Be a Primaris Marine or No?

  • Yes

    Votes: 20 50.0%
  • No

    Votes: 20 50.0%

  • Total voters
    40
  • Poll closed .
Chapter 1-10: Destroying the Punchin Place
With your plan organized, you return to your vantage point, using your Macronoculars to scout out the enemy 'encampment'. From what you discover...
(d100 + 60(INT-6)+5(Scouting)+15(Harmut Divination) - 25(WAAGH density: Very Heavy)=83. + 15 EXP to Scouting.)
(d6-1=1)
(d6-1=3)
There only seems to be one Ammo Dump, but 3 fuel depots. You also manage to find the location of the Biggest Nob, along with the Mek. However, you don't manage to find the Weirdboy and will have to find him while in the camp. Reporting your findings, Your squad descends to plant your charges. Your approach to the Ammo Dump...
(Stealth Check! Needs 80 to pass.)
(d100+70(AGI-7)+5(Stealth) -10 (5 Giant Men skulking in the night) = 143. Insane Success! +50 EXP to Stealth, +40 EXP to Agility)

Was completely unnoticed. You plant the charge and move on accordingly to the Fuel depots now. The First is...

(Stealth Check! Needs 80 to pass.)
(d100+70(AGI-7)+5(Stealth) -10 (5 Giant Men skulking in the night) = 96. Success. +5 EXP to Stealth)

Where you start to encounter some trouble. The patrols are approaching something that isn't abysmal, and you know that this Waagh field is not only making you more noticeable to orks but also making it slightly harder to concentrate. However, you do manage to get to the Depot without failure and plant your charge. The approach on the second...

(Stealth Check! Needs 80 to pass.)
(d100+70(AGI-7)+5(Stealth) -10 (5 Giant Men skulking in the night) - 5 (Waagh) = 99. Success. +5 EXP to Stealth)

Unfortunately doesn't change. Nearly caught, but manage to make it out of sight to arrive at the Fuel Depot. Your Experience with the third...

(Stealth Check! Needs 80 to pass.)
(d100+60(AGI-6)+5(Stealth) -10 (5 Giant Men skulking in the night) - 5 (Waagh) = 105. Super Success! +20 EXP to Stealth, +10 EXP to Agility.)

happens much smoother, much to your relief. You really don't want to be caught by an Ork, and potentially have an Armies worth of Orks Screaming for your blood. After you finish the last charge, the rest of your squad goes up to a vantage point you found for overwatch...

(Stealth Check! Needs 80 to pass. Take the Squad's Highest AGI (7).)
(d100+70(AGI-7)+5(Stealth) -10 (5 Giant Men skulking in the night) = 109)

And find themselves the Weirdboy. It seems that the 'leaders' of the Camp have decided to convene in one place. Rather convenient. You and Harmut push on to the tent...

(Stealth Check! Needs 100 to pass.)
(d100+70(AGI-7)+5(Stealth) - 4 (2 Giant Men skulking in the night) - 10 (Waagh) = 122. Super Success! +20 EXP to Stealth, +10 EXP to Agility.)

And find yourselves a perfect position. Everything is ready. You are all in position, leaving no chance for them to retreat, they do not even know you are there. You reach within...

(D100+70(WIL-7) + 40(BioM-BM) = 175. DC 20+50(Psyker Grade) + 50(ALP) - 70 (SON) = 50. Over 100 Success! +150 EXP to Biomancy, +120 EXP to Smite.)
(Hits for 13*3= 39 Damage.)
(Nob Wounds: TOU/2 = 4 + 4 (Mega Armor) +6 (Power Shield) = 14. -25 wounds left. Extreme Overkill.)

(Mek Wounds: (TOU/2 = 4 + 4 (Mega Armor) + 12 (Super Power Shield) = 20. - 19 wounds left. Extreme Overkill.)

Weirdboy Wounds: TOU/2 = 1 + 2 (Psyker Barrier) = 3. - 36 wounds left.)

(Achievement unlocked! What Kind of Drugs did they put you on?: Kill an enemy with 10 x worth of damage. Reward: 1000 BEXP, +300 to Attacking skill of choice.)

And push. The effects are proven immediately. The Nob Vaporizes. The Mek Vaporizes. the Weirdboy... He inverts. Inverts, and seems to become a black hole. Which is very bad for you. Needless to say, you run as fast as you can, throwing caution to the wind (partially. It wouldn't do to get shot just after something like that happened). When you clear the camp, you thumb the detonator and press the activation stud. The Camp detonates, making gargantuan plumes of fire, and shocks the base awake. None of this matters to you, as you currently have your hands on your knees, panting hard (It's been a while since you did that.) Marco is looking at you with a sense of awe (Which is slightly surprising, you didn't think that he was that kind of Marine) Michael is looking at you like some kind of bomb, Harmut is Panting just as hard as you, and Hollus is laughing. Like, really laughing, like this was as funny as the Great Grox Race incident (Which you had nothing to do with. Really!). After Harmut has caught his breath, he motions to you and says one thing: "Don't. Cause. Another Black Hole. Again." You rapidly nod, which in turn causes him to nod and turn towards the rest of the squad, who straighten up. He states "Alright. We accomplished our objective, probably causing one of my hearts to stop for a second, but we still did it. However, we don't know where we are now, and still need to report our results to the base. What are we going to do about it?"

You think for a second and say...

[] Write-in (Plan Format, please)

Stat Changes

Agility 7 to 8: 385/800 -> 445/800 (1/6)

Biomancy BM to IM: 63/1000 -> 213/1000
Smite BM to IM: 264/1000 -> 384/1000

Scouting BA to IA: 0/100 -> 15/100
Stealth BA to IA: 0/100 -> 0/200. Stealth has advanced to Intermediate Apprentice.

BEXP: 0 -> 1000


(AN:
Lightning Flashes

*Insert Frankenstein's Monster noises here*

Yes, I'm alive. I'm sorry for the wait, but for most of last week I was in Florida at my grandparents, then I had to deal with US independence day, and then I got lost in TWO. I hope to keep to a 2-3 day schedule from now on. Also, please use [Z] when voting for what you want the extra 300 EXP to go to.)


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this was awesome!

alpha plus pysker is bullshit...I mean we literally turned a enemy pysker into a black hole, and then proceeded to blow up the entire force!

we really should learn more pysker techniques so we can turn our enemies into mini-black holes and say "FUCK YOU" to chaos that way!
 
this was awesome!

alpha plus pysker is bullshit...I mean we literally turned a enemy pysker into a black hole, and then proceeded to blow up the entire force!

we really should learn more pysker techniques so we can turn our enemies into mini-black holes and say "FUCK YOU" to chaos that way!

We are 'just' an alpha,enough to scour a planet of life, probably not enough to physically crush it.
 
This sounds like a hilariously horrifying techniqje for us to develop, the ability to turn other enemy psykers into walking vortex bombs/black holes.
 
This sounds like a hilariously horrifying techniqje for us to develop, the ability to turn other enemy psykers into walking vortex bombs/black holes.

we should do it more, when our bosses aren't looking.

plus we could do it to ships in the void!

Enemy fleet is sighted by our fleet-

Our Space marine goes to the command deck-

Our Space marine sees a enemy fleet-

Our Space marine turns enemy fleet into black holes-

No more enemy fleet-

Profit.
 
we should do it more, when our bosses aren't looking.

plus we could do it to ships in the void!

Enemy fleet is sighted by our fleet-

Our Space marine goes to the command deck-

Our Space marine sees a enemy fleet-

Our Space marine turns enemy fleet into black holes-

No more enemy fleet-

Profit.
Well, only to Chaos and Tyranid forces, because otherwise there is no loot anymore. Which means no profit.
 
Harmut is going to have one heck of a report to write, since I'm pretty sure he is informing our superiors about our progress.
This sounds like a hilariously horrifying techniqje for us to develop, the ability to turn other enemy psykers into walking vortex bombs/black holes.
I know, let's use it on Ahriman when we eventually run into him.
 
I know, let's use it on Ahriman when we eventually run into him.
That'll be risky. Ahriman has way more experience and likely possesses the Book of Magnus. There would be a serious risk of our attack reflecting back upon us.

Aside from that, good Lord! There's certainly no kill quite like overkill and Ohrmuzd is looking like the most competent member of his squad save the sergeant. Things definitely went way better than expected with our boy here. What else have we got to do after this mission? What should we use our bonus XP for?
 
I can't wait till we get to Mephiston levels of crazy shit and become a Super Saiyan Psyker tearing apart daemons with our bare hands.
 
[X] Start walking until you find something. Use divination to assist in finding landmarks or allies.
 
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I just have to wonder if Ohrmuzd just came up with a new psychic discipline, Psionic Implosion/Inversion.

Also how much of a pain in the ass having that happen to your own psyker on the tabletop would be.
 
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Someone used to say that with the Warp the laws of reality become mere sugestions.

No process; no thoughts, just end result.

The only catch is that Daemons would like to consume your soul even more.
 
Oh yeah we're an Alpha grade psyker and that's awesome, with all this sneakin around I almost forgot that we're probably the most powerful person in the Segmentum lol.
 
[X] Start walking until you find something. Use divination to assist in finding landmarks or allies.

Well it couldn't have been a true black hole because we got away and the planet still exists.

But yeah let's not do that at close range ever again.
 
does attacking skill include individual
[X]
Well it couldn't have been a true black hole because we got away and the planet still exists.

But yeah let's not do that at close range ever again.
Honestly it probable had something too do with the fact that it was a ORK psyker than any thing else. They have a tendency too randomly go off with gork (or maybe mork) knows what will happen.
 
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