The Firestorm: A crossover invasion game. Looking for a 40k faction player.

When your auxiliaries have more entries on your unit list and outnumber your core force several hundred to one, it's easy to be confused.
 
At @Gears' suggestion, I've moved these from the Almanac thread.
Kroatanga: The Fungoids were created long ago as instant cannon fodder in a different universe in a war now forgotten. Now these belligerent creatures follow their genetic programming, bringing the plague of warfare wherever they go as they access genetic memory to create the tools needed to wage warfare on a large scale. With an innate talent for making use of esoterical abilities, the Kroatanga are a frustrating opponent to deal with as one can cut down an entire war migration only for another wave to be born and start the process again in even greater numbers in virtually no time at all unless one burns or freezes their corpses.
Negaverse Orks, I see. What do they look like?
Pixies: Phenotypically speaking, Pixies are like really small faeries who can fit in the palm of an elf's hand. They are highly numerous and are generally focused on maintenance or reconciliation, with rather few being well suited to retributive duties simply because of their lack of physical imposingness. They, like the fae, are a cosmopolitan species spread out just about everywhere not urbanized.
If they're all sapient, that's a lot of brainpower in a very small space. Which means, even if it's limited to the "collective unconscious", Psychic Gestalt Pixies. Whee.
Varhuadin: With heads like frilled sharks and bodies well suited to the ocean, Varhuadin are not native to Xaramazdik but the shark folk have extensively colonized it anyway. Noted for their distinctive webbed dorsal fins and maws full of seemingly endless numbers of teeth, the Varhuadin who have colonized Xaramazdik fall in largest part under the nation of Vargralk; a Theocratic feudal state under the stern guidance of the Great Priest-Zargran Izacthys who has made the whole of daily life revolve around the worship of the Yskantras pantheon, deities who demand conquest to please them. Others have formed their own states and communities outside of the purview of Izacthys, but generally they may as well live on another planet than surface dwellers who don't inhabit the coast or Estuarine regions.
How do they build things? Do they have hands? Tentacles? Telekinesis?
Due to the nature of their creation, it is rather hard for Kaftar to develop personalities that do not fit the programming of their gods, and thus it is rare to find Kaftar who have not given into violent interactions with other sapients.
But it does happen, (apparently) unlike the Skaven from last time.
Stronger, faster, and tougher than humans and all capable of flight, the Coleopteran body plan is one for success.
Again, do they have hands, telekinesis, or what? And I assume humanoids still have their endurance advantage, even if in a highly mechanized, post-scarcity culture it's less relevant?
When they do go to battle, it is because they have come to believe a threat is so severe that if they do not act; reality itself may be threatened or someone has stolen their science and advances in magic. Their warriors strike like power armoured lightning bolts, a flurry of energetic and reality twisting death that leaves virtually none standing when all is said and done. But despite years of trying, the Lizardfolk have yet to divest even the smallest scraps of their wondrous knowledge to outsiders; leaving people to wonder at their achievements.
Wait, so they go to war if anyone manages to reverse-engineer their stuff, but they've been trying to explain it to others for probably several centuries? I'm a little confused.
The Eldest species of the sky
Yes, I see what you did there... :D:rolleyes::D
With bodies charged with esoterical energy and minds far keener than an Elf or a Human could claim to boast
*Barring apotheosis, really extensive cybernetics, relevant superpowers, sheer arrogance...
Creatures like the mixture of elephants and snakes and possessed of tremendous size
So they look like grey dinosaurs, then? I'm a little confused.
Their passage through the underworld can create tunnels large enough to conduct air battles in, and they make sure that the underworld is maintained and new tunnels and caverns are created.
Are they really big? This implies they are, but you didn't mention it. Of course, spiders and scorpions don't tend to dig really extensive tunnels, in my experience, so it could easily be earthshaping magic.
Anguiliarii: These eel like sapients prefer deeper waters or coral reefs, rarely venturing outside of these two biomes and being particularly unfond of kelp forests. They are well noted, and feared for the ability of a fully grown Anguiliarii to swallow a grown man whole in a single gulp and crush him into pulp with powerful muscular actions. Venturing as far down as the abyssal regions of the sea, the Anguiliarii don't particularly like fresh water, so avenues of contact with surface dwellers are limited under most circumstances, but the great empire of Nazakar spans an enormous and well travelled shipping lane, and the Empire demands a toll from all ships passing their waters, and with the aid of spells; they can venture onto land or into fresh water to punish those who avoid giving the Emperor his due.
Same question about manipulators. I'm really guessing at-will Mage Hand or a psychic equivalent for most of these guys.
Elves: Fractured into many successor species of the old rune elves, the Elves are bound together by some common phenotypical traits, a propensity towards height, ears coming to a point, more gracile features than humans, and very long natural life spans;
If Elves were the first humanoids around, just describe their average height in meters and say that humans have round ears, shorter and stockier frames, and naturally short lifespans.
Cursed by Jinnari and Hiragya to forever remain in childhood for the sins of their ancestors.
Actually prepubescent? How'd the curse last so many generations, then? And do they have any dominant species, or are, say, Orcs and Elves and Dwarves all represented?
I think it might make most sense as a sort of penance/refugee thing, where they make themselves into children as part of casting off their former heritage. And maybe there's a subgroup based on the Kids Next Door...
Goblinoids: Coming in Goblins, Hobgoblins, and Grobgoblins, Goblinoids are further divided into several colours based on ability. Goblins are the smallest of their kind, standing at three to four feet tall, while Hobgoblins are significantly meatier at five to six feet tall on average, and the Grobgoblins are an impressive seven to eight feet and heavily muscular.
You use feet here, but meters later. You might want to change that.
Though the Archomentals can also grow tremendously powerful; Archomentals are made of Arcana; not Divinia, those Archomentals who gain enough Divinia to become Gods are terrifying beings indeed, as are those Gods who gain enough Arcana to match the Archomentals.
What are the Psychic equivalent? Movie Tetsuo probably qualifies.
Skynet is a being of super genius intelligence and beyond but is still very much stuck with the maturity level of at best a teenager.
This is, formatting aside, one of my favorite lines in a long time.
The war against the machines may have begun anew.
Wouldn't it be the war against the organics?
(All characters are first drafts, but unless anyone has comments are likely to remain as they are now)
Bit worried the "Angel Witch" is past content guidelines, even if I had to click two links to see it because the picture was broken.
 
I don't think the picture violates any size rules, and it doesn't have any NSFW content, so I'm a bit confused on what the issue might be with it.
 
When your auxiliaries have more entries on your unit list and outnumber your core force several hundred to one, it's easy to be confused.
Auxiliaries: 2 Titans, 3 Ordinatus, 250 War Beasts, 5000 elite infantry, 3000 cavalry, 5 Heroes Total of 8260.
Knight House forces: 6 Knights Baron, 90 assorted Knights, 750 War Beasts, 2000 Cavalry, 100,000 infantry, 525 aircraft. Total of 103,371.

Auxiliaries are about 7.4% of my forces. 7.9% if you count the aircraft as Naval Auxiliaries. House Nikula's forces outnumber the auxiliaries ~25 to 2.
 
At @Gears' suggestion, I've moved these from the Almanac thread.

Negaverse Orks, I see. What do they look like?


If they're all sapient, that's a lot of brainpower in a very small space. Which means, even if it's limited to the "collective unconscious", Psychic Gestalt Pixies. Whee.
Pixies and fairies like all fae are made from Aethyr. They're beings of esoterical energy in matter form and don't care about your laws of biology.

How do they build things? Do they have hands? Tentacles? Telekinesis?


But it does happen, (apparently) unlike the Skaven from last time.
Kaftar who aren't programmed aren't in large enough numbers or concentrated enough to form more than enclaves in other people's societies.

Again, do they have hands, telekinesis, or what? And I assume humanoids still have their endurance advantage, even if in a highly mechanized, post-scarcity culture it's less relevant?
Coleopterans have four hands and stand upright. And nope.
Wait, so they go to war if anyone manages to reverse-engineer their stuff, but they've been trying to explain it to others for probably several centuries? I'm a little confused.
That means despite everyone trying for countless aeons; no one has learned anything from the Lizardfolk and they never will teach anyone anything. As the resident masters of the esoterical force of superscience, they've got their secrets tightly locked down.

Yes, I see what you did there... :D:rolleyes::D

*Barring apotheosis, really extensive cybernetics, relevant superpowers, sheer arrogance...
You'd need extremely high end A.Is from fiction like Mother Brain to match the intelligence of adult dragons and they only get smarter as they get older. The reason they and the other eldest species don't take over the world is because of their nature as cosmic overseers; it's not really in their nature and if any do get such schemes; others will plot against them.

So they look like grey dinosaurs, then? I'm a little confused.
They're based on an Afrikaaner legendary creature



Are they really big? This implies they are, but you didn't mention it. Of course, spiders and scorpions don't tend to dig really extensive tunnels, in my experience, so it could easily be earthshaping magic.
Anasni can grow to enormous sizes like any other Eldest species. The largest are easily mistaken for mountains when they bother to leave the underworld.

Same question about manipulators. I'm really guessing at-will Mage Hand or a psychic equivalent for most of these guys.


Actually prepubescent? How'd the curse last so many generations, then? And do they have any dominant species, or are, say, Orcs and Elves and Dwarves all represented?
I think it might make most sense as a sort of penance/refugee thing, where they make themselves into children as part of casting off their former heritage. And maybe there's a subgroup based on the Kids Next Door...
Halflings are frozen at the exact minimum age needed to reproduce. The curse is also a 100% dominant trait because having intercourse with a halfling means you are potentially a harmer of children in the eyes of Jinnari and Hiragya. Also, Halflings obviously don't age at all once they get to their maximum age. They're stuck like that. Plenty of first and second generation halflings are still around.


What are the Psychic equivalent? Movie Tetsuo probably qualifies.
Rorklorna, beings of almost pure psychic energy who prefer to body jack over forming matter states; though they can if they want to.
 
Last edited:
@Shadows, would you be open to the idea of me GMing you?

Edit:
Kraken: The Eldest species of water, the Krakens combine the features of Natuloids, Lampreys, and just a bit of shark, Krakens start off as perhaps the smallest of the Elder Species but on the same hand can grow up to be perhaps the largest. Krakens are not seen too often by those who don't have too much business with the water, but in the oceans they rule. Krakens who decide to become tyrants are virtually unstoppable when they reach the proper size and age; their physical bodies and esoterics all but matchless beneath the waves, and those who decide to be forces for justice will surely see it done where their influence rules.
What is the proper size and age? 100 m long? Couple Centuries?
 
Last edited:
I don't think the picture violates any size rules, and it doesn't have any NSFW content, so I'm a bit confused on what the issue might be with it.
Metal nipple stickers.
They're beings of esoterical energy in matter form and don't care about your laws of biology.
Laws of mentality, actually. Unless AIs normally aren't psychic?
Coleopterans have four hands and stand upright. And nope.
What, really? Do they at least require semi-exotic materials to produce?
(Seriously, humans and elves can run for days on end, without external magic. It's probably their main advantage.)
Halflings are frozen at the exact minimum age needed to reproduce.
So, at least for most insect species, adult stage. Unless insects aren't allowed?
The curse is also a 100% dominant trait because having intercourse with a halfling means you are potentially a harmer of children in the eyes of Jinnari and Hiragya.
Would a marriage in their church be enough to get past that? I'm still seeing the potential for halflings as a psuedomonastic order.
Also, Halflings obviously don't age at all once they get to their maximum age. They're stuck like that. Plenty of first and second generation halflings are still around.
Aging to death is popular on Xarmarazdik? I thought everyone had age reversal treatments.

Also, did you see my earlier post? I'm waiting on an answer.
 
Metal nipple stickers.
Laws of mentality, actually. Unless AIs normally aren't psychic?

What, really? Do they at least require semi-exotic materials to produce?
(Seriously, humans and elves can run for days on end, without external magic. It's probably their main advantage.)
Coleopterans breed faster than humans do by a longshot. They are by virtually all physical accounts; the superior species which is why they're perhaps the most numerous sapients in the two meter tall range. There are reasons why humanity is in a twilight era (that and losing 90% of its pre-age of strife population in an ill advised "humanity fuck yeah" attempt) while the arthropoid races are just becoming more and more dominant.

So, at least for most insect species, adult stage. Unless insects aren't allowed?

The first halflings were elves, dwarves, and humans, they cannot breed with arthropoid species without mystical aid; so any that do exist would be very rare and likely the result of some mages with some really weird fetishes.

Would a marriage in their church be enough to get past that? I'm still seeing the potential for halflings as a psuedomonastic order.

Halflings do not have a racial pantheon, they're very religiously diverse though all acknowledge they exist because of the sins of their ancestors. And no, Jinnari and Hiragya don't brook any excuses, if you had sex with a halfling it's because you found a pubescent child attractive and that's an automatic sin in their book and you had better be damn glad that Ytaliana told them that they had to stop vaporizing every pedophile they became aware of and now instead resort to twisting fate to give them the gift of terrible luck.

Aging to death is popular on Xarmarazdik? I thought everyone had age reversal treatments.

Also, did you see my earlier post? I'm waiting on an answer.

Halflings are rather known for something of an accelerated ability to heal, allowing them to get back up and keep going. Even with healing magic being able to undo aging, Halflings are just more likely to survive a serious injury than most.

I generally speaking also don't think much of people putting a list of demands and conditions for me like a catholic church door being met by Martin Luther.
 
Last edited:
And no, Jinnari and Hiragya don't brook any excuses, if you had sex with a halfling it's because you found a pubescent child attractive and that's an automatic sin in their book.
...Huh. They officiate no halfling marriages, then? Even if the point of a marriage is to keep the resulting children looked after? How strange.
(Seriously, punishing the children of sinners with no way to bear children "righteously" is Evil in my book. Given the health benefits, though, I'd accept it as a pretty cool blessing if Halflings could decide to grow up. Can they?)
I generally speaking also don't think much of people putting a list of demands and conditions for me like a catholic church door being met by Martin Luther.
Yeah, sorry. That was impolitic of me. (I was still a little upset with the end of Global Inferno.)
Will you let me help anyway?
 
Last edited:
...Huh. They officiate no halfling marriages, then? Even if the point of a marriage is to keep the resulting children looked after? How strange.
(Seriously, punishing the children of sinners with no way to bear children "righteously" is Evil in my book. Given the health benefits, though, I'd accept it as a pretty cool blessing if Halflings could decide to grow up. Can they?)
Another deity might offer blessings to produce normal offspring from a marriage with halflings, but Jinnari and Hiragya are very defensive of their charges. They mean well, but they have the minds of children; being overzealous, cantankerous, and seeing the world in black and white. The halfling curse is dominant because they themselves have yet to be convinced that there is any reason for an uncursed to be attracted to a halfling beyond pedo/hebephilia. They'll keep the children looked after because all children are their charges and try to direct them to their temples if neither parent will accept; but you'll still get the curse of your offspring with that halfling always being more halflings. And no, halflings can't grow up without proper application of divinia.

JInnari and Hiragya are very energetic, very wild and very difficult to control deities; as well as two of the most powerful of the ur-pantheon due to the sheer size of their domain. They're great friends to have but terrifying if crossed; the civilization that would give rise to the halflings as a result of the great curse could have gotten it far worse. And they need Ytaliana and Norvolg to help keep them in check (as Ytaliana and Norvolg are mother and father deities; though not the biological parents of Jinnari and Hiragya; though "biological lineage" is meaningless to beings made out of concentrations of divinia, they don't have DNA) or else they'd probably break something important relatively quickly.

Yeah, sorry. That was impolitic of me. (I was still a little upset with the end of Global Inferno.)
Will you let me help anyway?
Sure.
 
Last edited:
Back
Top