HoratioVonBecker
Imperfectly Aligned
I am no longer a GM here, but spacetravel isn't terribly high on the techtree, to the point that Warsies, Trekkies, and basically every high end sci-fi faction I've seen around here get it for free. Maybe change it for "Air Units start one Tier higher", or double their number, or something?Are these acceptable traits?
Overengineered Aerospace: All air units are capable of reaching orbit (or at the very least leaving the atmosphere), allowing for greatly increased operational range.
Leftover Fuel: The ship the Kerbals used to get here was propelled by nuclear devices with a yield somewhere near 150 megatons. There are a few leftover from the trip, which could be put to decidedly warlike ends with minimal difficulty.
Leftover Fuel gives you extra nukes. Nukes count as Great War Engines, and trade evenly with Ships of the Line or Airships. One Trait can let you increase an army category (Land, Air, Sea, Armor) by one Tier, and thus can reasonably be assumed to let you double that category, instead - which is roughly equal, if memory serves, to quintupling one unit type.
So you'd get something like 50 nukes from it.
That's a serious drawback, since it pretty much keeps you from getting proper herokillers (of your own. Allies could help). But "start with no Heroes or Elite Infantry, and creating them is difficult" seems reasonable.Homogenous: Kerbals generally don't have superpowers or truly outstanding combat capabilities. This causes them a dearth of elite combatants, at least on foot. Heroes may not be recruited and the recruitment of elite infantry is harder.
Slapdash Construction: The rapidity with which Kerbals construct new spacecraft does have a downside, as the engineers sometimes forget to do various safety checks in their enthusiasm. This occasionally results in one or more of their newly-designed aerospace craft or other vehicles undergoing rapid unplanned disassembly. Which is to say, Kerbal vehicles aren't always reliable, and when they fail they do so spectacularly.
Wheee!(22-ton rocket propelled tanks; they sacrifice some armor and weaponry for the ability to break the sound barrier)
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