The Gamer of Defiance Quest (Gamer/Defiance/SI)

1.1. In which Sam/Clancy chat, the world is scary, and Gamer power is explored.
1.1

April 2, 2046

Defiance, Earth, Sol System, Terra Ferox Universe

"Is there a library in Defiance?" you ask Clancy. The Lawkeeper arches an eyebrow, before pointing to the end of the street.

"You're in luck, kid. Lady named Denise Gonzalez runs the town library down the street. I'll introduce you to her."

The library, as Clancy implied, wasn't too far away. It looks and smells like any used bookstore you've been in. It even has the rickety wooden floors, although that might be because of how small Defiance is, and the resulting limited resources. Although there were all those trees outside, so they probably have a ready supply of lumber. Oh, forget it. It's not relevant.

You take a look at the elderly Hispanic woman standing near the counter. She gives the two of you a friendly wave. "Lawkeeper, a pleasure. Don't see you in here often."

Denise Gonzalez. Level Two. 115/125 HP. 50/50 MP. Town librarian in Defiance. Recovering from diabetes thanks to Indogene medicine.

That's neat. Good to know the Votans have done more than destroy Earth. You chide yourself for the racist thought as soon as it crosses your mind, but you can't help your instincts. Denise turns to you. "Haven't seen you around, dear. What did you need?"

You ponder the question for a moment. "Well, I'd like some stuff on Votan history and culture, but mostly the history of North America post war."

The librarian takes you to an apparently often-used section of the small library, thumbing through the titles nonchalantly. She ends her brief check with five books, and hands them to you. "These are the best I've found on those subjects. Not much on the recent history that isn't complete shtako, though."

You Observe each of them.

The Castes of the Castithans: A Guide for the Uninitiated by Tarra Pyenak. A book detailing the basic culture and social order of the Castithan race, as well as their integration into known human societies.

The Second Reconstruction: Rebuilding Our Holy World by Augusto Buccho. A collection of various sources detailing how human and Votan societies have grown used to living on the postwar Earth. Human-centric, particularly for the influence of the Catholic Church.

People of Irath by Gahbo Brishra. A more clinical look at the Irathients, Sensoths, and Liberata, the three native races of the planet Irath. Focuses on native culture and language.

Nations of the Earth Republic: Volume II, Columbia by former President Danielle Bryant. Details the nation of Columbia and her provinces, as well as the city states of North America like Yuma, My-Vrtya, Defiance, or Timmins.

The War of the Three Hells by Rayet Tasko. Personal chronicle of the life of a soldier of the Votanis Collective on the Central American front. Anecdotal statements, accuracy questionable.

You give Miss Gonzalez a grin. "Do I need a library card?"

Item Gained! Defiance Library Card. Check out any number of books (under ten) for up to three weeks. Fee of one scrip per day overdue.

Denise gives you a bag, and you put the books and card inside. They should be useful. When you can get to somewhere private, they'll all go into your inventory. Clancy looks up from a magazine of dubious morality (seriously, is Internet no longer a thing?) and puts it away. "You ready?"

"Yep. Is there a mechanic in town?"

The Lawkeeper lets out a laugh. "Yeah! Fozzi, he's a great guy. You guys should meet. You're a mechanic, right?"

"I guess, yeah. Not so sure about it now. I mean, I've seen all the weird future tech you guys have. I don't think I could keep up so easily."

Clancy nods. "That's a problem for now, sure. But I think we could get you some good mechanic books and get you up to speed. Defiance could use another mechanic. Fozzi's overworked as is."

"I'll...think of it. I don't think being a mechanic in this world is something I would want to do again."

He arches an eyebrow as you start walking. "Oh? Then why are we going to Fozzi's?"

"I'm curious."

Clancy laughs again. "Okay. Let's go."

You wish you could say that the trip to Fozzi's garage had been particularly enlightening, but it really hadn't been. Fozzi had been a Sensoth, a Level Five one, too. First time you'd seen one up close. Nice guy, but he was overworked. You could see a fleet of tarp-covered vehicles, 'rollers', apparently. He shook your hand, you said a few words, and then parted. You know how you felt when someone bothered you while working, so you left politely.

There was a significant benefit gained from visiting the garage, though. Two, in fact. +1 Observe! Observe 4/100.

Skill Unlocked! Basic Vehicle Repair 11/50. You have experience in vehicle repair, but only in a stable environment, with plenty of tools. You've got a ways to go in order to make it in the postwar world. You can handle rollers and other basic vehicles just fine, but you'll definitely need some help with Votan tech.

That was a bit rude for the game to say, but at least you have the levels you already earned from being a mechanic. "So. What now?"

"Actually, I wanted to talk to you," you tell him. Clancy raises his eyebrows, which you've learned means he wants you to continue. "I have a lot of questions about Defiance."

You keep going, since you don't hear anything from the Lawkeeper. "How do things work around here? Like, first of all, what are scrips?"

"Scrips are money. Each scrip is about a buck fifty or so, in 2013 terms."

You blink. "2013? I was in 2015 before I woke up here."

"That's...strange. The Votans were public knowledge by then."

"I didn't know what Votans were until a few hours ago."

Clancy shakes his head. "We'll talk about that fact later. I'm no genius on parallel worlds or whatever. You had more urgent questions, right?"

"Um...yeah," you manage to stretch those two words out, mostly due to your own confusion. "Do I need identification? This library card seems like I sort of do, but Miss Gonzalez didn't ask for my driver's license or anything."

"Fraud isn't something we see very often. When the town gets bigger and Uncle E-Rep starts poking his nose in, we'll probably get 'em soon enough. But you do have a license to do a lot of things. We'll sort that out when we get you a place to crash."

"I was going to ask about that."

"We've got a recently abandoned house near the office. I'll rent it to you for, let's say, five hundred scrip a month, starting in May."

You ponder that idea. "So, I'd pay up May 1st?"

"Yeppers."

You're going to ignore that word. Maybe it's like shtako and it's just some weird slang they have here. Or Clancy is just screwing with you. "Can I see the house?"

"Sure."

On the way to the house, you and Clancy continue your conversation on the things Defiance is all about. The topic transitions to the myriad of dangers around the town, and by extension, the rest of the new Earth. "Well, if you stay in town and don't go in the Hollows at night, you should be safe as long as you listen to the radio."

"Listen to the radio for what?"

"News on razor rain, or an arkfall. Something like that," he explains. Thankfully, he continues. "Razor rain is when debris from the broken Votan fleet in orbit falls to Earth. Scientists say it might stop by 2075, but I won't live that long, so pah. Arkfalls are basically larger, more focused razor rains. That's when a whole ship comes down."

"That's kinda scary."

Clancy nods. "Yes, it can get a bit harrowing. We get razor rain every couple of years, and people always die. Last one was in 2043. Defiance is due for another."

"Now that seems more like superstition."

"It's a mad world, kid. Every bit of paranoia helps," he grins bitterly.

"Okay. I saw this really weird lizard outside. Any wildlife I have to worry about?"

The Lawkeeper pauses for a moment, before nodding. "Hellbugs. Nasty buggers the Votans brought with them. Giant crabs, basically. Used to be a minor pest on Irath, until the damn terraformers screwed up. They travel in packs, so keep an eye out in the woods. Then there are saberwolves. Think furry spiders, and they also travel in packs. Oh, and there are keinti. They ate any birds they survived, and now they're king of the skies from New York to Yuma, probably rest of the word, too. Who knows what else is in those woods, but those are the biggest ones."

"So, mostly terrifying wildlife, then?"

Clancy laughs, this time the bitter chuckle is more of a sneer. "Everyone wishes. There are mutants, raiders, and scrappers. Scrappers are Votan AI's that are using Old Earth ruins to keep themselves alive, and they have a habit of attacking anything with flesh and harvesting the bone."

"Holy shit."

"You said it, kid. Now. We're here."

He gestures to the house. It's two buildings to the right of the Lawkeeper's office, which could be convenient. You walk inside. It's...actually pretty nice. It's Spartan, with two main rooms. The living room, which contains a stove, sink, and small counter top, and a bedroom. "Used to be a drug dealer's until he got sent to Camp Reverie. It's all yours now."

"I don't have to sign any paperwork?"

"What is this, Wall Street? Course not."

"I'll take it."

The constable-equivalent nods his head. "Okay, Sam. You enjoy your place. I'll give you a while to get acquainted to your new...digs. I think that's what the kids are calling it these days, anyway."

After he leaves, you lean back in one of the plastic chairs at the main table. This room seems to combine the kitchen and a living room, which bothers you a bit, but it's perfectly livable. "Inventory."

A light brown and blue window pops up, showing the contents of your inventory. There's...nothing so far. You shrug, that makes sense. You would have been surprised if there had been. You put the five books and the library card into it. No carry weight limit. Good. You hated when Gamer fanfic writers did that.

Stats. All the same as when you last checked, but you want to check to see their function.

Strength. A measure of physical power and strength, how much you can carry or lift, how hard your punches fly, and how easily you can use strongman tactics. Current Strength: 6.

Vitality. Governs your cardiovascular fitness and number of HP you have. Also relates to age and literal health/wellness. Current Vitality: 7.

Dexterity. Swiftness, agility, grace. This is the stat of thieves, of rogues, and of course, of swordspeople. Current Dexterity: 6.

Intellect. Intellect governs 'book smarts' as some would put it. You have a better capacity for understanding, processing, and deducting facts. Also gives a greater propensity for the magical arts. Current Intellect: 9.

Wisdom. Measure of common sense, of how fast you think in regards to unexpected situations. Also has a primary role in strategies and their success. Current Wisdom: 7

Luck. This is the stat for fortune. A hellbug happens to not cross your path in the wilds. A piece of razor rain might not hit you. You might just find a hidden cache of cold-fire weapons in the woods. Current Luck: 6.

Good to know, but it's about what you'd expect. Reminds you of the original Gamer, as well as Jcw3's Nexus Quest. You never read that RWBY thing, but it would probably have the same properties. The next five minutes are...rather embarrassing and unproductive.

First of all, you find out that you no longer need to breathe. That's creepy as all get out, and you decide that you won't do that in public. Next, you attempt to manipulate mana. That accomplishes absolutely nothing.

You try meditating, focusing on your hands and spinning, nothing works. After being frustrated, you realize that this world must not have any mana to draw on in the first place. You don't have any actual mana (not mana points) since you were from a world without magic, and you're also on one right now.

You are getting tired, though, which is weird. You can't breathe, but you need to sleep? What's up with that? You try to slap yourself to wake yourself up, an old habit, before your hand abruptly stops in mid air.

Don't do that.

Well, okay, Gamer power. No need to be such a nanny. You suppose that you can't hit yourself, either. Wow. That's...far out. You spend a short while exercising, to minor avail.Push ups are easy enough to do, but you don't feel like putting in the effort for a full routine at this moment. +1 Strength.

You wake up the next day at 9:30, since the house didn't come with an alarm clock. You wake up without needing to groom yourself, so you're basically ready to start the day. What do you do? You have six actions to take.

[ ] Read the books. Could give valuable information on the cultures of this brave new world. You can choose up to two. 1 action each.
---[ ]The Castes of the Castithans: A Guide for the Uninitiated
---
[ ] The Second Reconstruction: Rebuilding Our Holy World
---
[ ] People of Irath
---
[ ] Nations of the Earth Republic: Volume II, Columbia
---
[ ] The War of the Three Hells

[ ] Look into jobs. Someone must need help with menial tasks. Fozzi's not hiring someone with such a low level of expertise, but you think you can handle basic handyman stuff. Rewards 20-60 scrips, potential skills depending on the roll. 75-150 EXP. Counts as 2 actions. 100% chance of success.

[ ] Look into jobs. Defiance is a mining town, and almost all of its mines are controlled by a fellow named Rafe McCawley. Maybe you can get a job as a miner? Rewards 120-160 scrips per day. 80% chance of success. Counts as 3 actions. New skills, potential rewards, EXP. Job has unreliable levels of security (cave-ins, scrappers, hellbugs, etc.). You'll compete with other workers for who gets the more profitable shafts or exploration duties.

[ ] Look into jobs. Maybe Clancy needs a junior Lawkeeper to help out? Rewards 3200 scrip per month, other benefits, new skills, allies, EXP chances. 50% chance of success. Counts as 1 action, unless you get the job, whereupon its 4 per day, and you get a new Title.

[ ] Explore the town on your own. 1 action each. Rewards are a surprise. Will expand Sam's knowledge in varying ways.
---[ ] Go to the bazaar. You don't think you'll get swindled, but you really don't have much money to spend, and you're just looking around, so who really cares? Good chance to get to know Defiance's culture.
---[ ] Check out a few stores. You're kind of curious what the Votans sell.
---[ ] Clancy mentioned a bar called the...Need/Want. It sounded like more than just a bar, though. You're kind of interested, and you could use a drink.

[ ] Grind your skills.
---[ ] Write in with elaboration.

Questions, criticism, and comments welcome and wanted. I love how Defiance is such a blank slate, I can basically do whatever I want with the world. I think I did okay establishing the ground rules for the Gamer power, as well as explaining the world. I'm liking how it's more grounded than Nexus Quest so far.
 
Last edited:
[X] Read the books. Could give valuable information on the cultures of this brave new world. You can choose up to two. 1 action each.
---[X]The Castes of the Castithans: A Guide for the Uninitiated
---
[X] People of Irath
[X] Look into jobs. Someone must need help with menial tasks. Fozzi's not hiring someone with such a low level of expertise, but you think you can handle basic handyman stuff. Rewards 20-60 scrips, potential skills depending on the roll. Counts as 2 actions. 100% of success.
[X] Explore the town on your own. 1 action each. Rewards are a surprise. Will expand Sam's knowledge in varying ways.
---[X] Check out a few stores. You're kind of curious what the Votans sell.
---[X] Clancy mentioned a bar called the...Need/Want. It sounded like more than just a bar, though. You're kind of interested, and you could use a drink.
 
[X] Read the books. Could give valuable information on the cultures of this brave new world. You can choose up to two. 1 action each.
---[X]The Castes of the Castithans: A Guide for the Uninitiated
---
[X] Nations of the Earth Republic: Volume II, Columbia
[X] Look into jobs. Someone must need help with menial tasks. Fozzi's not hiring someone with such a low level of expertise, but you think you can handle basic handyman stuff. Rewards 20-60 scrips, potential skills depending on the roll. Counts as 2 actions. 100% of success.
[X] Explore the town on your own. 1 action each. Rewards are a surprise. Will expand Sam's knowledge in varying ways.
---[X] Go to the bazaar. You don't think you'll get swindled, but you really don't have much money to spend, and you're just looking around, so who really cares? Good chance to get to know Defiance's culture.
[X]Grind your Skills.
-[X]Exercise while meditating on the nature of your existance as a gamer and how it applies to your needs and ability to fit in world. Do burpies Jumping jacks, run laps, do cartwheels, situps.
-[X]For instance as a gamer your physical nees are far distinct from other you don't need to breath and it uncertain if you even need to eat, but there is a concern for both secrecy and socialization. It is entirely possible for you to cut any meal people don't see you eat. This will allow you to save money though it may affect you psychologically if Gamer's mind allows that. Meals really only have a social purpose to you and that of healing and buffs. Social concerns are also a point one needs to be aware of. The world has changed and you don't know how. things people take for granted can trip you up and give you away. This doesn't mean you should shy away from contact though. You might sink into the inhumanity of a gamer if you do. No it means you should immerse yourself in the culture and adapt. There is also the consideration of who you want to be. Great potential reside within you for nearly uncapped and unbound growth. With time effort and cunning you can push your self beyond the limits of the mundane and into the realm of paragons people who can change the world. What will you do with that power? Use it to improve your new home? To seek your old one? To obtain dominance?


Hopefully my philosophical rambling give us extra Wis through comtemplation of the universe.
 
[x] Read the books. Could give valuable information on the cultures of this brave new world. You can choose up to two. 1 action each.
---[x] The Second Reconstruction: Rebuilding Our Holy World
---[x] Nations of the Earth Republic: Volume II, Columbia

[x] Look into jobs. Someone must need help with menial tasks. Fozzi's not hiring someone with such a low level of expertise, but you think you can handle basic handyman stuff. Rewards 20-60 scrips, potential skills depending on the roll. 75-150 EXP. Counts as 2 actions. 100% of success.

[x] Explore the town on your own. 1 action each. Rewards are a surprise. Will expand Sam's knowledge in varying ways.
---[x] Go to the bazaar. You don't think you'll get swindled, but you really don't have much money to spend, and you're just looking around, so who really cares? Good chance to get to know Defiance's culture.
---[x] Check out a few stores. You're kind of curious what the Votans sell.


Picked the books that look most relevant to our current time and location. 'The Second Reconstruction' may be human-centric, but it sounds like a good overview, and as a human (by appearance) it's important to know how we stand with other species. 'Nations of Earth' explicitly mentions Defiance, and we could use some information on regional politics. It's important to get the alien perspective, too, but the other books will still be waiting for us when we get done with these.

Picking the starting job because we have to start somewhere. Once we have a higher rep, I'd like to start applying for that Lawgiver job.

Browsing stores to get a sense of the culture and what these people are capable of.

Come to think of it, as a human-shaped abomination without a need to breathe, what happens to any food or drink we ingest?
 
Last edited:
Really? You couldn't resist mentioning yourself in there? Also don't we already have some psychic skills, or are those going to be showing up soon?
 
Come to think of it, as a human-shaped abomination without a need to breathe, what happens to any food or drink we ingest?
It fades away into a pocket dimension. You don't have to go to the bathroom, either.
Really? You couldn't resist mentioning yourself in there? Also don't we already have some psychic skills, or are those going to be showing up soon?

I'm a very arrogant person deep down. Psionic powers show up at level Ten. That was the original deal, so that they wouldn't become a crutch.

EDIT: Adding EXP to a few things. Forgot to do so before. Only added mentions of it to the miner/Lawkeeper jobs, and 75-150 EXP for the handyman job.
 
Last edited:
It fades away into a pocket dimension. You don't have to go to the bathroom, either.


I'm a very arrogant person deep down. Psionic powers show up at level Ten. That was the original deal, so that they wouldn't become a crutch.

EDIT: Adding EXP to a few things. Forgot to do so before.
Alrighty then, just wanted to make sure.
 
MP functions like a mix of stamina and mana in this interpretation of the Gamer. Remember how Jee-Han used Mana for the power attack with his baseball bat? It's sort of like that, but on a larger scale.
Should it not then be SP for Special point? Or Stam or skill? Or Ep for Energy.
 
we got the N7 armor and gun which we need to work up some proficnay in. we could trade a chance to check over our gear for shooting lessons with Clancy and i suspect he would love having a someone with gear of the quality to help deal with the bigger problems.
 
we got the N7 armor and gun which we need to work up some proficnay in. we could trade a chance to check over our gear for shooting lessons with Clancy and i suspect he would love having a someone with gear of the quality to help deal with the bigger problems.

Er no. Psionics won. The votes for extra bonus and name/appearance were separate.
 
[x] Read the books. Could give valuable information on the cultures of this brave new world. You can choose up to two. 1 action each.
---[x] The Second Reconstruction: Rebuilding Our Holy World
---[x] Nations of the Earth Republic: Volume II, Columbia

[x] Look into jobs. Someone must need help with menial tasks. Fozzi's not hiring someone with such a low level of expertise, but you think you can handle basic handyman stuff.Rewards 20-60 scrips, potential skills depending on the roll. 75-150 EXP. Counts as 2 actions. 100% of success.

[x] Explore the town on your own. 1 action each. Rewards are a surprise. Will expand Sam's knowledge in varying ways.
---[x] Go to the bazaar. You don't think you'll get swindled, but you really don't have much money to spend, and you're just looking around, so who really cares? Good chance to get to know Defiance's culture.
---[x] Check out a few stores. You're kind of curious what the Votans sell.
 
So we can be psychic. Need to hit the Library and hit on the Librarian study up under her to grind dat INT.

The original section on Gifted. Focus on the bold.

---[ ] Gifted. Once you are strong enough, you shall start gaining choices between varying psionic powers. Telepathy, telekinesis, pyrokinesis, local psychometry, thought-based healing, the whole gamut. And the best part? They act as skills of the Gamer, getting stronger with every level up. Unlock the first power at Level Ten, the second at Level Twenty, and so on. You will be given a choice, and that will be the only power you get until the next level opportunity.
 
The original section on Gifted. Focus on the bold.

---[ ] Gifted. Once you are strong enough, you shall start gaining choices between varying psionic powers. Telepathy, telekinesis, pyrokinesis, local psychometry, thought-based healing, the whole gamut. And the best part? They act as skills of the Gamer, getting stronger with every level up. Unlock the first power at Level Ten, the second at Level Twenty, and so on. You will be given a choice, and that will be the only power you get until the next level opportunity.
Gotta get those base stats up in preparation. And she can get quests.
To boost our intelligence, we should hit on the librarian?

The librarian, who's an "elderly Hispanic woman"?
Elderly people want to be apreciated too ya know.
 
Actually, when we get access to our psychic powers will we be able to through trial and error develop more abilities from the unlocked ones?
 
[X] Read the books. Could give valuable information on the cultures of this brave new world. You can choose up to two. 1 action each.
---[X]The Castes of the Castithans: A Guide for the Uninitiated
---
[X] People of Irath
[X] Look into jobs. Someone must need help with menial tasks. Fozzi's not hiring someone with such a low level of expertise, but you think you can handle basic handyman stuff. Rewards 20-60 scrips, potential skills depending on the roll. 75-150 EXP. Counts as 2 actions. 100% chance of success.
[X] Grind your skills.

-[X] Push-ups. When they get too easy, put something heavy on your back, and start again.
-[X] Go jogging. In addition to getting exercise, it will let you learn the town.

Admittedly, mining is probably better for grinding strength and stamina, getting fighting experience, and such, but with handyman, I'm hoping that the end result is becoming Iron Man for real.
 
Last edited:
Back
Top