yep
is this for the next update or is it missing something becouse i don't understand why this bit is here?The Dragon's Nest Sector eighty light-years to the east of Midgard is the second sector in the Imperial Trust, in pretty much every way. Ruled by the Blood Dragon's chapter of Astartes it was once an Astartes Protectorate that was considered to be the most powerful Imperial Remnant in the region, time which gave it a level of social cohesion that few other parts of the Imperial Trust can boast of. As the second oldest of the Trusts sectors it has had the most time to develop barring the Core Sector, and is the only Sector with more than a fraction of the Core Sectors economic or military might.
im doing a breif overview of the trust under the actual meat of the updateis this for the next update or is it missing something becouse i don't understand why this bit is here?
Systems of strategic importance shouldn't be determined by what's fair. It should be determined by strategic importance.Given the long lead on development the core had, I'm not sure that's a fair or viable determinant.
Which is why Viable was also invoked. Simply put the core is always gonna be the biggest producer by a wide margin, unless someone else pulls an Us inside trust territory. By the metric of production there's never going to be any other systems of strategic importance. We need to be looking at warp routes, proximity to various points of interest, and unique training facilities.Systems of strategic importance shouldn't be determined by what's fair. It should be determined by strategic importance.
Gylfaginning was specified in the previous update as not having more economic might than several other systems that weren't labeled as strategically important. And it doesn't have anything else of significance to it than economic output.
That's actually a argument for declaring I an strategic world, it having extremely high developement and fortification level in an otherwise underdeveloped and outlying sector makes it a very important hub and strongpoint for the region, giving it strategic importance due to its strategic position. It was definitely up to discussion, but definitely not as a clear-cut decision you've and some other posters are implying.If Gylfaginning's sector can't bring more than a fraction of the core sector economic or military might then I feel better about voting it down as a world of strategic importance.
General | Thrones Modifier | Material Modifier | Metal Modifier | Promethium modifier | AM multiplier | EM multiplier | Food multiplier | Relic Material Modifier | Production Multplier |
61.0376 | 105 | 73 | 240 | 146 | 284 | 37 | 9 | 12 | 471 |
Total Income | Thrones | Material | Metal | Promethium | Advanced Material | Exotic Material | Food | Relic Material | Production |
Income Building | 2,759,479 | 0 | 1,177,188 | 6,580 | 1,980,332 | 11,940,664 | 52,753 | 10251.4 | 275,615 |
Income Base | 17,266,681 | 87,752 | 9,043,218 | 634,909 | 83,626,953 | 30,142,252 | 36,886 | 10473.7 | 4,567,672 |
Bonus Morale | 4,316,670 | 21,938 | 2,260,805 | 158,727 | 12,544,043 | 1,507,113 | 9,221 | 0 | 1,141,918 |
Productivity Bonus | 347,275 | 1 | 16,831 | 160 | 0 | 0 | 20,623 | 41,509 | |
Upkeep (Building) | -42,988,792 | -1,003,527 | -544,367 | -3,493,339 | -7,913,067 | -7,814,589 | -9,120 | -3,858.0 | 0 |
Upkeep (City) | -726,586 | -211,109 | -288,909 | -110,259 | -6,969 | -30,344 | -100,203 | 0 | |
Upkeep (Military) | -13,653 | -244,395 | 0 | -47,437 | -20,423,040 | -17,650,323 | -5,668 | -457.2 | 0 |
Upkeep (Other) | -46,707,253 | -23,948,542 | -34,299 | -75,362 | -15,464,903 | -5,686,894 | -5,357,706 | -9,351.9 | 0 |
Upkeep (Space) | -11,337,898 | -389,819 | -343,076 | -1,266,111 | -1,225,150 | -662,222 | -3 | -242.6 | 8,014 |
Saving Admin | 128,736,718 | 20,347,617 | 1,101,400 | 4,547,372 | 19,987,670 | 8,923,613 | 1,373,651 | 1,895.5 | 0 |
Trade | |||||||||
Tithe | 24,976,046 | 983,040 | 15,145,646 | 8,113,739 | 4,915,200 | ||||
Net Income | -14,158,714 | 772,474 | 4,920,814 | 355,240 | 88,251,516 | 28,783,009 | 935,635 | 8,711 | 6,034,729 |
Current Reserves | 94,406,015 | 174,535,505 | 25,163,687 | 10,213,863 | 21,768,209 | 91,136,172 | 9,268,577 | 141,695 |
Current Debt | Next turn debt |
261,019,266 | 22,727,931,476 |
Tax Rate | Tax after Sales |
219,729,615 | 2,246,639,017 |
Imperial Trust Trade Matrix | Buy/Sell Price | Buy Limit | Sell Limit |
Thrones | 50.00 | None | None |
Material | 214.01 | 30,000,000 | None |
Metal | 141.62 | 10,000,000 | None |
Promethium | 29.64 | 15,000,000 | None |
Advanced Material | 164.08 | 35,000,000 | None |
Exotic Material | 151.70 | 40,000,000 | None |
Relic Material | 5,000.00 | 0.00 | None |
Food | 386.69 | 5,000,000 | None |
yeah, it helps that your current sectors are building up taller every year.Six sectors present, seven being settled. Guess it is a bit easier nowadays.
It's got a population of around three trillionDoes Midguard have a notably dense population in Galactic terms?
What's the standard of living like, these days? Has the Midgardian government managed to avoid underhive kind of problems, even with those numbers?It's got a population of around three trillion
It's not the most densely populated hive world there is, but it's on the listb
@Durin:It's got a population of around three trillion
It's not the most densely populated hive world there is, but it's on the listb
Literally every single world in Trust is a hive world by Imperial standards - one of requirements for transitioning from colony to full member world is population of over 100 billion, Midgard at the start of the quest had population of 110 billion as was considered a hive world, even I not particularly populous one.Can't imagine the list of hive worlds is that long these days.
1) not fully fleshed out, Midgard is somwhere in the top 50@Durin:
1) What are the most populated hive worlds in the galaxy at this time, from top down to Midgard? Can't imagine the list of hive worlds is that long these days.
2) How would the average Midgardian these days rate in the Old Imperium in terms of education and taboo knowledge?
3) Is Muspelheim looking to build new cities at all?
QUADRILLIONS MUST BE BORN,you say ?Literally every single world in Trust is a hive world by Imperial standards - one of requirements for transitioning from colony to full member world is population of over 100 billion, Midlands at the start of the quest had population of 110 billion as wasa hive wo, even I not particularly populous one.