Surviving the apocalypse Quest (mutants, zombies and more)

Winner is
[X]Have Cedric try to decode part of the manifesto(can be taken multiple times).
[X]Study the gardening manuals again
[X]Fish from the spit
[X]Write-in: Socialize and congratulate your team for a job well done and exchange stories and ask how they are holding up.
-[X] With a fish feast, if possible.

Rolling
prince84 threw 1 20-faced dice. Reason: forge Total: 1
1 1
prince84 threw 1 20-faced dice. Reason: kitchen Total: 18
18 18
prince84 threw 1 10-faced dice. Reason: Yard Total: 3
3 3
prince84 threw 1 100-faced dice. Reason: Cedric the decoder man Total: 32
32 32
prince84 threw 1 20-faced dice. Reason: reading Total: 20
20 20
prince84 threw 1 20-faced dice. Reason: fishing +5 Total: 13
13 13
prince84 threw 1 4-faced dice. Reason: kitchen morale Total: 2
2 2
prince84 threw 1 7-faced dice. Reason: burns 7+d7 Total: 4
4 4
 
Day 5 Evening
Day 5 Evening

Improvements:

Vincent found the tools to make the tools as he said which meant all he had to do was get a fire started to test if the forged would hold the heat as it should. He learned two things. First the forge held the heat easily. The second thing he learned was the pool cleaner from day one was highly flammable and he had not cleaned all of it off his clothes. Unfortunately he learned this as his clothes went up in flames when he got close to the lit forge. He will have to have someone taking care of him for well over a week before he has any chance of recovery.(lose 1 Set of clothes)(lose 2 actions until day 16 then roll recovery)(-3 morale)(Chance to gain scars)(Risk of infection)(Gained Forge)(Gained Fire)

You now have a kitchen. They ended up getting their fire from the disaster at the forge. who knew flaming clothes worked so well as a fire starter. You can cook your food in many ways now. You can boil water, bake, fry, roast or make soups and broths. Which is lucky as Vincent will only be able to drink broths for the next few days. The thought of cooked meals leaves everyone feeling a little better about themselves.(+2 morale)

Clearing the yard has finish. Other than a few more weed that can be used to make teas you did not find anything else useful.you could now plant in the yard or use it for something else. You take stock of what the managed to salvage. You have gain some edible plants, 6 wooden rods and the flint half of a steel and flint fire starter. You replace the steel with a piece of scrap.(3 days food)(Gained herbal tea +1 morale)(6 wooden rods)(Gained steel and flint)

General Actions:

Cedric continued to decode the manifests but was only able to identify an crate headed to an electrical supply store.

The attempt at fishing when well. They caught 3 mid-sized and 4 small fish.(1 day food)(+1 morale(meat, glorious meat))

You were not looking forward to study the garden manuals again with their unexplained terms and references. That is until you found a glossary in one of them. This explained almost all the terms that had been confusing you up till now. You now know how best to harvest your crops and how to gather a seed crop for the next year along with what is needed to grow more types of crops.(Update to Farm knowledge)

After the first hot meal any of you have had in over a week you settle everyone down and get to talking. First you congratulate everyone on how well thing are going. You have a secure place to sleep. A small stockpile of food with the ability to get more. You even have a secure supply of drinking water and a means to get more. You don't need a report on the radio(still no new broadcasts) to tell you just how rare that is right now. You can all still hear the violence in the rest of the city.
Once you say your bit to the group you settle down to share stories and socialize as you have not gotten a chance to get to know the new additions to you band of survivor. Most of your time is spent on getting to know everyone but you do learn some interesting facts and bit of information. First was that when the army was mobilized the Army reservist was not call. This could be because they thought it could be handled without them or for some other reason you don't know. You also learn the locations of a private marina and the local zoo. The zoo is out side the city in the same direction as the Refair manor while the marina is in the direction of the island castle but to far to risk by foot.
By the time everyone gets ready to sleep they are feeling just a little better about their chances.(+1 morale)

Rumors/Bardic Advice:
People are worried about the injuries that have happened. You might set up a dedicated medical area.
People are still nervous because you can still hear violence in the city.

Now that you have more people you have more options for hoe to run the watch. You can:
[ ]Keep it as is(3 shifts of 2)
[ ]Increase the watch(3 shifts of 3)
[ ]Write in

Do you have anything you want to do tonight?
[ ]Yes write in
[ ]No
 
Will update farm knowledge in a bit need to look some thing first.
 
[X]Increase the watch(3 shifts of 3)
-[X]Write in: Later on, when the nights grow longer we want to increase this to 4 shifts of 3

Do you have anything you want to do tonight?
[X]Yes write in
-[X] Get David thinking on how to add simple electric alarms to our doors (of the kind that lights a warning light, loud noises would be bad and we have som LEDs, I think)
-[X] Have someone sit with Vincent, to fetch water, hold his hand, get Diana if he suddenly gets worse etc

Hm, lots of good things this time and one really bad one, but that was expected. In addition to maybe going on a fishing shop and/or private marina trip in search of a boat we might want to mount an expedition to the local zoo. Many zoos have "petting zoos" with a lot of useful domesticated animals, goats, sheep, chickens etc. They probably haven't survived, but there's always a chance. Another thing zoos usually have is medical supplies (technically veterinary, but beggars can't be choosers) and guns with massive amounts of tranquilizers. And who's to say that a group of zookeepers might not have survived and are doing the same things you are. That would be a good faction to get to know/join/annex whatever is appropriate.
 
[X]Increase the watch(3 shifts of 3)
-[X]Write in: Later on, when the nights grow longer we want to increase this to 4 shifts of 3

Do you have anything you want to do tonight?
[X]Yes write in
-[X] Get David thinking on how to add simple electric alarms to our doors (of the kind that lights a warning light, loud noises would be bad and we have some LEDs, I think)

I like this idea
 
You should be glad you choose so many options that gave you positive morale. Thing are starting to sink in and having low morale when the do would be very bad.

On expiditions to the zoo and marina is that you will need some form of transport to do them.
 
Would bikes be enough?

Some kind of map would be great by the way. If you haven't already chosen a city for us to be in (and can therefore copy one from a real map) I'd be happy to sketch you up one.
 
Would bikes be enough?

Some kind of map would be great by the way. If you haven't already chosen a city for us to be in (and can therefore copy one from a real map) I'd be happy to sketch you up one.
No bikes would not be enough. Not enough carrying capacity. You you need to level most of your bag behind.
As for the map I have started a conversation for you resond there.
 
I think after two turns we should start exploring our immediate area...

GM can we climb up the roof? also do we have know some know-how on how to make some crude telescopes?
 
[X]Increase the watch(3 shifts of 3)
-[X]Write in: Later on, when the nights grow longer we want to increase this to 4 shifts of 3

Do you have anything you want to do tonight?
[X]Yes write in
-[X] Get David thinking on how to add simple electric alarms to our doors (of the kind that lights a warning light, loud noises would be bad and we have some LEDs, I think)
-[x] talk to our wounded as well and ask them how they are holding up
-[x] look out the window before going to sleep
 
Winner is
[X]Increase the watch(3 shifts of 3)
-[X]Write in: Later on, when the nights grow longer we want to increase this to 4 shifts of 3

[X]Yes write in
-[X] Get David thinking on how to add simple electric alarms to our doors (of the kind that lights a warning light, loud noises would be bad and we have some LEDs, I think)

-[x] talk to our wounded as well and ask them how they are holding up
This is close enough to the meet and greet you just did that I will give it to you.

Rolling night
prince84 threw 1 100-faced dice. Reason: Sleep tight or night fright Total: 43
43 43
prince84 threw 1 4-faced dice. Reason: # Total: 1
1 1
prince84 threw 2 90-faced dice. Reason: ????? and???? Total: 67
38 38 29 29
 
Day 5 Night
Day 5 Night

As you leave the meet and greet you pull David aside and ask him if he is able to rig some type of silent alarm for the doors. He says that it is possible but he would need the proper electrical supplies and tools. David tells you take he will keep it in mind and tell you if he come up with anything else.

Before heading to bed you swing by and try to talk to your injured. You try but Diana drives you off with a few curses and tells you unless you find some pain killers or get her a better set up the best you can do for them is to stay out of her way and let her work.

The night passes quietly for the most part until last shift. One of the shift wakes you and tells you to be quiet and follow him. He leads you to the window closest to where you entered the warehouse. There he point to the shadows across the street. At first you don't see what he is pointing at then it moves out of the shadows. You still have trouble getting a good look at it but you do determine a few things about it. It is vaguely dog like in form but lacks any kind of tail with a heavy broad head and is built low to the ground. Size wise it is between 4 and 5 feet long and stands about 3 foot at the shoulders. It stays watching the building for about an hour before leaving. In the entire it was there it did not make one sound. You don't sleep for the rest of the night.

When the morning come you again you have some choices to make.

Expeditions (can choose 1 takes a full day no other choices can be made for the day)
[ ]Yes
-[ ]Fishing shop expedition
[ ]No

If you pick no Expeditions pick from the below.

Improvements(These picks last all day)(Must pick one can pick up to 3)

[ ]Set up medical area(Diana stops looking like she will kill you)
[ ]Open the Ikea crates and set up furniture(morale boost roll)
[ ]Use the sprouting trays and replant later(Quickest,need to be watered, will need to be replanted, lowest seed lose)
[ ]Plant seeds in the planters both indoors and outdoors takes (medium speed, limited amount can be grown in doors, needs to be watered, medium seed lose)
[ ]Plant seeds in the unpaved section of the yard takes (time consuming,need to be watered only rarely,highest seed lose)
[ ]Set up one (or two) of the swimming pools outside. So that any raingutters empty into them (or can be converted to do so later) and they do not cover ground we need to check or want to grow anything in. They are intended as raincatchers. If you have time left consider setting one up indoors too to store more water. Use common sense, you do not want to be cramped or have it be contaminated by the forge or something.


General actions(choose 6 +any leftover from improvement)

[ ]Check the barricade for damage(can do once a day)
[ ]Build better lock/barricade on the shorting yard gate(takes two pick)(bard choice)
[ ]Study the gardening manuals again
[ ]Open a door and look out(start outside exploration)(can be taken multiple times)
[ ]Have Cedric try to decode part of the manifesto(can be taken multiple times)
[ ]Exit through one of the doors and explore around that way(the Bards are wary)
[ ]Open electrical crate
[ ]Try to open a random crate/container they can't all contain cleaners
[ ]Explore the next building's yard pile(the piles)
[ ]Make fish traps(only need to be checked once a day)(if pick choose 1 of the following)
-[ ]Netting(-1 action)
-[ ]Wire mesh fencing(-1 action)
-[ ]Both(-2 actions)
[ ]Use Pimative tailoring(write in what)
[ ]Write in (careful some options may take more than a hour.)
 
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GM can we climb up the roof? also do we have know some know-how on how to make some crude telescopes?
Yes you have access to the roof. It is flat and not very solid.

As for making a telescope. No, maybe if you had a gem cutter and a glass blower with their equipment. Telescopes were expensive for the longest time because of how hard they were to make.
 
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[X]No

[X]Set up medical area(Diana stops looking like she will kill you)
[X]Open the Ikea crates and set up furniture(morale boost roll)
[X]Set up one (or two) of the swimming pools outside. So that any raingutters empty into them (or can be converted to do so later) and they do not cover ground we need to check or want to grow anything in. They are intended as raincatchers. If you have time left consider setting one up indoors too to store more water. Use common sense, you do not want to be cramped or have it be contaminated by the forge or something.

[X]Open electrical crate
[X]Check the barricade for damage(can do once a day)
[XX]Build better lock/barricade on the shorting yard gate(takes two pick)(bard choice)
[X]Explore the next building's yard pile(the piles)
[X]Have Cedric try to decode part of the manifesto(can be taken multiple times)
 
[ ]Make an access to the river spit(takes two pick)
Haven't we done this already?

Expeditions
[X]No

Improvements(These picks last all day)(Must pick one can pick up to 3)
[X]Set up medical area(Diana stops looking like she will kill you)
[X]Open the Ikea crates and set up furniture(morale boost roll)

General actions(choose 6 +any leftover from improvement)
[X]Check the barricade for damage(can do once a day)
[XX]Build better lock/barricade on the shorting yard gate(takes two pick)(bard choice)
[X]Have Cedric try to decode part of the manifesto(can be taken multiple times)
[X]Open electrical crate
[X]Explore the next building's yard pile(the piles)
[X]Make fish traps(only need to be checked once a day)(if pick choose 1 of the following)
-[X]Wire mesh fencing(-1 action)

Map is still work in progress.
 
was that some kind of were-wolf? i think we should build some pole-arms aside from our melee weapons...

[X] Eri
 
Not a werewolf but you might wish it was. It's kind are unbelievably good trackers. How good look up "hound of tindalos". Your lucky you rolled for only one of them.
 
Expeditions
[X]No

Improvements(These picks last all day)(Must pick one can pick up to 3)
[X]Set up medical area(Diana stops looking like she will kill you)
[X]Open the Ikea crates and set up furniture(morale boost roll)

General actions(choose 6 +any leftover from improvement)
[X]Check the barricade for damage(can do once a day)
[XX]Build better lock/barricade on the shorting yard gate(takes two pick)(bard choice)
[X]Have Cedric try to decode part of the manifesto(can be taken multiple times)
[X]Open electrical crate
[X]Explore the next building's yard pile(the piles)
[X]Make fish traps(only need to be checked once a day)(if pick choose 1 of the following)
-[X]Wire mesh fencing(-1 action)

Rolling
Ignore the first ikea roll I roll the wrong size dice
prince84 threw 1 20-faced dice. Reason: Ikea Total: 4
4 4
prince84 threw 1 4-faced dice. Reason: ikeas Total: 2
2 2
prince84 threw 1 10-faced dice. Reason: medical Total: 3
3 3
prince84 threw 1 20-faced dice. Reason: holding the gate Total: 2
2 2
prince84 threw 1 100-faced dice. Reason: Cedric Total: 53
53 53
prince84 threw 1 20-faced dice. Reason: Crate electric Total: 3
3 3
prince84 threw 1 20-faced dice. Reason: piles Total: 8
8 8
prince84 threw 1 20-faced dice. Reason: Trapped Total: 1
1 1
 
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Ouch those rolls. This may take me some time to figure out how to write this.
Any omakes could help mitigate the pain
 
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