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Guys we need to give the ship a strong shield we need the small cockpit in order to make that fit.
I don't know man...I...I don't know if I can. We tried twice and got hurt so bad. And we were riding so high last time it was like our designs were kissed by the gods. Yet the bridge still hurt us. If we get hurt again I don't know if I'll ever be able to trust customizing the bridge/cockpit again man!Since you all bought the bridge option you might as well get your money's worth. Do a custom normal cockpit save some cost and size.
We literally just got the guy for cockpits and bridges dude. If you are going want to waste that because you are too scared you should have argued against getting the guy harder. So now you have no reason to complain suck it up or don't say anything.I don't know man...I...I don't know if I can. We tried twice and got hurt so bad. And we were riding so high last time it was like our designs were kissed by the gods. Yet the bridge still hurt us. If we get hurt again I don't know if I'll ever be able to trust customizing the bridge/cockpit again man!
Yesh take a joke. I already voted for the custom hours before I posted that.We literally just got the guy for cockpits and bridges dude. If you are going want to waste that because you are too scared you should have argued against getting the guy harder. So now you have no reason to complain suck it up or don't say anything.
We'll need to get proficient at that. That's not much of an individual technology per se but more along the lines of institutional knowledge.
This would depend on what power demands(and curves/dynamics) and power management technologies are available. The key to this may be anywhere from a new power system architecture to having to invent several new technologies.
Does anyone have anything for these current systems in use, their mechanism/s, and current efficacy?
Yeah, we'll want to work on that. One of the problems with this is that the mechanisms could add added costs(better bulkhead doors) and/or have a problematic space footprint. For example, lethal traps(say a simple gun/disruptor system needs to be concealable and rapidly usable) will have a footprint. That footprint will take up more space in ways that people in the shipbuilding industry may not be familiar with. Other options(droids/dedicated counterboarding teams) are useful in their own ways(added labor for damcon for example) where they are most useful(eg. in ships that need them).
This is going to take a while. Making one for a specific ship is easier then making an adaptable system. For example, the initial start of the US Aegis system was in the 1950's with the three T's(Tartar, Terrier, and Talos missiles). It took a while before the real ideas behind Aegis(the idea of full integration and networked systems on the scale that modern day Aegis has) came. It took even longer to achieve the level of reliability and capability that modern day Aegis has. If we want this, we need to start focusing on incremental improvements to coordination across the board and standardizing enough to release(or at the minimum allow for) APIs.
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ECM suites are things that can be placed on ships as small as starfighters, going by the rules in Edge of the Empire. What they do is make scanning the ship's interior impossible, and make it harder for a targeting computer to get a lock on the ship. Their downsides are that they have a fairly limited range and when they're switched on everyone with a scanner in the span of a star system will be aware there is an active ECM suite, though not where said ECM suite's physical location is.Does anyone have anything for these current systems in use, their mechanism/s, and current efficacy?
Well, like I said, the range on the ECM suite is pretty short. As in 'less than the max range of any turbolaser' short. They reach about as far as tha maximum range of the laser cannons you can mount on starfighters or other non-capital ships.So like real life ECM. Got it. Is there any prioritization of broadcast power versus deception(eg better modulation)?
Well, canon Star Wars runs on a schizo tech blend of advanced machinery that are operated with analogue controls. What examples we have on the high end are things like the BRT supercomputer, which was the size of the computer used by NASA for the math involved in the Moon Landings, but was capable of running the civil infrastructure of an entire planet by itself, and Magnaguards which were roughly the size and proportions of a tall human being, and are described in written works to have information processing speeds matching the speed of light.One final question: How advanced is this quest's electronics manufacturing?