[warning=Please Take Care In How You Discuss Violence]You are, under rule 2 and 6, allowed to play an "evil" civ quest. You are, however, required to discuss your actions regarding this in ways that line up with the rules of SV.
As of now, the thread has largely met this responsibility. Reading through the most recent arc, I did not find anything alarming concerning the quest itself.
There have, however, been a number of alarming posts during the Red Rivers arc.
Describing your enemies as "rabid animals" would usually be treated incredibly severely. As this is, specifically, in the context of how the battle will be described by in-universe storytellers, I am being more lenient. Nonetheless, your posting routinely toes the lines in joking on or advocating for genocide, and sometimes edges across that. No infraction has been levied at this time, and you have not received points or a threadbanned, but you have received a staff notice under rule 2.
This line of ITG behavior, going into detail about how you want to slowly starve your enemies to death is not acceptable. That this is one of several posts where you voiced such similar sentiments is unacceptable. Reacting emotionally to narratives is fine, wonderful even, but please confine yourself to expressions of emotion in line with the rules.
You have not received an infraction or threadban for these posts, but a staff notice has been lodged against your account.
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[information=Official Staff Communication]Additionally, in the interests of ensuring that the thread may proceed without interruption, I would like to emphasize prior staff posts regarding genocide in quests.
This post has been linked in thread before, and does a good job at describing the ways in which you are allowed to discuss massacres and, even, genocide in thread. Use of the word genocide does not factor into this, and, euphemisms such as "killing pops" do nothing to shield you from rule 2 concerns re: advocating genocide. Please also see
this post from Squishy with regards to how rule 2 applies to quests in general.
When invested in a quest, it's easy to respond to in-game betrayals and existential threats very emotionally. However, nothing in the rules states that a strong emotional reaction to a story or game absolves you of the responsibility to discuss these topics in a mature and non-toxic fashion.
Again, I believe the thread has been relatively self-regulating until now. Please make sure it stays that way.[/information]