Chapter 1-10: Destroying the Punchin Place
- Location
- North Carolina
With your plan organized, you return to your vantage point, using your Macronoculars to scout out the enemy 'encampment'. From what you discover...
(d100 + 60(INT-6)+5(Scouting)+15(Harmut Divination) - 25(WAAGH density: Very Heavy)=83. + 15 EXP to Scouting.)
(d6-1=1)
(d6-1=3)
There only seems to be one Ammo Dump, but 3 fuel depots. You also manage to find the location of the Biggest Nob, along with the Mek. However, you don't manage to find the Weirdboy and will have to find him while in the camp. Reporting your findings, Your squad descends to plant your charges. Your approach to the Ammo Dump...
(Stealth Check! Needs 80 to pass.)
(d100+70(AGI-7)+5(Stealth) -10 (5 Giant Men skulking in the night) = 143. Insane Success! +50 EXP to Stealth, +40 EXP to Agility)
Was completely unnoticed. You plant the charge and move on accordingly to the Fuel depots now. The First is...
(Stealth Check! Needs 80 to pass.)
(d100+70(AGI-7)+5(Stealth) -10 (5 Giant Men skulking in the night) = 96. Success. +5 EXP to Stealth)
Where you start to encounter some trouble. The patrols are approaching something that isn't abysmal, and you know that this Waagh field is not only making you more noticeable to orks but also making it slightly harder to concentrate. However, you do manage to get to the Depot without failure and plant your charge. The approach on the second...
(Stealth Check! Needs 80 to pass.)
(d100+70(AGI-7)+5(Stealth) -10 (5 Giant Men skulking in the night) - 5 (Waagh) = 99. Success. +5 EXP to Stealth)
Unfortunately doesn't change. Nearly caught, but manage to make it out of sight to arrive at the Fuel Depot. Your Experience with the third...
(Stealth Check! Needs 80 to pass.)
(d100+60(AGI-6)+5(Stealth) -10 (5 Giant Men skulking in the night) - 5 (Waagh) = 105. Super Success! +20 EXP to Stealth, +10 EXP to Agility.)
happens much smoother, much to your relief. You really don't want to be caught by an Ork, and potentially have an Armies worth of Orks Screaming for your blood. After you finish the last charge, the rest of your squad goes up to a vantage point you found for overwatch...
(Stealth Check! Needs 80 to pass. Take the Squad's Highest AGI (7).)
(d100+70(AGI-7)+5(Stealth) -10 (5 Giant Men skulking in the night) = 109)
And find themselves the Weirdboy. It seems that the 'leaders' of the Camp have decided to convene in one place. Rather convenient. You and Harmut push on to the tent...
(Stealth Check! Needs 100 to pass.)
(d100+70(AGI-7)+5(Stealth) - 4 (2 Giant Men skulking in the night) - 10 (Waagh) = 122. Super Success! +20 EXP to Stealth, +10 EXP to Agility.)
And find yourselves a perfect position. Everything is ready. You are all in position, leaving no chance for them to retreat, they do not even know you are there. You reach within...
(D100+70(WIL-7) + 40(BioM-BM) = 175. DC 20+50(Psyker Grade) + 50(ALP) - 70 (SON) = 50. Over 100 Success! +150 EXP to Biomancy, +120 EXP to Smite.)
(Hits for 13*3= 39 Damage.)
(Nob Wounds: TOU/2 = 4 + 4 (Mega Armor) +6 (Power Shield) = 14. -25 wounds left. Extreme Overkill.)
(Mek Wounds: (TOU/2 = 4 + 4 (Mega Armor) + 12 (Super Power Shield) = 20. - 19 wounds left. Extreme Overkill.)
Weirdboy Wounds: TOU/2 = 1 + 2 (Psyker Barrier) = 3. - 36 wounds left.)
(Achievement unlocked! What Kind of Drugs did they put you on?: Kill an enemy with 10 x worth of damage. Reward: 1000 BEXP, +300 to Attacking skill of choice.)
And push. The effects are proven immediately. The Nob Vaporizes. The Mek Vaporizes. the Weirdboy... He inverts. Inverts, and seems to become a black hole. Which is very bad for you. Needless to say, you run as fast as you can, throwing caution to the wind (partially. It wouldn't do to get shot just after something like that happened). When you clear the camp, you thumb the detonator and press the activation stud. The Camp detonates, making gargantuan plumes of fire, and shocks the base awake. None of this matters to you, as you currently have your hands on your knees, panting hard (It's been a while since you did that.) Marco is looking at you with a sense of awe (Which is slightly surprising, you didn't think that he was that kind of Marine) Michael is looking at you like some kind of bomb, Harmut is Panting just as hard as you, and Hollus is laughing. Like, really laughing, like this was as funny as the Great Grox Race incident (Which you had nothing to do with. Really!). After Harmut has caught his breath, he motions to you and says one thing: "Don't. Cause. Another Black Hole. Again." You rapidly nod, which in turn causes him to nod and turn towards the rest of the squad, who straighten up. He states "Alright. We accomplished our objective, probably causing one of my hearts to stop for a second, but we still did it. However, we don't know where we are now, and still need to report our results to the base. What are we going to do about it?"
You think for a second and say...
[] Write-in (Plan Format, please)
Stat Changes
Agility 7 to 8: 385/800 -> 445/800 (1/6)
Biomancy BM to IM: 63/1000 -> 213/1000
Smite BM to IM: 264/1000 -> 384/1000
Scouting BA to IA: 0/100 -> 15/100
Stealth BA to IA: 0/100 -> 0/200. Stealth has advanced to Intermediate Apprentice.
BEXP: 0 -> 1000
(AN:
Lightning Flashes
*Insert Frankenstein's Monster noises here*
Yes, I'm alive. I'm sorry for the wait, but for most of last week I was in Florida at my grandparents, then I had to deal with US independence day, and then I got lost in TWO. I hope to keep to a 2-3 day schedule from now on. Also, please use [Z] when voting for what you want the extra 300 EXP to go to.)
[This post has been brought to you by The Leitmotif.]
(d100 + 60(INT-6)+5(Scouting)+15(Harmut Divination) - 25(WAAGH density: Very Heavy)=83. + 15 EXP to Scouting.)
(d6-1=1)
(d6-1=3)
There only seems to be one Ammo Dump, but 3 fuel depots. You also manage to find the location of the Biggest Nob, along with the Mek. However, you don't manage to find the Weirdboy and will have to find him while in the camp. Reporting your findings, Your squad descends to plant your charges. Your approach to the Ammo Dump...
(Stealth Check! Needs 80 to pass.)
(d100+70(AGI-7)+5(Stealth) -10 (5 Giant Men skulking in the night) = 143. Insane Success! +50 EXP to Stealth, +40 EXP to Agility)
Was completely unnoticed. You plant the charge and move on accordingly to the Fuel depots now. The First is...
(Stealth Check! Needs 80 to pass.)
(d100+70(AGI-7)+5(Stealth) -10 (5 Giant Men skulking in the night) = 96. Success. +5 EXP to Stealth)
Where you start to encounter some trouble. The patrols are approaching something that isn't abysmal, and you know that this Waagh field is not only making you more noticeable to orks but also making it slightly harder to concentrate. However, you do manage to get to the Depot without failure and plant your charge. The approach on the second...
(Stealth Check! Needs 80 to pass.)
(d100+70(AGI-7)+5(Stealth) -10 (5 Giant Men skulking in the night) - 5 (Waagh) = 99. Success. +5 EXP to Stealth)
Unfortunately doesn't change. Nearly caught, but manage to make it out of sight to arrive at the Fuel Depot. Your Experience with the third...
(Stealth Check! Needs 80 to pass.)
(d100+60(AGI-6)+5(Stealth) -10 (5 Giant Men skulking in the night) - 5 (Waagh) = 105. Super Success! +20 EXP to Stealth, +10 EXP to Agility.)
happens much smoother, much to your relief. You really don't want to be caught by an Ork, and potentially have an Armies worth of Orks Screaming for your blood. After you finish the last charge, the rest of your squad goes up to a vantage point you found for overwatch...
(Stealth Check! Needs 80 to pass. Take the Squad's Highest AGI (7).)
(d100+70(AGI-7)+5(Stealth) -10 (5 Giant Men skulking in the night) = 109)
And find themselves the Weirdboy. It seems that the 'leaders' of the Camp have decided to convene in one place. Rather convenient. You and Harmut push on to the tent...
(Stealth Check! Needs 100 to pass.)
(d100+70(AGI-7)+5(Stealth) - 4 (2 Giant Men skulking in the night) - 10 (Waagh) = 122. Super Success! +20 EXP to Stealth, +10 EXP to Agility.)
And find yourselves a perfect position. Everything is ready. You are all in position, leaving no chance for them to retreat, they do not even know you are there. You reach within...
(D100+70(WIL-7) + 40(BioM-BM) = 175. DC 20+50(Psyker Grade) + 50(ALP) - 70 (SON) = 50. Over 100 Success! +150 EXP to Biomancy, +120 EXP to Smite.)
(Hits for 13*3= 39 Damage.)
(Nob Wounds: TOU/2 = 4 + 4 (Mega Armor) +6 (Power Shield) = 14. -25 wounds left. Extreme Overkill.)
(Mek Wounds: (TOU/2 = 4 + 4 (Mega Armor) + 12 (Super Power Shield) = 20. - 19 wounds left. Extreme Overkill.)
Weirdboy Wounds: TOU/2 = 1 + 2 (Psyker Barrier) = 3. - 36 wounds left.)
(Achievement unlocked! What Kind of Drugs did they put you on?: Kill an enemy with 10 x worth of damage. Reward: 1000 BEXP, +300 to Attacking skill of choice.)
And push. The effects are proven immediately. The Nob Vaporizes. The Mek Vaporizes. the Weirdboy... He inverts. Inverts, and seems to become a black hole. Which is very bad for you. Needless to say, you run as fast as you can, throwing caution to the wind (partially. It wouldn't do to get shot just after something like that happened). When you clear the camp, you thumb the detonator and press the activation stud. The Camp detonates, making gargantuan plumes of fire, and shocks the base awake. None of this matters to you, as you currently have your hands on your knees, panting hard (It's been a while since you did that.) Marco is looking at you with a sense of awe (Which is slightly surprising, you didn't think that he was that kind of Marine) Michael is looking at you like some kind of bomb, Harmut is Panting just as hard as you, and Hollus is laughing. Like, really laughing, like this was as funny as the Great Grox Race incident (Which you had nothing to do with. Really!). After Harmut has caught his breath, he motions to you and says one thing: "Don't. Cause. Another Black Hole. Again." You rapidly nod, which in turn causes him to nod and turn towards the rest of the squad, who straighten up. He states "Alright. We accomplished our objective, probably causing one of my hearts to stop for a second, but we still did it. However, we don't know where we are now, and still need to report our results to the base. What are we going to do about it?"
You think for a second and say...
[] Write-in (Plan Format, please)
Stat Changes
Agility 7 to 8: 385/800 -> 445/800 (1/6)
Biomancy BM to IM: 63/1000 -> 213/1000
Smite BM to IM: 264/1000 -> 384/1000
Scouting BA to IA: 0/100 -> 15/100
Stealth BA to IA: 0/100 -> 0/200. Stealth has advanced to Intermediate Apprentice.
BEXP: 0 -> 1000
(AN:
Lightning Flashes
*Insert Frankenstein's Monster noises here*
Yes, I'm alive. I'm sorry for the wait, but for most of last week I was in Florida at my grandparents, then I had to deal with US independence day, and then I got lost in TWO. I hope to keep to a 2-3 day schedule from now on. Also, please use [Z] when voting for what you want the extra 300 EXP to go to.)
[This post has been brought to you by The Leitmotif.]