[X] Web of Dream: Your soul felt stronger when you had to damp its fires, but you do not understand why. The flicker is fainter now, but that could well be that you have been more focused on other things. Or perhaps that it is becoming closer to who you are.
 
[X] Web of Dream: Your soul felt stronger when you had to damp its fires, but you do not understand why. The flicker is fainter now, but that could well be that you have been more focused on other things. Or perhaps that it is becoming closer to who you are.
 
I feel we got a good warning that will hopefully stop some of the 223 (198 I guess...) from freezing up mid-practice.

I feel we should go for

[x] Web of Dream
Your soul felt stronger when you had to damp its fires, but you do not understand why. The flicker is fainter now, but that could well be that you have been more focused on other things. Or perhaps that it is becoming closer to who you are.


this turn to recover and perhaps power up or whatever. Next turn will be tactics 3 when the Calypso is slated to enter battle and probably a good time to hit the '[] Hold the Centre' button. After that I feel we should either hit the discordant melody directly or try again with outside the familiar depending on how 'Web of Dream' and tactics 3/hold the centre goes.

Though a thought does come to my mind of us not going all in and jumping around (jack of all trades, master of none) might be an issue in of itself. Or it might not be and be the thing that saves us. WHO KNOWS?!

*Terror*

Idle thought, I wonder what the Ulfberht are doing at the moment. Each one is supposed to be a near equal of a collector.. ok 90%ish? IT'S A HIGH NUMBER OK!? Guessing they haven't shown their power yet and this plan of Lina's is going to be Anime-sque in it's awesomeness once it's revealed. Be Lelouch levels of Batman Gambit.
 
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I feel we got a good warning that will hopefully stop some of the 223 (198 I guess...) from freezing up mid-practice.

I feel we should go for

[x] Web of Dream
Your soul felt stronger when you had to damp its fires, but you do not understand why. The flicker is fainter now, but that could well be that you have been more focused on other things. Or perhaps that it is becoming closer to who you are.


this turn to recover and perhaps power up or whatever. Next turn will be tactics 3 when the Calypso is slated to enter battle and probably a good time to hit the '[] Hold the Centre' button. After that I feel we should either hit the discordant melody directly or try again with outside the familiar depending on how 'Web of Dream' and tactics 3/hold the centre goes.

Though a thought does come to my mind of us not going all in and jumping around (jack of all trades, master of none) might be an issue in of itself. Or it might not be and be the thing that saves us. WHO KNOWS?!

*Terror*

Idle thought, I wonder what the Ulfberht are doing at the moment. Each one is supposed to be a near equal of a collector.. ok 90%ish? IT'S A HIGH NUMBER OK!? Guessing they haven't shown their power yet and this plan of Lina's is going to be Anime-sque in it's awesomeness once it's revealed. Be Lelouch levels of Batman Gambit.

All of them, put together, are believed to be capable of defeating a single collector before every single one of them are destroyed, if that collector can be completely isolated from any support.
 
All of them, put together, are believed to be capable of defeating a single collector before every single one of them are destroyed, if that collector can be completely isolated from any support.
I rather hope that's not true, or at best incomplete, since that one squadron probably makes up something like 20-30% of our entire fleet's firepower, which would mean that even without that repair vessel we'd make it through ~4-5 Collector vessels before our entire fleet is destroyed and this entire exercise is a futile waste of time.
 
I rather hope that's not true, or at best incomplete, since that one squadron probably makes up something like 20-30% of our entire fleet's firepower, which would mean that even without that repair vessel we'd make it through ~4-5 Collector vessels before our entire fleet is destroyed and this entire exercise is a futile waste of time.

You have no faith in our forces.

If we reduce them down to a few ships, the planetside defense would hold against that. So there's a win condition even if the fleet fails.
 
If we reduce them down to a few ships, the planetside defense would hold against that. So there's a win condition even if the fleet fails.
I would rather not test the SL doctrine in case of 'available mobile assets insufficient to retrieve tribute because of static defenses.'
Because 'let's go' is one option; 'relocate another Colector' would be another.
 
[X] Web of Dream

Well, that was a bad reaction to poking at the Collector ships. Evidently Mending Focus don't react well when encountering their exact opposite.
 
Well, that was a bad reaction to poking at the Collector ships. Evidently Mending Focus don't react well when encountering their exact opposite.

A thing to note, that was with you succeeding in controlling your soul going "DO NOT WANT".

Anyway, vote tally:

Vote Tally : Original - Sci-Fi - The Practice War | Page 114 | Sufficient Velocity
##### NetTally 1.7.9

[20] Web of Dream
[3] The Centre Holds: Although you will not engage the enemy directly for a few minutes yet, it might be wise to ensure that you are fully prepared for that. The Calypso is, after all, the heart of your defensive efforts.
[1] The Discordant Melody: What you found was hidden in a resonant tone, something that your integrated Artefact is well equipped to trace. This is risky, for it will open you to the full strength of that symphony of horror, but if you can master your soul it promises powerful results.

Total No. of Voters: 24

That's pretty much an unassailable majority, so I'm just going to call it here.

Can people roll me 5d100 again, please.
 
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Hmm...that's...actually not so bad.

Attempting suicide by quest mechanics, I'll be back in a few hours.
 
Those two threes have me a bit worried, but the others are solid rolls.
I also notice that the last die in each group is the first of the next.

Edit: If I had gotten 84, I would have called shenanigans. :p
spikethehobbit threw 1 100-faced dice. Reason: Testing Total: 41
41 41
 
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