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: Original - Sci-Fi - The Practice War | Page 109 | Sufficient Velocity
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[12] Outside the Familiar
[8] Web of Dream: Or perhaps you will seek out the strange, flickering feelings that have fluttered at the edge of your sight since your speech. It begins somewhere in the fleet, so you will not lose your attention there, but equally there will be little chance to improve it.
[1] Revive kills zombies

Total No. of Voters: 21

Outside the Familiar wins.

I'm going to need 5d100, please. Perhaps spread the rolls around a few people this time though, I can wait ;)

I will tell you that these rolls are all your side of the equation. Good luck.
 
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Needing a 5d100, eh? Well, let's see what I get.
Mizu threw 1 100-faced dice. Reason: Unknown Total: 92
92 92
 
Let's see if I can do this right...

Well, above average at least.
TheEyes threw 1 100-faced dice. Reason: Outside the Familiar Total: 63
63 63
 
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I'll see if I do better this time...

EDIT: Better yes, though that typo's annoying...

Just hope it's not better for the Shiplords...
Pyro Hawk threw 1 100-faced dice. Reason: Outside teh Familiar Total: 95
95 95
 
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Who thought it were a good idea to put the die roller into 'More options' - after posting, but not in 'More options' before posting?
 
Just hope it's not better for the Shiplords...
No need to worry about that.
I will tell you that these rolls are all your side of the equation. Good luck.
Who thought it were a good idea to put the die roller into 'More options' - after posting, but not in 'More options' before posting?
https://forums.sufficientvelocity.com/forums/suggestion-box.80/
 
Some bad rolls, some good rolls. Slightly above average overall. I think we're good.

I mean, I would have preferred five crits. But I think we're good.
 
Some bad rolls, some good rolls. Slightly above average overall. I think we're good.

I mean, I would have preferred five crits. But I think we're good.
Well, it's 2 almost-crit fails, 1 above-average, and 2 almost--almost-crit success.

I mean sometimes the dice interpret crit to also mean.. crit.. fail.

Certainly not rolling that 2d4 after that 19. :p
 
It's to prevent people from seeing the result of a die roll before they decide whether or not to post.

I mean, the easy way to deal with that is create a [roll] [/roll] command like there is on other forums I'm part of, so that the roll is made as you post. Then include the throw dice function as set so you can add rolls if necessary. That...does not seem like a vastly complex operation given that the forum already has a roller integrated.
 
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It's to prevent people from seeing the result of a die roll before they decide whether or not to post.
Then it should leave a placeholder in the post that doesn't get filled in until it's posted.
As a player you never know if the QM is going to do the 100-1d100, or splitting the interval in the middle and inverting it or ...
so, if you cheat you might cheat your own critical failures.
 
I mean, the easy way to deal with that is create a [roll] [/roll] command like there is on other forums I'm part of, so that the roll is made as you post. Then include the throw dice function as set so you can add rolls if necessary. That...does not seem like a vastly complex operation given that the forum already has a roller integrated.
I'd be more excited if they added in the roller feature that QQ has, the option to add +/- modifiers to rolls.
 
I mean, the easy way to deal with that is create a [roll] [/roll] command like there is on other forums I'm part of, so that the roll is made as you post. Then include the throw dice function as set so you can add rolls if necessary. That...does not seem like a vastly complex operation given that the forum already has a roller integrated.
Then it should leave a placeholder in the post that doesn't get filled in until it's posted.
Then the question becomes what happens when someone edits their post and deletes said dice tag. This isn't a particularly elegant solution, but it looks like it works and is at least moderately hard to game.
 
Then the question becomes what happens when someone edits their post and deletes said dice tag. This isn't a particularly elegant solution, but it looks like it works and is at least moderately hard to game.
If you cannot add dice tag in Edit mode ... that might get noticed.
 
Then the question becomes what happens when someone edits their post and deletes said dice tag. This isn't a particularly elegant solution, but it looks like it works and is at least moderately hard to game.

The forums I'm part of that have this sort of system have a counter attached to the post for the number of rolls made compared to rolls shown. If those numbers don't line up, it puts it in in red at the bottom of the post.

Pretty hard to cheat.
 
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