Surviving the apocalypse Quest (mutants, zombies and more)

gas west rolls
prince84 threw 1 100-faced dice. Reason: encounter+5plan Total: 62
62 62
prince84 threw 1 50-faced dice. Reason: state of place Total: 11
11 11
prince84 threw 1 20-faced dice. Reason: safety Total: 17
17 17
prince84 threw 1 20-faced dice. Reason: slavage Total: 14
14 14
prince84 threw 1 20-faced dice. Reason: maps Total: 3
3 3
prince84 threw 1 20-faced dice. Reason: gas Total: 6
6 6
prince84 threw 1 100-faced dice. Reason: return+5plan Total: 47
47 47
 
Hm. Looks ... middling? We're pretty safe-ish, but don't get all that much to show for it? Maybe. We'll see. Looking forward to the actual post.
 
Western Gas Station
Western Gas Station

To get ready for to raid the gas station you first switch out anyone who are too tired or no longer want to go with fresh people. You then have the scouts wrap their forearms in several layers of fabric to give them some added protection in case the get into close range fighting. You also change your plans slightly an have two of the scout guard the salvagers while the other two scout ahead.

You decide to try the western station first as it is closer to the edge of the industrial area. This means that while it is more likely to have been raided already it was a much larger station to begin with and should still have something of use. Along the way you see more evidence of violence as you get closer to the city center. Smashed windows, wrecked cars even some bullets holes but what really worries you are several tears and scratch marks on the buildings and some of the larger trucks. They were nearly seven feet off the ground and you have no idea what could have made them.

In the end you make it to the station without actually running into anything. The building itself is undamaged and nothing is smashed probably because the doors were never locked but the inside is a mess. You were right in that it has both already been raided and that there was still stuff left. luckily whoever raided this place before you had slightly different priorities. They took all the food from the front area as well as all the money and cigarettes. They left all the bottled drinks and bags of precut fire wood behind. They also took all the maps with is really starting to annoy you at this point. You do find several jerry cans and the gas pumps are still working so fill the cans with gasoline as the salvagers get to work.
You gained:
6 days worth of food
30 litter of gasoline
1 first aid kit

You also pick 45 units of wood and/or bottled drinks. 1 unit equals a two litter bottle and 3 units of wood lets you use the smoke hut for one day.
[ ]

You make the return trip safely but for the last half you feel like your being followed.

Pick 3
[no]Build better lock/barricade on the shorting yard gate(takes two pick)(bard choice)
[ ]Study the gardening manuals one last time
[ ]Read the ambulance log book
[ ]Raid Gas station(2 actions)
[ ]Raid library(5 actions)
[ ]Continue to explore the surrounding area
[ ]Open crate of sporting supplies
[ ]Open the Warhammer crate
[ ]Finish exploring the piles
[ ]Make fish traps(only need to be checked once a day)(if pick choose 1 of the following)
-[ ]Netting(-1 action)
-[ ]Wire mesh fencing(-1 action)
-[ ]both(-2 actions)
[ ]Use Primative tailoring(write in what)
[ ]Discuss were to get more fire wood(write in your ideas)
[ ]Write in (careful some options may take more than a hour.)
[ ]Make planting trays out of lego
[ ]Make A tool organizer out of lego
[ ]Write in Lego are not useless I have an idea(what is the idea)
 
Last edited:
[X]Write in (careful some options may take more than a hour.): you can't shake the feeling of being followed, maybe you are just paranoid, but being paranoid has ensured that you live to see another day. Convince the others to drop whatever unnecessary thing that they are doing and place silent alarms, other early warning system, as well as traps that can deter what ever it is that is following you.
 
[X]Write in (careful some options may take more than a hour.): you can't shake the feeling of being followed, maybe you are just paranoid, but being paranoid has ensured that you live to see another day. Convince the others to drop whatever unnecessary thing that they are doing and place silent alarms, other early warning system, as well as traps that can deter what ever it is that is following you.
Silent alarms is under the improvement selection but the rest would be a 2 slot action. So go for it if you want.
 
[X]Finish exploring the piles

[X]Write in (careful some options may take more than a hour.): you can't shake the feeling of being followed, maybe you are just paranoid, but being paranoid has ensured that you live to see another day. Convince the others to drop whatever unnecessary thing that they are doing and place early warning systems, as well as traps that can deter what ever it is that is following you.
 
[X] 45 units of wood
Because we're not lacking water to drink even if the taps run dry. We're on a river and we have lots stored. Wood on the other hand we cannot get a hold of any other way (so far) except by travelling to the forest, which is pretty far off. Granted, if this is sugary drinks like, I dunno, sprite or something, it should count partly as food, but we have a steady influx of that as well.

@prince84 what's the difference between these options?
[ ]Read the ambulance log book
[ ]Work on the log book
And can we set extra guards tonight? Make sure everyone's ready to run?


Pick 3
[X]Study the gardening manuals one last time
[X]Write in (Set up traps inside the warehouse by each entrance. The kind that delays, but does not kill. Just in case some of us walk into one.)
[X]Make planting trays out of lego

@butchock it's a good write in, but if they've followed us home, they've followed us home and being out there (when it's nearing dark) kind of spread out does not seem like the best idea. Let's bunker down tonight (with extra traps inside) and do the outside tomorrow.
 
You also pick 45 units of wood and/or bottled drinks. 1 unit equals a two litter bottle and 3 units of wood lets you use the smoke hut for one day.
[X] 45 units of wood

[X]Study the gardening manuals one last time
[X]Open crate of sporting supplies
[X]Write in (Set up traps inside the warehouse by each entrance. The kind that delays, but does not kill. Just in case some of us walk into one.)
 
well we have two out of three votes for
[X] 45 units of wood

[X]Study the gardening manuals one last time
[X]Write in (Set up traps inside the warehouse by each entrance. The kind that delays, but does not kill. Just in case some of us walk into one.)

We still need a majority vote for 1 more general action before I can do an update. Please pick one.
 
[x]Eri wins
Increased night patrols included.
prince84 threw 1 6-faced dice. Reason: study Total: 4
4 4
prince84 threw 1 4-faced dice. Reason: Lego trays Total: 4
4 4
prince84 threw 1 20-faced dice. Reason: traps +5netting Total: 11
11 11
prince84 threw 2 100-faced dice. Reason: ????? & ?????-10 Total: 194
95 95 99 99
prince84 threw 1 100-faced dice. Reason: sleep tight or night fright Total: 49
49 49
prince84 threw 1 6-faced dice. Reason: night weather Total: 4
4 4
 
Day 8 Evening
Day 8 Evening

Once you return from the gas station and unload the supplies you call everyone together. On the return trip you began to feel like you were followed. the feeling only got stronger the closer to the warehouse you got. Now despite the lack of evidence you feel sure of it. You ask for ideas on how you could place traps or alarms on the doors. You would prefer to set traps outside the warehouse but with whatever followed you out there it is to much of a risk. Once they ideas are discussed you start organizing the evenings tasks.

Improvements:

You never realized just how much water 560 gallons was. You left a hose running all day in one of the pools and by nightfall it was only 3/4 full. While you could have left it running overnight occurred to you the possibility of an over flow attracting attention from the unknown outside makes you nervous and you refuse to send someone out into the darkened yard to turn off the water at night with an unknown out there so you will have to continue some other time.

General Action:

Not knowing what followed you home and having seen a number of broken doors on your raids you feel you need an added level of defence inside the warehouse. Out of the ideas your group came up with you both have the time and resources to do only one before nightfall. The idea is simple you hang weighted nets over and around all the doors of the warehouse and stairwells. While they are easy enough to get around if you know they are there and go slowly anything that tries to force its way trough will get tangled giving you both a warning and time to get ready.

Once the traps are set you feel slightly better about your safety so you turn to other matters. The people you had studying the garden manuals have read them all but thinking back they did not understand what they were reading at the beginning so you ask them to go over the early material again in the hope that they might find some thing they missed the first time. They looked like they wanted to argue but they did as you asked and it turned out they has missed a couple of things right at the start.(gained Millet, Wheat and Rice)

While they are studying you and the rest of you people start yo make sprouting trays out of Lego. You dought they would hold to much soil as the weight would get to heavy but for a sprouting you don't need much soil so that works out okay. You spend the rest of the evening building trays and find it very relaxing after everything that has happened.(can now spout up to 10 unit at a time)

Rumors/Advice:

The sounds of fighting have faded away, no one knows if that is good or bad.
While everyone is armed people are feeling slightly unprotected when they go outside.
You have no idea what is happening beyond your walls.

Night:

As night falls you change the patrols slightly. With the addition of more people you mover from 3 shifts of 3 people to 3 shifts of 4 people. This help to reduce the chance of something being unnoticed or anyone being caught along.

About midnight two thing happened both to small for the watch to wake everyone but enough that they told you in the morning. First it started to rain not heavily but it was a warm rain which surprised the watch. Secondly they saw a large swarm of rats traveling along the road toward the river. They did say the rodents were of an unusual size.(First pool filled)

Expeditions(can choose 1 takes a full day no other choices can be make)
[ ]Fishing shop expedition.
-[ ]How many go and how many stay.

Improvements(These picks last all day)(Must pick one can pick up to 3)

[ ]Use the sprouting trays and replant later(Quickest,need to be watered, will need to be replanted, lowest seed lose)(5/10 in use)
[ ]Plant seeds in the planters both indoors and outdoors takes (medium speed, limited amount can be grown in doors, needs to be watered, medium seed lose)
[ ]Plant seeds in the unpaved section of the yard takes (time consuming,need to be watered only rarely,highest seed lose)
[ ]Fill the othe swimming pool.
[ ]Figure how to move the crates(ideas)(first of option chain)
[ ]Build a Silent alarm.
[ ]Clothe armor(Pick body part)(Arms, Legs, Torso, Head, Gloves, Feet)
[ ]Make 3D map out of lego
[ ]Train at weaponizing the lawn darts
[ ]Build a dark room so you can use some lamps at night
[ ]Operate the smoke hut(costs 3 units of wood)

General actions(Pick 6 +any leftover from improvement)

[no]Build better lock/barricade on the shorting yard gate(takes two pick)(bard choice)
[ ]Read the ambulance log book
[ ]Raid East Gas station(2 actions)
[ ]Raid library(5 actions)
[ ]Work on the log book
[ ]Set traps around the outside of the warehouse
[ ]Continue to explore the surrounding area
[ ]Open crate of sporting supplies
[ ]Open the Warhammer crate
[ ]Finish exploring the piles
[ ]Try to get news from the crank powered radio
[ ]Make fish traps(only need to be checked once a day)(if pick choose 1 of the following)
-[ ]Netting(-1 action)
-[ ]Wire mesh fencing(-1 action)
-[ ]both(-2 actions)
[ ]Use Primative tailoring(write in what)
[ ]Discuss were to get more fire wood(write in your ideas)
[ ]Write in (careful some options may take more than a hour.)
[ ]Make A tool organizer out of lego
[ ]Write in Lego are not useless I have an idea(what is the idea)
 
[X]Figure how to move the crates(ideas)(first of option chain)
[X]Build a Silent alarm.
[X]Clothe armor(Pick body part)(Arms)

[X]Read the ambulance log book
[X]Set traps around the outside of the warehouse
[X]Open crate of sporting supplies
[X]Open the Warhammer crate
[X]Finish exploring the piles
[X]Try to get news from the crank powered radio
 
[X]Figure how to move the crates(ideas)(first of option chain)
[X]Build a Silent alarm.
[X]Clothe armor(Pick body part)(Arms)

[X]Read the ambulance log book
[X]Set traps around the outside of the warehouse
[X]Open crate of sporting supplies
[X]Open the Warhammer crate
[X]Finish exploring the piles
[X]Try to get news from the crank powered radio
 
[X]Figure how to move the crates(ideas)(first of option chain)
[X]Build a Silent alarm.
[X]Clothe armor(Pick body part)(Arms)

[X]Read the ambulance log book
[X]Set traps around the outside of the warehouse
[X]Open crate of sporting supplies
[X]Open the Warhammer crate
[X]Finish exploring the piles
[X]Try to get news from the crank powered radio

Sure, let's go with this. But tomorrow we're raiding the library right? And we'll operate the smoke hut. Cause we need to get started on a food store. And make sure that we have whatever knowledge we need to thrive.
 
Rolling
prince84 threw 1 10-faced dice. Reason: ideas Total: 5
5 5
prince84 threw 1 10-faced dice. Reason: Alarm Total: 10
10 10
prince84 threw 1 100-faced dice. Reason: log book Total: 55
55 55
prince84 threw 1 100-faced dice. Reason: traps Total: 22
22 22
prince84 threw 1 100-faced dice. Reason: radio Total: 67
67 67
prince84 threw 1 20-faced dice. Reason: piles Total: 18
18 18
prince84 threw 1 6-faced dice. Reason: weather Total: 1
1 1
prince84 threw 1 6-faced dice. Reason: Infection Total: 5
5 5
prince84 threw 3 4-faced dice. Reason: net traps Total: 6
3 3 2 2 1 1
prince84 threw 9 8-faced dice. Reason: Wire traps Total: 35
1 1 5 5 3 3 4 4 6 6 5 5 1 1 7 7 3 3
 
Back
Top