The INDEX Initiative: Not!XCOM Planquest

I'm a little confused why we're developing an APC. We haven't really unlocked new technologies from alien research (specifically armor) so it seems less useful than signal tracing or alien detection to me.

Throwing another plan in the ring, should finish this level for each base. We've got a large surplus of supplies so stripping dice back there to save on resources. Ditto political support, with a roll of 50 we'd complete all of them. Dumped the resources into research. Autopsy so we know our enemy better seems good with the detector research and this gives autopsy a 54% chance of finishing this turn. Laser/Railgun was a tossup but I went with ammoless speed of light weapon. Banked 10 to hopefully stack and let us squeak another dice for expensive projects next turn. Ideally we'd throw a bunch of resources at echo or the cheaper next stages on enigma to boost our research bonus.

[X]Plan: Infra & Development
Infrastructure - 3D - 50R
-[X] Enigma Site (Stage 2) 2D 20RPD = 40R (153/200)
-[X] Delta Base (Stage 2) 1D 10RPD = 10R (134/150)
Industry - 2D - 10R
-[X] Stockpile Medical Supplies (Phase 1) 1D 5RPD = 5R (40/100)
-[X] Stockpile Basic Supplies (Phase 1) 1D 5RPD = 5R (77/100)
Services - 2D - 20R
-[X] PR Campaigns
--[X] Asia 2D 10RPD = 20R (139/150)
Research - 5D - 200R
-[X] Functional Laser Weaponry 1D 40RPD = 40R (11/900)
-[X] Alien Autopsy 3D+1F 40RPD = 160R (18/280)
Military 90R
-[X] Alien Detector Development 3D 30RPD 90R
Administration
-[X] Security Review (Industry) 3D

Uses 370 resources.
 
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As far as I can read these aliens are Sectoid-equivalents and wont tell us anything neat about their human infiltration operatives should they have them. Additionally my hope is that if we complete exoskeleton/railgun/lazor research without doing the aliens technologies we wont be dependent on alien salvage to manufacture these technologies.
But you've already gotten discounts from researching alien weapons and materials on Railguns and Lazors. So this is probably a false-hope.
 
[X] Plan Future Boosts
-[X] Infrastructure (3/3 Dice +1 Free Dice, +10) [50 Resources]
-[X] Delta Base (134/150) (Stage 2)
--[X] 3 Dice (30 Resources)
-[X] Enigma Base (153/200)
--[X]1 Free Dice (20 Resources)
-[X]Industry (4/4 Dice, +15) [20 Resources]
-[X] Stockpile Mechanical Parts (43/100) (Phase 2)
--[X] 1 Dice (5 Resources)
-[X] Stockpile Fuel Reserves (59/100) (Phase 2)
--[X] 1 Dice (5 Resources)
-[X] Stockpile Medical Supplies (40/100) (Phase 1)
--[X] 1 Dice (5 Dice)
-[X] Stockpile Basic Supplies (77/100) (Phase 1)
--[X] 1 Dice (5 Resources)
-[X] Services (4/4 Dice, +15) [40 Resources]
-[X] PR Campaigns
--[X] Africa (0/150, 10 Resources per Die)
---[X]3 Dice (30 Resources)
--[X] Asia (139/150)
---[X]1 Dice (10 Resources)
-[X] Research (4/4 Dice, +17) [160 Resources]
-[X]Functional Laser Weaponry (11/900)
--[X]1 Dice (40 Resources)
-[X]Alien Autopsy (18/280)
--[X]3 Dice (120 Resources)
-[X] Military ( 3/6 Dice, +5) [ Resources]
-[X]Signal Interceptor Development (0/500)
--[X]3 Dice (90 Resources)
-[X] Administration ( 3/3 Dice, +5)
-[X] Security Review (Industry)
--[X] 2 Dice
-[X] Selling Salvage
--[X] 1 Dice

Resources Available: 383
Expenditure: 360 (50 + 20 + 40 + 160+ 90)
Remaining:23


* 1 Dice in Enigma Base to give it a good chance of levelling up, giving us 1 point of PS, and improving its defensive strength.. However 3 dice go to Delta Base to give us a decent chance of completing not just Phase 2 (which will give us +1 PS) but also Phase 3 (which will give us +1 on all rolls and an additional +1 on all Administration rolls including Security Reviews)
* Dice for Services go into PR Campaigns which will give us improved Council Support as well as PS
* Functional Laser Weaponry to avoid a PS loss
* Alien Autopsy as it's been pretty clearly implied that Alien Detector Development is working at a penalty because of lack of information regarding alien personnel
* Starting Research on Signal Interceptor Development in the hope that Alien Detector Development will be cheaper once we complete Alien Autopsy (hopefully next turn)
 
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The vote is still open.
Adhoc vote count started by Oshha on Feb 14, 2022 at 12:19 PM, finished with 19 posts and 12 votes.

  • [X]Plan: Only three left
    -[X] Enigma Site (Stage 2) 3D60R
    -[X] Stockpile Medical Supplies (Phase 1) 2D10R
    -[X] Stockpile Basic Supplies (Phase 1) 2D10R
    -[X] PR Campaigns
    --[X] Asia 4D40R
    -[X] Functional Railgun Weaponry 1D40R
    -[X] Alien Power Core 2D80R
    -[X] Alien Autopsy 1D+1FD80R
    -[X] New-Gen APC Development 2D40R
    -[X] Signal Interceptor Development 2D60R
    -[X] Security Review (Select Department) 2D
    --[X]Industry
    -[X] INDEX Initiative Negotiations 1D
    [X] Plan Future Boosts
    -[X] Infrastructure (3/3 Dice +1 Free Dice, +10) [50 Resources]
    -[X] Delta Base (134/150) (Stage 2)
    --[X] 3 Dice (30 Resources)
    -[X] Enigma Base (153/200)
    --[X]1 Free Dice (20 Resources)
    -[X]Industry (4/4 Dice, +15) [20 Resources]
    -[X] Stockpile Mechanical Parts (43/100) (Phase 2)
    --[X] 1 Dice (5 Resources)
    -[X] Stockpile Fuel Reserves (59/100) (Phase 2)
    -[X] Stockpile Medical Supplies (40/100) (Phase 1)
    --[X] 1 Dice (5 Dice)
    -[X] Stockpile Basic Supplies (77/100) (Phase 1)
    -[X] Services (4/4 Dice, +15) [40 Resources]
    -[X] PR Campaigns
    --[X] Africa (0/150, 10 Resources per Die)
    ---[X]3 Dice (30 Resources)
    --[X] Asia (139/150)
    ---[X]1 Dice (10 Resources)
    -[X] Research (4/4 Dice, +17) [160 Resources]
    -[X]Functional Laser Weaponry (11/900)
    --[X]1 Dice (40 Resources)
    -[X]Alien Autopsy (18/280)
    --[X]3 Dice (120 Resources)
    -[X] Military ( 3/6 Dice, +5) [ Resources]
    -[X]Signal Interceptor Development (0/500)
    --[X]3 Dice (90 Resources)
    -[X] Administration ( 3/3 Dice, +5)
    -[X] Security Review (suggestions for subject requested)
    --[X] 3 Dice
    [X]Plan: First light
    -[X] Enigma Site (Stage 2) 2D 20R
    -[X] Echo Base (Stage 2) 1D+1FD 20R
    -[X] Stockpile Medical Supplies (Phase 1) 2D10R
    -[X] Stockpile Basic Supplies (Phase 1) 2D10R
    -[X] PR Campaigns
    --[X] Asia 4D40R
    -[X] Functional Laser Weaponry 2D 80R
    -[X] Alien Autopsy 2D 80R
    -[X] New-Gen APC Development 2D40R
    -[X] Alien Detector Development 2D 60R
    -[X] Security Review (Industry) 3D
    [X]Plan: Infra & Development
    -[X] Enigma Site (Stage 2) 2D 20RPD = 40R (153/200)
    -[X] Delta Base (Stage 2) 1D 10RPD = 10R (134/150)
    -[X] Stockpile Medical Supplies (Phase 1) 1D 5RPD = 5R (40/100)
    -[X] Stockpile Basic Supplies (Phase 1) 1D 5RPD = 5R (77/100)
    -[X] PR Campaigns
    --[X] Asia 2D 10RPD = 20R (139/150)
    -[X] Functional Laser Weaponry 1D 40RPD = 40R (11/900)
    -[X] Alien Autopsy 3D+1F 40RPD = 160R (18/280)
    -[X] Alien Detector Development 3D 30RPD 90R
    -[X] Security Review (Industry) 3D
    [X]Plan Spread out progress and exoskeletons baby
    -[X] Alpha Base (Stage 2) 1D 10R
    -[X] Delta Base (Stage 2) 1D 10R
    -[X] Enigma Site (Stage 2) 1D 10R
    -[X] Stockpile Mechanical Parts (Phase 2) 1D 5R
    -[X] Stockpile Fuel Reserves (Phase 2) 1D 5R
    -[X] Stockpile Medical Supplies (Phase 1) 1D 5R
    -[X] Stockpile Basic Supplies (Phase 1) 1D 5R
    -[X] PR Campaigns
    --[X] Asia (139/150, 10 Resources per Die) 1D 10R
    --[X] Middle East (0/150, 10 Resources per Die) 1D 10R
    --[X] Africa (0/150, 10 Resources per Die) 2D 10R
    -[X] Functional Exoskeletons 4D+1 200R
    -[X] Signal Interceptor Development 3D 90R
    -[X] Security Review (Industry) 3D
    [X]Plan Spread out progress and no exoskeletons
    -[X] Alpha Base (Stage 2) 1D 10R
    -[X] Delta Base (Stage 2) 1D 10R
    -[X] Enigma Site (Stage 2) 1D 10R
    -[X] Stockpile Mechanical Parts (Phase 2) 1D 5R
    -[X] Stockpile Fuel Reserves (Phase 2) 1D 5R
    -[X] Stockpile Medical Supplies (Phase 1) 1D 5R
    -[X] Stockpile Basic Supplies (Phase 1) 1D 5R
    -[X] PR Campaigns
    --[X] Asia (139/150, 10 Resources per Die) 1D 10R
    --[X] Middle East (0/150, 10 Resources per Die) 1D 10R
    --[X] Africa (0/150, 10 Resources per Die) 2D 10R
    -[X] Functional Exoskeletons 1D 40R
    -[X] Alien Autopsy 2D 80R
    -[X] Alien Power Core 1D+1 80R
    -[X] New-Gen APC Development 2D40R
    -[X] Signal Interceptor Development 2D60R
    -[X] Security Review (Industry) 3D
 
As far as I can read these aliens are Sectoid-equivalents and wont tell us anything neat about their human infiltration operatives should they have them. Additionally my hope is that if we complete exoskeleton/railgun/lazor research without doing the aliens technologies we wont be dependent on alien salvage to manufacture these technologies.
Initially performed to try and find a lead on who they were, tests performed on the individuals quickly identified that the arrested trio were not human. While this didn't mean that they were aliens, it seemed like the most likely probability. Unfortunately, the trio died in custody via unknown means, resulting in INDEX having three nonhuman corpses rather than having custody of three living nonhumans.
Unless I am missing something, we got three infiltrator corpses to study after they either committed suicide or somehow got killed by their superior...
 
Plan Bureaucracy in the Making
Infrastructure 3D 60R
-[X] Delta Base (Stage 2) 1D 20R
-[X] Enigma Site (Stage 2) 2D 40R
Industry 4D 20R
-[X] Stockpile Medical Supplies (Phase 1) 2D 10R
-[X] Stockpile Basic Supplies (Phase 1) 2D 10R
Services 4D 40R
-[X] PR Campaigns
--[X] Asia 1D 10R
--[X] Africa 3D 30R
Research 4D 160R
-[X] Functional Laser Weaponry 4D 160R
Military 2D 40R
-[X] New-Gen APC Development 2D 40R
Administration 3D + 1FD (Free Dice) 10R
-[X] Security Review (Industry) 1D + 1FD
-[X] Finishing Touches 1D 10R
-[X] Index Initiative Negotiations 1D

Total Resources Spent: 330R
Reserves: 30 + 23 = 53R
Political Support Spent: N/A
 
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[] Signal Interceptor Development
The alien infiltrators sent off a signal before they were captured, but due to a lack of equipment, the Security Division was unable to intercept or trace it. To help prevent future situations like this, the Security Division would develop that missing equipment. Unfortunately, the lack of understanding of the alien technology will hinder this project, making it harder than it would otherwise be.
[] Alien Computers
The alien computers aboard the crashed UFO at Enigma Site are completely intact. While INDEX doesn't currently know how to access or operate them, it can study them to learn such knowledge and possibly figure out ways to upgrade their own computers.

I feel that study Alien Computers will give insight on their communications technology.
 
Infra was already reviewed Only Industry is unchecked as of now

i say we do [] INDEX Initiative Negotiations or [] Finishing Touches to finish some industry projects

Finishing Touches use 1 dice to complete an action which requires less progress points to complete than the bonus for that category. The problem is that we don't have any actions which require so few points to complete, so it would be a waste. INDEX Initiative Negotiations will give us extra funds but also extra responsibilities and commitments - if we need more Resources we're probably better off just Selling Salvage.

@Oshha If we choose INDEX Initiative Negotiations can we choose to back out of them and go back to the status quo if the commitments required are too much?
 
Okay, does anyone think we should sell a point of Salvage to gain extra Resources? Or maybe go ahead with the INDEX Initiative Negotiations? I'm a bit reluctant to try the second option because we'd be signing a blank cheque if we did so.
 
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