I'm pretty sure that outmaneuvering War Fleet ships in sidereal space isn't actually that hard, it's their ability to teleport all over the place that's a kick in the balls. On the other hand there MIGHT be a way to build a jump interdictor out of that technology which would just be HAHAHAHAAA. I'm still interested in the tech.
I honestly suspect the realspace maneuverability of WarFleet ships borders on the hilarious.
Because they weren't just invented to kick the stuffing out of client species, and the peer threats that necessitated their creation would probably have worked on counters.

Odds are it isn't about interdiction.
The GM tends to pick evocative names, and Wings of Starlight suggests improved mobility of some sort. Maybe a new way to achieve FTL without use of the jump drives. Maybe a way for Unison Platforms to do it.

If we were talking interdiction, it would probably be something like Chains of [Name].
I can confirm that translating theory to practical application will be a more traditional Research Action in terms of progress required, and not a 900 pointer. You were dealing with those because discovering Secrets is hard.
Hmm.
Maybe we can afford to pull Mary and have her float again.
 
I lean against it. It's not THAT much momentum. There was barely any rollover, and we don't lose the whole bonus if we don't take it next turn. Once we're not under time pressure anymore, we can recover that progress easily.
 
I feel like Practice in Unity has the best chance of being both immediately useful for war and finishable before the Regular Fleet arrives. That said, if we continue researching Tasting Lightning and don't give up our momentum we might be able to get more research done (than we otherwise would've) before the War Fleet arrives.
 
Um, we're still expecting the Regulars to show up either next turn or one of the two years after that right? Or am I off a year?

By my math if the last stage of tasting lightning is a 300 point action like Lightless Circuits it completes in 2 years at our current pace/investment almost regardless of roll (need to beat 20 on 2d100). We could still also have a good chance of completing a 450 point project like Skin of Steel in two years if we had good rolls (beat 140 on 2d100). That's around a 50% chance, and the odds of completing go way up if there's War office involvement too.
 
Honestly, I feel like if were to do something with 3S between now and the fight with the Regulars, it would be gaining a better understanding of how the Shiplords make use of 3S, so that we have a better idea of what we're up against.

That's not really what our facility does though.
 
Of key import for the battles that it's hoped will follow this one, is the successful development of a computer system capable of bringing the multiple systems of the Orrery together to allow you to target War Fleet craft. With the help of Iris and Vision you've been able to construct a prototype, and you hope that they are right when they tell you that no great amount of testing will be required. You've always found practical testing to be more complicated than expected. You can only hope that does not hold here. Having the coordination capacity of the Orrery available to you for Third Sol would be, in Lina's words, wonderful. Though you lack understanding of some of the finer points, it's hard to misunderstand the basics. More power makes you more capable, that makes sense. The rest… well, it makes sense to the two AIs you have helping you. That's all you really need.
We want to use Orrery actively in 3rd Sol? Isn't there a risk that the War Fleet afterwards will be prepared for it?
...
Sooo, how many more Secrets are there? And how do you go looking for them > "Mary, what do you think, are there more Secrets to be found?"
 
We want to use Orrery actively in 3rd Sol? Isn't there a risk that the War Fleet afterwards will be prepared for it?
...
Sooo, how many more Secrets are there? And how do you go looking for them > "Mary, what do you think, are there more Secrets to be found?"
I dont think so.
The Regulars enter the system to slug it out like the Tribute Fleet did. The War Fleet lurk outside the FTL boundary and throw WMDs forcing the victim fleet to come out and fight.

Against the Regulars we're using it to improve fleet coordination and possibly electronic warfare capability. Nothing in that says it has predictive ability against War Fleet microjumps and we won't tell them until its too late.
 
Well this was certainly a wonderful year for us and the world. We've completed most of the foundations we wanted. We're one or two turns (300 or 500 points) from putting Third Secret to use.

This makes me want to assess the results of the eight years of Arcadia Institute's work, from Turn 17 till now, and marvel.

In just ten years we've prepared enough to destroy the Tribute Fleet despite everything Shiplords did to rig it in their favor. So what have WE done in eight years?

I'll edit it in or make a new post about it. Later.
Multi-tooI: A leftover from your time rebuilding the broken cities of Earth, this is probably one of the most Practiced items you ever created. A decade spent using it to channel your Focus into physical change has turned the basic device into a sleek thing of almost dizzying utility. Now time, and integration with Sidra, has recovered your knowledge of the Artefact. +2 Stewardship
- Integration with your Unison Platform, and the intelligence behind it, has given you access to depths of combination that a human mind simply could not follow, and you've had the time to test them. It is still fundamentally a tool of Mending, but that definition has stretched a little now. Into Creation. +2 Martial, major boost to certain uses of Amanda's Practice.
On a different note, we are up to 18 Martial and 22 Stewardship.

Assuming one or more of our Artifact (or other) rolls give us a Martial boost, we can conceivably reach mastery of 20.
 
So Arcadia does what it does best, applying purely human ingenuity to a problem as old as humanity; how to distribute a highly expensive piece of technology to the masses. It's not possible to do so without compromise, but on completing their analysis of Mary's designs, they do find something. Mary had designed her system to come as close as possible to an Aegis as she could, within the limits of Sixth Secret technology, and she'd not stopped adding to it since. But what the War Office needs isn't a match to an Aegis. They just need something that will let the most important and vulnerable personnel have a better chance of survival and recovery. It's almost embarrassing when they explain it, though, as Mary told you when she'd first tested it.
Hm. It's interesting that scaling is even an issue anymore, given that the Sixth Secret has, until now, been almost exclusively the "mass production" Secret. Certainly all of my proposals have all been along the lines of taking something that is normally expensive or time-consuming to produce (microprocessors, small implants, nanoscale wires and waveguides to allow for direct neural interfaces, macro-scale crystalline structures) and use the power of an essentially unlimited number of self-replicating maker-bots to shorten and eventually eliminate the time between prototyping and mass production.

This suggests that there are still barriers to production for some of the most advanced technological constructs, perhaps because Mary is working on an even smaller scale than even nanotech. Pico-tech, if you will, although we're probably talking on the order of angstroms rather than actual picometers, unless we're somehow etching details onto individual electrons or something equally nutty.
 
Wait, you mean we're still only at HAPCON 5?!

More like HAPCON 4. Moving towards 3.

Um, we're still expecting the Regulars to show up either next turn or one of the two years after that right? Or am I off a year?

No, that's correct. The Regulars could show up as early as January 2130 (next year) or as late as December 2133.

Sooo, how many more Secrets are there? And how do you go looking for them > "Mary, what do you think, are there more Secrets to be found?"
  1. A number.
  2. That's an excellent question.
  3. Mary: Probably!
 
Sooo. I promised a post, right? With all our Research Actions?

Anyway, the great post I had been making is now dead and gone. :cry:
Blame my browser.

So, you're all getting the cliff notes version. For the record, within some slides I've added more comments than merely reciting what was done and how well.

Timeline

Turn 17 - Forging The Stars - final rollover (+41)
Turn 17-18 - Olympus Unleashed (final rollover +60)(rollover used)
Turn 17-18 - Clairvoyance (final rollover +178)(rollover used)
Turn 18-21 - Blades of Infinity (replaced Forging The Stars)(final rollover +68)
Turn 19-22 - Bound Souls (replaced Clairvoyance, used rollover from Clairvoyance)
Turn 19-present (24+) - A World of Secrets: Tasting Lightning (replaced Olympus Unleashed, used rollover from Olympus Unleashed)
Turn 22-24 - Lightless Circuits (replaced Blades of Infinity)(final rollover +63)
Turn 23 - Inheritor's Legacy (replaced Bound Souls)(final rollover N/A)
Turn 24 - A Skin of Steel (replaced Inheritor's Legacy)(final rollover +31)
Turn 25 - SPOILERS
Turn 17

Olympus Unleashed, Forging The Stars, Clairvoyance.

Olympus Unleashed - Stage 1/2 complete.
Forging The Stars - Stage 1/1 complete. Research Action Satisfied. +41 Rollover (6th Secret Research)
Clairvoyance - Research Action unsatisfied. We were literally one point short.

Also, we've learned not to put too much strain on Mary.
Turn 18

NEW ACTION - A Skin Of Steel (thank Mary and Iris for making this possible)
Olympus Unleashed, Blades of Infinity, Clairvoyance

Olympus Unleashed - Stage 2/2 complete. Research Action satisfied. +60 Rollover (Secret-based Research)
Blades of Infinity - Stage 1/5 complete. This action is actually the least interesting long-term research we undertook. It simply incremented every turn.
Clairvoyance: Stage 1/1 complete. Research Action satisfied. +178 (!) Rollover (Practice reverse-engineering/Soul Science Research)

We got our first News segment.
Turn 19

NEW ACTION - Bound Souls
Blades of Infinity, A World of Secrets: Tasting Lightning, Bound Souls

Blades of Infinity - Stage 2/5 complete.
Tasting Lightning - Rollover 315. Research Action unsatisfied. Used previous rollover from Olympus Unleashed (+60)
Bound Souls - Stage 1/4 complete. Used previous rollover from Clairvoyance (+178)(!!!)

Also, we've learned that Blackbody Mystery is a hard nut to crack.
Turn 20

NEW ACTION - Whispers of Life (thank Iris for this one, it's entirely on her head :p)
Blades of Infinity, A World of Secrets: Tasting Lightning, Bound Souls

Blades of Infinity - Stage 3/5 complete.
Tasting Lightning - Rollover 596. Research Action unsatisfied.
Bound Souls - Stage 2/4 complete.
Turn 21

NEW ACTIONS - The Eternal Well, Lightless Circuits (both courtesy of the government)
Blades of Infinity, A World of Secrets: Tasting Lightning, Bound Souls

Blades of Infinity - Stage 5/5 complete. Research Action satisfied. +136/2=68 Rollover (Shiplord Hull Analysis)
Tasting Lightning - 1/3 complete. Finally, we got tangible progress on this one.
Bound Souls - Stage 3/4 complete. Ethics dilemma get.

I'll be frank - Turn 21, besides getting us tangible progress on all actions taken, seemed to have been as uneventful as its follow-up was filled with high-profile events.
Still, it would have been nice to have the final resolution to LiFE movement be explicitly spelled out in Threadmarks, as opposed to having been left to the side.
Turn 22

Lightless Circuits, A World of Secrets: Tasting Lightning, Bound Souls

Lightless Circuits - Rollover 273. Research Action unsatisfied.
Tasting Lightning - Rollover 333. Research Action unsatisfied.
Bound Souls - Stage 4/4 complete. Research Action satisfied. +31/2=16 Rollover (Unison Platforms)

I'll be frank. Choices of Life, that attempt to resolve the ethical conundrum of Unison Platform creation, was up there in terms of how important it was for the quest. No wonder it swallowed just about the entire turn.
Also it is important to note we have managed to start our path on The Healer's Fire. I can't wait to see the results we'll be getting SOON (TM)!

And, it was only thanks to "Unison Intelligence Interrupt" that we've gotten Bound Souls complete this turn.
Turn 23

NEW ACTION - Gestalt
Lightless Circuits, A World of Secrets: Tasting Lightning, Inheritor's Legacy

Lightless Circuits - Stage 1/3 complete.
Tasting Lightning - Rollover 625. Research Action unsatisfied.
Inheritor's Legacy - Stage 1/1 complete. Research Action satisfied.

A highly interlude-heavy turn, that marks our second attempt at Blackbody Mystery (aka Void Crystal). Also, Amanda is delving deep into more esoteric aspects of Practice - both Healer's Fire and Those Great Creations are taken.

In hindsight, I can see how both Olympus Unleashed (+15 to all Secret Research) and Inheritor's Legacy (+20 to "certain actions") were meant to be a low-effort foundational actions, giving us a highly valuable benefits as time went on. Olympus Unleashed, as an example, had given us a total of +150 already to Tasting Lightning, if we count the rollover it held.
Turn 24

Lightless Circuits, A World of Secrets: Tasting Lightning, A Skin of Steel

Lightless Circuits - Stage 2/2 complete. Research Action Satisfied. +63 Rollover (general computational development)
Tasting Lightning - Stage 2/3? complete. WE KNOW THE SECRET'S NUMBER NOW (or would have, had we not known yet). Rollover 18.
A Skin of Steel - Stage 2/2 complete. Research Action Satisfied. +31 Rollover (nano-based projects)

Actually, we were mostly a side show for A Skin of Steel here. We got a mere +131 to the rolls, and shaved the completion schedule by a single year. And that was AFTER the people working on it in background got us +422 to begin with, and polished it all off with +128 to actually complete Stage 2.
Turn 25 (SPOILERS)

Decided to add this one for those reading later. Contains spoilers for Turn 24 Rumor Mill and Turn 25.
CONTEXT #1: Turn 24 Rumor Mill tells us that Shiplords arrive in the middle (5 months in) of Turn 25.
CONTEXT #2: Turn 25 tells us that Mary has chosen to take over Arcadia Institute even as Amanda herself is making final preparations for Third Battle of Sol.
CONTEXT #3: see the quote below
Continuing Third Secret research mostly, with a side of Practice in Unity and Eternal Well. And as @mastigos has guessed, she'll be working on all of them.
While Snowfire didn't mention it in his updates, we know the Research Actions Mary has chosen to pursue. Two new projects, both related to Practice.

[] A World of Secrets: Looking into the Secrets is always a complex task, and with the existence of the Directives it can be dangerous too. You need to understand more about these loopholes in reality. But which ones?
-* [M] Tasting Lightning: The Luminary's representative gave humanity an Emitter; the cornerstone of all Third Secret technology. Electromagnetic manipulation has immense possibilities if you can understand how to access the Secret that makes it possible. Who better to try and find out than you? [18/???]
[] Practice in Unity: You talked to the Circles last year, and asked them to help you begin to understand how some small measure of Practice might be within the reach of every human. The problem lies in finding a way to bring it out. You've but one example to go on; your own actions during the Second Battle of Sol. Still, it's better than nothing.
* [] The Eternal Well: Practice draws its power from a place that no one alive understands, a reservoir of energy born of the willing sacrifice of an entire race mixed with the blood of more than a billion humans. From what Metaconcert showed Mary, some of those deaths were willing, too. To truly understand what anything is, you have to understand where it comes from. That's the line the Science and Practice Ministries took, at least. And now they're asking for your help.

Right. In general, we've completed all but one project we've been working on. Namely, we're still working on bridging the gap between knowing a Secret, and using it. Still, we bridged the gap from near-complete lack of understanding in mere 6 years, 3 if you only count "put aside the trinket and actually work it out from scratch". It's been said that Second Secret development took a decade after the First was completed, so we're still in the lead in that manner. Not sure about Sixth Secret, though, didn't check.

Back to projects completed, in 8 years Arcadia Institute had been in action, we've satisfied a total of 8 Research Actions. Not bad. Certainly, there were years (Turns 19, 20) where we've been working on long-term projects with NO gratification that way, but we did well, all things considered. In the beginning we let Mary work whatever way she'd want to, but afterwards she was our dedicated researcher for Third Secret.

The projects we've completed so far are (in order of completion):
1) Fixing the megastructure projects for the government
2) Restoring the Olympus Institute Archives (an excellent boost to Secret Research, so worth it)
3) Reverse-Engineering Mender's Eye, our anti-subversion detection Artifact, for use by Second Contact coalition (a very thoughtful act)
4) Overhauling our void navy designs for the government
5) Reverse-Engineering Unison Platforms (and in the process, creating them anew as members of humanity in their own rights)
6) FINALLY getting off our asses to go to the Elder's Vault and pick up some journals for our perusal (gee, Mandy, what took you so long? :whistle:)
7) Assisting with development of the combat nanoshells for our non-Potentials
8) Completing the baseline Orrery tech to eventually ward off the War Fleets.

Alas, we are unlikely to reap the fruits of our labors on the Third Secret in time for the Third Battle of Sol, but we'll be well positioned to use it in the aftermath, I expect.
 
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Turn 24 - Heart of Life
Amanda Hawk Personal Diary, April 17th, 2129

Returning to the Circles this year has been a strange experience, now that I've begun to understand so much more about them. They're still what I set out to make them in the beginning, a place for everyone to find family after the Sorrows took it from us. But they're so much more than that now, too. Billions of people, all united in a common purpose, seeking to make the world around just that much brighter. And at the centre of it all, there's me.

I don't lead the Circles. That's not what they were ever meant for. But whilst I know, somewhere deep inside, that they'd survive my death, I also know that I am still their most powerful single anchor. That's been the case ever since the beginning, and I don't think I ever could have changed it. As a social construct, the Circles maintain themselves by the presence of those who make them real, not that it precludes some form of leadership - the Hearts exist for a reason.

But it goes deeper than that, too, I can see that now. Gaskin's journal, and everything else he and a few others among the Elder First left me, gave me that. The melody that I can see between humanity, what Vega and others like her call the Web, the Circles changed it. Or maybe it's more correct to say that the Circles changed to be a part of it. Whatever the phrasing, the reality is very simple.

Every member of humanity holds a fragment of the power that the Dragons gave us, though only a handful among us are gifted with the strength of a Potential. And yet, most of humanity's thirteen billion souls are members of the Circles, one way or another. The ties that bring those people together are reinforced by their collective belief that it should be what it is, like how crystals form. And during the Second Battle of Sol, all that power was reflected in on me, at its heart. Looking at it, I think it might have happened even had I not been leading the battle from the Calypso.

It's a little paradoxical, but it makes sense. If humanity believes that the Circles should exist, then by extension the Circles believe humanity should. If one is threatened, the power of the construct reacts. Usually, that's something small, little bits and pieces that make the Circles stronger. Helping people find ways to close rifts and heal wounds, without causing more of them. But that's humanity wanting the Circles. When it's the other way around? Well, I know what I did with that power. But now that I know where it came from?

That makes the Circle an Artefact of Practice, perhaps my very first. Not for what it did, but for how.

Artefacts have been shown to grow with time, like how Kalilah's weapon doesn't need a power cell anymore. She simply needs it to fire, and it does, drawing energy through her Focus instead of something else. It's what gives it the ability to emit so much energy; no power cell ever built could keep up with the sort of output she operates at. But if the first Circle started to form shortly after my Awakening, at least in terms of becoming something Practiced, then they're one of the oldest Artefacts of the Second Awakening. Bryn and his fellows believe it did, and looking at them in that context, I find it hard to disagree.

The Circles were never meant, well, I never planned for them to grow so much. But if Practice was involved, if they were seen by my Focus as a tool of Mending? Then I can't be surprised that the first of the Circles became exactly that. One of many, founded in its image, and all of them spreading out across the world to help it heal. Even the way in which those who are part of it act could be laid at the feet of Practice, in some ways.

And yet, when I look at the world that they've helped create…perhaps it is arrogant of me, but I would call it worth it. Nothing I did changed anyone, I'm certain of that. It just helped make what the Elder First did to us greater. Where before someone might have failed to find common ground, or a way to patch broken bridges, the Circles help. In a world woven through with a vast web of life, they are a constant presence in helping it endure.

And yet I'm still here, so worried about the very idea of explaining this. I know that what I did as a child will be accepted, that it will be seen as just another part of the new world we forged from the devastation of the Sorrows. But, I'm not sure. Maybe it's simply a matter of me being my best critic. But if I won't be that, who would be?

It's too late for these thoughts, even for me, and I think I'm about to hit the flagged time that Mary set for me. Tomorrow, I meet with the Hearts to explain this, and with their blessing, to more than them, too. To give humanity the truth, no matter that I never knew until now, of my greatest creations. And to ask for help in making something that one day, I think, might even prove a match for it, in its own way. It's been a long time since I've seen who I think they'll ask. I wonder what V-

--Recording terminated by household datalock--
Message attached: Dammit Mandy! Go to bed!


Mother of Circles: 61 + 33 = 94. Synergy Solid Success
Those Great Creations: 51 + 34 + 20 (Arsenal of Wisdom) = 105 + 169 = 274/200




September 25th, 2129

You looked down at the complex diagram that had taken you most of a year to produce, and took a deep breath. You were confident that the schematic would work; it felt right, but that hadn't been the true question ever since you'd met with the person who'd helped you create it. The question at this point was how effectively you could create the design in front of you. And it wasn't as if you had any experience or knowledge to fall back on to help guide you here. No one had tried to build an Artefact like this. Until recently, no one had thought it was even possible.

"You're trying to borrow trouble again, Amanda." The words had a slightly clipped accent, with no shortage of gentle amusement. It had been decades since you'd last seen the woman behind them, but Veda had played a part of such significance in your life that few others could match.

"I thought the phrase was that one was borrowing trouble, Veda," you said, looking up from the display. The woman leading idly against the doorframe had slightly tanned skin, a reminder of her ancestry in what had once been India. She was also a Potential of Insight, and the woman responsible for the first Practiced Miracle in human history.

"Only if the person succeeds," Veda replied, stepping into the small lab. There wasn't much in there, just the imager and a table with two chairs. This hadn't been the sort of problem that had required anything more, not physically. "And you don't get to today."

It would have been futile to argue the point, especially when she was right. Today, after all, was the day that you got to see if everything you'd done in creating the diagram before you would pay off. All the confidence in the world couldn't have made you completely certain, not with everything that was on the line. Insight had confirmed in the last month that the Regulars would arrive by 2131 at the latest, giving you less time than you'd hoped for. It was a coinflip now, if you'd have another year, or if this really would be the last one before you faced the Shiplords once again.

"It's easy to say that, Veda," you said out wryly, acknowledging her point even as you gathered one of your own. "But you aren't the one who's about to do something that no one ever has before. And before you make the comparison I know you want to," you knew each other's moves in this conversation so well by now that it was almost instinctual. "Almost everything I did before I did in the heat of a moment, with no time to think about it. This is different."

"Which is why you aren't allowed to borrow trouble today." Veda said, her tone resolute. She sat down beside you, and touched a key to bring up the full model in the air above you. It was difficult to look at, even after all the months of work you'd spent working with it. "I don't get this the way you do, Amanda. But I know it's complex in a way unlike anything you've done before."

You rocked back a little in your chair. This was new.

"But this is important in a way few things have been for you in a very long time. And if you getting it right means that we have to help you..." She made a gesture, and holo around you changed, sweeping out around you to fill the room with a very different image. No, you realised a moment later. Images. Plural.

They showed rooms, stadiums, meeting places, all ones you'd stood in over the past months, to explain to the Circles what your Practice had made them. You'd never been asked to apologise, not once, but the sentiment behind your words had been very close to one. Now those rooms were full of people again, and countless eyes suddenly faced you. There was a calm focus in them, something your subconscious mind recognised instantly.

Members of the Circles stood in a pattern of interconnected concentric rings, each one reaching in towards the innermost ring, made up of that Circle's Heart. Those stood, in contrast to almost all the rest, with one hand on a neighbour's shoulder, and their free hands were held into the centre of the ring their body formed. They met there in the middle, hand to hand with fingers clasped, completing each pattern.

"Then we'll be there," Veda finished, as your head spun. What were they doing? And quite suddenly, you remembered something that a young man called Adam had said to you, when you'd approached the Circles in preparation for something you'd subsequently never pursued.

"If we're going to win the greater war, that we all know is coming, we're going to need to learn how to replicate it." Had it really been almost ten years since that day? It was hard to tell if you just looked at the faces of those in the images around you. But it had been that long, and the Circles had never been a passive entity. They'd tried and, it seemed, found some success.

You could feel the fragments of power gathering at the centre of those webs, shining light flowing down the rhythm-channels of the construct. A construct they now knew was there, because you'd told them so.

"Veda," you started to say.

Tinker Assistance: 99 + 33 = 132 -> Mender's Soul DC reduced by 102

Not in time.

Veda and raised a single hand towards you, and invisible power flooded into the room around you, until you could almost see sparking in the air. Less than you'd wielded at the Second Battle of Sol, you realised, but that made sense. That had been the focus of billions, and even with the gathering places you could see filled to beyond capacity, there were at most perhaps millions present. And yet Purify had outshone the light of Sol itself. Even if you reduced it a thousand times, that would be a truly phenomenal amount of energy.

Yet the energy requirements for this Artefact, if it was going to work as you'd planned, had been phenomenal, too. It had been the largest reason for your doubts, and Veda had known that. Of course she'd known, that was who she was. All the way back to the Miracle of Prologue, she'd had a gift that was, in its own way, just as powerful as Vega's. She'd seen what you'd been missing then, and helped find a path to where Prologue could be made real. And now, she'd done it again, as if the differences in scale were entirely irrelevant.

With her free hand, her left, she touched the imager's controls again, and the multidimensional outline of what you were trying to create flowed into the air around you. You looked at it, at the shapes and the possibility, at how it was almost real, yet not. Missing pieces, like it was broken. And at that thought, your Focus took hold and all your doubts vanished.

You were a Mender. That was what you'd always been, even before you Awoke as a Potential. You fixed broken things, and made them better, if you could. That was who you were, who you always would be. This creation around you was incomplete, but you could make it whole. What more was there than that? What more could there be? All you needed right now was enough energy, and looking around you, it was all right there.

So you opened yourself up to it, everything that had been offered, and your world changed. Everything brightened impossibly, as if under a giant's flashlight, revealing everything you needed to see in perfect clarity. You didn't move, didn't gesture, didn't even speak. You just let that power come pouring in, down into your Focus, to the heart of your self.

And your soul answered.

Tinker: Mender's Soul: 86 + 47 + 20 (Arsenal of Wisdom) = 153. Synergy Overwhelming Success.

You are very glad, after the fact, that you'd had Mary monitoring the room with every sensor the full support of Arcadia and two Ministries could supply. Being able to go back and see the process of this artefact taking shape proved invaluable in coming to terms with what you'd made. Veda had done exactly what she'd done decades before, and found a way to help you abandon the limits you'd placed on yourself. With help, yes, but that had been the point. With the aid of the Circles, the power they'd brought to you, and the far more important commitment behind it, you'd surpassed yourself.

Invisible energy wreathed you now, even with your Aegis retracted, a constant presence around you in a way that was entirely yours. Whatever you'd done had brought your Focus closer to the surface, and made it more a part of your body. Every Potential's body was a Practiced vessel; that had been known for decades. You'd taken it a step further, now. It was like how Marcus and those like him became vessels for their Foci, but they'd done that through years of intense practice. You knew the theory, but it had never been planned to apply it here. And that was only the side-effect.

The artefact was bound into the physical vessel of Sidra's existence, strengthening them just as much as it did you in physical terms, yet remaining curiously opaque to the Unison Intelligence in all others. Most artefacts were, well, if not simple at least understandable to a Unison Intelligence after integration, and the manner in which it had been connected to the Platform should have ensured at least some sort of connection. And there was at least something, just…nowhere near as much as there should have been.

The artefact was present in Sidra's awareness, but the intelligence lacked any point of access to it beyond being able to tell that it existed. That, and that it was almost unimaginably powerful. It had made your Aegis stronger in the same way it had strengthened your body, but beyond that? The power was there, but you weren't sure how to connect to it. Everything you'd found so far had just been passive effects.

And yet…

You'd built this artefact for a battle that was yet to come. You'd known that was its purpose, deep in your bones. Could it be that it really was that simple, that what you'd created would not come fully to your hand until that battle came? That was less than optimal, but given the circumstances involved in its creation? It would make sense. And it would also explain why you couldn't settle on a name for it.

You'd waited for truth before. And you knew the strength that had been granted to you, if everything you had seen were simply passive side effects. So let the Shiplords come. You would be ready.

(Amanda Hawk gains Trait: Risen Focus. Mender's Soul Tinker project complete. Integration theoretically complete, but currently non-functional. Circles are organising)
 
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This, for reference, was what I was screaming about. Why exactly? You'll find out :V

No sir, I do not enjoy tormenting my questers when the dice love them. Not at all. This is quite clearly slander.

Thanks to @Coda for checking this over for me, and helping me with a difficult fix. Hope you all enjoy it!
 
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I can see why you were freaking out a little @Snowfire. This is huge. A lot of things sliding in to place right at the end.

And then rolling very well on the crafting project that was intended to make us better in basically every way when it comes to our practice.

This is big.
 
Woah. I popped in just in time to see something amazing happen.

@Snowfire canonized Totally-Not-Magic Ritual Circles! ...Or are they straight up Yeah-It's-Magic Ritual Circles? Hmmm, the mysteries deepen...

3203
 
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