Stand In Glowing Ashes (Preliminary Title, Fallout CK2 Quest.)

When The Hiatus is Over Should i continue this from where we are, Or should i Reboot it?


  • Total voters
    16
  • Poll closed .
Well shit though I guess we were going to be dealing with cults in any location since some weird societies tend to form in Wasteland.
it's bloody fallout, aliens and all the supernatural shit is part of the CANON STORY of course there will be cults XD it's just that florida would have had shit of absurdity out the ass.
 
So who predicts a cult that worships cars to pop up? Hell I wouldn't be surprised to encounter a Adeptus Mechanicus expy.
 
So who predicts a cult that worships cars to pop up? Hell I wouldn't be surprised to encounter a Adeptus Mechanicus expy.
considering the continouation of 40-50s culture cults that dont already exist around cars like there once was irl?

 
So who predicts a cult that worships cars to pop up? Hell I wouldn't be surprised to encounter a Adeptus Mechanicus expy.
Oh no doubt and they will build a while religion about how driving on the roads is the path to Valhalla or something.

Personally hope if we do get cults as long as we don't actively piss them off they won't raid us.
 
Char Gen part 2
AN: No story bit this time, just put your character together, this is also pretty important, so a two day time limit until lock should be expected.

As for people Screaming "Where Piety?" Gods aren't a meaningful force here, and The Apocalypse just happened not at the behest of some divinity but from mankinds own mistakes... quite frankly no one in the post-apocalyptic hellscape gives a shit about Religious issues right now, they do however give a shit about your Moral Character, which is why piety has been temporarily replaced with "Morality" it might make a comeback if religion gets big again in your area later down the line.

Gender: this should be obvious.
[] Male

[] Female

Background's: These Help Determine Your character past and skills, They will affect the choices your character can take, and the general flavor of their interactions with the world and others around them.
[] Combat engineer: You were at Alaska until you and your superiors had… issues. you had long suspected this day would come.
(+2 martial, +2 learning, -2 diplomacy, -2 Intrigue. Start with Laser pistol and 20 fusion cells, and partially buried under your houses rubble, potential PTSD issues, potential guilt issues, has a survivalist stash.)

[] School teacher: Having spent a couple of years teaching students, your actually pretty good at getting people to listen to you, you also have quite a bit of Scientific knowledge.
(+1 Diplomacy, +3 Learning, -3 Martial, -1 Intrigue, Start with kids to look after, and School supplies to raid.)

[] Nuka-Cola Distributary Manager: Managing and Logistics are your thing, You Loved your job Mostly because of the Free Nuka-cola, okay so it isn't technically free… but it is as long as no one found out you were taking it, but now the worlds ended, theres no more laws, The Precious Refreshingness of Nuka-Cola will be all yours!
(+5 Stewardship +2 Intrigue, -5 Martial, Knows The location of three different warehouses stocked to the brim with Nuka-Cola variants, knows the location of a shipping fleet lock up, has keys for the trucks, is irreparably addicted to Nuka-Cola, starts out slightly irradiated.)

[] No Background: You only Started college two months ago, you haven't had a real career yet!
(Starts in University, Potential professors and fellow students also survived, access to University facilities, No bonuses, but no maluses either, more choices in votes Get's to pick an extra trait.)


Traits: (limit 2 traits, except if you took no background.)
[] Greedy: You love your riches, because their all yours! +2 stewardship, -1 each diplomacy and morality.

[] Gregarious: you always know just what to say. + 2 diplomacy.

[] Hard Worker: Perseverance Pays off! You know the value of hard work, and put more effort into any task you may perform, be careful though, all work and no play makes you a dull boy. (+ 5 to all rolls for multi-turn tasks, if a task goes for too long with resolution, there may be consequences.)

[] Mad Genius: People May have mocked you, for your differences, called you a wierdo, a freak, a megalomaniacal psychopath! But you'll show them! You'll Show them all! (+10 to all stats except Diplomancy, -40 Diplomacy, Possibly psychotic, Counts as three traits.)

[] Regular Genius: You have a Beautiful mind. (+2 To all Stats, counts as two traits.)

[] Boy scout: Tie a knot, start a fire, and skin a rabbit, you can do all of these things. (+5 To rolls involving survival in wilderness conditions, +1 Stewardship, +1 Intrigue.)

[] Boxer: Float like a Butterfly, and sting like a bee, you have one hell of a punch. (+1 martial, +3 martial when using your fists.)

[] Randy: you have a one track mind, leading straight to bed. +20% fertility, -3 morality.

[] Suave: you are attractive, know how to manipulate others, slay your enemies, and know how to look good doing it. +1 intrigue, -1 morality, Fertility +10%

[] Trusting: you like people and on the surface they like you. +2 diplomacy, -2 intrigue.

[] Attractive: You are beautiful/handsome. (+2 Diplomacy, better spousal relationship)

[] Hunter: As a child you would often go hunting with your Father, killing the animals was disturbing at first, but It may be useful now (Bonus to wilderness area actions, scouting rolls, +2 Martial, +1 Intrigue.)

[] Brave: You fear nothing (+3 Martial)

[] Good Samaritan: You have Always strived to aid your fellow man. (+3 Morality)

[] Persuasive: You always find the right words, (+3 Diplomacy, bonus to persuasion checks)

[] Hedonist: Life has to be lived to the fullest, and can use that experience well. (-4 Morality, +30% Fertility, +4 Diplomacy, +2 Intrigue)

[] Strong: You are Gifted with a powerful physique. (+2 Martial, +10% Fertility)

[] Scholar: You enjoy learning whatever you can (+4 Learning, +2 Morality, -2 Intrigue, -2 Martial)
 
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[X] Plan MWAHAHAHA
-[X] Male
-[X] No Background: You only Started college two months ago, you haven't had a real career yet!
-[X] Mad Genius: People May have mocked you, for your differences, called you a wierdo, a freak, a megalomaniacal psychopath! But you'll show them! You'll Show them all! (+10 to all stats except Diplomancy, -40 Diplomacy, Possibly psychotic, Counts as three traits.)

I can't resist :D
 
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[X] Male
[X] Combat engineer: You were at Alaska until you and your superiors had… issues. you had long suspected this day would come.
 
[X] Plan Student
-[X] Female
-[X] No Background: You only Started college two months ago, you haven't had a real career yet!
-[X] Regular Genius: You have a Beautiful mind. (+2 To all Stats, counts as two traits.)
-[X] Scholar: You enjoy learning whatever you can (+4 Learning, +2 Morality, -2 Intrigue, -2 Martial)
 
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[X] Female
[X] School teacher: Having spent a couple of years teaching students, your actually pretty good at getting people to listen to you, you also have quite a bit of Scientific knowledge.
(+1 Diplomacy, +3 Learning, -3 Martial, -1 Intrigue, Start with kids to look after, and School supplies to raid.)
 
[X] Plan MWAHAHAHA

Instead of fighting against the crazies lets be crazy! I'm sure we can make it work out to help others.

You guys do realize that any nation set up by a mad genius will likely end up like the big empty in a few decades right?

probably worse actually.

it definitely will not resemble an actual functioning society.
Awww man.

 
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[X] Male
[X] Combat engineer: You were at Alaska until you and your superiors had… issues. you had long suspected this day would come.
 
[X] Plan MWAHAHAHA

Instead of fighting against the crazies lets be crazy! I'm sure we can make it work out to help others.

[X] Plan MWAHAHAHA

Instead of fighting against the crazies lets be crazy! I'm sure we can make it work out to help others.


Awww man.


you'd literally be at Vault-tech levels of evil.

this is a functional joke option.

you can't interact with people without instilling within them a desire to brutally murder you.

Let it be known that it can work, but not as anything other than pure evil, it's gonna look more like post-apocalyptic sci-fi north korea than any proper functioning nation, things like enforcing your will upon the wretched emaciated masses via AI-controlled rocket propelled KillCars is what you have to look forward too... or maybe you somehow have kid just as brilliant as you but without the psychotic evil.

not trying to discourage anyone... but I thought I made it pretty clear that this was the evil route.
 
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[X] Female
[X] School teacher: Having spent a couple of years teaching students, your actually pretty good at getting people to listen to you, you also have quite a bit of Scientific knowledge.
(+1 Diplomacy, +3 Learning, -3 Martial, -1 Intrigue, Start with kids to look after, and School supplies to raid.)
[X] Good Samaritan: You have Always strived to aid your fellow man. (+3 Morality)
[X] Persuasive: You always find the right words, (+3 Diplomacy, bonus to persuasion checks)
 
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[X] Female
[X] School teacher: Having spent a couple of years teaching students, your actually pretty good at getting people to listen to you, you also have quite a bit of Scientific knowledge.
(+1 Diplomacy, +3 Learning, -3 Martial, -1 Intrigue, Start with kids to look after, and School supplies to raid.)
[X] Good Samaritan: You have Always strived to aid your fellow man. (+3 Morality)
[X] Persuasive: You always find the right words, (+3 Diplomacy, bonus to persuasion checks)
 
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plan i have no idea.

[X] Male

[X] No Background: You only Started college two months ago, you haven't had a real career yet!
[X] Regular Genius: You have a Beautiful mind. (+2 To all Stats, counts as two traits.)
[X] Attractive: You are beautiful/handsome. (+2 Diplomacy, better spousal relationship)

tell me if there is anything i need to fix.
 
[X] Attractive: You are beautiful/handsome. (+2 Diplomacy, better spousal relationship)
[X] Good Samaritan: You have Always strived to aid your fellow man. (+3 Morality)
[X] Persuasive: You always find the right words, (+3 Diplomacy, bonus to persuasion checks)
i think you can only have one. unless you choose the college one.
 
[X] Female
[X] School teacher: Having spent a couple of years teaching students, your actually pretty good at getting people to listen to you, you also have quite a bit of Scientific knowledge.
(+1 Diplomacy, +3 Learning, -3 Martial, -1 Intrigue, Start with kids to look after, and School supplies to raid.)
[X] Attractive: You are beautiful/handsome. (+2 Diplomacy, better spousal relationship)
[X] Good Samaritan: You have Always strived to aid your fellow man. (+3 Morality)
[X] Persuasive: You always find the right words, (+3 Diplomacy, bonus to persuasion checks)

...

Eh screw it, knock one trait off, your back ground counts as a single trait now.

this goes for everyone else.

sorry for hiccups but this is my first time doing this sort of quest.

No background gives you an extra trait now.

@Satoshixkasumi I've modified the rules about traits and such, you can have two traits now, No Background gives you an extra one.
 
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[X] Plan MWAHAHAHA
-[X] Male
-[X] No Background: You only Started college two months ago, you haven't had a real career yet!
-[X] Mad Genius: People May have mocked you, for your differences, called you a wierdo, a freak, a megalomaniacal psychopath! But you'll show them! You'll Show them all! (+10 to all stats except Diplomancy, -40 Diplomacy, Possibly psychotic, Counts as three traits.)
 
[X] Plan Nuka Overlord
-[X] Male
-[X] Nuka-Cola Distributary Manager
-[X] Persuasive
-[X] Brave

Stat bonus total = +5 Stewardship +2 Intrigue -2 Martial +3 Diplomacy

We start with trucks and access to Nuka Cola variants, probably find a mixer and if lucky some Nuka robots. We also get a head start in amassing bottle caps. Maybe we can find a plant eventually?

The Rad issue can be solved with Rad-away.
 
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