Voting is open
But any politician savvy enough to be a notable opponent is probably savvy enough to be a useful asset, too. Which is why I'm all for the idea of hiring Yular Ti'ord and putting her to use somewhere implementing welfare plans on our own terms, like how we got Sugoma Damnir on board to help soften the economic crash.

Mmm...depends on whether she'd actually be the best pick for implementation, as opposed to just skilled at the political aspects of the job. We knew of Sugoma's economic competence before we brought him in; so far, all we know of Yular's skills is that she's good at campaigning. If she turns out to also be a good administrator/bureaucrat, then putting her in charge of setting up a welfare system potentially makes sense, but we shouldn't automatically assume that being good at advocating an action makes you good at actually performing it.
 
[X][PM] Campaign as normal. Ti'ord has gathered substantial support, but not nearly enough to threaten you as things stand.
[X][POLICY] No, a focus on a well-connected and -developed mining network can only be to your benefit at the moment.
[X][COLONIES] No, this sets a poor precedent. The FDO will retain a limited remit of space-based development, and you will develop Nimal Pak at your leisure.
[X][NAME] Assilia Prime. Utilitarian and easily-scaled.
[X][BILL] Fetch me my rubber stamp! Assembly implements an army expansion option, raising the size of the standing army to a full one billion individuals in combat roles (from its current four hundred million). Takes up significant unemployed slack and lessens strain on civilian economy by way of removing huge swathe of population from civilian economy. Not actually a long-term fix and may actually lead to worse problems eventually by way of all of those individuals eventually going back onto the civilian market, all at once, but gives way more time to prepare for them and implement solutions. Also: gigantic army. Some would say the benefits are self-evident. -50,000 yearly income.
 
[X][PM] Campaign as normal. Ti'ord has gathered substantial support, but not nearly enough to threaten you as things stand.
[X][POLICY] No, a focus on a well-connected and -developed mining network can only be to your benefit at the moment.
[X][COLONIES] No, this sets a poor precedent. The FDO will retain a limited remit of space-based development, and you will develop Nimal Pak at your leisure.
[X][NAME] Assilia Prime. Utilitarian and easily-scaled.
[X][BILL] Fetch me my rubber stamp! Assembly implements an army expansion option, raising the size of the standing army to a full one billion individuals in combat roles (from its current four hundred million). Takes up significant unemployed slack and lessens strain on civilian economy by way of removing huge swathe of population from civilian economy. Not actually a long-term fix and may actually lead to worse problems eventually by way of all of those individuals eventually going back onto the civilian market, all at once, but gives way more time to prepare for them and implement solutions. Also: gigantic army. Some would say the benefits are self-evident. -50,000 yearly income.
 
@PoptartProdigy

I have a write-in idea: We ask the Quarian fleet if they will run war games with us to help us work out any flaws in our new doctrine. Since they follow classic doctrine it should be a fairly good assessment of abilities. The games could be centered around us raiding the system they are based in.

Something like this:
[ ] [Military] War Games: The Navy has fully adopted the Beshkar doctrine but it has yet to truly be put to the test. Fortunately you have another first rate fleet hanging around that you can practice with. Ask the Quarian admiral if they will participate in a series of war games to test the Beshkar doctrine. Time: 1 year Cost: ??? Chance: ???

Thoughts/Feedback?
 
So, your plan that wouldn't require an actions requires an action?

Wouldn't require Stewardship actions - you now, the ones we have shortage of.

[Military] War Games: The Navy has fully adopted the Beshkar doctrine but it has yet to truly be put to the test. Fortunately you have another first rate fleet hanging around that you can practice with. Ask the Quarian admiral if they will participate in a series of war games to test the Beshkar doctrine. Time: 1 year Cost: ??? Chance: ???

Thoughts/Feedback?

Full-scale wargames aren't cheap, and we have a probably billion-strong Army to turn into capable force, so not in the next 2 to 5 turns.

But, once planet-clearing campaigns are well underway in Attican Beta and Kepler Verge, we could do it. Have 3rd RWF to stand in as 2nd Virmire Defence Fleet and our actual fleets to stand in as Rachni.
That way, 1st Battle Fleet remains on post for the rest of the turn, while 3rd RWF hunts 1st Raiding fleet all over Sentry Omega cluster.
 
@PoptartProdigy

I have a write-in idea: We ask the Quarian fleet if they will run war games with us to help us work out any flaws in our new doctrine. Since they follow classic doctrine it should be a fairly good assessment of abilities. The games could be centered around us raiding the system they are based in.

Something like this:
[ ] [Military] War Games: The Navy has fully adopted the Beshkar doctrine but it has yet to truly be put to the test. Fortunately you have another first rate fleet hanging around that you can practice with. Ask the Quarian admiral if they will participate in a series of war games to test the Beshkar doctrine. Time: 1 year Cost: ??? Chance: ???

Thoughts/Feedback?
Looks viable. Remind me when we hit the next year post.
 
@PoptartProdigy, will do

@Dwergar, From what has been said the army and navy are not connected at all. So we should be able to do this without impacting the recruitment.

My hopes for this plan are three-fold:
1) we get some as close to real world experience as we can with the new doctrine, without anyone actually trying to kill us
2) Start forging bonds with the Quarians. I'd like our navies to start working closer together so that there are lots of friendships forming, ties that will keep the Quarians as friends when this war is over.
3) If everything goes really well (we roll well) this might give us a starting point to 'discover' all those wonderful doctrinal improvements we stole from the Quarians
 
@Dwergar, From what has been said the army and navy are not connected at all. So we should be able to do this without impacting the recruitment.

My hopes for this plan are three-fold:
1) we get some as close to real world experience as we can with the new doctrine, without anyone actually trying to kill us
2) Start forging bonds with the Quarians. I'd like our navies to start working closer together so that there are lots of friendships forming, ties that will keep the Quarians as friends when this war is over.
3) If everything goes really well (we roll well) this might give us a starting point to 'discover' all those wonderful doctrinal improvements we stole from the Quarians

It is viable, and we are going to do it... Sometime later.
The problem is, we have an economic crisis on our hands. As a result, immediate increase in numbers of our Army by a factor of 2.5 - probably requiring some follow-up Military action (Multiyear one, because scale and we didn't do anything concerning Army before) to make sure we get something except employing 600kk people.
Also, we have many just as important things in Military options to do - like, say, reform Marines (And without actual combat-capable Marine Corps we can't properly do simulations anyway).

And Army and Navy both are under Ministry of War, so both need Military actions to operate.

As to the benefits...
1) Obvious and useful
2) Possible, but not terribly likely - especially as they're isolationists culturally and we don't know how to speak with them.
3) Observing their doctrine in the works? Possible, but that wouldn't give us more than an outline.
Also, you can just invite Quarian officers to read lectures in our military academies, quite likely to have the same effect in regards to benefits 2&3.
 
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Well, I started quoting his post, thought "Well, his reply to QM is not relevant, so..." and started doing SCIENCE! on the forum post, and then didn't preview it.
Sorry for the inconvenience.
 
[X][PM] Campaign as normal. Ti'ord has gathered substantial support, but not nearly enough to threaten you as things stand.
[X][POLICY] No, a focus on a well-connected and -developed mining network can only be to your benefit at the moment.
[X][COLONIES] No, this sets a poor precedent. The FDO will retain a limited remit of space-based development, and you will develop Nimal Pak at your leisure.
[X][NAME] Industry
[X][BILL] Fetch me my rubber stamp! Assembly implements an army expansion option, raising the size of the standing army to a full one billion individuals in combat roles (from its current four hundred million). Takes up significant unemployed slack and lessens strain on civilian economy by way of removing huge swathe of population from civilian economy. Not actually a long-term fix and may actually lead to worse problems eventually by way of all of those individuals eventually going back onto the civilian market, all at once, but gives way more time to prepare for them and implement solutions. Also: gigantic army. Some would say the benefits are self-evident. -50,000 yearly income.
 
Tally Time.
Adhoc vote count started by Thors_Alumni on May 8, 2018 at 7:49 PM, finished with 152 posts and 51 votes.

Adhoc vote count started by Thors_Alumni on May 8, 2018 at 7:50 PM, finished with 152 posts and 51 votes.

  • [X][PM] Campaign as normal. Ti'ord has gathered substantial support, but not nearly enough to threaten you as things stand.
    [X][POLICY] Yes: Diamonds In the Rough. The FDO will prioritize systems that return the most profit, expense no object.
    [X][COLONIES] No, this sets a poor precedent. The FDO will retain a limited remit of space-based development, and you will develop Nimal Pak at your leisure.
    [X][NAME] Assilia Prime. Utilitarian and easily-scaled.
    [X][BILL] Fetch me my rubber stamp! Assembly implements an army expansion option, raising the size of the standing army to a full one billion individuals in combat roles (from its current four hundred million). Takes up significant unemployed slack and lessens strain on civilian economy by way of removing huge swathe of population from civilian economy. Not actually a long-term fix and may actually lead to worse problems eventually by way of all of those individuals eventually going back onto the civilian market, all at once, but gives way more time to prepare for them and implement solutions. Also: gigantic army. Some would say the benefits are self-evident. -50,000 yearly income.
    [X][PM] Campaign as normal. Ti'ord has gathered substantial support, but not nearly enough to threaten you as things stand.
    [X][POLICY] No, a focus on a well-connected and -developed mining network can only be to your benefit at the moment.
    [X][COLONIES] No, this sets a poor precedent. The FDO will retain a limited remit of space-based development, and you will develop Nimal Pak at your leisure.
    [X][NAME] Assilia Prime. Utilitarian and easily-scaled.
    [X][BILL] Fetch me my rubber stamp! Assembly implements an army expansion option, raising the size of the standing army to a full one billion individuals in combat roles (from its current four hundred million). Takes up significant unemployed slack and lessens strain on civilian economy by way of removing huge swathe of population from civilian economy. Not actually a long-term fix and may actually lead to worse problems eventually by way of all of those individuals eventually going back onto the civilian market, all at once, but gives way more time to prepare for them and implement solutions. Also: gigantic army. Some would say the benefits are self-evident. -50,000 yearly income.
    [X][PM] Campaign as normal. Ti'ord has gathered substantial support, but not nearly enough to threaten you as things stand.
    [X][POLICY] Yes: Diamonds In the Rough. The FDO will prioritize systems that return the most profit, expense no object.
    [X][COLONIES] Yes, Virani makes an excellent argument. You need people in jobs and more production, and a faster, cheaper, and easier start to a second colony world is one of the best possible ways to ensure that.
    [X][NAME] Assilia Prime. Utilitarian and easily-scaled.
    [X][BILL] Fetch me my rubber stamp! Assembly implements an army expansion option, raising the size of the standing army to a full one billion individuals in combat roles (from its current four hundred million). Takes up significant unemployed slack and lessens strain on civilian economy by way of removing huge swathe of population from civilian economy. Not actually a long-term fix and may actually lead to worse problems eventually by way of all of those individuals eventually going back onto the civilian market, all at once, but gives way more time to prepare for them and implement solutions. Also: gigantic army. Some would say the benefits are self-evident. -50,000 yearly income.
    [X][PM] Campaign as normal. Ti'ord has gathered substantial support, but not nearly enough to threaten you as things stand.
    [X][POLICY] No, a focus on a well-connected and -developed mining network can only be to your benefit at the moment.
    [X][COLONIES] Yes, Virani makes an excellent argument. You need people in jobs and more production, and a faster, cheaper, and easier start to a second colony world is one of the best possible ways to ensure that.
    [X][NAME] Assilia Prime. Utilitarian and easily-scaled.
    [X][BILL] Fetch me my rubber stamp! Assembly implements an army expansion option, raising the size of the standing army to a full one billion individuals in combat roles (from its current four hundred million). Takes up significant unemployed slack and lessens strain on civilian economy by way of removing huge swathe of population from civilian economy. Not actually a long-term fix and may actually lead to worse problems eventually by way of all of those individuals eventually going back onto the civilian market, all at once, but gives way more time to prepare for them and implement solutions. Also: gigantic army. Some would say the benefits are self-evident. -50,000 yearly income.
    [X][PM] Campaign as normal. Ti'ord has gathered substantial support, but not nearly enough to threaten you as things stand.
    [X][POLICY] No, a focus on a well-connected and -developed mining network can only be to your benefit at the moment.
    [X][COLONIES] No, this sets a poor precedent. The FDO will retain a limited remit of space-based development, and you will develop Nimal Pak at your leisure.
    [X][NAME] Assilia Prime. Utilitarian and easily-scaled.
    [X][BILL] Veto for this one. Bill rejected. Army does not expand.
    [X][PM] Campaign as normal. Ti'ord has gathered substantial support, but not nearly enough to threaten you as things stand.
    [x][POLICY] Yes, to Diamonds In the Rough
    [X][COLONIES] Yes, Virani makes an excellent argument. You need people in jobs and more production, and a faster, cheaper, and easier start to a second colony world is one of the best possible ways to ensure that.
    [X][NAME] Assilia Prime. Utilitarian and easily-scaled.
    [X][BILL] Fetch me my rubber stamp! Assembly implements an army expansion option, raising the size of the standing army to a full one billion individuals in combat roles (from its current four hundred million). Takes up significant unemployed slack and lessens strain on civilian economy by way of removing huge swathe of population from civilian economy. Not actually a long-term fix and may actually lead to worse problems eventually by way of all of those individuals eventually going back onto the civilian market, all at once, but gives way more time to prepare for them and implement solutions. Also: gigantic army. Some would say the benefits are self-evident. -50,000 yearly income.
    [X][PM] Retaliate by adopting a Mandate of your own to rally or solidify support.
    -[X][PM] Write in your Mandate: We aren't running in opposition to a party, we are running as a leader. There is no shame in recognizing that some of their ideas have merit. Integrate their thoughts on unemployment benefits and other social measures. The anti military and anti council crap can stay out though. Run a platform of stability with improvements.
    [X][POLICY] Yes: Diamonds In the Rough. The FDO will prioritize systems that return the most profit, expense no object.
    [X][COLONIES] Yes, Virani makes an excellent argument. You need people in jobs and more production, and a faster, cheaper, and easier start to a second colony world is one of the best possible ways to ensure that.
    [X][BILL] Fetch me my rubber stamp! Assembly implements an army expansion option, raising the size of the standing army to a full one billion individuals in combat roles (from its current four hundred million). Takes up significant unemployed slack and lessens strain on civilian economy by way of removing huge swathe of population from civilian economy. Not actually a long-term fix and may actually lead to worse problems eventually by way of all of those individuals eventually going back onto the civilian market, all at once, but gives way more time to prepare for them and implement solutions. Also: gigantic army. Some would say the benefits are self-evident. -50,000 yearly income.
    [X][PM] Campaign as normal. Ti'ord has gathered substantial support, but not nearly enough to threaten you as things stand.
    [X][POLICY] Yes, to Low Hanging Fruit
    [X][COLONIES] Yes, Virani makes an excellent argument. You need people in jobs and more production, and a faster, cheaper, and easier start to a second colony world is one of the best possible ways to ensure that.
    [X][NAME] Assilia Prime. Utilitarian and easily-scaled.
    [X][BILL] Fetch me my rubber stamp! Assembly implements an army expansion option, raising the size of the standing army to a full one billion individuals in combat roles (from its current four hundred million). Takes up significant unemployed slack and lessens strain on civilian economy by way of removing huge swathe of population from civilian economy. Not actually a long-term fix and may actually lead to worse problems eventually by way of all of those individuals eventually going back onto the civilian market, all at once, but gives way more time to prepare for them and implement solutions. Also: gigantic army. Some would say the benefits are self-evident. -50,000 yearly income.
    [X][POLICY] No, a focus on a well-connected and -developed mining network can only be to your benefit at the moment.
    [X][POLICY] Yes, to Low Hanging Fruit
    [X][PM] Campaign as normal. Ti'ord has gathered substantial support, but not nearly enough to threaten you as things stand.
    [X][POLICY] Yes: Diamonds In the Rough. The FDO will prioritize systems that return the most profit, expense no object.
    [X][NAME] Assilia Prime. Utilitarian and easily-scaled.
    [X][COLONIES] No, this sets a poor precedent. The FDO will retain a limited remit of space-based development, and you will develop Nimal Pak at your leisure.
    [X][POLICY] No, a focus on a well-connected and -developed mining network can only be to your benefit at the moment.
    [X][PM] Campaign as normal. Ti'ord has gathered substantial support, but not nearly enough to threaten you as things stand.
    [X][POLICY] Yes: Diamonds In the Rough. The FDO will prioritize systems that return the most profit, expense no object.
    [X][NAME] Assilia Prime. Utilitarian and easily-scaled.
    [X][COLONIES] No, this sets a poor precedent. The FDO will retain a limited remit of space-based development, and you will develop Nimal Pak at your leisure.
    [X][BILL] Fetch me my rubber stamp! Assembly implements an army expansion option, raising the size of the standing army to a full one billion individuals in combat roles (from its current four hundred million). Takes up significant unemployed slack and lessens strain on civilian economy by way of removing huge swathe of population from civilian economy. Not actually a long-term fix and may actually lead to worse problems eventually by way of all of those individuals eventually going back onto the civilian market, all at once, but gives way more time to prepare for them and implement solutions. Also: gigantic army. Some would say the
    [X][PM] Campaign as normal. Ti'ord has gathered substantial support, but not nearly enough to threaten you as things stand.
    [X][COLONIES] No, this sets a poor precedent. The FDO will retain a limited remit of space-based development, and you will develop Nimal Pak at your leisure.
    [X][POLICY] No, a focus on a well-connected and -developed mining network can only be to your benefit at the moment.
    [X][NAME] Rebirth
    [X][BILL] Fetch me my rubber stamp! Assembly implements an army expansion option, raising the size of the standing army to a full one billion individuals in combat roles (from its current four hundred million). Takes up significant unemployed slack and lessens strain on civilian economy by way of removing huge swathe of population from civilian economy. Not actually a long-term fix and may actually lead to worse problems eventually by way of all of those individuals eventually going back onto the civilian market, all at once, but gives way more time to prepare for them and implement solutions. Also: gigantic army. Some would say the benefits are self-evident. -50,000 yearly income.
    [X][PM] Campaign as normal. Ti'ord has gathered substantial support, but not nearly enough to threaten you as things stand.
    [X][POLICY] Yes, to Low Hanging Fruit
    [X][COLONIES] No, this sets a poor precedent. The FDO will retain a limited remit of space-based development, and you will develop Nimal Pak at your leisure.
    [X][NAME] Assilia Prime. Utilitarian and easily-scaled.
    [X][BILL] Veto for this one. Bill rejected. Army does not expand.
    [X][PM] Campaign as normal. Ti'ord has gathered substantial support, but not nearly enough to threaten you as things stand.
    [X][POLICY] No, a focus on a well-connected and -developed mining network can only be to your benefit at the moment.
    [X][COLONIES] No, this sets a poor precedent. The FDO will retain a limited remit of space-based development, and you will develop Nimal Pak at your leisure.
    [X][NAME] Assilia Prime. Utilitarian and easily-scaled.
    [X][PM] Campaign as normal. Ti'ord has gathered substantial support, but not nearly enough to threaten you as things stand.
    [X][COLONIES] No, this sets a poor precedent. The FDO will retain a limited remit of space-based development, and you will develop Nimal Pak at your leisure.
    [X][NAME] Assilia Prime. Utilitarian and easily-scaled.
    [X][BILL] Fetch me my rubber stamp! Assembly implements an army expansion option, raising the size of the standing army to a full one billion individuals in combat roles (from its current four hundred million). Takes up significant unemployed slack and lessens strain on civilian economy by way of removing huge swathe of population from civilian economy. Not actually a long-term fix and may actually lead to worse problems eventually by way of all of those individuals eventually going back onto the civilian market, all at once, but gives way more time to prepare for them and implement solutions. Also: gigantic army. Some would say the benefits are self-evident. -50,000 yearly income.
    [X][PM] Campaign as normal. Ti'ord has gathered substantial support, but not nearly enough to threaten you as things stand.
    [X][POLICY] No, a focus on a well-connected and -developed mining network can only be to your benefit at the moment.
    [X][COLONIES] No, this sets a poor precedent. The FDO will retain a limited remit of space-based development, and you will develop Nimal Pak at your leisure.
    [X][NAME] Industry
    [X][BILL] Fetch me my rubber stamp! Assembly implements an army expansion option, raising the size of the standing army to a full one billion individuals in combat roles (from its current four hundred million). Takes up significant unemployed slack and lessens strain on civilian economy by way of removing huge swathe of population from civilian economy. Not actually a long-term fix and may actually lead to worse problems eventually by way of all of those individuals eventually going back onto the civilian market, all at once, but gives way more time to prepare for them and implement solutions. Also: gigantic army. Some would say the benefits are self-evident. -50,000 yearly income.
 

Votes are being counted by task, not by block. Like so:
Adhoc vote count started by Wiadi on May 8, 2018 at 8:45 PM, finished with 153 posts and 51 votes.
 
Any chance we can decommission old ships and sell them as space mobile homes to miners?

[X][PM] Campaign as normal. Ti'ord has gathered substantial support, but not nearly enough to threaten you as things stand.
[X][POLICY] Yes: Diamonds In the Rough. The FDO will prioritize systems that return the most profit, expense no object.
[X][COLONIES] No, this sets a poor precedent. The FDO will retain a limited remit of space-based development, and you will develop Nimal Pak at your leisure.
[X][NAME] Assilia Prime. Utilitarian and easily-scaled.
[X][BILL] Fetch me my rubber stamp! Assembly implements an army expansion option, raising the size of the standing army to a full one billion individuals in combat roles (from its current four hundred million). Takes up significant unemployed slack and lessens strain on civilian economy by way of removing huge swathe of population from civilian economy. Not actually a long-term fix and may actually lead to worse problems eventually by way of all of those individuals eventually going back onto the civilian market, all at once, but gives way more time to prepare for them and implement solutions. Also: gigantic army. Some would say the benefits are self-evident. -50,000 yearly income.
 
So I've been thinking ways we can use the knowledge we got from the Quarians. My first thought was the wargames, but as @Dwergar pointed out its not the best fit right now. Then I had an IDEA..

We call a public press conference and thank the Quarian admiral for generously donating their technical manuals and such to help us. In light of this generous gift we will be canceling all current and future debt his fleet sustains with us for the course of the war.

Yes this is risky, but here is my logic:
- By publicly proclaiming this we make him a hero to all of our people, if he backs out he looks like a jerk to the people that are feeding him
- While it will burn up our good will with him he can't really leave and he needs us to keep eating
- By offering to cancel all of the debt it is in his, and later his governments, best interest to accept the story

@PoptartProdigy is this something we could do? What do Marae, Shurna, and Kirai think of the idea?

@uju32 , @pbluekan , @Simon_Jester - what do you think? (asking you three since you are very active in the thread)
 
We call a public press conference and thank the Quarian admiral for generously donating their technical manuals and such to help us. In light of this generous gift we will be canceling all current and future debt his fleet sustains with us for the course of the war.

... The problem with that is that the potential problems are mostly with the Quarian government, not the Admiral, and expecting him to lie to them about it is really a stretch.
 
@Kyr'am he doesn't have to lie, he can tell his government the truth. That's why we forgive the debt. To entice the quarian government to 'publicly' accept the story. They may hate us in private.

Edit: Also, by his government may not learn the truth for the next 5, 10, or even 20 years and the information is already several years out of date for them. Heck, for all we know the Rachni will destroy the Quarians by the end of the war.

If we give them an established narrative that benefits them I doubt they will challenge it
 
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If we give them an established narrative that benefits them I doubt they will challenge it

I, on the other hand, sincerely doubt that they would just let it go given their characterization. For all we know, after the war the Quarians could complain to the Citadel that we stole their secrets, and they could use that as a prefix to take all the ships we made using that knowledge, reinstitute Citadel control over Virmire, and force us to pay reparations (yes, this is a worst case scenario, but the points I'm trying to make are that a) it's pretty unlikely that the Quarians would just let this go, and we really don't need any more enemies, and b) the various other galactic powers are likely to be on their side, seeing as we'd very clearly be in the wrong here, so we'd probably lose any potential conflict (whether military or diplomatic)).
 
I certainly agree that it has the potential to blow up spectacularly if we botch it and create major problems down the road even if we don't. However we are going to need a justification if we are going to use the data, and I can't think of anything that doesn't give them a bigger stick to hit us with. I also think we will need the advantage the data represents. The war has been fairly quiet, but I doubt it will stay that way. The Rachni are likely going to get more active soon (<-- total guess).

ps - off to bed now, will be back on in the am
 
We call a public press conference and thank the Quarian admiral for generously donating their technical manuals and such to help us. In light of this generous gift we will be canceling all current and future debt his fleet sustains with us for the course of the war.
That doesn't solve the problem we have. We might as well just use the tech at that point. Our problem is not using the tech, it's the quarian's reaction to it at the end of the war, and the reaction of the rather advanced fleet sitting in our space.

The quarians don't want us using their stuff. End of story. A war with the quarians would mean we're gonna have a bad time, mmmkay?

Frankly, the only thing I can think of is to take their designs and then use what we learn from the precursor and protheans ruins to advance those. Then we can implement them on our ships and just say we got the design from protheans/precursors.
 
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Frankly, the only thing I can think of is to take their designs and then use what we learn from the precursor and protheans ruins to advance those. Then we can implement them on our ships and just say we got the design from protheans/precursors.

If we can do that, that would be fantastic. If we can't, another option would be getting something worth trading (either independently or through precursor/prothean ruins), trading for at least some of their tech, and "figuring out" the rest.
 
Any chance we can decommission old ships and sell them as space mobile homes to miners?
Why? And which hulls - all the ships are in use right now, and even when the war ends it would be more profitable to sell warships to mercs and pirates - BCs in particular.
If we can do that, that would be fantastic. If we can't, another option would be getting something worth trading (either independently or through precursor/prothean ruins), trading for at least some of their tech, and "figuring out" the rest.
Is personal shields technology good enough? We could get this in less than 5 years.
 
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