Day and Night. Light and Dark. Two lands, separated by both a bottomless gorge and a terrible conflict. For years the Great King Garon, Ruler of Nohr, Duke of Windmire and Lord of Castle Krakenburg, has waged war against the country of Hoshido for seemingly no purpose beyond his thirst for conquest. As innocent Hoshidans died to blades and shackled fists, and as innocent Nohrians died caught up in eternal politics and warfare, the land itself seemed to cry out for a hero to stop this madness. A hero who could unite the two halves of Dawn and Dusk in peace and harmony.
Of course, the sword currently falling from the sky didn't care in the slightest about this.
To be fair, of course, the sword didn't care for a lot of things. It was, after all, a sword, a tool. To attribute to it human qualities was a task set only for poets, morons, moronic poets and poetic morons, in that order. Oh, and mages too of course, but they were a dime a dozen in this world. What the sword
did care about, if indeed a sword could care about such things, were the following:
A) Where would it land? (It's creator, thankfully, had already taken care of the next obvious issue, "How would it stay in one piece")
B) Who were the more...
interesting people in this world it found itself rapidly approaching?
C) Who among said interesting people would the sword go to?
Its nonexistent goals established, the sword began to spin lengthwise as it read (again, as much as a sword could read) the tides of fate.
Hmm...
'Interesting'...
It seems a "Chosen One" had been in the making, one destined to unite the two lands before it by either conquest or cooperation using the strength of the dragon and wielding the swo-
'DAMNIT, I hate it when things call dibs before I get there.'
The sword, thinking its brainless thoughts, cursed its luck in an imaginary fashion as it bemoaned it's terrible luck, ironic considering its... abilities. It seemed Yatogami had already claimed this girl to be it's wielder. With one candidate down, the sword went down its list.
'Let's see... Crown Prin- Nope, Siegfried's got him.
Other Crown- Nope, Raijinto.
Not-Crown Prince... a BOOK?! Oh come on!
Other Not-Crown Prince? A bow, well, at least it's a weapon.'
Down the imaginary list the blade went, rejecting more and more candidates until it's metaphorical gaze fell upon one name in particular. Confused, it studied the candidate's fate in depth... before giving an actual,
audible cackle, slowly rising in laughter as it adjusted it's course for a quiet village in an area:
[] On the Nohrian Side of the Canyon.
[] On the Hoshidan Side of the Canyon.
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AN: Welcome to my first quest, ladies and gentlemen: "Spin, Oh Sword of Fate!" Having just gotten a new job with an odd and loose work schedule, I've found less and less overall time to write for my other works, so obviously I should start a quest! But seriously, I'm looking to write something a bit more piecemeal, day by day to help with my odd hours, and so I'm starting this up to serve as a creative outlet.
To answer any questions before you ask them, here's a little Q/A.
Q: "Okay, first of all, what is this "Book of Swords" and why haven't I heard of it?"
A: The
Book of Swords series was written by Fred Saberhagen and details the conflict caused by twelve magic swords forged by Vulcan and quenched in the blood of man. He made them because the Gods, being the Greek/Roman pantheon, decided to have some fun with the mortals who worshiped them and so had Vulcan make these blades to be used as chess pieces in this little game of theirs. Problem is, Vulcan made the swords
too good, and so they could affect the Gods as well with their unique powers. Thus, like a classic Greek tragedy, the Gods themselves were brought down by their own hubris as the people of the Earth slew them one by one.
Q: "Well, that's all well and good, but why have use it as a crossover element?
How are you even using it as a crossover element?"
A: I'm using it as a crossover element because I like the swords. That's... about it. Each one is interesting, and has it's strengths and weaknesses (except for Doomgiver, but for the purposes of this story I'm cutting it out, along with Shieldbreaker. There is such a thing as too powerful, after all). Main Character-chan is going to be getting one of these swords (which one it is in particular should be obvious in the first few chapters, though the sword having a "mind" of it's own should be a big hint.) Due note, these swords are indestructible, sharp as a scalpel, and perfectly balanced, not to mention each sword's unique abilities. Also, I will be translating their names into Greek to help reinforce the divine origin. Don't worry, the English names will be used quite a lot more often, I'm just building atmosphere here.
Q: "Okay... but what's with the Mage: the Awakening tag?"
A: To make things more... interesting, I'm going to be giving the Swords an association with a Mage arcana, which they will give their wielder access to in an initially limited fashion. Does this not make sense? It'll be explained later... eventually. Don't like it? Look, I'm trying to create an interesting quest, and sometimes power creep needs to be implemented. *Braces arms against thrown rocks* OW, OW, okay, okay, so I shouldn't have phrased it like that. Just... trust me a little, okay?
Q: "Well, who are we even going to be playing in this stupid game?"
A: You will be taking the role of the Best Fates Girl:
Mozu.
OW! Okay, I
really need to check what I say before I say it.
Anyways, as Mozu, you'll be joining either the Nohrians or the Hoshidans as a village girl who suddenly acquired a legendary weapon out of nowhere and both unintentionally and intentionally utilizes its powers to become powerful, experienced and (probably) famous! All the while, every one of the major players in the setting will be scratching theirs head wondering where the hell
this superpowerful artifact came from.
Q: "Is this quest going to be using roll-playing, or will it just be storytelling only?"
A: The quest indeed will be using dice for actions. Under the advice of my friend
@dingbat779 , I'm going to be using a variant of the typical D100 Quest system instead of the Fire Emblem mechanics. Mostly because I find the equations behind them quite confusing.
It will have level-ups, it will utilize stat growths and it will be using the following stats and acquired traits. The stats in particular have been shamelessly stolen from various franchises:
Strength: It should be quite obvious what this does. Lift stuff, pull stuff, hit stuff hard, it's Strength, we all know what we do with it.
Agility: How fast, and, well, agile your movements are. This covers dodging, athletics and, surprise surprise, movement. Again, pretty obvious.
Precision: How
dextrous your movements are, as well as how good your senses can be. This is your hit/detect things stat.
Intelligence: How smart you are. Note that this does not mean how smart your
actions are, as that's up to you guys.
Magic: How good you are at the Oogie-Boogie stuff. This stat is utilized for Mage-magic, Tomes and Scrolls.
Persuasion: How good you are at talking to people, and making them do what you want.
Endurance: How good you are at taking a hit and resisting detrimental effects. It determines your Hit Points, and is rolled together with Strength for your Physical Defense, and Magic for your Magical Defense.
Luck: Oh boy, it's everyone's favorite stat! Nonetheless, it is vitally important for the purposes of this quest. We're going to be diverging from the Canon Timeline quite a bit eventually if all goes well, so this is used to determine how safe things will go for you and your buddies.
These are your 8 primary stats. We'll be determining base growths for these eventually. Your starting class will be Villager, but you depending on your choices as the story progresses you can change to practically any class in the game (Obviously, outside some pretty miraculous events the Kitsune, Wolfskin, Lord and Princess class will be unavailable to you. Dragon Powers take quite a lot more than just a Buddy Seal, you know!)
This leads me to my next point: Village Location. Whatever option you choose determines what side of the conflict Mozu ends up on. I suggest you choose wisely, as Little Miss Canon Protag will be ending up on the
opposite side of the one you chose. So, if you choose Nohr, Corrin will be ending up with Hoshido. No matter what, you'll be fighting her. And yes, I do mean her, we're not going to be doing a Rival Romance here, unless a "Revelations"-esque path is created and practically all of the viewers want a lesbian option. Well, when we get there, if you guys don't want Kana to exist... be my guest... I guess.
Also, we'll be talking about "Supports and Pairings" later down the line, I'll be laying down a few rules then.
Well, that's all I have to say for now. If you have any more questions, ask away! I'll be answering them as best I can without spilling potential plot events. Regardless, please, vote away, and have a nice day!