Day 7 morning
prince84
In central Dogma flirting with Lilith.
- Location
- The Madness Place
Day 7 Morning
The night passed fairly quietly with only the sound of distant fighting breaking the still air. As dawn breaks you consider what tasks to hand out. It is not possible to move the group for a while unless you decide to abandon the injured. This has changed your priorities as it looks like it will be at least 25 days before the idiot(Do you even want to find out his name?) can be moved safely.
Improvements:
You set a group to start filling the sprouting trays from the soil pile and to sort out which seeds they will start sprouting. The start to fill the trays and find places in side the warehouse where the trays will get enough light from the window to sprout. Several sections on the walkway turn out to have perfect lighting for sprouting.
(pick up to 5 seed types from the farming knowledge post)
While you now have access to the river you know it is possible to lose that access and as you have started to grow some food you will need more water. You decide to set up two of the 530 gallon pools on the paved section of the yard. You decide to place them where they can be filled from the rain gutters at each corner of the yard. When you open the packing on the pools you run into a problem the instructions are written in swahili. You can understand the pictures and will still be able to build the pools but it will take longer than it would have otherwise.
You still think that the warehouse owner was crazy and this does nothing to convince you otherwise.
General Actions:
Studying the manuals when slowly and added only 3 new type of plants to your farming ability.(Barley, Hops and Radishes)
Cedric makes even less progress. While he does decode one crate it id a crate of Lego of all thing. You have no idea if you could ever use it for any thing. Maybe you will have an idea....maybe, you hope.
Food supplies being a major concern now that you can't move you try again to make fish traps. This time you work on making traps out of netting. These will not catch anything to large but will work well on small to medium sized fish. They are also light enough to be moved easily. You end up completing 3 traps going by their size and the size of the spit when you set them up you can place 20 traps before you run out of room.(3/20 fish traps set)(traps checked at the same time as you check the barricade no action used)
You decide to have both the electrical and wood working crates open while you and a small group go scouting. The wood working crate turns out to be a mix of had tools with a few power tools mixed in.(Gained woodworking tools, new option unlocked). The electrical crate contains a mix of tools, wires, transistors, transformers and other arcane electrical parts. David tells you he can now work on electric projects if you come up with any.(unlocked electronic projects)
While all this is going on you led a small group scouting the immediate area around the warehouse. You do not find any Bangers or creatures as you scout but you signs all over the place. Cars with the windows smashed in or the door clawed open. Builds with their door broken or left open. Here and there you even find blood stains on the ground. You get a good idea of the surrounding area and now have a idea where a few thing are. You now know where 2 Gas stations and a library are.(raiding possible 2 action for a gas station and 5 action for the library) There are a lot of car around but you don't trust them to run for very long, most of the car are pretty banged up and even if they can run the further you go from the warehouse the more the roads are full of stuff meaning you would have to leave the car anyway. Taking a different route back you find two teenagers hiding inside a banks armored car that had been flipped onto it's side. They quickly join you group.(+2 people) They are able to tell you where an ambulance station is near by.
Witch seed do you sprout pick up to 5 seed types from the farming knowledge post:
[ ]
[ ]
[ ]
[ ]
[ ]
Pick 4 afternoon action.
[no]Build better lock/barricade on the shorting yard gate(takes two pick)(bard choice)
[ ]Study the gardening manuals again
[ ]Raid Gas station(2 actions)
[ ]Raid library(5 actions)
[ ]Raid ambulance station(4 actions)
[ ]Open a door and look out(start outside exploration)
[ ]Make an access to the river spit(takes two pick)
[ ]Have Cedric try to decode part of the manifesto(can be taken multiple times)
[ ]Exit through one of the doors and explore around that way(the Bards are wary)
[ ]Open Shoe/boot crate.
[ ]Try to open a random crate/container
[ ]Finish exploring the next building's yard pile(the piles)
[ ]Make fish traps(only need to be checked once a day)(if pick choose 1 of the following)
-[ ]Netting(-1 action)
-[ ]Wire mesh fencing(-1 action)
-[ ]both(-2 actions)
[ ]Use Pimative tailoring(write in what)
[ ]Write in (careful some options may take more than a hour.)
[ ]Write in Lego are not useless I have an idea(what is the idea)
The night passed fairly quietly with only the sound of distant fighting breaking the still air. As dawn breaks you consider what tasks to hand out. It is not possible to move the group for a while unless you decide to abandon the injured. This has changed your priorities as it looks like it will be at least 25 days before the idiot(Do you even want to find out his name?) can be moved safely.
Improvements:
You set a group to start filling the sprouting trays from the soil pile and to sort out which seeds they will start sprouting. The start to fill the trays and find places in side the warehouse where the trays will get enough light from the window to sprout. Several sections on the walkway turn out to have perfect lighting for sprouting.
(pick up to 5 seed types from the farming knowledge post)
While you now have access to the river you know it is possible to lose that access and as you have started to grow some food you will need more water. You decide to set up two of the 530 gallon pools on the paved section of the yard. You decide to place them where they can be filled from the rain gutters at each corner of the yard. When you open the packing on the pools you run into a problem the instructions are written in swahili. You can understand the pictures and will still be able to build the pools but it will take longer than it would have otherwise.
You still think that the warehouse owner was crazy and this does nothing to convince you otherwise.
General Actions:
Studying the manuals when slowly and added only 3 new type of plants to your farming ability.(Barley, Hops and Radishes)
Cedric makes even less progress. While he does decode one crate it id a crate of Lego of all thing. You have no idea if you could ever use it for any thing. Maybe you will have an idea....maybe, you hope.
Food supplies being a major concern now that you can't move you try again to make fish traps. This time you work on making traps out of netting. These will not catch anything to large but will work well on small to medium sized fish. They are also light enough to be moved easily. You end up completing 3 traps going by their size and the size of the spit when you set them up you can place 20 traps before you run out of room.(3/20 fish traps set)(traps checked at the same time as you check the barricade no action used)
You decide to have both the electrical and wood working crates open while you and a small group go scouting. The wood working crate turns out to be a mix of had tools with a few power tools mixed in.(Gained woodworking tools, new option unlocked). The electrical crate contains a mix of tools, wires, transistors, transformers and other arcane electrical parts. David tells you he can now work on electric projects if you come up with any.(unlocked electronic projects)
While all this is going on you led a small group scouting the immediate area around the warehouse. You do not find any Bangers or creatures as you scout but you signs all over the place. Cars with the windows smashed in or the door clawed open. Builds with their door broken or left open. Here and there you even find blood stains on the ground. You get a good idea of the surrounding area and now have a idea where a few thing are. You now know where 2 Gas stations and a library are.(raiding possible 2 action for a gas station and 5 action for the library) There are a lot of car around but you don't trust them to run for very long, most of the car are pretty banged up and even if they can run the further you go from the warehouse the more the roads are full of stuff meaning you would have to leave the car anyway. Taking a different route back you find two teenagers hiding inside a banks armored car that had been flipped onto it's side. They quickly join you group.(+2 people) They are able to tell you where an ambulance station is near by.
Witch seed do you sprout pick up to 5 seed types from the farming knowledge post:
[ ]
[ ]
[ ]
[ ]
[ ]
Pick 4 afternoon action.
[no]Build better lock/barricade on the shorting yard gate(takes two pick)(bard choice)
[ ]Study the gardening manuals again
[ ]Raid Gas station(2 actions)
[ ]Raid library(5 actions)
[ ]Raid ambulance station(4 actions)
[ ]Open a door and look out(start outside exploration)
[ ]Make an access to the river spit(takes two pick)
[ ]Have Cedric try to decode part of the manifesto(can be taken multiple times)
[ ]Exit through one of the doors and explore around that way(the Bards are wary)
[ ]Open Shoe/boot crate.
[ ]Try to open a random crate/container
[ ]Finish exploring the next building's yard pile(the piles)
[ ]Make fish traps(only need to be checked once a day)(if pick choose 1 of the following)
-[ ]Netting(-1 action)
-[ ]Wire mesh fencing(-1 action)
-[ ]both(-2 actions)
[ ]Use Pimative tailoring(write in what)
[ ]Write in (careful some options may take more than a hour.)
[ ]Write in Lego are not useless I have an idea(what is the idea)