Spin, Oh Sword of Fate! [Fire Emblem: Fates/M:tAw/Book of Swords]

What do we do regarding Supports and Children?

  • I hate supports and the child units and I want both systems to BURN.

  • I hate child units, but Supports are all right as long as they don't have anything to do with rolls.

  • I hate child units, but Supports are perfectly fine, and I am fine with improving rolls.

  • I love Supports, and think Children are perfectly fine as long as they don't become units.

  • I love Supports and I want Child Units to maximize our gains and for storytelling potential.


Results are only viewable after voting.
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Day and Night. Light and Dark. Two lands, separated by both a bottomless gorge and a terrible...
Prologue and General Info

Critian Caceorte

Currently Suffering from Space-Time Narcolepsy
Location
Washington State
Day and Night. Light and Dark. Two lands, separated by both a bottomless gorge and a terrible conflict. For years the Great King Garon, Ruler of Nohr, Duke of Windmire and Lord of Castle Krakenburg, has waged war against the country of Hoshido for seemingly no purpose beyond his thirst for conquest. As innocent Hoshidans died to blades and shackled fists, and as innocent Nohrians died caught up in eternal politics and warfare, the land itself seemed to cry out for a hero to stop this madness. A hero who could unite the two halves of Dawn and Dusk in peace and harmony.

Of course, the sword currently falling from the sky didn't care in the slightest about this.

To be fair, of course, the sword didn't care for a lot of things. It was, after all, a sword, a tool. To attribute to it human qualities was a task set only for poets, morons, moronic poets and poetic morons, in that order. Oh, and mages too of course, but they were a dime a dozen in this world. What the sword did care about, if indeed a sword could care about such things, were the following:

A) Where would it land? (It's creator, thankfully, had already taken care of the next obvious issue, "How would it stay in one piece")
B) Who were the more... interesting people in this world it found itself rapidly approaching?
C) Who among said interesting people would the sword go to?

Its nonexistent goals established, the sword began to spin lengthwise as it read (again, as much as a sword could read) the tides of fate.

Hmm... 'Interesting'...

It seems a "Chosen One" had been in the making, one destined to unite the two lands before it by either conquest or cooperation using the strength of the dragon and wielding the swo-

'DAMNIT, I hate it when things call dibs before I get there.'

The sword, thinking its brainless thoughts, cursed its luck in an imaginary fashion as it bemoaned it's terrible luck, ironic considering its... abilities. It seemed Yatogami had already claimed this girl to be it's wielder. With one candidate down, the sword went down its list.

'Let's see... Crown Prin- Nope, Siegfried's got him.
Other Crown- Nope, Raijinto.
Not-Crown Prince... a
BOOK?! Oh come on!
Other Not-Crown Prince? A bow, well, at least it's a weapon.'

Down the imaginary list the blade went, rejecting more and more candidates until it's metaphorical gaze fell upon one name in particular. Confused, it studied the candidate's fate in depth... before giving an actual, audible cackle, slowly rising in laughter as it adjusted it's course for a quiet village in an area:

[] On the Nohrian Side of the Canyon.
[] On the Hoshidan Side of the Canyon.

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AN: Welcome to my first quest, ladies and gentlemen: "Spin, Oh Sword of Fate!" Having just gotten a new job with an odd and loose work schedule, I've found less and less overall time to write for my other works, so obviously I should start a quest! But seriously, I'm looking to write something a bit more piecemeal, day by day to help with my odd hours, and so I'm starting this up to serve as a creative outlet.

To answer any questions before you ask them, here's a little Q/A.

Q: "Okay, first of all, what is this "Book of Swords" and why haven't I heard of it?"
A: The Book of Swords series was written by Fred Saberhagen and details the conflict caused by twelve magic swords forged by Vulcan and quenched in the blood of man. He made them because the Gods, being the Greek/Roman pantheon, decided to have some fun with the mortals who worshiped them and so had Vulcan make these blades to be used as chess pieces in this little game of theirs. Problem is, Vulcan made the swords too good, and so they could affect the Gods as well with their unique powers. Thus, like a classic Greek tragedy, the Gods themselves were brought down by their own hubris as the people of the Earth slew them one by one.

Q: "Well, that's all well and good, but why have use it as a crossover element? How are you even using it as a crossover element?"
A: I'm using it as a crossover element because I like the swords. That's... about it. Each one is interesting, and has it's strengths and weaknesses (except for Doomgiver, but for the purposes of this story I'm cutting it out, along with Shieldbreaker. There is such a thing as too powerful, after all). Main Character-chan is going to be getting one of these swords (which one it is in particular should be obvious in the first few chapters, though the sword having a "mind" of it's own should be a big hint.) Due note, these swords are indestructible, sharp as a scalpel, and perfectly balanced, not to mention each sword's unique abilities. Also, I will be translating their names into Greek to help reinforce the divine origin. Don't worry, the English names will be used quite a lot more often, I'm just building atmosphere here.

Q: "Okay... but what's with the Mage: the Awakening tag?"
A: To make things more... interesting, I'm going to be giving the Swords an association with a Mage arcana, which they will give their wielder access to in an initially limited fashion. Does this not make sense? It'll be explained later... eventually. Don't like it? Look, I'm trying to create an interesting quest, and sometimes power creep needs to be implemented. *Braces arms against thrown rocks* OW, OW, okay, okay, so I shouldn't have phrased it like that. Just... trust me a little, okay?

Q: "Well, who are we even going to be playing in this stupid game?"
A: You will be taking the role of the Best Fates Girl: Mozu.

:cry: OW! Okay, I really need to check what I say before I say it.
Anyways, as Mozu, you'll be joining either the Nohrians or the Hoshidans as a village girl who suddenly acquired a legendary weapon out of nowhere and both unintentionally and intentionally utilizes its powers to become powerful, experienced and (probably) famous! All the while, every one of the major players in the setting will be scratching theirs head wondering where the hell this superpowerful artifact came from.

Q: "Is this quest going to be using roll-playing, or will it just be storytelling only?"
A: The quest indeed will be using dice for actions. Under the advice of my friend @dingbat779 , I'm going to be using a variant of the typical D100 Quest system instead of the Fire Emblem mechanics. Mostly because I find the equations behind them quite confusing.:( It will have level-ups, it will utilize stat growths and it will be using the following stats and acquired traits. The stats in particular have been shamelessly stolen from various franchises:
Strength: It should be quite obvious what this does. Lift stuff, pull stuff, hit stuff hard, it's Strength, we all know what we do with it.
Agility: How fast, and, well, agile your movements are. This covers dodging, athletics and, surprise surprise, movement. Again, pretty obvious.
Precision: How dextrous your movements are, as well as how good your senses can be. This is your hit/detect things stat.
Intelligence: How smart you are. Note that this does not mean how smart your actions are, as that's up to you guys.
Magic: How good you are at the Oogie-Boogie stuff. This stat is utilized for Mage-magic, Tomes and Scrolls.
Persuasion: How good you are at talking to people, and making them do what you want.
Endurance: How good you are at taking a hit and resisting detrimental effects. It determines your Hit Points, and is rolled together with Strength for your Physical Defense, and Magic for your Magical Defense.
Luck: Oh boy, it's everyone's favorite stat! Nonetheless, it is vitally important for the purposes of this quest. We're going to be diverging from the Canon Timeline quite a bit eventually if all goes well, so this is used to determine how safe things will go for you and your buddies.

These are your 8 primary stats. We'll be determining base growths for these eventually. Your starting class will be Villager, but you depending on your choices as the story progresses you can change to practically any class in the game (Obviously, outside some pretty miraculous events the Kitsune, Wolfskin, Lord and Princess class will be unavailable to you. Dragon Powers take quite a lot more than just a Buddy Seal, you know!)

This leads me to my next point: Village Location. Whatever option you choose determines what side of the conflict Mozu ends up on. I suggest you choose wisely, as Little Miss Canon Protag will be ending up on the opposite side of the one you chose. So, if you choose Nohr, Corrin will be ending up with Hoshido. No matter what, you'll be fighting her. And yes, I do mean her, we're not going to be doing a Rival Romance here, unless a "Revelations"-esque path is created and practically all of the viewers want a lesbian option. Well, when we get there, if you guys don't want Kana to exist... be my guest... I guess.

Also, we'll be talking about "Supports and Pairings" later down the line, I'll be laying down a few rules then.

Well, that's all I have to say for now. If you have any more questions, ask away! I'll be answering them as best I can without spilling potential plot events. Regardless, please, vote away, and have a nice day!:)
 
I'll be leaving the voting open for another 24 hours, then I'll be closing it so that we can move on to character creation.
 
Due to a power outage in my local area, and currently a tie in the votes, I'm looking to delay the end of the initial voting period to Monday at 9:00 pm PST, 12:00 am EST. Sorry for the delay in the character creation process, but until the power is back for the city I'm going to have to type my responses on my phone.
 
Well that explains where my reviews went. You're stuck on your phone!
Teasing btw. Take what time you need. We'll be here when you get back.
 
Well, I have good news and bad news. The good news is, the power just came back on.

The bad news is, well, the weather right now is finally become the typical Washington fare, so I'm not sure how long that's going to last.

In any case, I'm still sticking with the new deadline. This post is just to update people on the situation.
 
Character Creation pt.1
Closing the Vote now... and it's a tie. :rolleyes:
*Sigh*
Well, when in doubt, you can always leave things to chance so, 1-50 will be Hoshido, 51-100 will be Nohr. And the Winner is...

20. Guess we're going with Hoshido.
Sorry Conquest Fans, at least your Avatar is canonwise sticking with your favorite route.

Well, now that that's all over, let's get to Character Creation!

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Down in the valley, to the East of the Bottomless Canyon, dwells a small rural village. It doesn't have a name, indeed, it never did have a name, being too small to have ever received any kind of attention outside of the purposes of warfare from Hoshido's administration. The little community there did well enough on their own, they were an agricultural sort, and so had long become used to "roughing it out" in the wilderness. Of course, living in Hoshido territory did mean astounding crop yields, at least compared to some of the other nations (and Nohr in particular), and so the Villagers rarely starved, outside of the rare harsh winter. However, within this small community of farmers there dwelt a Mother and her Daughter, doing their best to maintain the family farm. The Husband, having died as a soldier for the Hoshidan Army in the last days of the previous war, when King Sumeragi still sat on the Hoshidan Throne, had left behind the two people he loved most, and with his death the farm suffered. It was as if even the animals grieved for his exit from the world. However, his wife, Misaki, and his daughter, Mozume, never let his death get in the way of their happiness, having a firm knowledge that their husband and father was in a better place with his ancestors now.

As Mozume, or Mozu as her friends called her, grew and increased in simple wisdom and loving compassion, she began to develop her talents in certain directions that made her stand out from the other children of the village. Most prevalent among these was:

[] The Strength in her Muscles.
[] The Quicksilver in her Feet.
[] The Sharpness in her Gaze.
[] The Refinement of her Mind.
[] The Arete of her Prowess.
[] The Straightness of her Posture.
[] The Marrow in her Bones.
[] The Providence of her Birth Sign.

However, try as she might, the lack of a father in her latter childhood years did have an impact on her, even if it did not dominate her life. This manifested itself as:

[] The Weakness in her Muscles
[] The Lead in her Feet.
[] The Dullness of her Gaze.
[] The Wastefulness of her Mind.
[] The Lacking in her Prowess.
[] The Bending in her Back.
[] The Brittleness of her Bones.
[] The Omens in her Birth Sign.

With these in mind, her life proceeded smoothly... until one fateful morning, when one of the local hunters knocked on their home's door in a panicked manner.

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Welcome to Character Creation! Here we finally get to design Mozu's base stats and eventually stat growths. Each option listed in the "Blessing" and "Flaw" sections (Boons and Banes, for our veteran Fire Emblem players here), corresponds to a stat in the order listed in my first post. So, Strength, Agility, Precision, Intelligence, Magic, Persuasion, Endurance and Luck. You guys can choose one "Blessing" and "Flaw" from these lists (making sure not to take the Blessing and Flaw of the same stat), and these will in turn boost (and lower) your base stats and will influence your stat growths.

What does this all mean?
Well, Base Stats are a character's personal base stats combined with their classes' base stats. Normally the personal base stats are already determined for every character, but since Mozu is our player character we get to choose what these stats will end up being. Now, having been using the D100 system and not the Fire Emblem mechanics exactly, stat growths will end up looking just a little different. Instead of being the chance each level of raising a specific stat, I will instead be using them as a bonus for training rolls in that stat. The higher the growth, the easier training up the stat will be (though you still have to set aside time to train during each segment). As for level-ups, I will be giving you guys 3 points each level to distribute as you want across your stats, with the only rules being no adding multiple points per stat per level-up, and no "saving up" points. Essentially, you can't just put all of your points in Strength in a single level, and you can't stock the points up for later spending.

More on this will be added later, but as it is it's already 10 pm where I am and do need to get up for work in the morning. I will be explaining the rest of the mechanics in full tomorrow. Make sure you get your votes in! I'd rather not have to deal with another tie-breaker as is.:D
 
>FE:F/Book of Swords
This actually IS the strangest crossover I've seen.

Coinspinner's an interesting choice of weapon. It's also kind of a giant dick.

Good swords to make friends with: Woundhealer, Stonecutter, Dragonslicer, though whoever gets that one will be pretty worthless outside of being able to solo Corrin and Garon at the same time.

Townsaver's Shieldbreaker levels of OP, with a downside to match.

Word for the thread: if someone so much as suggests they have Soulcutter, RUN.

[X] The Quicksilver in her Feet.
[X] The Omens in her Birth Sign.
 
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Mechanics pt.1
Let's do this thing! My body is ready!
I can only imagine.
>FE:F/Book of Swords
This actually IS the strangest crossover I've seen.
Oh, I'm perfectly aware of this, though I'm surprised to see someone else whose actually read the books, I can't even find a copy of any of them anymore at my local library or on kindle.
Coinspinner's an interesting choice of weapon. It's also kind of a giant dick.
Yep. :p This will be made quite prevalent in the next few chapters. The only thing I can guarantee you guys is that it won't just randomly leave you in this story like it usually does, though it will do it's best to be as annoying as possible outside of combat.
Good swords to make friends with: Woundhealer, Stonecutter, Dragonslicer, though whoever gets that one will be pretty worthless outside of being able to solo Corrin and Garon at the same time.
Stonecutter's wielder is going to be making a guaranteed appearance late in the story. As for Woundhealer and Dragonslicer, it depends on the dice. Also, remember that this is also a Mage: the Awakening crossover and thus Dragonslicer will provide more for its wielder besides just Insta-Gibbing Dragons. Rather, Corrin, Garon and Diviners will now be instantly rendered useless against it, rather than just the first two.
Townsaver's Shieldbreaker levels of OP, with a downside to match.
It also prefers protecting bystanders rather than it's wielder, and I doubt anyone who pulls out Townsaver will be able to do any magic whatsoever.
Word for the thread: if someone so much as suggests they have Soulcutter, RUN.
Again, it depends on the dice, but I can say that you won't instantly commit suicide the moment you walk into range, so that's good... right?

Now that I've said that (and having taken a sick day due to illness, uggh.:sour:) I can continue my explanation!

Traits

Traits are bonuses and effects (usually positive) related to having high stats. They are "sub-stats" which you can add to a roll if they apply. Each traits is connected to a stat, and you can only use one trait per stat per roll. What this means is that if you have a trait related to Strength which gives you a bonus to rolls involving lifting objects, you cannot also apply another trait related to strength which gives a bonus for general athletics. You can, however, apply a trait related to Intelligence which gives you a bonus to anything related to engineering if that would also apply, since they are related to two different stats. Obviously, this means there is a very, very slim chance of you guys somehow applying 8 traits at once to a roll, one for every stat, but that's like finding a leprechaun at this point.

Circumstances

Circumstances are the little things that either hinder you or help you depending what's going on. Like in the example above, if you were trying to lift something and you had a friend to help you lift it, there's a little bonus for that. If it has easy places for to grab onto, that's a bonus. If however you tried to lift in while it's firmly stuck in the mud, that's a penalty. You always use every circumstance which applies to the roll to add or subtract from it.

Circumstances aren't just related to the environment, however. Equipment is also a "circumstance". If you were trying to dig something out of the ground and you had a shovel, that's a circumstance which benefits you. If you were trying to do so in full plate armor, however, that's a circumstance which penalizes you.

Finally, magical effects are also "circumstances". Let's go back to the example of lifting the heavy object. If you were under an effect which boosted your strength, or if the object were under an effect that made it lighter, that's a beneficial circumstance. If the object were made heavier, that's a harmful circumstance.

While Stats and Traits will make up the bulk of your roll modifiers, it's going to be circumstances which get applied the most.
 
Oh, I'm perfectly aware of this, though I'm surprised to see someone else whose actually read the books, I can't even find a copy of any of them anymore at my local library or on kindle.
I mean, it was called THE COMPLETE BOOK OF SWORDS, I was in middle school. It was inevitable.

Funny thing is I actually hated the plot and most of the characters. Still love the worldbuilding, premise, and the swords themselves. Oh, and the demons. (God, what an imagination.)

It also prefers protecting bystanders rather than it's wielder, and I doubt anyone who pulls out Townsaver will be able to do any magic whatsoever.
No personal magics sure, but group support spells?

Again, it depends on the dice,
looks at Coinspinner's emblem
'K.

But seriously, depending on how well known the Swords are, one or more people could bluff that they have Soulcutter and threaten to draw it.

but I can say that you won't instantly commit suicide the moment you walk into range, so that's good... right?
At least suicide is quick. But eh, Coinspinner. Mozu'd fall, hit her head against a table/rock/other person and sort of slowly roll out of the area of effect.
 
Just a heads-up, I will be closing voting at 7:00 pm PST, or 10:00 pm EST Wednesday Night. I'm doing it at an earlier time so that I will have more time to write the next update. Also,
But seriously, depending on how well known the Swords are, one or more people could bluff that they have Soulcutter and threaten to draw it.
All the while, every one of the major players in the setting will be scratching theirs head wondering where the hell this superpowerful artifact came from.
Believe me when I say that they have no idea whatsoever about the swords. The only one's who know about the swords are the wielders of the Swords themselves, and they... well, they know better than to pretend to own it. Soulcutter's actual wielder is quite old, but he is one of the few people out there capable of drawing the blade and not becoming insta-dead (though his arthritis really hates him for it, he does still age somewhat after all).
 
Mechanics pt.2/Character Creation pt.2
Well, this was an interesting vote. It was voted 4-2 (with one outlier) that Luck is going to be Mozu's Flaw... Interesting. Well, it's a good thing this is Fates and not Awakening, or else you'd guys be pretty low, even starting out at level 1. However, all of you guys who didn't vote for Luck (That'd be the 3 of you) as a Flaw did vote for it as a Blessing, and since we can't have both, I'm going to have to go to the next highest: Agility, at just 2 votes! So, to start things off, let's check out the Villager stats, converted to the stat format I've got going right now:

Strength: 5 (Pretty decent, nothing to write home about; Determined by using the Str value)
Agility: 5 (A surprisingly good number compared to other classes, and once we get to total stats it's only going to get better; Determined by using the Spd value)
Precision: 4 (Yeah, you're okay, but there are people who do it better than you right now; Determined by using the Skl value)
Intelligence: 2 (Yeah, villagers in general aren't the most all-knowing people there are, Determined by Averaging the Mag and Skl values and rounding up)
Magic: 0 (You've been plowing fields and growing crops your whole life, not a lot of potential for wizard shenanigans now is there? Determined by using the Mag value)
Persuasion: 2 (Villagers aren't that good standing up to people above their station, though their okay talking amongst themselves; Determined by averaging the Skl and Res values and rounding up)
Endurance: 2 (Villagers tend to be malnourished and thus their bodies are overworked and underpaid, but this won't be the case for you in a moment; Determined by averaging the Def and Res values and rounding up)
Luck: 3 (It's okay, but it's only going down from here; Determined by using the Lck value)

Now, the above calculations are used to convert are a bit... iffy, I know. I'm trying the stats from a purely shipping-combat-based game into stats more friendly to a Role-playing game, or a quest like this one. I'm only using these conversions on Class stats and Character Base Stats, as points from levels are added purely to the Converted stats and not the original Fire Emblem ones. Speaking of which, before we move onto adding base stats and the stats gained and lost from the Blessing and Flaw respectively, I should talk about Classes and how they are going to play into this.

Classes in this Quest are used to determine three different things: Class Stats, Stat Growths and Traits. When you change into another Class, you switch over to that Classes' base stats. For example, if you were to change into a Mage right now, you would no longer have a Magic stat of 0 (like you do right now) and would instead have a Magic stat of 4 (again, this isn't taking into account Mozu's base stats, stats from levels or stats gained from training). Of course, you would also have a Strength stat of 0 instead of 5, so that's also something to take into account. By necessity, I'm going to be doubling the base Class stats of Promoted classes, because if I don't then they're just a bit underwhelming. Promoted units in Fire Emblem have always been a big deal, and that needs to be apparent here as well.

Stat growths are simple, all it is is Mozu's base stat growths (which the Blessing and the Flaw helped determine) plus the stat growths of the class she's in. These stat growths are used as modifiers for training for training rolls, and if you pass the DC for the training roll, the stat you were training gets increased by 1. The DC's of course get harder the more you train up the stat, and you can only train up a stat up to your current level/2, rounded up.

Finally, Classes provide traits as you level up, which you may recognize as the skills for those classes, plus a few more. For base classes, you get traits at Lv.'s 1, 4, 7, 10, 13, 16 and 20 (Yes, yes, I stole those markers from Heroes of the Storm, what are you going to do about it?) Some of those traits (with the exception of the ones gained at Lv.'s 1 and 10) are going to be shared by some classes, and some are simply improvements on previous traits. That way, there is more of an incentive to get as many levels in a class as possible, and obviously some classes are going to have more useful traits than others (*Cough*Villagers*Cough). Mozu, being a Lv. 1 Villager, gains the Aptitude trait, which falls under Luck. It provides a +10 bonus to all of your stat growths, as some of you may know.

Be warned, however, that there is a difference between Class Levels and Personal Levels. Class levels are your levels in a Class, and are used to determine what traits you have access to, and Personal Levels are all of the levels you have gained in total so far. The EXP needed to move forward in a level is based on your Personal Level, and not your class level, so if you've been promoted into a class, and then change into a base class, you don't suddenly have an easier time getting EXP. I do not want a repeat of Awakening shenanigans.

If you need me to explain things more in-depth, or better, please let me know as soon as possible so that I can reduce your confusion, as I know this is pretty complicated stuff already.:p Having said that, we can now move onto adding our stats together!

Strength: 5 (Class)+1 (Base)+0 (Levels)+0 (Training)=6
Agility: 5 (Class)+4 (+2 from Base, +2 from Blessing)+0 (Levels)+0 (Training)=9 (You are right now as fast as some Ninjas. Mozu's base agility bonus is already good but MAN does the Blessing help.:o)
Precision: 4 (Class)+1 (Base)+0 (Levels)+0 (Training)=5
Intelligence: 2 (Class)+1 (Base)+0 (Levels)+0 (Training)=3
Magic: 0 (Class)+1 (Base)+0 (Levels)+0 (Training)=1 (I'm giving you guys +1 Magic just because. Aren't I the best?:))
Persuasion: 2 (Class)+1 (Base)+0 (Levels)+0 (Training)=3
Endurance: 2 (Class)+2 (+1 from Base, +1 from Choosing Hoshido)+0 (Levels)+0 (Training)=4 (You guys get +1 Endurance for choosing Hoshido, since it's a land of plenty and so Malnutrition is much less of a worry. If you had chosen Nohr, I would have given you +1 Precision instead).
Luck: 3 (Class)-2 (0 from Base, -2 from Flaw)+0 (Levels)+0 (Training)=1 (Ouch... you really, really are not a lucky person right now, as the coming events might show.)

So yeah. You're going to be a doubling machine right now, with decent strength and precision, but your luck is the worst right now. Again, quite appropriate for what's coming.

This is where I'm going to be ending my explanation now. We'll talk what exactly our stat growths are right now when training becomes an actual thing for us to do. As it is guys, I'm going straight to bed.:D:redface: I'll be posting the first actual chapter tomorrow. (Also, I really should have reserved some posts to put the Character Sheet in, but oh well I'll just have to put it somewhere in the first one:whistle:.)
 
All the while, every one of the major players in the setting will be scratching theirs head wondering where the hell this superpowerful artifact came from
D'oh! In my defense that was a real wall o' text. Okay it's not a defense. (Augh.)

purely shipping-combat-based game
:D

I do not want a repeat of Awakening shenanigans.
:rolleyes:

So yeah. You're going to be a doubling machine right now, with decent strength and precision, but your luck is the worst right now. Again, quite appropriate for what's coming.
Just as keikaku as they say in Hoshido. Combined with the decent strength stat it means li'l Mozu's a real powerhouse! Heck depending on how close(-ish) you're sticking to game build rules, strength builds are superior anyway since this is Fates.

Also, I really should have reserved some posts to put the Character Sheet in, but oh well I'll just have to put it somewhere in the first one:whistle:
Combine the voting options of the first three posts into one, use the now-free two as a character sheet and relationship chart, and move the rules content into your next post.

Only question I have is *sigh* children. Please say they're not in? Even if Heirs of Fate has a better story than the main three paths...
 
So glad I found this before the fabled Revelation Yuri route could be foiled!
Also, I do agree with Mozu being the best girl in Fates in general.
Something about her just drew me in.

That said, I did like Azura/Aqua and Female Kamui/Corrin/Avatar for obvious reasons, yet hated that they had no pairing when it made far too much sense for them to BE in a pairing with everything that happened to them, regardless of route, but MOST prominent in Revelation's route.

WE MUST CORRECT THIS!

Or get FemAvatar with Mozu. Either one works for me in this situation, since I do still think Mozu was too lovable.
 
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