At
@Gears' suggestion, I've moved these from the Almanac thread.
Kroatanga: The Fungoids were created long ago as instant cannon fodder in a different universe in a war now forgotten. Now these belligerent creatures follow their genetic programming, bringing the plague of warfare wherever they go as they access genetic memory to create the tools needed to wage warfare on a large scale. With an innate talent for making use of esoterical abilities, the Kroatanga are a frustrating opponent to deal with as one can cut down an entire war migration only for another wave to be born and start the process again in even greater numbers in virtually no time at all unless one burns or freezes their corpses.
Negaverse Orks, I see. What do they look like?
Pixies: Phenotypically speaking, Pixies are like really small faeries who can fit in the palm of an elf's hand. They are highly numerous and are generally focused on maintenance or reconciliation, with rather few being well suited to retributive duties simply because of their lack of physical imposingness. They, like the fae, are a cosmopolitan species spread out just about everywhere not urbanized.
If they're all sapient, that's a
lot of brainpower in a very small space. Which means, even if it's limited to the "collective unconscious", Psychic Gestalt Pixies. Whee.
Varhuadin: With heads like frilled sharks and bodies well suited to the ocean, Varhuadin are not native to Xaramazdik but the shark folk have extensively colonized it anyway. Noted for their distinctive webbed dorsal fins and maws full of seemingly endless numbers of teeth, the Varhuadin who have colonized Xaramazdik fall in largest part under the nation of Vargralk; a Theocratic feudal state under the stern guidance of the Great Priest-Zargran Izacthys who has made the whole of daily life revolve around the worship of the Yskantras pantheon, deities who demand conquest to please them. Others have formed their own states and communities outside of the purview of Izacthys, but generally they may as well live on another planet than surface dwellers who don't inhabit the coast or Estuarine regions.
How do they build things? Do they have hands? Tentacles? Telekinesis?
Due to the nature of their creation, it is rather hard for Kaftar to develop personalities that do not fit the programming of their gods, and thus it is rare to find Kaftar who have not given into violent interactions with other sapients.
But it does happen, (apparently) unlike the Skaven from last time.
Stronger, faster, and tougher than humans and all capable of flight, the Coleopteran body plan is one for success.
Again, do they have hands, telekinesis, or what? And I assume humanoids still have their endurance advantage, even if in a highly mechanized, post-scarcity culture it's less relevant?
When they do go to battle, it is because they have come to believe a threat is so severe that if they do not act; reality itself may be threatened or someone has stolen their science and advances in magic. Their warriors strike like power armoured lightning bolts, a flurry of energetic and reality twisting death that leaves virtually none standing when all is said and done. But despite years of trying, the Lizardfolk have yet to divest even the smallest scraps of their wondrous knowledge to outsiders; leaving people to wonder at their achievements.
Wait, so they go to war if anyone manages to reverse-engineer their stuff, but they've been trying to explain it to others for probably several centuries? I'm a little confused.
The Eldest species of the sky
Yes, I see what you did there...
With bodies charged with esoterical energy and minds far keener than an Elf or a Human could claim to boast
*Barring apotheosis, really extensive cybernetics, relevant superpowers, sheer arrogance...
Creatures like the mixture of elephants and snakes and possessed of tremendous size
So they look like grey dinosaurs, then? I'm a little confused.
Their passage through the underworld can create tunnels large enough to conduct air battles in, and they make sure that the underworld is maintained and new tunnels and caverns are created.
Are they really big? This implies they are, but you didn't mention it. Of course, spiders and scorpions don't tend to dig really extensive tunnels, in my experience, so it could easily be earthshaping magic.
Anguiliarii: These eel like sapients prefer deeper waters or coral reefs, rarely venturing outside of these two biomes and being particularly unfond of kelp forests. They are well noted, and feared for the ability of a fully grown Anguiliarii to swallow a grown man whole in a single gulp and crush him into pulp with powerful muscular actions. Venturing as far down as the abyssal regions of the sea, the Anguiliarii don't particularly like fresh water, so avenues of contact with surface dwellers are limited under most circumstances, but the great empire of Nazakar spans an enormous and well travelled shipping lane, and the Empire demands a toll from all ships passing their waters, and with the aid of spells; they can venture onto land or into fresh water to punish those who avoid giving the Emperor his due.
Same question about manipulators. I'm really guessing at-will Mage Hand or a psychic equivalent for most of these guys.
Elves: Fractured into many successor species of the old rune elves, the Elves are bound together by some common phenotypical traits, a propensity towards height, ears coming to a point, more gracile features than humans, and very long natural life spans;
If Elves were the first humanoids around, just describe their average height in meters and say that humans have round ears, shorter and stockier frames, and naturally short lifespans.
Cursed by Jinnari and Hiragya to forever remain in childhood for the sins of their ancestors.
Actually prepubescent? How'd the curse last so many generations, then? And do they have any dominant species, or are, say, Orcs and Elves and Dwarves all represented?
I think it might make most sense as a sort of penance/refugee thing, where they make themselves into children as part of casting off their former heritage. And maybe there's a subgroup based on the Kids Next Door...
Goblinoids: Coming in Goblins, Hobgoblins, and Grobgoblins, Goblinoids are further divided into several colours based on ability. Goblins are the smallest of their kind, standing at three to four feet tall, while Hobgoblins are significantly meatier at five to six feet tall on average, and the Grobgoblins are an impressive seven to eight feet and heavily muscular.
You use feet here, but meters later. You might want to change that.
Though the Archomentals can also grow tremendously powerful; Archomentals are made of Arcana; not Divinia, those Archomentals who gain enough Divinia to become Gods are terrifying beings indeed, as are those Gods who gain enough Arcana to match the Archomentals.
What are the Psychic equivalent? Movie Tetsuo probably qualifies.
Skynet is a being of super genius intelligence and beyond but is still very much stuck with the maturity level of at best a teenager.
This is, formatting aside, one of my favorite lines in a
long time.
The war against the machines may have begun anew.
Wouldn't it be the war against the organics?
(All characters are first drafts, but unless anyone has comments are likely to remain as they are now)
Bit worried the "Angel Witch" is past content guidelines, even if I had to click two links to see it because the picture was broken.