The Morrsley Village Experiment

Also might not be on much at day start. And if I am... I will likely be very drunk while watching the Dem debate.
 
So, now that D1 has begun, I think it's worth considering that we vote null today. To be clear, I don't suggest we do this as part of any of the arguments referenced in the megathread, but, specifically because of the meme rules, and a few things I've noted in my character message.

1. Icecream flavors exist and are 'equally enforced' as other rules. Now, I noticed my icecream flavor has colored text, much the same way roles have colored text.
 
For my part, I'll stop drafting posts for these games in the forum text box itself.
I like to use the PM conversation to draft stuff, aside from the heart attacks when I think I posted something to the thread when I meant to post to the conversation, it works better.
 
Tempted to start it an hour early, simply because I really have no reason not to aside from Lawful Stupid sticking to the pre-set schedule to the exclusion of all else.
 
Day 1 Start
As the experiment begins, thirteen people find themselves in an intensely creepy model town made out of single-person cottages with a gallows in the center, along with a large monitor for showing Professor Cliff's face. Poorly concealed surveillance cameras litter the area, mounted to rooftops, foliage, and even the occasional squirrel, serving as a constant reminder that this is all being recorded for later observation. In the distance, shadows of men can be barely seen through the treeline, their rifles barely visible to a perceptive observer.

After a few moments the bus drives away at disturbingly high speeds. Then Professor Cliff's bespectacled, stoic face appears on the monitor, the man himself noting "Welcome to Morrsley Village. I do hope you all remember what I told you."

And with that, the transmission ends.

Day 1 has started.

Night 1 will start
 
I'm not sure what I signed, but I don't think I'm supposed to be here dood!
 
Look. He said the experiment would last for a month, right? We just have to bunker down. A month isn't so long!
 
So, now that D1 has ACTUALLY begun, I think it's worth considering (again) a null today. To be clear, I don't suggest we do this as part of any of the arguments referenced in the megathread, but, specifically because of the meme rules, and a few things I've noted in my character message.

1. Ice-cream flavors exist and are 'equally enforced' as other rules. Now, I noticed my ice-cream flavor has colored text, much the same way roles have colored text. These are similar to the way factions are colored. This might be a nothing. It might be a core game mechanic.
2. Or rather, it's possible that factions are permeable. It's possible you might start scummy and be saved by your ice-cream as the game moves on. It's possible the reverse might happen, it's possible that everyone's ice-cream color actually mostly just matches their role color. It's possible it's all a red herring and it is just a weird joke, but I doubt that.
3. We do know that the original incarnation of this setup was a Bastard game, but that this has been "as thoroughly de-Bastarded as I could manage.", which doesn't suggest that the game doesn't have any tricks left in its set-up, only as few as were necessary to make the set-up work.
4. The rules note: "-All information I provide will be accurate and true. However, I will not provide any information that is not outright required by either your role abilities or the smooth running of the game." From this, we can gather that there IS information which might usually be supplied that has not been supplied. This is similar to the language used in IJW's last game, albeit more condensed and less explicit. I'm not seeing similar wording in the generic rules used in many other games though. This rule being present suggests there are important things that wouldn't be obvious about the set-up.
5. We know something will trigger if we hit null. It might just mean that null can take a plurality vote. It might be something changes in the game fundamentally if we lynch null. The best time to verify is when the cost of skipping a lynch is the lowest, i.e., when we have the least information to go on and the most time left in the game.
6. This is extremely circumstantial, but a major theme in social psychological experiments (similar to what the fluff seems to invoke) has been inducing group conflict and factionalization (e.g., Robbers Cave, Stanford Prison Experiment, the minimal group paradigm). The underlying mechanisms might be to do so here. Pushing against the conceit then, might actually be an ideal move for everyone.


That said, I'm not entirely convinced on this. I think it's worth keeping in the back of our minds, but any real decision that way should likely be made toward the end of the day, when we've at least discussed through other possible lynches to some serious extent; however, it may make sense if anyone has things to share in this direction to hold a conversation that way in parallel.

Anyway.

[x] Lynch Ondine
 
I can confirm that 2 is wrong, that 4 is just usual GM practice, and that 6 is basically describing mafia dood!
 
Ok, but meme votes aside. Wow Shadell why are you lynching me, gonna give a reason? That's actually weird and also why are you looking to null today? Maybe I could see it if we lynch no one ever. Why do we have to lynch anyone? He said the experiment had an end date. Can we not just not lynch anyone and everyone gets to live?
Like true facts is this a possible game dynamic??
 
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