe) before Fifth Secret grav engines became available.
 
It's true that FCR&D have some wild ideas. Floating colonies hidden among the clouds of Venus, or even Jupiter are a current favourite. I know there's currently stalled project where a particularly persistent group of specialists are trying to design a city that could comfortably house a population inside the Sun. From the outside, it sounds ridiculous. Yet those same groups have produced a steady stream of valuable inventions and improvements over the years.
I see someone else has read The Killing Star.
 
Well that was a long turn.
Bound Souls is complete. Probably a Minor Action will pop up to help train newbies, but the major seems done.
So we move on.

Skins of Steel, or Practice In Unity? Or even Wings of Starlight?
I mean, I want to push Wings of Starlight(zoom zoom), but I acknowledge that Practice In Unity + Mother of Circles + Healer's Fire might be a better allocation of resources at the moment, especially since it falls into Vega's bailiwick and Mary isn't free.

Or is it more thematically appropriate to pursue a civilian-industrial option like A Clear Sky or Inheritor's Legacy?
Vega recreated a bunch of them, so her bonus should apply there too.

I'm open to opinions.
Well, in terms of Minor or Personal actions (probably Minor) - we have an additional action unlocked by the 100 rolled during "Of Fractal Symmetry", which I think pertains to investigating the Circles as a Working of Amanda, as opposed to merely an all-pervasive social construct. It would probably have a very high synergy with the aptly named Mother of Circles action. We also have the Valkyries Minor Action, which is explicitly and specifically about training the 223, and training with the 223.

If we're working on a Plan design... I think I'd like the next turn to focus a bit on Amanda herself - and all of her strengths.
My currently preferred Research Actions:
Tasting Lightning - Momentum, 3rd Secret
Lightless Circuits - Momentum, War Office Support, Lagless Computers

The final action can be Inheritor's Legacy (for low-hanging fruit and labors of our ancestors), The Eternal Well (Seeking the source of Practice), or Practice in Unity (which explores the possibility of communal Practice use). In a way, for my Research Actions I'd prefer one Fundamental Research which Tasting Lightning is, one Military Research which Lightless Circuits is, and one that can be construed as a flight of fancy. Or used to supplement either option. Or as an Esoteric Research of sorts.

My currently preferred Minor Actions (1 slot free):
A Healer's Fire - there seems to be something very interesting there.
Valkyries - organizing the boot camp for mass-produced UnisonBound.
The Grand Working (name pending) - Amanda's link to the Circles as her Working
Bonus Action - Mother of Circles

My currently preferred Personal Actions (1 slot free):
Mentor (Locked) - duh, it's a locked action
Of Words and Melody - we have almost 400 points of rollover here. Might as well go as far as we can.

A Personal Action might be a new one, or it might be Unison Training. I think we haven't really seen anything at it, this turn, but I am not sure.
Anyway, this "plan" has enough flexibility for now, and it also will be altered based on the News Report.

Just in case everyone forgot, this was the plan for this turn:
[X][Plan] Family Support

RESEARCH(3)
[] Lightless Circuits
[] A World of Secrets
-[M] Tasting Lightning(596/???)
[M] Bound Souls(24/???)

MINOR (4 - 1 TRANSFER TO PERSONAL)
[] TRANSFER TO PERSONAL
[] Valkyries
[] What Purpose Our Creation
[] A Healers Fire

BONUS MINOR(Turn 4 of 5)
[]Mother of Circles

PERSONAL (3 Personal Action + 1 TRANSFER FROM MINOR)
[] Of Words And Melody: [183/???]
[] Mentor[LOCKED]
[] Unison Training
[] Bonds of Blood and Laughter

HEROES
Vision: Lightless Circuits
Vega Cant: Bound Souls
Mary Alessandra D'reve: Tasting Lightning
 
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