The End and The Beginning-An ASOIAF Nation Game-IC

Western Essos 2 AD
First Daughter of Valyria, Free City of Volantis - 2AD

Current Rulers:

Triarch Daemon Vhossar
Triarch Rhaenor Caenyreos
Triarch Taegon Barnalys
Type of Government: Triarchy
Capital: Volantis
Religion: Gods of Valyria, R'hllor the Lord of Light

Major Actions @Ceslas


1-Land Repair: Major focus will be placed on repairing land from our most recent conquests to show the people there than Volantis will not allow them to suffer and also open them to the influx of Volanteen goods again and open the door to military growth. These lands will receive gifts to show our good will and will be opened to wine creation.

2-Cultural Restoration: Small detachments will be sent to the ruined cities of the east to try and recover as much information regarding Valyria as possible and retrieve any people it can. We don't want to provoke clashes. These teams will have security, scholars, scribes and slaves to transcribe inscriptions, recover artifacts and anything it can and establish information for eventual conquest. We do not want to push the boundaries and become lost like Aurion so precautions will be taken to ensure areas are safe before entering them.

3-Diplomacy V.2: Off of our most recent successes we will send diplomats and Rhllorite priests out beyond our new borders to spread news of our victories and restoration of order to the land. We will encourage the faithful to have their cities and towns join our cause and attempt to prevent violence. This will be concentrated to the west of Volantis and the north along the Rhoyne.

4-Military training/buildup: In the wake of losses and gaining of new territory our forces will attempt to regain lost strength and train new soldiers with the knowledge that was learned on the battlefield.

Internal Events:
-Relations between the Triarchs and the followers of R'hllor are being repaired after devastating riots that burned the city of Volantis
-Merchants are being encouraged to spread their trading to new areas and forge new relationships.
-Leaders are working on new means of military growth, debating between slave forces or free men, or a mixture and their benefits.


Military
-14,400 Infantry (Max 20,000 Potential 25,000)
-7,600 Cavalry (Max 10,000 Potential 12,000)
-100 ships (Max 100 Potential 150)
-50 river boats

Alliances, Agreements, Pacts, and Trade:
-Trade with Meereen, New Ghis, Tolos, Pentos, Sarnor

Diplomacy:
1. The damage to a third of the lands has been undone due to speedy land development.
+1,500 Foot, 600 Horse, 15 Ships
2. Small caches are found in the ruins of Draconys and Anogaria. Attempted expeditions in Telyria prove impossible due to the ashes and strange magicks in the land causing illness. Upon reaching Mantarys your scribes are struck with horror as they see that all of the infants born after the Doom have mutated in various ways. Small have patches of scales, others are growing horns or have draconic eyes. Many of the city's elite govern the city from manses being built in the Painted Valleys but are refusing to have the city abandoned outright.
3. The advance is slower after last year but your soldiers and diplomats have brought the towns of Dreos and Honor's Port to your control. (1,000/4/10)
4. Having fought in the first real war since the downfall of the Rhoynar is forcing your soldiers to relearn many hard lessons. But it is reducing friction with the fanatics as they realize faith can't win everything.

INTERNAL EVENT:

The High Priest congratulates on the Triarchs on their recent victories and informs them he wishes a sizeable temple complex build in the ruins of Sarhoy, which he has claimed for R'hllor.

Lys

1 Year After The Fall





Current Ruler: Bhaela Baelareon First Magiser of Lys
Expected Heir: Laeron Berlaeris
Type of Government: Conclave of magisters
Capital: Lys
Religion: Mixed religions
Dramatis Personae:




Bhaela Baelareon First Magiser of Lys
First Magister of Lys Bhaela earned the title being the face of the plot which killed the last of the dragons and Dragonlords seeking sanctuary in Lys after the doom. House Baelareon is local to Lys having developed its wealth from orchards, wine and alchemy. Such connections and experience proved useful when it came time for ending the last dragon lords in Valyria quickly and quietly. Bhaela now rules Lys but for how long? The power which placed her in control now find her outlasting her use, a face for the coup is useful but one that has time to gain popularity and power is not.




Laeron Berlaeris, Magister and Gonfaloniere of Lys

Gonfalonier of Lys Laeron was once captain of the Valyrian garrison in the city. With the end of the Dragonlords, Laeron saw the political landscape shifting aligning himself with the Red Temple and earning his election as Gonfalonier. As such his political power is largely reliant on the temple who through their jockeying have also earned him the title of Magister. A competent commander and respected by the common people Laeron has acquired much of his political power through agency not his own. As such the power can not truly be said to be his, with Laeron seen to be the next to become First Magister time will tell if his rule will be his or really that of his faceless backers.




Renaehra Artigar Magister of Lys

Renaehra's leadership in the Red Temple of Lys earne her, her position as Magister. Once a slave captured in the Summer Islands, Renaehra was purchased by the Red Temple and trained to be a priest in Asshai. Renaehra was one of the main conspirators in the assaination of Ly's Dragonlords. In the power vacuum caused by the loss of the Dragonlords Renaehra is consolidating her power and expanding the faith. This expansion has not been without resistance however the faithful of the weeping lady have offered stiff resistance to the spread of the Red Temple.



Baevon Nohiar Magister of Lys

A slave owner, Baevon owns numerous brothels and slave pens across Lys. Baevon is a harsh master and a wealthy one. Hi demenor and reputation has won him little friends however his wealth and influence of the market leaves his claim for the position of Magister undeniable.



Herys Rogare Magister of Lys

Herys Rogare is an exceptionally wealthy trader and banker who's sizeable wealth enabled him to buy his position as magister of the city and under Valyria treasurer of the colony's finances. Along with Laeron, Herys is some of the few people of power under the Dragonlords to retain influence in the new regime.



Military:

6,000 Foot
500 Horse
80 Ships



Internal Events:


Major Action 1: Shift in Military focus. @Ceslas
The Lyseni military will continue it process of shifting towards a naval based force. This will be achieved by more funds being put towards the new Lys Sea Guard. This will continue until a force of 1000 marines can be made.


Major Action 2: Research Milk of the Poppy@Ceslas
Lysenni alchemists will begin researching milk of the poppy. These alchemists are to attempt to make a more potent form of the potion/drug. Effectively they are to research a way to make a version of the drug that requires a smaller dose to be effective and more useful for 'recreation'.


OOC: basically trying to adapt and improve milk of the poppy to invent morphine.


Major Action 3: Increase fleet@Ceslas
Using timber acquired cheaply from the Stormlands as per our trade agreement, Lys is to improve and expand its flee


Pacts:


[
Lys will grant the Stormlands:
  • House Durrandon will be granted a manse and gardens in Lys.
  • House Durrandon will be granted a household of freemen to maintain said manse and gardens.
  • A 50% reduction in tariffs and customs fees for lumber imported to Lys.
  • The removal of any tarrifs, port or customs fees for Amber imported to Lys.
The Stormlands will grant to Lys:
  • Remove import and custom fees for the sale of wines and other alcoholic beverages imported into the Stormalnds by Lyseni traders.*
  • An increase in import and custom fees for wines and other alcoholic beverages imported** by non Lyseni traders.
  • Lyseni Traders are made the sole traders permitted to import perfumes*** into the Stormlands.
  • Lyseni Trades are granted a 25% discount on lumber purchased in The Stormlands.
*Lyseni traders defined as traders granted a writ of trade by house Baelareon.
** Imports are to be strictly defined as items foreign to the Reach, that is items imported from other kingdoms, Essos, the Summer Islands, etc.. Domestic goods such as "Arbor Red" are not imports.
*** Perfumes being defined as fragrant oils and other aromatic compounds to be applied to the skin, hair, clothing or other similar materials to be defined by House Baelareon. This however does not include substances to be burnt to release their aromatic properties as defined by House Baelareon.
Meereen Trade Pact
Lys will grant Meereen:

  • A reduction in custom fees to 80% of the nominated fee for slave stock imported into the city suitable for hard labour*
  • In additions room and board for slave stock suitable for hard labour in the city awaiting sale will be discounted 15%.**
  • Slaves imported to be trained as bed slaves to then be on sold by Meereen slavers will be exempt from custom and import fees.
  • Meereen is granted the right to be the sole traders permitted to import Lhazareen slaves into Lys.


Meereen will grant Lys:
  • Wave import and custom fees for the sale of wines and other alcoholic beverages imported into Meeteen by Lyseni traders.***
  • An increase in import and custom fees for wines and other alcholoic beverages imported by non Lyseni traders.
  • Lyseni Traders are made the sole traders permitted to import perfumes**** into the city of Meereen.

* Slave suitable for hard labour being defined as soldiers broad of back, fit of limb, hearty and hale. Such compliance with these requirements being defined and assessed by the good slavers of house Nohiar.
**Slaves awaiting sale are to be housed in approved pits and pens. Slaves sold outside these areas are not to be granted this discount.
*** Lyseni traders defined as traders granted a writ of trade by house Baelareon.
**** Perfumes being defined as fragrant oils and other aromatic compounds to be applied to the skin, hair, clothing or other similar materials to be defined by House Baelareon. This however does not include substances to be burnt to release their aromatic properties as defined by House Baelareon.
The Pact of Open Waters

Tyrosh and Lys agree to commit to the ideal that the stepstones be forever open to the free use of each others cities.

To achieve this they agree to ensure:
  • Neither party will hinder each others movement through the step stones.
  • Agree to station a fleet joint manned, joint funded and joint commanded to ensure peace in the step stones.
  • Such fleet will be of a size comprising no less then 15% of each others fleet in times of peace.
    • Such peace will entail ensuring the route nominated below being free from pirates and other ne'er do wells that will inhibit the free flow of trade.
    • Ne'er do wells in this instance including but not limited to military vessels not members of this pact.

  • In times of war each part may withdraw there contribution to the fleet without breaking the treaty. Should one be forced to withdraw due to an act of war made against them, the other party will match the previous contribution until such time as the at war party is at peace.
Membership in the pact.
  • Membership in the pact will be broken should one fail to uphold their contribution and responsibilities to the pact.
    • Should membership be broken unlawfully a 10% tax will be imposed on the lapse members traders until such time as enough money has been raised to replace their contribution.
  • Membership in the pact may be voluntarily broken without being unlawful by paying the other pact member/s to replace their contribution.
  • New members may be inducted into the pact with a vote of existing pact members achieving an absolute majority .
Modifying the pact.
  • Any modifications to the pact including protected trade routes and contributions can be made by a vote of pact members achieving an absolute majority vote.
1. A portion of the militia is being trained as marines. However, many feel that the Magisters are fooling around while there are more pressing matters to be attended to. (Set 1,000 Foot as Marines)
2. Concentrated milk is made easily thanks to distillation.
3. Ten new ships are added to the fleet.

INTERNAL EVENT:

Unrest is growing in the city of Lys due to the failure of the Magisters to retake the lands Lys ruled on the mainland and Volantis's continued advance west. Failure to act could prove disastrous.
OOC: You also did not use all four actions.
Pentos - 2 AD

Name: Free City of Pentos
Ruler: Prince Hareo Pentaris
Religion: No official religion, several faiths

Events:

- An agreement has been made with Volantis, which more or less has the support of most of the magisters. With trade continuing to flow, that is what keeps most of them content. What has proven to be more difficult is securing funds to expand the navy.

- It has been decided to expand Pentos' area of influence east towards the Velvet Hills. In order to do this several measures need to be taken.

1. As the magisters are unwilling to unite in paying for an expansion of the navy, funds are to be taken through other means. As a way to limit the followers of R'hllor, all followers of that faith not native to Pentos are to be sent away. Their property left behind auctioned and those funds used for a navy.

2. Sites are to be selected along the Valyrian road between Pentos and the Velvet Hills were watch towers and small forts are to be built. These will assist in the actual control of territory which Pentos claims. To have enough support for the venture, the Valyrian Party will claim these are to better secure trade caravans and the plantations that are at a distance from the city walls.

3. The most senior magisters begin work on replacing all high ranking military officials with their favorites, captains who are loyal to the ruling coalition.

Military

Army:
12,000 total
- 10,000 Infantry
- 2,000 cavalry

- 50 men of the Prince's Guard

Navy: 30 warships
1. This backfires tremendously as R'hllorites revolt across Pentos forcing the Council to rescind the decree through not before casualties are suffered on both sides, hurting Pentos as a whole. (Lose 2,400 Foot, 300 Horse)
2. Limited efforts are made to retake the Sunrise Road but your political opponents, sensing weakness due to the lack of forces committed and the earlier riots, decide to send their own men east, securing the conquest and taking the credit.
(500/100/5)
3. This ends poorly as your opponents use the current tensions to push back, shrinking your own coalition in the process.
OOC: You have 4 actions.


House Xaq of the Summer Isles

Princes of the Pearl Palace
Lords of the great Isle of Koj
Ruler: Jalabhar Xaq, Prince of Koj
Government: Princedom
Capital: Pearl Palace
Religion: Countless Deities of love, beauty and fertility

Major Actions: @Celas
1) Backing the SSTC: Further expansion of the previously established Sunset Sea Trading Company, with greater investment in the currently developing trade routes through the Sunset Sea to the north, between the many different nations in Western Essos. While we have no official ties nor official agreements between the many city-states, introducing our training company into foreign markets and establishing a foothold outside of the Summer Isles is an important step to take in developing longer term trade, especially as we have access to numerous trade goods such as precious stones, valuable metals, exotic spices and strange beasts to sell.

2) Developing the Port of Koj: While Koj is rightfully regarded as the premiere shipyard in the entirety of the Summer Isles for our skill in building mighty Swanships to ply the southern seas, the primary port near the Pearl Palace is rather lacking, especially when compared to the grand Lotus Port to the north in Walano. By expanding the dockyard, we can further develop the income of Koj and cement the House of Xaq as the primary Prince in control of Koj, as the wealth of the world flows both too and from our new port. Furthermore, it is in the interests of House Xaq that the shipyards undergo an inspection, and the mighty yards from which dozens of ships are birthed may be considered for future expansion.

3) Setting the foundations in Port Lotus: Even as our new Port in Koj is developed, it is clear that Lotus Port shall remain the most established, and well-connected port in the Summer Isles for now, and as such, we must begin making inroads into establishing both our political connections to potential allied Princes that might be of aid. Establishing both the SSTC in the region, alongside minor connections from the various holdings of both our own House and that of the fellow Princes in support of our rule, would go a long way to establishing a foundation upon which to build in the coming years, so our profits may grow.

4) Mapping the Sea Ways: The Summer Isles have long been home to the greatest nautical navigators in the world. This is known. However, we the rise in trade and the collapse of the Valyrians, what was once a series of trade routes and iron-clad shipping waterways may now be influx as the world outside of Valyria adjusts to the loss of the once dominating power. Therefore, our navigators are to begin charting the waters along their voyages north, investigating the most effective waterways and noting the changing shipping patterns, to both identify the ones promising the greatest wealth, and which places may see pirates or privateers ravaging the region before long.
1. Frankly, your people find little to commend in Western Essos, due to slaveholding still being rampant, or, in the case of Myr, the people are all fanantics. However exchanges between Braavosi merchants plying the same waters have been fruitful and many find common ground.
2. Without increased power or influence there is little to be done with the port. (Especially if you don't put your numbers in the turnpost)
3. Attempting to cultivate connections among the other Princes against Ebonhead could be useful but there must a clear objective in mind and incentives to give for anything useful to be done.
4. Valyria's downfall has cut down on trade going from Western Essos to Slaver's Bay and land trade in Essos is all but nonexistent. Given the speed and grace of Swan ships there is profit to be made, provided Summers Islands traders can stand trading with slavers.

Expansion Results:
Braavos gains 500 Foot, 200 Horse, 5 Ships
Tyrosh gains 500 Foot, 200 Horse, 5 Ships
Norvos gains 500 Foot, 200 Horse
Qohor gains 500 Foot, 200 Horse
 
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Westeros-2 AD
HOUSE DURRANDON
OF STORM'S END


Name: House Durrandon of Storm's End
Realm: Kingdom of the Storm
Head of House: Arrec Durrandon
Heir: Arlan Durrandon
Words: Ours is the Fury
Religion: The Faith of the Seven
Seat: Storm's End
Other Holdings: Godsfort



The Storm's Blood of House Durrandon, descendants of Durran "Godsgrief" and Elenei, daughter of the Sea God and Goddess of the Wind, as of the first year after the Doom of Valyria:

His Grace, ARREC DURRANDON (a. 25), the First of His Name, Storm King, King of the Trident, Lord of the Stormlands and Riverlands, Lord of Storm's End, Guardian of Shipbreaker Bay and the God's Eye, and Protector of the Realm,

  • His wife, Queen JEYNE ESTERMONT (a. 24), Storm Queen, Queen of the Trident, Lady of the Stormlands and Riverlands, Lady of Storm's End,
    • Their son, Prince ARLAN DURRANDON (a. 5), the Prince of the Sea and Wind,
  • His bastards,
    • DURRAN "STORM" (a. 3), borne from an affair with the Lady Cassana Tarth,
    • ERICH "RIVERS" (a. 2), borne from an affair with the Lady Sarya Frey,
  • His brother, Prince BALDRIC DURRANDON (a. 23),
    • His wife, Lady SERRA TOYNE (a. 21),
      • Their son, QARLTON DURRANDON (a. 4),
      • Their son, MALDON DURRANDON (a. 4),
  • His brother, Prince MONFRYD DURRANDON (a. 19), betrothed to Princess Alayne Gardener.
---


Arrec Durrandon, Storm King, King of the Trident, Protector of the Realm

---

1. The Godsfort: Deeming the small fortification, the Godsfort, on the northbank of the Gods Eye to be insufficient to act as a secondary holding of House Durrandon within the Riverlands, the Storm King will authorize its sizable upgrade into a decently sized keep that can serve both as a seat from which to rule from in the region and a military fortification.
2. The Prince's Tour: Prince Baldric Durrandon, currently in Braavos, will not make an immediate return to the Kingdom of the Storm; instead at his brother's command he will make a tour throughout the Free Cities of Essos, seeking to make not only new connections - particularly with merchants and noble families - but also to learn from the distinct cultures of Essos.
3. The Royal Fleet: The King's youngest brother, Prince Monfryd Durrandon, will see his first real task of responsibility, being named by the Storm King as his new Admiral and being tasked with the construction of further ships for the Royal Fleet to the tune of twenty to twenty-five ships; of course if not all can be built, Prince Monfryd will be permitted to look to the Free Cities to purchase further ships.
4. The Mander-Blackwater Canal: Engineers and surveyors from throughout the realm will be gathered in Storm's End and given the task of examining the Blackwater river and the surrounding area with the aim of plotting the area for a canal, and designing it in a manner that is both feasible and affordable in some manner; to this end, these engineers and surveyors will also be allowed to make contact with their counterparts in the Kingdom of the Reach to further plan it.
1. Godsfort, the symbol of King Humfrey Teague's folly, has been abandoned for centuries, reduced to a ruined keep with a decaying outer wall. But at your command, repairs are underway. The Keep is refurbished and mason are hammering the place back into shape. Rebuilding the basic structure will be done in a little over a year.
2. There are numerous things to be learned but one must know the itinerary, where he went and how he got there. (Tell me the Prince's itinerary and I and possibly the players running those cities will determine what he gets out of it.)
3. 25 ships is well withing the resources the kingdom has. They are now off the coast of Tarth.
4. To the discontent of scholars on both sides the construction of the canal has begun. With both kingdoms working on it, it will take about six years to dig. It is advised that major expenditures by both parties be curbed, other wise delays are likely.
House Gardener of Highgarden
9619 AG


Name: House Gardener of Highgarden
Words: Spring Forth (official) You Reap What You Sow (common)
Sigil: Argent, a hand couped vert

Colours: White, Green
King of the Reach: Garth XII Gardener
Lord of Highgarden: Garth XII Gardener
Lord Paramount of the Mander: Garth XII Gardener
Defender of the Marches: Garth XII Gardener
Shield of the Faith: Garth XII Gardener
Prince of Summer: Marion Gardener
First Hand of the Realm: Marion Gardener
Grand Master of the Order of the Green Hand: Marion Gardener
High Steward of Highgarden: Mathios Tyrell
Common Language: Andalish (The Common Tongue)
Religion: The Faith of the Seven
Currency: Hands (Gold), Thorns (Silver), Grains (Copper)
Capital: Highgarden
Largest Cities, Towns, and Villages: Oldtown, Highgarden, Tumbleton, Ashford, Ryamsport, Longtable, Stonebridge, Goldengrove, Old Oak, Grassy Vale
Cadet Branches: House Florent, House Rowan, House Oakheart, House Redwyne, House Peake, House Ball, House Fossoway, House Tarly, House Oldflowers, House Uffering, House Hewett, House Bulwer, House Crane, House Beesbury, House Tyrell




House Gardener Family Tree
  • His Majesty, Garth XII Gardener, King of the Reach, Lord of Highgarden, Lord Paramount of the Mander, Defender of the Marches, and Shield of the Faith (b. 9575)
    • His wife, Queen Laurane Gardener (nee Peake) (b. 9578)
      • Their son, Prince Marion Gardener, Prince of Summer, First Hand of the Realm, and Grand Master of the Order of the Green Hand (b. 9598) A great knight, jouster, and man at arms. Twin of Kathlyn.
        • His wife, Princess Alissa Gardener (nee Hightower) (b. 9598) Eldest daughter of Lord Hubert Hightower
          • Their daughter, Princess Daeryssa Gardener (b. 9615)
          • Their son, Prince Garse Gardener (b. 9617)
          • Their second daughter, Princess Kaelyn Gardener (b. 9618) Twin of Kyra.
          • Their third daughter, Princess Kyra Gardener (b. 9618) Twin of Kaelyn.
      • Their daughter, Kathlyn Osgrey (nee Gardener) (b. 9598) Twin of Marion.
        • Her husband, Lord Addam Osgrey (b. 9594)
          • Children covered in House Osgrey's family tree
      • Their second son, Prince Gyles Gardener (b. 9599)
      • Their third son, Prince Meryn Gardener (b. 9601)
      • Their second daughter, Princess Alayne Gardener (b. 9605)
        • Her betrothed, Prince Monfryd Durrandon (b. 9600)
      • Their third daughter, Princess Alerie Gardener (b. 9607)
        • Her betrothed, Prince Gerold Lannister (b. 9605)
Domestic Events:



King Garth XII
  • The devastation which has befallen much of Essos in the immediate aftermath of the Doom of Valyria has revealed itself in full to the Reach. With the greatest empire in world history little more than smoke and ash, the various powers across central and western Essos begin to jockey for power in this new and unstable world. The Gardener Kings across the Narrow Sea look on with mild caution.


The Crown of Iron Roses and Thorns, worn by the Kings of the Reach when at war
  • However, back in Westeros things are looking bright. The threat of invasion by the Dragonlords of Valyria seems to be gone, and with Essos in chaos the time has apparently come for a new age, one where Westeros captivates the world's attention while the cities of Essos squabble and fight over the crumbs of Valyria. With the second largest kingdom, the largest population, the largest army, and the largest city in all of Westeros, the Kingdom of the Reach may very well be on the cusp of a new golden age of prosperity. The current King, Garth XII, has spent the past 20 years ensuring that his son and successor will inherit a safe and powerful Kingdom. Garth has largely overseen the build up of the Reach's military forces over the past two decades, though he has declined to openly seek war with many of his neighbors unless forced to do so.
  • Elsewhere, Garth's son Marion proves to be a promising heir in the making. Already an accomplished tourney knight and man-at-arms, Marion has recently been awarded the title of Grand Master of the Order of the Green Hand by his father, making him the most senior member of the military order. He currently wields House Gardener's ancestral blade, the Valyrian Steel sword Thorn


Oldtown on a stormy night, the largest city in Westeros and home to the Citadel, the Faith of the Seven, and House Hightower
  • The Kingdom of the Reach is also the home to Westeros' cultural and religious pillars. Both the Citadel and the Starry Sept are located in the ancient city of Oldtown. The Reach contains a vast collection of knowledge and information collected from across the world, and it is said that the libraries in the citadel as well as in Highgarden are among the richest on Earth.
  • The Faith of the Seven is widely regarded as one of the most powerful institutions in the Reach. With the Church's headquarters being located in Oldtown and with the largest Septs in all of Westeros found in the Reach, the Gardener Kings have taken on the title of "Defender of the Faith" several thousand years ago when they converted to the Faith from the Old Gods. The King of the Reach is one of the few Westerosi Kings to be personally crowned and anointed with the Seven Oils by the High Septon upon his coronation and ascension to the throne. House Gardener maintains an excellent relationship with the Faith, and is one of their steadfast supporters and defenders in nearly all matters.
Economy:

  • The Reach is the wealthiest kingdom in Westeros, with House Gardener widely considered to be among the richest families on the entire continent.
  • Additionally, the Reach is by far the most fertile kingdom in Westeros. The products it produces are melons, fireplums, peaches, apples, and grapes, among many others. The Arbor, an island off the coast of the Reach and the seat of House Redwyne, is said to make the finest of wines in all of Westeros, from dry fruity reds to a rich golden vintage. Woodharps made in Oldtown are highly sought after as well. It is widely said that the Reach feeds well over half of Westeros, making it one of the richest and most prosperous Kingdoms on the entire continent.
  • The Reach's large population allows it to have a vast labor pool.
  • Golden coins from the Reach, called "Hands", are widely used across Westeros south of the God's Eye.
  • The Reach possesses the largest merchant navy in all of Westeros, with over 3,000 ships of various types, among whom 1,000 ships are supplied by House Redwyne alone.
  • A massive merchant voyage to the Far East is currently underway.
  • Construction on the Mander-to-Blackwater Canal has begun after House Durrandon offered to put forward half of the manpower and finances necessary to see its construction completed.
  • Trade agreements with Lys and Braavos have been concluded over the past year.
Military and Foreign Policy:



Bannermen of House Gardener
  • There are currently at least 70 Noble Houses sworn to Highgarden.
  • Due to her large population, the Reach can raise armies almost twice as large as those of any of the other regions. It is widely believed the Reach can muster around 70,000 men when at war, by far the largest number of men in all of Westeros, with only the Kingdom of the Stormlands matching her thanks to the incorporation of the Riverlands.
  • While the Reach can raise armies twice as large as any other region, it also has twice as many (potentially) hostile borders compared to other regions, with long standing rivalries (and pacts of friendships) with nearly all her neighbors.
  • The Reach is a very fertile and productive land, and her knights are so wealthy that they can afford full plate armor (in contrast with the hardscrabble lands of the North, whose soldiers often have to settle for cheaper chainmail).
  • The Navy of the Reach is one of the largest and most experienced in all of Westeros. The Redwyne Fleet based out of the Arbor is highly regarded as one of the greatest fleet in Westeros, though the fleets of the Iron Islands certainly commands just as much respect and admiration. House Gardener, being located farther inland in the Reach uses her ships merely to guard the Shield Islands and protect the mouth of the Mander River. Thus, she delegates most of the naval responsibilities of the Reach to House Redwyne.
  • The Hightower Fleet based out of Oldtown is the second largest in the Reach and is usually tasked with defending the coastline of the Reach as well as patrolling the Redwyne Straights.
  • Together, the combined power of the various Houses of the Reach and their navies gives House Gardener one of the largest fleet in all of Westeros (though this only serves as bragging rights as the combined fleets of the Iron Islands is larger).
  • The naval forces of the Reach focuses on four main points:
    • Defense of the coastline of the Reach, the Mouth of the Mander River and the entrance to Oldtown.
    • Patrolling the Redwyne Straights and the seas off the south-west coast of the Reach for smuggler and pirates.
    • Escorting the Reach's large merchant navy whenever such services are deemed necessary.
    • Services to the Crown whenever the naval services of the Reach are called upon for the defense of the kingdom.
  • As Marshals of the Northmarch, House Osgrey is charged with defending the northern border of the Reach, specifically the lengthy border with the Kingdom of the Rock.
  • As Marshals of the Dornish Marches, House Peake is charged with defending the southern border of the Reach, specifically the lengthy border with Dorne (and technically the Stormlands as well). The Red Mountains have always been used as a means for both the Reach and Dorne to raid one another. House Peake leads the Marcher houses in defending what has traditionally been one of the Reach's most crucial land borders.
  • Founded thousands of years ago before the arrival of even the Andals according to their Great Charter, the Order of the Green Hand is the most senior military order in the Kingdom of the Reach. With membership at roughly 20,000 men, and roughly a tenth of them being Knights. Only those both virtuous and skilled in arms are offered membership into the order as a full-fledged Knight, making it a great honor to become a member. Those who are not Knights or members of the Order's leadership are given the title "Acolytes". The Order of the Green Hand is lead by the Grand Master, a title traditionally (but not always) held by the most senior and skilled Knight of House Gardener, with all senior titles in the Order's hierarchy being elected by the organization's members. The Order is essentially House Gardener's elite personal army outside of the realm of traditional levees and bannermen, and they form the core of the Reach's most skilled soldiers in battle. Members of the Order are charged with the protection of the Royal Family, defending the Reach against foreign invasion, keeping the King's Peace, and upholding traditional chivalric traditions of defending the weak and innocent. When not engaged in combat, Knights of the Order often perform charitable duties helping the smalfolk across the realm alongside the Faith of the Seven. While the Order claims its existence pre-dates that of the Andals' arrival into the Reach, prior to the introduction of Knighthood by the Andals the Order lacked the title of "Knight". Due to its ancient history, the Order of the Green Hand is one of the few organizations or institutions in the Reach to maintain semblances of its First Men roots. Despite the fact that the Order now is heavily centered on the teachings of the Faith as well as the Andal concepts of Knighthood and chivalry, it greatly relies on imagery and customs harkening back to the Age of Heroes, offering a unique blend of the Reach's past and present.
  • Defensive fortifications along the mouth of the Mander are currently being constructed.
  • House Gardener has concluded alliances with two of its strongest neighbors, Houses Durrandon and Lannister. This has been done in order to ensure peace in central Westeros and enable Highgarden to pursue its ambitious projects both in the Reach itself, and overseas.


A Knight of the Order of the Green Hand, bearing the traditional uniform, helm, and shield of the Order
Army:
  • The Reach can assemble about 30,000 men relatively quickly. The remaining 40,000 troops would take some time to properly field.
    • House Gardener of Highgarden: 15,000 men (Roughly 2,000 of which are Knights of the Order of the Green Hand)
    • House Hightower of Oldtown: 10,000 men
      • House Beesbury: 1,000 men
      • House Bulwer: 1,000 men
      • House Costayne: 800 men
      • House Cuy: 1,000 men
      • House Mullendore: 700 men
    • House Osgrey of Coldmoat: 5,000 men
      • House Rowan of Goldengrove: 1,000 men
      • House Osgrey of Leafy Lake: 700 men
      • House Osgrey of Standfast: 300 men
    • House Caswell of Stonebridge: 3,000 men
    • House Meadows of Grassy Vale: 1,500 men
    • House Florent of Brightwater Keep: 2,000 men
    • House Merryweather of Longtable: 3,000 men
    • House Ball: 1,000 men
    • House Footly of Tumbleton: 2,000 men
    • House Fossoway of Cider Hall: 1,000 men
    • House Oakheart of Old Oak: 2,000 men
    • House Peake of Starpike: 5,000 men
    • House Redwyne of the Arbor: 1,000 men
    • House Tarly of Horn Hill: 2,000 men
    • The remaining 10,000 men come from the various other Houses of the Reach
Fleet:


The purple sails of the Redwyne Fleet

  • 150 ships of House Redwyne
  • 100 ships of House Hightower
  • 50 ships along the Shield Islands
House Gardener Actions for 9619 AG @Ceslas
  • Construction is to continue on the plans previously laid out for the mouth of the Mander River.
  • The fleet sent to the far east is to continue its previously laid-out voyage.
  • Construction is to begin on the Mander-to-Blackwater Canal now that House Durrandon has agreed to fund half of the costs and manpower needs involved in its construction.
  • With the alliance with the Stormlands cemented through marriage and now a major infrastructure project that will benefit both kingdoms, it is time to fully win over the Westerlands as well. Emissaries are to be sent to several major and minor Houses in the Westerlands to win over House Lannister's vassals in supporting Casterly Rock's recent decision to ally with Highgarden. They are to stress the peaceful intentions of the Reach towards the lands of the Kingdom of the Rock, and how Highgarden's recent betrothal and alliance pact with their overlord was undertaken in order to ensure peace and prosperity for both Kingdoms. King Garth himself will offer to set up betrothals and marriages between Houses that lie on the Northmarch and those of the southern and eastern Westerlands near the border of the Reach in order to bring the two Kingdoms closer together.

Alliances, Agreements, Pacts and Trade:
-Marriage Pact with House Hightower
-Marriage Pact with House Osgrey
-Marriage Pact with House Peake
-Trade Agreement with Lys
-Trade Agreement with Braavos
-Marriage Pact and Alliance with House Durrandon
-Marriage Pact and Alliance with House Lannister
1. The keeps and boom towers will be built next year. Further defenses will come after that. There is doubt as to whether the kingdom can sustain both the fortresses and the canal.
2. The fleet enters Slvaer's Bay and observes the conquests of New Ghis and taking a leisurely holiday in Elyria before reaching Qarth and laying plans for the seas beyond.
3. See Durrandon.
4. Unfortunately the Western Houses are reluctant to receive your overtures. They see the fate of the Rivermen as a warning on what will happen if and when the Gardeners reach north, with the Lannisters offering no protection due to the King's apathy. The Crakes, Swyfts, and the Serretts do accept your overtures but you get a distinct sense this is merely their way of resigning themselves to the inevitable. You hear rumors of hidden meetings, ravens being sent to plead abroad and feel a tension in the air. Something is coming.
 
E. Essos-2 AD
]
New Ghis 1AD

Ruler: Princeps Zagan mo Zagan
Heir: Imperator Khagan mo Zagan
Model of Government: Roman-Style Principate

Internal Events:

An additional 7 Centuries will be trained and equipped by the retired veterans currently acting as drill instructors, these troops will form the majority of a III Legion to be completed once more troops are available. Both centuries of Light Troops along with 5 of the 8 Centuries of Heavy Infantry will be Trained by the Veterans. This will also be a 9 week boot camp as per the previous year. (Major Action 1 @Ceslas)

At the same time as the Army drilling, the Navy will build 10 Dromonds and 16 War Galleys and begin drilling their crew in further war games and crew exercises in order to reach the same level of proficiency as the rest of the fleet. (OOC: Major Action 2 @Ceslas)

The II Legion is to Muster on the Field of the Harpy and supplies are gathered. They will Join the I Legion in the field (OOC: Major Action 3 @Ceslas I will be sending Warplans)

The first Loan Repayment to the Qartheen Bankers is to be sent to Qarth in order to begin repaying our loan. With the Plantations of the Bone Coast having their products Sold in Volantis via the new Trade Route that has been forged and Volantine Beet Products and Red Wine being Exported through New Ghis further east, we have the coin to begin payments. (OOC: Major Action 4)

Economy: Boom

Continued Growth this year due to Mereen's need for Steel from Ghaen and the plantation trade with Volantis.

Military:

The Iron Legions of New Ghis are a descendant of the Lockstep Legions of Old Ghis. The I and II Legions have been drilled into an elite fighting force and the I blooded against bandits. A III Legion is currently in training by veterans that have come out of retirement as drill instructors.

Each Legion is comprised of 10 Centuries of 600 men, in turn comprised of 6 cohorts of 100 men. The Legions are formed up in cohorts in checkerboard formation, allowing greater mobility and ability to shift into other formations such as Wedge or Block. Each Legion has approximately 4,800 Heavy Infantry Legionaries and 1,200 Light Troops.

Legionaries are armed in mail with helms, bracers, and greaves large Scutum Shields, a hasta spear, short stabbing sword, and Javelin, which they throw before making contact.

Light troops are armed in boiled leather over padded jacks with helms, small round shields, javelins and short stabbing swords. They skirmish and scout and in battle prevent the flanks from being overrun.

-12,000 Men in 2 Iron Legions of 6,000 Each.
-4,200 Legionaries in Training



Navally New Ghis has begun a building program and is training crews for the sea and blooding them against Pirates.

-56 War Galleys
-10 Dromonds

Alliances, Pacts, and Trade

-Member of the Ghiscari League
-Trade with most of Slavers Bay, Volantis, and Qarth
1. As more land is taken the Legions will grow. While Ghiscari in other cities despise military service as any less than an officer (Meereenese lancers being the exception) the concept of the citizen-soldier is taking root.
2. More Galleys are built from the profits of the new conquests.
3. See Report
4. The guilds of Qarth are pleased and hope for much more fruitful business.
Meereen - 2 AD

Current Ruler: Theoretically nobody but the democratic institutions in the city, factually Markhaz zo Kandaq
Expected Heir: Elective
Type of Government: Direct council democracy with limited franchise
Capital: Meereen
Religion: Gods of Ghis

Major actions: @Ceslas

  1. Keep building our fleet.
  2. Keep recruiting men into the army.
  3. Begin planning an expansion of the city north of the Skahazadhan.
  4. War plan. See PM.

Military
7.700 infantry
3.240 cavalry

Alliances, Agreements, Pacts, and Trade:
Part of a Ghiscari League with Hazdahn and New Ghis
Trade with Hazdahn, Gogossos and the members of the Ghiscari League. To be eventually expanded to Qarth, the Free Cities and Sarnor if they make it out of this century with the bits that matter.
War with Yunkai and Astapor
1. 10 Galleys are launched.
2. Without new lands the maximum men Meereen can field will be fixed.
3. Your architects are mystified as why you would want to do this as the rivers will make the area difficult to wall and use resources that would be much more useful elsewhere. Nonetheless, they do make plans.
4. See Report
Tolos-2 AD

Current Ruler:
Archon Rhaenor Arthaerys
Type of Government: Feudal Government
Capital: Tolos
Religion: Gods of Valyria


Internal Events:
- The Archon continues to consolidate political power to muster will for action.

- The bureaucracy of Tolos expands with the need to administer the various settlements brought under Tolosi administration

- Tolos continues to adjust to the new norm.

Military
6,500 Foot
35 Ships

Alliances, Pacts, and Trade
Trade with Volantis, New Ghis

Major Action
1. Expand farming at Black Cliffs area. Provide incentives for farmers.

2. Start horse breeding program for work and war using horses received from Volantis. Hire expert horse breeders.

3. Train some cavalry with horses not used for breeding.

4. Continue claiming territory on the road to Bhorash. Integrate various settlements and villages. Keep an eye out for possible sources of lumber.
1. The farming along the Black Cliffs will prevent any starvation and provide a tidy surplus to sell in Mantarys and Elyria. Your advisors recommend doing other tasks.
2. It is good to see livestock walking the lands of Tolos again.
3. As horses are imported a small cavalry corps is formed. Gain 400 Horse.
4. The lands of Bhorash were laid barren by the Dragonlords at the start of the Ghiscari wars. Nonetheless it may be possible to rebuild the land given time. (Potential 1,000/400/10)
Kingdom of Sarnor - 2 AD

Events

- A trade deal has been reached with Qarth
- A trade deal has been reached with New Ghis, Mereen and Volantis
- The united Sarnori army heads east


1. The main thoroughfares through the King's Hills and out of the Kingdom of Kasath are to be fortified and have watchmen and beacons stationed along them, at the first sign the Dothraki move out from their siege the beacons are to be lit and the High King warned

2. Scouts are sent to the south of the kingdom of Sarnath, seeing the lay of the land and how many settlements are between it and Hazdhan Mo and their friendliness to the Sarnori

3. Scouts are sent west from Sarnath, seeing how many settlements are between it and Essaria and the friendliness of those settlements to the Sarnori

1. Unfortunately these roads are already under Dothraki control and the crews are forced to retreat.
2. Directly to the south is the Province of Hazdahn Mo. While the lands of Yanghis still haven't been reclaimed the Despot will seize it sooner rather than later.
3. The town of Kalyos is southeast of Essaria. Due to ongoing chaos in Essaria, no effort has been made to reclaim it.

The Strength of a League
Meereen's premature invasion of Yunkai had cost it a humiliating defeat and now 16,000 slave-soldiers were marching north. The Meereenese were outnumbered and had low morale. However, the reluctant decision by the Despot of Hazdahn Mo to join the war rather than abandon the League gave an opportunity to Meereen. Now they equaled the enemy in numbers and without the hindrance of surprise the cavalry could be employed properly. A concentrated attack on the Astapori flank forced an opening for the cavalry to attack the Yunkish skirmishers. Once the Yunkish could not longer support the Astapori with missile barrages the Astapori were forced to retreat. Many died and many more were enslaved as the Astapori and Yunkish fled south.

-7,700 M. Foot
-3,240 M. Horse
-5,000 H. Foot
-1,000 H. Horse
-8,000 A. Foot
-8,000 Y. Foot
-Meereenese Victory
-900 M. Horse Slain
-400 H. Horse Slain
-1,300 M. Foot Slain
-1,400 H. Foot Slain
-3,500 Y. Foot Slain
-2,900 A. Foot Slain

Further advances south would prove impossible though. Once the enemy was south of the border, Hazdahn Mo refused to march any further and the enemy army now had the benefit of the defense of Yunkai. not to mention they received word the Yunkish and Astapori were trying to negotiate with New Ghis...
The Strength of a Legion
New Ghis projected an air of indifference to the war in the north, making it clear that it had no intention of pulling Meereen out of the fire it had thrown itself in as the Legion secured the remaining towns of the Province of Ghis. It is said old men wept when they saw New Ghis's banners hanging from the pyramids of Old Ghis and supplies were being bought up to assess the damage after millennia of neglect. However this was all a ruse. New Ghis could not ignore an opportunity to expand while its enemies were focused elsewhere. It is for that reason Astapori patrols were shocked to see legionnaires crushing a revolt on Ghiscar Point before turning to Astapor. Soon blockaded on land and sea, it was clear Astapor would soon be overrun. A conspiracy of minor family in the city forced open the gates and the Legions of New Ghis paraded in the streets with minimal losses. Envoys from Yunkai have already reached the Princeps, asking for an end to the war.

-1,800 New Ghis Foot Lost
-Astapor fallen
-Yunkai sues for peace
The Strength of a Kingdom
So far, Khal Mengo had done very well. He had destroyed a Sarnori Kingdom and won great fame and loot. Had he turned back for Vaes Dothrak he would have received a hero's welcome and many more followers. But he was intent on having a great battle with the entire army of Sarnor. So he fixated on the siege and gave the Sarnori all the time they needed to gather their forces from across Sarnor. The King led his forces towards Kasath, sending small forces of chariots to misdirect the Dothraki into thinking they would arrive from the northeast when they were coming from the south. While the distraction was limited it bought a couple crucial days to get the army to the rivers near Kasath. Unfortunately, the King erred when he believes the army could disassemble the chariots, get them and the horses across the ford, and reassemble them before the Dothraki arrived. Save for the Mardoshi cavalry and a few thousand chariots, the infantry would have to fight the battle alone.

Thankfully, the Sarnori had picked a good spot. Kasath was in hilly land and it had been easily to form a defensible perimeter on the ford. Khal Mengo ordered the horse archers to attack the infantry lines while probing the defenses. Dothraki and Sarnori archery were put to the test and found equal. While the Dothraki were deadlier shots, the Sarnori were more numerous and their barbed, filth-smeared arrows inflicted cruel tortures on man and horse alike. and it was clear the infantry would have to be forced with a charge. The Doraki charged a wekened section of the perimeter only to see horses suddenly rear up in pain as more archers loosed. The Dotkraki would find small iron spikes before the infantry, blunting their charge. The High King had hoped to use his chariots and cavalry to break the Dotrhaki but with so few chariots across this could not be done and so he was forced to wait to see what Mengo would do. In the end Mengo concluded that while he might be able to break the Sarnori lines he would lose his Khalasar in the process. Declaring the raid over, Mengo's riders rode back east. Kasath was saved, for now.

-20,000 Dothraki
-34,000 Sarnori Foot
-1,000 Sarnori Horse
-3,000 Chariots
-Sarnori Victory
-4,400 Dothraki Slain
-7,750 Sarnori Foot Slain

Expansion
-Hazdahn Mo gains 500/200.
-Mantarys gains 500/200.
-Yunkai gains 500/200/5
-Astapor gains 500/200/5

 
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From: Princeps Zagan Mo Zagan of New Ghis
To: Yunkai, Astapor @Ceslas

CC: Mereen @Altzek

With Astapor Fallen and Yunkai Facing Siege, it is clear who has won this war. Our terms are as follows.

-Astapor Becomes a Client of New Ghis, under an Oligarchy of those families that looked to the Future and opened the Gates for the Iron Legions.

-Yunkai Joins the Ghiscari League and pays *Average Tribute* to Mereen and Hazdahn Mo.

Mereen may have other demands, if so we would like them to state them now.
 
Volantis-3 AD
First Daughter of Valyria, Free City of Volantis - 3 AD

Current Rulers:

Triarch Daemon Vhossar
Triarch Rhaenor Caenyreos
Triarch Delaesa Artheon
Type of Government: Triarchy
Capital: Volantis
Religion: Gods of Valyria, R'hllor the Lord of Light

Major Actions @Ceslas


1-Land Repair: Major focus will be placed on repairing land from our most recent conquests to show the people there than Volantis will not allow them to suffer and also open them to the influx of Volanteen goods again and open the door to military growth. These lands will receive gifts to show our good will and will be opened to wine creation.

2-Siege Warfare: We will begin work on constructing siege engines and training siege crews for both land and naval based sieges.

3-Expansion: We will focus on using diplomacy and show of force to expand our realm. Our primary goal is to secure the Orange Coast and block Lys from the mainland. Efforts will also be put toward securing the Rhoyne River to the north.

4-Naval Buildup: Volantis' will soon expand to the sea. Our navy will begin drills practicing naval strategy and train marines.

Internal Events:
-Relations between the Triarchs and the followers of R'hllor are being repaired after devastating riots that burned the city of Volantis
-Merchants are being encouraged to spread their trading to new areas and forge new relationships.
-Leaders are working on new means of military growth, debating between slave forces or free men, or a mixture and their benefits.


Military
-18,020 Infantry (Max 21,500 Potential 26,000)
-9,080 Cavalry (Max 11,000 Potential 12,400)
-125 ships (Max 125 Potential 160)
-50 river boats

Alliances, Agreements, Pacts, and Trade:
-Trade with Meereen, New Ghis, Tolos, Pentos, Sarnor

Diplomacy:

From: Triarchs of Volantis
To: High Priest of Rhllor @Ceslas

You will have your temple in the ruins. But we have need of your influence and your followers still. Are you prepared for a great crusade?

From: Volantis
To: Tolos @ChaosTheVoid
Secret


We have seen the horrors of Mantarys. The blood of Valyria has been tainted in the city. We pray that your eventual conquest of the city will be able to rectify what this Doom has caused to our people.
 
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First Daughter of Valyria, Free City of Volantis - 3 AD

Current Rulers:

Triarch Daemon Vhossar
Triarch Rhaenor Caenyreos
Triarch Taegon Barnalys
Type of Government: Triarchy
Capital: Volantis
Religion: Gods of Valyria, R'hllor the Lord of Light

Major Actions @Ceslas


1-Land Repair: Major focus will be placed on repairing land from our most recent conquests to show the people there than Volantis will not allow them to suffer and also open them to the influx of Volanteen goods again and open the door to military growth. These lands will receive gifts to show our good will and will be opened to wine creation.

2-Siege Warfare: We will begin work on constructing siege engines and training siege crews for both land and naval based sieges.

3-Expansion: We will focus on using diplomacy and show of force to expand our realm. Our primary goal is to secure the Orange Coast and block Lys from the mainland. Efforts will also be put toward securing the Rhoyne River to the north.

4-Naval Buildup: Volantis' will soon expand to the sea. Our navy will begin drills practicing naval strategy and train marines.

Internal Events:
-Relations between the Triarchs and the followers of R'hllor are being repaired after devastating riots that burned the city of Volantis
-Merchants are being encouraged to spread their trading to new areas and forge new relationships.
-Leaders are working on new means of military growth, debating between slave forces or free men, or a mixture and their benefits.


Military
-18,020 Infantry (Max 21,500 Potential 26,000)
-9,080 Cavalry (Max 11,000 Potential 12,400)
-125 ships (Max 125 Potential 160)
-50 river boats

Alliances, Agreements, Pacts, and Trade:
-Trade with Meereen, New Ghis, Tolos, Pentos, Sarnor

Diplomacy:

From: Triarchs of Volantis
To: High Priest of Rhllor @Ceslas

You will have your temple in the ruins. But we have need of your influence and your followers still. Are you prepared for a great crusade?

From: Volantis
To: Tolos @ChaosTheVoid
Secret


We have seen the horrors of Mantarys. The blood of Valyria has been tainted in the city. We pray that your eventual conquest of the city will be able to rectify what this Doom has caused to our people.
What do you mean?
 
From: The People of Meereen
To: The Wise Masters of Yunkai @Ceslas

Your armies of chained slaves have been shattered and you, o Wise Masters, risk going through a diet that will make you lose so much fat from those bloated bodies that you will end up looking like walking skeletons.

If you want to keep eating as you're used to, if it is a siege that you may not even survive that you want to spare yourselves, these are our terms:

  • That your remaining slave soldiers be disarmed.
  • That the free men of Yunkai be allowed to form institutions of good government along the lines of those of Meereen. (*1).
  • That two thousand Meereenese be permanently stationed inside Yunkai to monitor the health of its democracy.
  • That Yunkai shares in brotherly spirit its treasury with Meereen, should either one of our cities require assistance from the other. (*2)
  • That Yunkai pledges eternal alliance to Meereen and joins the Ghiscari family with Hazdahn Mo and New Ghis.

*1. This shall not preclude your participation. It is, after all, also your city.
*2. Acquiring money or precious metals from the treasury shall only be allowed after the approval of the involved parties.
 
From: Zimudar Alexi, High King fo Sarnor
To: Princeps Zagan Mo Zagan of New Ghis @KnightofTempest

You have my warmest congratulations my friend, you have won a great victory

The High King would like to discuss a pressing matter as soon as possible, perhpas we could send envoys to meet in Volantis?
 
From: Zimudar Alexi, High King fo Sarnor
To: Princeps Zagan Mo Zagan of New Ghis @KnightofTempest

You have my warmest congratulations my friend, you have won a great victory

The High King would like to discuss a pressing matter as soon as possible, perhpas we could send envoys to meet in Volantis?

We can send envoys but can make no promises until the treaties have been signed.

From: Triarchs of Volantis
To: Meereen, New Ghis @Altzek @KnightofTempest


We congratulate you on your victory. We hope to meet to discuss spheres of influence at your soonest convenience.

As we Told Sarnor, we will send Envoys but can make no promises until the treaties have been signed
 
We can send envoys but can make no promises until the treaties have been signed.

That is more than fair, we shall send the envoys and hope an accord can be reached


From: Zimudar Alexi, High King of Sarnor
To: Triarchs of Volantis @EmperorCasey

Your Excellencies

I would meet with envoys of the Ghiscari in your city, I trust you would be willing to accommodate such a meeting?


From: Zimudar Alexi, High King of Sarnor
To: Despot of Hazdahn Mo @Ceslas

There are lands in dispute to my south and to your north, rather than waste men, chariots and horses fighting over them I propose we meet to discuss an amicable partition to allow us both to focus on greater threats

I would also make common cause against the Dothraki, I have driven off Khal Mengo but if he wishes to remain Khal he will need another victory, another target before the others look to stick a knife in his back

You need agree nothing, only send an envoy to Volantis so we may talk


From: Zimudar Alexi, High King of the Tall Men
To: Khals of the Dothraki @Ceslas

You only follow the strong, Mengo has proven he is no Stallion Who Mounts the World, he is a geldling who grinds against the ground

Any Khal who brings me Mengo and his son Morro dead or alive will be greatly rewarded
 
That is more than fair, we shall send the envoys and hope an accord can be reached


From: Zimudar Alexi, High King of Sarnor
To: Triarchs of Volantis @EmperorCasey

Your Excellencies

I would meet with envoys of the Ghiscari in your city, I trust you would be willing to accommodate such a meeting?

From: Triarchs of Volantis
To: Zimudar Alexi, High King of Sarnor


We would be happy to accommodate such a meeting.
 
From: Princeps Zagan Mo Zagan of New Ghis
To: Yunkai, Astapor @Ceslas

CC: Mereen @Altzek

With Astapor Fallen and Yunkai Facing Siege, it is clear who has won this war. Our terms are as follows.

-Astapor Becomes a Client of New Ghis, under an Oligarchy of those families that looked to the Future and opened the Gates for the Iron Legions.

-Yunkai Joins the Ghiscari League and pays *Average Tribute* to Mereen and Hazdahn Mo.

Mereen may have other demands, if so we would like them to state them now.
We have no problem with these demands.

From: The People of Meereen
To: The Wise Masters of Yunkai @Ceslas

Your armies of chained slaves have been shattered and you, o Wise Masters, risk going through a diet that will make you lose so much fat from those bloated bodies that you will end up looking like walking skeletons.

If you want to keep eating as you're used to, if it is a siege that you may not even survive that you want to spare yourselves, these are our terms:

  • That your remaining slave soldiers be disarmed.
  • That the free men of Yunkai be allowed to form institutions of good government along the lines of those of Meereen. (*1).
  • That two thousand Meereenese be permanently stationed inside Yunkai to monitor the health of its democracy.
  • That Yunkai shares in brotherly spirit its treasury with Meereen, should either one of our cities require assistance from the other. (*2)
  • That Yunkai pledges eternal alliance to Meereen and joins the Ghiscari family with Hazdahn Mo and New Ghis.

*1. This shall not preclude your participation. It is, after all, also your city.
*2. Acquiring money or precious metals from the treasury shall only be allowed after the approval of the involved parties.
Spare us your arrogance. You would be nothing without New Ghis and their demands are infinitely lighter than yours. We spit on you and your proposals.

That is more than fair, we shall send the envoys and hope an accord can be reached


From: Zimudar Alexi, High King of Sarnor
To: Triarchs of Volantis @EmperorCasey

Your Excellencies

I would meet with envoys of the Ghiscari in your city, I trust you would be willing to accommodate such a meeting?


From: Zimudar Alexi, High King of Sarnor
To: Despot of Hazdahn Mo @Ceslas

There are lands in dispute to my south and to your north, rather than waste men, chariots and horses fighting over them I propose we meet to discuss an amicable partition to allow us both to focus on greater threats

I would also make common cause against the Dothraki, I have driven off Khal Mengo but if he wishes to remain Khal he will need another victory, another target before the others look to stick a knife in his back

You need agree nothing, only send an envoy to Volantis so we may talk


From: Zimudar Alexi, High King of the Tall Men
To: Khals of the Dothraki @Ceslas

You only follow the strong, Mengo has proven he is no Stallion Who Mounts the World, he is a geldling who grinds against the ground

Any Khal who brings me Mengo and his son Morro dead or alive will be greatly rewarded
Hazdahn Mo: There is no dispute. These lands are part of our province for over a thousand years. And we have the League on our side.
Khals: (Wars increase in intensity.)

Our conquests have only just begun. The true tests are to come. We know that confrontation with your rivals in Myr is all but inevitable. We will need every asset you can provide for such an endeavor.
There is no need to rush.
 
Spare us your arrogance. You would be nothing without New Ghis and their demands are infinitely lighter than yours. We spit on you and your proposals.

New Ghis's demands and our own are complemented by each other, our own are nothing but an addendum to theirs.
Indeed, because we are a reasonable people, we have even removed any demand for tribute. We can do without your wealth, and under our peace treaty we would not infringe on your treasury unless we receive the approval of the people of Yunkai.
Know that you shall not receive a better and more reasonable offer.

Think again, if you want to prevent a huge calamity from befalling upon you, your families and your city.
 
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From: Triarchs of Volantis
To: Zimudar Alexi, High King of Sarnor


We would be happy to accommodate such a meeting.

My thanks my friends, the three horses that accompany this message are for you, a gift from my personal stables, I hope they serve you well


Hazdahn Mo: There is no dispute. These lands are part of our province for over a thousand years. And we have the League on our side.


A league that has just fought against two of the biggest cities in Slaver's Bay just as the Kings of Sarnor have fighting the Dothraki, we have all taken losses of late, there is no need to fight. The lands of Yanghis will remain such, I would have my people meet with your representatives in Volantis so a formal border may be drawn, so all know where the Tall Men's domain ends and the lands of the Harpy begin


Placing that aside I understand Khal Mengo sold a great number of captives from Sathar to your city, I would be willing to negotiate their freedom
 
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We know Sarnori unity is as rare as it is brittle. Your Kings will never march south to a war they will gain nothing in.
 
From: Princeps Zagan mo Zagan of New Ghis
To: Zimudar Alexi @Darth Invictus, Hazdahn Mo @Ceslas

This dispute between you must end. It does niether of you any good to war over Steppe Territory when there is plenty of Territory to be taken from the Dothraki.

Zimudar Alexi, you are a friend and ally, But so too is Hazdahn Mo, and Hazdahn Mo is of the Blood of the Harpy besides. I would not reccomend pushing South Against them, as we would be forced then to come to their aid. Besides which you already are warring against the Dothraki. Would it not be more sensible of you to crush this Khal Mengo and take his Pastureland and Hunting Grounds for your own, rather than attack a second enemy and open yet another front? New Ghis would support you against the Dothraki.

 
From: Princeps Zagan mo Zagan of New Ghis
To: Zimudar Alexi @Darth Invictus, Hazdahn Mo @Ceslas

This dispute between you must end. It does niether of you any good to war over Steppe Territory when there is plenty of Territory to be taken from the Dothraki.

Zimudar Alexi, you are a friend and ally, But so too is Hazdahn Mo, and Hazdahn Mo is of the Blood of the Harpy besides. I would not reccomend pushing South Against them, as we would be forced then to come to their aid. Besides which you already are warring against the Dothraki. Would it not be more sensible of you to crush this Khal Mengo and take his Pastureland and Hunting Grounds for your own, rather than attack a second enemy and open yet another front? New Ghis would support you against the Dothraki.

You speak with wisdom, though I had offered to set a formal border to resolve this matter permanently with Yanghis left to Hazdahn Mo, war between the Tall Men and the Blood of the Harpy serves no purpose for anyone bar the Horse Curs

Despot find with this scroll a stallion from my personal stables, a gift to try to place this misunderstanding behind us, the High King would much sooner make Hazdahn Mo a friend than an enemy

I would ask for any Sarnori taken from Sathar who are to be found in the markets of Hazdahn Mo and Slavers Bay to be kept to one side, the Sarnori would redeem their freedom if possible
 
You speak with wisdom, though I had offered to set a formal border to resolve this matter permanently with Yanghis left to Hazdahn Mo, war between the Tall Men and the Blood of the Harpy serves no purpose for anyone bar the Horse Curs

Despot find with this scroll a stallion from my personal stables, a gift to try to place this misunderstanding behind us, the High King would much sooner make Hazdahn Mo a friend than an enemy

I would ask for any Sarnori taken from Sathar who are to be found in the markets of Hazdahn Mo and Slavers Bay to be kept to one side, the Sarnori would redeem their freedom if possible

Should the Despot of Hazdahn Mo require it, New Ghis will pay for the Sarnori Slaves that Vargor Alexi wishes delivered to him, as well as sell replacements for *Cheaper than Average* Price.
 
New Ghis-3 AD

New Ghis 3AD

Ruler: Princeps Zagan mo Zagan
Heir: Imperator Khagan mo Zagan
Model of Government: Roman-Style Principate

Internal Events:

Between Natural Growth and Conquest, New Ghis now has 4 Legions, thanks to trade deals with Sarnor, it also has access to Horses. New Ghis will begin Cavalry Training for 3 of the Legions using a Turmae of 300 Cavalrymen Per Legion. This will Leave 178 troops marked for Cavalry to practice at only half strength, but such is the Nature of the Military. Drills for both Cavalry and Infantry will commence to ensure that the rust does not set in during peacetime. Cavalry Trainers from Hazdahn Mo and Sarnor will be brought in to help train the new cavalry. (Major Action 1 @Ceslas)

At the same time as the Army drilling, the Navy will be on patrol, patrolling the Ghiscari Link of the Great Central Essos Trade Route in order to Better Ensure things go to plan (OOC: Major Action 2 @Ceslas)


Financial Commitments to both Qarth for Loan Repayments, and Astapor to build up our client are to be paid, with the Latter having Engineers from the Legion to aid in maintaining and building aqueducts and other public works. Part of the funding is to come out of the Astapori Treasury. Our Oligarchs are to have their lands and holdings reconstructed with priority, though any Masters who wish to have their lands bumped up in priority should help the new administration to get that.(OOC: Major Action 3 @Ceslas)

Economy: Boom

Continued Growth this year due to Mereen's need for Steel from Ghaen and the plantation trade with Volantis and Qarth.

New Ghis is a vital link in the Great Central Essos Trade Route, Trading metals, Spices, Sea Silk, Sugar, Slaves, and Fish for Silks, Silver, and more.

Military:

The Iron Legions of New Ghis are a descendant of the Lockstep Legions of Old Ghis. The I and II Legions have been drilled into an elite fighting force and the I blooded against bandits and Astapor.

Each Legion is comprised of 10 Centuries of 600 men, in turn comprised of 6 cohorts of 100 men. The Legions are formed up in cohorts in checkerboard formation, allowing greater mobility and ability to shift into other formations such as Wedge or Block. Each Legion has approximately 4,800 Heavy Infantry Legionaries and 1,200 Light Troops.

Legionaries are armed in mail with helms, bracers, and greaves large Scutum Shields, a hasta spear, short stabbing sword, and Javelin, which they throw before making contact.

Light troops are armed in boiled leather over padded jacks with helms, small round shields, javelins and short stabbing swords. They skirmish and scout and in battle prevent the flanks from being overrun.

Cavalry Troops are armored in mail with helms, bracers, greaves, and carry a round shield, lance, and spatha.

-24,900 Men in 3 Iron Legions of 1200 Light Infantry, 4800 Heavy Infantry, and 300 Cavalry
-6,000 Men in 1 Reserve Formation of 1200 Light Infantry, 4800 Heavy Infantry, and 178 Cavalry



Navally New Ghis has managed to defeat the Astapori Navy and continues to blood its crews against Pirates.

-75 War Galleys
-12 Dromonds

Alliances, Pacts, and Trade

-Member of the Ghiscari League
-Overlord of Astapor
-Trade with most of Slavers Bay,, Sarnor, Tolos, Elyria, Volantis, and Qarth
 
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From: Triarchs of Volantis
To: Tolos @ChaosTheVoid
Secret


We are working on forming an agreement with the Ghiscari League to preserve your sovereignty. It would entail your region to serve as a neutral zone between our respective realms. We would urge you to avoid confrontational measures against Meereen. We hope to find some way to assist you with your struggle against Mantarys and Elyria without provoking a larger struggle. No agreement has been hammered but we wish to keep you informed.
 
From: Triarchs of Volantis
To: Tolos @ChaosTheVoid
Secret


We are working on forming an agreement with the Ghiscari League to preserve your sovereignty. It would entail your region to serve as a neutral zone between our respective realms. We would urge you to avoid confrontational measures against Meereen. We hope to find some way to assist you with your struggle against Mantarys and Elyria without provoking a larger struggle. No agreement has been hammered but we wish to keep you informed.
Secret
We thank you for this information. We will gladly comply to maintain the peace with the Ghiscari. We are still currently building up our capacity to bring our sister cities to heel.
 
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