The King is Dead, An Heir Is Born: Crusader Kings 3

Two things that I hope they implement:

First, significantly restrict who people can marry because, a, I'm tired of getting random fucking marriage offers from some interchangeable Russian barbarian at the other side of the continent, especially when it's not even for the women of my family but some random courtier, and b, it's ridiculous that weak, inconsequential lords randomly get marriage alliances with kings and such.

Second, stop people from hoarding amounts of money that would be impossible.
 
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Two things that I hope they implement:

First, significantly restrict who people can marry because, a, I'm tired of getting random fucking marriage offers from some interchangeable Russian barbarian at the other side of the continent, especially when it's not even for the women of my family but some random courtier, and b, it's ridiculous that weak, inconsequential lords randomly get marriage alliances with kings and such.

Second, stop people from hoarding amounts of money that would be impossible.
isnt the 1st one controlled by diplo range in ck2? i think game rules can turn the range down as well.
 
As for marriage to higher people, I think most of the time it doesn't work unless the person in question is already quite old and thus needs a partner or cannot expect anything better. Eg. a 50-ish year old king should be less picky than a 20 year old one.

I also think that traits should have some influence and there were some historical times when people fell in love and just said fuck it. So I hope there are gonna be events when people have marriage against the will of the parents, perhaps run away from home? I think there was a prince from Portugal who got together with a girl his father didn't approve and then she got assassinated. And later on when the old man died, he killed and tortured everyone responsible for his lover's death, dug up her corpse, placed the queen's crown on her and had the entire court vow allegiance to her...
 
The dynasties mechanic seems interesting. My concern is that the original feudal structure behind all of CKII applied pretty well to 12th century France, but broke down the further you got, both geographically and temporally. The dynasty, houses, and cadet branches mechanic seems similar. Though I guess they threw enough other stuff in there that it's clear the mechanic is more about fun than it is about historical accuracy.
There's only one question I have.

Is there still fucking gavelkind.
Gotta have Gavelkind. That's how so many historical blobs ended up un-blobbing.

No more decadence, yay out with stupid orientalist nonsense
I thought the decadence idea was taken from Ibn Khaldun. It guess it rhymes with orientalist narrative of 'decadence' but it seems like the original intention was more along the lines of 'kids these day!'
 
I like the idea of being able to create your own heresy, personally. They toyed with this a bit in regards to 'Church of *insert nation here*' in EU4 but it's always been pretty barebones (and you have certain choices that are clearly better than any others, anyway, so they don't look that different in the end). This sounds much more customizable and ripe for RP potential, to me. Which is always a good thing.

And I say this as a Christian looking forward to playing around and making an unusually progressive heresy :V

EVERY MAN A POPE

Wonder if we'll ever be able to play even a facsimile of a peasant revolt or whatever. Merchant republics first I guess, hopefully it's better done and more flexible/moddable.
 
Does anybody know if they'll have levels of administrative control between 'personally administered by the lord', and 'controlled by autonomous, hereditary vassal'?
 
Does anybody know if they'll have levels of administrative control between 'personally administered by the lord', and 'controlled by autonomous, hereditary vassal'?
not sure, but probably. they really hated the "North Korea" or "Theocratic Elective" glitches in ck2.
 
How? Was it an expansion?

There is also a wide variety of minor things. Like getting the child of satan event where your kid is the anti-christ, murders all your other kids through mysterious and impossible to prove manners and has absolutely insane stats. Or the one where a Lunatic norse character can end up running into a Cthulhu cult and die trying to fight/kill the giant squid. And there is a chance that you will get into a game of chess with death and if you win, you get to live and if you lose off with your head. There are a few more I think, like one that opens up a flaming hole that spews fire and moaning noises and stuff. And there also seems to be a werewolf event.

In addition, the religious focus can get rid of various health-problems including say cancer. This can be theorized to be because of misdiagnosis etc.. but is still rather fishy.

Then there is stuff that is not straight up magic but ridiculous like the one DLC that has the Aztecs reverse invade europe.
 
oh they could have fixed it if they wanted to, they just figured out that the majority of player's didn't like it when their blob imploded on them, so let things stand as it were.
because whenever they tried, the method was annoying, and didnt feel intuitive. (why are my rebel stacks for my irish Dukedom larger than the standing army of the HRE? where are these adventurers finding their support from, you'd think they would learn after i beat up the last 4 to increase their numbers? maybe time it for when i finish a war?)

also one of my favourite mods actully changes the aztecs to toltecs and gives them china mechanics.
 
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While mooost of the supernatural stuff wasn't my thing. I admit the hell mouth being possibly just a natural event was great. As was the fact that my Norse Lunatic King might have actually killed a Cthulu.
 
because whenever they tried, the method was annoying, and didnt feel intuitive. (why are my rebel stacks for my irish Dukedom larger than the standing army of the HRE? where are these adventurers finding their support from, you'd think they would learn after i beat up the last 4 to increase their numbers? maybe time it for when i finish a war?)

also one of my favourite mods actully changes the aztecs to toltecs and gives them china mechanics.
Why is the whole of christendom rising up to defend a single Muslim Dutchy?
 
oh they could have fixed it if they wanted to, they just figured out that the majority of player's didn't like it when their blob imploded on them, so let things stand as it were.
I think the difficultly was in the balance to make sure that, for instance, the HRE wouldn't go around conquering everything, but also making sure that it didn't collapse into anarchy ten years into the game.
 
Why is the whole of christendom rising up to defend a single Muslim Dutchy?
hey threat wasn't that bad. the idea of everyone banding together in a "fuck that guy, hes a knob who beaten me up in the past" feel very appropiate.

its when you holy war for portugal as Galicia and the indian sultanate show up i had issue with
 
hey threat wasn't that bad. the idea of everyone banding together in a "fuck that guy, hes a knob who beaten me up in the past" feel very appropiate.

The weird thing is mostly about nations only doing momentary pacts of defense while someone is actively conquering, but give it a decade or three depending on the threat level and everyone is just rosy. Even if they are a bunch of tiny states next to the newly founded HRE or the hyper-scandinavian Empire that literally formed within 1-2 generations. Or like, if you just do a war every few years it is perfectly fine and nobody is giving you so much as a second look etc... especially if you have good stats to further increase the speed in which threat lowers etc...

Meanwhile in reality everyone would be shitting bricks over super-scandinavia and surrounding nations would be very much worried if the HRE eats a duchy even if it happens after 50 years of relative peace. Because everyone will know that they could very well be the next one.

Edit: That said yeah, getting someone from across the continent to join a war effort is insanely stupid... seriously there should be some range limit for that.
 
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