Day 5 Waking
Last night you gained enough people to double your groups' size. This has forced you to fall back to half rations for the time being. Your food stores are now 6.5 days food on full rations, 13 days on half rations While not a immediate concern it has stressed just how important it is that you find a new source of food in the near future. You do have the option of opening the sealed trail mix but that would allow it the chance to spoil and you currently want to hold on to it in case of an emergency.(Use the write ins if you want to change this.)
As you prepare for the day you bring the new people up to date on what is going on. Hearing the the yard you are now exploring might overlook one of the new arrivals says that he knows how to build some basic fish traps that you could set once you have explored the yard. He says he could make two types of traps depending on the materials he uses.
Do you have him build the traps now or wait?
[ ]Yes build now.
[ ]No wait.
If you said yes what materials do you let him use?
[ ]Netting(-1 action)
[ ]Wire mesh fencing(-1 action)
[ ]both(-2 actions)
As you have decided that your likely to be hear for while before you get the chance to move everyone feels that something has to be done to make this place more livable.( these picks last all day)(Must pick one can pick up to 3)
[ ]Set up a cooking area.(improve morale roll)
[ ]Set up basic Forge.(Includes the building the tools of the trade project)
[ ]Open the Ikea crates and set up furniture(morale boost roll)
[ ]Clear the unpaved portion of the warehouse yard(Gain limited forage/salvage roll)
[ ]Use the sprouting trays and replant later(Quickest,need to be watered, will need to be replanted, lowest seed lose)
[ ]Plant in the planters both indoors and outdoors takes (medium speed, limited amount can be grown in doors, needs to be watered, medium seed lose)
[ ]Plant in the unpaved section of the yard takes (time consuming,need to be watered only rarely,highest seed lose)(must also have picked Clear the unpaved portion of the warehouse yard)
That settled you begin to plan your morning.(choose 8 +any leftover from improvement)
[ ]Check the barricade for damage(can do once a day)
[ ]Study the gardening manuals again
[ ]Open a door and look out(start outer exploration)
[ ]Have Cedric try to decode part of the manifesto(can be taken multiple times)
[ ]Exit through one of the doors and explore around that way(the Bards are glaring)
[ ]Make some makeshift sewing gear(allows primitive tailoring work)
[ ]Try to figure out what is in a random crate/shipping container they can't all contain cleaners
[ ]Try to open a random crate/container they can't all contain cleaners
[ ]Try to find/make some weapons from the tools(hand)
[ ]Set up the swimming pools inside
[ ]Set up the swimming pools outside
[ ]Explore the next building
[ ]Explore the next building's yard pile
[ ]Write in (careful some options may take more than a hour.)