I still don't understand why the first move wasn't a dramatic display of Practice followed by a broadcast of their sacred poem with "go fuck yourselves" added. Get them to throw everything at one point.
Because they're ready for us. If we do that, then they're going to send their couriers away with a full debriefing, and they're going to scatter those courier drones in all directions so we can't possibly chase them all down. Shiplord central intelligence will find out what we're capable of and they will send in overwhelming force that we can't beat.
 
I still don't understand why the first move wasn't a dramatic display of Practice followed by a broadcast of their sacred poem with "go fuck yourselves" added. Get them to throw everything at one point.

Amateurs play the game. Winners play their opponent.

As I believe @GamingGeek put it. Humanity is 100% dedicated to fighting the Shiplords. The Shiplords are not 100% dedicated to fighting humanity.

At the current point, you're just a particularly irritating Tributary that might require a War Fleet if things go wrong for the Regulars detachment.
 
The tribute fleet didn't, and they were more elite and dedicated.
The Tribute Fleet are designed to die to sufficient opposition; we killed 2 Collectors at First Contact.
The Regulars are not. Neither are War Fleet.

Do not mistake the war doctrine of a Warhammer Dwarf Slayer, out for glorious martyrdom with that of a Dwarf Hammerer. Or the doctrine of a human suicide bomber with that of a soldier. They may be the same species, but that's all.
 
Because they're ready for us. If we do that, then they're going to send their couriers away with a full debriefing, and they're going to scatter those courier drones in all directions so we can't possibly chase them all down. Shiplord central intelligence will find out what we're capable of and they will send in overwhelming force that we can't beat.
As I believe @GamingGeek put it. Humanity is 100% dedicated to fighting the Shiplords. The Shiplords are not 100% dedicated to fighting humanity.

At the current point, you're just a particularly irritating Tributary that might require a War Fleet if things go wrong for the Regulars detachment.

-and a massive response if things go wrong for the warfleet.

Preventing the Shiplords from finding out what is going on just doesn't seem practical here. To the extent that it is, provoking them into committing everything to a single point and then breaking out Speaking seems like the best chance of success at turning Sol into a black hole which simply and inexplicably eats Shiplord fleets. -especially with more than half their couriers and therefore more of their courier decks literally on fire.


The Tribute Fleet are designed to die to sufficient opposition; we killed 2 Collectors at First Contact.
The Regulars are not. Neither are War Fleet.

Do not mistake the war doctrine of a Warhammer Dwarf Slayer, out for glorious martyrdom with that of a Dwarf Hammerer. Or the doctrine of a human suicide bomber with that of a soldier. They may be the same species, but that's all.

If I understand correctly, the tribute fleet are the elite of the elite. The basic officers aspire to attaining the competence approval of every branch in order to qualify for the regulars. The regulars aspire to the great honor of qualifying for the tribute fleets. The tribute fleet we faced broke their own rules and used the regular Medicament class as part of their single-minded rage against Practice in complete defiance of the possibility of informing their comrades.

Provoke them.
 
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IIRC it was mentioned last time around that adding a couple of Regulars as support vessels to a Tribute fleet isn't especially unusual. It indicates they're suspicious, but that's about it.
 
IIRC it was mentioned last time around that adding a couple of Regulars as support vessels to a Tribute fleet isn't especially unusual. It indicates they're suspicious, but that's about it.

The Medicament was added because of suspicion in the local galactic sector due to Nightfalls. Its reason for engaging you, well, I'm pretty sure you've never hit on any hard evidence. But you're pretty sure it was something to do with Practice.

"How dare you profane that gift and persist!" and all that, y'know ;)
 
The tribute fleet didn't, and they were more elite and dedicated.
I don't know about more elite: their Martial score was the same as the Regulars. More dedicated, certainly: the Tribute crews expect to eventually die, while the Regulars don't.

The implication is that the Tribute crews may be more inclined to sacrificial Zerg rushes; after all, they're already on a suicide mission. The Regulars, on the other hand, might bug out, and that would be a disaster.
-and a massive response if things go wrong for the warfleet.
By then it'll be too late, and the Orrery plans will be distributed throughout the galaxy.
 
If I understand correctly, the tribute fleet are the elite of the elite. The basic officers aspire to attaining the competence approval of every branch in order to qualify for the regulars. The regulars aspire to the great honor of qualifying for the tribute fleets. The tribute fleet we faced broke their own rules and used the regular Medicament class as part of their single-minded rage against Practice in complete defiance of the possibility of informing their comrades.

Provoke them.
No, the Tribute Fleet are martyrs.

They use less optimized equipment than both the Regulars and War Fleet because they have a reasonable chance of mortality as part of the Tribute Cycle. They are honored for this, and the Cycle is considered important enough in Shiplord society that their positions are always hotly contested. Just like some societies honored human sacrifice.

That says nothing about their combat ability or doctrine.
Both the Regulars and War Fleet are significantly more potent, use better equipment and are generally much killier. That a Tribute Fleet detachment may choose to charge an enemy hardpoint implies nothing about what a set of Regulars, or a War Fleet would do in the same situation.

Their doctrines are too different.

The best illustration is this fight compared to the previouss one.
The Tribute Fleet in 2BOS dropped out of FTL with their whole fleet and casually headed for Earth openly in a head to head.
The Regulars STILL have 50% of their fleet in reserve.
 
The Regulars STILL have 50% of their fleet in reserve.
And are currently preparing a surprise. And we've only one more fleet in reserve. How do we avoid the SL just committing half of their reserve to the fight - because then they'd still had a good number of ships to jump to the other side of the system and start mopping up planets.
 
And are currently preparing a surprise. And we've only one more fleet in reserve. How do we avoid the SL just committing half of their reserve to the fight - because then they'd still had a good number of ships to jump to the other side of the system and start mopping up planets.

You have one more FTL capable fleet in reserve.

You have lots of sublight only system defence fleets inside the SEZ. Where all your inhabited planets are.
 
I'd assume the FTL fleets have the best equipment and personnel though.

FSN equipment is fully standardised. The Mobile Fleets might have a very slight edge in personnel skill, but only maybe. These are the people tasked to defend humanity's cradle, to prevent another Burning. They take that job very seriously. In sublight restricted sims, system defence forces were quite capable of matching mobile fleets. They aren't trained as heavily in jump tactics because they don't need them. But that's the only 'hole' in their expertise.
 
FSN equipment is fully standardised. The Mobile Fleets might have a very slight edge in personnel skill, but only maybe. These are the people tasked to defend humanity's cradle, to prevent another Burning. They take that job very seriously. In sublight restricted sims, system defence forces were quite capable of matching mobile fleets. They aren't trained as heavily in jump tactics because they don't need them. But that's the only 'hole' in their expertise.
So if we'd managed to complete Wings of Starlight, all of them would have been FTL capable?
Huh.
 
The tribute fleet didn't, and they were more elite and dedicated.
The Tribute Fleet was in no position to do so; by the time they realized just what the situation they faced was, they were locked in with us, having already come too close to Sol to immediately warp right out again.

The Regulars are not so vulnerable. They have ships in reserve, and they have reason to be cagey about our capabilities since we gulped down a Tribute Fleet without a trace much, much faster than should have been possible.

-and a massive response if things go wrong for the warfleet.

Preventing the Shiplords from finding out what is going on just doesn't seem practical here. To the extent that it is, provoking them into committing everything to a single point and then breaking out Speaking seems like the best chance of success at turning Sol into a black hole which simply and inexplicably eats Shiplord fleets. -especially with more than half their couriers and therefore more of their courier decks literally on fire.
It's better if we can draw their reserves into combat with us, as opposed to a single death-or-glory gamble on whether their reserves decide to Zerg rush us recklessly (as you predict) or run away to spread the word to the Shiplord empire (as might happen if it turns out you're not better at predicting Shiplord actions than Lina and Project Insight, who are probably better guessers than you are).

If I understand correctly, the tribute fleet are the elite of the elite.
You do not understand correctly.

The Tribute Fleet assignments are prestigious, but that does not automatically translate into greater skill, nor does it mean that the Regulars are inherently undisciplined, reckless, or stupid.


Now I'm curious......
Drive performance enhancements are probable.

Warp inhibitors capable of interfering with First Secret drives and thus with War Fleets are an outside possibility.
 
The Medicament was added because of suspicion in the local galactic sector due to Nightfalls. Its reason for engaging you, well, I'm pretty sure you've never hit on any hard evidence. But you're pretty sure it was something to do with Practice.

"How dare you profane that gift and persist!" and all that, y'know ;)
Hm. I'm still skeptical that's the actual reason, since the Medicament vessel actually accompanied the rest of the Tribute Fleet into the system before we deployed any Practiced forces, it started to interfere in the "assessment" from the opening salvo, and the Tribute Fleet didn't go full Zerg until after Amanda Spoke. The timeline just doesn't line up: if the Shiplords were looking specifically for Practice, rather than Speaking, and found it immediately then they should have deployed at least one courier immediately upon its detection, which would have occurred either immediately upon system entry or immediately after the 223 started breaking Collector ships. Neither of those happened, which leads me to conclude:

1) The Shiplords in general, or at the least the ones commanding the Tribute Fleet for SBOS, don't genuinely care about "fair" assessments, since that Medicament and the additional escort units were immediately attached to what at the time looked like a normal assessment, and
2) The thing the Shiplords were looking for was evidence of Speaking. Fortunately for us, when they found such evidence it came in the form of Amanda insta-gibbing the only ship with Regulars crew, who may have decided to cut and run for a War Fleet, and left behind the (for lack of a better word) religious extremists on the Collectors who immediately flipped over into kill-the-infidels mode rather than deciding discretion is the better part of valor.

Drive performance enhancements are probable.

Warp inhibitors capable of interfering with First Secret drives and thus with War Fleets are an outside possibility.
Well, the descriptor said:
-[] Wings of Starlight: Humanity has perfected a Fifth Secret drive system comparable to what the most intricate workings of Practice had been able to create before the Second Battle of Sol, but a few of Arcadia's members think there might be something more…and that it might link to the First Secret. Connections between the Secrets are possible, you know this. But humanity's yet to discover one.
I suspect, with the whole "possible fusion of First and Fifth Secret" we're talking something along the lines of an Alcubierre drive that could let us break the "normal" inside-SEZ speed limit on Fifth Secret drives. After all, "conventional" Fifth Secret drives seem to have a maximum speed of 0.2c relative to the nearest SEZ (and isn't that a weird limitation!), but Unisonbound have a higher speed limit of I think it was 0.3-0.35c.

We're edging into full pseudo-science technobabble at this point, but I'm suspecting something along the lines of using Fifth Secret tech to simulate the various spacial stretching that make a Alcubierre vessel appear to travel above the SEZ speed limit, then pulling a First Secret trick where you make a completely stationary pseudo-jump while allowing the spacial folding to collapse. Think of it like standing on a carpet runner in a hallway, having the carpet runner move across the floor faster than the normal "speed limit" (because spacial stretching isn't limited by the speed of light), then jumping in place as the carpet "snaps back" to its original configuration, effectively placing you further along in a given stretch of time than you would normally be able to simply by walking.
 
1) The Shiplords in general, or at the least the ones commanding the Tribute Fleet for SBOS, don't genuinely care about "fair" assessments, since that Medicament and the additional escort units were immediately attached to what at the time looked like a normal assessment, and
I am fairly sure the SLs care about fair assessments. The Medicament I think was trying to stay out of the Tribute Fleet battle, and just observe from afar. When things went out of hand it tried to intervene, I think.
 
I am fairly sure the SLs care about fair assessments. The Medicament I think was trying to stay out of the Tribute Fleet battle, and just observe from afar. When things went out of hand it tried to intervene, I think.
But it didn't; the Medicament intervened practically on the first salvo:

Ulfberht shuddered beneath you as the energies collecting at her core spiked, and three rods of gravitational stress slammed into the lead Collector's shields. For all the trials you'd put her through, you'd never fired her main battery like this on another ship. As the shields of your target splintered, you were suddenly very glad of that. The Tribute Vessels were powerful, but their destructive potential was limited by their inability to bring all their disruptors to bear on a single target. Perhaps that was part of the point, another part of the Shiplord's arrogance in Tribute Fleet design.

Armour tore apart under your fire, and atmosphere gushed from one of the deep gashes on the Collector as the firing cycle terminated. You could actually see the flow of gases choking off, the hull of the damaged vessel knitting itself swiftly back together.

"Echelon Two is firing." Anton called, and your eyes blazed as another three beams tore into the ship, deepening the wounds you'd inflicted.

"Begin rotation with Three," you ordered, eyes fixed on the split virtual display in front of you. One showed your target, the seven-kilometre vessel writhing under your second echelon's fire. The other was a location fix on the Medicament-class that this entire operation was designed to lure into striking distance. "Come on, you bastard." You whispered. "Come save your friend before we kill it."

Echelon Two's ceased fire with the Medicament still holding position, and you crossed your fingers unobtrusively as Echelon Three's emitter profile spiked. This was it, it had to be enough now. The Collector tried to skew, clearly hoping to get its savaged fore-sections out of your firing arcs, but you'd prepared for that. Orders flashed across the command net, and the reforming strike force shifted as one. Your last three blows lanced out, seeking to pierce the Collector to its heart, and the Medicament suddenly surged forward.

"Yes!" Your voice cut the silence of the command deck like a knife, and everyone knew what it meant. "Sensors, I want you to keep a lock on that ship. Whatever it's about to do, we need to see it."

"Yes ma'am!" You brought up the sensor data, scrolling through it, and then your hand froze as light flared around the six claws extending at its prow. Light bent in around them, and you recognised in that moment a younger sibling to the gravity based weaponry used by the Shiplords.

"Commodore, that ship, it's opening…I'm not even sure what to call them. Acceleration corridors, maybe?" You blinked, that didn't make any sense, but as the data on your screen updated you saw it was one of the best ways to put it. The corridors raced forward, finding the Collector you'd just savaged, and then matter shot through them.

"Some sort of biological slurry," Anton said, answering your question for sensors before you could formulate it. "Lousy with nanotech, I've never seen anything like it. I doubt Minister D'reve has, either."

If that was the case or not, what it was mattered little compared to what it was doing. The slurry hit the Collector's hull, vanishing into it without a trace, and the almost lethal wounds you'd inflicted on the ship seemed to simply…fade away. Decks resealed themselves, armour knitted back over the more fragile hull, and the acceleration corridors snapped off. For a moment, you wondered if that was it, then your eyes flew wide as the Collector's shields snapped back up.
The Medicament intervened the very first time a Collector was in trouble, and from what was effectively Fifth Secret grav shear weaponry (albeit created using Practice), rather than anything truly exotic. It didn't wait for humanity to deploy our big OCPs, and in fact it took what in hindsight was a rather straightforward baiting tactic to even get that Collector in range of our best guns in the first place.

The Shiplords clearly had no intention of making this Tribute assessment equivalent to all the others performed in the rest of the Galaxy. The only question at this point is if this was a command decision by the commander of the Medicament (since after all s/he was a Regular Fleet soldier and not a Tribute Fleet fanatic) or the Shiplord high command, indicating that there are competing factions high up among the Shiplords, some who care about "fair" assessments (the Tribute "Priesthood") and some who don't (the Regular/War "Military"); if this was an inherent policy of the Shiplords as a whole, indicating that the Shiplords don't, as a matter of policy, have "fair" assessments as anything other than historical artifact, or if the Shiplords simply don't have a true concept of standard weights and measures, which they might not if they are non-sapient and are instead ancient programmed bio-machines carrying out orders by another power.
 
But it didn't; the Medicament intervened practically on the first salvo:


The Medicament intervened the very first time a Collector was in trouble, and from what was effectively Fifth Secret grav shear weaponry (albeit created using Practice), rather than anything truly exotic. It didn't wait for humanity to deploy our big OCPs, and in fact it took what in hindsight was a rather straightforward baiting tactic to even get that Collector in range of our best guns in the first place.

The Shiplords clearly had no intention of making this Tribute assessment equivalent to all the others performed in the rest of the Galaxy. The only question at this point is if this was a command decision by the commander of the Medicament (since after all s/he was a Regular Fleet soldier and not a Tribute Fleet fanatic) or the Shiplord high command, indicating that there are competing factions high up among the Shiplords, some who care about "fair" assessments (the Tribute "Priesthood") and some who don't (the Regular/War "Military"); if this was an inherent policy of the Shiplords as a whole, indicating that the Shiplords don't, as a matter of policy, have "fair" assessments as anything other than historical artifact, or if the Shiplords simply don't have a true concept of standard weights and measures, which they might not if they are non-sapient and are instead ancient programmed bio-machines carrying out orders by another power.
I completely agree!

The QM is completely wrong about the Shiplords!
The fact that something, somewhere, is poking things that it should not be able to (Shiplord opinion) rates high enough in their opinion to bulk up their Tribute Fleets. Something to be aware of however, is that the Medicament did not involve itself at all in the battle until a certain point, and when it did, it did so for a reason quite different than the one Collector being savaged by your Ulfberht squadron. The way that the rolls fell have made that appear to be deceptive, and from an IC perspective it's certainly assumed to be the case given available data. OOC, I can tell in all certainty that it's not. Perhaps I failed to make this clear, both in the Interlude and other discussion around it, in which case you have my apologies. Let me lay it out:
  1. Humanity poked something that they shouldn't have, got noticed, and Phoebe slagged Project Insight to stop their location being tracked.
  2. The Shiplords reacted to this in several ways.
    1. increasing the deployment figures for all Tribute fleets in the sector they were able to track the disturbance to.
    2. [REDACTED]
    3. [ALSO REDACTED]
  3. Increasing the general alert level of the sector.
Then the Tribute Fleet rocks up at Sol. They go in, and you spring a perfect, Practice-enhanced ambush in the faces of a fleet that for all the alerts still expected a milk run. I mean, humanity was on its First Appraisal. So you managed to find the Subnet, that's not particularly normal, and you had a cool new toy, but it's wasn't anything they felt they couldn't handle. Swift development, sure, but not enough to really start alarm bells ringing. The virtual attack sets off a few, but when it actively runs from the oversight AIs, it's discounted as something of a hail Mary. If you could take down the system hub, it's logical that you could find a way to break the hidden system hooks and use them to attack their systems. No matter, if you've put all this effort into the cyber side of things and that new toy they have schematics of, there can't be much else you have in reserve.

Then the Medicament gets wiped out of existence before it can properly deploy, and the Tribute Fleet suicide charges you for "Error 414: Reasons Not Found".

Before I finish, however, let me touch on the Shiplord perspective interlude. That was the perspective of their first line, a relay station, not a command post. They're there to keep information flowing, and report in losses like this one. So of course they react professionally, they don't show any of the worry or fear they might be feeling. It's locked behind layers of protocol, and in the moment it hardly registers. Izhn and the relay's Captain clearly dislike the analysis that the former arrives at, but actual decision making on the matter will be made at a far higher level than them. This sort of thing has happened before, yes, but it's made clear (I thought) in the interlude that it also does not happen often at all. Referring to the analysis done by Izhn as "a slapdash theoretical analysis" however, verges on silliness.

The station AI had already put together scenarios, done the meat of the analysis. What Izhn was doing was giving it a 'human' (Shiplord?) touch and their own opinion as the most recent member of the relay's crew to have been assigned to Fleet Intelligence. I'm not really sure what you expected other than that, to be quite honest.

Right now, humanity's defeat of a Tribute Fleet is highly unusual so early, but not completely outside of the Shiplord's contextual framework. I initially began with the intention that it would be vast surprise, that it would prompt panic and shock and give you the salt that I know a lot of people were possibly looking forward to. But the more I thought about it, and struggled to put it together, I realised that from the information they have right now it is a minor hiccup from the perspective of the Shiplords. File forms A through Q, send off all data to command. Job done.

I'm also very curious as to where you got the idea that lagless sensors are of any use beyond ranges of a lightday or so, especially as I'm pretty sure I've told you that Shiplords suffer from the same limits as yourselves in that field. You can't build a VLA of lagless sensors to increase the range, it just doesn't work like that. You hit a certain range limit, and your signal strength flat-up dies. So quite beyond the matter of the release of an investigation being a decision for higher authority, I'm not sure how the Shiplords are meant to investigate. Whilst it's a bit of a surprise for them, I'm uncertain as to why you expected them to care.

It's certainly a big surprise for the other races of the galaxy, however. As far as they're concerned (Neras Emergence excluded), what humanity did is completely unprecedented.

And...I'm stopping. Because I'm halfway into ranting, which isn't good for anyone, and I apologise if I already have.

Latest tally:

Vote Tally : Original - Sci-Fi - The Practice War | Page 193 | Sufficient Velocity
##### NetTally 1.7.10.1

[1] You have spent decades of your life putting the world back together, and you trust that work deeply. Not all are part of the Circles, but the bond of humanity itself will be stronger than any rage.
[2] Appeal to the past, to the work of the Elder First before you, and all they gave to rebuild a humanity that was more than just a weapon.
[3] Write-In: "We have already taken steps toward harmony in a way that we as a people have never done before. You are completely correct, and I have faith that we aren't going to lose that unity. Humanity may never be truly ready for this revelation, but if there ever were a time, this is it. And there is no better time than now: It's a bitter truth, but our victory here may be the sweetener that mankind needs to help this medicine go down. Will we change? Perhaps, but we won't lose what makes us who we are."
[4] Write-in: Do not give in to the Shiplords' plan.

Total No. of Voters: 13

I'll call this later on tonight probably, and have the next section up tomorrow.

It probably does not help that I'm trying to explain this whilst tired, so I really am sorry if all the above came out a mess of preachy garbage.
Vote Tally : Original - Sci-Fi - The Practice War | Page 193 | Sufficient Velocity
##### NetTally 1.7.10.1

[1] You have spent decades of your life putting the world back together, and you trust that work deeply. Not all are part of the Circles, but the bond of humanity itself will be stronger than any rage.
[2] Appeal to the past, to the work of the Elder First before you, and all they gave to rebuild a humanity that was more than just a weapon.
[3] Write-In: "We have already taken steps toward harmony in a way that we as a people have never done before. You are completely correct, and I have faith that we aren't going to lose that unity. Humanity may never be truly ready for this revelation, but if there ever were a time, this is it. And there is no better time than now: It's a bitter truth, but our victory here may be the sweetener that mankind needs to help this medicine go down. Will we change? Perhaps, but we won't lose what makes us who we are."
[4] Write-in: Do not give in to the Shiplords' plan.

Total No. of Voters: 14

Vote is closed.

Now, onto everything that was said regarding the Tribute Fleets and the systems they operate under. I want to make a longposttm​ about this, I really do, but I honestly don't see how it would help much as I'm unwilling to dispense the spoilers that would actually explain why things are the way they are. So flat up, in repeat:

Your reading and analysis of the Shiplords methods, reasoning and the swiftness in which they can project power whilst overseeing the entire galaxy is flawed.

I probably should leave this here, but there're a few points I can't convince myself to leave alone:



@Sightsear has one of the reasons for this right, that it was attached in the event of shenanigans. If a Tribute Fleet ran into shenanigans, then the Medicament being stuck way out beyond the Tribute Fleet would in itself invalidate the point of it being attached in the first place. It had to stay with the Fleet to actually be able to discharge its function in the event of shenanigans being present. As I believe I stated before, whilst the dice conspired to have it involve itself the first time a Collector was seriously damaged, there were other rolls in play that made that happen. Up until that point, the Medicament was completely passive. As far as post-battle analysis has been able to determine, it never even fired its weapons until after it was deployed to repair the Collector. Am I going to tell you why it was deployed at that point? No.

The other relates to general reading of First Secret technology, and its capabilities, and is something I can give a much fuller answer on. First Secret FTL is instantaneous. This is known, and has been practically tested with the Calypso. There are two major points of interest, that would be considered weaknesses if other drives existed.

1. Range: On an interstellar scale, the range of a First Secret drive is pitiful. On a per-jump basis, you're talking tens of light years, rarely more than a hundred.

2. Recharge: First Secret drives require a recharge period between jumps, and that periods varies dependent on two things. Your knowledge of the technology, and how much in the way of resources you're willing to expend on a per-drive basis. Old human drives needed hours to days to recharge. Shiplord Tribute Fleet drives require less than that, somewhere in the order of a few hours at most. War Fleet drives operating at engagement levels allow for almost limitless jumping, but they can't maintain that indefinitely and their drive systems are punishingly expensive even for the Shiplords. This is a part of why they don't equip all their ships with them, they can't.

As a minor addendum, Shiplord escort craft are not FTL capable, instead relying on capital ships like the Collectors to cross interstellar distances. Whilst the First Secret allows for vast reductions in the almost incalculable energy requirements that would be required to make jumps according to physics, it doesn't eliminate them.

Something that seems to have come out of the reading made that prompted this discussion is that the Shiplords are unassailable overlords of the galaxy, and that simply isn't true. They're powerful, certainly, but you have the words of Insight that they can be defeated if enough of it stands up against them.

The most likely response of the Shiplords to your current situation is another fleet, from what you know probably made up of Regular fleet craft, dropping in on you in the nearish future. Do note, the nearish future in this case is fifteen to twenty years. Due to the limitations of First Secret drive technology, redeploying and moving everything into position will take at least that long. They have a lagless communications network that spans the galaxy, yes. But they don't have the same sort of instantaneous ability to drop a a fleet on your heads.

I'll make some more updates to the Compendium to reflect some of this data, I've been meaning to, but I hadn't realised that this particular issue had become quite so important.

Update in the next few hours, then the other (much easier) decision, then Mary-lude, then results of decisions as well as full consequences of the Second Battle of Sol. I'm still aiming, somewhat raggedly, for Turn 11 to drop this weekend!
 
I am still wondering what exactly led the Medicament intervening. Was it Humanity proc'ing too many shenanigans (Grav Shear Weapons, 223, AI-Subnet BS, Ultra-Grade Tech Ships) or a specific shenanigan (223, Practice, Sensors detecting something)?
 
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