Canas Dark
Living comfortably in his own head
- Location
- Elsewhere
If I could ask for a further clarification...
So here's where the clarification comes in: We're apparently using system 2, right? The Contract system, where we just hit accept right now and then we're good to go? Buying 12 months here is allowed? On that note, are we expecting real life things to pop up and screw with us along the way, which would require us to save more money? Is there a system in Yggdrasil that allows players to buy Premium membership with in-game currency?
Finally, will the Premium shop be locked if we ever lose membership, and/or are there any "Premium only" items reserved for Members (a Runescape flaw)? I'm asking this one because there are a number of games where you don't have to be a full-time member to access the premium shop. They like money.
I'm probably not going to vote a whole bunch here, just planning to lurk from time to time, but I think other players may be confused. Personally, I just don't want to make assumptions. Hopefully this wall of text doesn't confuse people further.
TL;DR: Is this a lump sum payment or a contract, and what other fine print are we worried about?
[X] Approach them
-[X] Friendly
--[X] Ask how to stay safe in the PVP zones after the greetings, be a bit cautious and ready to bolt if need be. You're being friendly, not stupid.
[X] Buy Premium Membership in YGGDRASIL for
-[X]12 Month
Alright, so let's take a look at two common western MMOs, with World of Warcraft as one example and Runescape as another. Let's start with RS, which is the system people some people seem to believe is in play. (WoW actually originally had the "buy disc first for more money, then subscribe after" system of payment, and they regularly sell DLC for larger amounts with a month's subscription tacked on, so your claim of "don't buy out of spite" is inaccurate, though the first system was later dropped as technology marched forward.)
In Runescape, you can buy one month for 14.99, three months for 10, and one year for 8.34 (99.99 per year). In these instances, buying one month cost 14.99, three is 30, and as stated, 100 for a year. However, on buying any subscription, you always pay the full amount up front. It does't matter if you ended up losing internet access or otherwise couldn't play, you paid the full value of money up front, leaving you with a promise of service with an option to auto-renew at the end of the subscription timer for another lump sum payment. Technically you could petition the legal department to end a subscription you're only a few days in on, but in most cases, the money is already in their hands instantly, and you don't pay anymore after the first lump sum, period, auto-renewals aside.
Compare and contrast WoW, which has 14.99 for one month and I think 12.99 for six months (DLC purchases aside). In this instance, WoW follows your apparent current model; you are signing a contract and are legally required to pay for your subscription to WoW every month until the contract expires. If you decide you want six more months after two months have passed, then another "purchase" just means you lock in 6 more monthly payments at the same cost until the contract expires; eight months later, the second contract is still going strong, and you are required to pay until a total of 12 months of times have passed from your original signing date, which is the combined time of your two contracts.
One system requires a lump payment up front, the other uses a promissory note that says, "I promise to pay the server owners [Yggdrasil] every month so long as the contract states." BOTH systems use a method of selling subscriptions to other plays in-game for a bunch of in-game currency, which I'm not sure on here.
In other words, assuming we as players of this quest don't care about (or expect, for that matter) random costs outside of our game, then we should always buy the 12 month subscription if we can. It's just the best option if we're not planning to try to buy a subscription with in-game currency (a long way off, to be sure). Even then, saving up our remaining 40 USD would beat out hitting the payment button every month, leaving us with 60 extra dollars available per year.
In Runescape, you can buy one month for 14.99, three months for 10, and one year for 8.34 (99.99 per year). In these instances, buying one month cost 14.99, three is 30, and as stated, 100 for a year. However, on buying any subscription, you always pay the full amount up front. It does't matter if you ended up losing internet access or otherwise couldn't play, you paid the full value of money up front, leaving you with a promise of service with an option to auto-renew at the end of the subscription timer for another lump sum payment. Technically you could petition the legal department to end a subscription you're only a few days in on, but in most cases, the money is already in their hands instantly, and you don't pay anymore after the first lump sum, period, auto-renewals aside.
Compare and contrast WoW, which has 14.99 for one month and I think 12.99 for six months (DLC purchases aside). In this instance, WoW follows your apparent current model; you are signing a contract and are legally required to pay for your subscription to WoW every month until the contract expires. If you decide you want six more months after two months have passed, then another "purchase" just means you lock in 6 more monthly payments at the same cost until the contract expires; eight months later, the second contract is still going strong, and you are required to pay until a total of 12 months of times have passed from your original signing date, which is the combined time of your two contracts.
One system requires a lump payment up front, the other uses a promissory note that says, "I promise to pay the server owners [Yggdrasil] every month so long as the contract states." BOTH systems use a method of selling subscriptions to other plays in-game for a bunch of in-game currency, which I'm not sure on here.
In other words, assuming we as players of this quest don't care about (or expect, for that matter) random costs outside of our game, then we should always buy the 12 month subscription if we can. It's just the best option if we're not planning to try to buy a subscription with in-game currency (a long way off, to be sure). Even then, saving up our remaining 40 USD would beat out hitting the payment button every month, leaving us with 60 extra dollars available per year.
So here's where the clarification comes in: We're apparently using system 2, right? The Contract system, where we just hit accept right now and then we're good to go? Buying 12 months here is allowed? On that note, are we expecting real life things to pop up and screw with us along the way, which would require us to save more money? Is there a system in Yggdrasil that allows players to buy Premium membership with in-game currency?
Finally, will the Premium shop be locked if we ever lose membership, and/or are there any "Premium only" items reserved for Members (a Runescape flaw)? I'm asking this one because there are a number of games where you don't have to be a full-time member to access the premium shop. They like money.
I'm probably not going to vote a whole bunch here, just planning to lurk from time to time, but I think other players may be confused. Personally, I just don't want to make assumptions. Hopefully this wall of text doesn't confuse people further.
TL;DR: Is this a lump sum payment or a contract, and what other fine print are we worried about?
[X] Approach them
-[X] Friendly
--[X] Ask how to stay safe in the PVP zones after the greetings, be a bit cautious and ready to bolt if need be. You're being friendly, not stupid.
[X] Buy Premium Membership in YGGDRASIL for
-[X]12 Month
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