Starship Design Bureau

[X] Plan Straight B Student
-[X] Enlisted Personal Rooms -8 Modules
-[X] Multidisciplinary Science Labs -3 Modules
-[X] Small Cargo Bay -1 Module

We're on B/B/B/C/C so far if we can bump up Comfort and Science a rank we at least claim to be decent across the board.
 
I don't see which scores some of the components are meant to contribute to. Personal rooms and maybe advanced sickbay could contribute to comfort and labs could contribute to science but are there any ways to raise maintenance, manufacturing or tactical at this point? Transporters perhaps?
The best shot I'm thinking of is including cargo bays for the engineering spaces to use. An empty box isn't expensive or hard to build so at least shouldn't hurt, and it's mentioned in text that engineering always wants more cargo bays.
 
[X] Plan Cautious Multirole

[X]Plan Space For Upgrades (10/12)
-[x] Small Cargo Bay -1 Module
-[X]Multidisciplinary Science Labs: -3 Modules
-[X]Advanced Sickbay: -2 Modules
-[X]Enlisted Communal Rooms: -4 Modules
 
Might be worth leaving one or two slots unfilled for refit purposes. We're going to be rolling out a lot of revolutionary technology in the next few decades and we'll want some space to stick it on our older ships. A degree of future-proofing seems warranted when we've already met our design goals.
 
I want to mention the benefits of the Comfort Stat.

This is explicitly a long range ship. A light cruiser goes exploring and patrolling. It has decent tactical systems and some prototype tech, but keeping people sane and high morale during that is a good use of design space. Hence, crew space, sickbay, and a big cargo bay for supplies and samples.
 
I don't see which scores some of the components are meant to contribute to. Personal rooms and maybe advanced sickbay could contribute to comfort and labs could contribute to science but are there any ways to raise maintenance, manufacturing or tactical at this point? Transporters perhaps?

Not everything is accounted for in the letter scores. Some of these systems are more likely to get a mention in the Final Review or Certification Trials. They can make the difference between a good design and a great design, depending on what the ship is meant to be used for.
 
My impression was that cargo bay space can also be used if we need to do a refit and need more space. @Sayle is that true?

Anyway, as for a vote:

[X] Plan Cautious Multirole
-[X] Large Cargo Bay -4
-[X] Advanced Sickbay -2
-[X] Enlisted Communal Rooms -4

I think this plan could benefit from a bulk teleporter as it synergises very well with lots of cargo space, but there is something to be said for retaining space for refits and modifications down the line. A better sickbay is just an all-around good idea for a ship which may be the first responder in various disasters, not to mention what mishaps can befall the crew of a starship.
 
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[X] Plan Multirole

I know this has less refit space but a ship with a B in every rating sounds perfect for a workhorse patrol crusier and fits the jack of all trades methodology starfleet loves in their ships
 
My impression was that cargo bay space can also be used if we need to do a refit and need more space. @Sayle is that true?

I suspect people would be leery of removing capacity for a new one, but the logic is sound enough. Cargo bays are essentially empty spaces, just reinforced and spanning several decks.

Edit: The Enterprise-D left dock with 35% empty space. The Galaxy-class was grotesquely overengineered. The shipside arboretum might be a meme, but it was also real.
 
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Honestly, part of me is starting to really want to go for the science labs. We don't need it to fulfil the brief, but it could expand the capability of the class by a lot, make it a real pocket starship which can be sent on scientific missions. Fuck it, swapping votes.

[X]Plan Space For Upgrades (10/12)
-[X] Small Cargo Bay -1 Module
-[X] Multidisciplinary Science Labs: -3 Modules
-[X] Advanced Sickbay: -2 Modules
-[X] Enlisted Communal Rooms: -4 Modules

This still gives us some spare capacity for upgrades or refits down the line. It has a lot less cargo space, but freighters exist. There are cases where you want a starship which can carry a lot of cargo, like disaster relief or colony missions, but it still has a standard cargo complement, and I think the scientific utility might edge it out.

If down the line we want more cargo space though, we could retrofit in another standard bay.
 
Re: Cargo spaces, I think my main question would be, what sort of provisions do we need for the typical long-range mission, and how much?

Like, are our replicators good enough we just take, like, tanks of water and blocks of graphite and various other elements to fabricate food out of? Does engineering need cargo space for all spares, or just those they can't replicate, or assemble from replicated parts?
 
[X]Plan Space For Upgrades (10/12)
-[X] Small Cargo Bay -1 Module
-[X] Multidisciplinary Science Labs: -3 Modules
-[X] Advanced Sickbay: -2 Modules
-[X] Enlisted Communal Rooms: -4 Modules
 
Honestly, part of me is starting to really want to go for the science labs. We don't need it to fulfil the brief, but it could expand the capability of the class by a lot, make it a real pocket starship which can be sent on scientific missions. Fuck it, swapping votes.

[X]Plan Space For Upgrades (10/12)
-[X] Small Cargo Bay -1 Module
-[X] Multidisciplinary Science Labs: -3 Modules
-[X] Advanced Sickbay: -2 Modules
-[X] Enlisted Communal Rooms: -4 Modules

This still gives us some spare capacity for upgrades or refits down the line. It has a lot less cargo space, but freighters exist. There are cases where you want a starship which can carry a lot of cargo, like disaster relief or colony missions, but it still has a standard cargo complement, and I think the scientific utility might edge it out.

If down the line we want more cargo space though, we could retrofit in another standard bay.
changing my vote do to Skippy's arugments

[X]Plan Space For Upgrades (10/12)
 
[X] Plan Multirole
[X]Plan Space For Upgrades (10/12)

I really want science labs. Combined with the Isolinear computer this could be of real use to science missions. It's not a capability I think is worth giving up for yet more cargo space.
 
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