The End and The Beginning-An ASOIAF Nation Game-IC

Braavos-1 AD
Braavos - 1 AD

Current Ruler:
Lotho Temittis
Expected Heir: Name if applicable.
Type of Government: Sealord, elected for life by the prominents of Braavos
Capital: Braavos
Religion: All the religions

Major actions: @Ceslas
With the Freehold no longer casting a shadow over the seas south of Essos, Braavosi ships will set out to explore the lands east of Valyria. After all, tales have been told of the riches trade there brings.
YOUR NATION: Braavos
TARGET: Area south of the Braavosi lagoon
PLAN: State-sponsored colonists will be sent to settle the lands immediately south of Braavos so that local, stable supply of goods such as grain and timber may be secured, even if the actual payoff will likely be many years into the future. Braavosi - or visiting foreigners - with experience in farming will be paid to lend their expertise, while heralds will proclaim in the poorer parts of the city that there is stable pay for those willing to work hard in service of Braavos to attract settlers.
While the trade deals negotiated with some of the Westerosi realms brought the Sealord much joy to finish, there is work to be done. Changes to tariffs and import duties, merchants to be kept an eye on to ensure that they do not shame Braavos with their behavior, artisans - as well as the Arsenal - must be told early what goods they can expect to purchase more than before and what to sell, scions of prominent families persuades to represent Braavos, and finally, ships from the Arsenal will be sailed to the realms where they are purchased.

(Catch-all action for putting into practice the various trade deals worked out by Braavos.)
Secret action.

Internal Events:
The Braavosi rejoice, for no longer will the Dragonlords of the Freehold prey upon the weak and downtrodden in their endless hunger for power - for the Gods have finally punished them for their hubris.

However, all is not well in the city. Or rather, all is not harmonious. For even in the jubilation amidst the fall, it is clear that Braavosi politics are being reshaped, with two factions being formed. One is focused on securing ever more wealth for Braavos, now that Braavos no longer has to keep her wealth relatively modest, lest dragons sweep down from the skies. They have taken to calling themselves "the purples", after the purple sails that the Braavosi merchant vessels fly. The second faction is the "freemen", who wish to rid Essos of slavery, now that the wretched institution is no longer protected by dragons.

For now, this split hasn't caused any problems - as none but the most fanatical freemen would launch a crusade immediately - but while the Sealord has yet to formally announce his support for either side, his actions - sending a trade expedition east of Valyria and signing trade deals with Westerosi realms - speak loudly enough. While there are none in Braavos who would be saddened to see the slaving Free Cities razed, most are nevertheless relieved that the Sealord does not seem to be inclined to start wars in which Braavos would likely be outmanned many times over.

Military
8,000 Foot
1,000 Horse
100 Ships

Alliances, Agreements, Pacts, and Trade:
(Hopefully to be fully worked out soon.)
 
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Meereen-1 AD
Meereen - 1 AD

Current Ruler: Theoretically nobody but the democratic institutions in the city, factually Markhaz zo Kandaq
Expected Heir: Elective
Type of Government: Direct council democracy with limited franchise
Capital: Meereen
Religion: Gods of Ghis

Major actions: @Ceslas

  1. Expand the city watch into an army. Detailed into a post a page back.
  2. Send the shipwrights to work. Build our fleet.
  3. Secure the hills. Seize and secure the areas north of our city along the Skahazadhan.
  4. Detailed in PM.


Military
9.000 infantry
3.000 cavalry

Alliances, Agreements, Pacts, and Trade:
Part of a Ghiscari League with Hazdahn and New Ghis
Trade with Hazdahn, Gogossos and the Slaver cities. To be eventually expanded to Qarth, the Free Cities and Sarnor if they make it out of this century with the bits that matter.
 
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After much negotiation, the Sealord proudly announces to Braavos that trade deals have been signed with the North, the Vale, and the Reach.

Braavos will grant the North:
  • A small loan at (average interest rate) to set up a sawmill complex in the Wolfswood.
  • A small loan at (average interest rate) to purchase ships from the Braavosi Arsenal.
  • So long as sufficient wood is available at (reasonable rates) from the North, the North will be the sole foreign supplier of wood for the Braavosi Arsenal. Said wood will be classified as a military good, and will as such be exempt from any custom fees or import taxes.
The North will grant Braavos:
  • Every year, if the weather permits it, (a large amount of) wood shall be sold by the North to Braavosi at (reasonable rates).
Braavos will grant the Vale:
  • A small loan at (average interest rate) to expand port facilities in Gulltown.
  • A small loan at (average interest rate) to purchase ships from the Braavosi Arsenal at (reasonable rates).
  • Wool imports from the Vale shall enjoy an 80% reduction in custom fees and other import taxes.
  • Grain imports from the Vale shall enjoy a 50% reduction in custom fees and other import taxes.
The Vale will grant Braavos:
  • Braavosi merchants shall enjoy right of first refusal on all wool and grain sold in Vale port cities. Furthermore, wool and grain may not be sold to foreign merchants within (2 weeks travel) of any port cities.
  • Imports of clothing, jewelry, and pearls from Braavos shall enjoy an 80% reduction in custom fees and other import taxes.
  • Braavosi fashion shall be promoted at court by the royal family.
Obligations for both parties:
  • Both parties shall send prominent persons to each others' realm, so that they may learn about the culture and customs of the other.
Braavos will grant the Reach:
  • A large loan at (an average interest rate) to finance the construction of two forts to guard the Mander.
  • Braavosi engineers will be sent to the Reach to lend their expertise in the construction.
  • Imports of woodworks and wine from the Reach shall enjoy, respectively, a 50% and an 80% reduction in custom fees and other import taxes.
The Reach will grant Braavos:
  • Braavosi fashion shall be promoted at court by the royal family.
  • Imports of clothing and jewelry from Braavos shall enjoy, respectively, a 50% and an 80% reduction in custom fees and other import taxes.
Obligations for both parties:
  • Both parties shall send prominent persons to each others' realm, so that they may learn about the culture and customs of the other.
 
Turn Actions for 1 AD/9618 AG

King Garth XII has spent his reign building the foundations of a peaceful and prosperous Kingdom of the Reach. Now with marriage pacts and alliances being brokered with both the Lannisters and the Durrandons, House Gardener can look both inwards and outwards towards harnessing the true economic and cultural power of the Reach without fear of warfare with two of her most powerful neighbors.

The Reach is highly productive, densely-populated, and quite wealthy. It is time to put these advantages to good use.

Action 1) Exploration of the High Seas
The Reach boasts one of the largest military and merchant marines in all of Westeros. Thanks to the power and prestige of the Arbor and Oldtown, the Reach has a naval force that rivals even that of the Iron Islands, while the Redwynes boast one of the largest commercial fleets in the known world. Trade with the rest of Westeros and with much of Essos is a major economic driver for the seafaring and commerce-driven economies of the southern Reach. With the great Houses Redwyne and Hightower far more merchant-oriented than the other major feudal families of Westeros, and with the Doom of Valyria utterly destroying one of the greatest empires the world had ever seen, there is a massive commercial vacuum just waiting to be filled. The great cities and empires found in Qarth, Volantis, Yi Ti, and Ashai are now open to us, without fear of stepping on the toes of the Dragonlords. It's time for a series of great voyages of exploration to take place in the name of House Gardener and the Kingdom of the Reach. This action is divided into two parts, with the Hightowers and Redwynes going east and the Gardeners themselves sponsoring an expedition to the west.

House Hightower and Redwyne will be given leave to take a large expedition of ships to the greatest ports that lay along the Summer Sea

  • We will make port at the Summer Islands first to hire several bands of legendary red archers with goldenheart bows to help provide additional protection from pirates, corsairs, and any Ironborn raiders that are operating in the Summer Sea. While the Hightowers and Redwynes obviously have established their own defensive measures to protect merchant shipping due to the wealth and power they already have, we will take any and all precautions for a voyage as important as this.
  • The expedition will also seek to buy or even just rent a few Swan Ships from the Summer Islanders as well, for these are the perfect kind of ships to use for a voyage like this. Gifts including some of the Arbor's greatest wines, famous woodharps from Oldtown, copies of books from the Citadel, and other unique goods from the Reach (including produce) will be used to establish good will with the Summer Islanders and help make a deal with them. Gold will be used to directly hire the red archers for the voyage, with the promise that they'll be free to return home to after the trip, or return with us to Oldtown if the hired archers wish. Even if we can't get everything we want out of this deal, we still want to establish friendly relations with all the independent princes of the Summer Islands to establish the friendly disposition of House Gardener towards them.
  • The Hightower expedition is expected to last at least a year or two before returning home to Oldtown. I wish for them to stop by Lys, Volantis, Meereen, Qarth, Yin, and Ashai before making call at Port Moraq, Faros, Port Yhos, and New Ghis, before exploring the southern part of the Summer Islands before returning home to Oldtown.
House Gardener will directly sponsor a smaller expedition of ships to explore the Sunset Sea


  • If we can discover a western approach to Ashai and Qarth that could dramatically cut down on the time it takes to make a trip to the far east and back. Circumnavigating the globe has long been a goal of many a great explorers, though no one has ever been able to conclusively prove they have done it. It's time we start exploring the possibility of...well, exploring the Sunset Sea.
  • The Citadel will be tasked with charting out the circumference of the globe to determine the size of the world vs that of the known world, and thus the length it would take to reach Ashai assuming there is no other great landmass that lies in the Sunset Sea.
  • Meanwhile, a call will be put out for the greatest sailors, cartographers, and astronomers in all of the Reach to make their way to Highgarden so they can present plans and proposals for a westward expedition to Ashai to the King himself. Garth XII will make it clear that any man who can take a ship, sail west across the Sunset Sea, and return with proof of a westward passage to the far east will be rewarded with the King's weight in gold, be given a knightship, and be granted a keep of their own along the mouth of the Mander River. Any other requests from those who will lead an expedition to the west will be justly considered.
  • This is an action I expect may require some back and forth between myself and the mods representing NPCs before it can go forward. I'm ok with that.
Action 2) Construction of the Mander-Blackwater Canal

  • Per our recent negotiations with Storm's End, House Gardener and House Durrandon will begin work on constructing a canal between the Mander and the Blackwater.
  • While only shallow-draft boats can venture north of Stonebridge (the seat of House Caswell), seagoing vessels can travel as far north as the confluence of the Mander with the Goldengrove River, while medium-sized ships can travel the distance between the two. This means that fleets can reach this key point, while larger and smaller brown-water craft can travel up the rest of the distance to Tumbleton. From just south of Tumbleton, the canal will be constructed in the northwestern direction to the Blackwater, about 32-35 miles downstream of where the Blackwater river and the God's Eye river meet. The distance between these two points is just under 60 miles, and the lands around here are relatively flat and suitable for constructing a canal. I've attached a graphic showing the course of the canal. Each pixel is 8.1 miles in length, using the length of the Wall as a baseline to determine the length between he Mander and the Blackwater. While the canal will be entirely within the Reach's territory, this is a joint project between the Gardeners and the Durrandons due to the benefits it will bring the Stormlands as well (and because we are offering them free use of the canal once it's complete).
  • We expect construction of this canal could take a few years to complete. If locks are required, that should hopefully not prevent its construction since there are examples of medieval canals in real life that use locks.
  • OOC: Yes, I know some players are sick of canals being used in some older games but a canal linking the Mander and the Blackwater is such an obvious thing to do that I feel like it would be an act of malpractice for me to not word towards it. Don't @ me. :p

Action 3) Construction of Manderford
  • Per my conversations with the Iron Bank of Braavos, I intend to construct a great fortified port and commercial center at the mouth of the Mander River, named Manderford.
  • The days of Ironborn raiders traveling up the Mander are more or less over, and now we shall ensure they are over forever. Construction on a fortress guarding the mouth of the Mander will take place in the following stages.
  • Stage 1: Two great fortresses on either side of the river at its mouth will be build. A great boom chain will be made to span the length of the river and will be anchored on either end by both these fortresses.
  • Stage 2: Manderford itself will be build behind this boom chain. In addition to quite a lot of harbor facilities to service the trade that passes through the mouth of the Mander itself (both entry and exist), Manderford will be constructed to handle new trade that will take place thanks to the Mander-to-Blackwater Canal. This means the next thing to be constructed after the fortresses and the boom chain will be a large shipyard.
  • Stage 3: The port city will be designed around a shipyard, as well as a strong and large military garrison to protect the boom chain. In addition to providing repairs and refits for passing ships, the purpose of this shipyard is to make it easier to maintain a proper navy for the Shield Isles, as well as a decent river fleet with plenty of military and commercial transports to funnel goods and troops along the length of the river much faster than overland travel. Having a shipyard of this size capable of building new ships or repairing old ones from the fleet stationed at the Shied Islands will increase my influence over the Houses there, and make it easier to come to their aid in the event of Ironborn attacks (or naval attacks from anyone else for that matter)
 
Western Essos 1 AD


Temple of the Lord of Light
Chapterhouse Myr

Ruler: Aliandros, Lord High Steward of the Temple
Capital: Myr
Religion: R'hllorism.

Major Actions: @Ceslas

  • Expansion: Essos is ripe for the taking. We will expand Eastward, and seize control of everything inbetween Myr and the Rhoyne, and we will expand south, and take everything between Myr and the coast of the Summer Sea. We will use the slaves we have freed and recruited into the Temple's service to do this.
  • We will begin training a professional standing army /city-guard to defend Myr.
  • We will begin building shipyards so that we may have a fleet in the future.
  • Begin organizing a sort of civil service to administer Myr and our other possessions, which will be separate from the Temple's hierarchy.
1. While some expansion occurs, it is nowhere near as effective as it might otherwise have been due to the lack of forces committed to it. While Myr's zone of control has increased it does not meet the Temple's expectations.
(Cap Increase: +500 Foot, +200 Horse, +5 Ships)
2. Converts form the legions are quickly able to design basic formations and begin drilling of the levies. Equipping them with standardized equipment will take longer but should be resolved on its own as more resources are seized.
3. Unfortunately Myr does not yet have enough resources to justify an expansion of the fleet. Conquest will alleviate that. (OOC: Also, put your troop numbers in your turnpost.)
4. Separate from the Temple hierarchy? Whatever for? The Temple State is designed to avoid such matters. (Theocracies don't do secular institutions)


House Xaq of the Summer Isles

Princes of the Pearl Palace
Lords of the great Isle of Koj
Ruler: Jalabhar Xaq, Prince of Koj
Government: Princedom
Capital: Pearl Palace
Religion: Countless Deities of love, beauty and fertility

Major Actions: @Celas​
1) Securing political dominance on Koj: The infighting between the many Princes of the Summer Isles is rarely bloody due to strict adherence to specific codes of ritualized combat and heavy oversight from the numerous elders charged with documenting the long history of the Isles. That does not however, mean that the political turmoil that exists amid the petty nobility has ceased, and steps must be taken to cement the House of Xaq's control over the Pearl Palace of Koj, and our place at the primary house controlling the Isle's political interests. Sending out courtiers, attendants and a bevy of minor political operatives to gain an understanding of the current political views of the Isle of Koj should provide a baseline to build on.

2) Sunset Sea Trading Company establishment: Although the Summer Isles lacks for resources such as iron and bronze, it has always remained a place of wonder and wealth. Now is the time to expand on that, by establishing a merchant company with a number of noble backers as a source of supporting funds, and taking an account of the wealth of the Isles in order to trade to the rest of the wider world. The pelts and hides of great beasts such as the infamous Red Wolves, rare spices and endless numbers of jewels are of great value to the rest of the world, and by establishing a primary method of trading with the northern realms, we can expand our wealth.

3) Expanding the Harbours: Koj is home to one of the greatest naval harbours in the world, for no other port can create the massive, powerful Swanships that are the pride of the Summer Isles. By expanding both the current port to allow for more available trade and shipping both within the Summer Isles and beyond it, while laying the foundations for further development of mighty shipyards by which to lay down more powerful vessels, we can provide a basis to build our wealth, prestige and power on going into the future.

4) Seeking support: Gaining trading allies among the Summer Isles is important to secure our current princely position as Prince of Koj, and will be vital if we are to expand our trade further afield from the isles themselves. By sending out affirmations and rich gifts to the more powerful Princes on the surrounding isles of Walano, Omboru and Jhala. Strike up new friendships and comfortable connections, while our merchants can begin establishing themselves in the major Lotus Port, allowing us to begin shipping material from the Summer Isles across the Sunset Seas.
1. A common outlander joke is that Summer Islands successions are all bloodless. After all, people who are smothered in their sleep don't bleed. Potential rivals from children of other mistresses are removed or convinced to go into exile, as is traditional. (It would a good idea to design a family tree of those who are left)
2. Summer Islands nobility do not have the prejudice against commerce inherent in their Westrosi counterparts. Combined with the natural harbors of the Islands it is easy to send expeditions abroad to increase your resources.
3. More trade means more money, which is used to expand to expand the shipyards to increase increase trade. A wonderful cycle. (+5 Swan Ships)
4. Reciprocal gift exchanges are done, removing the possibility of a claim on Koj for the time being.
Braavos - 1 AD

Current Ruler:
Lotho Temittis
Expected Heir: Name if applicable.
Type of Government: Sealord, elected for life by the prominents of Braavos
Capital: Braavos
Religion: All the religions

Major actions: @Ceslas
With the Freehold no longer casting a shadow over the seas south of Essos, Braavosi ships will set out to explore the lands east of Valyria. After all, tales have been told of the riches trade there brings.
YOUR NATION: Braavos
TARGET: Area south of the Braavosi lagoon
PLAN: State-sponsored colonists will be sent to settle the lands immediately south of Braavos so that local, stable supply of goods such as grain and timber may be secured, even if the actual payoff will likely be many years into the future. Braavosi - or visiting foreigners - with experience in farming will be paid to lend their expertise, while heralds will proclaim in the poorer parts of the city that there is stable pay for those willing to work hard in service of Braavos to attract settlers.
While the trade deals negotiated with some of the Westerosi realms brought the Sealord much joy to finish, there is work to be done. Changes to tariffs and import duties, merchants to be kept an eye on to ensure that they do not shame Braavos with their behavior, artisans - as well as the Arsenal - must be told early what goods they can expect to purchase more than before and what to sell, scions of prominent families persuades to represent Braavos, and finally, ships from the Arsenal will be sailed to the realms where they are purchased.

(Catch-all action for putting into practice the various trade deals worked out by Braavos.)
Secret action.

Internal Events:
The Braavosi rejoice, for no longer will the Dragonlords of the Freehold prey upon the weak and downtrodden in their endless hunger for power - for the Gods have finally punished them for their hubris.

However, all is not well in the city. Or rather, all is not harmonious. For even in the jubilation amidst the fall, it is clear that Braavosi politics are being reshaped, with two factions being formed. One is focused on securing ever more wealth for Braavos, now that Braavos no longer has to keep her wealth relatively modest, lest dragons sweep down from the skies. They have taken to calling themselves "the purples", after the purple sails that the Braavosi merchant vessels fly. The second faction is the "freemen", who wish to rid Essos of slavery, now that the wretched institution is no longer protected by dragons.

For now, this split hasn't caused any problems - as none but the most fanatical freemen would launch a crusade immediately - but while the Sealord has yet to formally announce his support for either side, his actions - sending a trade expedition east of Valyria and signing trade deals with Westerosi realms - speak loudly enough. While there are none in Braavos who would be saddened to see the slaving Free Cities razed, most are nevertheless relieved that the Sealord does not seem to be inclined to start wars in which Braavos would likely be outmanned many times over.

Military
8,000 Foot
1,000 Horse
100 Ships

Alliances, Agreements, Pacts, and Trade:
(Hopefully to be fully worked out soon.)
1. While Braavosi ships have entered Slaver's Bay for the first time, the lack of a trade network in the southern seas makes further exploration difficult. Establishing enclaves in southern ports will help.
2. The lands of Freneros have been effectively under the city's control for years, the fall of the Dragonlords allows us to make that official.
(Cap Increase: +500 Foot, +200 Horse, +5 Ships)
3. The promise of vast reserves of northern timber and being able to enjoy cheaper grain and wool from the Vale and to sell cloth and clothing to a greater number of nobles has merchants salivating. They can taste the profits already.
First Daughter of Valyria, Free City of Volantis - 0AD

Current Ruler:

Triarch Daemon Vhossar
Triarch Rhaenor Caenyreos
Triarch Taegon Barnalys
Type of Government: Triarchy
Capital: Volantis
Religion: Gods of Valyria, R'hllor the Lord of Light
@Ceslas Major Actions
-Naval expansion: Volantis will grow the navy of the city to unprecedented levels not only for trade but for war as well. We are going to secure former Valyrian territory under our banner and that requires force.

-Military Expansion: We will work to expand and train an army, composed of slaves and freemen, ready for the conquest of Essos and acquire and train elephants for the upcoming wars.

-Recover Valyrian Records and Individuals: It is possible that we are the last major source of Valyrian blood in the world and we are its stewards. We will try to gather pure blood Valyrians and records of Valyria in order to be copied and kept safe behind the Black Walls in the great libraries and ensure that pure Valyrian blood can continue into the future.

-Diplomacy: While we are undeniably the masters of the Valyrian legacy we must convince the world likewise. Through trade and subterfuge we will work to convince the world that we are in charge or at the very least powerful and wealthy. From the nomads to the remaining Valyrian states we will spread our word, our money and our goods.

Internal Events:
-Relations between the Triarchs and the followers of R'hllor are being repaired after devastating riots that burned the city of Volantis
-

Military
-20,000 Infantry
-10,000 Cavalry
-100 ships
-50 river boats

Alliances, Agreements, Pacts, and Trade:

Diplomacy:
1. Volantis is currently at its maximum capacity for ships but the conquests up the Rhoyne can ultimately correct this prpoblem. (See Report)
2. The R'hllorites may be heathen but they don't have the prejudice against marching and fighting on foot the old legions had. The new army is put to work in the north.
3. The records of those families that were already prominent in Volantis have been secured but there are many who came from other cities and happened to be here when the Doom came. It is possible the ruins ot the easy might hold surviving records. The peninsula itself is impenetrable but the northern cities may be accessible
4. Your proclamations fall upon deaf ears. Your actions do not.
Pentos - 1 AD

Name: Free City of Pentos
Ruler: Prince Hareo Pentaris
Religion: No official religion, several faiths

Events:

- The leading families of Pentos have chosen a new prince, Hareo Pentaris. Young and without a lust for power, he is considered an ideal prince for most of the magisters. Pentos however remains divided between the Valyrian Party, which currently has a slim majority in the magisters council, and the Free City Party.

- In terms of foreign policy, the magisters council has determined to pursue friendly but distant relations with Volantis. At the same time friendly relations must be maintained with at least one of the free cities near the Stepstones, considering their dominance of the trade routes in that region. The leading families of Pentos are still divided as to how to approach foreign policy with the collapse of the Freehold and the quick end of the Valyrian Empire.

- The magisters council has authorized the expansion of the Pentoshi fleet, with several galleys to be built.

Military

Army:
12,000 total
- 10,000 Infantry
- 2,000 cavalry

- 50 men of the Prince's Guard

Navy: 30 warships
(I hope these were meant to be Major Actions. You only posted three and you didn't label them.)
1. The R'hllorites are not pleased the position of Prince has been retained but they hope the position will be more than an excuse to sleep with two virgin slave girls at the same time once every year.
2. The families encourage immediate expansion to avoid falling behind the other powers.
3. To authorize expansion is one thing. To actually get it done, land must be taken.
Lys

1 Year After The Fall





Current Ruler: Bhaela Baelareon First Magiser of Lys
Expected Heir: Laeron Berlaeris
Type of Government: Conclave of magisters
Capital: Lys
Religion: Mixed religions
Dramatis Personae:




Bhaela Baelareon First Magiser of Lys
First Magister of Lys Bhaela earned the title being the face of the plot which killed the last of the dragons and Dragonlords seeking sanctuary in Lys after the doom. House Baelareon is local to Lys having developed its wealth from orchards, wine and alchemy. Such connections and experience proved useful when it came time for ending the last dragon lords in Valyria quickly and quietly. Bhaela now rules Lys but for how long? The power which placed her in control now find her outlasting her use, a face for the coup is useful but one that has time to gain popularity and power is not.




Laeron Berlaeris, Magister and Gonfaloniere of Lys

Gonfalonier of Lys Laeron was once captain of the Valyrian garrison in the city. With the end of the Dragonlords, Laeron saw the political landscape shifting aligning himself with the Red Temple and earning his election as Gonfalonier. As such his political power is largely reliant on the temple who through their jockeying have also earned him the title of Magister. A competent commander and respected by the common people Laeron has acquired much of his political power through agency not his own. As such the power can not truly be said to be his, with Laeron seen to be the next to become First Magister time will tell if his rule will be his or really that of his faceless backers.




Renaehra Artigar Magister of Lys

Renaehra's leadership in the Red Temple of Lys earne her, her position as Magister. Once a slave captured in the Summer Islands, Renaehra was purchased by the Red Temple and trained to be a priest in Asshai. Renaehra was one of the main conspirators in the assaination of Ly's Dragonlords. In the power vacuum caused by the loss of the Dragonlords Renaehra is consolidating her power and expanding the faith. This expansion has not been without resistance however the faithful of the weeping lady have offered stiff resistance to the spread of the Red Temple.



Baevon Nohiar Magister of Lys

A slave owner, Baevon owns numerous brothels and slave pens across Lys. Baevon is a harsh master and a wealthy one. Hi demenor and reputation has won him little friends however his wealth and influence of the market leaves his claim for the position of Magister undeniable.



Herys Rogare Magister of Lys

Herys Rogare is an exceptionally wealthy trader and banker who's sizeable wealth enabled him to buy his position as magister of the city and under Valyria treasurer of the colony's finances. Along with Laeron, Herys is some of the few people of power under the Dragonlords to retain influence in the new regime.



Military:

6,000 Foot
500 Horse
80 Ships



Internal Events:

Major Action 1: Shift in Military focus
. @Ceslas
Lys is an island and her fleet will be her wooden wall. Lys is to focus on building up her fleet. To fund this expansion Lys is to begin decommissioning her horse numbers with the fund needed to support them moved to help fund the expansion of the fleet. As part of supporting this shift in focus Lys to found a professional force of marines to support the fleet. Initially small this Lys Sea Guard will be well equipped, disciplined and will specialise in boarding and amphibious raids. Most importantly this force will be made from freemen and not slaves. Well paid with strict requirements to join the Guard a degree of prestige is to be built around being members.

Major Action 2: Distillery @Ceslas
House Baelareon is to combine its alchemy knowledge, orchard and wine industries by creating/expanding distilleries on Lys. These are to make harder liquors and secure another trade good for Lys.

Pacts:
Meereen Trade Pact
Lys will grant Meereen:

  • A reduction in custom fees to 80% of the nominated fee for slave stock imported into the city suitable for hard labour*
  • In additions room and board for slave stock suitable for hard labour in the city awaiting sale will be discounted 15%.**
  • Slaves imported to be trained as bed slaves to then be on sold by Meereen slavers will be exempt from custom and import fees.
  • Meereen is granted the right to be the sole traders permitted to import Lhazareen slaves into Lys.


Meereen will grant Lys:
  • Wave import and custom fees for the sale of wines and other alcoholic beverages imported into Meeteen by Lyseni traders.***
  • An increase in import and custom fees for wines and other alcholoic beverages imported by non Lyseni traders.
  • Lyseni Traders are made the sole traders permitted to import perfumes**** into the city of Meereen.

* Slave suitable for hard labour being defined as soldiers broad of back, fit of limb, hearty and hale. Such compliance with these requirements being defined and assessed by the good slavers of house Nohiar.
**Slaves awaiting sale are to be housed in approved pits and pens. Slaves sold outside these areas are not to be granted this discount.
*** Lyseni traders defined as traders granted a writ of trade by house Baelareon.
**** Perfumes being defined as fragrant oils and other aromatic compounds to be applied to the skin, hair, clothing or other similar materials to be defined by House Baelareon. This however does not include substances to be burnt to release their aromatic properties as defined by House Baelareon.
The Pact of Open Waters

Tyrosh and Lys agree to commit to the ideal that the stepstones be forever open to the free use of each others cities.

To achieve this they agree to ensure:
  • Neither party will hinder each others movement through the step stones.
  • Agree to station a fleet joint manned, joint funded and joint commanded to ensure peace in the step stones.
  • Such fleet will be of a size comprising no less then 15% of each others fleet in times of peace.
    • Such peace will entail ensuring the route nominated below being free from pirates and other ne'er do wells that will inhibit the free flow of trade.
    • Ne'er do wells in this instance including but not limited to military vessels not members of this pact.

  • In times of war each part may withdraw there contribution to the fleet without breaking the treaty. Should one be forced to withdraw due to an act of war made against them, the other party will match the previous contribution until such time as the at war party is at peace.
Membership in the pact.
  • Membership in the pact will be broken should one fail to uphold their contribution and responsibilities to the pact.
    • Should membership be broken unlawfully a 10% tax will be imposed on the lapse members traders until such time as enough money has been raised to replace their contribution.
  • Membership in the pact may be voluntarily broken without being unlawful by paying the other pact member/s to replace their contribution.
  • New members may be inducted into the pact with a vote of existing pact members achieving an absolute majority .
Modifying the pact.
  • Any modifications to the pact including protected trade routes and contributions can be made by a vote of pact members achieving an absolute majority vote.


Diplomacy:

To: House Martell @Skrevski
From: Bhaela Baelareon First Magiser of Lys

The Dragon has fallen now free from that oppression it is time for a new world order. We have cast down the dragonlords who sought refuge in Lys, no new Dragon Tyranny will come from our Island. As a fellow people who once where oppressed and now breathe free would you agree to a pact of understanding and further friendship in the future.
1. While the marines will no doubt be invaluable in times of war many point out they need to retake the coastal plantations before others do.
2. Wine and alchemy are unsung part so Lys's economy due to how the Valyrians ...used the island in the past. A distillery is thus a logical development and the new beverages should be popular abroad.


The Great March
While the various Free Cities were content for the most part to gradually expand their domains, Volantis was not. It decided to send most of its forces on a massive campaign to retake the cities that it used to rule and to spread the word of R'hllor. The results were mixed. On one hand, the combination of R'hllorite zeal plus a massive commitment of troops led to a great deal of land being taken. On the other hand the combination of having to storm various cities with the cooperation of rioters withing resulted in a great swathe of destruction engulfing the land northeast of Volantis and the loss of many troops. The dameg will have to be healed before Volantis can profit form its conquests.
-Volantis loses 7,000 Foot and 3,000 Horse
-Volantis receives potential cap increases of 4,500 Foot, 1,800 Horse, and 45 Ships once the land is rebuilt.

From the Ashes
As the chaos of the Doom died down many states began retaking control of nearby lands, increasing their resources.
Tyrosh gains 500 Foot, 200 Horse, 5 Ships
Norvos gains 500 Foot, 200 Horse
Qohor gains 500 Foot, 200 Horse

Fires of Faith
The conflicting claims of supreme leadership of the worshippers of R'hllor has begun to divide the faithful across Essos. The Myrish Rite holds far more orthodoxy with the tenets of R'hllor but the Volantaene Rite is more pragmatic and thus holds greater appeal for thus trying to deal with mixed populations of believers and non-believers. Given Volantis's advances the High Priest has the advantage but Myrish successes could change that.
 
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The Dothraki Horde of Khal Mengo- 1 AD


Current Ruler:
Khal Mengo
Expected Heir: Moro ki Mengo
Type of Government: Rule by the man with the most bells in his hair
Capital: Everywhere and anywhere, for all the places that the Great Grass Sea touches are the domain of the Dothraki
Religion: The Great Stallion

Major Actions: Wouldn't You All Like To Know

Military:
Ten Thousand Dothraki Screamers. At the moment. Those numbers change, presumably.
 
Eastern Essos-1 AD
OOC: Note for future reference. Put your Major Actions in your turnposts and number them on the left-hand side. Even if it is just 1-4. SECRET I appreciate knowing you made them.



New Ghis 1AD

Ruler: Princeps Zagan mo Zagan
Heir: Imperator Khagan mo Zagan
Model of Government: Roman-Style Principate

Internal Events:

The II and I Legion are trained by Veterans of the Auxiliary Legions that returned home after service to the Former Valyrian Overlords prior to the doom. The Veterans are on the older side for Soldiers having all completed the Mandatory 10 year enlistment in the Valyrian Army for Ghiscari Auxiliaries and in some cases having a further 10 years of peace at home, but they are capable of training up the new recruits in a 9 week boot camp to see the Iron Legions reforged anew into the manipular format innovated by the Princeps when taking over Ghaen. Meanwile A third Legion is being Raised from Ghaen. This III Legion is still in training and it is expected that it will exhaust the possibility of any further troops being Raised from Ghaen. (Major Action 1 @Ceslas)

At the same time as the Army drilling, the small navy that New Ghis has been allowed to retain for pirate defense is drilling in fleet actions, coordination, and scouting. This should allow an increase in crew quality. Meanwhile 10 Dromonds are being laid down in the Dockyards to round out the fleet. These are not expected to be completed for some time. (OOC: Major Action 2 @Ceslas)

By the end of the 9 weeks the Fleet and the I Legion Muster on the Field of the Harpy and supplies are gathered. It seems a campaign is in the offing (OOC: Major Action 3 @Ceslas use the plans I sent)


With the Signing of the Ghiscari League between Mereen, Hazdan Mo, and New Ghis, new Ghis sees an increase in trade. In addition New Ghis now has commitments to come to her allies' aid should it be required.

The Imperator is somewhat enamored with Qartheen Elephants and their potential combat uses. He is currently attempting to persuade his father the Princeps of such, but the man is steadfast in his determination that discipline and training are what make the best armies, not gimmicks like elephants. Only time will tell if the Imperator can sway his father's mind.

Economy: Boom

With the restriction placed on New Ghis by their former Valyrian Overlords lifted, New Ghis is free from the export quotas placed upon them. Combined with the new alliance being formed, this has allowed New Ghis an economic boom.

Iron, Lead, Zinc, and Tin from the Ghaen interior are shipped out along with Slaves, Fish, Pearls, and other goods are all produced locally, but much of the wealth is being funneled into the state. So long as growth continues this should not be an issue, however if growth were to halt without proper reinvestment it could cause a crash.

Military:

The Iron Legions of New Ghis are a descendant of the Lockstep Legions of Old Ghis. Previously every Legion Raised by New Ghis would be sent to Valyria to serve as Auxiliary troops, with New Ghis only being allowed to retain a maximum of two Legions by Treaty for her own defense. Even the bastards of Valyria knew the value of Ghiscari Legions. However with her former overlords gone, New Ghis may once again raise new Legions for her own purposes and train them to the standard of the Old.

Each Legion is comprised of 10 Centuries of 600 men, in turn comprised of 6 cohorts of 100 men. The Legions are formed up in cohorts in checkerboard formation, allowing greater mobility and ability to shift into other formations such as Wedge or Block. Each Legion has approximately 4,800 Heavy Infantry Legionaries and 1,200 Light Troops.

Legionaries are armed in mail with helms, bracers, and greaves large Scutum Shields, a hasta spear, short stabbing sword, and Javelin, which they throw before making contact.

Light troops are armed in boiled leather over padded jacks with helms, small round shields, javelins and short stabbing swords. They skirmish and scout and in battle prevent the flanks from being overrun.

-12,000 Men in 2 Iron Legions of 6,000 Each.
-6,000 Legionaries in Training



Navally New Ghis is somewhat worse off as Valyria saw no use for ships when dragons could fight naval battles better. New Ghis was limited to a Humiliating 40 ships for defense against Pirates and were not allowed to field Dromonds, only the smaller War Galleys. With the Valyrians Gone however a slight shipbuilding project has begun to rectify this with 10 Dromonds being laid down in the naval yards.

-40 War Galleys
-10 Dromonds Under Construction

Alliances, Pacts, and Trade

-Member of the Ghiscari League
-Trade with most of Slavers Bay and Qarth
1. The drilling of the Legions works as planned but unfortunately Ghaen does not have the resources to support a third Legion. Conquest on the mainland will secure the resources. In the meantime drilling occurs amongst potential recruits who will be equipped as resources become available.
2. The new conquests will permit construction to begin next year.
3. The towns of Qimbreen and Kalot along with the rest of the Bone Coast have submitted, giving you access to new resources. (+1,500 Foot, 15 Ships, Horses only available after a cavalry force has been organized and sufficient horseflesh acquired.)

Kingdom of Sarnor



Current Ruler: Peroz Alexi, King of Sarnath and High King of Sarnor
Consort: Rimusha Alexi (nee Sargon) of Mardosh
Heir: Kushim Alexi, Prince of the Sarn
Model of government: Federal Monarchy (de jure), confederation (de facto)
Capital: Sarnath
Religion: Gods of River and Grass
Millitary: 45,000 Foot, 15,000 Chariots (distributed among various Kings, the High King in Sarnath has very limited authority over them)


House of Alexi

Etana Alexi - Former King of Sarnath and former High King of Sarnor, died 14 BD (before Doom), married Nanshe Kish of Saath (born 55 BD)



Zimudar Alexi - Current King of Sarnath and High King of Sarnor, born 34 BD, son of Etana and Nanshe - Zimudar grew up seeing the many weaknesses of Sarnor, that High King was all but an empty title, seeing the demise of the Valyrians who loved to divide and conquer he realizes the time is ripe for Sarnor to regain its former greatness under a High King worthy of his crown



Rimusha of Mardosh - Queen of Sarnath and High Queen of Sarnor (born 35 BD) - Rimusha was born into the ruling royal family of Mardosh, she married Zimudar out of duty but was fortunate as it turned into a love match, her influence with her husband has lead to more Mardosh style tactics and influences being present in Sarnath


Kushim Alexi - Prince of the Sarn (born 16 BD) - Raised in a court with a stronger Mardoshi influence than his fathers Kushim eschews a chariot for a saddle, preferring to ride a horse directly instead of being pulled behind one

Inanna Alexi (born 14 BD) - Eldest daughter of the royal family

Ninlil Alexi (born 13 BD)
Tirigan Alexi (born 13 BD) - The twins are the youngest of the royal children, their mother barely surviving their birth and the Chief Physician warning Zimudar that is would be very dangerous for her to carry another pregnancy to term


Kurum Alexi (born 30 BD) - Younger brother of the High King Kurum has long been his brothers fiercest champion and closest confidant (outside the royal bedchamber anyway), a well known traveller he has visited every Sarnori kingdom and others besides. He married Ninsum of Morosh in 13 BD only for her to perish in childbirth, leaving him with his only child to date

Ninkasi Alexi (born 14 BD) - As fierce as her father she also inherited her mothers head for logistics and love for the water, often seen sailing the Sarn on her private barge

Ishtar Akshak (born 32 BD) - Only sister of Zimudar and Kurum she was married off to the King of Sallosh years ago, though she still keeps in contact with her brothers via letter



Major Actions @Ceslas

- The Kings of Mardosh, Hornoth, Kys, Omber, Sallosh, Gornath and Saath are invited to Sarnath, ostensibly to discuss securing a bride for Prince Kushim and hisband for Princess Ianna, in reality to discuss the news coming out of Valyria

- Trusty men known for their subtlety and cunning are sent to each kingdom to attempt to gauge which kings, which heirs to those kings and which family and advisers of those kings are open to adopting new ideas and changign the ancient ways of Sarnori warfare

- High King Zimudar finds occasion during their visit to take each king aside and attempt to secure their support of him as High King regaining the old prerogatives and powers of the High Kings of old​
  • To Mardosh, Sallosh and Saath he appeals on their blood being cousin to the King of Saath and Brother By Law to the Kings of Sallosh and Mardosh, as he rises so too will they, as blood is valued above all else in Sarnor. Rimusha goes to work on the King of Mardosh (her brother) to make sure of Mardosh's support​
  • Mardosh is promised that its innovations in military warfare will be recognised and out to use in the war to come
  • To Hornoth, Saath and Gornath support is promised for a united Sarnori expedition to the West when one can be prepared with riches and glory to all kings who would join it​
  • Kyth is assured that it need not worry about its westward neighbours, for the Kings of Kyth and Hornoth are true freinds of the High King and war with the west will distract those aggressive kingdoms​
  • Sallosh is asured that the great tomes of Valyrian knowledge a westward war will gain will be give to its already grand libraries. Those tomes will elevate it above even the fabled Citadel as the greatest font of knowledge in the world​
  • Omber is given plans for a new road system and a planned city, albeit a small one for the Kingdom and its King to be based at, though it is small from the tiniest seed grow the greatest of grasses​
  • All kings are given lavish gifts tailored to their preferences and tastes to show the value their High King places on their relationship and place in the greater Realm of Sarnor​
1. The following spouses were offered.
Sagar Macwan (44 BD), King of Hornoth offered his son and heir, Uttamesh. (14 BD)
Vishruth Thakar (63 BD), King of Rathylar, offered his grandson and ultimate heir, Parvesh (10 BD)
Kedaar Visaria (7 BD), the Boy-King of Sathar, offered himself.
Balvant II Juthani (23 BD), the King of Sarys offered himself.
However the events of the meeting threatened to end all this.
2. It is known none are truly willing outside of Mardosh without a great need being shown to them.
3. To say this was a poorly thought-out idea is an understatement. Perhaps if some of these kings had been suitably flattered by actions in the preceding years the support of some might have been acquired but starting off by asking for restoration of the perogatives, even privately, was a recipe for disaster. There are still some notes to be taken form the talks.
-Blood is indeed valuable and Kings Chitresh Sheladia, Harshil Chinwalla, and Jaafar Dholakia were tempted.
-Mardosh is always eager for marital glory.
-You were thankfully reminded King Ganesh Pathak of Gornath rules the easternmost Kingdom, preventing yourself from embarrassing yourself in front of him. The western realms were suitably interested.
-King Nishad Rathod of Kyth was very unimpressed.
-King Harshil was interested in acquired more tomes and other artifiacts.
-King Etash Daevan of Omber was offended by being offered support for a small city, seeing it as a slight against his realm.
And you made the mistake of talking to King Onkar Tripathi of Kasath about any of this. As the man with the most to gain from a civil war he set about scheming the best way to remove you from power. It is said that only the Hundred Gods working in concert delivered you from the consequences of the meeting but at great cost...
Meereen - 1 AD

Current Ruler: Theoretically nobody but the democratic institutions in the city, factually Markhaz zo Kandaq
Expected Heir: Elective
Type of Government: Direct council democracy with limited franchise
Capital: Meereen
Religion: Gods of Ghis

Major actions: @Ceslas

  1. Expand the city watch into an army. Detailed into a post a page back.
  2. Send the shipwrights to work. Build our fleet.
  3. Secure the hills. Seize and secure the areas north of our city along the Skahazadhan.
  4. Detailed in PM.


Military
9.000 infantry
3.000 cavalry

Alliances, Agreements, Pacts, and Trade:
Part of a Ghiscari League with Hazdahn and New Ghis
Trade with Hazdahn, Gogossos and the Slaver cities. To be eventually expanded to Qarth, the Free Cities and Sarnor if they make it out of this century with the bits that matter.
1. Drilling the guardsmen and rebels into a disciplined force proceeds apace, aided by the Lancers of Meereen, the product of a Dragonlord's fascination with jousting.
2. Hulls for 30 ships are laid and more are being made available as lands is brought under your rule.
3. The town of Malkai submits to you. (500/200/5)

Destruction of Beauty
Destiny moved in unexpected ways for the Sarnori. Khal Mengo, believing he might be the Stallion That Mounts The World, and fresh off his ruination of the Ghiscari city of Ghardaq left Vaes Dothrak on a mission to unite the Khalasars and to expand the Grass Sea. Defeating several smaller Khals and doubling his riders after absorbing their Khalasars, Khal Mengo decided to prove his skill by attacking the Sarnori. His target was the Kingdom of Sathar, well-known for its beauty and art, as well being right on the border and lightly defended. After sending 500 riders to block the roads from Sathar and Kasath to Sarnath Khal Mengo conducted a ferocious campaign of looting and pillaging in the farmlands around Sathar, waiting for the inevitable offer of tribute. An offer was eventually sent. This was hardly the first Dothraki raid after all, and they were easily bought off with gold.

Khal Mengo insisted on a grand ceremony in front of the gates of Sathar where the tribute was led out and placed before him. Again, not unusual. But as the gates opened and carts of valuable art and slaves were wheeled out the Khal gave a surprising order: "Aijin!" This was the order for the riders to burst through the gates and slaughter everyone who opposed them as they burned the city to the ground. This trick had destroyed Ghardaq and the Sarnori had not heard of it yet. In a few hours the city was sacked with all who resisted killed, all others enslaved and everything valuable sent back in a caravan to Vaes Dothrak with an escort, with the Khal only keeping a resserve of godl and some poets. The rest of his Khalasar rode to Kasath, hoping to repeat the same trick or that the guard were foolish enough to be bribed.

But history had other things in mind. The great destruction of Sathar was spotted from a distance and a rider, whose name history has forgotten, rode to Kasath and managed to warn the garrison. Khal Mengo would find the gates barred, the walls manned, and the guards possessing valor and sense. Kasath would not be fooled. Messengers sent from Kasath who thought to take a circuitous rote through the King's Hills to the northwest were able to reach Sarnath just as King Etash was planning Zimudar's demise and his own elevation. The destruction of a Sarnori Kingdom could not be ignored, especially when the man who would cause trouble was directly imperiled by it. Plans changed. In exchange for giving up his ideas of restoring the old perogoatives, King Zimudar would be granted the whole of Sarnor's forces to drive back Khal Mengo. He accepted and so the great empire rallied to the task. As the Kings made plans to return home some hinted that they might not be opposed to a restoration, if they were properly honored first in the ways he had discussed.

-Khal Mengo gains 10,000 Riders
-The city of Sathar is destroyed.
-2,000 Sarnori Foot and 500 Chariots destroyed
-Kasath under siege
-King Zimudar receives temporary united military command of all Sarnori levies

Birth of a Legend
Meereen refused to wait until it had secured its surrounding lands before embarking on conquest. It believed it could destroy the city of Yunkai with one campaign with initial forces. After all, they had lancers and Yunkai was a den of pleasure slaves. What could they do to oppose them: blow kisses? The initial campaign went as they planned. Yunkai was quickly surrounded as the Yunkish decided to risk a siege. Leaden shot rained from walls on the soldiers of Meereen as the Meereenese waited for their new ships to put an end to the Yunkish navy.

However, they had forgotten that Astapor had forged an alliance with Yunkai and if merchants have one point of honor, they uphold their end of the contract. The Meereenese would soon see a great army approaching. The merchants of Astapor had made a great deal of gold selling slave soldiers to the Dragonlords but this was the first time they sent a true army into the field. Bristling with spears and herded forward with loud cries from their masters, the Astapori phalanx crashed with the Meereenese. The Yunkish, seeing an opportunity, sallied forth. Given time the Meereenese would have been able to use their mobility to drive off the Astapori but the yUnkiash charge caused them to suffered a humiliating defeat, driving them back north with the combined army in hot pursuit, seizing some of Meereen's southern hills.

-Meereen's attack on Yunkai fails.
-Meereen loses 3,000 Foot and 500 Horse
-Yunkai loses 1,000 Foot
-Astapor loses 2,000 Foot
-Astapor gains (500/5) to its caps
-Yunkai gains (1,000/10) to its caps

Building
-Hazdahn Mo gains 500 Men, 200 Horse as it expands towards Malkai
-Mantarys gains 500/200.
 
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To: Zimudar, son of Etana, 'King' of Sarnor @Darth Invictus
From: Khal Mengo, Khal of Khals, Breaker of Horses, Sacker of Cities, Conqueror of Men, The Great Stallion Incarnate On Earth

Is the King of the Tall Men truly as cowardly as he appears, to hide in his city with his other kings, while the cities of his peers and his people die? Is this the legacy that will be sung in the tales of the lords of Sarnor, a craven and a coward, watching helpless and his country burns? Let us end this like men. Single combat, on the empty plains. Bring your kings, as I my Kos, and should you prevail, then I swear, on the blood of my father and my father's father, that we shall quit this land.
 
Westeros-1 AD
HOUSE MARTELL


@Ceslas


Major Actions

1] House Martell in the wake of the dark omens of Valyria's fall has witnessed many of its neighboring powers fall into obscene orgies of violence as the breaking of the Dragon lords rule has left them free to act on all their darkest impulses. For House Martell its first concern must be to seeing such events don't overtake Dorne and lead to similar bloodshed and chaos.
Thus Prince Quentyn has been ordered to bring together a mustering of soldiery from across Dorne at Sunspear (These are men who aren't sworn to any lords, freeriders, knights and men-at-arms without masters).

2) Prince Oberyn calls on the lords of the Dornish Marches to double their watch on the borders and to report if any signs of aggression from the Reachlords or Stormlords was escalating beyond the normal affairs of the raids.

3) The great fleet the Rhoynar first arrived with has long since dwindled away in the employ of House Martell, but times have changed, the unquestionable hegemony and protection of Valyria is stripped from the seas and already an uptick in piracy can be noted in the Stepstones as the old dragon lord outposts no longer have dragon's fire to back their word. The Lords of the Salt Shore and the Greenblood have been asked to provide aid in rebuilding a fleet for all of Dorne, be it with mariners, shipwrights or just labor.



Diplomacy:

To: The High Septon @Ceslas
From: Prince Oberyn Martell

Your Most Holy Grace, In these distressing times it worries me greatly that the foul slaving realms of the East seem in some cases to have bent their gaze upon the Stepstones, I fear that they might seek to bring their vile ways upon those lands and even on my shores to fill their holds. I would ask if the warrior's sons and their ships might be willing to aid me if such attempts were to be made on the people. Right now I gird myself for the worst though it has yet to come and all I wish your grace is that you might see the worth in aiding me in such a mission if what I fear for comes to pass.​
1. The men have assembled but will grow unruly without a target.
2. They will do more than that. See Report.
3. 20 additional ships are being built.
House Arryn

Major Actions:
@Ceslas

.Royal Envoy: King Egbert's third son, Prince Symond will be sent to Braavos to learn more about the culture and customs of Free City as established by the agreement between the Kingdom of the Mountain and the Vale and Braavos.

.Braavosian Fashion in the Royal Court: As also established by the agreement, both the Royal Family and its court servants will wear from clothing to Braavos jewelry to promote this fashion in the Kingdom.

.Gulltown Expansion: The port city of Gulltown will have expanded its port facilities, with the primary goal of harboring more Kingdom ships.

.Buying Ships: King Egbert wants to expand the Kingdom's maritime force, and as such he intends to buy ships at a *reasonable price from Braavos.
1. Prince Symond is much more knowledgeable about Braavos and to a lesser extent the west coast of Essos.
2. The new fashion are introduced at court and will no doubt put a lot of money in Braavosi pockets.
3. Expansion is easily done.
4. A contract for 20 galleys is placed with the Arsenal of Braavos.
Turn Actions for 1 AD/9618 AG

King Garth XII has spent his reign building the foundations of a peaceful and prosperous Kingdom of the Reach. Now with marriage pacts and alliances being brokered with both the Lannisters and the Durrandons, House Gardener can look both inwards and outwards towards harnessing the true economic and cultural power of the Reach without fear of warfare with two of her most powerful neighbors.

The Reach is highly productive, densely-populated, and quite wealthy. It is time to put these advantages to good use.

Action 1) Exploration of the High Seas
The Reach boasts one of the largest military and merchant marines in all of Westeros. Thanks to the power and prestige of the Arbor and Oldtown, the Reach has a naval force that rivals even that of the Iron Islands, while the Redwynes boast one of the largest commercial fleets in the known world. Trade with the rest of Westeros and with much of Essos is a major economic driver for the seafaring and commerce-driven economies of the southern Reach. With the great Houses Redwyne and Hightower far more merchant-oriented than the other major feudal families of Westeros, and with the Doom of Valyria utterly destroying one of the greatest empires the world had ever seen, there is a massive commercial vacuum just waiting to be filled. The great cities and empires found in Qarth, Volantis, Yi Ti, and Ashai are now open to us, without fear of stepping on the toes of the Dragonlords. It's time for a series of great voyages of exploration to take place in the name of House Gardener and the Kingdom of the Reach. This action is divided into two parts, with the Hightowers and Redwynes going east and the Gardeners themselves sponsoring an expedition to the west.

House Hightower and Redwyne will be given leave to take a large expedition of ships to the greatest ports that lay along the Summer Sea

  • We will make port at the Summer Islands first to hire several bands of legendary red archers with goldenheart bows to help provide additional protection from pirates, corsairs, and any Ironborn raiders that are operating in the Summer Sea. While the Hightowers and Redwynes obviously have established their own defensive measures to protect merchant shipping due to the wealth and power they already have, we will take any and all precautions for a voyage as important as this.
  • The expedition will also seek to buy or even just rent a few Swan Ships from the Summer Islanders as well, for these are the perfect kind of ships to use for a voyage like this. Gifts including some of the Arbor's greatest wines, famous woodharps from Oldtown, copies of books from the Citadel, and other unique goods from the Reach (including produce) will be used to establish good will with the Summer Islanders and help make a deal with them. Gold will be used to directly hire the red archers for the voyage, with the promise that they'll be free to return home to after the trip, or return with us to Oldtown if the hired archers wish. Even if we can't get everything we want out of this deal, we still want to establish friendly relations with all the independent princes of the Summer Islands to establish the friendly disposition of House Gardener towards them.
  • The Hightower expedition is expected to last at least a year or two before returning home to Oldtown. I wish for them to stop by Lys, Volantis, Meereen, Qarth, Yin, and Ashai before making call at Port Moraq, Faros, Port Yhos, and New Ghis, before exploring the southern part of the Summer Islands before returning home to Oldtown.
House Gardener will directly sponsor a smaller expedition of ships to explore the Sunset Sea


  • If we can discover a western approach to Ashai and Qarth that could dramatically cut down on the time it takes to make a trip to the far east and back. Circumnavigating the globe has long been a goal of many a great explorers, though no one has ever been able to conclusively prove they have done it. It's time we start exploring the possibility of...well, exploring the Sunset Sea.
  • The Citadel will be tasked with charting out the circumference of the globe to determine the size of the world vs that of the known world, and thus the length it would take to reach Ashai assuming there is no other great landmass that lies in the Sunset Sea.
  • Meanwhile, a call will be put out for the greatest sailors, cartographers, and astronomers in all of the Reach to make their way to Highgarden so they can present plans and proposals for a westward expedition to Ashai to the King himself. Garth XII will make it clear that any man who can take a ship, sail west across the Sunset Sea, and return with proof of a westward passage to the far east will be rewarded with the King's weight in gold, be given a knightship, and be granted a keep of their own along the mouth of the Mander River. Any other requests from those who will lead an expedition to the west will be justly considered.
  • This is an action I expect may require some back and forth between myself and the mods representing NPCs before it can go forward. I'm ok with that.
Action 2) Construction of the Mander-Blackwater Canal

  • Per our recent negotiations with Storm's End, House Gardener and House Durrandon will begin work on constructing a canal between the Mander and the Blackwater.
  • While only shallow-draft boats can venture north of Stonebridge (the seat of House Caswell), seagoing vessels can travel as far north as the confluence of the Mander with the Goldengrove River, while medium-sized ships can travel the distance between the two. This means that fleets can reach this key point, while larger and smaller brown-water craft can travel up the rest of the distance to Tumbleton. From just south of Tumbleton, the canal will be constructed in the northwestern direction to the Blackwater, about 32-35 miles downstream of where the Blackwater river and the God's Eye river meet. The distance between these two points is just under 60 miles, and the lands around here are relatively flat and suitable for constructing a canal. I've attached a graphic showing the course of the canal. Each pixel is 8.1 miles in length, using the length of the Wall as a baseline to determine the length between he Mander and the Blackwater. While the canal will be entirely within the Reach's territory, this is a joint project between the Gardeners and the Durrandons due to the benefits it will bring the Stormlands as well (and because we are offering them free use of the canal once it's complete).
  • We expect construction of this canal could take a few years to complete. If locks are required, that should hopefully not prevent its construction since there are examples of medieval canals in real life that use locks.
  • OOC: Yes, I know some players are sick of canals being used in some older games but a canal linking the Mander and the Blackwater is such an obvious thing to do that I feel like it would be an act of malpractice for me to not word towards it. Don't @ me. :p

Action 3) Construction of Manderford
  • Per my conversations with the Iron Bank of Braavos, I intend to construct a great fortified port and commercial center at the mouth of the Mander River, named Manderford.
  • The days of Ironborn raiders traveling up the Mander are more or less over, and now we shall ensure they are over forever. Construction on a fortress guarding the mouth of the Mander will take place in the following stages.
  • Stage 1: Two great fortresses on either side of the river at its mouth will be build. A great boom chain will be made to span the length of the river and will be anchored on either end by both these fortresses.
  • Stage 2: Manderford itself will be build behind this boom chain. In addition to quite a lot of harbor facilities to service the trade that passes through the mouth of the Mander itself (both entry and exist), Manderford will be constructed to handle new trade that will take place thanks to the Mander-to-Blackwater Canal. This means the next thing to be constructed after the fortresses and the boom chain will be a large shipyard.
  • Stage 3: The port city will be designed around a shipyard, as well as a strong and large military garrison to protect the boom chain. In addition to providing repairs and refits for passing ships, the purpose of this shipyard is to make it easier to maintain a proper navy for the Shield Isles, as well as a decent river fleet with plenty of military and commercial transports to funnel goods and troops along the length of the river much faster than overland travel. Having a shipyard of this size capable of building new ships or repairing old ones from the fleet stationed at the Shied Islands will increase my influence over the Houses there, and make it easier to come to their aid in the event of Ironborn attacks (or naval attacks from anyone else for that matter)
1. The Hightowers and the Redwynes embark on a great treasure voage to the east. At last report they were leaving the Summer Islands with cargoes laden with exotic woods. They will continue to Volantis and Slaver's bay Next year. The plans for a great western expedition are quietly scuppered due to projections of the world's surface indicating the distance between Westeros and Ultros is too great and all prior expeditions failing. Not to mention there is no economic reason to sail west.
2. Surveyors have returned form the east and their news is no good. The proposed route goes through hill county and maintaining a suitable flow would be impossible. A proposed alternate route will start some miles south of the source of the Mander and heading north into the Blackwater before it meets the river form the God's Eye. Alternatively, a paved highway along the initial planned canal route with market towns at both ends would be vastly cheaper and easier to construct.
3. While two great fortresses may be a stretch, plans are laid for the boom chain and two castles and the foundations are being dug as we speak.
Your lords assemble for a profitable day at court as various minor struggles are arbitrated, ensuring loyalty in the days ahead.

What Do You Do with a Drunken Rhoynar?
To be concerned about piracy in the wake of the Doom was sensible. To desire an expedition to be mounted was practical. But to do it as the Dornish did was to invite calamity. 8 ships and 1,000 men were sent into the heart of the Stepstones to capture the island of Bloodstone. The Stepstones had always had a sizable pirate population and now emboldened by the Doom they wasted no time in destoryed the entire expedition. Adding insult to injury was the news that Tyrosh resented the intrusion on its territorial waters warned House Martell to keep out the central Stepstones.

Fear
As Houses Gardener and Durrandon celebrated the union of their Houses all others from the Neck to the Greenblood realized this represented a dangerous threat to the status quo of Westeros. The key interest of all the Kings of Westeros was to gain more power but failing that them to ensure there was a balance of power that preserved what they already had. As long as the Reach and the Stormlords checked each other that balance was maintained. The marriage had changed all that and now in the Iron Islands, the Westerlands, the Vale, and Dorne variosu banner houses are rallying their forces for any possible emergencies with raids into the Marches becoming all too frequent due to the heightened tension. However, even this pales in comparison to the Wesrterlands where the lords have been urging the King to break the Lannister betrothal with House Gardener. If he does not then the consequences will be dire as frightened men are willing to do anything...

 
Volantis-2 AD
First Daughter of Valyria, Free City of Volantis - 2AD

Current Rulers:

Triarch Daemon Vhossar
Triarch Rhaenor Caenyreos
Triarch Taegon Barnalys
Type of Government: Triarchy
Capital: Volantis
Religion: Gods of Valyria, R'hllor the Lord of Light

Major Actions @Ceslas


1-Land Repair: Major focus will be placed on repairing land from our most recent conquests to show the people there than Volantis will not allow them to suffer and also open them to the influx of Volanteen goods again and open the door to military growth. These lands will receive gifts to show our good will and will be opened to wine creation.

2-Cultural Restoration: Small detachments will be sent to the ruined cities of the east to try and recover as much information regarding Valyria as possible and retrieve any people it can. We don't want to provoke clashes. These teams will have security, scholars, scribes and slaves to transcribe inscriptions, recover artifacts and anything it can and establish information for eventual conquest. We do not want to push the boundaries and become lost like Aurion so precautions will be taken to ensure areas are safe before entering them.

3-Diplomacy V.2: Off of our most recent successes we will send diplomats and Rhllorite priests out beyond our new borders to spread news of our victories and restoration of order to the land. We will encourage the faithful to have their cities and towns join our cause and attempt to prevent violence. This will be concentrated to the west of Volantis and the north along the Rhoyne.

4-Military training/buildup: In the wake of losses and gaining of new territory our forces will attempt to regain lost strength and train new soldiers with the knowledge that was learned on the battlefield.

Internal Events:
-Relations between the Triarchs and the followers of R'hllor are being repaired after devastating riots that burned the city of Volantis
-Merchants are being encouraged to spread their trading to new areas and forge new relationships.
-Leaders are working on new means of military growth, debating between slave forces or free men, or a mixture and their benefits.


Military
-14,400 Infantry (Max 20,000 Potential 25,000)
-7,600 Cavalry (Max 10,000 Potential 12,000)
-100 ships (Max 100 Potential 150)
-50 river boats

Alliances, Agreements, Pacts, and Trade:
-Trade with Meereen, New Ghis, Tolos, Pentos, Sarnor

Diplomacy:
 
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From: King Garth XII Gardener
To: House Lannister
Secret

We recognize the concern your loyal vassals have of the marriage pact and alliance Highgarden has struck with Storm's End.

And that is precisely why we wish to invite you and the Westerlands into said pact.

Together, the power of Casterly Rock, Storm's End, and Highgarden is more than a match for all of the rest of Westeros combined. An alliance between all three of our Kingdoms would ensure peace and prosperity for the bulk of the continent, and leave the interior of Westeros, so long the sight of countless battles back and forth over the ages, peaceful and quiet.

House Gardener is willing to do whatever it takes to calm the concerns of Casterly Rock, and the bannermen sworn to serve you. We have no intentions beyond peace and prosperity, and what better way to ensure that than through allying with both of the Reach's two great neighbors?
 
From: Volantis
To: Pentos @Texan


We would like to work together to ensure that peace, security and trade is maintained. We are interested in establishing stable land and sea trading routes with your people.
 
From: New Ghis
To: Volantis @EmperorCasey

Given our pacification of the Bone Coast, we have recaptured some of the plantations that produce sugar, spices, and cotton. In addition we have a new batch of slaves from surrendered bandits that we have broken to the lash.

Would you be interested in buying?
 
From: New Ghis
To: Volantis @EmperorCasey

Given our pacification of the Bone Coast, we have recaptured some of the plantations that produce sugar, spices, and cotton. In addition we have a new batch of slaves from surrendered bandits that we have broken to the lash.

Would you be interested in buying?

From: Volantis, First Daughter of Valyria
To: New Ghis


We would be greatly interested in purchasing these materials and have our merchants trade with your own.
 
From: Volantis, First Daughter of Valyria
To: New Ghis


We would be greatly interested in purchasing these materials and have our merchants trade with your own.

Excellent. Prices of Spices and Sugar may be slightly inflated until we can secure the other half of the coast, since the ongoing instability is disrupting half the supply, but we will make an effort to reduce the price as much as feasible in the interest of forging stable trade routes.
 
Excellent. Prices of Spices and Sugar may be slightly inflated until we can secure the other half of the coast, since the ongoing instability is disrupting half the supply, but we will make an effort to reduce the price as much as feasible in the interest of forging stable trade routes.

We understand. We wish you luck with your expansion. We are currently undergoing expansion to better secure trade in the region. We are also willing to trade in our own red wine and sweet beat products in exchange for your own products.
 
To: Zimudar, son of Etana, 'King' of Sarnor @Darth Invictus
From: Khal Mengo, Khal of Khals, Breaker of Horses, Sacker of Cities, Conqueror of Men, The Great Stallion Incarnate On Earth

Is the King of the Tall Men truly as cowardly as he appears, to hide in his city with his other kings, while the cities of his peers and his people die? Is this the legacy that will be sung in the tales of the lords of Sarnor, a craven and a coward, watching helpless and his country burns? Let us end this like men. Single combat, on the empty plains. Bring your kings, as I my Kos, and should you prevail, then I swear, on the blood of my father and my father's father, that we shall quit this land.

You ask this of the High King, you swear on your fathers blood and that of his father

You asked things of Sathar, asked for gifts, the gifts were given and you sacked the city anyway without giving in return, why should the High King of the Tall Men trust the word of a Khal who does not honour his own peoples customs?

And yet if you would do this duel...I would consider it, with certain agreements


From: Zimudan Alexi, High King of Sarnor
To: King Chitresh Sheladia of Mardosh @Ceslas

*secret*

Brother

The Sarnori have existed since the dawn of time, the world is changing since the Dragonlords burned, it is as I feared, the horse curs look to exploit the chaos, I have heard you say on numerous occasions that your ways can be an improvement on our own

Well, now you shall have your chance to prove it, if your horsemen help bring us victory the other kings shall have to pay attention to your new way of doing things

I ask that you ready your horseman for war, and that you take 500 of my own men and train them to use a horse as yours do, when we prevail over the horse fuckers your will be proven right


From: Zimudan Alexi, High King of Sarnor
To: Sellsword Companies of Essos @Ceslas

*as discreetly as possible*

I am interested in hiring your services, you will be well rewarded for such
 
We understand. We wish you luck with your expansion. We are currently undergoing expansion to better secure trade in the region. We are also willing to trade in our own red wine and sweet beat products in exchange for your own products.

We are interested in the Soups made from your beets. Exotic foodstuffs are always in demand amongst the nobles of New Ghis, though not perhaps in such demand as elsewhere in the Region.

We will trade Sugar and Cotton for your beet soup and wine, and spices for silver. With a bulk discount which should bring the price down to acceptable levels.
 
You ask this of the High King, you swear on your fathers blood and that of his father

You asked things of Sathar, asked for gifts, the gifts were given and you sacked the city anyway without giving in return, why should the High King of the Tall Men trust the word of a Khal who does not honour his own peoples customs?

And yet if you would do this duel...I would consider it, with certain agreements


From: Zimudan Alexi, High King of Sarnor
To: King Chitresh Sheladia of Mardosh @Ceslas

*secret*

Brother

The Sarnori have existed since the dawn of time, the world is changing since the Dragonlords burned, it is as I feared, the horse curs look to exploit the chaos, I have heard you say on numerous occasions that your ways can be an improvement on our own

Well, now you shall have your chance to prove it, if your horsemen help bring us victory the other kings shall have to pay attention to your new way of doing things

I ask that you ready your horseman for war, and that you take 500 of my own men and train them to use a horse as yours do, when we prevail over the horse fuckers your will be proven right


From: Zimudan Alexi, High King of Sarnor
To: Sellsword Companies of Essos @Ceslas

*as discreetly as possible*

I am interested in hiring your services, you will be well rewarded for such
But of course.
-----
Sellsword companies don't exist yet, especially not out here.
 
From: New Ghis
To: Qarth @Ceslas

With the recent recapturing of the Bone Coast Province and the Plantations there, and the forging of a trade route to Volantis, we can begin Loan Repayments now.

Here is the *First Installment*
 
We are interested in the Soups made from your beets. Exotic foodstuffs are always in demand amongst the nobles of New Ghis, though not perhaps in such demand as elsewhere in the Region.

We will trade Sugar and Cotton for your beet soup and wine, and spices for silver. With a bulk discount which should bring the price down to acceptable levels.

We find this acceptable.
 
New Ghis-2 AD
]
New Ghis 1AD

Ruler: Princeps Zagan mo Zagan
Heir: Imperator Khagan mo Zagan
Model of Government: Roman-Style Principate

Internal Events:

An additional 7 Centuries will be trained and equipped by the retired veterans currently acting as drill instructors, these troops will form the majority of a III Legion to be completed once more troops are available. Both centuries of Light Troops along with 5 of the 8 Centuries of Heavy Infantry will be Trained by the Veterans. This will also be a 9 week boot camp as per the previous year. (Major Action 1 @Ceslas)

At the same time as the Army drilling, the Navy will build 10 Dromonds and 16 War Galleys and begin drilling their crew in further war games and crew exercises in order to reach the same level of proficiency as the rest of the fleet. (OOC: Major Action 2 @Ceslas)

The II Legion is to Muster on the Field of the Harpy and supplies are gathered. They will Join the I Legion in the field (OOC: Major Action 3 @Ceslas I will be sending Warplans)

The first Loan Repayment to the Qartheen Bankers is to be sent to Qarth in order to begin repaying our loan. With the Plantations of the Bone Coast having their products Sold in Volantis via the new Trade Route that has been forged and Volantine Beet Products and Red Wine being Exported through New Ghis further east, we have the coin to begin payments. (OOC: Major Action 4)

Economy: Boom

Continued Growth this year due to Mereen's need for Steel from Ghaen and the plantation trade with Volantis.

Military:

The Iron Legions of New Ghis are a descendant of the Lockstep Legions of Old Ghis. The I and II Legions have been drilled into an elite fighting force and the I blooded against bandits. A III Legion is currently in training by veterans that have come out of retirement as drill instructors.

Each Legion is comprised of 10 Centuries of 600 men, in turn comprised of 6 cohorts of 100 men. The Legions are formed up in cohorts in checkerboard formation, allowing greater mobility and ability to shift into other formations such as Wedge or Block. Each Legion has approximately 4,800 Heavy Infantry Legionaries and 1,200 Light Troops.

Legionaries are armed in mail with helms, bracers, and greaves large Scutum Shields, a hasta spear, short stabbing sword, and Javelin, which they throw before making contact.

Light troops are armed in boiled leather over padded jacks with helms, small round shields, javelins and short stabbing swords. They skirmish and scout and in battle prevent the flanks from being overrun.

-12,000 Men in 2 Iron Legions of 6,000 Each.
-4,200 Legionaries in Training



Navally New Ghis has begun a building program and is training crews for the sea and blooding them against Pirates.

-56 War Galleys
-10 Dromonds

Alliances, Pacts, and Trade

-Member of the Ghiscari League
-Trade with most of Slavers Bay, Volantis, and Qarth
 
Lys-2 AD
Lys

1 Year After The Fall





Current Ruler: Bhaela Baelareon First Magiser of Lys
Expected Heir: Laeron Berlaeris
Type of Government: Conclave of magisters
Capital: Lys
Religion: Mixed religions
Dramatis Personae:




Bhaela Baelareon First Magiser of Lys
First Magister of Lys Bhaela earned the title being the face of the plot which killed the last of the dragons and Dragonlords seeking sanctuary in Lys after the doom. House Baelareon is local to Lys having developed its wealth from orchards, wine and alchemy. Such connections and experience proved useful when it came time for ending the last dragon lords in Valyria quickly and quietly. Bhaela now rules Lys but for how long? The power which placed her in control now find her outlasting her use, a face for the coup is useful but one that has time to gain popularity and power is not.




Laeron Berlaeris, Magister and Gonfaloniere of Lys

Gonfalonier of Lys Laeron was once captain of the Valyrian garrison in the city. With the end of the Dragonlords, Laeron saw the political landscape shifting aligning himself with the Red Temple and earning his election as Gonfalonier. As such his political power is largely reliant on the temple who through their jockeying have also earned him the title of Magister. A competent commander and respected by the common people Laeron has acquired much of his political power through agency not his own. As such the power can not truly be said to be his, with Laeron seen to be the next to become First Magister time will tell if his rule will be his or really that of his faceless backers.




Renaehra Artigar Magister of Lys

Renaehra's leadership in the Red Temple of Lys earne her, her position as Magister. Once a slave captured in the Summer Islands, Renaehra was purchased by the Red Temple and trained to be a priest in Asshai. Renaehra was one of the main conspirators in the assaination of Ly's Dragonlords. In the power vacuum caused by the loss of the Dragonlords Renaehra is consolidating her power and expanding the faith. This expansion has not been without resistance however the faithful of the weeping lady have offered stiff resistance to the spread of the Red Temple.



Baevon Nohiar Magister of Lys

A slave owner, Baevon owns numerous brothels and slave pens across Lys. Baevon is a harsh master and a wealthy one. Hi demenor and reputation has won him little friends however his wealth and influence of the market leaves his claim for the position of Magister undeniable.



Herys Rogare Magister of Lys

Herys Rogare is an exceptionally wealthy trader and banker who's sizeable wealth enabled him to buy his position as magister of the city and under Valyria treasurer of the colony's finances. Along with Laeron, Herys is some of the few people of power under the Dragonlords to retain influence in the new regime.



Military:

6,000 Foot
500 Horse
80 Ships



Internal Events:


Major Action 1: Shift in Military focus. @Ceslas
The Lyseni military will continue it process of shifting towards a naval based force. This will be achieved by more funds being put towards the new Lys Sea Guard. This will continue until a force of 1000 marines can be made.


Major Action 2: Research Milk of the Poppy@Ceslas
Lysenni alchemists will begin researching milk of the poppy. These alchemists are to attempt to make a more potent form of the potion/drug. Effectively they are to research a way to make a version of the drug that requires a smaller dose to be effective and more useful for 'recreation'.


OOC: basically trying to adapt and improve milk of the poppy to invent morphine.


Major Action 3: Increase fleet@Ceslas
Using timber acquired cheaply from the Stormlands as per our trade agreement, Lys is to improve and expand its flee


Pacts:


[
Lys will grant the Stormlands:
  • House Durrandon will be granted a manse and gardens in Lys.
  • House Durrandon will be granted a household of freemen to maintain said manse and gardens.
  • A 50% reduction in tariffs and customs fees for lumber imported to Lys.
  • The removal of any tarrifs, port or customs fees for Amber imported to Lys.
The Stormlands will grant to Lys:
  • Remove import and custom fees for the sale of wines and other alcoholic beverages imported into the Stormalnds by Lyseni traders.*
  • An increase in import and custom fees for wines and other alcoholic beverages imported** by non Lyseni traders.
  • Lyseni Traders are made the sole traders permitted to import perfumes*** into the Stormlands.
  • Lyseni Trades are granted a 25% discount on lumber purchased in The Stormlands.
*Lyseni traders defined as traders granted a writ of trade by house Baelareon.
** Imports are to be strictly defined as items foreign to the Reach, that is items imported from other kingdoms, Essos, the Summer Islands, etc.. Domestic goods such as "Arbor Red" are not imports.
*** Perfumes being defined as fragrant oils and other aromatic compounds to be applied to the skin, hair, clothing or other similar materials to be defined by House Baelareon. This however does not include substances to be burnt to release their aromatic properties as defined by House Baelareon.
Meereen Trade Pact
Lys will grant Meereen:

  • A reduction in custom fees to 80% of the nominated fee for slave stock imported into the city suitable for hard labour*
  • In additions room and board for slave stock suitable for hard labour in the city awaiting sale will be discounted 15%.**
  • Slaves imported to be trained as bed slaves to then be on sold by Meereen slavers will be exempt from custom and import fees.
  • Meereen is granted the right to be the sole traders permitted to import Lhazareen slaves into Lys.


Meereen will grant Lys:
  • Wave import and custom fees for the sale of wines and other alcoholic beverages imported into Meeteen by Lyseni traders.***
  • An increase in import and custom fees for wines and other alcholoic beverages imported by non Lyseni traders.
  • Lyseni Traders are made the sole traders permitted to import perfumes**** into the city of Meereen.

* Slave suitable for hard labour being defined as soldiers broad of back, fit of limb, hearty and hale. Such compliance with these requirements being defined and assessed by the good slavers of house Nohiar.
**Slaves awaiting sale are to be housed in approved pits and pens. Slaves sold outside these areas are not to be granted this discount.
*** Lyseni traders defined as traders granted a writ of trade by house Baelareon.
**** Perfumes being defined as fragrant oils and other aromatic compounds to be applied to the skin, hair, clothing or other similar materials to be defined by House Baelareon. This however does not include substances to be burnt to release their aromatic properties as defined by House Baelareon.
The Pact of Open Waters

Tyrosh and Lys agree to commit to the ideal that the stepstones be forever open to the free use of each others cities.

To achieve this they agree to ensure:
  • Neither party will hinder each others movement through the step stones.
  • Agree to station a fleet joint manned, joint funded and joint commanded to ensure peace in the step stones.
  • Such fleet will be of a size comprising no less then 15% of each others fleet in times of peace.
    • Such peace will entail ensuring the route nominated below being free from pirates and other ne'er do wells that will inhibit the free flow of trade.
    • Ne'er do wells in this instance including but not limited to military vessels not members of this pact.

  • In times of war each part may withdraw there contribution to the fleet without breaking the treaty. Should one be forced to withdraw due to an act of war made against them, the other party will match the previous contribution until such time as the at war party is at peace.
Membership in the pact.
  • Membership in the pact will be broken should one fail to uphold their contribution and responsibilities to the pact.
    • Should membership be broken unlawfully a 10% tax will be imposed on the lapse members traders until such time as enough money has been raised to replace their contribution.
  • Membership in the pact may be voluntarily broken without being unlawful by paying the other pact member/s to replace their contribution.
  • New members may be inducted into the pact with a vote of existing pact members achieving an absolute majority .
Modifying the pact.
  • Any modifications to the pact including protected trade routes and contributions can be made by a vote of pact members achieving an absolute majority vote.
 
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From: Volantis, First Daughter of Valyria
To: House Martell @Tyrell


Greetings to the lords of Dorne. We would like to approach you with an offer of trade between our two kingdoms.
 
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