The Firestorm: A crossover invasion game. Looking for a 40k faction player.

I don't know where I should put my Vampires for maximum effect. I don't want to start too far from other players so I can't interact, but I also don't want to be surrounded by players or a great power.
 
I don't know where I should put my Vampires for maximum effect. I don't want to start too far from other players so I can't interact, but I also don't want to be surrounded by players or a great power.
Near cabal? You can at least fight the beetle-people, and I'm not to concerned with rapid expansion. (Yet.)
Skynet's also around there, and it's within a 2-3 turn marching distance from the Teraga Clusterfuck.
 
Hm well I think I've found a place, but how should I edit the map? Just take a screenshot of the map with all of the other stuff on it? Or find the last person to add themselves before me?
 
Well there's the full sized one with no one on it, but I wasn't sure if I should use that one because someone else would still have to add me to the map with everyone on it.

Edit: Well, until I hear a better option, here's where I'm going to start, feel free to add my starting position to the google docs map. I'm the red on dark red dot north east of Zambark (directly east of the Black Hand)

 
Last edited:
Thinking about tossing up some info on the Empire and or characters related to my faction...
 
Samantha "Sam" Kerchenkova

Sam Kerchenkova is the Crown Princess' personal bodyguard, the head of her security detachment, and her best friend. Only six months younger than her principal, the two were raised together at the Imperial Palace, learning the arts of etiquette, school subjects, and self-defense at the hands of the tutors and trainers provided by the family.

Sam is a study in contrasts with the Crown Princess in many respects. Where Arya is sun-kissed, violently red-haired and possessed of a bright, if somewhat blunt and sarcastic, personality, Sam is dark-haired and dark eyed, typically somber in tone of voice and somewhat taciturn in nature. Despite this, the two get along famously, and in each others' company balance each other out.

The Kerchenko family have been House Walker's most trusted and loyal retainers since there first was a House Walker; Sam's great-grandfather was the first Emperor's personal bodyguard, his son the next, and his granddaughter the first Empress's. Sam has big shoes to fill, but has no worries - when it's her and Arya against the world, the world had best stand aside.

Lord Brigadier General Nathan Alexander

General Alexander commands Her Majesty's 33rd Pathfinder Brigade, currently attached to the 777th Expeditionary Force. The veteran of countless battles against human and inhuman threats back in the PTE's home universe, he wields the 33rd like a grandmaster swordsman.

Born in London to his parents, the Duke and Duchess Britain, he was brought up trained in the arts of leadership and impressed with the values of noblesse oblige. After his schooling was over, he requested that his parents allow him to serve the people he would one day rule, and was allowed to enter the Imperial Academy at Sandhurst. Halfway through his time there, he was gene-screened and offered the opportunity to participate in the Pathfinder Program and be commissioned as an officer in the the feared and respected elite special forces group.

Naturally, he accepted.

After his gene-therapy was completed and the physical therapy regimen required was done, he was deployed as a new Lieutenant to the brush war on the outer world of La Paz. His heroism in extracting his team from a devastating ambush in the rebel-held continent of Marian, as well as the remnants of several other Pathfinder teams, found him awarded with the Terran Cross, the PTE's second highest award for valor, and propelled him into recognition and fame for his ability.

Now, twenty-two years later, he accompanies the Crown Princess to a new world, full of new challenges and new threats - and filled to the brim with opportunities to bring honor and glory to his House.
 
Last edited:
Sports of the worlds aflame: Whereas on Earth, sports are about fairness, competetive spirit, good sportsmanship, and are highly concerned about the safety of their players; the sports of the worlds aflame are so violent, so unfair, so designed for spectacle and amusement over all other things that even savages like the Kroatanga, the corrupt Frost-Folk and the Undead will participate in many events. With these sports designed by a pantheon with a particularly grim sense of humor, safety is not only not guaranteed, it is actively discouraged.

The closest equivalent to Rugby or Football is Wreckage; quite similar to the sport of bloodbowl in one of the iterations of the universes bound by the warp. The sport earned its name because the losing team tends to end up a broken mess of shattered bones and dead bodies to be revived by the patron gods and priests of these ultraviolent sports. In wreckage; there is no concept of evenness in the number of players on each team, outright killing the other team's players is encouraged, bribery on the field of play is common place among more underhanded teams, and so long as the method of maiming isn't ranged and all flight is kept within tackle distance of the ground; it goes, with many famous takedowns being perfomed by chainsaw or motorized claw. Complaints about the game often seeming to be more about maiming the other players than actually scoring have been dismissed on the basis of being "pansy arse whinging". The reigning champions of Xaramazdik for the past twenty years have been the Yustruki Claw Reavers; an all canceri team from Milikata who boast the largest and strongest players on their team in the entire Xaramazdik league, including Grobguz; a colossal Canceri more than three hundred meters long fielded when the Claw Reavers feel like they might actually lose; capable of wiping out whole teams with a single backhand.

The primary form of racing are Razor Prixes; infamous for the lack of regulation on what is considered an acceptable form of racer so long as it keeps within the regulated air space of the tracks. This of course, includes all manner of weaponry and outlandish modifications like teleporters, missile launchers, esoterical focusers, force fields, land mines; and more. Racers have been chariots, beasts carrying howdahs, cars, aircraft, hovercraft, tanks, walkers, mecha, and more and many racers die and are resurrected several times throughout the course of even localized races as they utilize devices and spells too rare and expensive for mass produced warfare. The Ultra Razor Prix; which travels all the world's continents and even its oceans and even dares to poke into the poles and skirt dangerously close to black hand territory is the world's largest Prix; though the solar system wide Grand Prix is larger still. Well known for its carnage; the Razor Prixes have also been used to show off or test advances in armoured fighting vehicle technology. The current champion is the dark elf Intranzia Blackbane with her bladeskiff the "Eternity of Torment" which is both extremely fast and extremely dangerous to other racers from any angle; she also retains the highest kill count of any racer in the Grand Razor Prix.

(More to come; including Blood Bowlized versons of Basket ball, Cricket, and Dodgeball)
 
Last edited:
The Pan Terran Empire

The PTE is the home of humanity within its own universe. While other human-dominated or human-only polities do exist, the PTE is far and away the largest and most powerful, and boasts the prestige of owning the mother world itself. Born out of the near-destruction of Humanity by a Nazi bioweapon in the first half of the twentieth century, the PTE formed twenty years after the fall of the Old World, in the heart of North America. The first Emperor wielded authority through the Imperial Army and Navy, mostly made up of the various smaller forces which had banded together to defend their home areas from lawless bandits in the wake of the death of more than half of the population of the world.

The Empire, then known as the Empire of North America, rapidly asserted dominance over the rest of the continent through force of arms, having had access to a greater share of intact American military equipment than any other group - and control of the Los Alamos nuclear production facilities, as well as various enrichment plants.

The ENA's principal rival of the time was the South American Concord, an alliance of nations that had arisen from the corpses of the old South American countries. The ENA's principal ally at that time was the British Empire, resurgent with the devastation of her rivals. Intermarriage between the two nations' monarchies bound them tightly together, and their diplomatic policies marched in lockstep with one another.

The Concord, jealous of the power being gathered by the ENA and the British, launched a sneak attack on the British naval base in the Falklands and a simultaneous strike on the ENA's Hawaiian and San Diegan naval bases. Losses on both sides were heavy, costing the ENA more than half of its Pacific fleet assets and the British a third of the Royal Navy.

Rolling up through the ENA's Mexican allies, the Concord launched a lightning assault on the ENA's southern territories, claiming vast tracts of land from the Empire. The Emperor then green-lit the use of tactical nuclear weapons for which the Concord, still operating with Hiroshima-type bombs, had no answer.

The fighting grew in intensity in spite of the use of the devastating Imperial nuclear arsenal. The Imperials and the British managed to push the Concord out of North America and shattered their warfleets, and were on the verge of victory when the Republic of China attacked.

The Republic, secretly in alliance with the Concord, unleashed their nuclear weapons on the Empire, destroying Los Angeles, Portland, Cheyenne, and many other western cities with their strike. The Imperial Palace's massive conglomeration of ABMs annihilated the strike targeted on it, but the surrounding area was still left devastated. The Emperor then ordered a full retaliation.

Within thirty minutes the majority of China was a glowing cinder, scorched and irradiated by the three thousand missiles launched at it. The world's population dipped, again, this time below even the lowest plague levels. For a time it seemed that the Commonwealth of Russian Socialist Republics might join in the general exchange and snuff out even greater tracts of life in the world, but it did not.

The war ended with the Concord's surrender within the next month, having been thoroughly demoralized by the brutal efficiency of the Imperial war machine despite their losses and the destruction of their homes. Indeed, some of the worst Imperial excesses were caused by the Republican strike, as Imperial soldiers, unable to avenge the deaths of their families and friends, visited redoubled violence and hatred on the enemies they could kill.

Over the next generation the Empire regained much of its former power, the world's energy resources still in good shape due to a (very) low demand thanks to general depopulation of the planet. The first Emperor's last act before his death was to launch the Imperial Space Directorate, dedicated to exploring and cataloging the untold splendor and riches of the worlds above. The first man landed on the moon in the early 2010s, and the first permanent base was commissioned in the 2020s.

The Second Emperor, product of the union of the British and North American royal lines, brought both empires together to form a cohesive whole under the Hemispheric Empire, claiming all of North, Central, and South America, as well as the British Isles and Australia. The dominance of the Empire on land and in orbit was unquestioned, its principal rivals long since destroyed or swayed by its commercial and cultural primacy.

The first sublight colony ship was sent to Alpha Centauri by the Empress Sarah I in the early 2050s; breakthroughs in power generation and warp technology immediately after its exit of the Solar System saw it get towed to its destination by the first interstellar tug. Humanity expanded rapidly through the stars over the next thirty years, colonizing dozens of planets and laying claim to other systems through the use of orbital stations.

Now, in 2087, the Empress has sent her heir, Arya, to lay claim to the world which will be the Empire's next crown jewel: Xaramazdik.
 
The primary form of racing are Razor Prixes; infamous for the lack of regulation on what is considered an acceptable form of racer so long as it keeps within the regulated air space of the tracks. This of course, includes all manner of weaponry and outlandish modifications like teleporters, missile launchers, esoterical focusers, force fields, land mines; and more. Racers have been chariots, beasts carrying howdahs, cars, aircraft, hovercraft, tanks, walkers, mecha, and more and many racers die and are resurrected several times throughout the course of even localized races as they utilize devices and spells too rare and expensive for mass produced warfare. The Ultra Razor Prix; which travels all the world's continents and even its oceans and even dares to poke into the poles and skirt dangerously close to black hand territory is the world's largest Prix; though the solar system wide Grand Prix is larger still. Well known for its carnage; the Razor Prixes have also been used to show off or test advances in armoured fighting vehicle technology. The current champion is the dark elf Intranzia Blackbane with her bladeskiff the "Eternity of Torment" which is both extremely fast and extremely dangerous to other racers from any angle; she also retains the highest kill count of any racer in the Grand Razor Prix.
Oh goody. I was worried that the Free Mushroom States wouldn't feel at home here.
 
I am totally going to participate in the razor prix with a Dee old-timer model which is going to be hand cranked to working order when all the racers start.
At the point where the engines start, everyone is miles away, and my rickety car will start the drive with the dee version of Bob Ross in the back painting the scenery.

It won't win the race

But it will paint you a pretty little picture.
 
Last edited:
Planes: Nachtwald, the cursed plane of the Totenkopfs, this realm in the outer planes is a miniature universe for the faithful and the bound of the Totenkopfs. It is a haven for the undead; who congregate in vast numbers in its desolate forests, haunted marshlands, foreboding castles, silent towns, and congregate freely with the petitioners of those who have served Waldemar well enough to "retire" there in the afterlife rather than be cast back into the material realm or devoured by the dark one. In the sky are mighty auroras, not of magnetism; but of damned souls bound to Waldemar's realm; to be used for whatever purpose the dread necromancer sees fit for them. This realm is hated by the other gods; for not only are there souls here from Waldemar's worshippers and from those who damned themselves through terrible pacts; but also those stolen away by Waldemar's sinister spell of soul thievery; taking the essences of others away from their proper afterlives and gifting them instead to the patriarch of the Totenkopfs. To be a bodiless soul in this realm is to be food, currency for those who serve beneath its undying Emperor and fuel for its many dark schemes against the rest of the universe.

As the planes are places governed and formed of magic rather than strictly physical laws, Nachtwald's features, it's worlds and geographies are generally more fantastical than can be found in the material world. Mountains shaped like skulls with burning pits in their eyesockets that seem to stretch on for hundreds of kilometers, dark forests with trees so tall they pierce the clouds, marshes so deep and vast that one could lose whole countries in their depths, an eternal night that yet does not kill the plants that grow in this cursed place. These worlds and the black stars of dark magic that inhabit this dire realm; filled with dangerously polluted forms of arcana, Waldemar's tainted divinia, Nyxos; and other dark energies; orbit around castle Totenkopf. The castle is; even by the standards of the super sized celestial bodies in this realm; enormous, a fortress in the dark so vast that light cannot hope to cross it in a timely manner; requiring the usage of teleporation and the strange twists in space and time that exist within the castle.

The Castle's interior is a mystery; as only parts of it have been explored by those not of the faith in attempted raids on the fortress; and Waldemar has made sure that none save his pantheon are aware of the entirety of the layout of his dark lair. Even without the perilous levels of dark energies swirling through the fortress, even without its hordes of worshippers, the undying, and the damned inside its halls, even without its devious traps; the sheer size and the labyrinthine construction of the castle is a defense against attempted invasion. Most will get hopelessly lost, and many attempted invaders have simply died of natural causes as they never found their destinations; paying the price for the folly of challenging Gods in their own home and underestimating the amount of resources that would be needed to storm the Monochrome citadel. It is believed that it would take a great alliance to penetrate into the inner sanctum of the castle and to conquer this plane; one that with the current divisions among civilized peoples; seems unlikely.

Beyond the castle are the fiefdoms of Waldemar's family members and vassals, who are given territories beyond the Kaiser's personal Desmense to govern in his name; each one somewhat different than the other. To use but four of the Elder Totenkopf's servants as examples; Ishild resides in dark splendour, with lively court lives and surrounded by all manner of fawning courtiers who partake in macabre balls and parties; living an undying aristocratic high life marked by carnivorous outbursts. Dietrich's land is a place of illusion and deception, where nothing is quite as it seems, where strange magics are heavy in the air and only being in Dietrich's trust is a guarantee of knowing where to go in a diabolical mirage. Mindy lays claim to a fiefdom that appeals to the pubescent girl's sensibilities, hunky boys, superficial displays of wealth, pretty dresses, a vast array of scorpions and all the toys a little archduchess could ask for. Adalbert's realm is more savage, with bestial undead and creatures who hope to emulate his savage strength; wild places where deadly hunts and frequent contests of strength are held to appease the bloodlust within.
 
Last edited:
I am totally going to participate in the razor prix with a Dee old-timer model which is going to be hand cranked to working order when all the racers start.
At the point where the engines start, everyone is miles away, and my rickety car will start the drive with the dee version of Bob Ross in the back painting the scenery.

It won't win the race

But it will paint you a pretty little picture.
If I dedicate my racer to protecting your's, can I have the painting?
 
Know what time it is? That's right, its pointless OC time!



Sir Tristen of the Looking Eye and Master Narine of the Armored Knife
Shown on the left, Sir Tristen is a member of an order of holy knights who primarily focus on hunting down criminals and bringing them to justice. Obviously, all members are devote worship of both Polorkrost and Tyramana, although some also make praises to Xaranthir, in hopes they shall receive a boon from him. In any case, members of the order primarily use a combination of heavy weaponry with miracles and blessings, and Tristen is no exception. His general technique is much more defensive than the rest, keeping his shield up and taking turns with the swings of blades. This is because Tristen's methodic way of doing things and is not the fastest of people, always relying on others to help him out.

A human, Tristen comes from one of the many human kingdoms that scatter the land. At the age of merely twelve, he ran away after accidentally discovering its ruler was planning on making his nation a mass-sacrifice to Waldemar von Totenkopf in order to become a powerful undead. He could not, after all, fight back, and so moved to another, in order to train. Unfortunately, after returning to the land after eight years, it had been too late: everyone was turned into wretched monsters, and gloom cast over it. It made him weep, for he could do naught. In the end, he decided to join the Looking Eye, in hopes to both improve his skills as a fighter and eventually retake the land in their name.

On the right we have Master Narine of the Armored Knife, the leader of a group of thieves who are opposed to the Looking Eye (although typically try avoiding those Knights.) They have a mix of beliefs, with Narine herself giving only small amounts of attention to them. Despite appearances, her armor is actually much lighter than it appears, with the metal being mithral. She also has magic, allowing her to create illusions of both sound and noise to hide her. However, she (with the rest of her group) never use spells that influence the mind directly, have strong opinions on the subjects of consent and abuse, and would never intentionally cause harm to a children.

Narine herself has a mix of heritage, including Ophidirax and elvish blood. Previously part of a failed rebellion in Teraga, she lives multiple lives, using illusions to alter her appearance. Typically, she tries to make her society helpful enough to others that they receive a good reputation and support. This includes giving donations to the poor and paying taxes, the latter of which they typically gain back by stealing from government (although they do try to target officials who are generally considered corrupt anyhow.) Some, of course, view them as having "sold out" and become "government dogs", but no one gives a shit about those sorts of people.
 
The Pan Terran Empire

The PTE is the home of humanity within its own universe. While other human-dominated or human-only polities do exist, the PTE is far and away the largest and most powerful, and boasts the prestige of owning the mother world itself. Born out of the near-destruction of Humanity by a Nazi bioweapon in the first half of the twentieth century, the PTE formed twenty years after the fall of the Old World, in the heart of North America. The first Emperor wielded authority through the Imperial Army and Navy, mostly made up of the various smaller forces which had banded together to defend their home areas from lawless bandits in the wake of the death of more than half of the population of the world.

The Empire, then known as the Empire of North America, rapidly asserted dominance over the rest of the continent through force of arms, having had access to a greater share of intact American military equipment than any other group - and control of the Los Alamos nuclear production facilities, as well as various enrichment plants.

The ENA's principal rival of the time was the South American Concord, an alliance of nations that had arisen from the corpses of the old South American countries. The ENA's principal ally at that time was the British Empire, resurgent with the devastation of her rivals. Intermarriage between the two nations' monarchies bound them tightly together, and their diplomatic policies marched in lockstep with one another.

The Concord, jealous of the power being gathered by the ENA and the British, launched a sneak attack on the British naval base in the Falklands and a simultaneous strike on the ENA's Hawaiian and San Diegan naval bases. Losses on both sides were heavy, costing the ENA more than half of its Pacific fleet assets and the British a third of the Royal Navy.

Rolling up through the ENA's Mexican allies, the Concord launched a lightning assault on the ENA's southern territories, claiming vast tracts of land from the Empire. The Emperor then green-lit the use of tactical nuclear weapons for which the Concord, still operating with Hiroshima-type bombs, had no answer.

The fighting grew in intensity in spite of the use of the devastating Imperial nuclear arsenal. The Imperials and the British managed to push the Concord out of North America and shattered their warfleets, and were on the verge of victory when the Republic of China attacked.

The Republic, secretly in alliance with the Concord, unleashed their nuclear weapons on the Empire, destroying Los Angeles, Portland, Cheyenne, and many other western cities with their strike. The Imperial Palace's massive conglomeration of ABMs annihilated the strike targeted on it, but the surrounding area was still left devastated. The Emperor then ordered a full retaliation.

Within thirty minutes the majority of China was a glowing cinder, scorched and irradiated by the three thousand missiles launched at it. The world's population dipped, again, this time below even the lowest plague levels. For a time it seemed that the Commonwealth of Russian Socialist Republics might join in the general exchange and snuff out even greater tracts of life in the world, but it did not.

The war ended with the Concord's surrender within the next month, having been thoroughly demoralized by the brutal efficiency of the Imperial war machine despite their losses and the destruction of their homes. Indeed, some of the worst Imperial excesses were caused by the Republican strike, as Imperial soldiers, unable to avenge the deaths of their families and friends, visited redoubled violence and hatred on the enemies they could kill.

Over the next generation the Empire regained much of its former power, the world's energy resources still in good shape due to a (very) low demand thanks to general depopulation of the planet. The first Emperor's last act before his death was to launch the Imperial Space Directorate, dedicated to exploring and cataloging the untold splendor and riches of the worlds above. The first man landed on the moon in the early 2010s, and the first permanent base was commissioned in the 2020s.

The Second Emperor, product of the union of the British and North American royal lines, brought both empires together to form a cohesive whole under the Hemispheric Empire, claiming all of North, Central, and South America, as well as the British Isles and Australia. The dominance of the Empire on land and in orbit was unquestioned, its principal rivals long since destroyed or swayed by its commercial and cultural primacy.

The first sublight colony ship was sent to Alpha Centauri by the Empress Sarah I in the early 2050s; breakthroughs in power generation and warp technology immediately after its exit of the Solar System saw it get towed to its destination by the first interstellar tug. Humanity expanded rapidly through the stars over the next thirty years, colonizing dozens of planets and laying claim to other systems through the use of orbital stations.

Now, in 2087, the Empress has sent her heir, Arya, to lay claim to the world which will be the Empire's next crown jewel: Xaramazdik.
So... The backstory for Gunm done right?
 
Zzarik: An Archomental that seeks to be a god as well, Zzarik is a fire elemental that appears as a spider like centauroid made of roaring flame whose somewhat humanoid upper torso appears to be in some kind of full plate armour with a horned helmet and cloak of some sort and possesses four arms and four spider like limbs emerging from its shoulders which can spread membranous wings of fire between them; though making out exact features is a bit hard with the constant flickering nature of its body. A creature of vast arcane power; Zzarik grew jealous of the way that gods were fawned over by mortals, and sought to have that fawning reverence as well. But like many other elementals who sought to become beings of all surpassing power in other esoterics; Zzarik found it to be difficult to get enough divinia to truly self sustain and become a god as well as an archomental; nevermind Zzarik's paths into other esoterical forces. Still, if deityhood were comparable to stars, Zzarik has what they need to essentially be a brown dwarf of godhood; almost but not quite there. Zzarik pursues its path to being worshipped through establishing a great many cults; one of the most problematic for the people (If not perhaps, truly the most powerful) of Xaramazdik is the cult it established in the college of mages in Karzruk; using their conflict with the priesthood and the secular government to engineer a take over of Karzruk; putting one of their own, the Chancellor Ottosrisch, in absolute command of the country and in a position to expand their influence. If need be; Zzarik will arrange all that is necessary to summon it to the material world in all of its glory; tearing open a vast rift between the material world and the inner planes to show the puny mortals why they very well better worship the spider lord of the inferno and start another great elemental war.
 
Last edited:
I'm sitting here wishing I could have given y'all more than the cliffnotes version of the Empire's history. That's all on my laptop/desktop, and right now I'm on my workcenter's computer aboard ship.
 
Back
Top