Surviving the apocalypse Quest (mutants, zombies and more)

How have the other guys been eating? Well? Not at all? Half rations? Do we need to do one day of full rations to get them well?
I am just going to use you base groups state as I do not want to track multiple states inside our group. I already have a lot to keep track of.
 
Day 5 Waking
Day 5 Waking

Last night you gained enough people to double your groups' size. This has forced you to fall back to half rations for the time being. Your food stores are now 6.5 days food on full rations, 13 days on half rations While not a immediate concern it has stressed just how important it is that you find a new source of food in the near future. You do have the option of opening the sealed trail mix but that would allow it the chance to spoil and you currently want to hold on to it in case of an emergency.(Use the write ins if you want to change this.)

As you prepare for the day you bring the new people up to date on what is going on. Hearing the the yard you are now exploring might overlook one of the new arrivals says that he knows how to build some basic fish traps that you could set once you have explored the yard. He says he could make two types of traps depending on the materials he uses.

Do you have him build the traps now or wait?
[ ]Yes build now.
[ ]No wait.

If you said yes what materials do you let him use?
[ ]Netting(-1 action)
[ ]Wire mesh fencing(-1 action)
[ ]both(-2 actions)

As you have decided that your likely to be hear for while before you get the chance to move everyone feels that something has to be done to make this place more livable.( these picks last all day)(Must pick one can pick up to 3)

[ ]Set up a cooking area.(improve morale roll)
[ ]Set up basic Forge.(Includes the building the tools of the trade project)
[ ]Open the Ikea crates and set up furniture(morale boost roll)
[ ]Clear the unpaved portion of the warehouse yard(Gain limited forage/salvage roll)
[ ]Use the sprouting trays and replant later(Quickest,need to be watered, will need to be replanted, lowest seed lose)
[ ]Plant in the planters both indoors and outdoors takes (medium speed, limited amount can be grown in doors, needs to be watered, medium seed lose)
[ ]Plant in the unpaved section of the yard takes (time consuming,need to be watered only rarely,highest seed lose)(must also have picked Clear the unpaved portion of the warehouse yard)

That settled you begin to plan your morning.(choose 8 +any leftover from improvement)

[ ]Check the barricade for damage(can do once a day)
[ ]Study the gardening manuals again
[ ]Open a door and look out(start outer exploration)
[ ]Have Cedric try to decode part of the manifesto(can be taken multiple times)
[ ]Exit through one of the doors and explore around that way(the Bards are glaring)
[ ]Make some makeshift sewing gear(allows primitive tailoring work)
[ ]Try to figure out what is in a random crate/shipping container they can't all contain cleaners
[ ]Try to open a random crate/container they can't all contain cleaners
[ ]Try to find/make some weapons from the tools(hand)
[ ]Set up the swimming pools inside
[ ]Set up the swimming pools outside
[ ]Explore the next building
[ ]Explore the next building's yard pile
[ ]Write in (careful some options may take more than a hour.)
 
[X]No wait.

[X]Explore the next building

[X]Explore the next building's yard pile

[X]Make some makeshift sewing gear(allows primitive tailoring work)
 
[x]No wait

[x]Set up a cooking area.(improve morale roll)
[x]Set up basic Forge.(Includes the building the tools of the trade project)
[x]Clear the unpaved portion of the warehouse yard(Gain limited forage/salvage roll)

[x]Check the barricade for damage(can do once a day)
[x]Study the gardening manuals again
[XX]Have Cedric try to decode part of the manifesto(can be taken multiple times)
[x]Make some makeshift sewing gear(allows primitive tailoring work)
[x]Try to find/make some weapons from the tools(hand)
[x]Explore the next building
[x]Explore the next building's yard pile
 
[X]No wait

[X]Set up a cooking area.(improve morale roll)
[X]Set up basic Forge.(Includes the building the tools of the trade project)
[X]Clear the unpaved portion of the warehouse yard(Gain limited forage/salvage roll)

[X]Check the barricade for damage(can do once a day)
[X]Study the gardening manuals again
[XX]Have Cedric try to decode part of the manifesto(can be taken multiple times)
[X]Make some makeshift sewing gear(allows primitive tailoring work)
[X]Try to find/make some weapons from the tools(hand)
[X]Explore the next building
[X]Explore the next building's yard pile
 
[X]No wait.
He'll want to see the place where the weirs should go, presumably, and we want to make sure the next building is safe first.

[X]Set up a cooking area.(improve morale roll)
[X]Set up basic Forge.(Includes the building the tools of the trade project)
[X]Clear the unpaved portion of the warehouse yard(Gain limited forage/salvage roll)
We'll want to read some more about gardening before setting up a garden, I think

[X]Check the barricade for damage(can do once a day)
[XX]Study the gardening manuals again
[XX]Have Cedric try to decode part of the manifesto(can be taken multiple times)
[X]Explore the next building
[X]Explore the next building's yard pile
[X] Write in: Set up one (or two) of the swimming pools outside. So that any raingutters empty into them (or can be converted to do so later) and they do not cover ground we need to check or want to grow anything in. They are intended as raincatchers. If you have time left consider setting one up indoors too to store more water. Use common sense, you do not want to be cramped or have it be contaminated by the forge or something.
 
The winner is
[X]No wait

[X]Set up a cooking area.(improve morale roll)
[X]Set up basic Forge.(Includes the building the tools of the trade project)
[X]Clear the unpaved portion of the warehouse yard(Gain limited forage/salvage roll)

[X]Check the barricade for damage(can do once a day)
[X]Study the gardening manuals again
[XX]Have Cedric try to decode part of the manifesto(can be taken multiple times)
[X]Make some makeshift sewing gear(allows primitive tailoring work)
[X]Try to find/make some weapons from the tools(hand)
[X]Explore the next building
[X]Explore the next building's yard pile


[X] Write in: Set up one (or two) of the swimming pools outside. So that any raingutters empty into them (or can be converted to do so later) and they do not cover ground we need to check or want to grow anything in. They are intended as raincatchers. If you have time left consider setting one up indoors too to store more water. Use common sense, you do not want to be cramped or have it be contaminated by the forge or something.
Stealing this and adding it to the improvement list. Write ins like this are pure gold. This would also make gardening much easier with the amount of water a pool can hold
 
rolling
prince84 threw 1 10-faced dice. Reason: rolling for weeds Total: 4
4 4
prince84 threw 1 20-faced dice. Reason: forging ahead Total: 16
16 16
prince84 threw 1 20-faced dice. Reason: Let us get cooking Total: 5
5 5
prince84 threw 1 20-faced dice. Reason: reading for plants Total: 11
11 11
prince84 threw 2 100-faced dice. Reason: Manifest destiny Total: 95
56 56 39 39
prince84 threw 3 100-faced dice. Reason: crated destiny Total: 215
72 72 60 60 83 83
prince84 threw 1 20-faced dice. Reason: cratedsew what are you destiny Total: 12
12 12
prince84 threw 1 20-faced dice. Reason: Tools of battle Total: 15
15 15
prince84 threw 1 100-faced dice. Reason: next door +20 Total: 58
58 58
prince84 threw 1 100-faced dice. Reason: next Yard Total: 33
33 33
 
Day 5 Morning
Day 5 Morning

Improvements:
First you divided out a group to work on various improvements. With all that needs to be done you decide to get three projects going right from the start.

You get Vincent started on setting up a basic forge and blacksmithing tools. He tells you that with the bricks, cinder blocks and ball-peen hammer that you have on hand that is will be much easier than it would have been and he gets to work.

Setting up a cooking area is going along well until they realize that the breakroom is not a smart place to cook on a fire. Its low ceiling and lack of ventilation would soon fill it with smoke and so they had to take down and move everything. At least they now have an idea what they need to do so not a total lose.

Clearing the yard is a bit of a mixed blessing and the people working on it are very grateful that you found the gardening gloves. Why, because the yard is full of nettles. Nettles prickly and hard to remove the are also a minor blessing because according to the manuals most of the nettles you find either have edible root, buds or can be used to make a strong tea that helps reduce the chances of scurvy. After hearing that last bit they decide to keep two of the nettles in a corner. No one wants to run the risk of scurvy if you are unable to find another source of vitamin C. You do not know how much you can scavenge until you are done.

General action:
The people you have studying the garden manual decide to read out side and watch the group clearing the yard. This is actually very helpful as they help spot what plants might have a use. Other than that they make some progress in learning to garden/farm.(You are now able to plant what you sprout) They also learnt the growing time for some of the plants(Separate post{if you wan to look up a vegetable add it after the study vote})

Your attempt at making some hand weapons turns out fairly well this time. You run into no problems and some of the left over scrap is used in making your sewing kit.(Gain Improvised weapons(hand)+5 to combat rolls)

You run into a problem right at the start when you try to make a improvised sewing kit. You need strong but fine pieces of metal and with the forge not done you have very little chance of repurposing what you have that might do the job. That is until you get the scrap from the weapon makers. It contained pieces of short wires and strong linkage pins that needed little to no modification to be useful.(Gained Improvised sewing kit)

Leaving Cedric to work on the manifests you take a team to explore the new building and its yard. The building is so small you figure it must have been used as a place to store files and get out of the weather. This is actually good news as it means there are no windows on the ground floor only one door and it is easily secured.

When it comes to the yard it is big enough that you have to make a choice on what to focus on. You decide to focus on the surrounding walls to find out how secure the yard is and see if it really reaches the river. Well you get your answers it not only reaches the river but actually cuts off a small spit from access unless you climb over the wall but you would need a latter of some kind to get back in. On the security front you find it mostly secure it is surrounded by eight foot cement walls and the only gate is made of solid metal. The problem is the gate is only kept closed by a single wire latch. The gate being metal makes it hard to improve a better lock but you feel something could be done but it would take some time.

Returning to the warehouse Cedric give you his results. this brightens your morning as some of it is really useful. How useful the first one he tells you is a shipment for a fishing shop and not only that bill of sale says the shop is nearby and you might be able to reach it but if you do you would not be able to return on the same day(Fishing shop expedition unlocked)

He has also found a crate for a hardware store. he does not know what is in it but it will probably be of use whatever it is.

Now how do you send the afternoon?(pick 6)

[done]Check the barricade for damage(can do once a day)
[ ]Build better lock/barricade on the shorting yard gate(takes two pick)(bard choice)
[ ]Study the gardening manuals again
[ ]Open a door and look out(start outside exploration)
[ ]Make an access to the river spit(takes two pick)
[ ]Have Cedric try to decode part of the manifesto(can be taken multiple times)
[ ]Exit through one of the doors and explore around that way(the Bards are wary)
[ ]Try to figure out what is in a random crate/shipping container they can't all contain cleaners
[ ]Open crate for the fishing shop
[ ]open hardware crate
[ ]Try to open a random crate/container they can't all contain cleaners
[ ]Explore the next building's yard pile(the piles)
[ ]Make fish traps(only need to be checked once a day)(if pick choose 1 of the following)
-[ ]Netting(-1 action)
-[ ]Wire mesh fencing(-1 action)
-[ ]both(-2 actions)
[ ]Write in (careful some options may take more than a hour.)
 
[XX]Build better lock/barricade on the shorting yard gate(takes two pick)(bard choice)
[X]Open crate for the fishing shop
[X]Open hardware crate
[XX]Make an access to the river spit(takes two pick)
 
Farming knowledge
Farming knowledge(updated as you learn more)
You are able to:

How to sprout seed.
How to plant/replant seedlings
How to gather and store seed crop for next year
How to store the harvest

Plant Knowledge

Potato
-New potato(small harvest)=45 days
-Full sized potato= 90 days

Maize(corn) harvest= 70 days

Onions bulbs
-Ailsa Craig=90 day
-Kelsae(large havest)=110 days
Green onions=50 days
Parsnips=100 days
Cabbage=50 days(can remove leaves to eat starting at 20 days)

Beans
Windsor broad beans= 75 days
Black turtle beans= 80 days
Kidney beans=100 days
Lima beans= 65 days
Soya beans= 90

Runner beans
Celebration= 70 days (large harvest)

Pole beans
Kentucky Wonder Wax= 70 days large harvest
Hilda Romano = 60 days (can start harvest early resulting in reduced harvest)
Bush beans
Mascotte Patio Beans=50 days (grows easily in pots)
Maxibel Filet=55 days large harvest

Quinoa= 100 days (complete protein and edible leaves)

Beet greens
bull's blood=60 day early harvest 30 days (multi harvest)

Beet roots (leaves also edible on harvest)
Boro=50 day
Taunus Beet =60 days early harvest 30 days

Tomato
SunSugar Cherry Tomato= 60 days large harvest
Alicante= 55 days

Rutabaga= 100 days(contains vitimin C no scurvy)

Pumpkin(all store well)
Galeux d'Eysines pumpkin= 95 days (sweet)
Musquee dhiver de provence= 120 store very well
Jack Be Little =95 days can be used as an edible bowl
Lady Godiva= 100 days large harvest
Little October = 85 days
Queensland Blue= 120 days

Green peas=55 days

Micro greens= 14 days (Very low but steady yield grows very well in pots)

Radishes= 22 days

Hops= 40 days no food harvest(makes beer healthier and taste better)(medicinal herb)

Okra=65 days

Grains
Barley= 40 days(can be used to make beer)
Rice=160 days(needs waterlogged soil)
Wheat=120 days
Millet= 60 days
 
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the fishing shop may have row-boats or canoes... maybe after securing those we can send a couple of people to explore the castle... and maybe to expand that island by building stilt houses and such...

[XX]Build better lock/barricade on the shorting yard gate(takes two pick)(bard choice)
[X]Open crate for the fishing shop
[X]Open hardware crate
[XX]Make an access to the river spit(takes two pick)
 
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[X]Study the gardening manuals again
[X]Have Cedric try to decode part of the manifesto(can be taken multiple times)
[X]Open crate for the fishing shop
[X]open hardware crate
[XX]Build better lock/barricade on the shorting yard gate(takes two pick)(bard choice)

I want us to get as much studying done as possible before we start growing things, so we don't end up wasting any seeds. We also want to open the hardware crate before trying to build a better lock/barricade.

Also, do we really want to open up access to (and potentially from) the river spit just before bed? We might want to do that in the morning. Then we can make sure its absolutely safe next afternoon.
 
Also, do we really want to open up access to (and potentially from) the river spit just before bed? We might want to do that in the morning. Then we can make sure its absolutely safe next afternoon.
It is going to be some form of retractable ladder/stairs so as not to be a weak point in your defences.
 
The winner is
[XX]Build better lock/barricade on the shorting yard gate(takes two pick)(bard choice)
[X]Open crate for the fishing shop
[X]Open hardware crate
[XX]Make an access to the river spit(takes two pick)
Rolling
prince84 threw 1 10-faced dice. Reason: hardware Total: 2
2 2
prince84 threw 1 20-faced dice. Reason: fishing Total: 13
13 13
prince84 threw 1 20-faced dice. Reason: Locking the door Total: 3
3 3
prince84 threw 1 20-faced dice. Reason: Heading to the river Total: 19
19 19
prince84 threw 1 20-faced dice. Reason: forge Total: 8
8 8
prince84 threw 1 20-faced dice. Reason: kitchen Total: 16
16 16
prince84 threw 1 10-faced dice. Reason: yard Total: 10
10 10
 
Day 5 Afternoon
Day 5 Afternoon

Improvement:

Vincent's work on the forge went slowly due to the weight of the materials he is using. He has now he has started to work on getting some basic tools ready for the work.

Having a better idea on what they need and what not to do the team setting up the kitchen make up the time they lost in the morning. They find a place that is clear of anything flammable with good ventilation and have thing mostly set up now they are working on getting the fire going without matches or flint and steel.

They people who were studying the garden manuals left the with the people clearing the yard when they moved on to other jobs. this turned out to be a blessing as it turned out even more of the plants were edible. You have a feeling that they will not be the most tasty of foods but right now that does not matter. They also find a number of woody stalks and brushwood big and strong enough to be used for some minor woodworking projects. Tangled in the roots of a small bush they find something metallic. They decide to clean it up once they finish clearing the yard.

General Action:

Opening the hardware crate was a big disappointment. Inside were only too types of tools neither of much use to you at the moment. First there were the screwdrivers that took up more the half the crates. You now have ever type of screwdriver you have ever heard of and some you had no idea existed. The remainder of the crate was taken up by electric drill bits this would not be so bad but you lack any electric drills to use them. Maybe you will find some use for them in the future but not now.

The fishing crate turns out to be a much better find. Fishing poles, hooks, sinkers, tackle boxes and miles of fishing lines. You even find some manuals on fly fishing. Taking a closer look you realize that not only do you have the gear for fresh water fishing also some sets for deep sea fishing. You now wonder what type of fishing shop this was going to.

The work on access to the river goes nearly perfectly and by the end you have a ramp/ladder hybrid that can be raised like a drawbridge. This has given you safe and easy access to the spit and river without opening a hole in you defences. It is also stable enough that you can carry a fair amount weight across it without any trouble.
The spit is a wedge of land that sticks straight out into the rive. It has steep banks and is made up mostly of gravel with a thin layer of soil on top.

The work on securing the gate does not go as well. Lacking a way to attach a new lock to the gate or anything to anchor a barricade to you settle for jamming the hinges and setting braces against the gate as best you could. While it is secure for now it would not hold up to a determined assault over time. Once you has the forge up and working you might be able to do something more but until then this is the best you can do.

What will you do this evening? (pick 4)

[done]Check the barricade for damage(can do once a day)
[ ]Study the gardening manuals again
[ ]Open a door and look out(start outside exploration)
[ ]Fish from the spit
[ ]Have Cedric try to decode part of the manifesto(can be taken multiple times)
[ ]Exit through one of the doors and explore around that way(the Bards are wary)
[ ]Try to figure out what is in a random crate/shipping container
[ ]Try to open a random crate/container they can't all contain cleaners
[ ]Explore the next building's yard pile(the piles)
[ ]Make fish traps(only need to be checked once a day)(if pick choose 1 of the following)
-[ ]Netting set(-1 action)
-[ ]Wire mesh fencing set(-1 action)
-[ ]both sets(-2 actions)
[ ]Write in (careful some options may take more than a hour.)

(Just to be clear the materials used in making the fish traps determines what they can catch and if they get damaged)
 
[XX]Have Cedric try to decode part of the manifesto(can be taken multiple times).
[X]Try to figure out what is in a random crate/shipping container.
[X]Write in: Check on the new additions to the group.
 
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[XX]Have Cedric try to decode part of the manifesto(can be taken multiple times).
[X]Explore the next building's yard pile(the piles).
[X]Write-in: Socialize and congratulate your team for a job well done and exchange stories and ask how they are holding up.
 
[XX]Have Cedric try to decode part of the manifesto(can be taken multiple times).
[X]Explore the next building's yard pile(the piles).
[X]Write-in: Socialize and congratulate your team for a job well done and exchange stories and ask how they are holding up.
 
[X]Have Cedric try to decode part of the manifesto(can be taken multiple times).
[X]Study the gardening manuals again
[X]Fish from the spit
[X]Write-in: Socialize and congratulate your team for a job well done and exchange stories and ask how they are holding up.
-[X] With a fish feast, if possible.

Good write in, let's get morale up. It might be even better though, if we had some good food to celebrate with. Hence the fishing. After this point I think we need to start getting the fish traps up so we can go to full rations again.

While I agree that having Cedric decode the manifests is something we should keep doing again and again until there is nothing left, I also think we need to spend time studying the gardening manuals so that when we get our food production up and running we wont make as many mistakes. Like, say, planting something the wrong time of year or not being able to extract more seeds from it.

Do we have a fridge?
 
Do we have a fridge?
Yes but you do not know how long the power will last.

This choice is locked in.
[X]Write-in: Socialize and congratulate your team for a job well done and exchange stories and ask how they are holding up.
-[X] With a fish feast, if possible.

Please choose 3 pick again.
 
[X]Have Cedric try to decode part of the manifesto(can be taken multiple times).
[X]Study the gardening manuals again
[X]Fish from the spit
 
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