[X]The Tank Train Has No Brakes
The Wanderer sounds like an FT-17, which was A. adorable and B. arguably one of the best tanks of WW1, so that's my favourite.
 
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This is a silly vehicle, is it supposed to be a miniature baneblade or something? A turret, plus a heavier hull-mount, and then a heavy coating of dakka. I'm not sure what the goal of this design was, other than "just pile some guns on there." It just seems weirdly put together to me.

You're not the only person who things its a bit weird. Gotha, on seeing the plans, needed a stuff drink and a short lie-down.

With these designs, they're still pretty silly but perhaps less so. In the GK-2's case, the armament is pretty silly, as why in all reason did they decide that a 35mm rotary cannon was the weapon to go with? And then they bodged some 55mm guns on the sides, for some reason. And then, because that armament wasn't enough, they made it able to carry 15 machine guns - that's more machine guns than the infantry it'll be operating with by a wide margin. On the other hand, the GK-3 is rather more reasonable, though the multiple turrets is kind of strange. I can see why they'd do it (one gun isn't enough dakka, so we should have two main turrets! Or somesuch) and it seems like the best out of the madtank group, as if nothing else it has a unified armament. The forward 8 MGs is kind of excessive, but managably so.

I mean, you guys said "main armament covering at least 270°" and the AA bearing model couldn't do that and keep sufficient weight of fire in the forward sector, so they went with the fastest QF gun they could pirate. Likewise, to get full unitary main battery in on the GK-3, they had to shift control positions, but then they had no machine guns. The forward compartment is what brings it up to company standards, and even then they wanted broader coverage.

With this, though, we firmly reenter the land of if not sanity at least vaguely stable design. It's certainly a big tank, but it's very well armored and the armament is not bad. The presence of that 105mm howitzer reminds me vaguely of a KV-2, especially with the otherwise large size, but they had to decide that wasn't enough and added another 35mm howitzer (which is a really weird howitzer caliber) and a bunch of MGs. Outside of wanderer's things, this is the best of the bunch in my opinion, though testing could change that.

The 3,5 gun is 50 calibers, so howitzer is a decent enough term. As for size, this tank makes the KV-2 look absolutely tiny. It is quite literally a landship, and thinks it should be armed appropriately. Imagine their surprise when the GK-3 had two turrets!

I say outside of wanderers things because these look quite good. While underarmed, the W-5 and W-6 look pretty well put together, and the W-8 resolves the small size of the gun. To be honest though, the big shortfall of this design is that it has no machine guns. It's certainly nice that they didn't go FULL DAKKA like everyone else, but I wouldn't have minded a machine gun or two to shoot up enemy soldiers. I do want more information though, because armor is pretty important and it's totally ignored here.

Kekekkekeke. Wanderer finally botched a roll, so you'll see what you get.
 
... I really want the 10-meter one.

Hey, those French ones seem to have a pretty good run? Two decades of service is pretty darn good.
 
I mean, you guys said "main armament covering at least 270°" and the AA bearing model couldn't do that and keep sufficient weight of fire in the forward sector, so they went with the fastest QF gun they could pirate. Likewise, to get full unitary main battery in on the GK-3, they had to shift control positions, but then they had no machine guns. The forward compartment is what brings it up to company standards, and even then they wanted broader coverage.
I disagree with their assumption of what is "sufficient" here, presumably due to my expectation that it won't be alone on the battlefield.

The 3,5 gun is 50 calibers, so howitzer is a decent enough term. As for size, this tank makes the KV-2 look absolutely tiny. It is quite literally a landship, and thinks it should be armed appropriately. Imagine their surprise when the GK-3 had two turrets!
A 35mm gun with 50 calibers sounds more like an anti-tank cannon than anything. Also, [derptank intensifies]. How tall is the turret? Is it full KV-2 "small house on the roof" sized, or is it more compact?

Kekekkekeke. Wanderer finally botched a roll, so you'll see what you get.
Ohboy.jpg I'm increasingly glad that we've so far tended towards rigorous testing processes, rather than just taking one and throwing out the rest.
 
All these designs with 8 and 5+10 MGs make me wonder: how many crewmembers will you need? After some point, the ventilation systems will be unable to cope with the demands of the crew. We need to put an upper limit on the number of tankmen. Somewhere between 6 and 10: 1 commander, 1 driver, 2-4 cannon operators, 2-4 MG operators.

And I have one (amateur) proposal that is right up the alley of brothers Wanderer. No longer will their crews need to lie on their stomachs and be dragged from the tank by their legs! This new, inventive design (powered by watching rowboat university races) combines a low profile, safe and comfortable crew positioning together with very low resource requirements, making it the ideal small tank of the future era! (Doors are on the sides, for those that are willing to ask easy questions)
[\spoiler]
 
That engine is pathetic, your ammo storage is terrible, your fuel won't feed, and the W-6 is better laid out.

Pictured, a W-5 and W-6 prototype each.
 
I really wish we could have gotten the W-5 or W-6 for our cavalry tank. With a machine gun on there somewhere.
 
I really wish we could have gotten the W-5 or W-6 for our cavalry tank. With a machine gun on there somewhere.

The W- line of light tanks didn't exist before now, and the infantry/cavalry doctrine was partially inspired by your paper. You can adopt a cavalry tank at a later point if Imperial funding delivers, but as it stands you need an infantry tank for breakthroughs- and therefore, according to your designers, a very heavy tank.

I'm not afraid to let voters hoist themselves on their own petard here, and you've got a good bit of climbing down still to do.
 
The W- line of light tanks didn't exist before now, and the infantry/cavalry doctrine was partially inspired by your paper. You can adopt a cavalry tank at a later point if Imperial funding delivers, but as it stands you need an infantry tank for breakthroughs- and therefore, according to your designers, a very heavy tank.

I'm not afraid to let voters hoist themselves on their own petard here, and you've got a good bit of climbing down still to do.

I know it wouldn't reasonably have been an option, but I think if we have another cavalry tank contest in the near future it would do pretty well.
 
VOTES CALLED

By that logic, if the behemoth is remotely functional, it will do great.

And therein lies the rub: is this even good doctrine? Will anything work? Can we avoid the traditional German Pitfalls? Who knows!

I know it wouldn't reasonably have been an option, but I think if we have another cavalry tank contest in the near future it would do pretty well.

That's presuming Wanderer participates in the next competition, yes.
Adhoc vote count started by 7734 on Jun 6, 2018 at 2:53 PM, finished with 35 posts and 13 votes.

  • [X]The Tank Train Has No Brakes
    [X]Plan The Train May Not, But The Tank Sure Has Brakes.
    -[X]Include all tanks, including the W-5 and 6.
    -[X]Endurance testing - Run the tanks for 5 hours or until they can no longer proceed without a specialized repair crew, over a variety of terrain including trenches, craters, road, mud and all other regular battlefield features if within financial means. Record any and all breakdowns, tracking type (including crew breakdowns) and frequency. The vehicle's speed on each terrain type should also be recorded, as well as the rate of turning and similar properties.
    --[X]For crew-related stoppages, have Folgers consult on solutions.
    -[X]Weapons testing - Having the vehicle stationary, fire on a series of targets. Arcs of fire of the various weapons is to be tested, as is the number of weapons that can be brought to bear in various angles. Rate of fire needs be recorded for non-automatic armament, both in sustained and burst firing.
    --[X]Note ammunition stores for weapons - if a vehicle uses multiple calibers of main armament, which runs out first? For all vehicles, how long does it take to exhaust ammo stores?
    -[X] Armor testing - Split into 3 branches, ordered by which is to occur first. After the completion of one, the vehicle is to be repaired and put under the next test.
    --[X] infantry resistance - Measure spalling and penetrating distances using an infantry rifle and a dedicated anti-tank rifle, using pigs as crew stand-ins and run the engines at idle, so that damage to those components can be reliably measured during each break for measurement, which is to occur after every minute of fire until either the engine is disabled past easy repair or more than half the 'crew' is shot.
    --[X] Explosives resistance - Detonate artillery shells and grenades at variable distances from the vehicle, with the vehicle configured as in the last test. After every 30 seconds of detonations, pause to evaluate the vehicle's health, ending under the same conditions as last time.
    --[X] Anti-tank fire resistance - Using guns identical in projectile to those of the other contestants, fire on the target vehicle. After every hit, pause and evaluate crew and engine health.
    [X]The Tank Train Has No Brakes
    -[X]Include all tanks, including W-5, W-6, and W-8 variants.
    --[X]Request armor specifications (thickness, etc) from Wanderer for records/testing purposes.
    -[X]Conduct mobility and machine/crew endurance testing
    --[X]Evaluate speed and maneuverability over flat terrain, on road surfaces (dirt, gravel, cobblestone, and metaled, if at all possible), broken terrain, in mud, and against various depths of trenches, barbed wire, etc. Record speeds for comparison.
    --[X]Survey crew comfort and ease of use throughout.
    ---[X]Request input from Leutnat Erich Folgers on this point.
    --[X]Test rate of breakdown and ability of crews to repair breakdowns that occur without outside assistance.
    --[X]Evaluate ease of preparation for transport via rail, ship, etc.
    ---[X]Check on whether tank will actually fit on standard railcars or is transportable via railcar.
    -[X]Conduct weapons testing
    --[X]Evaluate accuracy of weapons, as well as effective rate of fire, from the halt and while moving.
    ---[X]Evaluate "ammo" endurance - i.e. how much ammo for their main weapon and machine guns (if applicable) can each tank reasonably carry and expect to have on hand without increasing risk of fire or ammo explosion.
    ---[X]Check for potential blind-spots.
    --[X]Evaluate usefulness/effectiveness of weapons against dummy positions (sandbags, trenches, log and earth blockhouses, concrete bunkers if we have the time/funding to build one).
    -[X]Armor testing after all other tests are exhausted and complete.
    --[X]Evaluation will be made after each weapon-type test to see if failure point can be determined and to try to evaluate what sort of damage would have been had the vehicle been manned (use pigs as a stand-in, if budget allows). All results will be cross-checked and compared at the conclusion of armor testing.
    --[X]Systemic, starting with armor piercing small arms in controlled bursts or in single shots, moving up to anti-tank rifles if we have any available, against front, side, and turret armor. This isn't to test the failure point, but rather see what the armor might reasonably deflect in combat and to determine general resistance/deflection.
    --[X]Test armor against typical hand-held infantry explosives; similar procedure as above.
    --[X]Test armor against shell splinters from field guns; similar procedure as above.
    --[X]Test frontal armor against direct fire from light (< or equal to 5,5cm) field/infantry guns; similar procedure as above.
    [X]The Tank Train Has No Brakes
 
And therein lies the rub: is this even good doctrine? Will anything work? Can we avoid the traditional German Pitfalls? Who knows!

That's the thing. If we build the tank big enough, we don't need to avoid the pitfalls. They won't be able to dig a pit big enough to stop us!
 
Contest 2: Testing First (and only)
As you rode the train into Ulm, you looked over the hot mess that was the full schematics of the W-5 and W-6. The W-8 didn't have a true set of specifications aside from a note on the W-6 that read "upsacale" and a few unintelligible Polski gibberish lines. What you were finding out, though, didn't look good. The thickest plates on the tank were twenty-five milimetres, with the majority only being seventeen ot ten. A good number of notes went into the fact that they were using cemented steels to increase durability and slants to increase ricochet likelyhood, but you weren't sure how that would stand up to testing. Folgers was unconvinced it would meaningfully help, but Folgers also believed that twenty five to seventeen milimetre plates would be fine on their own.

Once you got to the testing ground, you had to put your head in your hands. The conscripts for the Wanderer-tanks had figured out that a 3,5cm gun could in fact fire a properly modified potato (you used a tin cup as sabot) and had decided that the crew of the SzW-1 needed some tender love and bombardment, so the besieged had naturally decided the only way to retaliate was with vicious application of soap bullets and rocks. Once the combat was cleared up, you got right into testing.

The first test, the speed and endurance trials, was going to be flatly conducted as a race. The course was a twelve-kilometer circuit over the road, main field, entrenching field, artillery field, a shallow scree slope, and then one of the maintenance roads. Each tank had a two minute difference in start times, and it then they'd be off.

Starting with the KW-1, you had a stiff failure to complete the course as the driver got hideously lost in the entrenching field before putting the machine in a fortified ditch halfway by running parallel to it and causing the trench to collapse, eating the tank. Recovery teams got it out with only three maimed conscripts and mass closed head injuries, but it wasn't gonna finish the race. At it's fastest, it had clocked in at seven and a half kilometers per hour, and hadn't had any major terrain crossing difficulties until the accident.

The SzW-1 failed to finish for an entirely different reason, humorously enough. Equipped with an utterly massive set of two ten-cylinder radial engines by Jumond, the Skoda designers had apparently not figured out what their prototype's fuel consumption looked like since it had gone down the scree slope, trundled a few meters further, and promptly ran out of gas. While the refueling team came out, you sighed and made several angry notes in your book. Clocking in at three kilometers an hour on the road with both engines running flat out, it had tried to creep higher before a track threw itself and shredded a road wheel.

The GK-2 edged out the GK-3 by about a minute, and both had roughly the equivalent number of stoppages, mostly thrown tracks. The top speeds had been about nine kilometers per hour, and over the most broken terrain they'd kept to two and a half kilometers an hour. It had taken both tanks an hour and twenty to cross the entire course, but both had finished- without crew injury or fatalities, either!

Naturally, of course, the Wanderer tanks smoked the race section out of the park. With times of fifty four, fifty six, and sixty nine minutes for the W-5, W-6, and W-8, they all managed to cross in less than fifteen stoppages. Their top speeds were all roughly eleven kilometers an hour, and the most problematic issue that happened was the scree slope. Everyone had trouble with the scree slope, honestly, but the sight of the W-6 hitting a tree and going into a flat spin to loose both tracks had been a bit of a moment.

As you got to lunch, informal surveys went out. Remarks were varried, but not often positive. The KW-1 was a nightmare to ride in, with only three compartments and a tendancy for the exhaust system to backfeed into the cabins. The GK- series was much more peaceful, however the turret crews on the -3 felt that in combat they couldn't use their carborundum signal lamps to keep the driver's compartment informed reliably enough. The GK-2 didn't have its sister model's erratic visibility issues, but instead it had balance problems from the sponsons which might require lightening the guns. The SzW-1 was stable as a house, and caused about as many coniptions as one until it ran out of gas. Apparently, the gasoline tank gauge only connected up to one tank, not the entire network, so when the main distribution tank hit a quarter it was like the bottom fell out of the gauged tank. The W-series was universally uncomfortable, with tight sling seats and poor hatch placement requiring assistance getting into and out of, along with poor communication by the driver and gunner-commander. The W-8 also had the dubious honor of being the hardest to start without outside help, due to a sticky clutch and stingy choke.

Transportation-wise, you saw all the tanks were here, ergo they had rail transportability, somehow. You were busy writing Anne-Marie a letter, so that was that.

It was the next afternoon that weapons testing came up, much to everyone's joy. First up came accuracy from the still tank, and you sighed. For this test, there'd be two parts- a Known Range test at a hundred meters, followed by an Unknown Range test. Targets would be wooden cutouts of a W-2 broadside silhouette, since that was a fairly nice size for shooting at (and the Anti-Tank gunners that had been trained to handle the enemy's A9 tanks with them last week) and then things would get started.

Naturally, the minute you said this, things went to shit. Aside from an alternating heavy mist and heavy rain, your crews got added experiance in weapons malfunctions from wet rounds. Taking this into account in the staff car, you started tabulating results.

First up was the KW-1. On known distance, it took the 5,5cm gunner four shots to come onto target, and the 7,5 needed three. On unknown distance, the 5,5 took twelve shots to clip the target, and the 7,5 needed ten. Machine gun accuracy wasn't tested, due to the ammunition expenditure costs and the time consumption involved.

Next was the GK-2. On known distance, the 3,5cm rotary took seven shots to hit the target, while the 5,5cm guns took nine shots on the right broadside and ten on the left. On unknown distance, the 3.5cm rotary took eight shots to hit the target, while the 5,5cm guns both took an average of twelve.

The SzW-1 went after that in the thick fog. On known distance, it destroyed the target in one hit with the 10,5 via shrapnel (you doubted it hit, but the target was gone and honestly you wanted a warm furnace and so did they) and the 3,5cm took six shots to hit the target. On unknown distance, you had them perform the second shot to make sure the little wooden cutout was dead and gone even though it was Swiss cheese after the first shot, and the 3,5cm took fifteen shells to hit the damn thing. At this point, you called off for the day due to low light and dinner.

With a new dawning day and agravating drizzles and more fucking fog, you got on with the GK-3. The fore 5,5cm took five shells to get on target, and the aft took six on the known distance range. On the unknown range, though, the tank commander requested some additional time. Within five minutes, both guns opened fire and hit the target. When asked, it turned out that the officer in question was a budding engineer, and had done the trigonometry to figure out how to determine the distance from a target the tank was perfectly broadside to by determining the angle of his two different turrets to come in line to the target. After giving the boy a slap on the back and writing his name down in your notebook (Adrian Handel) you told him to go back to blind shooting without some excellent math backing him up. After he'd shifted the tank around to get a new fire vector, it took seven and eight shots from the front and rear guns to successfully hit the unknown distance target.

Next up came the W-5, armed with the 2cm autocannon. A gas-operated tilt-locking open bolt design, it fed off a gravity pan to the gun's right, and was loaded via feed strip. On the known distance target, it only took a short burst to destroy the W-2 wooden model- maybe five rounds. On the unknown distance, it was about four short bursts, probably about thirty rounds total. Considering the tray only held fifteen rounds, it was a good showing.

The W-6 with the short 3,5 came up next, with the weather starting to hail for some reason and much shouting being done about it. On the known distance range, it only took two shots for the short gun to hit the target. On the unknown distance range, however, things became far murkier. After twenty shots without confirmed hit, you were ready to call it quits. Still, they persisted until the last round in the magazine of the tank, expending forty shells attempting to hit the unknown distance sheet. Damage assessment couldn't tell if the damage was shrapnel or the hail, so everyone drove back to the mess for lunch.

Post-lunch with the hail changing itself for pounding rain and occasional lightning, you had the W-8 driven out. The known distance target took twelve shots to engage accurately, but you were willing to forgive some lax marksmanship due to the fact both the W-8 and your staff car were rocking like mad. The unknown distance shoot was much harder, taking twenty-five rounds, but at the end it was destroyed by shellfire or lightning strike. Either way, it was time to leave the range.

Before dinner came around, you got a rather irate telegram from High Command. Your funding had been slashed, and the Ulm Prooving Ground needed to serve as the muster point for the 57. Erstazregiment to serve as a training area for anti-armor and anti-fortification options. The High Command needed advice and a possible purchase recommendation now, before the realities of a tightening financial crisis hit.

((This is a PLAN VOTE. You need to present a formation, a unit buy, or a comprehensive recommendation to High Command or else your test unit may very well be shut down.))
 
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I'd be inclined to go with the GK-2 or -3 or the KW-1 I think. These are peculiar designs of mediocre quality with a single main crippling flaw beyond the obvious that might be fixable. That's better than can be said about the others. This is a rough set of options, and we don't really have the information to make an informed choice.
 
I'd be inclined to go with the GK-2 or -3 or the KW-1 I think. These are peculiar designs of mediocre quality with a single main crippling flaw beyond the obvious that might be fixable. That's better than can be said about the others. This is a rough set of options, and we don't really have the information to make an informed choice.

You don't need to recomend a buy; this is just the money people shaking you down for information because Shit Has Happened and that means Things Must Change.

Hell, you can even say "they're all shit" and they'd probably buy it. Thing is, you need to produce actionable information right the fuck now.
 
I'm still a fan of the Skoda, despite the fuel issues.

Also, obviously, the Wanderer.

I'd recommend additional revisions to the designs before we buy any of them, except MAYBE the Wanderer.

If we needed to buy now... Hm. Not sure.
 
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I'm still a fan of the Skoda, despite the fuel issues.

Also, obviously, the Wanderer.

I'd recommend additional revisions to the designs before we buy any of them, except MAYBE the Wanderer.

If we needed to buy now... Hm. Not sure.
The Wanderer so far have both notable ergonomics issues and the thinnest armour out of all the participants. Given that GK-2/3 lacks the same problems and is almost as fast while being vastly more heavily armed, I'm deeply unimpressed with its showing so far.
 
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The Wanderer so far have both notable ergonomics issues and the thinnest armour out of all the participants. Given that GK-2/3 lacks the same problems and is almost as fast while being vastly more heavily armed, I'm deeply unimpressed with its showing so far.
But I'd say the W-5 through 8 do have a solid advantage: size and probably cost. They're actually pretty small vehicles being basically Renault FTs, which means to me that they will cost far less than any of the derphuge doomtanks. On that note though, the Skoda landship despite fuel issues has a great gun (gotta love that gratuitous HE) and excellent armor, though dropping the 35mm secondary hull gun for weight savings is being considered, because there's no way we're getting stronger engines in there.
 
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