The Long Night Part Three: Bonfire at Dawn (45k)

Voting is open
New questions and answers.
1) Would a Tranth ship name trait that reduces the psyker required for a psythrone by one skill rank be reasonable?
1) no

2) What about a Tranth ship trait that boosts the effects of psythrone on the ship by some percent?
2a) If so what % would be reasonable?
2) no

3) As far as I can tell, the requirement for psyknights used to be Gamma (3.5 years IRL ago), with deltas a bit low. With all our advancements in psytech since then, has this dropped to Delta or even Epsilon since then?
3) its upper delta now

1) So if you made a bunch of machines shaped like an animal and programmed them to act as such (including reproduction capabilities), would their descendants eventually start resonating with the Primal, or at least Ghur/Ghyran instead of Chamon?
1) yes

2) Presuming that our Ultra-Secure Vault has been continuously upgraded, how hard is it to break in nowadays? Making HWWo work for it?
2) it can stop ost Border Lions these days
not HWWO though

1) A reminder that Sturt/Surt was going to provide us a lot of DAOT tech that were in the ballpark of '10x cost, 2x good'
1) yep
it will be in the grand conclave

1) How long a warning would the Old Ones' IG stations have provided against the Tyranids?
1) 10k years or so

2) Do Psythrones have synergy with Naval Runes?
2) no

3) Do Blink/Phase-Creators scale up to Knight-Titan scale?
3) not yet

4) Tamia shows up as a vote option twice
4) thanks
that one was not intended unlike Janes

1) Would a high Learning governor somehow boost Tranth, Tamia, and Max research? Not entirely sure how that would work, but it would fit with how other stats (I think) work and Learning would be mostly useless otherwise it seems.
1) would give you more control over their actions

3) Sorry but what would that mean in practice? We already control what they research don't we? The direction of the research perhaps, like specifying that we would want safe AM Reactors over energetic ones?
3) you are going to lose a lot of that control as you had it due to the respect rotbart had
Not the position of governor of avernus

Soo is a big nuclear reactor
Not a sun
Nor any more
1) IIRC you've said what happened to Sol isn't unique just the circumstances that caused it, is what happened to it similar to what happens to a star that's been tapped out of Ka or are there distinctions that are relevant?
1) there are minor distinctions but they are minor

2) Can we say correctly that Belakor has done more for the VD than against the VD, all in all?
2) no
He might have pulled chaos out of the dragon war
But I was rolling every turn to see if chaos would pull itself out of the dragon war
And at least this one did not have chaos decide to attack someone else
Chaos sucks as an ally and just can't do long term stability

4) Could you include the pros and cons for each of the stats in the vote?
4) will do

1) Could we get a vote extension with that?
1) yes

5) Would Eldar be interested in some Trust S11 harass fleets to supplement their own forces? They are fast enough to keep up and don't require precious Eldar after all.
OOC this could allow new gen harassers to be relevant despite VD being immune to harassment, which would be nice.
5) yes

6) How far off are we from making piracy uneconomical though shipping all high value good through Primal ships?
6) a century or so

7) how difficult would it be to get Abbadon to take a oath on the stone to fight the dragon is the conclave helps him win?
7) very

8) could Abbaddon survive de chaos his soul?
8) maybe

9) could the Slann or Avernus de chaos someone's soul?
9) yes but often not survivable

2) would killing Abbadon help or make things worse?
2) unknown

3) Can we ask Belakor to return his Dragonslayer medal due to causing Chaos to withdraw?
3) you can ask

2) OOC are we losing control of action categories in part to make things easier for you?
2) no, its entirly due to the plitics and relationships involved, I expect that you will regain control of them all yb turn 20

3) how much longer do we need for the Kork to build up enough to be able to contain the dragon?
3) unknown

4) so do we know how the daemon primarchs are reacting to chaos essentially destroying itself?
4) you dont

5) so are the Necrons willing to teach any of the other races?
5) no

1) Will we be able to establish an embassy to talk to the Necrons or coordinate with them?
1) yes

1) What would you say is Frederick's biggest accomplishment up until now?
1) having one of the key ideas that led to the Grand Conclave
and in particular the tech sharing aspect

2) can we make Aria a ambassador?
2) yes

3) what are the chances of her being kidnapped when the Necrons see her?
3) decent

1) Will we at least be able to see what our researchers are doing on their own even if we can't choose those actions?
1) yes

2) Will Nurma ever be able to apply her delegation bonuses to the Mechanicus and Telepathica if she builds good relations with them, or do they just do their own internal delegation no matter what?
2) maybe

4) What are the next parts of chargen?
4) traits
then backstory

5) Do we test our psykers for Arianess? I think a fast way is to simply have a caster cast at Ka and measure resistance, if the resistance is lesser than normal (due to inherent Ka staining) then good chance of being Arialike.
5) you do

6) Is Ant willing to lift the ban on blank genetics research, or are we still not advanced enough to avoid exploding things?
6) he is not willing to answer that sort of question

2) "Hint hint, nudge nudge STOP RELYING ON ME! STOP WORSHIPPING ME! DO YOUR OWN STUFF, YOU DON'T NEED MY PERMISSION."
"Yes my god"
"DAMN IT!"
2) pretty much

1) Does Sturt or Vlad have a copy of Life of Brian lying around?
1) Sturt does
he sent it to the Emperor

1) Does Avernus have any samples from Bile's last stand?
1) no

1) Wouldn't it make more sense to do backstory first, since then we could use backstory-specific traits rather than just more generic ones?
1) I could do that and then deal with all the complaints when the optimal build for the traits given does not fit the backstory
But I won't

1) Are some traits going to be tacked onto the character sheet regardless of what else we pick, like Avernite Centenarian?
1) yes
you will get those next update along with your base stats

1) Is there a floor to the base stats, and if so, what? It would be kind of silly for Ridcully to pick someone with all 5s to be a Hand
1) sort of
its "I think these stats suck, I am re-rolling the character"
though it will be case by case
for evample a character with 6 5s
and 1 24
for base stats would be acceptable
"yeah they suck at mst things, but are a Rotbart teir genius at this"

1) to verify, a character who's primary focus is delegation would want to focus hard on diplomacy right?
1) or admin
or anything really
well not combat or Will

3) What are the Character Creation Dice for Avernites these days? Best 3 of 4d6? Just straight 4d6?
3) for most its best 3 of 4d6
for the hands its best 2 of 3d6
+ a number that comes from your hand focus decisions
and rolling 8 times
and replacing the lowest roll with the 8th
then switching the highest roll with whatever stat you focused on

1) does ant still use gold as his color? or did he change to silver or somethign else?
1) he switched to bronze
not brass, bronze

1) Did he switch to silver before, only to realize that some of the Imperial Remnants were using it?
1) nah
necrons use Silver too much
he does not want to use that
1) If Vect offered a deal to the Eldar that was something like 'support in exchange for me withdrawing from the Webway', would the Eldar accept, in principle?
1) yes
they dont want Slaneesh to die right now
the current set up is a not ongoing civil war
if Nurgle sucesfully eats Slaneesh
there may be a victor

1) How far along is Ri'bbit with his next project?
1) a decent amount

2) How developed are the Primal Shipyards of every polity?
2) most EM+ is now being shiped through the Primal
within the century it will be AM+

1) wrt Lorgar 'utterly annihilating himself' to the fullest extent possible from Sea exposure, does that 'just' mean that his soul and body are completely gone beyond any possible recovery, Chaos, OO and otherwise, or is his name liable to start fading from history faster than it should?
1) both

2) No to teleporting bombs, but is a tech that teleports inert matter something the First Worldship could provide?
2) yes

1) Lagsalot has been talking about diplomacy based delegation traits that provide buffs to a whole organization. Are those actually a thing? I couldn't find the khoswe leader he was referring to.
1) yes but its both not the only way to get them
and not easy to reach
if they are the ones I am thinking of they are Exemplar tier traits

1) Practically, what's the difference between having both focuses on a single stat as opposed to two different stats?
1) monofocused build on a single aspect
more traits that just boost that rather then hybrid traits

1) Would Diplo+Admin be more likely to get us delegation traits than mono-Diplo?
1) you will get them from both
You just need tos elect them

2) Does losing some control over research mean that the researcher decides where some of their action years go? Would be a good way to clear some backlog and do interesting but (seemingly?) sub-optimal research.
2) basicly

3) For that matter if we want a maxed out delegation build what build is best for it?
3) chief admin as mentor
Either diplo, martial or admin as focus
Can have double or single focus

4) Do Psy-Knights have to be Primaris Psykers?
4) no

5) If you were to replicate Thanquol's build using this vote what options would you select?
5) first I would have chosen 400 years old to get enough acquired traits to make a go of it…
To make it clear, you are going to not be starting with high end acquired traits with this build
Instead you chose a build where you get the low end versions and upgrade them

6) Will Trust send our Gridarvols to the Unchained? We dont expect to have much use for them it seems and they would love them to bits.
a) If so what degree of a refit would that involve? None would be cheapest but a major refit could give some massive boosts and that very expensive Psychic Cannon seems worth the effort.
6) yes
a) none

7) is Thanqual still alive and in charge?
7) last you heard yes

1) What are the criteria for Psy-Knights?
1) gamma power, right skill set

2) Is Thanquol a viable primary mentor?
2) no

1) So no special Control requirements limiting to higher Skill levels?
1) no

1) If Frederick ordered Maximal to start poking blank stuff more, would we actually be able to or would that old prohibition still be observed?
1) probbly be able to

1) Do Avernites still keep track of biological parents for official documentation, like to remember if a particular individual is genetically predisposed to certain medical conditions?
1) yes
though its less official documentation
and more part of their medical record
also seful knowing who is blood related to who
as there are things like bloodline curses

1) To avoid accidental incest, maybe?
1) yeah that is also an issue

1) Generally, if someone has found out they have a bloodline curse, is it considered the polite thing to refrain from having kids until it's lifted or get themselves sterilized if it's unremovable?
1) depends on how bad it is
if its a minor inconvicnece at most just tell people
if its more serious, yes
there are a couple where its less polite
more legally mandated
as passing it on to a child is considered to be Assult with Curse

1) Are there Avernite Shamans nowadays?
a) How scary are they?
1) a literal handfu;
a) very

1) Do offworlders sometimes make (inaccurate) porn about Avernite polycules and all the scandalous things they get up to?
1) yes
all the time
of course, its sometimes true
Avernites have a reputation for being horny for good reason

2) other than shifters and kitsune, are there any other people who habitaully infltrate human compounds?
2) no major ones
could be occasional ones

1) Has Lorgar obliterating himself so thoroughly had any knock-on effects on the Word Bearers who were spiritually tied to him?
1) no

2) Does the effect of Lorgar being forgotten faster than should be natural have limits, or is it going to be to the point where Ant one day a few millennia down the line is going to reply "Seventeenth Primarch? You mean Alpharius, right?" when asked and Hoeth purges junk mentions of a "Sicarus" from the Black Library's archives during routine maintenance?
2) it will have major limits
It's more fading from notice then vanishing

3) Functionally speaking, from a warp mechanics perspective, Lorgar basically retgone'd himself right?
3) yes

1) how funny does cergorath think it is that a demon is one of the most seasonable and reasonable players on the dragon front, on a scale of one to ten, with one being a tax form and 10 being absolutely hilarious.
1) 10
especialy when said daemon is acting as a pretty diplomatic go between for the eldar and necrons

1) Do the Trust Grenadiers generally serve for life?
1) no
most retire, often into teaching posts

2) Do we have the Resources to give them Alkahestral Treatments?
2) no
there are around 300 billion of them

1) Speaking of the silver tide do the necrons seem to mind them using cloned necrodermis or are they choosing to ignore it for now?
Missed these yesterday.
1) choosing to ignore it

2) Were the metal nids a significant step up in power for them?
2) all 3 of the nids that got into the galaxy where
in their own way

3) Were the metal nids the result of other galaxy stuff or just...nobody really knows how they did it stuff?
3) unknown

1) I imagine they won't go into detail, but I remember somewhere that apparently the final stand of the nids out in the galaxy caused them to mutate into something even worse than the three we saw? This accurate.
1) from what the necrons told you yes
pretty mucha hybrid mosnter combining the best traits of all 3

2) Have the eldar been supporting the Silver Tide with gubbins to bring them up to snuff, (I don't actually know how advanced they are 😄 ) or are they mostly just keeping on?
2) less gubbins
more support covering the holes in the lineup
particulary psykers

1) And where are they tech wise? I imagine they won't be contributing much if anything to the conference their stuff is likely more primitive and has a lot of reliance on the necrodermis, but for write up purposes?
1) lower tech then you
but make do due to relaince on high computing load techs boosting preformance
which is helped by the insane combination of dense computing mateiral (by their standards) and tough armour that is their version of necrodromis

2) Similarly where would you say their collective has settled in a mental/cultural sense after getting recruited via forcible bullying 😛
2) enlightned self interest
"We must all fight together or we hang seperatly"
also a wierd relationship with Areatha
mix of fear/reverence/hatred/respect/gratitude

1) Final question how similar is their structure/AI architecture to the Men of Iron? For comparison/analogy purposes.
1) its got some similaraties, quite a few in fact
but also some major differences

1) Did it also include the traits of the world mind nids or did they just lack the scale to do that anymore?
1) it does
though only a handfu;

1) With Eldar interested in S11 Harassers, would Trust prefer to keep old harassers at S8 for bullying nearby minor Chaos or refitting the engines to get them up to S11?
1) S8
 
Chapter Ones Canon Omakes: A Deal With The Devil
A Deal With The Devil

Belakor screwed everything up.

Just a few weeks prior, Vect held rule over one of the Superpowers of the Galaxy, an arms trader for all of Chaos. Even the Black Imperium Civil War was simply more profit, more power, and even his greatest danger the Eldar were far too distracted with the Void Dragon. Vect was safe and powerful, unassailable save by paying utterly ruinous costs. No one who could touch him could afford to do so. Everything was in balance… until it became imbalanced.

Unthinkably, Nurgle took two of Slaneesh's five domains, taking with it a full third of their power. Slaneesh went from ranking fairly among their peers the Chaos Gods to falling precariously short of losing the Great Game. Vect's final degree of safety had always been Slaneesh, a Great God who could not die. Great Gods did not die, and even Gork and Mork had spent themselves down to Major Gods before dying. But now! Slaneesh was in danger of falling down from the unattainable rank of Great God down to ranks of being a mere Major God - A position where even if none of the Triumvirate nor the Eldar Pantheon tried to kill them?

Chaos would. Swiftly, even. Slaneesh would be a threat and temptation yet one without power, looking like a meal soon to be finished, and with Slaneesh gone Vect would soon follow. Might be the first target, even, with how the Oathstone had twisted Slaneesh to protect Vect, Vect was now a weak point that could be targeted to force Slaneesh to respond instead of staying within their domain, making what was already a decisive fight instead become an easy fight.

There was even a straightforward means by which any of the Chaos Gods could force Slaneesh down from among the Great Gods, even. Destroy the Dark Eldar, and with it cut off Slaneesh from their supply of fervent worship while simultaneously banishing them from the Materium. The narratives involved in such an outrageous defeat might even weaken Slaneesh more than if they never had control over the Dark Eldar to begin with, for the warp reflected reality just as reality reflected the warp.

For Vect's domain was the weakest it had ever been, Slaneesh's loss of Freedom and Obsession meaning that their entire doctrine of war would have to be rewritten from ground-up. Without Obsession, they would have no perfectionists with their sublime skill within a single restricted domain. Without Freedom, their flexibility in all arenas (intrigue and spellcasting especially) would be so much more constrained. And then there was the loss involved in the sudden cutting off of all of said Domains.

Slaneeshi Lesser and Greater Daemons had here and there simply become Nurglite Daemons, then there were those blessed with the domains of Freedom and Obsession who had suddenly turned to Chaos Spawn or became Nurgle-Eldar, all at once and without warning. Thankfully most had simply faded or were in a rare few cases somehow even retained. Probably individual narratives of some sort with those. But the sheer chaos and loss of it all had damaged Vect's domain to the point where it could merely be considered only a Great Power.

Not just a Great Power, but a sharply overextended Great Power. Just so recently Vect had granted large portions of his forces to the quite capable Abaddon to put down the Silver Skulls for good. Low risk, good return, advanced a number of his plots here and there.. And now the Black Imperium had just become a fractured mess as its Gods had decided that the very concept of Chaos Undivided had to die for good. How many of that expedition were alive, how many could he quickly reclaim? Just weeks ago those numbers were just short of 'all of them', provided Vect was willing to pay for resurrections as needed. Now he had to consider if he could even afford to weaken Slaanesh by being too excessive with resurrecting people.

Excess. The final straw there. Slaneesh's personality had warped with their loss of the Obsession and Freedom domains - Now only holding Excess, Sin and Sensation. They knew the old Slaneesh well, but the new Slaneesh? Oh, a terrible question he had to solve quickly. The Oathstone's bindings still held, so failure there would merely be disastrous, except now he could afford to lose nothing. Except for his many enemies who would pay to see him lose everything, like the Eldar.

The ones whom he had aggravated by holding portions of the Webway even now. Who would now be recalculating all those decisions that led to a truce in the Webway War and quite possibly coming to new conclusions. After all, the Silver Tide was right next to his doorstep, a middle power (he now regretted not simply extinguishing them when they arrived) yet one practically designed to be as anti-Drukhari as possible. Much more fatally they represented a huge base from which the Eldar could bring in virtually anyone. Krork, Humans, Necrons, or even one of those monstrosities from Avernus. An envenomed thorn in his side.

With all of this.. Vect had to speak with The Clown. He knew Cegorach, and he knew how much the Eldar loathed spending anything if they could choose otherwise.. And so he knew he could make a deal. A deal with the Devil, as Chaos spoke of Cegorach and his deeds. For so famed was Cegorach that large portions of Chaos believed that Cegorach was simply another one of Tzeentch's many faces, an explanation that simply made too much sense to not be the truth to most. So famed that even though he knew it to be impossible, there was always the tiniest nagging thought that laid the blame of the situation on Cegorach and Eldrad. It was impossible, but they were beings that had done exactly that before.

Still.. Despite his situation.. He had assets. He had options. Something could be done. After all, he too had done the impossible before.

===

@Durin

AN: A quick look at Vect's situation and how fucked he is all of a sudden.

And now Cegorach will make a deal with the Devil (Slaneesh/Vect are the Devil to the Eldar), and Vect needs to make a deal with the Devil (Cegorach is like the Devil to Chaos).

(My best guess is that a deal with probably have the Deldar leave the Webway, and the Eldar ask the Silver Tide to go elsewhere plus help Vect retrieve his forces. Those three terms are basically win-win for both parties, so will probably happen. Other terms and concessions are more up in tbe air though. Probably Eldar help so that Vect doesn't die since they don't want Slaneesh to be eaten by Nurgle right now.)
 
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Is there a list of the races members of the council of people and what are their abilities?
 
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(My best guess is that a deal with probably have the Deldar leave the Webway, and the Eldar ask the Silver Tide to go elsewhere plus help Vect retrieve his forces. Those three terms are basically win-win for both parties, so will probably happen. Other terms and concessions are more up in tbe air though. Probably Eldar help so that Vect doesn't die since they don't want Slaneesh to be eaten by Nurgle right now.)

The Eldar saving the Bane of the Eldar would be wild. I mean we have had some unlikely alliances in this quest, but I think this one takes the cake.
 
Is there a list of the races members of the councils of people and what are their abilities?
Not to my knowledge. But it's pretty much every single group of Peoples on the planet, and you can find my list of Avernus Peoples pinned in the General channel of Discord with a short summary of what makes them special or in my Sparks Peoples Log which is what we use to track diplomacy with Peoples. If you want more information than that though you're going to need to take those lists and either find that species in the Avernite Natives category from the wiki, search them up using the wiki search bar or if they aren't listed in the wiki search for their name in thread one and two.
 
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still working on the traits list
but here is Nurma before getting any new traits
Nurma Kessal, Left Hand of the Governor
Age:between 100 and 199 (will be determined later), rejuved to 20
Gender: Female
Homeworld: Avernus (region TBD)
Fame: 7
Prestige: 30
Standing (Avernus): 40
Standing (Council of Peoples): 25
Standing (Imperial Trust): 25

Base Stats
Martial: 15(17)+3=20
Intrigue: 14(16)+2=18
Administration: 11(12)+7=19
Learning: 15(16)+2=18
Will: 13(17)+4=21
Diplomacy: 13(14)+2=16
Combat: 14(18)+7=25
(Trait value 27/7+Skill Value 0=4)

Innate Traits
8th Century Avernite (+2M, +3W, +4C, +1 to all stats)- Nurma was born eight hundred years after the colonisation of Avernus, and as such has been heavily augmented beyond baseline by the world of her birth.
Acquired Traits
Young Hand of Avernus (+3M, +4A, +3W, +2 to all stats, +2 Fame, +25 Prestige, +30 Standing (Avernus), +20 Standing (Council of Peoples), +20 Standing (Imperial Trust))-
Nurma has gone through all the training needed to count among the Hands of Avernus, those elite few who act as the Governor's troubleshooters, representatives and heirs.
Left Hand of Governor Rotbart the Great
(+5 Fame, +5 Prestige, +10 Standing (Avernus), +5 Standing (Council of Peoples), +5 Standing (Imperial Trust)-
Avernite Centenarian (+5C, +1W, -1D when dealing with non-Avernites) – Having survived a century of life on Avernus Nurma Kessal has proven herself to be both expert warrior and bearer of a strong will.
Student of Martinus Argall
(+3A, better at delegation)- Nurma found herself a mentor in Martinus Argall, and has learned the value of knowing when and how to delegate tasks to those under her. Unlike her predecessor.
Artefact Traits
 
Chose to specialize the new character into Diplomacy, Learning, and Admin; Martial, Will, and Combat still the highest stats. Avernus is a goofy place. That Diplo stat is an unfortunate baseline, though.
 
We need more Combat stats to get her over 35, IIRC that's the threshold to sharply reduce the chance of death by wildlife.
 
Chose to specialize the new character into Diplomacy, Learning, and Admin; Martial, Will, and Combat still the highest stats. Avernus is a goofy place. That Diplo stat is an unfortunate baseline, though.
tbf, the traits that durin hasn't added yet are the things he hasn't added in yet (what we voted on, besides the mentor)
 
Yeah, we haven't even picked out her primary weapon of choice yet. I'm hoping for something one handed so she can dual wield it and the gubernatorial grenade launcher.
 
We need more Combat stats to get her over 35, IIRC that's the threshold to sharply reduce the chance of death by wildlife.
Discord decided to double check.
StormySky said:
1) Just to check, but is 35 Combat the threshold where outside of crit fails the character is very unlikely to die from wildlife and other random encounters?
Durin said:
1) In general yes
though as Governor of Avernus it will be a bit lower
30 should do
you will also be likely to gain combat traits early, so could easly afford to be a point or two down
especily if you dont buy many aquired combat traits
It appears we only need thirty which is nice because Durin also mentioned that we could get up to forty Diplomacy in character creation which is enough Diplomacy to start getting delegation traits that can extend to the point of buffing entire organizations beneath you.
 
next part of character creation done

Nurma Kessal, Left Hand of the Governor
Age
:between 100 and 199 (will be determined later), rejuved to 20
Gender: Female
Homeworld: Avernus (region TBD)
Fame: 7
Prestige: 30
Standing (Avernus): 40
Standing (Council of Peoples): 25
Standing (Imperial Trust): 25

Base Stats
Martial
: 15(17)+3=20
Intrigue
: 14(16)+2=18
Administration
: 11(12)+7=19
Learning
: 15(16)+2=18
Will
: 13(17)+4=21
Diplomacy
: 13(14)+2=16
Combat
: 14(18)+7=25
(Trait value 27/7+Skill Value 0=4)

Innate Traits
8th Century Avernite (+2M, +3W, +4C, +1 to all stats, 10,000x as likely to be born a psyker)- Nurma was born eight hundred years after the colonisation of Avernus, and as such has been heavily augmented beyond baseline by the world of her birth.

Acquired Traits
Young Hand of Avernus (+3M, +4A, +3W, +2 to all stats, +2 Fame, +25 Prestige, +30 Standing (Avernus), +20 Standing (Council of Peoples), +20 Standing (Imperial Trust))-
Nurma has gone through all the training needed to count among the Hands of Avernus, those elite few who act as the Governor's troubleshooters, representatives and heirs.
Left Hand of Governor Rotbart the Great
(+5 Fame, +5 Prestige, +10 Standing (Avernus), +5 Standing (Council of Peoples), +5 Standing (Imperial Trust)-
Avernite Centenarian (+5C, +1W, -1D when dealing with non-Avernites) – Having survived a century of life on Avernus Nurma Kessal has proven herself to be both expert warrior and bearer of a strong will.
Student of Martinus Argall
(+3A, better at delegation)- Nurma found herself a mentor in Martinus Argall, and has learned the value of knowing when and how to delegate tasks to those under her. Unlike her predecessor.

Artefact Traits

Bullet points are upgrades of previous trait and totally replace it, (note, I am open to write in traits but they need to be okayed by me first). First choose all innate traits then acquired traits.

You have 15 points to spend on innate traits from the list below (note, I am open to write in traits but they need to be okayed by me first)
3=Military Genius (+6M, +10 Standing (Avernus))- Like Fredrick Robart before you, you have an innate understanding of war and command that few can match.
3=Administrative Genius (+6A)- You have always got systems and organisations, and how to balance them for greater prosperity.
1=Gets Technology (+2L, better relationship with the Mechanicus)- Nurma finds it easy to understand how technology functions and is meant to be used.
1=Gets Magic (+2L, better relationship with the Telepathica)- Nurma has always found that the rules of magic just make sense to her.
2= Sa Sensitive (has basic Warp Sense, better relationship with the Telepathica)- Nurma is one of the rare people with the ability to perceive the Warp as a psyker does, but no ability to channel it.
  • 4=Magical Genius (+6L, can eventually take Telepathica research actions, better relationship with the Telepathica)- Despite not actually being able to use it, Nurma has an incredible ability to understand how the Warp works, one only exceeded by the most experienced psykers.
1=Gets People (+2D)- Nurma has always been good at just understanding how people work
3=Diplomatic Genius (+6D)- Nurma has always had an incredible ability to find compromises and convince others to her way of thinking.
1= Danger Sense (+1C, less likely to die)- Nurma tends to be able to react to danger slightly before others, a very useful survival trait.
1=Combat Instincts (+2C)- Nurma has an instinctive understanding of combat, and how to win.
3=Genius of the (Write in Weapon) (+5C, +50 to rolls with weapon, more likely to get weapon traits, +5 Standing (Avernus)) -Nurma's natural talent for her chosen weapon is comparable to a master's honed skill.
3=Combat Genius (+6C, +5 Standing (Avernus))- Nurma has an innate talent for fighting considered uncanny even on Avernus.
1= Heroes Luck (double chance of random events, -1 skill value)- Nurma seems to have the luck of a hero, and finds herself in interesting, and dangerous, situations far more than she should.
  • 1= Touched By Fate (triple chance of random events, -2 skill value)- Nurma finds herself in strange and dangerous situations, a sign that she is a living confluence of Fate according to Ridcully.
    • 1= Chosen of Fate (quadruple chance of random events, -3 skill value)- Nurma is destined to die young or ascend to greatness, and fate itself twists to ensure this.
2= Fast Learner (-1 skill value)- Nurma picks up new skills and abilities far faster than most do.
  • 2=Rapid Learner (-2 skill value)- Nurma has a prodigious ability to learn and develop new skills, one that will stand her in good stead.
2=Intelligent (+1 to all stats bar C, +1 Prestige)- Nurma is a highly intelligent young woman with a wide range of skills.
  • 2=Genius (+2 to all stats bar C, +3 Prestige) - Nurma is an outright genius, able to easily see solutions where others see none.
    • 4=Prodigy (+4 to all stats bar C, +10 Prestige)- Nurma's sheer genius is the type that only shows up a handful of times in history, and she will likely develop into a master of countless skills.
 
Preliminary thoughts:

We took Learning to have more handle on AdMech stuff, so Gets Technology seems important.

Weapon Genius + Rapid Learner sounds like a crazy combo. Just swim in combat traits. Something other than a sword, ideally, for variety.

So, does Prodigy cost 8 points? Woof.

What exactly is skill value?
 
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Well we went with the maximum growth potential build we probably need to lean into it. Rapid learner and maybe full on prodigy.
 
Prodigy, Rapid Learner, Gets Technology, Gets Magic, Gets People?
Alternatively, for something that doesn't worry about Rapid Learner (since we're already going to learn quickly): Prodigy, Gets Technology, Gets Magic, Diplomatic Genius, Danger Sense, Gets People?
 
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