Be a Primaris Marine or No?

  • Yes

    Votes: 20 50.0%
  • No

    Votes: 20 50.0%

  • Total voters
    40
  • Poll closed .
[X] The North (3 Event Rolls, Very High DCs for Traversal (130-150)
[X] Coordinate with another squad for stealth and move tactics
[X] Call artillery to clear a path when needed
 
[X] The South (4 Event Rolls, Low-Medium DCs for Traversal (50-70), Small chance for Ambushes)
[X] Stick to the trees and brush
[X] Coordinate with another squad for stealth and move tactics
 
[X] The South (4 Event Rolls, Low-Medium DCs for Traversal (50-70), Small chance for Ambushes)
[X] Stick to the trees and brush
[X] Coordinate with another squad for stealth and move tactics

We've got the skill, might as well use our Sneakyness.
 
Inserted tally
Adhoc vote count started by Uber_Fail_Dinesh on Jun 26, 2019 at 8:40 PM, finished with 16 posts and 14 votes.

  • [X] The South (4 Event Rolls, Low-Medium DCs for Traversal (50-70), Small chance for Ambushes
    [X] Stick to the trees and brush
    [X] Coordinate with another squad for stealth and move tactics
    [X] The South (4 Event Rolls, Low-Medium DCs for Traversal (50-70), Small chance for Ambushes
    [X] The South (4 Event Rolls, Low-Medium DCs for Traversal (50-70), Small chance for Ambushes)

    [X] Stick to the trees and brush

    [X] Coordinate with another squad for stealth and move tactics
    [X] The North (3 Event Rolls, Very High DCs for Traversal (130-150)
    [X] Coordinate with another squad for stealth and move tactics
    [X] Call artillery to clear a path when needed
 
Chapter 1-9: Leggin it
Sergeant Harmut decides on going to the south, using the natural cover to your advantage. He also decides to try coordinating with another squad, led by a Sergeant Galadriel, who agrees. With your preparations complete, you set off through the woods, heading off to the Grounds.

The approach...
(d100= 41+10(Squad aid) = 51)
Was a bit shaky, but nothing truly endangering. Just a few patrols coming a bit close for comfort.

Going through the first half of the woods...
(d100+10(Squad aid)+5(Shrubbery) = 66)
(Traversal Check! AUTOPASS DUE TO AGI STAT)
Went perfectly fine. Much simpler than the approach, but you will not take it for granted.

The other half...
(d100+10(Squad aid)+10(Heavy Shrubbery) - 5 (Waagh field)=100)
(Traversal Check! AUTOPASS DUE TO AGI STAT)
Flies by. From what you can tell, you seem to have gotten rather good at traversing terrain. This could be useful...
(Gained Skill! Pathfinding I: You can find easy routes to travel, even if the terrain isn't the most accommodating. (Autopass Terrain checks with keyword 'Light', 0/100 EXP to II. Can use AGI EXP to Increase.)

The final approach to the camp...
(d100+10(Squad aid) - 10(Heavy patrols) - 10(Waagh field)= 82)
Goes without mention. Soon enough, you find yourself standing above the camp, looking upon the hordes upon hordes of Orks, and you cannot help but shiver. Not for yourself, but for the Guardsmen that could have to deal with this. You have psykic powers, years worth of training, the Physique of a Transhuman, and even more than that. What do they have? Numbers? The Orks overcrowd them. Better equipment? The Administratum is notorious for withholding necessary equipment for Guardsmen for petty reasons, and that's not even counting the general ineptitude of the Governor here. At the very least, you can aid them with what they have, so they don't have to deal with this. The only question is how to do it. As your Sergeant calls for a plan of attack, the cogs in your brain start to turn...

[] Write-in plan for Objective (Must have elements of scouting and assassination here)

Stat Changes

Pathfinding I: Exists now

(AN: Kind lackluster here. I'm kinda busy packing for a trip, but I should be fine.)

[This post was brought to you by My Childhood's glorious comeback.]
 
We should locate any concentrations of mobs in the camp (as in the bigger and better armed orks) along with any armor or heavy weapons plus any Mek boyz and their "workshops" if there are any for bombardment, then kill those we can safely since if we get noticed we will need to really "leggit" to survive since we are still scouts. Also good targets if we can get away with it are ammo dumps we can blow sky high as we run like hell back home.
 
[x] Plan seek and kill.
[x] Observe possible priority targets, which are nobz,weirdboyz and meks. Also ammo dumps or other things we can blow up.
[x] Sergeant Harmut helps us with this by using divination.
[x] We then plant explosives on ammo dumps or on fuel depots or whatever we can find that can blow things up.
[x] Us and Harmut then sneaks up on our target and we eliminate them by using smite. Rest of our squad do owerwatch on the hill and give us information and help sniping things if needed.
[x] We then detonate the explosives thereby for a distraction and we ex-filtrate.
 
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