@HastyGaming, you a trying to retrain one of the workers and building three times. You either need to drop the retraining or one building action.
That's what I get for starting a plan, leaving for 15 mins then coming back to finish it! I've removed the retraining option.
Sure we don't want to learn more of them before that final step?
No, this is a first step, not the final one. Regardless of what their ultimate "desires and expectations of the union" are they're hardly going to accept not having representation within the Tribal Council, and we don't want them to not have representation as it will only lead to bitterness and resentment. It could also lead to them ultimately breaking away from the Tribe.

The sooner they're properly part of, and represented within, the Council the better it is as all factions will then be working through existing Tribal structures to deliver for all factions including the White Clans.
 
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Vote closed.
Adhoc vote count started by Azel on Jun 26, 2018 at 5:02 PM, finished with 1251 posts and 27 votes.

  • [X] Plan Building a Future
    -[X] Hunters:
    --[X] Keep hunting.
    --[X] Keep hunting. x2
    -[X] Workers:
    --[X] Build the place for the dead (0/1 completed)
    --[X] Expand the village to accommodate the clans. (0/2 completed)
    --[X] Expand the village to accommodate the clans. (0/2 completed) x2
    -[X] Snow-Fox:
    --[X] Aid the construction of camps and trails. (Counts as one worker worth of effort.)
    -[X] Council:
    --[X] Speak with the White Clans to learn more about their desires and expectations of the union.
    [X] Plan Integration
    [X] Hunters:
    -[X] Keep hunting.
    -[X] Explore the surroundings.
    --[x] West
    [X] Workers:
    -[x] Build something
    --[X] Build the place for the dead (0/1 completed)
    --[X] Expand the village to accommodate the clans. (0/2 completed)
    [X] Council:
    -[X] Reform the council to accommodate the White-Clans.
    [X] Snow-Fox:
    -[x] Aid the construction of camps and trails. (Counts as one worker worth of effort.)
    [X] Plan Raichu
    -[X] Hunters:
    --[X] Keep hunting. x1
    --[X] Explore the surroundings. x1
    ---[X] Follow the river north
    -[X] Workers:
    --[X] Train the workers to do more specialized things:
    ---[X] Train Night-Stone-Crafters x1
    ---[X] Train Fishers x1
    --[X] Build something
    ---[X] Build the place for the dead (0/1 completed)
    -[X] Snow-Fox:
    --[X] Aid the hunters. (Increases hunting output)
    -[X] Council:
    --[X] Speak with the White Clans to learn more about their desires and expectations of the union.
    [X] Plan Foundations
    -[X] Hunters:
    --[X] Keep hunting.
    --[X] Keep hunting. x2
    -[X] Workers:
    --[X] Build the place for the dead (0/1 completed)
    --[x] Hunting camps and trails (0/3 completed) - Increases hunting output.
    --[X] Train Fishers
    -[X] Snow-Fox:
    --[X] Aid the construction of camps and trails. (Counts as one worker worth of effort.)
    -[X] Council:
    --[X] Speak with the White Clans to learn more about their desires and expectations of the union.
    [X] Plan Survival and prep for Integration
    -[X] Hunters:
    --[X] Keep hunting. x1
    --[X] Explore the surroundings. x1
    ---[X] Follow the river north
    -[X] Workers:
    --[X] Train the workers to do more specialized things:
    ---[X] Train Night-Stone-Crafters x1
    ---[X] Train Fishers x1
    --[X] Build something
    ---[X] Expand the village to accommodate the clans. (0/2 completed) x1
    -[X] Snow-Fox:
    --[X] Aid the hunters. (Increases hunting output)
    -[X] Council:
    --[X] Speak with the White Clans to learn more about their desires and expectations of the union.
    [X] Plan: Food Security
    -[X] Hunters:
    --[X] Keep hunting.
    [X] Workers:
    --[X] Build the place for the dead (0/1 completed)
    --[x] Hunting camps and trails (0/3 completed) - Increases hunting output.
    -[X] Snow-Fox:
    --[X] Aid the construction of camps and trails. (Counts as one worker worth of effort.)
    -[X] Council:
    --[X] Speak with the White Clans to learn more about their desires and expectations of the union.
 
Weaving Ties - 4
[X] Plan Building a Future
-[X] Hunters:
--[X] Keep hunting.
--[X] Keep hunting. x2
-[X] Workers:
--[X] Build the place for the dead (0/1 completed)
--[X] Expand the village to accommodate the clans. (0/2 completed)
--[X] Expand the village to accommodate the clans. (0/2 completed) x2
-[X] Snow-Fox:
--[X] Aid the construction of camps and trails. (Counts as one worker worth of effort.)
-[X] Council:
--[X] Speak with the White Clans to learn more about their desires and expectations of the

White Clans Actions:
-[X] Build: Hunting camps and trails (0/3 completed)
-[X] Train: Crafters (Night-Stone)
-[X] Red-Wolf: Support Hunters

The snow had barely melted before a flurry of activity came over the valley. Hunters ventured forth again, stalking the animals as they began to show themselves again, even though the snow still piled high in many places. It was a strange bunch of men and women who set out for this, many having learned to wield a spear against fish or men, not boar and stag. Or against goat and yak as the case may be, for this spring also marked the first time that the villages had ventured forth into the mountains again after the conclusion of their journey. The clans never found the valley a place worth hunting in, no doubt the result of the slim pickings available there in winter, but had great skill in stalking the herds between the peaks. Red-Wolf was leading quite a few of the groups that headed there, sharing important knowledge and skills with all the young and inexperienced among her parties.

Though even with her support, the results of the hunts were less than hoped for, though no one truly was surprised that the tribe had to dig into its stocks. The number of the hunters was higher than the villagers ever knew, though at the same time, there was no gathering being done at all and far too few apprentices fished to make any difference. Yet no one worried overly much just yet, for the storehouses were still half full. A few pieces had to be thrown away, fly and worm having found their way into the clans-folks' baskets, though the granaries in the village had helped greatly to keep them away.

Hunting (5 Pops -> 5d6)
+1 for each roll from Red-Wolf
2 5 2 6 3 -> 6 Food produced

Consumption: 10 units
Stocks now 6 units.

Spoilage (6 units -> 6d6)
+1 for each roll for private granaries
7 2 5 7 4 4 -> One unit spoiled

Final Stocks: 5 / 10 units

As the hunters worked, so did others. Trees were felled all around the village, both to procure materials and the room to use them on. The fence the matrons had build in painstaking work last summer was torn down entirely as the village slowly swelled to twice its size. No day passed without at least one new hut being finished and with a steady trickle, the clans camps in the cracks emptied, being abandoned completely by the middle of the spring. By then, the remaining clans-folk there had decided to set up their tents near the village while waiting for their huts being made. While the contact between the villagers and clans had been quite amicable until then, this last rush triggered quite a few problems.

So far, both the clans-folk and the villagers who had preferred to stay out of each others way always had their own homes and thus a choice to avoid each other. Now though, there was just a single village, the two tribes mingling freely in between and without the different designs of winter coats to distinguish them, the only way to know where someone was from was the way they spoke. As the rush had also dumped a lot of more reclusive clans-men into this, there was quite a bit of trouble by those who felt overwhelmed by all of this and would have preferred to only associated with members of the clans they already knew quite well. In return, many villagers were offended at the clansmen building their own wattle fences in the village to encircle the group of huts that housed their own kin. Grumbling about villages within villages were raised and a few suggestions even went so far that the clansmen should be forced to disperse their families across the whole settlement. Unsurprisingly, they took great offense at these ideas.

Quick merger of the settlements causes a Stability Check:
67 - 20 (Existing Instability) - 20 (Rushed Integration) + 10 (Perseverance) = 37 -> -1 Stability

Stability loss causes -1 Mood for Greenvalley as a whole and the White Clans faction.

All the while, the members of the council members mingled with the arriving clans and spoke as often as possible with Red-Wolf and the chieftain Tall-Peak. They wished to learn more about their new neighbors, yet unveiled even more discontent and problems. Two clans had dominated the clans-folk for quite a while now, their alliance having seen Tall-Peak made chieftain two winters ago after his predecessor fell in a raid by a rivaling group. The fighting had changed things greatly and the minor clans, who had mostly to heed the words of their more powerful peers and their voices only heard when supported by one of them, saw an opening to rise in power or elevate one of their stronger clans in prestige and power.

The first was the Elm-Clan, named thus for their great skill at making bows from these trees. While the method to make good bows for hunting was known to many among the clans, that clan was still renowned for making the very best and training many of their members from an early age to use them. As a result, some of the greatest clan hunters had come from this clan, many others looking up to them or outright currying favor with the clan in the hopes of being gifted one of their bows. Unsurprisingly, many of their members died in the fights, their greatest advantage nigh non existent on the snowy battlefield since they had nearly run out of arrows at that point and the village's location having blocked their path to safely harvest wood. They still held large sway among the remaining clan hunters, though their position had grown tenuous and many saw a chance to break their power or at least permanently diminish it. The matter got even more volatile when one considered Red-Wolf, who had been born to the Elm-Clan, but was a clan-less bastard for being sired out of wedlock and her father entirely unknown.

Their greatest ally was the Speaker-Clan, who were both loved and hated among the clans in equal measure. As sharp-stone was rarely available on their travels, this clan had found a way to profit from the regular scarcities. Whenever something was amply available, they would trade for it and hoard it, be it sharp-stone or dried meat. Then, when the goods they held grew scarcer and others more ample again, they would trade around again. Likewise they did with any other tribe they've met on their travels, thus getting known to be good talkers and enriching themselves on the work of others. Many were still grateful for their deeds, as it meant that even in times of scarcity many things could be obtained from them, yet others saw them as worthless layabouts. No one had ever believed that this clan could have led their group directly, but their alliance with the Elm-Clan had formed a power base that no one could match. Unsurprisingly, the moment the clans-folk had arrived in the village, many members and minor allies of the Speaker-Clan had come forth to learn how to make night-stone goods. They had thus already reached the point where they and their allies made so many tools and arms that everyone began to trade for them instead of spending the effort to make their own.

Despite being numerically the largest group, the minor clans were mostly powerless against these two. The ascension of Red-Wolf to the title of Skaog, which turned out to roughly translate to Lead-Spear now that the villagers had some time to learn about the clans language, had many of them hoping, for she had shown little love to the large clans. At the same time, they were deeply divided over the unification. Some saw it as a chance to better their station, while others thought it wrong to even associate with the villagers, fearing to loose what little they had and their clans dissolving into the greater whole of the village.

White Clans
Size: 10 (Huge)
Influence: 5 (Average)
Mood: 3 (Discontent)

Main Issues: Unification, Faction Internal Peace
Secondary Issues: Pacifying Minor Clans

Take note that Mood refers to a sub-factions relationship with the main-faction and its leadership.

Elm-Clan
Size: 2 (Tiny)
Influence: 7 (High)
Mood: 8 (Happy)

Main Issues: Staying On Top
Secondary Issues: None
Warriors - Identity
To fight is not a simple profession to learn, let alone a skill that could be casually picked up. It is a calling that must be followed. Only those who dedicate their lives to it will truly reach greatness.

Effects
- large bonus to all morale checks
- bonus to all other military checks
- new Pops might become military Pops instead of Workers
- increased change of civil wars
- diplomacy failures more likely to result in armed conflicts


Speaker-Clan
Size: 3 (Small)
Influence: 7 (High)
Mood: 6 (Content)

Main Issues: Staying On Top
Secondary Issues: Trading
Opportunism - Identity
Many praise loyalty, yet they are mostly those who are in power and thus stand to gain from it. It is only natural for each man and woman to seek opportunities to rise above their current lot, even if others might consider it distasteful.

Effects
- greater chance to generate Great Persons
- factions can act more freely
- increased chance of civil wars, coups and internal intrigue


Minor-Clans
Size: 7 (Large)
Influence: 2 (Negligible)
Mood: 3 (Discontent)

Main Issues: Regime-Change
Secondary Issues: Keeping Own Identitiy

Clans - Identity
While the tribe as a whole has value, it is the own close kin to which the greatest loyalty should is owed. These bonds of blood endure any hardship and shape the lives of the people.

Effects
- decreased faction influence
- instability can result in population loss due to migration, which lowers instability
- increased change of civil wars


Endocanibalism - Ideal
The body is the vessel of the spirit and after death, some of it lingers. By consuming the flesh of the dead, a person might take some of their spirit into themselves, letting a small part of them live on.

Effects
- small food income due to deaths in the polity
- no stability check when forced to cannibalism due to food shortages
- diplomacy malus with any who do not share this value


Blood Oaths - Fad
As a sign of life and death, blood is a powerful symbol that is never used lightly. To swear an oath or incorporate it into ritual gives great meaning and value to these acts, with only the most foolish or treacherous willing to break such bonds.

Effects
- minor bonus to stability checks
- lower risk of betrayal by oath-sworn subjects sharing this value
- factions more resistant to size and influence loss, except when caused by population drop
- lower chance to detect faction plots

Among all these headaches, there was little time to spare to plan the construction of the place for the dead. Those that had been tasked with thinking about what to do had simply been given a few workers by the council and asked to handle the matter by themselves. Said group had begun to call themselves the bone-tenders, for they wished to continue their involvement with the new rites and oversee that they were carried out in a proper fashion. According to their reports, they were making good progress on the place, having picked a meadow in between three hills as the construction site. But as it seemed almost normal now, they ran into a problem too. Some of the clans-folk had approached them, asking how their new ways would work with their cannibalistic practices.

It was not openly asked to allow the continuation of eating parts of the dead, for even among the clans the new rites had quite a few proponents, though especially among the minor clans, there was still great support for their old ways. The bone-tenders themselves saw the trouble this might brew and had thus come to the council for a ruling. Some favored to stay strictly neutral on the issue, taking any body brought to them and not looking all too closely if a piece of flesh was already missing. Others wanted to turn them away, seeing only place for one way to honor the dead. Regardless of what would be decided by the council, some would not be happy with the ruling either way. Which was another thing that had become distressingly common in these days.


The council had been faced with multiple issues and had uncovered deep unrest among the clans. What would it do about these things?

On the matter of the clans-folk building fences within the village:
[] [Segregation] Ignore the matter.
[] [Segregation] Allow the clans to build these fences. They harm no one by doing so.
[] [Segregation] Forbid the clans from building fences to separate themselves. There is only one village.
[] [Segregation] Order the clans to disperse across the village. There is no place for tribes within the tribe.
[] [Segregation] Write-In

On the matter of the emerging night-stone tool monopoly:
[] [Monopoly] Ignore the matter.
[] [Monopoly] Praise the Speaker-Clan for their efforts to secure the supply of night-stone tools for the tribe.
[] [Monopoly] Condemn the Speaker-Clan for putting pressure on the independent crafters for their own gain.
[] [Monopoly] Take control of the night-stone trade. The Speaker-Clan will benefit from their work, but they can not use their sales to further their interests.
[] [Monopoly] Write-In

On the matter of the minor clans:
[] [Minor Clans] Ignore the matter.
[] [Minor Clans] Present absorption into the village as a chance for them to no longer be ignored by the larger clans.
[] [Minor Clans] Try to find a clan among them to become their spokesmen, potentially deposing one of the larger clans in the future.
[] [Minor Clans] Promise them to back them against the larger clans.
[] [Minor Clans] Write-In

On the matter of mixed burial rites:
[] [Burial] Let the Bone-Tenders decide among themselves.
[] [Burial] Make the rites exclusive. Bodies showing signs of cannibalism will be turned away by the Bone-Tenders.
[] [Burial] Tell the Bone-Tenders to accept all bodies brought to them.
[] [Burial] Allow the mixing of rites. The clans can incorporate their practices into the new rites.
[] [Burial] Write-In



AN: Plan-voting only. The repercussions of some of these actions can be quite severe and approval-voting could result in a quite volatile mix of options winning.
 
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[X] Plan Continued Integration:
-[X] [Segregation] Forbid the clans from building fences to separate themselves. There is only one village.
-[X] [Monopoly] Take control of the night-stone trade. The Speaker-Clan will benefit from their work, but they can not use their sales to further their interests.
-[X] [Minor Clans] Present absorption into the village as a chance for them to no longer be ignored by the larger clans.

-[X] [Burial] Allow the mixing of rites. The clans can incorporate their practices into the new rites.
 
[X] Plan Gradual Change
-[X] [Segregation] Forbid the clans from building fences to separate themselves. There is only one village.
-[X] [Monopoly] Take control of the night-stone trade. The Speaker-Clan will benefit from their work, but they can not use their sales to further their interests.
-[X] [Minor Clans] Present absorption into the village as a chance for them to no longer be ignored by the larger clans.
-[X] [Burial] Tell the Bone-Tenders to accept all bodies brought to them.


I don't want to mix rites, just allow the cannibals to present bodies to the Bone-Tenders. With luck the practice will fall out of favor over time. If the rites are mixed then they will just become common practice even among the villagers.
 
[X] Plan Continued Integration:
-[X] [Segregation] Forbid the clans from building fences to separate themselves. There is only one village.
-[X] [Monopoly] Take control of the night-stone trade. The Speaker-Clan will benefit from their work, but they can not use their sales to further their interests.
-[X] [Minor Clans] Present absorption into the village as a chance for them to no longer be ignored by the larger clans.

-[X] [Burial] Allow the mixing of rites. The clans can incorporate their practices into the new rites.
No offence but this seems like a terrible idea for stability and unity between the clans and the tribe.
-[X] [Segregation] Forbid the clans from building fences to separate themselves. There is only one village.
Creates friction, may generate or enhance idea that we are just trying to completely subsume them (which we are), causing cultural resistance. Multiplies friction and integration problems caused by other responses.
-[X] [Monopoly] Take control of the night-stone trade. The Speaker-Clan will benefit from their work, but they can not use their sales to further their interests.
Horrifically bad idea, your trying to cut out the legs of the most influential clans in the tribe, by taking control of what their doing. IN other-words, enforcing the subsumption idea and causing resistance from all the clans as, oh no! what happens if they take control of what we're doing and prevent us from having anything to say! Meaning that resistance against unification is increased, causing more friction. Also, while it may prevent tool quality from falling to shit when no one else even tries to compete meaning they don't have to produce as good a quality shit, it also kills what is effectively a proto-guild, a centralized place for craftsmen to work under and learn from, rather than by themselves.
-[X] [Minor Clans] Present absorption into the village as a chance for them to no longer be ignored by the larger clans.
It may work however it may also horrifically backfire, this one is entirely up to the roll.
-[X] [Burial] Allow the mixing of rites. The clans can incorporate their practices into the new rites.
Encourages cannibalism among the entire tribe rather than just the clans. That's all that needs to be said.
 
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[X] Plan Gradual Change
Yea no mixing, and we can't FORCE cannibalism away, that would hurt us or just kill us right now.
 
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[X] Plan: Glacial Change
-[X] [Segregation] Allow the clans to build these fences. They harm no one by doing so.

We can bend on this. The conservatives among our tribe, as stubborn and as stupid as they are, have a place. The matrons are happy and so are the hunters, we can mollify the elders and allow them this separation which makes sure we don't take on. If we want to integrate the clans and have them give up some of their rites or traits, it's gonna take a while. That's okay. Those fences will eventually come down.

-[X] [Monopoly] Ignore the matter.

They are the ones who are propping up Elm clan who want to unify with us and don't care about keeping their old ways, let's not defang them when most of the clans cling to the old ways. They're helpful as a buffer for now.

-[X] [Minor Clans] Present absorption into the village as a chance for them to no longer be ignored by the larger clans.


We gave the conservatives fences which boost mood. The rest can come to us, even if it's a tiny clan. That's fine.

-[X] [Burial] Write-In: Tell the Bone-Tenders to accept all bodies brought to them. Separate bodies showing signs of cannibalism.
 
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The snow had barely melted before a flurry of activity came over the valley. Hunters ventured forth again, stalking the animals as they began to show themselves again, even though the snow still piled high in many places. It was a strange bunch of men and woman who set out for this, many having learned to wield a spear against fish or men, not boar and stag. Or against goat and yak as the case may be, for this spring also marked the first time that the villages had ventured forth into the mountains again after the conclusion of their journey. The clans never found the valley a place worth hunting in, no doubt the result of the slim pickings available there in winter, but had great skill in stalking the herds between the peaks. Red-Wolf was leading quite a few of the groups that headed there, sharing important knowledge and skills with all the young and inexperienced among her parties.

Though even with her support, the results of the hunts were less then hoped for, though no one truly was surprised that the tribe had to dig into its stocks. The number of the hunters was higher then the villagers ever knew, though at the same time, there was no gathering being done at all and far too few apprentices fished to make any difference. Yet no one worried overly much just yet, for the storehouses were still half full. A few pieces had to be thrown away, fly and worm having found their way into the clans-folks baskets, though the granaries in the village had helped greatly to keep them away.
Thankfully we set the Hunters to full bore, since we've eaten through half our reserves already.

But we'd need more. Gatherers next turn, the local vegetation should be thriving with our heavy hunting and no gathering.

Factional breakdown:
-Hunters - Happy, influential. Not involved in these issues
-Elders - Irrelevant.
-Matrons - Influential. Not involved in these issues
-White Clans - Angry, Huge, desires internal peace and unification.
--Elm-Clan - Happy, influential. Will object to hurting their high influence, which stems from their bowmaking and Speaker Clan alliance.
--Speaker-Clan - Content, influential. Will object to hurting their high influence, which stems from their control of trade.
--Minor-Clans - "Fuck those other guys, we want in"

On the matter of the clans-folk building fences within the village:
[] [Segregation] Ignore the matter.

Let it boil over. Why?

[] [Segregation] Allow the clans to build these fences. They harm no one by doing so.

-White Clans - Angered. Against Unification
Creates enclaves. Actually the most stable thing to do.

[] [Segregation] Forbid the clans from building fences to separate themselves. There is only one village.

-White Clans - Appeased.
This doesn't actually DO anything, it just makes the situation hotter, because people are still isolating themselves, except now its easy to march over in a big block and punch the other guys since its clear who the other guys are.

[] [Segregation] Order the clans to disperse across the village. There is no place for tribes within the tribe.

-White Clans - White Clans happy, then angered if further stability losses start conflicts.
Long term the most stable(it forces conflict to trigger early before the crisis hits critical mass, but also means minor issues won't die down on their own), but we want to avoid raising much hell if we do this.
Amplifies the influence of minor clans.

Of these options I think only dispersal would actually work. Because even if we don't build fences, they are still segregated, which is how they can identify their 'enemy'.


On the matter of the emerging night-stone tool monopoly:
[] [Monopoly] Ignore the matter.

Let matters take their natural course. The Speaker-Clan is suppressing competition, which keeps them distracted, and we get better quality tools. Not a problem yet.
It also lets us build up to hammer them with more backing later.

[] [Monopoly] Praise the Speaker-Clan for their efforts to secure the supply of night-stone tools for the tribe.

-Speaker-Clan happy, Minor Clans unhappy.
This enshrines traders as a Useful Thing in the clan...but this is the earliest, opportunistic traders, and its NOT popular amongst the larger population.

[] [Monopoly] Condemn the Speaker-Clan for putting pressure on the independent crafters for their own gain.

-Speaker-Clan unhappy, Elm-Clan unhappy. Minor Clans happy.
This makes the most powerful clans angry, which is a rather bad timing.

[] [Monopoly] Take control of the night-stone trade. The Speaker-Clan will benefit from their work, but they can not use their sales to further their interests.

-Everyone unhappy.
This is the most useful socially, as we take control of strategic goods trading to maintain stockpiles.
Its not coincidentally, going to piss everyone off because it makes the council look like greedy bastards.


On the matter of the minor clans:
[] [Minor Clans] Ignore the matter.

Ignore the opportunity.

[] [Minor Clans] Present absorption into the village as a chance for them to no longer be ignored by the larger clans.

This would help bulk out our village numbers, but would make our Matrons and Hunters unhappy as the new matrons and hunters move in.
Fortunately they're in a good mood and can take a hit.

[] [Minor Clans] Try to find a clan among them to become their spokesmen, potentially deposing one of the larger clans in the future.

Raise up a new rival faction to balance things. But the problem is, if they HAD a practical skill to do so they would have. And it'd piss off Speakers and Elm.

[] [Minor Clans] Promise them to back them against the larger clans.

"Why not pour more oil on the fire?"


On the matter of mixed burial rites:
[] [Burial] Let the Bone-Tenders decide among themselves.

O Dread RNG what is your wish?

[] [Burial] Make the rites exclusive. Bodies showing signs of cannibalism will be turned away by the Bone-Tenders.

Hard suppression of cannibalism, which would help erode the value. It'd also piss off ALL the White clans.
Also hunters found in the wilderness would accidentally be refused because they have damage.

[] [Burial] Tell the Bone-Tenders to accept all bodies brought to them.

Soft suppression of cannibalism, with the intent that the Bone-Tenders eventually displace the cannibalistic practice.
Status quo.

[] [Burial] Allow the mixing of rites. The clans can incorporate their practices into the new rites.

Protection/elevation of cannibalistic practices. White Clans happy.

[X] Plan Juggling Moods
-[X] [Segregation] Order the clans to disperse across the village. There is no place for tribes within the tribe.
-[X] [Monopoly] Ignore the matter.
-[X] [Minor Clans] Present absorption into the village as a chance for them to no longer be ignored by the larger clans.
-[X] [Burial] Tell the Bone-Tenders to accept all bodies brought to them.

Deliberately ignoring the monopoly problem for now. The Speaker clan is tiny, and there just isn't enough obsidian for them to ever be large. We can let them do their suppression of minor craftsmen until they actually enact violence and sabotage, upon which we'd have the public approval of smashing them.

Why do this? I'm focusing on counter-factionalising. We spread everyone across everyone because:
Now though, there was just a single village, the two tribes mingling freely in between and without the different designs of winter coats to distinguish them, the only way to know where someone was from was the way they spoke.
This is how you destroy the clans while they laud you for it.

You deny them the symbolic nucleus to stay segregated. We'd have more brawls short term, but the fracture lines would be gone in the next generation.
 
[x] Plan Juggling Moods
[x] Plan: Glacial Change
Edit- Neutrality until glacial and juggling are finished plans
 
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[X] Plan: Glacial Change

Is the write-in good? I was thinking the addition of separating bodies might further boost the mood of the minor-clans and our elders.
Matrons might not like this but, they can tank it.

Thought's? I could just go with just accepting the bodies.



As for this option, this is extremely heavy-handed.

-[] [Segregation] Order the clans to disperse across the village. There is no place for tribes within the tribe.

To everyone else, we still have access to the minor clans through the council and the (Red-Wolf) larger tribes. We can use them without trying to forcibly disperse them. What we want is to slowly bleed the Winter clan and it's working.

What we don't want is to force the minors to turn on the larger ones. Whatever modifier we get to this will be worse than the -20 for existing stability and -20 for integration. And that was just for expanding space for everyone.

We can't afford this right now and I doubt it will happen the way we want. Too risky.

They are simply too large to digest. This will lead to violence or the minors simply breaking away all together. Especially with our luck with these dice.
 
Is the write-in good? I was thinking the addition of separating bodies might further boost the mood of the minor-clans and our elders.
Matrons might not like this but, they can tank it.

Thought's? I could just go with just accepting the bodies.
I'd say the write in is pretty good, though it could eventually lead to the idea that damage to the body causes a certain damage or diseases to the soul, as why else would the ancestors have seen the need to separate the damaged bodies but to prevent the sickness from spreading?
 
To everyone else, we still have access to the minor clans through the council and the (Red-Wolf) larger tribes. We can use them without trying to forcibly disperse them. What we want is to slowly bleed the Winter clan and it's working.
Holy shit is that wrongheaded.
What you're doing is enshrining the social divisions and making it de jure permanent(in the case of physical structures) or de facto permanent(by allowing them to form their own communities divided along clan lines and by pitting clan against clan).
Wielding sub communities as weapons against each other while we have Ruthless, Perserverence and Clans is asking to start lasting internal feuds because once they start fucking each other they won't stop.

The update itself made it clear. Integration is working.
People can't tell who belongs to what tribe, and the reactionary forces want to raise fences and isolate to prevent integration. They don't want to face that:
-After they die, the bones are the same. We did this last turn. This turn we get to enforce that by storing their dead along with ours, no way to tell them apart.
-Without their winter furs, they look the same. We did this this turn.
-When they learn each other's language, they sound the same.
-They currently don't eat together.
-They currently don't live together.

By dispersing everyone across the village, we do a reset on their opinions.
This would only realistically work for a one settlement minor power without writing, but we are a one village minor power writing. We should take advantage of it while we can to glue the people together.
 
I'd say the write in is pretty good, though it could eventually lead to the idea that damage to the body causes a certain damage or diseases to the soul, as why else would the ancestors have seen the need to separate the damaged bodies but to prevent the sickness from spreading?

True. I'm hoping we can place the idea that's it's different but not bad.

I was thinking they and the elders would appreciate the symbolism of separation and respect under one roof to help synergize with the segregation/fences vote.

Holy shit is that wrongheaded.
What you're doing is enshrining the social divisions and making it de jure permanent(in the case of physical structures) or de facto permanent(by allowing them to form their own communities divided along clan lines and by pitting clan against clan).
Wielding sub communities as weapons against each other while we have Ruthless, Perserverence and Clans is asking to start lasting internal feuds because once they start fucking each other they won't stop.

The update itself made it clear. Integration is working.
People can't tell who belongs to what tribe, and the reactionary forces want to raise fences and isolate to prevent integration. They don't want to face that:
-After they die, the bones are the same. We did this last turn. This turn we get to enforce that by storing their dead along with ours, no way to tell them apart.
-Without their winter furs, they look the same. We did this this turn.
-When they learn each other's language, they sound the same.
-They currently don't eat together.
-They currently don't live together.

By dispersing everyone across the village, we do a reset on their opinions.
This would only realistically work for a one settlement minor power without writing, but we are a one village minor power writing. We should take advantage of it while we can to glue the people together.

What your doing is trying to forcibly disperse a large faction all while telling them at the same time that by listening to the village they get a bigger say as if they actually have a choice and won't flip out.

They won't be overjoyed for that when their kicking a stink up already.

This is also the most conservative faction that is responsible for -40 modifier we got just for trying to make more houses. The main ones who are responsible for the winter clans low mood. The same ones who have made it their top priority to enact regime change among the winter clan, who want to retain their identity.


The integration that your talking about needs force and they won't just smile and "reset their opinions" if goes off nicely. It's assimilation. They are carrying long cultural baggage we don't want and what they will cling to. And furthermore, their Identity trait will kick in with this blatant attempt at assimilation. We could possibly lose the extra manpower we want on hand.

Why?

The council, which we want waifu on, can give us their action slot the next turn or the one after that. That's good enough for now. There's no need to make such a risk going after them like this at all right now.
 
changing vote:
[X] Plan Juggling Moods
-[X] [Segregation] Order the clans to disperse across the village. There is no place for tribes within the tribe.
-[X] [Monopoly] Ignore the matter.
-[X] [Minor Clans] Present absorption into the village as a chance for them to no longer be ignored by the larger clans.
-[X] [Burial] Tell the Bone-Tenders to accept all bodies brought to them.
 
True. I'm hoping we can place the idea that's it's different but not bad.

I was thinking they and the elders would appreciate the symbolism of separation and respect under one roof to help synergize with the segregation/fences vote.



What your doing is trying to forcibly disperse a large faction all while telling them at the same time that by listening to the village they get a bigger say as if they actually have a choice and won't flip out.

They won't be overjoyed for that when their kicking a stink up already.

This is also the most conservative faction that is responsible for -40 modifier we got just for trying to make more houses. The main ones who are responsible for the winter clans low mood. The same ones who have made it their top priority to enact regime change among the winter clan, who want to retain their identity.


The integration that your talking about needs force and they won't just smile and "reset their opinions" if goes off nicely. It's assimilation. They are carrying long cultural baggage we don't want and what they will cling to. And furthermore, their Identity trait will kick in with this blatant attempt at assimilation. We could possibly lose the extra manpower we want on hand.

Why?

The council, which we want waifu on, can give us their action slot the next turn or the one after that. That's good enough for now. There's no need to make such a risk going after them like this at all right now.

Note this DOES give them more power, by breaking up more influential clans and dispersing them.

Low Influence means their main means of resistance is by doing things poorly, which they did. They can't lose influence they never had by being dispersed, since they already ARE dispersed.

Its the high influence clans who are flashpoints. By pitting them against the minor clans, you only ensure that they will fight integration all the way.

We're looking to melt divisive clan structures down, not reinforce them
 
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